Merge remote-tracking branch 'citadel/master' into tgsync

This commit is contained in:
silicons
2021-01-09 14:56:32 -08:00
39 changed files with 211 additions and 65 deletions
+60
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@@ -0,0 +1,60 @@
/// Tucking element, for things that can be tucked into bed.
/datum/element/bed_tuckable
element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
id_arg_index = 2
/// our pixel_x offset - how much the item moves x when in bed (+x is closer to the pillow)
var/x_offset = 0
/// our pixel_y offset - how much the item move y when in bed (-y is closer to the middle)
var/y_offset = 0
/// our rotation degree - how much the item turns when in bed (+degrees turns it more parallel)
var/rotation_degree = 0
/datum/element/bed_tuckable/Attach(obj/target, x = 0, y = 0, rotation = 0)
. = ..()
if(!isitem(target))
return ELEMENT_INCOMPATIBLE
x_offset = x
y_offset = y
rotation_degree = rotation
RegisterSignal(target, COMSIG_ITEM_ATTACK_OBJ, .proc/tuck_into_bed)
/datum/element/bed_tuckable/Detach(obj/target)
. = ..()
UnregisterSignal(target, list(COMSIG_ITEM_ATTACK_OBJ, COMSIG_ITEM_PICKUP))
/**
* Tuck our object into bed.
*
* tucked - the object being tucked
* target_bed - the bed we're tucking them into
* tucker - the guy doing the tucking
*/
/datum/element/bed_tuckable/proc/tuck_into_bed(obj/item/tucked, obj/structure/bed/target_bed, mob/living/tucker)
if(!istype(target_bed))
return
if(!tucker.transferItemToLoc(tucked, target_bed.drop_location()))
return
to_chat(tucker, "<span class='notice'>You lay [tucked] out on [target_bed].</span>")
tucked.pixel_x = x_offset
tucked.pixel_y = y_offset
if(rotation_degree)
tucked.transform = turn(tucked.transform, rotation_degree)
RegisterSignal(tucked, COMSIG_ITEM_PICKUP, .proc/untuck)
return COMPONENT_NO_AFTERATTACK
/**
* If we rotate our object, then we need to un-rotate it when it's picked up
*
* tucked - the object that is tucked
*/
/datum/element/bed_tuckable/proc/untuck(obj/item/tucked)
tucked.transform = turn(tucked.transform, -rotation_degree)
UnregisterSignal(tucked, COMSIG_ITEM_PICKUP)
@@ -41,7 +41,6 @@
break
var/datum/mind/cultie = antag_pick(antag_candidates)
antag_candidates -= cultie
cultie.special_role = ROLE_HERETIC
cultie.restricted_roles = restricted_jobs
culties += cultie
@@ -271,7 +271,7 @@
icon = 'icons/effects/atmospherics.dmi'
gender = NEUTER
mergeable_decal = TRUE
persistent = TRUE
persistent = FALSE
/obj/effect/decal/cleanable/glitter/pink
name = "pink glitter"
@@ -18,6 +18,7 @@
/obj/item/paicard/Initialize()
SSpai.pai_card_list += src
add_overlay("pai-off")
AddElement(/datum/element/bed_tuckable, 6, -5, 90)
return ..()
/obj/item/paicard/Destroy()
+1
View File
@@ -48,6 +48,7 @@
/obj/item/toy/plush/Initialize(mapload, set_snowflake_id)
. = ..()
AddComponent(/datum/component/squeak, squeak_override)
AddElement(/datum/element/bed_tuckable, 6, -5, 90)
//have we decided if Pinocchio goes in the blue or pink aisle yet?
