clothing
This commit is contained in:
@@ -2,7 +2,7 @@
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name = "Haydee Helmet"
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desc = "A strange helmet. Offers little to no protection."
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icon = 'GainStation13/icons/obj/clothing/haydee_modular.dmi'
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alternate_worn_icon = 'GainStation13/icons/obj/clothing/haydee_modular.dmi'
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mob_overlay_icon = 'GainStation13/icons/obj/clothing/haydee_modular.dmi'
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icon_state = "haydee_helmet"
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item_state = "item_haydee_helmet"
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armor = list("melee" = 10, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 0, "bio" = 0, "rad" = 25, "fire" = 25, "acid" = 25)
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@@ -5,7 +5,7 @@
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name = "GATO letterman jacket"
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desc = "A GATO themed letterman jacket. Perfect for repping your pride in the company as you violently murder russian mobsters"
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icon = 'GainStation13/icons/mob/suits.dmi'
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alternate_worn_icon = 'GainStation13/icons/mob/suits.dmi'
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mob_overlay_icon = 'GainStation13/icons/mob/suits.dmi'
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icon_state = "letterman_gato"
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item_state = "letterman_gato"
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mutantrace_variation = NONE
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@@ -14,7 +14,7 @@
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name = "Elegant Carapace"
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desc = "A fireproof armored chestpiece reinforced with ceramic plates and plasteel pauldrons to provide additional protection whilst still offering maximum mobility and flexibility. Issued only to the station's finest, although it does chafe your nipples."
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icon = 'GainStation13/icons/mob/suits.dmi'
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alternate_worn_icon = 'GainStation13/icons/mob/suits.dmi'
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mob_overlay_icon = 'GainStation13/icons/mob/suits.dmi'
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icon_state = "cc_carapace"
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item_state = "cc_carapace"
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mutantrace_variation = NONE
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@@ -23,7 +23,7 @@
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name = "CC-GT Carapace"
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desc = "A fireproof armored chestpiece reinforced with ceramic plates and plasteel pauldrons to provide additional protection whilst still offering maximum mobility and flexibility. Issued only to the station's finest, although it does chafe your nipples."
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icon = 'GainStation13/icons/mob/suits.dmi'
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alternate_worn_icon = 'GainStation13/icons/mob/suits.dmi'
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mob_overlay_icon = 'GainStation13/icons/mob/suits.dmi'
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icon_state = "gato_carapace"
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item_state = "gato_carapace"
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mutantrace_variation = NONE
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@@ -32,7 +32,7 @@
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name = "Hellcat Overcoat"
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desc = "Badass. Seems to be specifically made for some CentComm Commander."
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icon = 'GainStation13/icons/mob/suits.dmi'
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alternate_worn_icon = 'GainStation13/icons/mob/suits.dmi'
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mob_overlay_icon = 'GainStation13/icons/mob/suits.dmi'
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icon_state = "hellcat_overcoat"
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item_state = "hellcat_overcoat"
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mutantrace_variation = NONE
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@@ -41,7 +41,7 @@
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name = "CC Parade Jacket"
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desc = "This elegant and highly protective parade jacket seems to have been made into color purple."
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icon = 'GainStation13/icons/mob/suits.dmi'
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alternate_worn_icon = 'GainStation13/icons/mob/suits.dmi'
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mob_overlay_icon = 'GainStation13/icons/mob/suits.dmi'
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icon_state = "paradejacket_black"
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item_state = "paradejacket_black"
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mutantrace_variation = NONE
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@@ -50,7 +50,7 @@
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name = "CC Parade Jacket"
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desc = "This elegant and highly protective parade jacket seems to have been made into color purple."
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icon = 'GainStation13/icons/mob/suits.dmi'
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alternate_worn_icon = 'GainStation13/icons/mob/suits.dmi'
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mob_overlay_icon = 'GainStation13/icons/mob/suits.dmi'
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icon_state = "paradejacket_purple"
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item_state = "paradejacket_purple"
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mutantrace_variation = NONE
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@@ -59,7 +59,7 @@
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name = "GATO Hardsuit"
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desc = "Exclusive variant of a hardsuit, primarily reserved for CC GATO personnel."
