This commit is contained in:
kevinz000
2017-08-29 09:32:03 -07:00
parent 4c55e2204a
commit 239f76f483
9 changed files with 204 additions and 265 deletions
-17
View File
@@ -1,17 +0,0 @@
diff a/code/modules/crafting/guncrafting.dm b/code/modules/crafting/guncrafting.dm (rejected hunks)
@@ -2,13 +2,13 @@
// PARTS //
-/obj/itemcrafting/receiver
+/obj/item/weaponcrafting/receiver
name = "modular receiver"
desc = "A prototype modular receiver and trigger assembly for a firearm."
icon = 'icons/obj/improvised.dmi'
icon_state = "receiver"
-/obj/itemcrafting/stock
+/obj/item/weaponcrafting/stock
name = "rifle stock"
desc = "A classic rifle stock that doubles as a grip, roughly carved out of wood."
icon = 'icons/obj/improvised.dmi'
+93 -93
View File
@@ -13,33 +13,33 @@
/datum/crafting_recipe/pin_removal
name = "Pin Removal"
result = /obj/item/weapon/gun
reqs = list(/obj/item/weapon/gun = 1)
parts = list(/obj/item/weapon/gun = 1)
tools = list(/obj/item/weapon/weldingtool, /obj/item/weapon/screwdriver, /obj/item/weapon/wirecutters)
result = /obj/item/gun
reqs = list(/obj/item/gun = 1)
parts = list(/obj/item/gun = 1)
tools = list(/obj/item/weldingtool, /obj/item/screwdriver, /obj/item/wirecutters)
time = 50
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/IED
name = "IED"
result = /obj/item/weapon/grenade/iedcasing
result = /obj/item/grenade/iedcasing
reqs = list(/datum/reagent/fuel = 50,
/obj/item/stack/cable_coil = 1,
/obj/item/device/assembly/igniter = 1,
/obj/item/weapon/reagent_containers/food/drinks/soda_cans = 1)
parts = list(/obj/item/weapon/reagent_containers/food/drinks/soda_cans = 1)
/obj/item/reagent_containers/food/drinks/soda_cans = 1)
parts = list(/obj/item/reagent_containers/food/drinks/soda_cans = 1)
time = 15
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/lance
name = "explosive lance (grenade)"
result = /obj/item/weapon/twohanded/spear
reqs = list(/obj/item/weapon/twohanded/spear = 1,
/obj/item/weapon/grenade = 1)
parts = list(/obj/item/weapon/twohanded/spear = 1,
/obj/item/weapon/grenade = 1)
result = /obj/item/twohanded/spear
reqs = list(/obj/item/twohanded/spear = 1,
/obj/item/grenade = 1)
parts = list(/obj/item/twohanded/spear = 1,
/obj/item/grenade = 1)
time = 15
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
@@ -49,25 +49,25 @@
result = /obj/item/device/assembly/flash/shield
reqs = list(/obj/item/wallframe/flasher = 1,
/obj/item/device/assembly/flash/handheld = 1,
/obj/item/weapon/shield/riot = 1)
/obj/item/shield/riot = 1)
time = 40
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/molotov
name = "Molotov"
result = /obj/item/weapon/reagent_containers/food/drinks/bottle/molotov
reqs = list(/obj/item/weapon/reagent_containers/glass/rag = 1,
/obj/item/weapon/reagent_containers/food/drinks/bottle = 1)
parts = list(/obj/item/weapon/reagent_containers/food/drinks/bottle = 1)
result = /obj/item/reagent_containers/food/drinks/bottle/molotov
reqs = list(/obj/item/reagent_containers/glass/rag = 1,
/obj/item/reagent_containers/food/drinks/bottle = 1)
parts = list(/obj/item/reagent_containers/food/drinks/bottle = 1)
time = 40
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/stunprod
name = "Stunprod"
result = /obj/item/weapon/melee/baton/cattleprod
reqs = list(/obj/item/weapon/restraints/handcuffs/cable = 1,
result = /obj/item/melee/baton/cattleprod
reqs = list(/obj/item/restraints/handcuffs/cable = 1,
/obj/item/stack/rods = 1,
/obj/item/device/assembly/igniter = 1)
time = 40
@@ -76,19 +76,19 @@
/datum/crafting_recipe/teleprod
name = "Teleprod"
result = /obj/item/weapon/melee/baton/cattleprod/teleprod
reqs = list(/obj/item/weapon/restraints/handcuffs/cable = 1,
result = /obj/item/melee/baton/cattleprod/teleprod
reqs = list(/obj/item/restraints/handcuffs/cable = 1,
/obj/item/stack/rods = 1,
/obj/item/device/assembly/igniter = 1,
/obj/item/weapon/ore/bluespace_crystal = 1)
/obj/item/ore/bluespace_crystal = 1)
time = 40
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/bola
name = "Bola"
result = /obj/item/weapon/restraints/legcuffs/bola
reqs = list(/obj/item/weapon/restraints/handcuffs/cable = 1,
result = /obj/item/restraints/legcuffs/bola
reqs = list(/obj/item/restraints/handcuffs/cable = 1,
/obj/item/stack/sheet/metal = 6)
time = 20//15 faster than crafting them by hand!