if(gender == NEUTER)
+3 -1
View File
@@ -326,6 +326,9 @@
else if(istype(W, /obj/item/borg/upgrade/ai))
var/obj/item/borg/upgrade/ai/M = W
if(check_completion())
if(!chest.cell)
to_chat(user, "<span class='warning'>The endoskeleton still needs a power cell!</span>")
return
if(!isturf(loc))
to_chat(user, "<span class='warning'>You cannot install[M], the frame has to be standing on the ground to be perfectly precise!</span>")
return
@@ -346,7 +349,6 @@
O.lawupdate = FALSE
O.make_laws()
O.cell = chest.cell
chest.cell.forceMove(O)
chest.cell = null
+1 -1
View File
@@ -109,7 +109,7 @@
return
user.do_attack_animation(src)
. = take_damage(damage_amount, damage_type, damage_flag, sound_effect, get_dir(src, user), armor_penetration)
user.DelayNextAction()
user.DelayNextAction(CLICK_CD_MELEE)
/obj/attack_alien(mob/living/carbon/alien/humanoid/user)
if(attack_generic(user, 60, BRUTE, "melee", 0))
@@ -40,6 +40,16 @@
if(istype(W, /obj/item/wrench) && !(flags_1&NODECONSTRUCT_1))
W.play_tool_sound(src)
deconstruct(TRUE)
else if(istype(W, /obj/item/bedsheet))
if(user.transferItemToLoc(W, drop_location()))
to_chat(user, "<span class='notice'>You make \the [src] with [W].</span>")
W.pixel_x = 0
W.pixel_y = 0
else if(istype(W, /obj/item/disk/nuclear))
if(user.transferItemToLoc(W, drop_location()))
to_chat(user, "<span class='notice'>You tuck little disky into bed. Good night disky.</span>")
W.pixel_x = 6 //make sure they reach the pillow
W.pixel_y = -6
else
return ..()
@@ -22,6 +22,10 @@ LINEN BINS
dog_fashion = /datum/dog_fashion/head/ghost
var/list/dream_messages = list("white")
/obj/item/bedsheet/Initialize(mapload)
. = ..()
AddElement(/datum/element/bed_tuckable, 0, 0, 0)
/obj/item/bedsheet/attack(mob/living/M, mob/user)
if(!attempt_initiate_surgery(src, M, user))
..()
@@ -31,6 +31,7 @@
/datum/antagonist/heretic/on_gain()
var/mob/living/current = owner.current
owner.teach_crafting_recipe(/datum/crafting_recipe/heretic/codex)
owner.special_role = ROLE_HERETIC
if(ishuman(current))
forge_primary_objectives()
gain_knowledge(/datum/eldritch_knowledge/spell/basic)
@@ -49,7 +50,7 @@
for(var/X in researched_knowledge)
var/datum/eldritch_knowledge/EK = researched_knowledge[X]
EK.on_lose(owner.current)
owner.special_role = null
if(!silent)
to_chat(owner.current, "<span class='userdanger'>Your mind begins to flare as the otherwordly knowledge escapes your grasp!</span>")
owner.current.log_message("has renounced the cult of the old ones!", LOG_ATTACK, color="#960000")
@@ -620,6 +620,8 @@ This is here to make the tiles around the station mininuke change when it's arme
/obj/item/disk/nuclear/Initialize()
. = ..()
AddElement(/datum/element/bed_tuckable, 6, -6, 0)
if(!fake)
GLOB.poi_list |= src
last_disk_move = world.time
@@ -634,7 +636,19 @@ This is here to make the tiles around the station mininuke change when it's arme
STOP_PROCESSING(SSobj, src)
CRASH("A fake nuke disk tried to call process(). Who the fuck and how the fuck")
var/turf/newturf = get_turf(src)
if(newturf && lastlocation == newturf)
// How comfy is disky?
var/disk_comfort_level = 0
// Checking for items that make disky comfy
for(var/obj/comfort_item in loc)
if(istype(comfort_item, /obj/item/bedsheet) || istype(comfort_item, /obj/structure/bed))
disk_comfort_level++
if(disk_comfort_level >= 2) //Sleep tight, disky.
visible_message("<span class='notice'>[src] sleeps soundly. Sleep tight, disky.</span>")
if(last_disk_move < world.time - 5000 && prob((world.time - 5000 - last_disk_move)*0.0001))
var/datum/round_event_control/operative/loneop = locate(/datum/round_event_control/operative) in SSevents.control
if(istype(loneop) && loneop.occurrences < loneop.max_occurrences)
+3 -3
View File
@@ -17,7 +17,7 @@ GLOBAL_VAR_INIT(normal_looc_colour, "#6699CC")
if(!msg)
return
if(!(prefs.toggles & CHAT_OOC))
if(!(prefs.chat_toggles & CHAT_OOC))
to_chat(src, "<span class='danger'> You have OOC muted.</span>")
return
if(jobban_isbanned(mob, "OOC"))
@@ -63,14 +63,14 @@ GLOBAL_VAR_INIT(normal_looc_colour, "#6699CC")
if (isobserver(M))
continue //Also handled later.