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icon = 'GainStation13/icons/mob/suits.dmi'
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alternate_worn_icon = 'GainStation13/icons/mob/suits.dmi'
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mob_overlay_icon = 'GainStation13/icons/mob/suits.dmi'
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icon_state = "gato_hardsuit"
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item_state = "gato_hardsuit"
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/alert/gato
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@@ -1,3 +0,0 @@
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/obj/item/clothing
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/// Where do we want to grab the file from? use this for GS13 specific clothing.
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var/icon/alternate_worn_icon
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@@ -39,7 +39,6 @@
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/obj/item/clothing/head/chefhat = 5,
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/obj/item/reagent_containers/food/snacks/cookie = 10,
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/obj/item/reagent_containers/food/snacks/salad/fruit = 15,
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/obj/item/reagent_containers/food/snacks/salad = 20,
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/obj/item/reagent_containers/food/snacks/blueberry_gum = 5
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)
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premium = list(
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@@ -11460,17 +11460,6 @@
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/obj/structure/disposalpipe/segment,
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/turf/open/floor/plating,
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/area/xenoarch/caloriteresearch_powered)
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"LP" = (
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/obj/machinery/porta_turret/aux_base{
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dir = 5;
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icon_state = "standard_broken";
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obj_integrity = 20;
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stat = 1
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},
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/turf/open/floor/plasteel/grimy{
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icon_state = "engine"
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},
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/area/xenoarch/nothinghere)
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"LR" = (
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/obj/effect/turf_decal{
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dir = 4
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@@ -74679,7 +74668,7 @@ nx
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ph
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Sa
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Mb
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LP
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rf
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nx
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St
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FE
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@@ -1557,7 +1557,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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// fatConversionRate is functionally useless. It seems under normal curcumstances, each tick only processes, at most, 1 nutrition anyway. reducing the value has no effect.
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var/fatConversionRate = 100 //GS13 what percentage of the excess nutrition should go to fat (total nutrition to transfer can't be under 1)
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var/nutritionThatBecomesFat = max((H.nutrition - NUTRITION_LEVEL_FULL)*(fatConversionRate / 100),1)
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H.nutrition -= nutritionThatBecomesFat
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H.adjust_nutrition(-nutritionThatBecomesFat)
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H.adjust_fatness(nutritionThatBecomesFat, FATTENING_TYPE_FOOD)
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if(H.fullness > FULLNESS_LEVEL_EMPTY)//GS13 stomach-emptying routine
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var/ticksToEmptyStomach = 20 // GS13 how many ticks it takes to decrease the fullness by 1
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@@ -93,7 +93,7 @@
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if(_can_head_override)
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can_head = _can_head_override
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if(alt_worn)
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alternate_worn_icon = alt_worn
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mob_overlay_icon = alt_worn
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if(_worn_state)
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item_state = _worn_state
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icon_state = _worn_state
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@@ -114,7 +114,7 @@
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if(hud_used.inventory_shown)
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client.screen += ears
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overlays_standing[EARS_LAYER] = ears.build_worn_icon(state = ears.icon_state, default_layer = EARS_LAYER, default_icon_file = ((ears.alternate_worn_icon) ? ears.alternate_worn_icon : 'icons/mob/ears.dmi'))
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overlays_standing[EARS_LAYER] = ears.build_worn_icon(state = ears.icon_state, default_layer = EARS_LAYER, default_icon_file = ((ears.mob_overlay_icon) ? ears.mob_overlay_icon : 'icons/mob/ears.dmi'))
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var/mutable_appearance/ears_overlay = overlays_standing[EARS_LAYER]
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switch(dir)
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if(NORTH)
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@@ -146,7 +146,7 @@
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if(!t_state)
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t_state = belt.icon_state
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overlays_standing[BELT_LAYER] = belt.build_worn_icon(state = t_state, default_layer = BELT_LAYER, default_icon_file = ((belt.alternate_worn_icon) ? belt.alternate_worn_icon : 'icons/mob/belt.dmi'))
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overlays_standing[BELT_LAYER] = belt.build_worn_icon(state = t_state, default_layer = BELT_LAYER, default_icon_file = ((belt.mob_overlay_icon) ? belt.mob_overlay_icon : 'icons/mob/belt.dmi'))
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var/mutable_appearance/belt_overlay = overlays_standing[BELT_LAYER]