category= CAT_WEAPON
@@ -96,7 +96,7 @@
/datum/crafting_recipe/tailclub
name = "Tail Club"
result = /obj/item/weapon/tailclub
result = /obj/item/tailclub
reqs = list(/obj/item/severedtail = 1,
/obj/item/stack/sheet/metal = 1)
time = 40
@@ -105,7 +105,7 @@
/datum/crafting_recipe/tailwhip
name = "Liz O' Nine Tails"
result = /obj/item/weapon/melee/chainofcommand/tailwhip
result = /obj/item/melee/chainofcommand/tailwhip
reqs = list(/obj/item/severedtail = 1,
/obj/item/stack/cable_coil = 1)
time = 40
@@ -114,7 +114,7 @@
/datum/crafting_recipe/catwhip
name = "Cat O' Nine Tails"
result = /obj/item/weapon/melee/chainofcommand/tailwhip/kitty
result = /obj/item/melee/chainofcommand/tailwhip/kitty
reqs = list(/obj/item/organ/tail/cat = 1,
/obj/item/stack/cable_coil = 1)
time = 40
@@ -131,10 +131,10 @@
/obj/item/bodypart/r_leg/robot = 1,
/obj/item/stack/sheet/metal = 1,
/obj/item/stack/cable_coil = 1,
/obj/item/weapon/gun/energy/e_gun/advtaser = 1,
/obj/item/weapon/stock_parts/cell = 1,
/obj/item/gun/energy/e_gun/advtaser = 1,
/obj/item/stock_parts/cell = 1,
/obj/item/device/assembly/prox_sensor = 1)
tools = list(/obj/item/weapon/weldingtool, /obj/item/weapon/screwdriver)
tools = list(/obj/item/weldingtool, /obj/item/screwdriver)
time = 60
category = CAT_ROBOT
@@ -143,17 +143,17 @@
result = /mob/living/simple_animal/bot/secbot
reqs = list(/obj/item/device/assembly/signaler = 1,
/obj/item/clothing/head/helmet/sec = 1,
/obj/item/weapon/melee/baton = 1,
/obj/item/melee/baton = 1,
/obj/item/device/assembly/prox_sensor = 1,
/obj/item/bodypart/r_arm/robot = 1)
tools = list(/obj/item/weapon/weldingtool)
tools = list(/obj/item/weldingtool)
time = 60
category = CAT_ROBOT
/datum/crafting_recipe/cleanbot
name = "Cleanbot"
result = /mob/living/simple_animal/bot/cleanbot
reqs = list(/obj/item/weapon/reagent_containers/glass/bucket = 1,
reqs = list(/obj/item/reagent_containers/glass/bucket = 1,
/obj/item/device/assembly/prox_sensor = 1,
/obj/item/bodypart/r_arm/robot = 1)
time = 40
@@ -162,7 +162,7 @@
/datum/crafting_recipe/floorbot
name = "Floorbot"
result = /mob/living/simple_animal/bot/floorbot
reqs = list(/obj/item/weapon/storage/toolbox/mechanical = 1,
reqs = list(/obj/item/storage/toolbox/mechanical = 1,
/obj/item/stack/tile/plasteel = 1,
/obj/item/device/assembly/prox_sensor = 1,
/obj/item/bodypart/r_arm/robot = 1)
@@ -173,7 +173,7 @@
name = "Medbot"
result = /mob/living/simple_animal/bot/medbot
reqs = list(/obj/item/device/healthanalyzer = 1,
/obj/item/weapon/storage/firstaid = 1,
/obj/item/storage/firstaid = 1,
/obj/item/device/assembly/prox_sensor = 1,
/obj/item/bodypart/r_arm/robot = 1)
time = 40
@@ -181,9 +181,9 @@
/datum/crafting_recipe/improvised_pneumatic_cannon //Pretty easy to obtain but
name = "Pneumatic Cannon"
result = /obj/item/weapon/pneumatic_cannon/ghetto
tools = list(/obj/item/weapon/weldingtool,
/obj/item/weapon/wrench)
result = /obj/item/pneumatic_cannon/ghetto
tools = list(/obj/item/weldingtool,
/obj/item/wrench)
reqs = list(/obj/item/stack/sheet/metal = 4,
/obj/item/stack/packageWrap = 8,
/obj/item/pipe = 2)
@@ -193,13 +193,13 @@
/datum/crafting_recipe/flamethrower
name = "Flamethrower"
result = /obj/item/weapon/flamethrower
reqs = list(/obj/item/weapon/weldingtool = 1,
result = /obj/item/flamethrower
reqs = list(/obj/item/weldingtool = 1,
/obj/item/device/assembly/igniter = 1,
/obj/item/stack/rods = 1)
parts = list(/obj/item/device/assembly/igniter = 1,
/obj/item/weapon/weldingtool = 1)
tools = list(/obj/item/weapon/screwdriver)
/obj/item/weldingtool = 1)
tools = list(/obj/item/screwdriver)
time = 10