if(C.prefs.toggles & CHAT_OOC)
if(C.prefs.chat_toggles & CHAT_OOC)
if(GLOB.LOOC_COLOR)
to_chat(C, "<font color='[GLOB.LOOC_COLOR]'><b><span class='prefix'>LOOC:</span> <EM>[src.mob.name]:</EM> <span class='message'>[msg]</span></b></font>")
else
to_chat(C, "<span class='looc'><span class='prefix'>LOOC:</span> <EM>[src.mob.name]:</EM> <span class='message'>[msg]</span></span>")
for(var/client/C in GLOB.admins)
if(C.prefs.toggles & CHAT_OOC)
if(C.prefs.chat_toggles & CHAT_OOC)
var/prefix = "(R)LOOC"
if (C.mob in heard)
prefix = "LOOC"
@@ -48,7 +48,7 @@
var/fraction = min(gulp_size/reagents.total_volume, 1)
checkLiked(fraction, M)
reagents.reaction(M, INGEST, fraction)
reagents.trans_to(M, gulp_size)
reagents.trans_to(M, gulp_size, log = TRUE)
playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1)
return 1
@@ -71,7 +71,7 @@
return
var/refill = reagents.get_master_reagent_id()
var/trans = src.reagents.trans_to(target, amount_per_transfer_from_this)
var/trans = src.reagents.trans_to(target, amount_per_transfer_from_this, log = TRUE)
to_chat(user, "<span class='notice'>You transfer [trans] units of the solution to [target].</span>")
if(iscyborg(user)) //Cyborg modules that include drinks automatically refill themselves, but drain the borg's cell
@@ -92,7 +92,7 @@
to_chat(user, "<span class='warning'>[src] is full.</span>")
return
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this, log = TRUE)
to_chat(user, "<span class='notice'>You fill [src] with [trans] units of the contents of [target].</span>")
/obj/item/reagent_containers/food/drinks/attackby(obj/item/I, mob/user, params)
@@ -55,7 +55,7 @@
var/fraction = min(10/reagents.total_volume, 1)
reagents.reaction(M, INGEST, fraction)
reagents.trans_to(M, 10)
reagents.trans_to(M, 10, log = TRUE)
playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1)
return 1
@@ -73,7 +73,7 @@
to_chat(user, "<span class='warning'>[src] is full!</span>")
return
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this, log = TRUE)
to_chat(user, "<span class='notice'>You fill [src] with [trans] units of the contents of [target].</span>")
//Something like a glass or a food item. Player probably wants to transfer TO it.
@@ -84,7 +84,7 @@
if(target.reagents.total_volume >= target.reagents.maximum_volume)
to_chat(user, "<span class='warning'>you can't add anymore to [target]!</span>")
return
var/trans = src.reagents.trans_to(target, amount_per_transfer_from_this)
var/trans = src.reagents.trans_to(target, amount_per_transfer_from_this, log = TRUE)
to_chat(user, "<span class='notice'>You transfer [trans] units of the condiment to [target].</span>")
/obj/item/reagent_containers/food/condiment/on_reagent_change(changetype)
@@ -270,7 +270,7 @@
return
else
to_chat(user, "<span class='notice'>You tear open [src] above [target] and the condiments drip onto it.</span>")
src.reagents.trans_to(target, amount_per_transfer_from_this)
src.reagents.trans_to(target, amount_per_transfer_from_this, log = TRUE)
qdel(src)
/obj/item/reagent_containers/food/condiment/pack/on_reagent_change(changetype)
+2 -2
View File
@@ -160,7 +160,7 @@ All foods are distributed among various categories. Use common sense.
