smooth movement twaeks
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@@ -14,3 +14,13 @@ GLOBAL_VAR_INIT(glide_size_multiplier, 1.0)
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/// The whole result is then clamped to within the range above.
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/// Not very readable but it works
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#define DELAY_TO_GLIDE_SIZE(delay) (clamp(((32 / max((delay) / world.tick_lag, 1)) * GLOB.glide_size_multiplier), MIN_GLIDE_SIZE, MAX_GLIDE_SIZE))
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/// Enables smooth movement
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#define SMOOTH_MOVEMENT
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/// Set appearance flags in vars
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#ifdef SMOOTH_MOVEMENT
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#define SET_APPEARANCE_FLAGS(flags) appearance_flags = (flags | LONG_GLIDE)
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#else
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#define SET_APPEARANCE_FLAGS(flags) appearance_flags = flags
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#endif
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