second batch - MAJOR: mech_fab, turrets
This commit is contained in:
@@ -43,69 +43,39 @@
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table.computer = src
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break
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/obj/machinery/computer/operating/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.not_incapacitated_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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/obj/machinery/computer/operating/ui_state(mob/user)
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return GLOB.not_incapacitated_state
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/obj/machinery/computer/operating/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, ui_key, "OperatingComputer", name, 350, 470, master_ui, state)
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ui = new(user, src, "OperatingComputer", name)
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ui.open()
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/obj/machinery/computer/operating/ui_data(mob/user)
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var/list/data = list()
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data["table"] = table
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var/list/surgeries = list()
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for(var/X in advanced_surgeries)
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var/datum/surgery/S = X
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var/list/surgery = list()
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surgery["name"] = initial(S.name)
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surgery["desc"] = initial(S.desc)
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surgeries += list(surgery)
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data["surgeries"] = surgeries
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data["patient"] = null
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if(table)
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var/list/surgeries = list()
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for(var/X in advanced_surgeries)
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var/datum/surgery/S = X
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var/list/surgery = list()
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surgery["name"] = initial(S.name)
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surgery["desc"] = initial(S.desc)
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surgeries += list(surgery)
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data["surgeries"] = surgeries
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if(table.check_patient())
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data["table"] = table
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if(!table.check_eligible_patient())
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return data
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data["patient"] = list()
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patient = table.patient
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else
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if(sbed)
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data["table"] = sbed
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if(!ishuman(sbed.occupant) && !ismonkey(sbed.occupant))
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return data
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data["patient"] = list()
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patient = table.patient
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switch(patient.stat)
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if(CONSCIOUS)
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data["patient"]["stat"] = "Conscious"
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data["patient"]["statstate"] = "good"
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if(SOFT_CRIT)
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data["patient"]["stat"] = "Conscious"
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data["patient"]["statstate"] = "average"
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if(UNCONSCIOUS)
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data["patient"]["stat"] = "Unconscious"
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data["patient"]["statstate"] = "average"
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if(DEAD)
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data["patient"]["stat"] = "Dead"
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data["patient"]["statstate"] = "bad"
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data["patient"]["health"] = patient.health
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data["patient"]["blood_type"] = patient.dna.blood_type
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data["patient"]["maxHealth"] = patient.maxHealth
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data["patient"]["minHealth"] = HEALTH_THRESHOLD_DEAD
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data["patient"]["bruteLoss"] = patient.getBruteLoss()
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data["patient"]["fireLoss"] = patient.getFireLoss()
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data["patient"]["toxLoss"] = patient.getToxLoss()
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data["patient"]["oxyLoss"] = patient.getOxyLoss()
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if(patient.surgeries.len)
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data["procedures"] = list()
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for(var/datum/surgery/procedure in patient.surgeries)
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var/datum/surgery_step/surgery_step = procedure.get_surgery_step()
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var/chems_needed = surgery_step.get_chem_list()
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var/alternative_step
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var/alt_chems_needed = ""
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if(surgery_step.repeatable)
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var/datum/surgery_step/next_step = procedure.get_surgery_next_step()
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if(next_step)
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alternative_step = capitalize(next_step.name)
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alt_chems_needed = next_step.get_chem_list()
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else
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alternative_step = "Finish operation"
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data["procedures"] += list(list(
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"name" = capitalize(procedure.name),
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"next_step" = capitalize(surgery_step.name),
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"chems_needed" = chems_needed,
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"alternative_step" = alternative_step,
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"alt_chems_needed" = alt_chems_needed
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))
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patient = sbed.occupant
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else
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data["patient"] = null
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return data
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@@ -153,6 +123,8 @@
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))
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return data
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/obj/machinery/computer/operating/ui_act(action, params)
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if(..())
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return
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@@ -5,8 +5,6 @@
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icon_keyboard = "security_key"
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circuit = /obj/item/circuitboard/computer/security
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light_color = LIGHT_COLOR_RED
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ui_x = 870
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ui_y = 708
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var/list/network = list("ss13")
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var/obj/machinery/camera/active_camera
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@@ -55,11 +53,9 @@
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network -= i
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network += "[idnum][i]"
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/obj/machinery/computer/security/ui_interact(\
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mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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/obj/machinery/computer/security/ui_interact(mob/user, datum/tgui/ui)
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// Update UI
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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ui = SStgui.try_update_ui(user, src, ui)
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// Show static if can't use the camera
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if(!active_camera?.can_use())
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show_camera_static()
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@@ -76,10 +72,11 @@
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use_power(active_power_usage)
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// Register map objects
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user.client.register_map_obj(cam_screen)
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user.client.register_map_obj(cam_plane_master)
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for(var/plane in cam_plane_masters)
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user.client.register_map_obj(plane)
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user.client.register_map_obj(cam_background)
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// Open UI
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ui = new(user, src, ui_key, "CameraConsole", name, ui_x, ui_y, master_ui, state)
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ui = new(user, src, "CameraConsole", name)
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ui.open()
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/obj/machinery/computer/security/ui_data()
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@@ -76,11 +76,10 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
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/datum/crewmonitor/Destroy()
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return ..()
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/datum/crewmonitor/ui_interact(mob/user, ui_key = "crew", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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/datum/crewmonitor/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if (!ui)
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ui = new(user, src, ui_key, "CrewConsole", "crew monitor", 800, 600 , master_ui, state)
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ui = new(user, src, "CrewConsole")
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ui.open()
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/datum/crewmonitor/proc/show(mob/M, source)
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@@ -220,9 +220,7 @@
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/obj/machinery/computer/scan_consolenew/examine(mob/user)
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. = ..()
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/obj/machinery/computer/scan_consolenew/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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. = ..()
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/obj/machinery/computer/scan_consolenew/ui_interact(mob/user, datum/tgui/ui)
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// Most of ui_interact is spent setting variables for passing to the tgui
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// interface.
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// We can also do some general state processing here too as it's a good
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@@ -264,10 +262,9 @@
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time_to_pulse = round((rad_pulse_timer - world.time)/10)
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// Attempt to update tgui ui, open and update if needed.
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, ui_key, "DnaConsole", name, 539, 710, master_ui, state)
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ui = new(user, src, "DnaConsole")
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ui.open()
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/obj/machinery/computer/scan_consolenew/ui_data(mob/user)
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@@ -53,10 +53,10 @@
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var/obj/machinery/launchpad/pad = launchpads[number]
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return pad
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/obj/machinery/computer/launchpad/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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/obj/machinery/computer/launchpad/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, ui_key, "LaunchpadConsole", name, ui_x, ui_y, master_ui, state)
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ui = new(user, src, "LaunchpadConsole", name)
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ui.open()
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/obj/machinery/computer/launchpad/ui_data(mob/user)
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@@ -128,4 +128,4 @@
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if("pull")
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teleport(usr, current_pad, FALSE)
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. = TRUE
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. = TRUE
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. = TRUE
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@@ -6,8 +6,6 @@
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icon_keyboard = "security_key"
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req_access = list(ACCESS_ARMORY)
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circuit = /obj/item/circuitboard/computer/gulag_teleporter_console
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ui_x = 350
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ui_y = 295
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var/default_goal = 200
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var/obj/machinery/gulag_teleporter/teleporter = null
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@@ -21,11 +19,10 @@
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. = ..()
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scan_machinery()
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/obj/machinery/computer/prisoner/gulag_teleporter_computer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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/obj/machinery/computer/prisoner/gulag_teleporter_computer/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, ui_key, "GulagTeleporterConsole", name, ui_x, ui_y, master_ui, state)
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ui = new(user, src, "GulagTeleporterConsole", name)
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ui.open()
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/obj/machinery/computer/prisoner/gulag_teleporter_computer/ui_data(mob/user)
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@@ -23,11 +23,10 @@
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return
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return TRUE
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/obj/machinery/computer/robotics/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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/obj/machinery/computer/robotics/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, ui_key, "RoboticsControlConsole", name, ui_x, ui_y, master_ui, state)
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ui = new(user, src, "RoboticsControlConsole", name)
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ui.open()
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/obj/machinery/computer/robotics/ui_data(mob/user)
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@@ -123,5 +122,5 @@
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(3, TRUE, D)
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s.start()
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D.visible_message("<span class='danger'>\the [D] self destructs!</span>")
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D.visible_message("<span class='danger'>\the [D] self-destructs!</span>")
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D.gib()
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@@ -16,11 +16,10 @@
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GLOB.alert_consoles -= src
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return ..()
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/obj/machinery/computer/station_alert/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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/obj/machinery/computer/station_alert/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, ui_key, "StationAlertConsole", name, 325, 500, master_ui, state)
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ui = new(user, src, "StationAlertConsole", name)
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ui.open()
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/obj/machinery/computer/station_alert/ui_data(mob/user)
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@@ -31,6 +30,7 @@
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data["alarms"][class] = list()
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for(var/area in alarms[class])
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data["alarms"][class] += area
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return data
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/obj/machinery/computer/station_alert/proc/triggerAlarm(class, area/A, O, obj/source)
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@@ -34,11 +34,10 @@
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break
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return power_station
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obj/machinery/computer/teleporter/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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/obj/machinery/computer/teleporter/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, ui_key, "Teleporter", name, ui_x, ui_y, master_ui, state)
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ui = new(user, src, "Teleporter", name)
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ui.open()
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/obj/machinery/computer/teleporter/ui_data(mob/user)
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@@ -56,7 +55,6 @@ obj/machinery/computer/teleporter/ui_interact(mob/user, ui_key = "main", datum/t
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return data
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/obj/machinery/computer/teleporter/ui_act(action, params)
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if(..())
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return
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@@ -92,16 +90,18 @@ obj/machinery/computer/teleporter/ui_interact(mob/user, ui_key = "main", datum/t
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say("Processing hub calibration to target...")
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calibrating = TRUE
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power_station.update_icon()
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spawn(50 * (3 - power_station.teleporter_hub.accuracy)) //Better parts mean faster calibration
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calibrating = FALSE
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if(check_hub_connection())
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power_station.teleporter_hub.calibrated = TRUE
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say("Calibration complete.")
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else
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say("Error: Unable to detect hub.")
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power_station.update_icon()
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addtimer(CALLBACK(src, .proc/finish_calibration), 50 * (3 - power_station.teleporter_hub.accuracy)) //Better parts mean faster calibration
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. = TRUE
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/obj/machinery/computer/teleporter/proc/finish_calibration()
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calibrating = FALSE
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if(check_hub_connection())
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power_station.teleporter_hub.calibrated = TRUE
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say("Calibration complete.")
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else
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say("Error: Unable to detect hub.")
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power_station.update_icon()
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/obj/machinery/computer/teleporter/proc/check_hub_connection()
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if(!power_station)
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return FALSE
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@@ -298,10 +298,10 @@
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/obj/machinery/door/airlock/Destroy()
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QDEL_NULL(wires)
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QDEL_NULL(electronics)
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if(charge)
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qdel(charge)
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charge = null
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QDEL_NULL(electronics)
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if (cyclelinkedairlock)
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if (cyclelinkedairlock.cyclelinkedairlock == src)
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cyclelinkedairlock.cyclelinkedairlock = null
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@@ -309,7 +309,7 @@
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if(id_tag)
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for(var/obj/machinery/doorButtons/D in GLOB.machines)
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D.removeMe(src)
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qdel(note)
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QDEL_NULL(note)
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for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
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diag_hud.remove_from_hud(src)
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return ..()
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@@ -1440,11 +1440,10 @@
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else if(istype(note, /obj/item/photo))
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return "photo"
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/obj/machinery/door/airlock/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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/obj/machinery/door/airlock/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, ui_key, "AiAirlock", name, 500, 390, master_ui, state)
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ui = new(user, src, "AiAirlock", name)
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ui.open()
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return TRUE
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@@ -1452,10 +1451,10 @@
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var/list/data = list()
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var/list/power = list()
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power["main"] = src.secondsMainPowerLost ? 0 : 2 // boolean
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power["main_timeleft"] = src.secondsMainPowerLost
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power["backup"] = src.secondsBackupPowerLost ? 0 : 2 // boolean
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power["backup_timeleft"] = src.secondsBackupPowerLost
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power["main"] = secondsMainPowerLost ? 0 : 2 // boolean
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power["main_timeleft"] = secondsMainPowerLost
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power["backup"] = secondsBackupPowerLost ? 0 : 2 // boolean
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power["backup_timeleft"] = secondsBackupPowerLost
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data["power"] = power
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||||
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||||
data["shock"] = secondsElectrified == 0 ? 2 : 0
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||||
@@ -1495,14 +1494,14 @@
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loseMainPower()
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update_icon()
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else
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||||
to_chat(usr, "Main power is already offline.")