SEND_SIGNAL(src, COMSIG_FOOD_EATEN, M, user)
var/fraction = min(bitesize / reagents.total_volume, 1)
reagents.reaction(M, INGEST, fraction)
reagents.trans_to(M, bitesize)
reagents.trans_to(M, bitesize, log = TRUE)
bitecount++
On_Consume(M)
checkLiked(fraction, M)
@@ -359,7 +359,7 @@ All foods are distributed among various categories. Use common sense.
if(!M.is_drainable())
to_chat(user, "<span class='warning'>[M] is unable to be dunked in!</span>")
return
if(M.reagents.trans_to(src, dunk_amount)) //if reagents were transfered, show the message
if(M.reagents.trans_to(src, dunk_amount, log = TRUE)) //if reagents were transfered, show the message
to_chat(user, "<span class='notice'>You dunk the [M].</span>")
return
if(!M.reagents.total_volume)
@@ -237,7 +237,7 @@
/obj/item/reagent_containers/food/snacks/store/bread/tumor_bread
name = "dead tumor bread"
desc = "It's still within its expiration date, right?."
desc = "It's still within its expiration date, right?"
icon_state = "tumorbread"
slice_path = /obj/item/reagent_containers/food/snacks/breadslice/tumor_bread
list_reagents = list(/datum/reagent/consumable/nutriment = 10, /datum/reagent/toxin = 10)
@@ -54,7 +54,7 @@
H.visible_message("<span class='warning'>[H] is creamed by [src]!</span>", "<span class='userdanger'>You've been creamed by [src]!</span>")
playsound(H, "desceration", 50, TRUE)
if(!H.is_mouth_covered())
reagents.trans_to(H,15) //Cream pie combat
reagents.trans_to(H, 15, log = TRUE) //Cream pie combat
if(!H.creamed) // one layer at a time
H.add_overlay(creamoverlay)
H.creamed = TRUE
+3 -3
View File
@@ -130,7 +130,7 @@
reagents.remove_any(min(0.5, nutridrain))
else
reagents.remove_any(nutridrain)
// Lack of nutrients hurts non-weeds
if(reagents.total_volume <= 0 && !myseed.get_gene(/datum/plant_gene/trait/plant_type/weed_hardy))
adjustHealth(-rand(1,3))
@@ -501,7 +501,7 @@
if(visi_msg)
visible_message("<span class='notice'>[visi_msg].</span>")
for(var/obj/machinery/hydroponics/H in trays)
//cause I don't want to feel like im juggling 15 tamagotchis and I can get to my real work of ripping flooring apart in hopes of validating my life choices of becoming a space-gardener
//This was originally in apply_chemicals, but due to apply_chemicals only holding nutrients, we handle it here now.
@@ -675,7 +675,7 @@
idle_power_usage = 0
self_sustaining = FALSE
update_icon()
/// Tray Setters - The following procs adjust the tray or plants variables, and make sure that the stat doesn't go out of bounds.///
/obj/machinery/hydroponics/proc/adjustWater(adjustamt)
waterlevel = clamp(waterlevel + adjustamt, 0, maxwater)
@@ -354,7 +354,7 @@
/mob/living/simple_animal/proc/drop_loot()
if(loot.len)
for(var/i in loot)
new i(loc, dir = src.dir)
new i(loc)
/mob/living/simple_animal/death(gibbed)
movement_type &= ~FLYING
@@ -259,6 +259,7 @@
say("Not enough energy to complete operation!")
return
R.add_reagent(reagent, actual)
log_reagent("DISPENSER: ([COORD(src)]) ([REF(src)]) [key_name(usr)] dispensed [actual] of [reagent] to [beaker] ([REF(beaker)]).")
work_animation()
else
@@ -281,11 +282,14 @@
var/list/chemicals_to_dispense = saved_recipes[params["recipe"]]
if(!LAZYLEN(chemicals_to_dispense))
return
var/list/logstring = list()
var/earlyabort = FALSE
for(var/key in chemicals_to_dispense)
var/reagent = GLOB.name2reagent[translate_legacy_chem_id(key)]
var/dispense_amount = chemicals_to_dispense[key]
logstring += "[reagent] = [dispense_amount]"
if(!dispensable_reagents.Find(reagent))
return
break
if(!recording_recipe)
if(!beaker)
return
@@ -295,11 +299,15 @@
if(actual)
if(!cell.use(actual / powerefficiency))
say("Not enough energy to complete operation!")
