Merge pull request #755 from Citadel-Station-13/upstream-merge-26809

[MIRROR] Increases pixel projectile angles/accuracy
This commit is contained in:
kevinz000
2017-05-06 21:59:40 -07:00
committed by GitHub
+14 -9
View File
@@ -179,6 +179,8 @@
return
if(setAngle)
Angle = setAngle
var/old_pixel_x = pixel_x
var/old_pixel_y = pixel_y
if(!legacy) //new projectiles
set waitfor = 0
var/next_run = world.time
@@ -201,29 +203,30 @@
var/Pixel_x=round((sin(Angle)+16*sin(Angle)*2), 1) //round() is a floor operation when only one argument is supplied, we don't want that here
var/Pixel_y=round((cos(Angle)+16*cos(Angle)*2), 1)
var/pixel_x_offset = pixel_x + Pixel_x
var/pixel_y_offset = pixel_y + Pixel_y
var/pixel_x_offset = old_pixel_x + Pixel_x
var/pixel_y_offset = old_pixel_y + Pixel_y
var/new_x = x
var/new_y = y
while(pixel_x_offset > 16)
pixel_x_offset -= 32
pixel_x -= 32
old_pixel_x -= 32
new_x++// x++
while(pixel_x_offset < -16)
pixel_x_offset += 32
pixel_x += 32
old_pixel_x += 32
new_x--
while(pixel_y_offset > 16)
pixel_y_offset -= 32
pixel_y -= 32
old_pixel_y -= 32
new_y++
while(pixel_y_offset < -16)
pixel_y_offset += 32
pixel_y += 32
old_pixel_y += 32
new_y--
pixel_x = old_pixel_x
pixel_y = old_pixel_y
step_towards(src, locate(new_x, new_y, z))
next_run += max(world.tick_lag, speed)
var/delay = next_run - world.time
@@ -232,7 +235,9 @@
pixel_y = pixel_y_offset
else
animate(src, pixel_x = pixel_x_offset, pixel_y = pixel_y_offset, time = max(1, (delay <= 3 ? delay - 1 : delay)), flags = ANIMATION_END_NOW)
old_pixel_x = pixel_x_offset
old_pixel_y = pixel_y_offset
if(original && (original.layer>=2.75) || ismob(original))
if(loc == get_turf(original))
if(!(original in permutated))