Merge pull request #35735 from coiax/fire-proof-hands
RESISTHOT species can put out fires with their hands
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CitadelStationBot
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22fb75d2a6
@@ -245,18 +245,23 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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if(resistance_flags & ON_FIRE)
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var/mob/living/carbon/C = user
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if(istype(C))
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if(C.gloves && (C.gloves.max_heat_protection_temperature > 360))
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extinguish()
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to_chat(user, "<span class='notice'>You put out the fire on [src].</span>")
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else
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to_chat(user, "<span class='warning'>You burn your hand on [src]!</span>")
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var/obj/item/bodypart/affecting = C.get_bodypart("[(user.active_hand_index % 2 == 0) ? "r" : "l" ]_arm")
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if(affecting && affecting.receive_damage( 0, 5 )) // 5 burn damage
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C.update_damage_overlays()
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return
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else
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var/can_handle_hot = FALSE
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if(!istype(C))
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can_handle_hot = TRUE
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else if(C.gloves && (C.gloves.max_heat_protection_temperature > 360))
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can_handle_hot = TRUE
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else if(RESISTHOT in C.dna.species.species_traits)
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can_handle_hot = TRUE
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if(can_handle_hot)
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extinguish()
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to_chat(user, "<span class='notice'>You put out the fire on [src].</span>")
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else
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to_chat(user, "<span class='warning'>You burn your hand on [src]!</span>")
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var/obj/item/bodypart/affecting = C.get_bodypart("[(user.active_hand_index % 2 == 0) ? "r" : "l" ]_arm")
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if(affecting && affecting.receive_damage( 0, 5 )) // 5 burn damage
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C.update_damage_overlays()
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return
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if(acid_level > 20 && !ismob(loc))// so we can still remove the clothes on us that have acid.
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var/mob/living/carbon/C = user
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