Fixes weaponcrafting repath

This commit is contained in:
CitadelStationBot
2017-08-16 17:47:08 -05:00
parent 2b9f59ca3d
commit 4c55e2204a
5 changed files with 60 additions and 0 deletions
@@ -0,0 +1,10 @@
diff a/code/_globalvars/lists/maintenance_loot.dm b/code/_globalvars/lists/maintenance_loot.dm (rejected hunks)
@@ -88,7 +88,7 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/item/wirecutters = 1,
/obj/item/wrench = 4,
/obj/item/relic = 3,
- /obj/itemcrafting/receiver = 2,
+ /obj/item/weaponcrafting/receiver = 2,
/obj/item/clothing/head/cone = 2,
/obj/item/grenade/smokebomb = 2,
/obj/item/device/geiger_counter = 3,
@@ -0,0 +1,10 @@
diff a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm (rejected hunks)
@@ -132,7 +132,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
new/datum/stack_recipe("wooden sandals", /obj/item/clothing/shoes/sandal, 1), \
new/datum/stack_recipe("wood floor tile", /obj/item/stack/tile/wood, 1, 4, 20), \
new/datum/stack_recipe("wood table frame", /obj/structure/table_frame/wood, 2, time = 10), \
- new/datum/stack_recipe("rifle stock", /obj/itemcrafting/stock, 10, time = 40), \
+ new/datum/stack_recipe("rifle stock", /obj/item/weaponcrafting/stock, 10, time = 40), \
new/datum/stack_recipe("rolling pin", /obj/item/kitchen/rollingpin, 2, time = 30), \
new/datum/stack_recipe("wooden chair", /obj/structure/chair/wood/, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("winged wooden chair", /obj/structure/chair/wood/wings, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
+17
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@@ -0,0 +1,17 @@
diff a/code/modules/crafting/guncrafting.dm b/code/modules/crafting/guncrafting.dm (rejected hunks)
@@ -2,13 +2,13 @@
// PARTS //
-/obj/itemcrafting/receiver
+/obj/item/weaponcrafting/receiver
name = "modular receiver"
desc = "A prototype modular receiver and trigger assembly for a firearm."
icon = 'icons/obj/improvised.dmi'
icon_state = "receiver"
-/obj/itemcrafting/stock
+/obj/item/weaponcrafting/stock
name = "rifle stock"
desc = "A classic rifle stock that doubles as a grip, roughly carved out of wood."
icon = 'icons/obj/improvised.dmi'
+13
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@@ -0,0 +1,13 @@
diff a/code/modules/crafting/recipes.dm b/code/modules/crafting/recipes.dm (rejected hunks)
@@ -295,9 +295,9 @@
/datum/crafting_recipe/ishotgun
name = "Improvised Shotgun"
result = /obj/item/gun/ballistic/revolver/doublebarrel/improvised
- reqs = list(/obj/itemcrafting/receiver = 1,
+ reqs = list(/obj/item/weaponcrafting/receiver = 1,
/obj/item/pipe = 1,
- /obj/itemcrafting/stock = 1,
+ /obj/item/weaponcrafting/stock = 1,
/obj/item/stack/packageWrap = 5)
tools = list(/obj/item/screwdriver)
time = 100
@@ -0,0 +1,10 @@
diff a/code/modules/research/designs/autolathe_designs.dm b/code/modules/research/designs/autolathe_designs.dm (rejected hunks)
@@ -629,7 +629,7 @@
id = "reciever"
build_type = AUTOLATHE
materials = list(MAT_METAL = 15000)
- build_path = /obj/itemcrafting/receiver
+ build_path = /obj/item/weaponcrafting/receiver
category = list("hacked", "Security")
/datum/design/shotgun_slug