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switch(dir)
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if(NORTH)
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@@ -287,7 +287,7 @@
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//HEAD
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/mob/living/carbon/wendigo/update_inv_head()
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remove_overlay(HEAD_LAYER)
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if(head)
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head.screen_loc = ui_head
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if(client && hud_used && hud_used.hud_shown)
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@@ -5,25 +5,25 @@
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icon_state = "polygar"
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item_color = "polygar"
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item_state = "polygar"
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alternate_worn_icon = 'hyperstation/icons/mob/eyes.dmi' //Because, as it appears, the item itself is normally not directly aware of its worn overlays, so this is about the easiest way, without adding a new var.
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mob_overlay_icon = 'hyperstation/icons/mob/eyes.dmi' //Because, as it appears, the item itself is normally not directly aware of its worn overlays, so this is about the easiest way, without adding a new var.
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hasprimary = TRUE
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primary_color = "#0c0c0c"
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vision_correction = 1
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/obj/item/clothing/glasses/polychromic/worn_overlays(isinhands, icon_file) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE alternate_worn_icon
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/obj/item/clothing/glasses/polychromic/worn_overlays(isinhands, icon_file) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE mob_overlay_icon
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. = ..()
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if(hasprimary | hassecondary | hastertiary)
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if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
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if(hasprimary) //checks if overlays are enabled
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var/mutable_appearance/primary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-primary") //automagical sprite selection
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var/mutable_appearance/primary_worn = mutable_appearance(mob_overlay_icon, "[item_color]-primary") //automagical sprite selection
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primary_worn.color = primary_color //colors the overlay
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. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite.
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if(hassecondary)
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var/mutable_appearance/secondary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-secondary")
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var/mutable_appearance/secondary_worn = mutable_appearance(mob_overlay_icon, "[item_color]-secondary")
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secondary_worn.color = secondary_color
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. += secondary_worn
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if(hastertiary)
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var/mutable_appearance/tertiary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-tertiary")
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var/mutable_appearance/tertiary_worn = mutable_appearance(mob_overlay_icon, "[item_color]-tertiary")
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tertiary_worn.color = tertiary_color
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. += tertiary_worn
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@@ -4,7 +4,7 @@
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icon_state = "guncaster"
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item_state = "guncaster"
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icon = 'hyperstation/icons/obj/clothing/gloves.dmi'
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alternate_worn_icon = 'hyperstation/icons/mobs/gloves.dmi'
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mob_overlay_icon = 'hyperstation/icons/mobs/gloves.dmi'
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item_color = null //So they don't wash.
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transfer_prints = TRUE
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strip_delay = 40
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@@ -4,5 +4,5 @@
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icon_state = "maid_head"
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item_state = "maid_head"
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icon = 'hyperstation/icons/obj/clothing/head.dmi'
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alternate_worn_icon = 'hyperstation/icons/mobs/head.dmi'
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mob_overlay_icon = 'hyperstation/icons/mobs/head.dmi'
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mutantrace_variation = NONE
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@@ -5,7 +5,7 @@
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item_state = "kaminacape"
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body_parts_covered = 0
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icon = 'hyperstation/icons/obj/clothing/suits.dmi'
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alternate_worn_icon = 'hyperstation/icons/mobs/suits.dmi'
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mob_overlay_icon = 'hyperstation/icons/mobs/suits.dmi'
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mutantrace_variation = NONE
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/obj/item/clothing/suit/gcvest
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@@ -14,7 +14,7 @@
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icon_state = "guncaster"
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item_state = "guncaster"
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icon = 'hyperstation/icons/obj/clothing/suits.dmi'
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alternate_worn_icon = 'hyperstation/icons/mobs/suits.dmi'
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mob_overlay_icon = 'hyperstation/icons/mobs/suits.dmi'
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mutantrace_variation = NONE
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/obj/item/clothing/suit/gcvest/alt
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@@ -2,7 +2,7 @@
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name = "lumberjack outfit"
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desc = "I am a lumberjack and I am ok, I sleep all night and I work all day."