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||||
to_chat(usr, "<span class='warning'>Main power is already offline.</span>")
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||||
. = TRUE
|
||||
if("disrupt-backup")
|
||||
if(!secondsBackupPowerLost)
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||||
loseBackupPower()
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||||
update_icon()
|
||||
else
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||||
to_chat(usr, "Backup power is already offline.")
|
||||
to_chat(usr, "<span class='warning'>Backup power is already offline.</span>")
|
||||
. = TRUE
|
||||
if("shock-restore")
|
||||
shock_restore(usr)
|
||||
@@ -1531,7 +1530,6 @@
|
||||
. = TRUE
|
||||
if("speed-toggle")
|
||||
normalspeed = !normalspeed
|
||||
|
||||
. = TRUE
|
||||
if("open-close")
|
||||
user_toggle_open(usr)
|
||||
|
||||
@@ -15,11 +15,13 @@
|
||||
. = ..()
|
||||
. += "<span class='notice'>Has a neat <i>selection menu</i> for modifying airlock access levels.</span>"
|
||||
|
||||
/obj/item/electronics/airlock/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/item/electronics/airlock/ui_state(mob/user)
|
||||
return GLOB.hands_state
|
||||
|
||||
/obj/item/electronics/airlock/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "AirlockElectronics", name, 420, 485, master_ui, state)
|
||||
ui = new(user, src, "AirlockElectronics", name)
|
||||
ui.open()
|
||||
|
||||
/obj/item/electronics/airlock/ui_static_data(mob/user)
|
||||
|
||||
@@ -140,11 +140,10 @@
|
||||
. = new_time == timer_duration //return 1 on no change
|
||||
timer_duration = new_time
|
||||
|
||||
/obj/machinery/door_timer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/machinery/door_timer/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "BrigTimer", name, 300, 138, master_ui, state)
|
||||
ui = new(user, src, "BrigTimer", name)
|
||||
ui.open()
|
||||
|
||||
//icon update function
|
||||
@@ -235,7 +234,7 @@
|
||||
preset_time = PRESET_LONG
|
||||
. = set_timer(preset_time)
|
||||
if(timing)
|
||||
activation_time = REALTIMEOFDAY
|
||||
activation_time = world.time
|
||||
else
|
||||
. = FALSE
|
||||
|
||||
|
||||
@@ -4,6 +4,15 @@
|
||||
#define POPUP_ANIM_TIME 5
|
||||
#define POPDOWN_ANIM_TIME 5 //Be sure to change the icon animation at the same time or it'll look bad
|
||||
|
||||
#define TURRET_FLAG_SHOOT_ALL_REACT (1<<0) // The turret gets pissed off and shoots at people nearby (unless they have sec access!)
|
||||
#define TURRET_FLAG_AUTH_WEAPONS (1<<1) // Checks if it can shoot people that have a weapon they aren't authorized to have
|
||||
#define TURRET_FLAG_SHOOT_CRIMINALS (1<<2) // Checks if it can shoot people that are wanted
|
||||
#define TURRET_FLAG_SHOOT_ALL (1<<3) // The turret gets pissed off and shoots at people nearby (unless they have sec access!)
|
||||
#define TURRET_FLAG_SHOOT_ANOMALOUS (1<<4) // Checks if it can shoot at unidentified lifeforms (ie xenos)
|
||||
#define TURRET_FLAG_SHOOT_UNSHIELDED (1<<5) // Checks if it can shoot people that aren't mindshielded and who arent heads
|
||||
#define TURRET_FLAG_SHOOT_BORGS (1<<6) // checks if it can shoot cyborgs
|
||||
#define TURRET_FLAG_SHOOT_HEADS (1<<7) // checks if it can shoot at heads of staff
|
||||
|
||||
/obj/machinery/porta_turret
|
||||
name = "turret"
|
||||
icon = 'icons/obj/turrets.dmi'
|
||||
@@ -15,68 +24,72 @@
|
||||
use_power = IDLE_POWER_USE //this turret uses and requires power
|
||||
idle_power_usage = 50 //when inactive, this turret takes up constant 50 Equipment power
|
||||
active_power_usage = 300 //when active, this turret takes up constant 300 Equipment power
|
||||
req_access = list(ACCESS_SEC_DOORS)
|
||||
power_channel = EQUIP //drains power from the EQUIPMENT channel
|
||||
|
||||
var/base_icon_state = "standard"
|
||||
var/scan_range = 7
|
||||
var/atom/base = null //for turrets inside other objects
|
||||
|
||||
var/raised = 0 //if the turret cover is "open" and the turret is raised
|
||||
var/raising= 0 //if the turret is currently opening or closing its cover
|
||||
|
||||
req_access = list(ACCESS_SECURITY) /// Only people with Security access
|
||||
power_channel = AREA_USAGE_EQUIP //drains power from the EQUIPMENT channel
|
||||
max_integrity = 160 //the turret's health
|
||||
integrity_failure = 0.5
|
||||
armor = list("melee" = 50, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
|
||||
var/locked = TRUE //if the turret's behaviour control access is locked
|
||||
var/controllock = FALSE //if the turret responds to control panels
|
||||
|
||||
var/installation = /obj/item/gun/energy/e_gun/turret //the type of weapon installed by default
|
||||
/// Base turret icon state
|
||||
var/base_icon_state = "standard"
|
||||
/// Scan range of the turret for locating targets
|
||||
var/scan_range = 7
|
||||
/// For turrets inside other objects
|
||||
var/atom/base = null
|
||||
/// If the turret cover is "open" and the turret is raised
|
||||
var/raised = FALSE
|
||||
/// If the turret is currently opening or closing its cover
|
||||
var/raising = FALSE
|
||||
/// If the turret's behaviour control access is locked
|
||||
var/locked = TRUE
|
||||
/// If the turret responds to control panels
|
||||
var/controllock = FALSE
|
||||
/// The type of weapon installed by default
|
||||
var/installation = /obj/item/gun/energy/e_gun/turret
|
||||
/// What stored gun is in the turret
|
||||
var/obj/item/gun/stored_gun = null
|
||||
var/gun_charge = 0 //the charge of the gun when retrieved from wreckage
|
||||
|
||||
/// The charge of the gun when retrieved from wreckage
|
||||
var/gun_charge = 0
|
||||
/// In which mode is turret in, stun or lethal
|
||||
var/mode = TURRET_STUN
|
||||
|
||||
var/stun_projectile = null //stun mode projectile type
|
||||
/// Stun mode projectile type
|
||||
var/stun_projectile = null
|
||||
/// Sound of stun projectile
|
||||
var/stun_projectile_sound
|
||||
var/nonlethal_projectile //projectile to use in stun mode when the target is resting, if any
|
||||
var/nonlethal_projectile_sound
|
||||
var/lethal_projectile = null //lethal mode projectile type
|
||||
/// Lethal mode projectile type
|
||||
var/lethal_projectile = null
|
||||
/// Sound of lethal projectile
|
||||
var/lethal_projectile_sound
|
||||
|
||||
var/reqpower = 500 //power needed per shot
|
||||
var/always_up = 0 //Will stay active
|
||||
var/has_cover = 1 //Hides the cover
|
||||
|
||||
var/obj/machinery/porta_turret_cover/cover = null //the cover that is covering this turret
|
||||
|
||||
var/last_fired = 0 //world.time the turret last fired
|
||||
var/shot_delay = 15 //ticks until next shot (1.5 ?)
|
||||
|
||||
|
||||
var/check_records = 1 //checks if it can use the security records
|
||||
var/criminals = 1 //checks if it can shoot people on arrest
|
||||
var/auth_weapons = 0 //checks if it can shoot people that have a weapon they aren't authorized to have
|
||||
var/stun_all = 0 //if this is active, the turret shoots everything that isn't security or head of staff
|
||||
var/check_anomalies = 1 //checks if it can shoot at unidentified lifeforms (ie xenos)
|
||||
var/shoot_unloyal = 0 //checks if it can shoot people that aren't loyalty implantd
|
||||
|
||||
var/attacked = 0 //if set to 1, the turret gets pissed off and shoots at people nearby (unless they have sec access!)
|
||||
|
||||
var/on = TRUE //determines if the turret is on
|
||||
|
||||
var/list/faction = list("turret") // Same faction mobs will never be shot at, no matter the other settings
|
||||
|
||||
var/datum/effect_system/spark_spread/spark_system //the spark system, used for generating... sparks?
|
||||
|
||||
/// Power needed per shot
|
||||
var/reqpower = 500
|
||||
/// Will stay active
|
||||
var/always_up = FALSE
|
||||
/// Hides the cover
|
||||
var/has_cover = TRUE
|
||||
/// The cover that is covering this turret
|
||||
var/obj/machinery/porta_turret_cover/cover = null
|
||||
/// World.time the turret last fired
|
||||
var/last_fired = 0
|
||||
/// Ticks until next shot (1.5 ?)
|
||||
var/shot_delay = 15
|
||||
/// Turret flags about who is turret allowed to shoot
|
||||
var/turret_flags = TURRET_FLAG_SHOOT_CRIMINALS | TURRET_FLAG_SHOOT_ANOMALOUS
|
||||
/// Determines if the turret is on
|
||||
var/on = TRUE
|
||||
/// Same faction mobs will never be shot at, no matter the other settings
|
||||
var/list/faction = list("turret")
|
||||
/// The spark system, used for generating... sparks?
|
||||
var/datum/effect_system/spark_spread/spark_system
|
||||
/// Linked turret control panel of the turret
|
||||
var/obj/machinery/turretid/cp = null
|
||||
|
||||
var/wall_turret_direction //The turret will try to shoot from a turf in that direction when in a wall
|
||||
|
||||
var/manual_control = FALSE //
|
||||
/// The turret will try to shoot from a turf in that direction when in a wall
|
||||
var/wall_turret_direction
|
||||
/// If the turret is manually controlled
|
||||
var/manual_control = FALSE
|
||||
/// Action button holder for quitting manual control
|
||||
var/datum/action/turret_quit/quit_action
|
||||
/// Action button holder for switching between turret modes when manually controlling
|
||||
var/datum/action/turret_toggle/toggle_action
|
||||
/// Mob that is remotely controlling the turret
|
||||
var/mob/remote_controller
|
||||
|
||||
/obj/machinery/porta_turret/Initialize()
|
||||
@@ -99,6 +112,25 @@
|
||||
if(!has_cover)
|
||||
INVOKE_ASYNC(src, .proc/popUp)
|
||||
|
||||
/obj/machinery/porta_turret/proc/toggle_on(var/set_to)
|
||||
var/current = on
|
||||
if (!isnull(set_to))
|
||||
on = set_to
|
||||
else
|
||||
on = !on
|
||||
if (current != on)
|
||||
check_should_process()
|
||||
if (!on)
|
||||
popDown()
|
||||
|
||||
/obj/machinery/porta_turret/proc/check_should_process()
|
||||
if (datum_flags & DF_ISPROCESSING)
|
||||
if (!on || !anchored || (stat & BROKEN) || !powered())
|
||||
end_processing()
|
||||
else
|
||||
if (on && anchored && !(stat & BROKEN) && powered())
|
||||
begin_processing()
|
||||
|
||||
/obj/machinery/porta_turret/update_icon_state()
|
||||
if(!anchored)
|
||||
icon_state = "turretCover"
|
||||
@@ -118,7 +150,6 @@
|
||||
else
|
||||
icon_state = "[base_icon_state]_unpowered"
|
||||
|
||||
|
||||
/obj/machinery/porta_turret/proc/setup(obj/item/gun/turret_gun)
|
||||
if(stored_gun)
|
||||
qdel(stored_gun)
|
||||
@@ -159,83 +190,88 @@
|
||||
remove_control()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/porta_turret/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/dat
|
||||
dat += "Status: <a href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</a><br>"
|
||||
dat += "Behaviour controls are [locked ? "locked" : "unlocked"]<br>"
|
||||
/obj/machinery/porta_turret/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "PortableTurret", name)
|
||||
ui.open()
|
||||
|
||||
if(!locked)
|
||||
dat += "Check for Weapon Authorization: <A href='?src=[REF(src)];operation=authweapon'>[auth_weapons ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Check Security Records: <A href='?src=[REF(src)];operation=checkrecords'>[check_records ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Neutralize Identified Criminals: <A href='?src=[REF(src)];operation=shootcrooks'>[criminals ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Neutralize All Non-Security and Non-Command Personnel: <A href='?src=[REF(src)];operation=shootall'>[stun_all ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Neutralize All Unidentified Life Signs: <A href='?src=[REF(src)];operation=checkxenos'>[check_anomalies ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Neutralize All Non-Loyalty Implanted Personnel: <A href='?src=[REF(src)];operation=checkloyal'>[shoot_unloyal ? "Yes" : "No"]</A><BR>"
|
||||
/obj/machinery/porta_turret/ui_data(mob/user)
|
||||
var/list/data = list(
|
||||
"locked" = locked,
|
||||
"on" = on,
|
||||
"check_weapons" = turret_flags & TURRET_FLAG_AUTH_WEAPONS,
|
||||
"neutralize_criminals" = turret_flags & TURRET_FLAG_SHOOT_CRIMINALS,
|
||||
"neutralize_all" = turret_flags & TURRET_FLAG_SHOOT_ALL,
|
||||
"neutralize_unidentified" = turret_flags & TURRET_FLAG_SHOOT_ANOMALOUS,
|
||||
"neutralize_nonmindshielded" = turret_flags & TURRET_FLAG_SHOOT_UNSHIELDED,
|
||||
"neutralize_cyborgs" = turret_flags & TURRET_FLAG_SHOOT_BORGS,
|
||||
"ignore_heads" = turret_flags & TURRET_FLAG_SHOOT_HEADS,
|
||||
"manual_control" = manual_control,
|
||||
"silicon_user" = FALSE,
|
||||
"allow_manual_control" = FALSE,
|
||||
"lasertag_turret" = istype(src, /obj/machinery/porta_turret/lasertag),
|
||||
)
|
||||
if(issilicon(user))
|
||||
data["silicon_user"] = TRUE
|
||||
if(!manual_control)
|
||||
var/mob/living/silicon/S = user
|
||||
if(S.hack_software)
|
||||
dat += "Assume direct control : <a href='?src=[REF(src)];operation=manual'>Manual Control</a><br>"
|
||||
else
|
||||
dat += "Warning! Remote control protocol enabled.<br>"
|
||||
data["allow_manual_control"] = TRUE
|
||||
return data
|
||||
|
||||
|
||||
var/datum/browser/popup = new(user, "autosec", "Automatic Portable Turret Installation", 300, 300)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/porta_turret/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.set_machine(src)
|
||||
add_fingerprint(usr)
|
||||
|
||||
if(href_list["power"] && !locked)
|
||||
if(anchored) //you can't turn a turret on/off if it's not anchored/secured
|
||||
on = !on //toggle on/off
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>It has to be secured first!</span>")
|
||||
interact(usr)
|
||||
/obj/machinery/porta_turret/ui_act(action, list/params)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
if(href_list["operation"])
|
||||
switch(href_list["operation"]) //toggles customizable behavioural protocols
|
||||
if("authweapon")
|
||||
auth_weapons = !auth_weapons
|
||||
if("checkrecords")
|
||||
check_records = !check_records
|
||||
if("shootcrooks")
|
||||
criminals = !criminals
|
||||
if("shootall")
|
||||
stun_all = !stun_all
|
||||
if("checkxenos")
|
||||
check_anomalies = !check_anomalies
|
||||
if("checkloyal")
|
||||
shoot_unloyal = !shoot_unloyal
|
||||
if("manual")
|
||||
if(issilicon(usr) && !manual_control)
|
||||
give_control(usr)
|
||||
interact(usr)
|
||||
switch(action)
|
||||
if("power")
|
||||
if(anchored)
|
||||
toggle_on()
|
||||
return TRUE
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>It has to be secured first!</span>")
|
||||
if("authweapon")
|
||||
turret_flags ^= TURRET_FLAG_AUTH_WEAPONS
|
||||
return TRUE
|
||||
if("shootcriminals")
|
||||
turret_flags ^= TURRET_FLAG_SHOOT_CRIMINALS
|
||||
return TRUE
|
||||
if("shootall")
|
||||
turret_flags ^= TURRET_FLAG_SHOOT_ALL
|
||||
return TRUE
|
||||
if("checkxenos")
|
||||
turret_flags ^= TURRET_FLAG_SHOOT_ANOMALOUS
|
||||
return TRUE
|
||||
if("checkloyal")
|
||||
turret_flags ^= TURRET_FLAG_SHOOT_UNSHIELDED
|
||||
return TRUE
|
||||
if("shootborgs")
|
||||
turret_flags ^= TURRET_FLAG_SHOOT_BORGS
|
||||
return TRUE
|
||||
if("shootheads")
|
||||
turret_flags ^= TURRET_FLAG_SHOOT_HEADS
|
||||
return TRUE
|
||||
if("manual")
|
||||
if(!issilicon(usr))
|
||||
return
|
||||
give_control(usr)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/porta_turret/ui_host(mob/user)
|
||||
if(has_cover && cover)
|
||||
return cover
|
||||
if(base)
|
||||
return base
|
||||
return src
|
||||
|
||||
/obj/machinery/porta_turret/power_change()
|
||||
if(!anchored)
|
||||
. = ..()
|
||||
if(!anchored || (stat & BROKEN) || !powered())
|
||||
update_icon()
|
||||
remove_control()
|
||||
return
|
||||
if(stat & BROKEN)
|
||||
update_icon()
|
||||
remove_control()
|
||||
else
|
||||
if( powered() )
|
||||
stat &= ~NOPOWER
|
||||
update_icon()
|
||||
else
|
||||
spawn(rand(0, 15))
|
||||
stat |= NOPOWER
|
||||
remove_control()
|
||||
update_icon()
|
||||
|
||||
check_should_process()
|
||||
|
||||
/obj/machinery/porta_turret/attackby(obj/item/I, mob/user, params)
|
||||
if(stat & BROKEN)
|
||||
@@ -283,8 +319,10 @@
|
||||
locked = !locked
|
||||
to_chat(user, "<span class='notice'>Controls are now [locked ? "locked" : "unlocked"].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Access denied.</span>")
|
||||
to_chat(user, "<span class='alert'>Access denied.</span>")
|
||||
else if(istype(I, /obj/item/multitool) && !locked)
|
||||
if(!multitool_check_buffer(user, I))
|
||||
return
|
||||
var/obj/item/multitool/M = I
|
||||
M.buffer = src
|
||||
to_chat(user, "<span class='notice'>You add [src] to multitool buffer.</span>")
|
||||
@@ -292,19 +330,17 @@
|
||||
return ..()
|
||||
|
||||
/obj/machinery/porta_turret/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
to_chat(user, "<span class='warning'>You short out [src]'s threat assessment circuits.</span>")
|
||||
visible_message("[src] hums oddly...")
