Create magweapon_energy.dm

This commit is contained in:
Trilbyspaceclone
2019-04-28 22:46:50 -04:00
committed by GitHub
parent bc251b59aa
commit 22912832d7
@@ -0,0 +1,279 @@
///ammo///
/obj/item/ammo_casing/caseless/mag_e
var/energy_cost = 0
/obj/item/ammo_casing/caseless/mag_e/amagm_e
desc = "A large ferromagnetic slug intended to be launched out of a compatible weapon."
caliber = "magm"
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "mag-casing-live"
projectile_type = /obj/item/projectile/bullet/magrifle
energy_cost = 300
/obj/item/ammo_casing/caseless/mag_e/anlmagm_e
desc = "A large, specialized ferromagnetic slug designed with a less-than-lethal payload."
caliber = "magm"
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "mag-casing-live"
projectile_type = /obj/item/projectile/bullet/nlmagrifle
energy_cost = 300
/obj/item/ammo_casing/caseless/mag_e/amags
desc = "A ferromagnetic slug intended to be launched out of a compatible weapon."
caliber = "mags"
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "mag-casing-live"
projectile_type = /obj/item/projectile/bullet/mags
energy_cost = 200
/obj/item/ammo_casing/caseless/mag_e/anlmags
desc = "A specialized ferromagnetic slug designed with a less-than-lethal payload."
caliber = "mags"
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "mag-casing-live"
projectile_type = /obj/item/projectile/bullet/nlmags
energy_cost = 200
///magazines///
/obj/item/ammo_box/magazine/mmag_e/
name = "magrifle magazine (non-lethal disabler)"
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "mediummagmag"
ammo_type = /obj/item/ammo_casing/caseless/mag_e/anlmagm_e
caliber = "magm"
max_ammo = 24
multiple_sprites = 2
/obj/item/ammo_box/magazine/mmag_e/lethal
name = "magrifle magazine (lethal)"
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "mediummagmag"
ammo_type = /obj/item/ammo_casing/caseless/mag_e/amagm_e
max_ammo = 24
/obj/item/ammo_box/magazine/mmag_e/small
name = "magpistol magazine (non-lethal disabler)"
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "nlmagmag"
ammo_type = /obj/item/ammo_casing/caseless/mag_e/anlmags
caliber = "mags"
max_ammo = 15
multiple_sprites = 2
/obj/item/ammo_box/magazine/mmag_e/small/lethal
name = "magpistol magazine (lethal)"
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "smallmagmag"
ammo_type = /obj/item/ammo_casing/caseless/mag_e/amags
///cells///
/obj/item/stock_parts/cell/magrifle_e
name = "magrifle power supply"
maxcharge = 14400
/obj/item/stock_parts/cell/magpistol_e
name = "magpistol power supply"
maxcharge = 6000
///sci designs///
/datum/design/magrifle_e
name = "Magrifle"
desc = "An upscaled Magpistol in rifle form."
id = "magrifle_e"
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 2000, MAT_TITANIUM = 10000, MAT_SILVER = 4000, MAT_GOLD = 2000)
build_path = /obj/item/gun/ballistic/automatic/magrifle_e/nopin
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/mag_magrifle_e
name = "Magrifle Magazine (Lethal)"
desc = "A 24-round magazine for the Magrifle."
id = "mag_magrifle_e"
build_type = PROTOLATHE
materials = list(MAT_METAL = 8000, MAT_SILVER = 1000)
build_path = /obj/item/ammo_box/magazine/mmag_e/lethal
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/mag_magrifle_e/nl
name = "Magrifle Magazine (Non-Lethal)"
desc = "A 24- round non-lethal magazine for the Magrifle."
id = "mag_magrifle_nl"
materials = list(MAT_METAL = 6000, MAT_SILVER = 500, MAT_TITANIUM = 500)
build_path = /obj/item/ammo_box/magazine/mmag_e
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/magpistol_e
name = "Magpistol"
desc = "A weapon which fires ferromagnetic slugs."
id = "magpistol_e"
build_type = PROTOLATHE
materials = list(MAT_METAL = 7500, MAT_GLASS = 1000, MAT_URANIUM = 1000, MAT_TITANIUM = 5000, MAT_SILVER = 2000)
build_path = /obj/item/gun/ballistic/automatic/pistol/mag_e/nopin
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/mag_magpistol_e
name = "Magpistol Magazine"
desc = "A 14 round magazine for the Magpistol."
id = "mag_magpistol_e"
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_SILVER = 500)
build_path = /obj/item/ammo_box/magazine/mmag_e/small/lethal
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/mag_magpistol_e/nl
name = "Magpistol Magazine (Non-Lethal)"
desc = "A 14 round non-lethal magazine for the Magpistol."