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
@@ -208,9 +208,9 @@
name = "Meteorshot Shell"
result = /obj/item/ammo_casing/shotgun/meteorshot
reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1,
/obj/item/weapon/rcd_ammo = 1,
/obj/item/weapon/stock_parts/manipulator = 2)
tools = list(/obj/item/weapon/screwdriver)
/obj/item/rcd_ammo = 1,
/obj/item/stock_parts/manipulator = 2)
tools = list(/obj/item/screwdriver)
time = 5
category = CAT_WEAPONRY
subcategory = CAT_AMMO
@@ -219,9 +219,9 @@
name = "Pulse Slug Shell"
result = /obj/item/ammo_casing/shotgun/pulseslug
reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1,
/obj/item/weapon/stock_parts/capacitor/adv = 2,
/obj/item/weapon/stock_parts/micro_laser/ultra = 1)
tools = list(/obj/item/weapon/screwdriver)
/obj/item/stock_parts/capacitor/adv = 2,
/obj/item/stock_parts/micro_laser/ultra = 1)
tools = list(/obj/item/screwdriver)
time = 5
category = CAT_WEAPONRY
subcategory = CAT_AMMO
@@ -230,7 +230,7 @@
name = "Dragonsbreath Shell"
result = /obj/item/ammo_casing/shotgun/incendiary/dragonsbreath
reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1, /datum/reagent/phosphorus = 5)
tools = list(/obj/item/weapon/screwdriver)
tools = list(/obj/item/screwdriver)
time = 5
category = CAT_WEAPONRY
subcategory = CAT_AMMO
@@ -242,7 +242,7 @@
/datum/reagent/glycerol = 5,
/datum/reagent/toxin/acid = 5,
/datum/reagent/toxin/acid/fluacid = 5)
tools = list(/obj/item/weapon/screwdriver)
tools = list(/obj/item/screwdriver)
time = 5
category = CAT_WEAPONRY
subcategory = CAT_AMMO
@@ -251,9 +251,9 @@
name = "Ion Scatter Shell"
result = /obj/item/ammo_casing/shotgun/ion
reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1,
/obj/item/weapon/stock_parts/micro_laser/ultra = 1,
/obj/item/weapon/stock_parts/subspace/crystal = 1)
tools = list(/obj/item/weapon/screwdriver)
/obj/item/stock_parts/micro_laser/ultra = 1,
/obj/item/stock_parts/subspace/crystal = 1)
tools = list(/obj/item/screwdriver)
time = 5
category = CAT_WEAPONRY
subcategory = CAT_AMMO
@@ -261,11 +261,11 @@
/datum/crafting_recipe/improvisedslug
name = "Improvised Shotgun Shell"
result = /obj/item/ammo_casing/shotgun/improvised
reqs = list(/obj/item/weapon/grenade/chem_grenade = 1,
reqs = list(/obj/item/grenade/chem_grenade = 1,
/obj/item/stack/sheet/metal = 1,
/obj/item/stack/cable_coil = 1,
/datum/reagent/fuel = 10)
tools = list(/obj/item/weapon/screwdriver)
tools = list(/obj/item/screwdriver)
time = 5
category = CAT_WEAPONRY
subcategory = CAT_AMMO
@@ -276,7 +276,7 @@
reqs = list(/obj/item/ammo_casing/shotgun/improvised = 1,
/datum/reagent/blackpowder = 10,
/datum/reagent/toxin/plasma = 20)
tools = list(/obj/item/weapon/screwdriver)
tools = list(/obj/item/screwdriver)
time = 5
category = CAT_WEAPONRY
subcategory = CAT_AMMO
@@ -285,41 +285,41 @@
name = "Laser Slug Shell"
result = /obj/item/ammo_casing/shotgun/laserslug
reqs = list(/obj/item/ammo_casing/shotgun/techshell = 1,
/obj/item/weapon/stock_parts/capacitor/adv = 1,
/obj/item/weapon/stock_parts/micro_laser/high = 1)
tools = list(/obj/item/weapon/screwdriver)
/obj/item/stock_parts/capacitor/adv = 1,
/obj/item/stock_parts/micro_laser/high = 1)
tools = list(/obj/item/screwdriver)
time = 5
category = CAT_WEAPONRY
subcategory = CAT_AMMO
/datum/crafting_recipe/ishotgun
name = "Improvised Shotgun"
result = /obj/item/weapon/gun/ballistic/revolver/doublebarrel/improvised
result = /obj/item/gun/ballistic/revolver/doublebarrel/improvised
reqs = list(/obj/item/weaponcrafting/receiver = 1,
/obj/item/pipe = 1,
/obj/item/weaponcrafting/stock = 1,
/obj/item/stack/packageWrap = 5)