|
||||
audible_message("<span class='hear'>[src] hums oddly...</span>")
|
||||
obj_flags |= EMAGGED
|
||||
controllock = TRUE
|
||||
on = FALSE //turns off the turret temporarily
|
||||
toggle_on(FALSE) //turns off the turret temporarily
|
||||
update_icon()
|
||||
sleep(60) //6 seconds for the traitor to gtfo of the area before the turret decides to ruin his shit
|
||||
on = TRUE //turns it back on. The cover popUp() popDown() are automatically called in process(), no need to define it here
|
||||
return TRUE
|
||||
|
||||
//6 seconds for the traitor to gtfo of the area before the turret decides to ruin his shit
|
||||
addtimer(CALLBACK(src, .proc/toggle_on, TRUE), 6 SECONDS)
|
||||
//turns it back on. The cover popUp() popDown() are automatically called in process(), no need to define it here
|
||||
|
||||
/obj/machinery/porta_turret/emp_act(severity)
|
||||
. = ..()
|
||||
@@ -313,63 +349,41 @@
|
||||
if(on)
|
||||
//if the turret is on, the EMP no matter how severe disables the turret for a while
|
||||
//and scrambles its settings, with a slight chance of having an emag effect
|
||||
check_records = pick(0, 1)
|
||||
criminals = pick(0, 1)
|
||||
auth_weapons = pick(0, 1)
|
||||
stun_all = pick(0, 0, 0, 0, 1) //stun_all is a pretty big deal, so it's least likely to get turned on
|
||||
if(prob(50))
|
||||
turret_flags |= TURRET_FLAG_SHOOT_CRIMINALS
|
||||
if(prob(50))
|
||||
turret_flags |= TURRET_FLAG_AUTH_WEAPONS
|
||||
if(prob(20))
|
||||
turret_flags |= TURRET_FLAG_SHOOT_ALL // Shooting everyone is a pretty big deal, so it's least likely to get turned on
|
||||
|
||||
on = FALSE
|
||||
toggle_on(FALSE)
|
||||
remove_control()
|
||||
|
||||
spawn(rand(60,600))
|
||||
if(!on)
|
||||
on = TRUE
|
||||
addtimer(CALLBACK(src, .proc/toggle_on, TRUE), rand(60,600))
|
||||
|
||||
/obj/machinery/porta_turret/take_damage(damage, damage_type = BRUTE, damage_flag = 0, sound_effect = 1)
|
||||
. = ..()
|
||||
if(.) //damage received
|
||||
if(. && obj_integrity > 0) //damage received
|
||||
if(prob(30))
|
||||
spark_system.start()
|
||||
if(on && !attacked && !(obj_flags & EMAGGED))
|
||||
attacked = TRUE
|
||||
if(on && !(turret_flags & TURRET_FLAG_SHOOT_ALL_REACT) && !(obj_flags & EMAGGED))
|
||||
turret_flags |= TURRET_FLAG_SHOOT_ALL_REACT
|
||||
addtimer(CALLBACK(src, .proc/reset_attacked), 60)
|
||||
|
||||
/obj/machinery/porta_turret/proc/reset_attacked()
|
||||
attacked = FALSE
|
||||
turret_flags &= ~TURRET_FLAG_SHOOT_ALL_REACT
|
||||
|
||||
/obj/machinery/porta_turret/deconstruct(disassembled = TRUE)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/porta_turret/obj_break(damage_flag)
|
||||
if(!(flags_1 & NODECONSTRUCT_1) && !(stat & BROKEN))
|
||||
stat |= BROKEN //enables the BROKEN bit
|
||||
. = ..()
|
||||
if(.)
|
||||
power_change()
|
||||
invisibility = 0
|
||||
spark_system.start() //creates some sparks because they look cool
|
||||
qdel(cover) //deletes the cover - no need on keeping it there!
|
||||
|
||||
//turret healing
|
||||
/obj/machinery/porta_turret/examine(mob/user)
|
||||
. = ..()
|
||||
if(obj_integrity < max_integrity)
|
||||
. += "<span class='notice'>Use a welder to fix it.</span>"
|
||||
|
||||
/obj/machinery/porta_turret/welder_act(mob/living/user, obj/item/I)
|
||||
. = TRUE
|
||||
if(obj_integrity < max_integrity)
|
||||
if(!I.tool_start_check(user, amount=0))
|
||||
return
|
||||
user.visible_message("[user] is welding the turret.", \
|
||||
"<span class='notice'>You begin repairing the turret...</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
if(I.use_tool(src, user, 40, volume=50))
|
||||
obj_integrity = max_integrity
|
||||
user.visible_message("[user.name] has repaired [src].", \
|
||||
"<span class='notice'>You finish repairing the turret.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The turret doesn't need repairing.</span>")
|
||||
|
||||
|
||||
/obj/machinery/porta_turret/process()
|
||||
//the main machinery process
|
||||
if(cover == null && anchored) //if it has no cover and is anchored
|
||||
@@ -381,35 +395,43 @@
|
||||
cover.parent_turret = src //assign the cover its parent_turret, which would be this (src)
|
||||
|
||||
if(!on || (stat & (NOPOWER|BROKEN)) || manual_control)
|
||||
return
|
||||
return PROCESS_KILL
|
||||
|
||||
var/list/targets = list()
|
||||
for(var/mob/A in view(scan_range, base))
|
||||
if(A.invisibility > SEE_INVISIBLE_LIVING)
|
||||
continue
|
||||
|
||||
if(check_anomalies)//if it's set to check for simple animals
|
||||
if(turret_flags & TURRET_FLAG_SHOOT_ANOMALOUS)//if it's set to check for simple animals
|
||||
if(isanimal(A))
|
||||
var/mob/living/simple_animal/SA = A
|
||||
if(SA.stat || in_faction(SA)) //don't target if dead or in faction
|
||||
continue
|
||||
targets += SA
|
||||
if(issilicon(A))
|
||||
var/mob/living/silicon/sillycone = A
|
||||
if(sillycone.stat || in_faction(sillycone))
|
||||
continue
|
||||
|
||||
if(issilicon(A))
|
||||
var/mob/living/silicon/sillycone = A
|
||||
|
||||
if(ispAI(A))
|
||||
continue
|
||||
|
||||
if((turret_flags & TURRET_FLAG_SHOOT_BORGS) && sillycone.stat != DEAD && iscyborg(sillycone))
|
||||
targets += sillycone
|
||||
continue
|
||||
|
||||
if(sillycone.stat || in_faction(sillycone))
|
||||
continue
|
||||
|
||||
if(iscyborg(sillycone))
|
||||
var/mob/living/silicon/robot/sillyconerobot = A
|
||||
if(LAZYLEN(faction) && (ROLE_SYNDICATE in faction) && sillyconerobot.emagged == TRUE)
|
||||
continue
|
||||
|
||||
if(iscyborg(sillycone))
|
||||
var/mob/living/silicon/robot/sillyconerobot = A
|
||||
if(LAZYLEN(faction) && (ROLE_SYNDICATE in faction) && sillyconerobot.emagged == TRUE)
|
||||
continue
|
||||
|
||||
targets += sillycone
|
||||
|
||||
if(iscarbon(A))
|
||||
else if(iscarbon(A))
|
||||
var/mob/living/carbon/C = A
|
||||
//If not emagged, only target non downed carbons
|
||||
if(mode != TURRET_LETHAL && (C.stat || C.handcuffed || (C.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)))//CIT CHANGE - replaces check for lying with check for recoveringstam
|
||||
//If not emagged, only target carbons that can use items
|
||||
if(mode != TURRET_LETHAL && (C.stat || C.handcuffed || !(C.mobility_flags & MOBILITY_USE)))
|
||||
continue
|
||||
|
||||
//If emagged, target all but dead carbons
|
||||
@@ -418,12 +440,13 @@
|
||||
|
||||
//if the target is a human and not in our faction, analyze threat level
|
||||
if(ishuman(C) && !in_faction(C))
|
||||
|
||||
if(assess_perp(C) >= 4)
|
||||
targets += C
|
||||
|
||||
else if(check_anomalies) //non humans who are not simple animals (xenos etc)
|
||||
else if(turret_flags & TURRET_FLAG_SHOOT_ANOMALOUS) //non humans who are not simple animals (xenos etc)
|
||||
if(!in_faction(C))
|
||||
targets += C
|
||||
|
||||
for(var/A in GLOB.mechas_list)
|
||||
if((get_dist(A, base) < scan_range) && can_see(base, A, scan_range))
|
||||
var/obj/mecha/Mech = A
|
||||
@@ -431,6 +454,10 @@
|
||||
if(assess_perp(Mech.occupant) >= 4)
|
||||
targets += Mech
|
||||
|
||||
if((turret_flags & TURRET_FLAG_SHOOT_ANOMALOUS) && GLOB.blobs.len && (mode == TURRET_LETHAL))
|
||||
for(var/obj/structure/blob/B in view(scan_range, base))
|
||||
targets += B
|
||||
|
||||
if(targets.len)
|
||||
tryToShootAt(targets)
|
||||
else if(!always_up)
|
||||
@@ -443,7 +470,6 @@
|
||||
if(target(M))
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/porta_turret/proc/popUp() //pops the turret up
|
||||
if(!anchored)
|
||||
return
|
||||
@@ -485,36 +511,37 @@
|
||||
if(obj_flags & EMAGGED)
|
||||
return 10 //if emagged, always return 10.