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icon = 'hyperstation/icons/obj/clothing/suits.dmi'
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alternate_worn_icon = 'hyperstation/icons/mobs/suits.dmi'
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mob_overlay_icon = 'hyperstation/icons/mobs/suits.dmi'
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icon_state = "lumberjack"
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item_state = "lumberjack"
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can_adjust = FALSE
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@@ -5,7 +5,7 @@
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icon_state = "zaohat"
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item_state = "helmet"
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item_color = "zaohat"
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alternate_worn_icon = 'hyperstation/icons/mobs/head.dmi'
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mob_overlay_icon = 'hyperstation/icons/mobs/head.dmi'
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armor = list("melee" = 40, "bullet" = 40, "laser" = 10,"energy" = 20, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 60)
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cold_protection = HEAD
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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@@ -5,7 +5,7 @@
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icon_state = "zaocoat"
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item_state = "zaocoat"
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item_color = "zaocoat"
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alternate_worn_icon = 'hyperstation/icons/mobs/suits.dmi'
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mob_overlay_icon = 'hyperstation/icons/mobs/suits.dmi'
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togglename = "zipper"
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body_parts_covered = CHEST|ARMS|LEGS
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cold_protection = CHEST|GROIN|LEGS|ARMS
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@@ -5,4 +5,4 @@
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icon_state = "zaounder"
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item_state = "zaounder"
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item_color = "zaounder"
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alternate_worn_icon = 'hyperstation/icons/mobs/uniforms.dmi'
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mob_overlay_icon = 'hyperstation/icons/mobs/uniforms.dmi'
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@@ -8,7 +8,7 @@
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tint = 1
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flags_cover = GLASSESCOVERSEYES
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visor_flags_cover = GLASSESCOVERSEYES
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alternate_worn_icon = 'hyperstation/icons/mobs/eyes.dmi'
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mob_overlay_icon = 'hyperstation/icons/mobs/eyes.dmi'
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hud_type = DATA_HUD_SECURITY_ADVANCED
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actions_types = list(/datum/action/item_action/switch_hud)
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glass_colour_type = /datum/client_colour/glass_colour/lightyellow
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@@ -75,7 +75,7 @@ obj/item/condom/update_icon()
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name = "condom"
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icon = 'hyperstation/icons/obj/condom.dmi'
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desc = "Looks like someone had abit of some fun!"