tools = list(/obj/item/weapon/screwdriver)
tools = list(/obj/item/screwdriver)
time = 100
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/chainsaw
name = "Chainsaw"
result = /obj/item/weapon/twohanded/required/chainsaw
reqs = list(/obj/item/weapon/circular_saw = 1,
result = /obj/item/twohanded/required/chainsaw
reqs = list(/obj/item/circular_saw = 1,
/obj/item/stack/cable_coil = 1,
/obj/item/stack/sheet/plasteel = 1)
tools = list(/obj/item/weapon/weldingtool)
tools = list(/obj/item/weldingtool)
time = 50
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/spear
name = "Spear"
result = /obj/item/weapon/twohanded/spear
reqs = list(/obj/item/weapon/restraints/handcuffs/cable = 1,
/obj/item/weapon/shard = 1,
result = /obj/item/twohanded/spear
reqs = list(/obj/item/restraints/handcuffs/cable = 1,
/obj/item/shard = 1,
/obj/item/stack/rods = 1)
time = 40
category = CAT_WEAPONRY
@@ -374,9 +374,9 @@
/datum/crafting_recipe/papersack
name = "Paper Sack"
result = /obj/item/weapon/storage/box/papersack
result = /obj/item/storage/box/papersack
time = 10
reqs = list(/obj/item/weapon/paper = 5)
reqs = list(/obj/item/paper = 5)
category = CAT_MISC
@@ -386,7 +386,7 @@
time = 10
reqs = list(
/obj/item/device/flashlight = 2,
/obj/item/weapon/restraints/handcuffs/cable = 1
/obj/item/restraints/handcuffs/cable = 1
)
category = CAT_MISC
@@ -394,20 +394,20 @@
name = "Paper Frames"
result = /obj/item/stack/sheet/paperframes/five
time = 10
reqs = list(/obj/item/stack/sheet/mineral/wood = 5, /obj/item/weapon/paper = 20)
reqs = list(/obj/item/stack/sheet/mineral/wood = 5, /obj/item/paper = 20)
category = CAT_MISC
/datum/crafting_recipe/naturalpaper
name = "Hand-Pressed Paper"
time = 30
reqs = list(/datum/reagent/water = 50, /obj/item/stack/sheet/mineral/wood = 1)
tools = list(/obj/item/weapon/hatchet)
result = /obj/item/weapon/paper_bin/bundlenatural
tools = list(/obj/item/hatchet)
result = /obj/item/paper_bin/bundlenatural
category = CAT_MISC
/datum/crafting_recipe/toysword
name = "Toy Sword"
reqs = list(/obj/item/weapon/light/bulb = 1, /obj/item/stack/cable_coil = 1, /obj/item/stack/sheet/plastic = 4)
reqs = list(/obj/item/light/bulb = 1, /obj/item/stack/cable_coil = 1, /obj/item/stack/sheet/plastic = 4)
result = /obj/item/toy/sword
category = CAT_MISC
@@ -426,26 +426,26 @@
/datum/crafting_recipe/chemical_payload
name = "Chemical Payload (C4)"
result = /obj/item/weapon/bombcore/chemical
result = /obj/item/bombcore/chemical
reqs = list(
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/weapon/grenade/plastic/c4 = 1,
/obj/item/weapon/grenade/chem_grenade = 2
/obj/item/stock_parts/matter_bin = 1,
/obj/item/grenade/plastic/c4 = 1,
/obj/item/grenade/chem_grenade = 2
)
parts = list(/obj/item/weapon/stock_parts/matter_bin = 1, /obj/item/weapon/grenade/chem_grenade = 2)
parts = list(/obj/item/stock_parts/matter_bin = 1, /obj/item/grenade/chem_grenade = 2)
time = 30
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/chemical_payload2
name = "Chemical Payload (gibtonite)"
result = /obj/item/weapon/bombcore/chemical
result = /obj/item/bombcore/chemical
reqs = list(
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/weapon/twohanded/required/gibtonite = 1,
/obj/item/weapon/grenade/chem_grenade = 2
/obj/item/stock_parts/matter_bin = 1,
/obj/item/twohanded/required/gibtonite = 1,
/obj/item/grenade/chem_grenade = 2
)
parts = list(/obj/item/weapon/stock_parts/matter_bin = 1, /obj/item/weapon/grenade/chem_grenade = 2)
parts = list(/obj/item/stock_parts/matter_bin = 1, /obj/item/grenade/chem_grenade = 2)
time = 50
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