id = "mag_magpistol_e_nl"
materials = list(MAT_METAL = 3000, MAT_SILVER = 250, MAT_TITANIUM = 250)
build_path = /obj/item/ammo_box/magazine/mmag_e/small
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/*
// TECHWEBS IMPLEMENTATION
*/
/datum/techweb_node/magnetic_weapons
id = "magnetic_weapons"
display_name = "Magnetic Weapons"
description = "Weapons using magnetic technology"
prereq_ids = list("weaponry", "adv_weaponry", "emp_adv")
design_ids = list("magrifle_e", "magpisol_e", "mag_magrifle_e", "mag_magrifle_nl", "mag_magpistol_e", "mag_magpistol_nl")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
///magrifle///
/obj/item/gun/ballistic/automatic/magrifle_e
name = "\improper Magnetic Rifle"
desc = "A simple upscalling of the technologies used in the magpistol, the magrifle is capable of firing slightly larger slugs in bursts. Compatible with the magpistol's slugs."
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "magrifle"
item_state = "arg"
slot_flags = 0
mag_type = /obj/item/ammo_box/magazine/mmag_e
fire_sound = 'sound/weapons/magrifle.ogg'
can_suppress = 0
burst_size = 3
fire_delay = 2
spread = 5
recoil = 0.15
casing_ejector = 0
var/obj/item/stock_parts/cell/cell
var/cell_type = /obj/item/stock_parts/cell/magrifle_e
var/dead_cell = FALSE
/obj/item/gun/ballistic/automatic/magrifle_e/can_shoot()
if(QDELETED(cell))
return 0
var/obj/item/ammo_casing/caseless/mag_e/shot = chambered
if(!shot)
return 0
if(cell.charge < shot.energy_cost*burst_size)
return 0
. = ..()
/obj/item/gun/ballistic/automatic/magrifle_e/shoot_live_shot()
var/obj/item/ammo_casing/caseless/mag_e/shot = chambered
cell.use(shot.energy_cost)
. = ..()
/obj/item/gun/ballistic/automatic/magrifle_e/emp_act(severity)
. = ..()
if(!(. & EMP_PROTECT_CONTENTS))
cell.use(round(cell.charge / severity))
/obj/item/gun/ballistic/automatic/magrifle_e/get_cell()
return cell
/obj/item/gun/ballistic/automatic/magrifle_e/Initialize()
. = ..()
if(cell_type)
cell = new cell_type(src)
else
cell = new(src)
if(!dead_cell)
cell.give(cell.maxcharge)
/obj/item/gun/ballistic/automatic/magrifle_e/nopin
pin = null
spawnwithmagazine = FALSE
///magpistol///
/obj/item/gun/ballistic/automatic/pistol/mag_e
name = "magpistol"
desc = "A handgun utilizing maglev technologies to propel a ferromagnetic slug to extreme velocities."
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
icon_state = "magpistol"
force = 10
fire_sound = 'sound/weapons/magpistol.ogg'
mag_type = /obj/item/ammo_box/magazine/mmag_e/small
can_suppress = 0
casing_ejector = 0
fire_delay = 2
recoil = 0.2
var/obj/item/stock_parts/cell/cell
var/cell_type = /obj/item/stock_parts/cell/magpistol_e
var/dead_cell = FALSE
/obj/item/gun/ballistic/automatic/pistol/mag_e/can_shoot()
if(QDELETED(cell))
return 0
var/obj/item/ammo_casing/caseless/mag_e/shot = chambered
if(!shot)
return 0
if(cell.charge < shot.energy_cost)
return 0
. = ..()
/obj/item/gun/ballistic/automatic/pistol/mag_e/shoot_live_shot()
var/obj/item/ammo_casing/caseless/mag_e/shot = chambered
cell.use(shot.energy_cost)
. = ..()
/obj/item/gun/ballistic/automatic/pistol/mag_e/emp_act(severity)
. = ..()
if(!(. & EMP_PROTECT_CONTENTS))
cell.use(round(cell.charge / severity))
/obj/item/gun/ballistic/automatic/pistol/mag_e/get_cell()
return cell
/obj/item/gun/ballistic/automatic/pistol/mag_e/Initialize()
. = ..()
if(cell_type)
cell = new cell_type(src)
else
cell = new(src)
if(!dead_cell)
cell.give(cell.maxcharge)
/obj/item/gun/ballistic/automatic/pistol/mag_e/update_icon()
..()
if(magazine)
cut_overlays()
add_overlay("magpistol-magazine")
else
cut_overlays()
icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
/obj/item/gun/ballistic/automatic/pistol/mag_e/nopin
pin = null
spawnwithmagazine = FALSE