return
earlyabort = TRUE
break
R.add_reagent(reagent, actual)
work_animation()
else
recording_recipe[key] += dispense_amount
logstring = logstring.Join(", ")
if(!recording_recipe)
log_reagent("DISPENSER: [key_name(usr)] dispensed recipe [params["recipe"]] with chemicals [logstring] to [beaker] ([REF(beaker)])[earlyabort? " (aborted early)":""]")
. = TRUE
if("clear_recipes")
if(!is_operational())
@@ -322,15 +330,19 @@
if(saved_recipes[name] && alert("\"[name]\" already exists, do you want to overwrite it?",, "Yes", "No") == "No")
return
if(name && recording_recipe)
var/list/logstring = list()
for(var/reagent in recording_recipe)
var/reagent_id = GLOB.name2reagent[translate_legacy_chem_id(reagent)]
logstring += "[reagent_id] = [recording_recipe[reagent]]"
if(!dispensable_reagents.Find(reagent_id))
visible_message("<span class='warning'>[src] buzzes.</span>", "<span class='hear'>You hear a faint buzz.</span>")
to_chat(usr, "<span class ='danger'>[src] cannot find <b>[reagent]</b>!</span>")
playsound(src, 'sound/machines/buzz-two.ogg', 50, TRUE)
return
saved_recipes[name] = recording_recipe
logstring = logstring.Join(", ")
recording_recipe = null
log_reagent("DISPENSER: [key_name(usr)] recorded recipe [name] with chemicals [logstring]")
. = TRUE
if("cancel_recording")
if(!is_operational())
@@ -455,7 +455,7 @@
grinded.on_grind()
reagents.add_reagent_list(grinded.grind_results)
if(grinded.reagents) //food and pills
grinded.reagents.trans_to(src, grinded.reagents.total_volume)
grinded.reagents.trans_to(src, grinded.reagents.total_volume, log = "mortar powdering")
to_chat(user, "<span class='notice'>You break [grinded] into powder.</span>")
QDEL_NULL(grinded)
return
@@ -41,7 +41,7 @@
if(M.reagents)
var/trans = 0
if(!infinite)
trans = reagents.trans_to(M, amount_per_transfer_from_this)
trans = reagents.trans_to(M, amount_per_transfer_from_this, log = TRUE)
else
trans = reagents.copy_to(M, amount_per_transfer_from_this)
@@ -427,7 +427,7 @@
var/fraction = min(vial.amount_per_transfer_from_this/vial.reagents.total_volume, 1)
vial.reagents.reaction(L, method, fraction)
vial.reagents.trans_to(target, vial.amount_per_transfer_from_this)
vial.reagents.trans_to(target, vial.amount_per_transfer_from_this, log = TRUE)
var/long_sound = vial.amount_per_transfer_from_this >= 15
playsound(loc, long_sound ? 'sound/items/hypospray_long.ogg' : pick('sound/items/hypospray.ogg','sound/items/hypospray2.ogg'), 50, 1, -1)
to_chat(user, "<span class='notice'>You [fp_verb] [vial.amount_per_transfer_from_this] units of the solution. The hypospray's cartridge now contains [vial.reagents.total_volume] units.</span>")
@@ -80,7 +80,7 @@
playsound(src, 'sound/effects/spray2.ogg', 50, 1, -6)
var/fraction = min(amount_per_transfer_from_this/reagents.total_volume, 1)
reagents.reaction(L, apply_type, fraction)
reagents.trans_to(L, amount_per_transfer_from_this)
reagents.trans_to(L, amount_per_transfer_from_this, log = TRUE)
return
/obj/item/reagent_containers/medspray/styptic
@@ -56,7 +56,7 @@
log_combat(user, M, "fed", reagents.log_list())
if(reagents.total_volume)
reagents.reaction(M, apply_type)
reagents.trans_to(M, reagents.total_volume)
reagents.trans_to(M, reagents.total_volume, log = TRUE)
qdel(src)
return TRUE
@@ -76,7 +76,8 @@
user.visible_message("<span class='warning'>[user] slips something into [target]!</span>",
"<span class='notice'>You dissolve [src] in [target].</span>", vision_distance = 2)
reagents.trans_to(target, reagents.total_volume)
log_combat(user, target, "spiked", src, reagents.log_list())
reagents.trans_to(target, reagents.total_volume, log = TRUE)
qdel(src)
return STOP_ATTACK_PROC_CHAIN
@@ -39,7 +39,7 @@
C.visible_message("<span class='danger'>[user] is trying to smother \the [C] with \the [src]!</span>", "<span class='userdanger'>[user] is trying to smother you with \the [src]!</span>", "<span class='italics'>You hear some struggling and muffled cries of surprise.</span>")