@@ -508,22 +508,22 @@
/datum/crafting_recipe/gold_horn
name = "Golden bike horn"
result = /obj/item/weapon/bikehorn/golden
result = /obj/item/bikehorn/golden
time = 20
reqs = list(/obj/item/stack/sheet/mineral/bananium = 5,
/obj/item/weapon/bikehorn)
/obj/item/bikehorn)
category = CAT_MISC
/datum/crafting_recipe/bonedagger
name = "Bone Dagger"
result = /obj/item/weapon/kitchen/knife/combat/bone
result = /obj/item/kitchen/knife/combat/bone
time = 20
reqs = list(/obj/item/stack/sheet/bone = 2)
category = CAT_PRIMAL
/datum/crafting_recipe/bonespear
name = "Bone Spear"
result = /obj/item/weapon/twohanded/bonespear
result = /obj/item/twohanded/bonespear
time = 30
reqs = list(/obj/item/stack/sheet/bone = 4,
/obj/item/stack/sheet/sinew = 1)
@@ -531,7 +531,7 @@
/datum/crafting_recipe/boneaxe
name = "Bone Axe"
result = /obj/item/weapon/twohanded/fireaxe/boneaxe
result = /obj/item/twohanded/fireaxe/boneaxe
time = 50
reqs = list(/obj/item/stack/sheet/bone = 6,
/obj/item/stack/sheet/sinew = 3)
@@ -540,13 +540,13 @@
/datum/crafting_recipe/bonfire
name = "Bonfire"
time = 60
reqs = list(/obj/item/weapon/grown/log = 5)
reqs = list(/obj/item/grown/log = 5)
result = /obj/structure/bonfire
category = CAT_PRIMAL
/datum/crafting_recipe/smallcarton
name = "Small Carton"
result = /obj/item/weapon/reagent_containers/food/drinks/sillycup/smallcarton
result = /obj/item/reagent_containers/food/drinks/sillycup/smallcarton
time = 10
reqs = list(/obj/item/stack/sheet/cardboard = 1)
category = CAT_MISC
@@ -561,8 +561,8 @@
/datum/crafting_recipe/rcl
name = "Makeshift Rapid Cable Layer"
result = /obj/item/weapon/twohanded/rcl/ghetto
result = /obj/item/twohanded/rcl/ghetto
time = 40
tools = list(/obj/item/weapon/weldingtool, /obj/item/weapon/screwdriver, /obj/item/weapon/wrench)
tools = list(/obj/item/weldingtool, /obj/item/screwdriver, /obj/item/wrench)
reqs = list(/obj/item/stack/sheet/metal = 15)
category = CAT_MISC
-13
View File
@@ -1,13 +0,0 @@
diff a/code/modules/crafting/recipes.dm b/code/modules/crafting/recipes.dm (rejected hunks)
@@ -295,9 +295,9 @@
/datum/crafting_recipe/ishotgun
name = "Improvised Shotgun"
result = /obj/item/gun/ballistic/revolver/doublebarrel/improvised
- reqs = list(/obj/itemcrafting/receiver = 1,
+ reqs = list(/obj/item/weaponcrafting/receiver = 1,
/obj/item/pipe = 1,
- /obj/itemcrafting/stock = 1,
+ /obj/item/weaponcrafting/stock = 1,
/obj/item/stack/packageWrap = 5)
tools = list(/obj/item/screwdriver)
time = 100
@@ -7,7 +7,7 @@
id = "bucket"
build_type = AUTOLATHE
materials = list(MAT_METAL = 200)
build_path = /obj/item/weapon/reagent_containers/glass/bucket
build_path = /obj/item/reagent_containers/glass/bucket
category = list("initial","Tools")
/datum/design/crowbar
@@ -15,7 +15,7 @@
id = "crowbar"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50)
build_path = /obj/item/weapon/crowbar
build_path = /obj/item/crowbar
category = list("initial","Tools")
/datum/design/flashlight
@@ -31,7 +31,7 @@
id = "extinguisher"
build_type = AUTOLATHE
materials = list(MAT_METAL = 90)
build_path = /obj/item/weapon/extinguisher
build_path = /obj/item/extinguisher
category = list("initial","Tools")
/datum/design/multitool
@@ -63,7 +63,7 @@
id = "welding_tool"
build_type = AUTOLATHE
materials = list(MAT_METAL = 70, MAT_GLASS = 20)
build_path = /obj/item/weapon/weldingtool
build_path = /obj/item/weldingtool
category = list("initial","Tools")
/datum/design/mini_weldingtool
@@ -71,7 +71,7 @@
id = "mini_welding_tool"
build_type = AUTOLATHE
materials = list(MAT_METAL = 30, MAT_GLASS = 10)
build_path = /obj/item/weapon/weldingtool/mini