|
||||
|
||||
if((stun_all || attacked) && !allowed(perp))
|
||||
if((turret_flags & (TURRET_FLAG_SHOOT_ALL | TURRET_FLAG_SHOOT_ALL_REACT)) && !allowed(perp))
|
||||
//if the turret has been attacked or is angry, target all non-sec people
|
||||
if(!allowed(perp))
|
||||
return 10
|
||||
|
||||
if(auth_weapons) //check for weapon authorization
|
||||
if(turret_flags & TURRET_FLAG_AUTH_WEAPONS) //check for weapon authorization
|
||||
if(isnull(perp.wear_id) || istype(perp.wear_id.GetID(), /obj/item/card/id/syndicate))
|
||||
|
||||
if(allowed(perp)) //if the perp has security access, return 0
|
||||
return 0
|
||||
|
||||
if(perp.is_holding_item_of_type(/obj/item/gun) || perp.is_holding_item_of_type(/obj/item/melee/baton))
|
||||
threatcount += 4
|
||||
|
||||
if(istype(perp.belt, /obj/item/gun) || istype(perp.belt, /obj/item/melee/baton))
|
||||
threatcount += 2
|
||||
|
||||
if(check_records) //if the turret can check the records, check if they are set to *Arrest* on records
|
||||
if(turret_flags & TURRET_FLAG_SHOOT_CRIMINALS) //if the turret can check the records, check if they are set to *Arrest* on records
|
||||
var/perpname = perp.get_face_name(perp.get_id_name())
|
||||
var/datum/data/record/R = find_record("name", perpname, GLOB.data_core.security)
|
||||
if(!R || (R.fields["criminal"] == "*Arrest*"))
|
||||
threatcount += 4
|
||||
|
||||
if(shoot_unloyal)
|
||||
if (!HAS_TRAIT(perp, TRAIT_MINDSHIELD))
|
||||
threatcount += 4
|
||||
if((turret_flags & TURRET_FLAG_SHOOT_UNSHIELDED) && (!HAS_TRAIT(perp, TRAIT_MINDSHIELD)))
|
||||
threatcount += 4
|
||||
|
||||
// If we aren't shooting heads then return a threatcount of 0
|
||||
if (!(turret_flags & TURRET_FLAG_SHOOT_HEADS) && (perp.get_assignment() in GLOB.command_positions))
|
||||
return 0
|
||||
|
||||
return threatcount
|
||||
|
||||
|
||||
/obj/machinery/porta_turret/proc/in_faction(mob/target)
|
||||
for(var/faction1 in faction)
|
||||
if(faction1 in target.faction)
|
||||
@@ -557,26 +584,17 @@
|
||||
T = closer
|
||||
break
|
||||
|
||||
var/mob/living/carbon/C
|
||||
if(iscarbon(target))
|
||||
C = target
|
||||
|
||||
update_icon()
|
||||
var/obj/item/projectile/A
|
||||
//any emagged turrets drains 2x power and uses a different projectile?
|
||||
if(mode == TURRET_STUN)
|
||||
if(nonlethal_projectile && C && C.resting)
|
||||
use_power(reqpower*0.5)
|
||||
A = new nonlethal_projectile(T)
|
||||
playsound(loc, nonlethal_projectile_sound, 75, 1)
|
||||
else
|
||||
use_power(reqpower)
|
||||
A = new stun_projectile(T)
|
||||
playsound(loc, stun_projectile_sound, 75, 1)
|
||||
use_power(reqpower)
|
||||
A = new stun_projectile(T)
|
||||
playsound(loc, stun_projectile_sound, 75, TRUE)
|
||||
else
|
||||
use_power(reqpower * 2)
|
||||
A = new lethal_projectile(T)
|
||||
playsound(loc, lethal_projectile_sound, 75, 1)
|
||||
playsound(loc, lethal_projectile_sound, 75, TRUE)
|
||||
|
||||
|
||||
//Shooting Code:
|
||||
@@ -586,16 +604,15 @@
|
||||
A.fire()
|
||||
return A
|
||||
|
||||
/obj/machinery/porta_turret/proc/setState(on, mode)
|
||||
/obj/machinery/porta_turret/proc/setState(on, mode, shoot_cyborgs)
|
||||
if(controllock)
|
||||
return
|
||||
src.on = on
|
||||
if(!on)
|
||||
popDown()
|
||||
|
||||
shoot_cyborgs ? (turret_flags |= TURRET_FLAG_SHOOT_BORGS) : (turret_flags &= ~TURRET_FLAG_SHOOT_BORGS)
|
||||
toggle_on(on)
|
||||
src.mode = mode
|
||||
power_change()
|
||||
|
||||
|
||||
/datum/action/turret_toggle
|
||||
name = "Toggle Mode"
|
||||
icon_icon = 'icons/mob/actions/actions_mecha.dmi'
|
||||
@@ -679,27 +696,30 @@
|
||||
|
||||
/obj/machinery/porta_turret/syndicate/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/empprotection, EMP_PROTECT_SELF | EMP_PROTECT_WIRES)
|
||||
// AddComponent(/datum/component/empprotection, EMP_PROTECT_SELF | EMP_PROTECT_WIRES)
|
||||
AddElement(/datum/element/empprotection, EMP_PROTECT_SELF | EMP_PROTECT_WIRES) //this one or ^ one?
|
||||
|
||||
|
||||
/obj/machinery/porta_turret/syndicate/setup()
|
||||
return
|
||||
|
||||
/obj/machinery/porta_turret/syndicate/assess_perp(mob/living/carbon/human/perp)
|
||||
return 10 //Syndicate turrets shoot everything not in their faction
|
||||
|
||||
/obj/machinery/porta_turret/syndicate/energy
|
||||
icon_state = "standard_stun"
|
||||
base_icon_state = "standard"
|
||||
stun_projectile = /obj/item/projectile/energy/electrode
|
||||
stun_projectile_sound = 'sound/weapons/taser.ogg'
|
||||
nonlethal_projectile = /obj/item/projectile/beam/disabler
|
||||
nonlethal_projectile_sound = 'sound/weapons/taser2.ogg'
|
||||
lethal_projectile = /obj/item/projectile/beam/laser
|
||||
lethal_projectile_sound = 'sound/weapons/laser.ogg'
|
||||
desc = "An energy blaster auto-turret."
|
||||
|
||||
|
||||
/obj/machinery/porta_turret/syndicate/energy/heavy
|
||||
icon_state = "standard_stun"
|
||||
base_icon_state = "standard"
|
||||
stun_projectile = /obj/item/projectile/energy/electrode
|
||||
stun_projectile_sound = 'sound/weapons/taser.ogg'
|
||||
nonlethal_projectile = /obj/item/projectile/beam/disabler
|
||||
nonlethal_projectile_sound = 'sound/weapons/taser2.ogg'
|
||||
lethal_projectile = /obj/item/projectile/beam/laser/heavylaser
|
||||
lethal_projectile_sound = 'sound/weapons/lasercannonfire.ogg'
|
||||
desc = "An energy blaster auto-turret."
|
||||
@@ -709,14 +729,13 @@
|
||||
integrity_failure = 0.08
|
||||
armor = list("melee" = 50, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
|
||||
|
||||
/obj/machinery/porta_turret/syndicate/setup()
|
||||
return
|
||||
|
||||
/obj/machinery/porta_turret/syndicate/assess_perp(mob/living/carbon/human/perp)
|
||||
return 10 //Syndicate turrets shoot everything not in their faction
|
||||
/obj/machinery/porta_turret/syndicate/energy/raven
|
||||
stun_projectile = /obj/item/projectile/beam/laser
|
||||
stun_projectile_sound = 'sound/weapons/laser.ogg'
|
||||
faction = list("neutral","silicon","turret")
|
||||
|
||||
/obj/machinery/porta_turret/syndicate/pod
|
||||
integrity_failure = 0.5
|
||||
max_integrity = 40
|
||||
stun_projectile = /obj/item/projectile/bullet/syndicate_turret
|
||||
lethal_projectile = /obj/item/projectile/bullet/syndicate_turret
|
||||
@@ -741,8 +760,7 @@
|
||||
|
||||
/obj/machinery/porta_turret/ai
|
||||
faction = list("silicon")
|
||||
nonlethal_projectile = /obj/item/projectile/beam/disabler
|
||||
nonlethal_projectile_sound = 'sound/weapons/taser2.ogg'
|
||||
turret_flags = TURRET_FLAG_SHOOT_CRIMINALS | TURRET_FLAG_SHOOT_ANOMALOUS | TURRET_FLAG_SHOOT_HEADS
|
||||
|
||||
/obj/machinery/porta_turret/ai/assess_perp(mob/living/carbon/human/perp)
|
||||
return 10 //AI turrets shoot at everything not in their faction
|
||||
@@ -798,6 +816,7 @@
|
||||
|
||||
/obj/machinery/porta_turret/centcom_shuttle/weak
|
||||
max_integrity = 120
|
||||
integrity_failure = 0.5
|
||||
name = "Old Laser Turret"
|
||||
desc = "A turret built with substandard parts and run down further with age. Still capable of delivering lethal lasers to the odd space carp, but not much else."
|
||||
stun_projectile = /obj/item/projectile/beam/weak/penetrator
|
||||
@@ -811,7 +830,6 @@
|
||||
stun_projectile_sound = 'sound/weapons/gunshot.ogg'
|
||||
desc = "A ballistic machine gun auto-turret."
|
||||
|
||||
|
||||
////////////////////////
|
||||
//Turret Control Panel//
|
||||
////////////////////////
|
||||
@@ -822,14 +840,22 @@
|
||||
icon = 'icons/obj/machines/turret_control.dmi'
|
||||
icon_state = "control_standby"
|
||||
density = FALSE
|
||||
var/enabled = 1
|
||||
var/lethal = 0
|
||||
var/locked = TRUE
|
||||
var/control_area = null //can be area name, path or nothing.
|
||||
var/ailock = 0 // AI cannot use this
|
||||
req_access = list(ACCESS_AI_UPLOAD)
|
||||
var/list/obj/machinery/porta_turret/turrets = list()
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
/// Variable dictating if linked turrets are active and will shoot targets
|
||||
var/enabled = TRUE
|
||||
/// Variable dictating if linked turrets will shoot lethal projectiles
|
||||
var/lethal = FALSE
|
||||
/// Variable dictating if the panel is locked, preventing changes to turret settings
|
||||
var/locked = TRUE
|
||||
/// An area in which linked turrets are located, it can be an area name, path or nothing
|
||||
var/control_area = null
|
||||
/// AI is unable to use this machine if set to TRUE
|
||||
var/ailock = FALSE
|
||||
/// Variable dictating if linked turrets will shoot cyborgs
|
||||
var/shoot_cyborgs = FALSE
|
||||
/// List of all linked turrets
|
||||
var/list/turrets = list()
|
||||
|
||||
/obj/machinery/turretid/Initialize(mapload, ndir = 0, built = 0)
|
||||
. = ..()
|
||||
@@ -862,112 +888,111 @@
|
||||
T.cp = src
|
||||
|
||||
/obj/machinery/turretid/examine(mob/user)
|
||||
. = ..()
|
||||
if(hasSiliconAccessInArea(user) && (!stat & BROKEN))
|
||||
. += "<span class='notice'>Ctrl-click [src] to [ enabled ? "disable" : "enable"] turrets.</span>"
|
||||
. += "<span class='notice'>Alt-click [src] to set turrets to [ lethal ? "stun" : "kill"].</span>"
|
||||
. += ..()
|
||||
if(issilicon(user) && !(stat & BROKEN))
|
||||
. += {"<span class='notice'>Ctrl-click [src] to [ enabled ? "disable" : "enable"] turrets.</span>
|
||||
<span class='notice'>Alt-click [src] to set turrets to [ lethal ? "stun" : "kill"].</span>"}
|
||||
|
||||
/obj/machinery/turretid/attackby(obj/item/I, mob/user, params)
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
|
||||
if (istype(I, /obj/item/multitool))
|
||||
if(!multitool_check_buffer(user, I))
|
||||
return
|
||||
var/obj/item/multitool/M = I
|
||||
if(M.buffer && istype(M.buffer, /obj/machinery/porta_turret))
|
||||
turrets |= M.buffer
|
||||
to_chat(user, "You link \the [M.buffer] with \the [src]")
|
||||
to_chat(user, "<span class='notice'>You link \the [M.buffer] with \the [src].</span>")
|
||||
return
|
||||
|
||||
if (hasSiliconAccessInArea(user))
|
||||
if (issilicon(user))
|
||||
return attack_hand(user)
|
||||
|
||||
if ( get_dist(src, user) == 0 ) // trying to unlock the interface
|
||||
if (allowed(usr))
|
||||
if(obj_flags & EMAGGED)
|
||||
to_chat(user, "<span class='notice'>The turret control is unresponsive.</span>")
|
||||
to_chat(user, "<span class='warning'>The turret control is unresponsive!</span>")
|
||||
return
|
||||
|
||||
locked = !locked
|
||||
to_chat(user, "<span class='notice'>You [ locked ? "lock" : "unlock"] the panel.</span>")
|
||||
if (locked)
|
||||
if (user.machine==src)
|
||||
user.unset_machine()
|
||||
user << browse(null, "window=turretid")
|
||||
else
|
||||
if (user.machine==src)
|
||||
attack_hand(user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Access denied.</span>")
|
||||
to_chat(user, "<span class='alert'>Access denied.</span>")
|
||||
|
||||
/obj/machinery/turretid/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
to_chat(user, "<span class='danger'>You short out the turret controls' access analysis module.</span>")
|
||||
to_chat(user, "<span class='notice'>You short out the turret controls' access analysis module.</span>")
|
||||
obj_flags |= EMAGGED
|
||||
locked = FALSE
|
||||
if(user && user.machine == src)
|
||||
attack_hand(user)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/turretid/attack_ai(mob/user)
|
||||
if(!ailock || IsAdminGhost(user))
|
||||
if(!ailock || isAdminGhostAI(user))
|
||||
return attack_hand(user)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There seems to be a firewall preventing you from accessing this device.</span>")
|
||||
to_chat(user, "<span class='warning'>There seems to be a firewall preventing you from accessing this device!</span>")
|
||||
|
||||
/obj/machinery/turretid/ui_interact(mob/user)
|
||||
/obj/machinery/turretid/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "TurretControl", name)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/turretid/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["locked"] = locked
|
||||
data["siliconUser"] = user.has_unlimited_silicon_privilege
|
||||
data["enabled"] = enabled
|
||||
data["lethal"] = lethal
|
||||
data["shootCyborgs"] = shoot_cyborgs
|
||||
return data
|
||||
|
||||
/obj/machinery/turretid/ui_act(action, list/params)
|
||||
. = ..()
|
||||
if ( get_dist(src, user) > 0 )
|
||||
if ( !(hasSiliconAccessInArea(user) || IsAdminGhost(user)) )
|
||||
to_chat(user, "<span class='notice'>You are too far away.</span>")
|
||||
user.unset_machine()
|
||||
user << browse(null, "window=turretid")
|
||||
return
|
||||
|
||||
var/t = ""
|
||||
|
||||
if(locked && !(hasSiliconAccessInArea(user) || IsAdminGhost(user)))
|
||||
t += "<div class='notice icon'>Swipe ID card to unlock interface</div>"
|
||||
else
|
||||
if(!hasSiliconAccessInArea(user) && !IsAdminGhost(user))
|
||||
t += "<div class='notice icon'>Swipe ID card to lock interface</div>"
|
||||
t += "Turrets [enabled?"activated":"deactivated"] - <A href='?src=[REF(src)];toggleOn=1'>[enabled?"Disable":"Enable"]?</a><br>"
|
||||
t += "Currently set for [lethal?"lethal":"stun repeatedly"] - <A href='?src=[REF(src)];toggleLethal=1'>Change to [lethal?"Stun repeatedly":"Lethal"]?</a><br>"
|
||||
|
||||
var/datum/browser/popup = new(user, "turretid", "Turret Control Panel ([get_area_name(src, TRUE)])")
|
||||
popup.set_content(t)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/turretid/Topic(href, href_list)
|
||||
if(..())
|
||||
if(.)