if(do_after(user, 20, target = C))
reagents.reaction(C, INGEST)
reagents.trans_to(C, 5)
reagents.trans_to(C, 5, log = TRUE)
C.visible_message("<span class='danger'>[user] has smothered \the [C] with \the [src]!</span>", "<span class='userdanger'>[user] has smothered you with \the [src]!</span>", "<span class='italics'>You hear some struggling and a heavy breath taken.</span>")
log_combat(user, C, "smothered", log_object)
else
@@ -107,7 +107,7 @@
reagents.clear_reagents()
else
msg += "'s liquids into \the [target]"
reagents.trans_to(target, reagents.total_volume)
reagents.trans_to(target, reagents.total_volume, log = TRUE)
to_chat(user, "<span class='notice'>[msg].</span>")
return TRUE
@@ -81,6 +81,10 @@
else
reagents.trans_to(D, amount_per_transfer_from_this, 1/range)
D.color = mix_color_from_reagents(D.reagents.reagent_list)
var/turf/T = get_turf(src)
if(!T)
return
log_reagent("SPRAY: [key_name(usr)] fired [src] ([REF(src)]) [COORD(T)] at [A] ([REF(A)]) [COORD(A)] (chempuff: [D.reagents.log_list()])")
var/wait_step = max(round(2+ spray_delay * INVERSE(range)), 2)
last_spray = world.time
INVOKE_ASYNC(src, .proc/do_spray, A, wait_step, D, range, puff_reagent_left)
@@ -113,7 +113,7 @@
to_chat(user, "<span class='warning'>You cannot directly remove reagents from [target]!</span>")
return
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this) // transfer from, transfer to - who cares?
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this, log = TRUE) // transfer from, transfer to - who cares?
to_chat(user, "<span class='notice'>You fill [src] with [trans] units of the solution. It now contains [reagents.total_volume] units.</span>")
if (round(reagents.total_volume, 0.1) >= reagents.maximum_volume)
@@ -158,7 +158,7 @@
L.log_message("injected themselves ([contained]) with [src.name]", LOG_ATTACK, color="orange")
var/fraction = min(amount_per_transfer_from_this/reagents.total_volume, 1)
reagents.reaction(L, INJECT, fraction)
reagents.trans_to(target, amount_per_transfer_from_this)
reagents.trans_to(target, amount_per_transfer_from_this, log = TRUE)
to_chat(user, "<span class='notice'>You inject [amount_per_transfer_from_this] units of the solution. The syringe now contains [reagents.total_volume] units.</span>")
if (reagents.total_volume <= 0 && mode==SYRINGE_INJECT)
mode = SYRINGE_DRAW
+1 -1
View File
@@ -182,7 +182,7 @@
if(W.reagents.has_reagent(/datum/reagent/fuel, W.max_fuel))
to_chat(user, "<span class='warning'>Your [W.name] is already full!</span>")
return
reagents.trans_to(W, W.max_fuel)
reagents.trans_to(W, W.max_fuel, log = TRUE)
user.visible_message("<span class='notice'>[user] refills [user.p_their()] [W.name].</span>", "<span class='notice'>You refill [W].</span>")
playsound(src, 'sound/effects/refill.ogg', 50, 1)
W.update_icon()
@@ -637,20 +637,20 @@
name = "Cybernetic Liver"
desc = "A cybernetic liver"
id = "cybernetic_liver"
build_type = PROTOLATHE
build_type = PROTOLATHE | MECHFAB
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
build_path = /obj/item/organ/liver/cybernetic
category = list("Medical Designs")
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cybernetic_heart
name = "Cybernetic Heart"
desc = "A cybernetic heart"
id = "cybernetic_heart"
build_type = PROTOLATHE
build_type = PROTOLATHE | MECHFAB
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
build_path = /obj/item/organ/heart/cybernetic
category = list("Medical Designs")
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cybernetic_heart_u
@@ -668,40 +668,40 @@
name = "Upgraded Cybernetic Liver"
desc = "An upgraded cybernetic liver"
id = "cybernetic_liver_u"
build_type = PROTOLATHE
build_type = PROTOLATHE | MECHFAB
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
build_path = /obj/item/organ/liver/cybernetic/upgraded
category = list("Medical Designs")
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cybernetic_lungs
name = "Cybernetic Lungs"
desc = "A pair of cybernetic lungs."