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alternate_worn_icon = 'hyperstation/icons/obj/clothing/head.dmi'
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mob_overlay_icon = 'hyperstation/icons/obj/clothing/head.dmi'
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icon_state = "b_condom_out"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 5, "rad" = 0, "fire" = 0, "acid" = 0)
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@@ -4,7 +4,7 @@
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icon_state = "latex"
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item_state = "latex"
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icon = 'hyperstation/icons/obj/clothing/gloves.dmi'
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alternate_worn_icon = 'hyperstation/icons/mobs/gloves.dmi'
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mob_overlay_icon = 'hyperstation/icons/mobs/gloves.dmi'
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mutantrace_variation = NONE
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price = 5
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@@ -21,7 +21,7 @@
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icon_state = "dominatrix"
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item_state = "dominatrix"
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icon = 'hyperstation/icons/obj/clothing/head.dmi'
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alternate_worn_icon = 'hyperstation/icons/mobs/head.dmi'
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mob_overlay_icon = 'hyperstation/icons/mobs/head.dmi'
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mutantrace_variation = NONE
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/obj/item/clothing/shoes/highheels
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@@ -30,7 +30,7 @@
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icon_state = "highheels"
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item_state = "highheels"
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icon = 'hyperstation/icons/obj/clothing/shoes.dmi'
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alternate_worn_icon = 'hyperstation/icons/mobs/feet.dmi'
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mob_overlay_icon = 'hyperstation/icons/mobs/feet.dmi'
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/obj/item/clothing/shoes/highheels/Initialize(mapload)
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@@ -63,7 +63,7 @@ obj/item/clothing/neck/stole/black
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icon_state = "fluffy"
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item_state = "fluffy"
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icon = 'hyperstation/icons/obj/clothing/suits.dmi'
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alternate_worn_icon = 'hyperstation/icons/mobs/suits.dmi'
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mob_overlay_icon = 'hyperstation/icons/mobs/suits.dmi'
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body_parts_covered = CHEST|LEGS|ARMS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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mutantrace_variation = NONE
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@@ -73,7 +73,7 @@ obj/item/clothing/neck/stole/black
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desc = "A tight fitting jumpsuit made of latex."
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icon = 'hyperstation/icons/obj/clothing/suits.dmi'
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icon_state = "latex"
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alternate_worn_icon = 'hyperstation/icons/mobs/suits.dmi'
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mob_overlay_icon = 'hyperstation/icons/mobs/suits.dmi'
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item_state = "r_suit"
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can_adjust = FALSE
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@@ -82,7 +82,7 @@ obj/item/clothing/neck/stole/black
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desc = "A tight fitting outfit made of latex, that covers the wearers torso."
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icon = 'hyperstation/icons/obj/clothing/suits.dmi'
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icon_state = "latexhalf"
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alternate_worn_icon = 'hyperstation/icons/mobs/suits.dmi'
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mob_overlay_icon = 'hyperstation/icons/mobs/suits.dmi'
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item_state = "r_suit"
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can_adjust = FALSE
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mutantrace_variation = NONE
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@@ -93,7 +93,7 @@ obj/item/clothing/neck/stole/black
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desc = "A very revealing nurse's outfit. Not very sanitary. Does it even count as clothing?"
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icon = 'hyperstation/icons/obj/clothing/suits.dmi'
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icon_state = "sexynursesuit"
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alternate_worn_icon = 'hyperstation/icons/mobs/suits.dmi'
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mob_overlay_icon = 'hyperstation/icons/mobs/suits.dmi'
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item_state = "r_suit"
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can_adjust = FALSE
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mutantrace_variation = NONE
|
||||
@@ -103,7 +103,7 @@ obj/item/clothing/neck/stole/black
|
||||
desc = "A stylish yet revealing dress uniform worn in extravagent black and gold, worthy of those who sit around and watch cameras all day in an office."
|
||||
icon = 'hyperstation/icons/obj/clothing/suits.dmi'
|
||||
icon_state = "ccdress"
|
||||
alternate_worn_icon = 'hyperstation/icons/mobs/suits.dmi'
|
||||
mob_overlay_icon = 'hyperstation/icons/mobs/suits.dmi'
|
||||
item_state = "r_suit"
|
||||
can_adjust = FALSE
|
||||
//We will never know why CC can make their skimpy outfits tough as nails
|
||||
@@ -119,7 +119,7 @@ obj/item/clothing/neck/stole/black
|
||||
desc = "This black and gold beauty does not help paperwork get done, it seems."