|
||||
return
|
||||
if (locked)
|
||||
if(!(hasSiliconAccessInArea(usr) || IsAdminGhost(usr)))
|
||||
to_chat(usr, "Control panel is locked!")
|
||||
return
|
||||
if (href_list["toggleOn"])
|
||||
toggle_on()
|
||||
else if (href_list["toggleLethal"])
|
||||
toggle_lethal()
|
||||
attack_hand(usr)
|
||||
|
||||
/obj/machinery/turretid/proc/toggle_lethal()
|
||||
switch(action)
|
||||
if("lock")
|
||||
if(!usr.has_unlimited_silicon_privilege)
|
||||
return
|
||||
if((obj_flags & EMAGGED) || (stat & BROKEN))
|
||||
to_chat(usr, "<span class='warning'>The turret control is unresponsive!</span>")
|
||||
return
|
||||
locked = !locked
|
||||
return TRUE
|
||||
if("power")
|
||||
toggle_on(usr)
|
||||
return TRUE
|
||||
if("mode")
|
||||
toggle_lethal(usr)
|
||||
return TRUE
|
||||
if("shoot_silicons")
|
||||
shoot_silicons(usr)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/turretid/proc/toggle_lethal(mob/user)
|
||||
lethal = !lethal
|
||||
add_hiddenprint(user)
|
||||
log_combat(user, src, "[lethal ? "enabled" : "disabled"] lethals on")
|
||||
updateTurrets()
|
||||
|
||||
/obj/machinery/turretid/proc/toggle_on()
|
||||
/obj/machinery/turretid/proc/toggle_on(mob/user)
|
||||
enabled = !enabled
|
||||
add_hiddenprint(user)
|
||||
log_combat(user, src, "[enabled ? "enabled" : "disabled"]")
|
||||
updateTurrets()
|
||||
|
||||
/obj/machinery/turretid/proc/shoot_silicons(mob/user)
|
||||
shoot_cyborgs = !shoot_cyborgs
|
||||
add_hiddenprint(user)
|
||||
log_combat(user, src, "[shoot_cyborgs ? "Shooting Borgs" : "Not Shooting Borgs"]")
|
||||
updateTurrets()
|
||||
|
||||
/obj/machinery/turretid/proc/updateTurrets()
|
||||
for (var/obj/machinery/porta_turret/aTurret in turrets)
|
||||
aTurret.setState(enabled, lethal)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/turretid/power_change()
|
||||
..()
|
||||
aTurret.setState(enabled, lethal, shoot_cyborgs)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/turretid/update_icon_state()
|
||||
@@ -1045,11 +1070,7 @@
|
||||
|
||||
/obj/machinery/porta_turret/lasertag
|
||||
req_access = list(ACCESS_MAINT_TUNNELS, ACCESS_THEATRE)
|
||||
check_records = 0
|
||||
criminals = 0
|
||||
auth_weapons = 1
|
||||
stun_all = 0
|
||||
check_anomalies = 0
|
||||
turret_flags = TURRET_FLAG_AUTH_WEAPONS
|
||||
var/team_color
|
||||
|
||||
/obj/machinery/porta_turret/lasertag/assess_perp(mob/living/carbon/human/perp)
|
||||
@@ -1077,20 +1098,14 @@
|
||||
if(properties["team_color"])
|
||||
team_color = properties["team_color"]
|
||||
|
||||
/obj/machinery/porta_turret/lasertag/ui_interact(mob/user)
|
||||
. = ..()
|
||||
/obj/machinery/porta_turret/lasertag/ui_status(mob/user)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(team_color == "blue" && istype(H.wear_suit, /obj/item/clothing/suit/redtag))
|
||||
return
|
||||
return UI_CLOSE
|
||||
if(team_color == "red" && istype(H.wear_suit, /obj/item/clothing/suit/bluetag))
|
||||
return
|
||||
|
||||
var/dat = "Status: <a href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</a>"
|
||||
|
||||
var/datum/browser/popup = new(user, "autosec", "Automatic Portable Turret Installation", 300, 300)
|
||||
popup.set_content(dat)
|
||||
popup.open()
|
||||
return UI_CLOSE
|
||||
return ..()
|
||||
|
||||
//lasertag presets
|
||||
/obj/machinery/porta_turret/lasertag/red
|
||||
@@ -1101,16 +1116,14 @@
|
||||
installation = /obj/item/gun/energy/laser/bluetag
|
||||
team_color = "blue"
|
||||
|
||||
/obj/machinery/porta_turret/lasertag/bullet_act(obj/item/projectile/P)
|
||||
/obj/machinery/porta_turret/lasertag/bullet_act(obj/projectile/P)
|
||||
. = ..()
|
||||
if(on)
|
||||
if(team_color == "blue")
|
||||
if(istype(P, /obj/item/projectile/beam/lasertag/redtag))
|
||||
on = FALSE
|
||||
spawn(100)
|
||||
on = TRUE
|
||||
toggle_on(FALSE)
|
||||
addtimer(CALLBACK(src, .proc/toggle_on, TRUE), 10 SECONDS)
|
||||
else if(team_color == "red")
|
||||
if(istype(P, /obj/item/projectile/beam/lasertag/bluetag))
|
||||
on = FALSE
|
||||
spawn(100)
|
||||
on = TRUE
|
||||
toggle_on(FALSE)
|
||||
addtimer(CALLBACK(src, .proc/toggle_on, TRUE), 10 SECONDS)
|
||||
|
||||
@@ -81,10 +81,10 @@
|
||||
var/obj/machinery/mech_bay_recharge_port/recharge_port
|
||||
light_color = LIGHT_COLOR_PINK
|
||||
|
||||
/obj/machinery/computer/mech_bay_power_console/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/machinery/computer/mech_bay_power_console/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "MechBayPowerConsole", "Mech Bay Power Control Console", 400, 200, master_ui, state)
|
||||
ui = new(user, src, "MechBayPowerConsole", name)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/mech_bay_power_console/ui_act(action, params)
|
||||
@@ -104,7 +104,6 @@
|
||||
data["recharge_port"]["mech"] = list("health" = recharge_port.recharging_mech.obj_integrity, "maxhealth" = recharge_port.recharging_mech.max_integrity, "cell" = null, "name" = recharge_port.recharging_mech.name,)
|
||||
if(recharge_port.recharging_mech.cell && !QDELETED(recharge_port.recharging_mech.cell))
|
||||
data["recharge_port"]["mech"]["cell"] = list(
|
||||
"critfail" = recharge_port.recharging_mech.cell.crit_fail,
|
||||
"charge" = recharge_port.recharging_mech.cell.charge,
|
||||
"maxcharge" = recharge_port.recharging_mech.cell.maxcharge
|
||||
)
|
||||
|
||||
+539
-335
@@ -9,17 +9,41 @@
|
||||
active_power_usage = 5000
|
||||
req_access = list(ACCESS_ROBOTICS)
|
||||
circuit = /obj/item/circuitboard/machine/mechfab
|
||||
var/time_coeff = 1
|
||||
var/component_coeff = 1
|
||||
var/datum/techweb/specialized/autounlocking/exofab/stored_research
|
||||
var/sync = 0
|
||||
var/part_set
|
||||
var/datum/design/being_built
|
||||
processing_flags = START_PROCESSING_MANUALLY
|
||||
|
||||
subsystem_type = /datum/controller/subsystem/processing/fastprocess
|
||||
|
||||
/// Current items in the build queue.
|
||||
var/list/queue = list()
|
||||
var/processing_queue = 0
|
||||
var/screen = "main"
|
||||
var/temp
|
||||
var/offstation_security_levels = TRUE
|
||||
/// Whether or not the machine is building the entire queue automagically.
|
||||
var/process_queue = FALSE
|
||||
|
||||
/// The current design datum that the machine is building.
|
||||
var/datum/design/being_built
|
||||
/// World time when the build will finish.
|
||||
var/build_finish = 0
|
||||
/// World time when the build started.
|
||||
var/build_start = 0
|
||||
/// Reference to all materials used in the creation of the item being_built.
|
||||
var/list/build_materials
|
||||
/// Part currently stored in the Exofab.
|
||||
var/obj/item/stored_part
|
||||
|
||||
/// Coefficient for the speed of item building. Based on the installed parts.
|
||||
var/time_coeff = 1
|
||||
/// Coefficient for the efficiency of material usage in item building. Based on the installed parts.
|
||||
var/component_coeff = 1
|
||||
|
||||
/// Copy of the currently synced techweb.
|
||||
var/datum/techweb/specialized/autounlocking/exofab/stored_research
|
||||
|
||||
/// Whether the Exofab links to the ore silo on init. Special derelict or maintanance variants should set this to FALSE.
|
||||
var/link_on_init = TRUE
|
||||
|
||||
/// Reference to a remote material inventory, such as an ore silo.
|
||||
var/datum/component/remote_materials/rmat
|
||||
|
||||
/// A list of categories that valid MECHFAB design datums will broadly categorise themselves under.
|
||||
var/list/part_sets = list(
|
||||
"Cyborg",
|
||||
"Ripley",
|
||||
@@ -33,25 +57,17 @@
|
||||
"Exosuit Equipment",
|
||||
"Exosuit Ammunition",
|
||||
"Cyborg Upgrade Modules",
|
||||
"Cybernetics",
|
||||
"Implants",
|
||||
"Control Interfaces",
|
||||
"Misc"
|
||||
)
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/Initialize()
|
||||
var/static/list/allowed_types = list(
|
||||
/datum/material/iron,
|
||||
/datum/material/glass,
|
||||
/datum/material/silver,
|
||||
/datum/material/gold,
|
||||
/datum/material/diamond,
|
||||
/datum/material/plasma,
|
||||
/datum/material/uranium,
|
||||
/datum/material/bananium,
|
||||
/datum/material/titanium,
|
||||
/datum/material/bluespace
|
||||
)
|
||||
var/datum/component/material_container/materials = AddComponent(/datum/component/material_container, allowed_types, 0, TRUE, /obj/item/stack, CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert))
|
||||
materials.precise_insertion = TRUE
|
||||
/obj/machinery/mecha_part_fabricator/Initialize(mapload)
|
||||
stored_research = new
|
||||
rmat = AddComponent(/datum/component/remote_materials, "mechfab", mapload && link_on_init)
|
||||
|
||||
RefreshParts() //Recalculating local material sizes if the fab isn't linked
|
||||
return ..()
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/RefreshParts()
|
||||
@@ -60,8 +76,7 @@
|
||||
//maximum stocking amount (default 300000, 600000 at T4)
|
||||
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
|
||||
T += M.rating
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.max_amount = (200000 + (T*50000))
|
||||
rmat.set_local_size((200000 + (T*50000)))
|
||||
|
||||
//resources adjustment coefficient (1 -> 0.85 -> 0.7 -> 0.55)
|
||||
T = 1.15
|
||||
@@ -74,89 +89,153 @@
|
||||
for(var/obj/item/stock_parts/manipulator/Ml in component_parts)
|
||||
T += Ml.rating
|
||||
time_coeff = round(initial(time_coeff) - (initial(time_coeff)*(T))/5,0.01)
|
||||
var/obj/item/circuitboard/machine/mechfab/C = circuit
|
||||
offstation_security_levels = C.offstation_security_levels
|
||||
|
||||
// Adjust the build time of any item currently being built.
