Repaths C4 (#808)

* Repaths C4

* Delete tgstation.2.1.3.dmm.rej

* Add files via upload

* update CitadelStation-1.2.1.dmm
This commit is contained in:
CitadelStationBot
2017-05-18 00:37:20 -05:00
committed by Poojawa
parent cd122501fc
commit 257cf986c5
99 changed files with 8768 additions and 8760 deletions
+2 -2
View File
@@ -155,8 +155,8 @@
if(!(check_usability(user)))
return
to_chat(user, "<span class='notice'>You activate [src] and wait for confirmation.</span>")
var/list/nuke_candidates = pollCandidatesForMob("Do you want to play as a syndicate [borg_to_spawn ? "[lowertext(borg_to_spawn)] cyborg":"operative"]?", ROLE_OPERATIVE, null, ROLE_OPERATIVE, 150, POLL_IGNORE_SYNDICATE, src)
to_chat(user, "<span class='notice'>You activate [src] and wait for confirmation.</span>")
var/list/nuke_candidates = pollCandidatesForMob("Do you want to play as a syndicate [borg_to_spawn ? "[lowertext(borg_to_spawn)] cyborg":"operative"]?", ROLE_OPERATIVE, null, ROLE_OPERATIVE, 150, POLL_IGNORE_SYNDICATE, src)
if(nuke_candidates.len)
if(!(check_usability(user)))
return
+6 -6
View File
@@ -17,7 +17,7 @@
var/atom/movable/constant_target = null //The thing we're always focused on, if we're in the right mode
var/target_x = 0 //The target coordinates if we're tracking those
var/target_y = 0
var/minimum_range = 0 //at what range the pinpointer declares you to be at your destination
var/minimum_range = 0 //at what range the pinpointer declares you to be at your destination
var/nuke_warning = FALSE // If we've set off a miniature alarm about an armed nuke
var/mode = TRACK_NUKE_DISK //What are we looking for?
@@ -112,7 +112,7 @@
var/mob/living/closest_operative = get_closest_atom(/mob/living/carbon/human, possible_targets, here)
if(closest_operative)
target = closest_operative
if(TRACK_ATOM)
if(TRACK_ATOM)
if(constant_target)
target = constant_target
if(TRACK_COORDINATES)
@@ -130,7 +130,7 @@
if(here.z != there.z)
icon_state = "pinon[nuke_warning ? "alert" : ""]null"
return
if(get_dist_euclidian(here,there)<=minimum_range)
if(get_dist_euclidian(here,there)<=minimum_range)
icon_state = "pinon[nuke_warning ? "alert" : ""]direct"
else
setDir(get_dir(here, there))
@@ -172,6 +172,6 @@
desc = "An integrated tracking device, jury-rigged to search for living Syndicate operatives."
mode = TRACK_OPERATIVES
flags = NODROP
File diff suppressed because it is too large Load Diff
+499 -499
View File
@@ -1,499 +1,499 @@
//Cloning revival method.
//The pod handles the actual cloning while the computer manages the clone profiles
//Potential replacement for genetics revives or something I dunno (?)
#define CLONE_INITIAL_DAMAGE 190 //Clones in clonepods start with 190 cloneloss damage and 190 brainloss damage, thats just logical
#define MINIMUM_HEAL_LEVEL 40
#define SPEAK(message) radio.talk_into(src, message, radio_channel, get_spans(), get_default_language())
/obj/machinery/clonepod
anchored = 1
name = "cloning pod"
desc = "An electronically-lockable pod for growing organic tissue."
density = 1
icon = 'icons/obj/cloning.dmi'
icon_state = "pod_0"
req_access = list(GLOB.access_cloning) //For premature unlocking.
verb_say = "states"
var/heal_level //The clone is released once its health reaches this level.
var/obj/machinery/computer/cloning/connected = null //So we remember the connected clone machine.
var/mess = FALSE //Need to clean out it if it's full of exploded clone.
var/attempting = FALSE //One clone attempt at a time thanks
var/speed_coeff
var/efficiency
var/datum/mind/clonemind
var/grab_ghost_when = CLONER_MATURE_CLONE
var/obj/item/device/radio/radio
var/radio_key = /obj/item/device/encryptionkey/headset_med
var/radio_channel = "Medical"
var/obj/effect/countdown/clonepod/countdown
var/list/unattached_flesh
var/flesh_number = 0
// The "brine" is the reagents that are automatically added in small
// amounts to the occupant.
var/static/list/brine_types = list(
"salbutamol", // anti-oxyloss
"bicaridine", // NOBREATHE species take brute in crit
"corazone", // prevents cardiac arrest damage
"mimesbane") // stops them gasping from lack of air.
/obj/machinery/clonepod/New()
..()
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/clonepod(null)
B.apply_default_parts(src)
countdown = new(src)
radio = new(src)
radio.keyslot = new radio_key
radio.subspace_transmission = 1
radio.canhear_range = 0
radio.recalculateChannels()
/obj/machinery/clonepod/Destroy()
go_out()
qdel(radio)
radio = null