id = "cybernetic_lungs"
build_type = PROTOLATHE
build_type = PROTOLATHE | MECHFAB
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
build_path = /obj/item/organ/lungs/cybernetic
category = list("Medical Designs")
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cybernetic_lungs_u
name = "Upgraded Cybernetic Lungs"
desc = "A pair of upgraded cybernetic lungs."
id = "cybernetic_lungs_u"
build_type = PROTOLATHE
build_type = PROTOLATHE | MECHFAB
materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 500)
build_path = /obj/item/organ/lungs/cybernetic/upgraded
category = list("Medical Designs")
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cybernetic_tongue
name = "Cybernetic tongue"
desc = "A fancy cybernetic tongue."
id = "cybernetic_tongue"
build_type = PROTOLATHE
build_type = PROTOLATHE | MECHFAB
materials = list(/datum/material/iron = 500, /datum/material/glass = 500)
build_path = /obj/item/organ/tongue/cybernetic
category = list("Medical Designs")
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cybernetic_ears
@@ -925,88 +925,88 @@
name = "Surplus prosthetic left arm"
desc = "Basic outdated and fragile prosthetic left arm."
id = "basic_l_arm"
build_type = PROTOLATHE
build_type = PROTOLATHE | MECHFAB
materials = list(/datum/material/iron = 5000, /datum/material/glass = 2500)
construction_time = 20
build_path = /obj/item/bodypart/l_arm/robot/surplus
category = list("Medical Designs")
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/basic_r_arm
name = "Surplus prosthetic right arm"
desc = "Basic outdated and fragile prosthetic left arm."
id = "basic_r_arm"
build_type = PROTOLATHE
build_type = PROTOLATHE | MECHFAB
materials = list(/datum/material/iron = 5000, /datum/material/glass = 2500)
construction_time = 20
build_path = /obj/item/bodypart/r_arm/robot/surplus
category = list("Medical Designs")
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/basic_l_leg
name = "Surplus prosthetic left leg"
desc = "Basic outdated and fragile prosthetic left leg."
id = "basic_l_leg"
build_type = PROTOLATHE
build_type = PROTOLATHE | MECHFAB
materials = list(/datum/material/iron = 5000, /datum/material/glass = 2500)
construction_time = 20
build_path = /obj/item/bodypart/l_leg/robot/surplus
category = list("Medical Designs")
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/basic_r_leg
name = "Surplus prosthetic right leg"
desc = "Basic outdated and fragile prosthetic right leg."
id = "basic_r_leg"
build_type = PROTOLATHE
build_type = PROTOLATHE | MECHFAB
materials = list(/datum/material/iron = 5000, /datum/material/glass = 2500)
construction_time = 20
build_path = /obj/item/bodypart/r_leg/robot/surplus
category = list("Medical Designs")
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/adv_r_leg
name = "Advanced prosthetic right leg"
desc = "A renforced prosthetic right leg."