|
||||
if(being_built)
|
||||
var/last_const_time = build_finish - build_start
|
||||
var/new_const_time = get_construction_time_w_coeff(initial(being_built.construction_time))
|
||||
var/const_time_left = build_finish - world.time
|
||||
var/new_build_time = (new_const_time / last_const_time) * const_time_left
|
||||
build_finish = world.time + new_build_time
|
||||
|
||||
update_static_data(usr)
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/examine(mob/user)
|
||||
. = ..()
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
if(in_range(user, src) || isobserver(user))
|
||||
. += "<span class='notice'>The status display reads: Storing up to <b>[materials.max_amount]</b> material units.<br>Material consumption at <b>[component_coeff*100]%</b>.<br>Build time reduced by <b>[100-time_coeff*100]%</b>.</span>"
|
||||
. += "<span class='notice'>The status display reads: Storing up to <b>[rmat.local_size]</b> material units.<br>Material consumption at <b>[component_coeff*100]%</b>.<br>Build time reduced by <b>[100-time_coeff*100]%</b>.</span>"
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/emag_act()
|
||||
. = ..()
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
obj_flags |= EMAGGED
|
||||
req_access = list()
|
||||
INVOKE_ASYNC(src, .proc/error_action_sucessful)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/error_action_sucessful()
|
||||
say("DB error \[Code 0x00F1\]")
|
||||
sleep(10)
|
||||
say("Attempting auto-repair...")
|
||||
sleep(15)
|
||||
say("User DB corrupted \[Code 0x00FA\]. Truncating data structure...")
|
||||
sleep(30)
|
||||
say("User DB truncated. Please contact your Nanotrasen system operator for future assistance.")
|
||||
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/output_parts_list(set_name)
|
||||
var/output = ""
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(!(set_name in D.category))
|
||||
continue
|
||||
output += "<div class='part'>[output_part_info(D)]<br>\["
|
||||
if(check_clearance(D) && check_resources(D))
|
||||
output += "<a href='?src=[REF(src)];part=[D.id]'>Build</a> | "
|
||||
output += "<a href='?src=[REF(src)];add_to_queue=[D.id]'>Add to queue</a>\]\[<a href='?src=[REF(src)];part_desc=[D.id]'>?</a>\]</div>"
|
||||
return output
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/check_clearance(datum/design/D)
|
||||
if(!(obj_flags & EMAGGED) && (offstation_security_levels || is_station_level(z)) && !ISINRANGE(GLOB.security_level, D.min_security_level, D.max_security_level))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/output_part_info(datum/design/D)
|
||||
var/clearance = !(obj_flags & EMAGGED) && (offstation_security_levels || is_station_level(z))
|
||||
var/sec_text = ""
|
||||
if(clearance && (D.min_security_level > SEC_LEVEL_GREEN || D.max_security_level < SEC_LEVEL_DELTA))
|
||||
sec_text = " (Allowed security levels: "
|
||||
for(var/n in D.min_security_level to D.max_security_level)
|
||||
sec_text += NUM2SECLEVEL(n)
|
||||
if(n + 1 <= D.max_security_level)
|
||||
sec_text += ", "
|
||||
sec_text += ") "
|
||||
var/output = "[initial(D.name)] (Cost: [output_part_cost(D)]) [sec_text][get_construction_time_w_coeff(D)/10]sec"
|
||||
return output
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/output_part_cost(datum/design/D)
|
||||
var/i = 0
|
||||
var/output
|
||||
/**
|
||||
* Generates an info list for a given part.
|
||||
*
|
||||
* Returns a list of part information.
|
||||
* * D - Design datum to get information on.
|
||||
* * categories - Boolean, whether or not to parse snowflake categories into the part information list.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/output_part_info(datum/design/D, categories = FALSE)
|
||||
var/cost = list()
|
||||
for(var/c in D.materials)
|
||||
var/datum/material/M = c
|
||||
output += "[i?" | ":null][get_resource_cost_w_coeff(D, M)] [M.name]"
|
||||
i++
|
||||
return output
|
||||
cost[M.name] = get_resource_cost_w_coeff(D, M)
|
||||
|
||||
var/obj/built_item = D.build_path
|
||||
|
||||
var/list/category_override = null
|
||||
var/list/sub_category = null
|
||||
|
||||
if(categories)
|
||||
// Handle some special cases to build up sub-categories for the fab interface.
|
||||
// Start with checking if this design builds a cyborg module.
|
||||
if(built_item in typesof(/obj/item/borg/upgrade))
|
||||
var/obj/item/borg/upgrade/U = built_item
|
||||
var/module_types = initial(U.module_flags)
|
||||
sub_category = list()
|
||||
if(module_types)
|
||||
if(module_types & BORG_MODULE_SECURITY)
|
||||
sub_category += "Security"
|
||||
if(module_types & BORG_MODULE_MINER)
|
||||
sub_category += "Mining"
|
||||
if(module_types & BORG_MODULE_JANITOR)
|
||||
sub_category += "Janitor"
|
||||
if(module_types & BORG_MODULE_MEDICAL)
|
||||
sub_category += "Medical"
|
||||
if(module_types & BORG_MODULE_ENGINEERING)
|
||||
sub_category += "Engineering"
|
||||
else
|
||||
sub_category += "All Cyborgs"
|
||||
// Else check if this design builds a piece of exosuit equipment.
|
||||
else if(built_item in typesof(/obj/item/mecha_parts/mecha_equipment))
|
||||
var/obj/item/mecha_parts/mecha_equipment/E = built_item
|
||||
var/mech_types = initial(E.mech_flags)
|
||||
sub_category = "Equipment"
|
||||
if(mech_types)
|
||||
category_override = list()
|
||||
if(mech_types & EXOSUIT_MODULE_RIPLEY)
|
||||
category_override += "Ripley"
|
||||
if(mech_types & EXOSUIT_MODULE_ODYSSEUS)
|
||||
category_override += "Odysseus"
|
||||
// if(mech_types & EXOSUIT_MODULE_CLARKE)
|
||||
// category_override += "Clarke"
|
||||
if(mech_types & EXOSUIT_MODULE_GYGAX)
|
||||
category_override += "Gygax"
|
||||
if(mech_types & EXOSUIT_MODULE_DURAND)
|
||||
category_override += "Durand"
|
||||
if(mech_types & EXOSUIT_MODULE_HONK)
|
||||
category_override += "H.O.N.K"
|
||||
if(mech_types & EXOSUIT_MODULE_PHAZON)
|
||||
category_override += "Phazon"
|
||||
|
||||
|
||||
var/list/part = list(
|
||||
"name" = D.name,
|
||||
"desc" = initial(built_item.desc),
|
||||
"printTime" = get_construction_time_w_coeff(initial(D.construction_time))/10,
|
||||
"cost" = cost,
|
||||
"id" = D.id,
|
||||
"subCategory" = sub_category,
|
||||
"categoryOverride" = category_override,
|
||||
"searchMeta" = D.search_metadata
|
||||
)
|
||||
|
||||
return part
|
||||
|
||||
/**
|
||||
* Generates a list of resources / materials available to this Exosuit Fab
|
||||
*
|
||||
* Returns null if there is no material container available.
|
||||
* List format is list(material_name = list(amount = ..., ref = ..., etc.))
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/output_available_resources()
|
||||
var/output
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
for(var/mat_id in materials.materials)
|
||||
var/datum/material/M = mat_id
|
||||
var/amount = materials.materials[mat_id]
|
||||
output += "<span class=\"res_name\">[M.name]: </span>[amount] cm³"
|
||||
if(amount >= MINERAL_MATERIAL_AMOUNT)
|
||||
output += "<span style='font-size:80%;'>- Remove \[<a href='?src=[REF(src)];remove_mat=1;material=[REF(mat_id)]'>1</a>\]"
|
||||
if(amount >= (MINERAL_MATERIAL_AMOUNT * 10))
|
||||
output += " | \[<a href='?src=[REF(src)];remove_mat=10;material=[REF(M)]'>10</a>\]"
|
||||
output += " | \[<a href='?src=[REF(src)];remove_mat=50;material=[REF(M)]'>All</a>\]</span>"
|
||||
output += "<br/>"
|
||||
return output
|
||||
var/datum/component/material_container/materials = rmat.mat_container
|
||||
|
||||
var/list/material_data = list()
|
||||
|
||||
if(materials)
|
||||
for(var/mat_id in materials.materials)
|
||||
var/datum/material/M = mat_id
|
||||
var/list/material_info = list()
|
||||
var/amount = materials.materials[mat_id]
|
||||
|
||||
material_info = list(
|
||||
"name" = M.name,
|
||||
"ref" = REF(M),
|
||||
"amount" = amount,
|
||||
"sheets" = round(amount / MINERAL_MATERIAL_AMOUNT),
|
||||
"removable" = amount >= MINERAL_MATERIAL_AMOUNT
|
||||
)
|
||||
|
||||
material_data += list(material_info)
|
||||
|
||||
return material_data
|
||||
|
||||
return null
|
||||
|
||||
/**
|
||||
* Intended to be called when an item starts printing.
|
||||
*
|
||||
* Adds the overlay to show the fab working and sets active power usage settings.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/on_start_printing()
|
||||
add_overlay("fab-active")
|
||||
use_power = ACTIVE_POWER_USE
|
||||
|
||||
/**
|
||||
* Intended to be called when the exofab has stopped working and is no longer printing items.
|
||||
*
|
||||
* Removes the overlay to show the fab working and sets idle power usage settings. Additionally resets the description and turns off queue processing.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/on_finish_printing()
|
||||
cut_overlay("fab-active")
|
||||
use_power = IDLE_POWER_USE
|
||||
desc = initial(desc)
|
||||
process_queue = FALSE
|
||||
|
||||
/**
|
||||
* Calculates resource/material costs for printing an item based on the machine's resource coefficient.
|
||||
*
|
||||
* Returns a list of k,v resources with their amounts.
|
||||
* * D - Design datum to calculate the modified resource cost of.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/get_resources_w_coeff(datum/design/D)
|
||||
var/list/resources = list()
|
||||
for(var/R in D.materials)
|
||||
@@ -164,294 +243,416 @@
|
||||
resources[M] = get_resource_cost_w_coeff(D, M)
|
||||
return resources
|
||||
|
||||
/**
|
||||
* Checks if the Exofab has enough resources to print a given item.
|
||||
*
|
||||
* Returns FALSE if the design has no reagents used in its construction (?) or if there are insufficient resources.
|
||||
* Returns TRUE if there are sufficient resources to print the item.
|
||||
* * D - Design datum to calculate the modified resource cost of.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/check_resources(datum/design/D)
|
||||
if(D.reagents_list.len) // No reagents storage - no reagent designs.
|
||||
if(length(D.reagents_list)) // No reagents storage - no reagent designs.
|
||||
return FALSE
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/datum/component/material_container/materials = rmat.mat_container
|
||||
if(materials.has_materials(get_resources_w_coeff(D)))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/build_part(datum/design/D)
|
||||
/**
|
||||
* Attempts to build the next item in the build queue.
|
||||
*
|
||||
* Returns FALSE if either there are no more parts to build or the next part is not buildable.
|
||||
* Returns TRUE if the next part has started building.
|
||||
* * verbose - Whether the machine should use say() procs. Set to FALSE to disable the machine saying reasons for failure to build.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/build_next_in_queue(verbose = TRUE)
|
||||
if(!length(queue))
|
||||
return FALSE
|
||||
|
||||
var/datum/design/D = queue[1]
|
||||
if(build_part(D, verbose))
|
||||
remove_from_queue(1)
|
||||
return TRUE
|
||||
|
||||
return FALSE
|
||||
|
||||
/**
|
||||
* Starts the build process for a given design datum.
|
||||
*
|
||||
* Returns FALSE if the procedure fails. Returns TRUE when being_built is set.
|
||||
* Uses materials.
|
||||
* * D - Design datum to attempt to print.
|
||||
* * verbose - Whether the machine should use say() procs. Set to FALSE to disable the machine saying reasons for failure to build.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/build_part(datum/design/D, verbose = TRUE)
|
||||
if(!D)
|
||||
return FALSE
|
||||
|
||||
var/datum/component/material_container/materials = rmat.mat_container
|
||||
if (!materials)
|
||||
if(verbose)
|
||||
say("No access to material storage, please contact the quartermaster.")
|
||||
return FALSE
|
||||
if (rmat.on_hold())
|
||||
if(verbose)
|
||||
say("Mineral access is on hold, please contact the quartermaster.")
|
||||
return FALSE
|
||||
if(!check_resources(D))
|
||||
if(verbose)
|
||||
say("Not enough resources. Processing stopped.")
|
||||
return FALSE
|
||||
|
||||
build_materials = get_resources_w_coeff(D)
|
||||
|
||||
materials.use_materials(build_materials)
|
||||
being_built = D
|
||||
desc = "It's building \a [initial(D.name)]."
|
||||
var/list/res_coef = get_resources_w_coeff(D)
|
||||
build_finish = world.time + get_construction_time_w_coeff(initial(D.construction_time))
|
||||
build_start = world.time
|
||||
desc = "It's building \a [D.name]."
|
||||
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.use_materials(res_coef)
|
||||
add_overlay("fab-active")
|
||||
use_power = ACTIVE_POWER_USE
|
||||
updateUsrDialog()
|
||||
sleep(get_construction_time_w_coeff(D))
|
||||
use_power = IDLE_POWER_USE
|
||||
cut_overlay("fab-active")
|
||||
desc = initial(desc)
|
||||
rmat.silo_log(src, "built", -1, "[D.name]", build_materials)
|
||||
|
||||
var/location = get_step(src,(dir))
|
||||
var/obj/item/I = new D.build_path(location)
|
||||
I.set_custom_materials(res_coef)
|
||||
say("\The [I] is complete.")
|
||||
being_built = null
|
||||
|
||||
updateUsrDialog()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/update_queue_on_page()
|
||||
send_byjax(usr,"mecha_fabricator.browser","queue",list_queue())
|
||||
return
|
||||
/obj/machinery/mecha_part_fabricator/process()
|
||||
// If there's a stored part to dispense due to an obstruction, try to dispense it.
