clothing
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@@ -114,7 +114,7 @@
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if(hud_used.inventory_shown)
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client.screen += ears
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overlays_standing[EARS_LAYER] = ears.build_worn_icon(state = ears.icon_state, default_layer = EARS_LAYER, default_icon_file = ((ears.alternate_worn_icon) ? ears.alternate_worn_icon : 'icons/mob/ears.dmi'))
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overlays_standing[EARS_LAYER] = ears.build_worn_icon(state = ears.icon_state, default_layer = EARS_LAYER, default_icon_file = ((ears.mob_overlay_icon) ? ears.mob_overlay_icon : 'icons/mob/ears.dmi'))
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var/mutable_appearance/ears_overlay = overlays_standing[EARS_LAYER]
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switch(dir)
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if(NORTH)
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@@ -146,7 +146,7 @@
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if(!t_state)
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t_state = belt.icon_state
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overlays_standing[BELT_LAYER] = belt.build_worn_icon(state = t_state, default_layer = BELT_LAYER, default_icon_file = ((belt.alternate_worn_icon) ? belt.alternate_worn_icon : 'icons/mob/belt.dmi'))
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overlays_standing[BELT_LAYER] = belt.build_worn_icon(state = t_state, default_layer = BELT_LAYER, default_icon_file = ((belt.mob_overlay_icon) ? belt.mob_overlay_icon : 'icons/mob/belt.dmi'))
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var/mutable_appearance/belt_overlay = overlays_standing[BELT_LAYER]
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switch(dir)
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if(NORTH)
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@@ -287,7 +287,7 @@
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//HEAD
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/mob/living/carbon/wendigo/update_inv_head()
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remove_overlay(HEAD_LAYER)
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if(head)
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head.screen_loc = ui_head
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if(client && hud_used && hud_used.hud_shown)
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@@ -5,25 +5,25 @@
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icon_state = "polygar"
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item_color = "polygar"
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item_state = "polygar"
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alternate_worn_icon = 'hyperstation/icons/mob/eyes.dmi' //Because, as it appears, the item itself is normally not directly aware of its worn overlays, so this is about the easiest way, without adding a new var.
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mob_overlay_icon = 'hyperstation/icons/mob/eyes.dmi' //Because, as it appears, the item itself is normally not directly aware of its worn overlays, so this is about the easiest way, without adding a new var.
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hasprimary = TRUE
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primary_color = "#0c0c0c"
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vision_correction = 1
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/obj/item/clothing/glasses/polychromic/worn_overlays(isinhands, icon_file) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE alternate_worn_icon
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/obj/item/clothing/glasses/polychromic/worn_overlays(isinhands, icon_file) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE mob_overlay_icon
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. = ..()
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if(hasprimary | hassecondary | hastertiary)
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if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
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if(hasprimary) //checks if overlays are enabled
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var/mutable_appearance/primary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-primary") //automagical sprite selection
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var/mutable_appearance/primary_worn = mutable_appearance(mob_overlay_icon, "[item_color]-primary") //automagical sprite selection
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primary_worn.color = primary_color //colors the overlay
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. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite.
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if(hassecondary)
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var/mutable_appearance/secondary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-secondary")
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var/mutable_appearance/secondary_worn = mutable_appearance(mob_overlay_icon, "[item_color]-secondary")
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secondary_worn.color = secondary_color
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. += secondary_worn
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if(hastertiary)
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var/mutable_appearance/tertiary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-tertiary")
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var/mutable_appearance/tertiary_worn = mutable_appearance(mob_overlay_icon, "[item_color]-tertiary")
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tertiary_worn.color = tertiary_color
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. += tertiary_worn
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@@ -4,7 +4,7 @@
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icon_state = "guncaster"
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item_state = "guncaster"
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icon = 'hyperstation/icons/obj/clothing/gloves.dmi'
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alternate_worn_icon = 'hyperstation/icons/mobs/gloves.dmi'
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mob_overlay_icon = 'hyperstation/icons/mobs/gloves.dmi'
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item_color = null //So they don't wash.
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transfer_prints = TRUE
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strip_delay = 40
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@@ -4,5 +4,5 @@
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icon_state = "maid_head"
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item_state = "maid_head"
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icon = 'hyperstation/icons/obj/clothing/head.dmi'
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alternate_worn_icon = 'hyperstation/icons/mobs/head.dmi'
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mob_overlay_icon = 'hyperstation/icons/mobs/head.dmi'
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mutantrace_variation = NONE
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@@ -5,7 +5,7 @@
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item_state = "kaminacape"
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body_parts_covered = 0
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icon = 'hyperstation/icons/obj/clothing/suits.dmi'
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alternate_worn_icon = 'hyperstation/icons/mobs/suits.dmi'
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mob_overlay_icon = 'hyperstation/icons/mobs/suits.dmi'
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mutantrace_variation = NONE
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/obj/item/clothing/suit/gcvest
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@@ -14,7 +14,7 @@
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icon_state = "guncaster"
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item_state = "guncaster"
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icon = 'hyperstation/icons/obj/clothing/suits.dmi'
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alternate_worn_icon = 'hyperstation/icons/mobs/suits.dmi'
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mob_overlay_icon = 'hyperstation/icons/mobs/suits.dmi'
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mutantrace_variation = NONE
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/obj/item/clothing/suit/gcvest/alt
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@@ -2,7 +2,7 @@
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name = "lumberjack outfit"
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desc = "I am a lumberjack and I am ok, I sleep all night and I work all day."
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icon = 'hyperstation/icons/obj/clothing/suits.dmi'
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alternate_worn_icon = 'hyperstation/icons/mobs/suits.dmi'
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mob_overlay_icon = 'hyperstation/icons/mobs/suits.dmi'
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icon_state = "lumberjack"
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item_state = "lumberjack"
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can_adjust = FALSE
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