build_path = /obj/item/weldingtool/mini
category = list("initial","Tools")
/datum/design/screwdriver
@@ -79,7 +79,7 @@
id = "screwdriver"
build_type = AUTOLATHE
materials = list(MAT_METAL = 75)
build_path = /obj/item/weapon/screwdriver
build_path = /obj/item/screwdriver
category = list("initial","Tools")
/datum/design/wirecutters
@@ -87,7 +87,7 @@
id = "wirecutters"
build_type = AUTOLATHE
materials = list(MAT_METAL = 80)
build_path = /obj/item/weapon/wirecutters
build_path = /obj/item/wirecutters
category = list("initial","Tools")
/datum/design/wrench
@@ -95,7 +95,7 @@
id = "wrench"
build_type = AUTOLATHE
materials = list(MAT_METAL = 150)
build_path = /obj/item/weapon/wrench
build_path = /obj/item/wrench
category = list("initial","Tools")
/datum/design/welding_helmet
@@ -120,7 +120,7 @@
id = "tool_box"
build_type = AUTOLATHE
materials = list(MAT_METAL = 500)
build_path = /obj/item/weapon/storage/toolbox
build_path = /obj/item/storage/toolbox
category = list("initial","Tools")
/datum/design/console_screen
@@ -128,7 +128,7 @@
id = "console_screen"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 200)
build_path = /obj/item/weapon/stock_parts/console_screen
build_path = /obj/item/stock_parts/console_screen
category = list("initial", "Electronics")
/datum/design/apc_board
@@ -136,7 +136,7 @@
id = "power control"
build_type = AUTOLATHE
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
build_path = /obj/item/weapon/electronics/apc
build_path = /obj/item/electronics/apc
category = list("initial", "Electronics")
/datum/design/airlock_board
@@ -144,7 +144,7 @@
id = "airlock_board"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/weapon/electronics/airlock
build_path = /obj/item/electronics/airlock
category = list("initial", "Electronics")
/datum/design/firelock_board
@@ -152,7 +152,7 @@
id = "firelock_board"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/weapon/electronics/firelock
build_path = /obj/item/electronics/firelock
category = list("initial", "Electronics")
/datum/design/airalarm_electronics
@@ -160,7 +160,7 @@
id = "airalarm_electronics"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/weapon/electronics/airalarm
build_path = /obj/item/electronics/airalarm
category = list("initial", "Electronics")
/datum/design/firealarm_electronics
@@ -168,7 +168,7 @@
id = "firealarm_electronics"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/weapon/electronics/firealarm
build_path = /obj/item/electronics/firealarm
category = list("initial", "Electronics")
/datum/design/earmuffs
@@ -192,7 +192,7 @@
id = "airlock_painter"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/weapon/airlock_painter
build_path = /obj/item/airlock_painter
category = list("initial", "Misc")
/datum/design/metal
@@ -236,7 +236,7 @@
id = "rcd_ammo"
build_type = AUTOLATHE
materials = list(MAT_METAL = 12000, MAT_GLASS=8000)
build_path = /obj/item/weapon/rcd_ammo
build_path = /obj/item/rcd_ammo
category = list("initial","Construction")
/datum/design/kitchen_knife
@@ -244,7 +244,7 @@
id = "kitchen_knife"
build_type = AUTOLATHE
materials = list(MAT_METAL = 12000)
build_path = /obj/item/weapon/kitchen/knife
build_path = /obj/item/kitchen/knife
category = list("initial","Dinnerware")
/datum/design/fork
@@ -252,7 +252,7 @@
id = "fork"
build_type = AUTOLATHE
materials = list(MAT_METAL = 80)
build_path = /obj/item/weapon/kitchen/fork
build_path = /obj/item/kitchen/fork
category = list("initial","Dinnerware")
/datum/design/tray
@@ -260,7 +260,7 @@
id = "tray"
build_type = AUTOLATHE
materials = list(MAT_METAL = 3000)
build_path = /obj/item/weapon/storage/bag/tray