|
||||
if(stored_part)
|
||||
var/turf/exit = get_step(src,(dir))
|
||||
if(exit.density)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/add_part_set_to_queue(set_name)
|
||||
if(set_name in part_sets)
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(set_name in D.category)
|
||||
add_to_queue(D)
|
||||
say("Obstruction cleared. \The [stored_part] is complete.")
|
||||
stored_part.forceMove(exit)
|
||||
stored_part = null
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/add_to_queue(D)
|
||||
// If there's nothing being built, try to build something
|
||||
if(!being_built)
|
||||
// If we're not processing the queue anymore or there's nothing to build, end processing.
|
||||
if(!process_queue || !build_next_in_queue())
|
||||
on_finish_printing()
|
||||
end_processing()
|
||||
return TRUE
|
||||
on_start_printing()
|
||||
|
||||
// If there's an item being built, check if it is complete.
|
||||
if(being_built && (build_finish < world.time))
|
||||
// Then attempt to dispense it and if appropriate build the next item.
|
||||
dispense_built_part(being_built)
|
||||
if(process_queue)
|
||||
build_next_in_queue(FALSE)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Dispenses a part to the tile infront of the Exosuit Fab.
|
||||
*
|
||||
* Returns FALSE is the machine cannot dispense the part on the appropriate turf.
|
||||
* Return TRUE if the part was successfully dispensed.
|
||||
* * D - Design datum to attempt to dispense.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/dispense_built_part(datum/design/D)
|
||||
var/obj/item/I = new D.build_path(src)
|
||||
I.material_flags |= MATERIAL_NO_EFFECTS //Find a better way to do this.
|
||||
I.set_custom_materials(build_materials)
|
||||
|
||||
being_built = null
|
||||
|
||||
var/turf/exit = get_step(src,(dir))
|
||||
if(exit.density)
|
||||
say("Error! Part outlet is obstructed.")
|
||||
desc = "It's trying to dispense \a [D.name], but the part outlet is obstructed."
|
||||
stored_part = I
|
||||
return FALSE
|
||||
|
||||
say("\The [I] is complete.")
|
||||
I.forceMove(exit)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Adds a list of datum designs to the build queue.
|
||||
*
|
||||
* Will only add designs that are in this machine's stored techweb.
|
||||
* Does final checks for datum IDs and makes sure this machine can build the designs.
|
||||
* * part_list - List of datum design ids for designs to add to the queue.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/add_part_set_to_queue(list/part_list)
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if((D.build_type & MECHFAB) && (D.id in part_list))
|
||||
add_to_queue(D)
|
||||
|
||||
/**
|
||||
* Adds a datum design to the build queue.
|
||||
*
|
||||
* Returns TRUE if successful and FALSE if the design was not added to the queue.
|
||||
* * D - Datum design to add to the queue.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/add_to_queue(datum/design/D)
|
||||
if(!istype(queue))
|
||||
queue = list()
|
||||
if(D)
|
||||
queue[++queue.len] = D
|
||||
return queue.len
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/**
|
||||
* Removes datum design from the build queue based on index.
|
||||
*
|
||||
* Returns TRUE if successful and FALSE if a design was not removed from the queue.
|
||||
* * index - Index in the build queue of the element to remove.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/remove_from_queue(index)
|
||||
if(!isnum(index) || !ISINTEGER(index) || !istype(queue) || (index<1 || index>queue.len))
|
||||
if(!isnum(index) || !ISINTEGER(index) || !istype(queue) || (index<1 || index>length(queue)))
|
||||
return FALSE
|
||||
queue.Cut(index,++index)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/process_queue()
|
||||
var/datum/design/D = queue[1]
|
||||
if(!D)
|
||||
remove_from_queue(1)
|
||||
if(queue.len)
|
||||
return process_queue()
|
||||
else
|
||||
return
|
||||
temp = null
|
||||
while(D)
|
||||
if(stat&(NOPOWER|BROKEN))
|
||||
return FALSE
|
||||
if(!check_clearance(D))
|
||||
say("Security level not met. Queue processing stopped.")
|
||||
temp = {"<span class='alert'>Security level not met to build next part.</span><br>
|
||||
<a href='?src=[REF(src)];process_queue=1'>Try again</a> | <a href='?src=[REF(src)];clear_temp=1'>Return</a><a>"}
|
||||
return FALSE
|
||||
if(!check_resources(D))
|
||||
say("Not enough resources. Queue processing stopped.")
|
||||
temp = {"<span class='alert'>Not enough resources to build next part.</span><br>
|
||||
<a href='?src=[REF(src)];process_queue=1'>Try again</a> | <a href='?src=[REF(src)];clear_temp=1'>Return</a><a>"}
|
||||
return FALSE
|
||||
remove_from_queue(1)
|
||||
build_part(D)
|
||||
D = listgetindex(queue, 1)
|
||||
say("Queue processing finished successfully.")
|
||||
|
||||
/**
|
||||
* Generates a list of parts formatted for tgui based on the current build queue.
|
||||
*
|
||||
* Returns a formatted list of lists containing formatted part information for every part in the build queue.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/list_queue()
|
||||
var/output = "<b>Queue contains:</b>"
|
||||
if(!istype(queue) || !queue.len)
|
||||
output += "<br>Nothing"
|
||||
else
|
||||
output += "<ol>"
|
||||
var/i = 0
|
||||
for(var/datum/design/D in queue)
|
||||
i++
|
||||
var/obj/part = D.build_path
|
||||
output += "<li[(!check_clearance(D) ||!check_resources(D))?" style='color: #f00;'":null]>"
|
||||
output += initial(part.name) + " - "
|
||||
output += "[i>1?"<a href='?src=[REF(src)];queue_move=-1;index=[i]' class='arrow'>↑</a>":null] "
|
||||
output += "[i<queue.len?"<a href='?src=[REF(src)];queue_move=+1;index=[i]' class='arrow'>↓</a>":null] "
|
||||
output += "<a href='?src=[REF(src)];remove_from_queue=[i]'>Remove</a></li>"
|
||||
if(!istype(queue) || !length(queue))
|
||||
return null
|
||||
|
||||
output += "</ol>"
|
||||
output += "\[<a href='?src=[REF(src)];process_queue=1'>Process queue</a> | <a href='?src=[REF(src)];clear_queue=1'>Clear queue</a>\]"
|
||||
return output
|
||||
var/list/queued_parts = list()
|
||||
for(var/datum/design/D in queue)
|
||||
var/list/part = output_part_info(D)
|
||||
queued_parts += list(part)
|
||||
return queued_parts
|
||||
|
||||
/**
|
||||
* Syncs machine with R&D servers.
|
||||
*
|
||||
* Requires an R&D Console visible within 7 tiles. Copies techweb research. Updates tgui's state data.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/sync()
|
||||
temp = "Updating local R&D database..."
|
||||
updateUsrDialog()
|
||||
sleep(30) //only sleep if called by user
|
||||
|
||||
for(var/obj/machinery/computer/rdconsole/RDC in oview(7,src))
|
||||
for(var/obj/machinery/computer/rdconsole/RDC in orange(7,src))
|
||||
RDC.stored_research.copy_research_to(stored_research)
|
||||
temp = "Processed equipment designs.<br>"
|
||||
//check if the tech coefficients have changed
|
||||
temp += "<a href='?src=[REF(src)];clear_temp=1'>Return</a>"
|
||||
|
||||
updateUsrDialog()
|
||||
update_static_data(usr)
|
||||
say("Successfully synchronized with R&D server.")
|
||||
return
|
||||
|
||||
temp = "Unable to connect to local R&D Database.<br>Please check your connections and try again.<br><a href='?src=[REF(src)];clear_temp=1'>Return</a>"
|
||||
updateUsrDialog()
|
||||
say("Unable to connect to local R&D server.")
|
||||
return
|
||||
|
||||
/**
|
||||
* Calculates the coefficient-modified resource cost of a single material component of a design's recipe.
|
||||
*
|
||||
* Returns coefficient-modified resource cost for the given material component.
|
||||
* * D - Design datum to pull the resource cost from.
|
||||
* * resource - Material datum reference to the resource to calculate the cost of.
|
||||
* * roundto - Rounding value for round() proc
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/get_resource_cost_w_coeff(datum/design/D, var/datum/material/resource, roundto = 1)
|
||||
return round(D.materials[resource]*component_coeff, roundto)
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/get_construction_time_w_coeff(datum/design/D, roundto = 1) //aran
|
||||
return round(initial(D.construction_time)*time_coeff, roundto)
|
||||
/**
|
||||
* Calculates the coefficient-modified build time of a design.
|
||||
*
|
||||
* Returns coefficient-modified build time of a given design.
|
||||
* * D - Design datum to calculate the modified build time of.
|
||||
* * roundto - Rounding value for round() proc
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/get_construction_time_w_coeff(construction_time, roundto = 1) //aran
|
||||
return round(construction_time*time_coeff, roundto)
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/ui_interact(mob/user as mob)
|
||||
. = ..()
|
||||
var/dat, left_part
|
||||
user.set_machine(src)
|
||||
var/turf/exit = get_step(src,(dir))
|
||||
if(exit.density)
|
||||
say("Error! Part outlet is obstructed.")
|
||||
return
|
||||
if(temp)
|
||||
left_part = temp
|
||||
else if(being_built)
|
||||
var/obj/I = being_built.build_path
|
||||
left_part = {"<TT>Building [initial(I.name)].<BR>
|
||||
Please wait until completion...</TT>"}
|
||||
/obj/machinery/mecha_part_fabricator/ui_assets(mob/user)
|
||||
return list(
|
||||
get_asset_datum(/datum/asset/spritesheet/sheetmaterials)
|
||||
)
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, "ExosuitFabricator")
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/ui_static_data(mob/user)
|
||||
var/list/data = list()
|
||||
|
||||
var/list/final_sets = list()
|
||||
var/list/buildable_parts = list()
|
||||
|
||||
for(var/part_set in part_sets)
|
||||
final_sets += part_set
|
||||
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
// This is for us.
|
||||
var/list/part = output_part_info(D, TRUE)
|
||||
|
||||
if(part["category_override"])
|
||||
for(var/cat in part["category_override"])
|
||||
buildable_parts[cat] += list(part)
|
||||
if(!(cat in part_sets))
|
||||
final_sets += cat
|
||||
continue
|
||||
|
||||
for(var/cat in part_sets)
|
||||
// Find all matching categories.