id = "adv_r_leg"
build_type = PROTOLATHE
build_type = PROTOLATHE | MECHFAB
materials = list(/datum/material/iron = 6000, /datum/material/glass = 3500, /datum/material/gold = 500, /datum/material/titanium = 800)
construction_time = 40
build_path = /obj/item/bodypart/r_leg/robot/surplus_upgraded
category = list("Medical Designs")
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/adv_l_leg
name = "Advanced prosthetic left leg"
desc = "A renforced prosthetic left leg."
id = "adv_l_leg"
build_type = PROTOLATHE
build_type = PROTOLATHE | MECHFAB
materials = list(/datum/material/iron = 6000, /datum/material/glass = 3500, /datum/material/gold = 500, /datum/material/titanium = 800)
construction_time = 40
build_path = /obj/item/bodypart/l_leg/robot/surplus_upgraded
category = list("Medical Designs")
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/adv_l_arm
name = "Advanced prosthetic left arm"
desc = "A renforced prosthetic left arm."
id = "adv_l_arm"
build_type = PROTOLATHE
build_type = PROTOLATHE | MECHFAB
materials = list(/datum/material/iron = 6000, /datum/material/glass = 3500, /datum/material/gold = 500, /datum/material/titanium = 800)
construction_time = 40
build_path = /obj/item/bodypart/l_arm/robot/surplus_upgraded
category = list("Medical Designs")
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/adv_r_arm
name = "Advanced prosthetic right arm"
desc = "A renforced prosthetic right arm."
id = "adv_r_arm"
build_type = PROTOLATHE
build_type = PROTOLATHE | MECHFAB
materials = list(/datum/material/iron = 6000, /datum/material/glass = 3500, /datum/material/gold = 500, /datum/material/titanium = 800)
construction_time = 40
build_path = /obj/item/bodypart/r_arm/robot/surplus_upgraded
category = list("Medical Designs")
category = list("Misc","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
+1 -1
View File
@@ -36,6 +36,6 @@
log_combat(owner, null, "swallowed an implanted pill", target)
if(target.reagents.total_volume)
target.reagents.reaction(owner, INGEST)
target.reagents.trans_to(owner, target.reagents.total_volume)
target.reagents.trans_to(owner, target.reagents.total_volume, log = TRUE)
qdel(target)
return 1
@@ -0,0 +1,7 @@
author: "Xantholne"
delete-after: True
changes:
- rscadd: "You can now tuck disky into bed"
- rscadd: "You can now make beds by applying a bed sheet to them"
- rscadd: "You can now tuck in pai cards into bed"
- rscadd: "Added bed tucking element, can be added to any held object to allow tucking into beds"
@@ -0,0 +1,4 @@
author: "DeltaFire15"
delete-after: True
changes:
- bugfix: "Attacking some certain objects no longer has no clickdelay."
@@ -0,0 +1,4 @@
author: "DeltaFire15"
delete-after: True
changes:
- bugfix: "Loot items mobs drop are no longer always failing to initialize."
@@ -0,0 +1,4 @@
author: "DeltaFire15"
delete-after: True
changes:
- bugfix: "Cyborg B.o.r.i.s. installation now checks for if the chest has a cell, just like how it does with MMIs."
@@ -0,0 +1,4 @@
author: "DeltaFire15"
delete-after: True
changes:
- bugfix: "Antagging / Deantagging Heretics now properly sets their special role."
@@ -0,0 +1,4 @@
author: "TheSpaghetti"
delete-after: True
changes:
- bugfix: "no more tumor bread double punctuation"
@@ -0,0 +1,5 @@
author: "shellspeed1"
delete-after: True
changes:
- rscadd: "The exofab can now print prosthetic limbs"
- bugfix: "The exofab was missing access to multiple cybernetic organs. This has now been rectified."
@@ -0,0 +1,4 @@
author: "timothyteakettle"
delete-after: True
changes:
- bugfix: "disabling adminhelp noises no longer disables looc"
+1
View File
@@ -594,6 +594,7 @@
#include "code\datums\elements\_element.dm"
#include "code\datums\elements\art.dm"
#include "code\datums\elements\beauty.dm"
#include "code\datums\elements\bed_tucking.dm"
#include "code\datums\elements\bsa_blocker.dm"
#include "code\datums\elements\cleaning.dm"
#include "code\datums\elements\decal.dm"