build_path = /obj/item/storage/bag/tray
category = list("initial","Dinnerware")
/datum/design/bowl
@@ -268,7 +268,7 @@
id = "bowl"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 500)
build_path = /obj/item/weapon/reagent_containers/glass/bowl
build_path = /obj/item/reagent_containers/glass/bowl
category = list("initial","Dinnerware")
/datum/design/drinking_glass
@@ -276,7 +276,7 @@
id = "drinking_glass"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 500)
build_path = /obj/item/weapon/reagent_containers/food/drinks/drinkingglass
build_path = /obj/item/reagent_containers/food/drinks/drinkingglass
category = list("initial","Dinnerware")
/datum/design/shot_glass
@@ -284,7 +284,7 @@
id = "shot_glass"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 100)
build_path = /obj/item/weapon/reagent_containers/food/drinks/drinkingglass/shotglass
build_path = /obj/item/reagent_containers/food/drinks/drinkingglass/shotglass
category = list("initial","Dinnerware")
/datum/design/shaker
@@ -292,7 +292,7 @@
id = "shaker"
build_type = AUTOLATHE
materials = list(MAT_METAL = 1500)
build_path = /obj/item/weapon/reagent_containers/food/drinks/shaker
build_path = /obj/item/reagent_containers/food/drinks/shaker
category = list("initial","Dinnerware")
/datum/design/cultivator
@@ -300,7 +300,7 @@
id = "cultivator"
build_type = AUTOLATHE
materials = list(MAT_METAL=50)
build_path = /obj/item/weapon/cultivator
build_path = /obj/item/cultivator
category = list("initial","Misc")
/datum/design/plant_analyzer
@@ -316,7 +316,7 @@
id = "shovel"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50)
build_path = /obj/item/weapon/shovel
build_path = /obj/item/shovel
category = list("initial","Misc")
/datum/design/spade
@@ -324,7 +324,7 @@
id = "spade"
build_type = AUTOLATHE
materials = list(MAT_METAL = 50)
build_path = /obj/item/weapon/shovel/spade
build_path = /obj/item/shovel/spade
category = list("initial","Misc")
/datum/design/hatchet
@@ -332,7 +332,7 @@
id = "hatchet"
build_type = AUTOLATHE
materials = list(MAT_METAL = 15000)
build_path = /obj/item/weapon/hatchet
build_path = /obj/item/hatchet
category = list("initial","Misc")
/datum/design/scalpel
@@ -340,7 +340,7 @@
id = "scalpel"
build_type = AUTOLATHE
materials = list(MAT_METAL = 4000, MAT_GLASS = 1000)
build_path = /obj/item/weapon/scalpel
build_path = /obj/item/scalpel
category = list("initial", "Medical")
/datum/design/circular_saw
@@ -348,7 +348,7 @@
id = "circular_saw"
build_type = AUTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 6000)
build_path = /obj/item/weapon/circular_saw
build_path = /obj/item/circular_saw
category = list("initial", "Medical")
/datum/design/surgicaldrill
@@ -356,7 +356,7 @@
id = "surgicaldrill"
build_type = AUTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 6000)
build_path = /obj/item/weapon/surgicaldrill
build_path = /obj/item/surgicaldrill
category = list("initial", "Medical")
/datum/design/retractor
@@ -364,7 +364,7 @@
id = "retractor"
build_type = AUTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 3000)
build_path = /obj/item/weapon/retractor
build_path = /obj/item/retractor
category = list("initial", "Medical")
/datum/design/cautery
@@ -372,7 +372,7 @@
id = "cautery"
build_type = AUTOLATHE
materials = list(MAT_METAL = 2500, MAT_GLASS = 750)
build_path = /obj/item/weapon/cautery
build_path = /obj/item/cautery
category = list("initial", "Medical")
/datum/design/hemostat
@@ -380,7 +380,7 @@
id = "hemostat"
build_type = AUTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500)
build_path = /obj/item/weapon/hemostat