|
||||
if(!(cat in D.category))
|
||||
continue
|
||||
|
||||
buildable_parts[cat] += list(part)
|
||||
|
||||
data["partSets"] = final_sets
|
||||
data["buildableParts"] = buildable_parts
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
|
||||
data["materials"] = output_available_resources()
|
||||
|
||||
if(being_built)
|
||||
var/list/part = list(
|
||||
"name" = being_built.name,
|
||||
"duration" = build_finish - world.time,
|
||||
"printTime" = get_construction_time_w_coeff(initial(being_built.construction_time))
|
||||
)
|
||||
data["buildingPart"] = part
|
||||
else
|
||||
switch(screen)
|
||||
if("main")
|
||||
left_part = output_available_resources()+"<hr>"
|
||||
left_part += "<a href='?src=[REF(src)];sync=1'>Sync with R&D servers</a><hr>"
|
||||
for(var/part_set in part_sets)
|
||||
left_part += "<a href='?src=[REF(src)];part_set=[part_set]'>[part_set]</a> - \[<a href='?src=[REF(src)];partset_to_queue=[part_set]'>Add all parts to queue</a>\]<br>"
|
||||
if("parts")
|
||||
left_part += output_parts_list(part_set)
|
||||
left_part += "<hr><a href='?src=[REF(src)];screen=main'>Return</a>"
|
||||
dat = {"<html>
|
||||
<head>
|
||||
<meta http-equiv='Content-Type' content='text/html; charset=UTF-8'>
|
||||
<title>[name] data</title>
|
||||
<style>
|
||||
.res_name {font-weight: bold; text-transform: capitalize;}
|
||||
.red {color: #f00;}
|
||||
.part {margin-bottom: 10px;}
|
||||
.arrow {text-decoration: none; font-size: 10px;}
|
||||
body, table {height: 100%;}
|
||||
td {vertical-align: top; padding: 5px;}
|
||||
html, body {padding: 0px; margin: 0px;}
|
||||
h1 {font-size: 18px; margin: 5px 0px;}
|
||||
</style>
|
||||
<script language='javascript' type='text/javascript'>
|
||||
[js_byjax]
|
||||
</script>
|
||||
</head><body>
|
||||
<body>
|
||||
<table style='width: 100%;'>
|
||||
<tr>
|
||||
<td style='width: 65%; padding-right: 10px;'>
|
||||
[left_part]
|
||||
</td>
|
||||
<td style='width: 35%; background: #ccc;' id='queue'>
|
||||
[list_queue()]
|
||||
</td>
|
||||
<tr>
|
||||
</table>
|
||||
</body>
|
||||
</html>"}
|
||||
user << browse(dat, "window=mecha_fabricator;size=1000x430")
|
||||
onclose(user, "mecha_fabricator")
|
||||
return
|
||||
data["buildingPart"] = null
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/Topic(href, href_list)
|
||||
data["queue"] = list_queue()
|
||||
|
||||
if(stored_part)
|
||||
data["storedPart"] = stored_part.name
|
||||
else
|
||||
data["storedPart"] = null
|
||||
|
||||
data["isProcessingQueue"] = process_queue
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/ui_act(action, var/list/params)
|
||||
if(..())
|
||||
return
|
||||
if(href_list["part_set"])
|
||||
var/tpart_set = href_list["part_set"]
|
||||
if(tpart_set)
|
||||
if(tpart_set=="clear")
|
||||
part_set = null
|
||||
else
|
||||
part_set = tpart_set
|
||||
screen = "parts"
|
||||
if(href_list["part"])
|
||||
var/T = href_list["part"]
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(D.id == T)
|
||||
if(!processing_queue)
|
||||
build_part(D)
|
||||
else
|
||||
add_to_queue(D)
|
||||
break
|
||||
if(href_list["add_to_queue"])
|
||||
var/T = href_list["add_to_queue"]
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(D.id == T)
|
||||
return TRUE
|
||||
|
||||
. = TRUE
|
||||
|
||||
add_fingerprint(usr)
|
||||
usr.set_machine(src)
|
||||
|
||||
switch(action)
|
||||
if("sync_rnd")
|
||||
// Sync with R&D Servers
|
||||
sync()
|
||||
return
|
||||
if("add_queue_set")
|
||||
// Add all parts of a set to queue
|
||||
var/part_list = params["part_list"]
|
||||
add_part_set_to_queue(part_list)
|
||||
return
|
||||
if("add_queue_part")
|
||||
// Add a specific part to queue
|
||||
var/T = params["id"]
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if((D.build_type & MECHFAB) && (D.id == T))
|
||||
add_to_queue(D)
|
||||
break
|
||||
return update_queue_on_page()
|
||||
if(href_list["remove_from_queue"])
|
||||
remove_from_queue(text2num(href_list["remove_from_queue"]))
|
||||
return update_queue_on_page()
|
||||
if(href_list["partset_to_queue"])
|
||||
add_part_set_to_queue(href_list["partset_to_queue"])
|
||||
return update_queue_on_page()
|
||||
if(href_list["process_queue"])
|
||||
spawn(0)
|
||||
if(processing_queue || being_built)
|
||||
return FALSE
|
||||
processing_queue = 1
|
||||
process_queue()
|
||||
processing_queue = 0
|
||||
if(href_list["clear_temp"])
|
||||
temp = null
|
||||
if(href_list["screen"])
|
||||
screen = href_list["screen"]
|
||||
if(href_list["queue_move"] && href_list["index"])
|
||||
var/index = text2num(href_list["index"])
|
||||
var/new_index = index + text2num(href_list["queue_move"])
|
||||
if(isnum(index) && isnum(new_index) && ISINTEGER(index) && ISINTEGER(new_index))
|
||||
if(ISINRANGE(new_index,1,queue.len))
|
||||
queue.Swap(index,new_index)
|
||||
return update_queue_on_page()
|
||||
if(href_list["clear_queue"])
|
||||
queue = list()
|
||||
return update_queue_on_page()
|
||||
if(href_list["sync"])
|
||||
sync()
|
||||
if(href_list["part_desc"])
|
||||
var/T = href_list["part_desc"]
|
||||
for(var/v in stored_research.researched_designs)
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(v)
|
||||
if(D.build_type & MECHFAB)
|
||||
if(D.id == T)
|
||||
var/obj/part = D.build_path
|
||||
temp = {"<h1>[initial(part.name)] description:</h1>
|
||||
[initial(part.desc)]<br>
|
||||
<a href='?src=[REF(src)];clear_temp=1'>Return</a>
|
||||
"}
|
||||
break
|
||||
return
|
||||
if("del_queue_part")
|
||||
// Delete a specific from from the queue
|
||||
var/index = text2num(params["index"])
|
||||
remove_from_queue(index)
|
||||
return
|
||||
if("clear_queue")
|
||||
// Delete everything from queue
|
||||
queue.Cut()
|
||||
return
|
||||
if("build_queue")
|
||||
// Build everything in queue
|
||||
if(process_queue)
|
||||
return
|
||||
process_queue = TRUE
|
||||
|
||||
if(href_list["remove_mat"] && href_list["material"])
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/datum/material/Mat = locate(href_list["material"])
|
||||
materials.retrieve_sheets(text2num(href_list["remove_mat"]), Mat)
|
||||
if(!being_built)
|
||||
begin_processing()
|
||||
return
|
||||
if("stop_queue")
|
||||
// Pause queue building. Also known as stop.
|
||||
process_queue = FALSE
|
||||
return
|
||||
if("build_part")
|
||||
// Build a single part
|
||||
if(being_built || process_queue)
|
||||
return
|
||||
|
||||
updateUsrDialog()
|
||||
return
|
||||
var/id = params["id"]
|
||||
var/datum/design/D = SSresearch.techweb_design_by_id(id)
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/on_deconstruction()
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
materials.retrieve_all()
|
||||
..()
|
||||
if(!(D.build_type & MECHFAB) || !(D.id == id))
|
||||
return
|
||||
|
||||
if(build_part(D))
|
||||
on_start_printing()
|
||||
begin_processing()
|
||||
|
||||
return
|
||||
if("move_queue_part")
|
||||
// Moves a part up or down in the queue.
|
||||
var/index = text2num(params["index"])
|
||||
var/new_index = index + text2num(params["newindex"])
|
||||
if(isnum(index) && isnum(new_index) && ISINTEGER(index) && ISINTEGER(new_index))
|
||||
if(ISINRANGE(new_index,1,length(queue)))
|
||||
queue.Swap(index,new_index)
|
||||
return
|
||||
if("remove_mat")
|
||||
// Remove a material from the fab
|
||||
var/mat_ref = params["ref"]
|
||||
var/amount = text2num(params["amount"])
|
||||
var/datum/material/mat = locate(mat_ref)
|
||||
eject_sheets(mat, amount)
|
||||
return
|
||||
|
||||
return FALSE
|
||||
|
||||
/**
|
||||
* Eject material sheets.
|
||||
*
|
||||
* Returns the number of sheets successfully ejected.
|
||||
* eject_sheet - Byond REF of the material to eject.
|
||||
* eject_amt - Number of sheets to attempt to eject.
|
||||
*/
|
||||
/obj/machinery/mecha_part_fabricator/proc/eject_sheets(eject_sheet, eject_amt)
|
||||
var/datum/component/material_container/mat_container = rmat.mat_container
|
||||
if (!mat_container)
|
||||
say("No access to material storage, please contact the quartermaster.")
|
||||
return 0
|
||||
if (rmat.on_hold())
|
||||
say("Mineral access is on hold, please contact the quartermaster.")
|
||||
return 0
|
||||
var/count = mat_container.retrieve_sheets(text2num(eject_amt), eject_sheet, drop_location())
|
||||
var/list/matlist = list()
|
||||
matlist[eject_sheet] = text2num(eject_amt)
|
||||
rmat.silo_log(src, "ejected", -count, "sheets", matlist)
|
||||
return count
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/AfterMaterialInsert(item_inserted, id_inserted, amount_inserted)
|
||||
var/datum/material/M = id_inserted
|
||||
add_overlay("fab-load-[M.name]")
|
||||
addtimer(CALLBACK(src, /atom/proc/cut_overlay, "fab-load-[M.name]"), 10)
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/attackby(obj/item/W, mob/user, params)
|
||||
if(default_deconstruction_screwdriver(user, "fab-o", "fab-idle", W))
|
||||
/obj/machinery/mecha_part_fabricator/screwdriver_act(mob/living/user, obj/item/I)
|
||||
if(..())
|
||||
return TRUE
|
||||
if(being_built)
|
||||
to_chat(user, "<span class='warning'>\The [src] is currently processing! Please wait until completion.</span>")
|
||||
return FALSE
|
||||
return default_deconstruction_screwdriver(user, "fab-o", "fab-idle", I)
|
||||
|
||||
if(default_deconstruction_crowbar(W))
|
||||
/obj/machinery/mecha_part_fabricator/crowbar_act(mob/living/user, obj/item/I)
|
||||
if(..())
|
||||
return TRUE
|
||||
|
||||
return ..()
|
||||
if(being_built)
|
||||
to_chat(user, "<span class='warning'>\The [src] is currently processing! Please wait until completion.</span>")
|
||||
return FALSE
|
||||
return default_deconstruction_crowbar(I)
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/is_insertion_ready(mob/user)
|
||||
if(panel_open)
|
||||
@@ -463,6 +664,9 @@
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/maint
|
||||
link_on_init = FALSE
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/offstation
|
||||
offstation_security_levels = FALSE
|
||||
link_on_init = FALSE
|
||||
circuit = /obj/item/circuitboard/machine/mechfab/offstation
|
||||
|
||||
@@ -5,14 +5,11 @@
|
||||
icon_keyboard = "tech_key"
|
||||
req_access = list(ACCESS_ROBOTICS)
|
||||
circuit = /obj/item/circuitboard/computer/mecha_control
|
||||
ui_x = 500
|
||||
ui_y = 500
|
||||
|
||||
/obj/machinery/computer/mecha/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/machinery/computer/mecha/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "ExosuitControlConsole", name, ui_x, ui_y, master_ui, state)
|
||||
ui = new(user, src, "ExosuitControlConsole", name)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/mecha/ui_data(mob/user)
|
||||
|
||||
@@ -238,24 +238,22 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
|
||||
playsound(get_turf(user), 'sound/items/deconstruct.ogg', 50, 1)
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/pipe_dispenser/ui_base_html(html)
|
||||
var/datum/asset/spritesheet/assets = get_asset_datum(/datum/asset/spritesheet/pipes)
|
||||
. = replacetext(html, "<!--customheadhtml-->", assets.css_tag())
|
||||
/obj/item/pipe_dispenser/ui_assets(mob/user)
|
||||
return list(
|
||||
get_asset_datum(/datum/asset/spritesheet/pipes),
|
||||
)
|
||||
|
||||
/obj/item/pipe_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/item/pipe_dispenser/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/pipes)
|
||||
assets.send(user)
|
||||
|
||||
ui = new(user, src, ui_key, "RapidPipeDispenser", name, 425, 515, master_ui, state)
|
||||
ui = new(user, src, "RapidPipeDispenser", name)
|
||||
ui.open()
|
||||
|
||||
/obj/item/pipe_dispenser/ui_data(mob/user)
|
||||
var/list/data = list(
|
||||
"category" = category,
|
||||
"piping_layer" = piping_layer,
|
||||
// "ducting_layer" = ducting_layer, //uhh is this for chem thing?
|
||||
"preview_rows" = recipe.get_preview(p_dir),
|
||||
"categories" = list(),
|
||||
"selected_color" = paint_color,
|
||||
@@ -284,7 +282,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
|
||||
/obj/item/pipe_dispenser/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
if(!usr.canUseTopic(src))
|
||||
if(!usr.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
var/playeffect = TRUE
|
||||
switch(action)
|
||||
@@ -304,6 +302,9 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
|
||||
if("piping_layer")
|
||||
piping_layer = text2num(params["piping_layer"])
|
||||
playeffect = FALSE
|
||||
// if("ducting_layer")
|
||||
// ducting_layer = text2num(params["ducting_layer"])
|
||||
// playeffect = FALSE
|
||||
if("pipe_type")
|
||||
var/static/list/recipes
|
||||
if(!recipes)
|
||||
@@ -320,11 +321,9 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
|
||||
mode &= ~n
|
||||
else
|
||||
mode |= n
|
||||
|
||||
if(playeffect && world.time >= effectcooldown)
|
||||
if(playeffect)
|
||||
spark_system.start()
|
||||
effectcooldown = world.time + 100
|
||||
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
|
||||
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, FALSE)
|
||||
return TRUE
|
||||
|
||||
/obj/item/pipe_dispenser/pre_attack(atom/A, mob/user)
|
||||
|
||||
@@ -180,10 +180,10 @@
|
||||
stored_decal_total = "[stored_decal][yellow_fix][stored_color]"
|
||||
return
|
||||
|
||||
/obj/item/airlock_painter/decal/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/item/airlock_painter/decal/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "DecalPainter", name, 500, 400, master_ui, state)
|
||||
ui = new(user, src, "DecalPainter", name)
|
||||
ui.open()
|
||||
|
||||
/obj/item/airlock_painter/decal/ui_data(mob/user)
|
||||
|
||||
@@ -147,23 +147,23 @@
|
||||
to_chat(user, "<span class='warning'>There is not enough of [src] left!</span>")
|
||||
. = TRUE
|
||||
|
||||
/obj/item/toy/crayon/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
|
||||
// tgui is a plague upon this codebase
|
||||
/obj/item/toy/crayon/ui_state(mob/user)
|
||||
return GLOB.hands_state
|
||||
|
||||
SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/item/toy/crayon/ui_interact(mob/user, datum/tgui/ui)
|
||||
// tgui is a plague upon this codebase
|
||||
// no u
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "Crayon", name, 600, 600,
|
||||
master_ui, state)
|
||||
ui = new(user, src, "Crayon", name)
|
||||
ui.open()
|
||||
|
||||
/obj/item/toy/crayon/spraycan/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
if(has_cap)
|
||||
is_capped = !is_capped
|
||||
to_chat(user, "<span class='notice'>The cap on [src] is now [is_capped ? "on" : "off"].</span>")
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/crayon/CtrlClick(mob/user)
|
||||
if(can_change_colour && !isturf(loc) && user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
|
||||
@@ -192,11 +192,13 @@
|
||||
|
||||
return top_vote
|
||||
|
||||
/obj/item/toy/eightball/haunted/ui_interact(mob/user, ui_key="main", datum/tgui/ui=null, force_open=0, datum/tgui/master_ui=null, datum/ui_state/state = GLOB.always_state)
|
||||
/obj/item/toy/eightball/haunted/ui_state(mob/user)
|
||||
return GLOB.observer_state
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
/obj/item/toy/eightball/haunted/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "EightBallVote", name, 400, 600, master_ui, state)
|
||||
ui = new(user, src, "EightBallVote", name)
|
||||
ui.open()
|
||||
|
||||
/obj/item/toy/eightball/haunted/ui_data(mob/user)
|
||||
@@ -229,4 +231,4 @@
|
||||
else
|
||||
votes[selected_answer] += 1
|
||||
voted[user.ckey] = selected_answer
|
||||
. = TRUE
|
||||
. = TRUE
|
||||
|
||||
Reference in New Issue
Block a user