|
||||
icon = 'hyperstation/icons/obj/clothing/suits.dmi'
|
||||
icon_state = "ccdressvk"
|
||||
alternate_worn_icon = 'hyperstation/icons/mobs/suits.dmi'
|
||||
mob_overlay_icon = 'hyperstation/icons/mobs/suits.dmi'
|
||||
item_state = "r_suit"
|
||||
can_adjust = FALSE
|
||||
//We will never know why CC can make their skimpy outfits tough as nails
|
||||
|
||||
@@ -22,14 +22,14 @@
|
||||
icon_state = "shackles"
|
||||
item_state = "shackles"
|
||||
icon = 'hyperstation/icons/mobs/rewards.dmi'
|
||||
alternate_worn_icon = 'hyperstation/icons/mobs/rewards.dmi'
|
||||
mob_overlay_icon = 'hyperstation/icons/mobs/rewards.dmi'
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/suit/luwethtrench
|
||||
name = "Syndicate Commander's Coat"
|
||||
desc = "A sinister looking black and red jacket. The gold collar and shoulders denote that this belongs to a high ranking syndicate officer. A rather strange brooch is pinned to the coat, displaying a unique range of lustrous brass cracks through the deep blacks of it’s hammered finish."
|
||||
icon = 'hyperstation/icons/obj/clothing/rewards.dmi'
|
||||
alternate_worn_icon = 'hyperstation/icons/mobs/rewards.dmi'
|
||||
mob_overlay_icon = 'hyperstation/icons/mobs/rewards.dmi'
|
||||
body_parts_covered = CHEST|GROIN|ARMS|LEGS
|
||||
icon_state = "luwethtrench"
|
||||
item_state = "luwethtrench"
|
||||
@@ -93,14 +93,14 @@
|
||||
name = "crystalline shards"
|
||||
icon = 'hyperstation/icons/obj/rewards.dmi'
|
||||
desc = "A handful of blue crystals. They look like they came from some sort of cave."
|
||||
alternate_worn_icon = 'hyperstation/icons/mobs/rewards.dmi'
|
||||
mob_overlay_icon = 'hyperstation/icons/mobs/rewards.dmi'
|
||||
icon_state = "crystalline"
|
||||
|
||||
/obj/item/clothing/mask/keaton
|
||||
name = "keaton mask"
|
||||
desc = "A mask made to look like the mythical Keaton."
|
||||
icon = 'hyperstation/icons/obj/rewards.dmi'
|
||||
alternate_worn_icon = 'hyperstation/icons/mobs/rewards.dmi'
|
||||
mob_overlay_icon = 'hyperstation/icons/mobs/rewards.dmi'
|
||||
icon_state = "keaton"
|
||||
flags_inv = HIDEFACE|HIDEFACIALHAIR
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
@@ -120,7 +120,7 @@
|
||||
name = "Fleet Commander's Beret"
|
||||
desc = "A beret bearing a worn golden symbol that stikes fear in the hearts of many. It smells faintly of plasma and gunpowder."
|
||||
icon = 'hyperstation/icons/obj/clothing/rewards.dmi'
|
||||
alternate_worn_icon = 'hyperstation/icons/mobs/rewards.dmi'
|
||||
mob_overlay_icon = 'hyperstation/icons/mobs/rewards.dmi'
|
||||
icon_state = "commissar_beret"
|
||||
item_state = "commissar_beret"
|
||||
|
||||
@@ -136,7 +136,7 @@
|
||||
name = "Fleet Commander's Sabre"
|
||||
desc = "An elegant weapon, similar in design to the Captain's Sabre, but with a syndicate twist."
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
alternate_worn_icon = 'icons/mob/custom_w.dmi'
|
||||
mob_overlay_icon = 'icons/mob/custom_w.dmi'
|
||||
icon_state = "darksabre"
|
||||
item_state = "darksabre"
|
||||
force = 5
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A simples tunic."
|
||||
icon = 'hyperstation/icons/obj/clothing/suits.dmi'
|
||||
icon_state = "tunic"
|
||||
alternate_worn_icon = 'hyperstation/icons/mobs/suits.dmi'
|
||||
mob_overlay_icon = 'hyperstation/icons/mobs/suits.dmi'
|
||||
item_state = "r_suit"
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
|
||||
Reference in New Issue
Block a user