build_path = /obj/item/hemostat
category = list("initial", "Medical")
/datum/design/beaker
@@ -388,7 +388,7 @@
id = "beaker"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 500)
build_path = /obj/item/weapon/reagent_containers/glass/beaker
build_path = /obj/item/reagent_containers/glass/beaker
category = list("initial", "Medical")
/datum/design/large_beaker
@@ -396,7 +396,7 @@
id = "large_beaker"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 2500)
build_path = /obj/item/weapon/reagent_containers/glass/beaker/large
build_path = /obj/item/reagent_containers/glass/beaker/large
category = list("initial", "Medical")
/datum/design/healthanalyzer
@@ -524,7 +524,7 @@
id = "light_tube"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 100)
build_path = /obj/item/weapon/light/tube
build_path = /obj/item/light/tube
category = list("initial", "Construction")
/datum/design/light_bulb
@@ -532,7 +532,7 @@
id = "light_bulb"
build_type = AUTOLATHE
materials = list(MAT_GLASS = 100)
build_path = /obj/item/weapon/light/bulb
build_path = /obj/item/light/bulb
category = list("initial", "Construction")
/datum/design/camera_assembly
@@ -556,7 +556,7 @@
id = "syringe"
build_type = AUTOLATHE
materials = list(MAT_METAL = 10, MAT_GLASS = 20)
build_path = /obj/item/weapon/reagent_containers/syringe
build_path = /obj/item/reagent_containers/syringe
category = list("initial", "Medical")
/datum/design/prox_sensor
@@ -581,7 +581,7 @@
id = "flamethrower"
build_type = AUTOLATHE
materials = list(MAT_METAL = 500)
build_path = /obj/item/weapon/flamethrower/full
build_path = /obj/item/flamethrower/full
category = list("hacked", "Weapons and ammo")
/datum/design/rcd
@@ -589,7 +589,7 @@
id = "rcd"
build_type = AUTOLATHE
materials = list(MAT_METAL = 30000)
build_path = /obj/item/weapon/construction/rcd
build_path = /obj/item/construction/rcd
category = list("hacked", "Construction")
/datum/design/rpd
@@ -597,7 +597,7 @@
id = "rpd"
build_type = AUTOLATHE
materials = list(MAT_METAL = 75000, MAT_GLASS = 37500)
build_path = /obj/item/weapon/pipe_dispenser
build_path = /obj/item/pipe_dispenser
category = list("hacked", "Construction")
/datum/design/electropack
@@ -613,7 +613,7 @@
id = "large_welding_tool"
build_type = AUTOLATHE
materials = list(MAT_METAL = 70, MAT_GLASS = 60)
build_path = /obj/item/weapon/weldingtool/largetank
build_path = /obj/item/weldingtool/largetank
category = list("hacked", "Tools")
/datum/design/handcuffs
@@ -621,7 +621,7 @@
id = "handcuffs"
build_type = AUTOLATHE
materials = list(MAT_METAL = 500)
build_path = /obj/item/weapon/restraints/handcuffs
build_path = /obj/item/restraints/handcuffs
category = list("hacked", "Security")
/datum/design/receiver
@@ -717,7 +717,7 @@
id = "cleaver"
build_type = AUTOLATHE
materials = list(MAT_METAL = 18000)
build_path = /obj/item/weapon/kitchen/knife/butcher
build_path = /obj/item/kitchen/knife/butcher
category = list("hacked", "Dinnerware")
/datum/design/spraycan
@@ -741,7 +741,7 @@
id = "handlabel"
build_type = AUTOLATHE
materials = list(MAT_METAL = 150, MAT_GLASS = 125)
build_path = /obj/item/weapon/hand_labeler
build_path = /obj/item/hand_labeler
category = list("initial", "Electronics")
/datum/design/geiger
@@ -1,10 +0,0 @@
diff a/code/modules/research/designs/autolathe_designs.dm b/code/modules/research/designs/autolathe_designs.dm (rejected hunks)
@@ -629,7 +629,7 @@
id = "reciever"
build_type = AUTOLATHE
materials = list(MAT_METAL = 15000)
- build_path = /obj/itemcrafting/receiver
+ build_path = /obj/item/weaponcrafting/receiver
category = list("hacked", "Security")
/datum/design/shotgun_slug