Update haste.dm
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@@ -87,5 +87,6 @@
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if(!hit[L] && (L != owner))
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hit[L] = TRUE
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playsound(L, "sound/weapons/punch[rand(1,4)].ogg", 15, 1, -1)
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L.Knockdown(10 + level_current * 5, override_hardstun = 0.1)
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L.DefaultCombatKnockdown(10 + level_current * 5)
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L.Paralyze(0.1)
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L.spin(10, 1)
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