Add the stuff to seed the station with rooms
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@@ -91,6 +91,7 @@ SUBSYSTEM_DEF(mapping)
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var/list/space_ruins = levels_by_trait(ZTRAIT_SPACE_RUINS)
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if (space_ruins.len)
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seedRuins(space_ruins, CONFIG_GET(number/space_budget), /area/space, space_ruins_templates)
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SSmapping.seedStation()
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loading_ruins = FALSE
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#endif
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repopulate_sorted_areas()
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@@ -363,6 +364,8 @@ GLOBAL_LIST_EMPTY(the_station_areas)
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lava_ruins_templates[R.name] = R
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else if(istype(R, /datum/map_template/ruin/space))
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space_ruins_templates[R.name] = R
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else if(istype(R, /datum/map_template/ruin/station))
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station_room_templates[R.name] = R
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/datum/controller/subsystem/mapping/proc/preloadShuttleTemplates()
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var/list/unbuyable = generateMapList("[global.config.directory]/unbuyableshuttles.txt")
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@@ -524,4 +527,17 @@ GLOBAL_LIST_EMPTY(the_station_areas)
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if(!isolated_ruins_z)
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isolated_ruins_z = add_new_zlevel("Isolated Ruins/Reserved", list(ZTRAIT_RESERVED = TRUE, ZTRAIT_ISOLATED_RUINS = TRUE))
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initialize_reserved_level(isolated_ruins_z.z_value)
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return isolated_ruins_z.z_value
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return isolated_ruins_z.z_value
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// Station Ruins
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/datum/controller/subsystem/mapping
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var/list/station_room_templates = list()
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/datum/controller/subsystem/mapping/proc/seedStation()
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message_admins("Seeding Station")
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for(var/V in GLOB.stationroom_landmarks)
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var/obj/effect/landmark/stationroom/LM = V
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LM.load()
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message_admins("Station seeded")
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if(GLOB.stationroom_landmarks.len)
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seedStation() //I'm sure we can trust everyone not to insert a 1x1 rooms which loads a landmark which loads a landmark which loads a la...
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