qdel(countdown)
countdown = null
if(connected)
connected.DetachCloner(src)
for(var/i in unattached_flesh)
qdel(i)
LAZYCLEARLIST(unattached_flesh)
unattached_flesh = null
. = ..()
/obj/machinery/clonepod/RefreshParts()
speed_coeff = 0
efficiency = 0
for(var/obj/item/weapon/stock_parts/scanning_module/S in component_parts)
efficiency += S.rating
for(var/obj/item/weapon/stock_parts/manipulator/P in component_parts)
speed_coeff += P.rating
heal_level = (efficiency * 15) + 10
if(heal_level < MINIMUM_HEAL_LEVEL)
heal_level = MINIMUM_HEAL_LEVEL
if(heal_level > 100)
heal_level = 100
/obj/item/weapon/circuitboard/machine/clonepod
name = "Clone Pod (Machine Board)"
build_path = /obj/machinery/clonepod
origin_tech = "programming=2;biotech=2"
req_components = list(
/obj/item/stack/cable_coil = 2,
/obj/item/weapon/stock_parts/scanning_module = 2,
/obj/item/weapon/stock_parts/manipulator = 2,
/obj/item/stack/sheet/glass = 1)
//The return of data disks?? Just for transferring between genetics machine/cloning machine.
//TO-DO: Make the genetics machine accept them.
/obj/item/weapon/disk/data
name = "cloning data disk"
icon_state = "datadisk0" //Gosh I hope syndies don't mistake them for the nuke disk.
var/list/fields = list()
var/read_only = 0 //Well,it's still a floppy disk
//Disk stuff.
/obj/item/weapon/disk/data/New()
..()
icon_state = "datadisk[rand(0,6)]"
add_overlay("datadisk_gene")
/obj/item/weapon/disk/data/attack_self(mob/user)
read_only = !read_only
to_chat(user, "<span class='notice'>You flip the write-protect tab to [read_only ? "protected" : "unprotected"].</span>")
/obj/item/weapon/disk/data/examine(mob/user)
..()
to_chat(user, "The write-protect tab is set to [read_only ? "protected" : "unprotected"].")
//Clonepod
/obj/machinery/clonepod/examine(mob/user)
..()
var/mob/living/mob_occupant = occupant
if(mess)
to_chat(user, "It's filled with blood and viscera. You swear you can see it moving...")
if(is_operational() && mob_occupant)
if(mob_occupant.stat != DEAD)
to_chat(user, "Current clone cycle is [round(get_completion())]% complete.")
/obj/machinery/clonepod/return_air()
// We want to simulate the clone not being in contact with
// the atmosphere, so we'll put them in a constant pressure
// nitrogen. They'll breathe through the chemicals we pump into them.
var/static/datum/gas_mixture/immutable/cloner/GM //global so that there's only one instance made for all cloning pods
if(!GM)
GM = new
return GM
/obj/machinery/clonepod/proc/get_completion()
. = FALSE
var/mob/living/mob_occupant = occupant
if(mob_occupant)
. = (100 * ((mob_occupant.health + 100) / (heal_level + 100)))
/obj/machinery/clonepod/attack_ai(mob/user)
return examine(user)
//Start growing a human clone in the pod!
/obj/machinery/clonepod/proc/growclone(ckey, clonename, ui, se, mindref, datum/species/mrace, list/features, factions)
if(panel_open)
return FALSE
if(mess || attempting)
return FALSE
clonemind = locate(mindref)
if(!istype(clonemind)) //not a mind
return FALSE
if( clonemind.current && clonemind.current.stat != DEAD ) //mind is associated with a non-dead body
return FALSE
if(clonemind.active) //somebody is using that mind
if( ckey(clonemind.key)!=ckey )
return FALSE
else
// get_ghost() will fail if they're unable to reenter their body
var/mob/dead/observer/G = clonemind.get_ghost()
if(!G)
return FALSE
if(clonemind.damnation_type) //Can't clone the damned.
INVOKE_ASYNC(src, .proc/horrifyingsound)
mess = TRUE
icon_state = "pod_g"
update_icon()
return FALSE
attempting = TRUE //One at a time!!
countdown.start()
var/mob/living/carbon/human/H = new /mob/living/carbon/human(src)
if(clonemind.changeling)
var/obj/item/organ/brain/B = H.getorganslot("brain")
B.vital = FALSE
B.decoy_override = TRUE
H.hardset_dna(ui, se, H.real_name, null, mrace, features)
if(efficiency > 2)
var/list/unclean_mutations = (GLOB.not_good_mutations|GLOB.bad_mutations)
H.dna.remove_mutation_group(unclean_mutations)
if(efficiency > 5 && prob(20))
H.randmutvg()
if(efficiency < 3 && prob(50))
var/mob/M = H.randmutb()
if(ismob(M))
H = M
H.silent = 20 //Prevents an extreme edge case where clones could speak if they said something at exactly the right moment.
occupant = H
if(!clonename) //to prevent null names
clonename = "clone ([rand(0,999)])"
H.real_name = clonename
icon_state = "pod_1"
//Get the clone body ready
maim_clone(H)
check_brine() // put in chemicals NOW to stop death via cardiac arrest
H.Paralyse(4)
clonemind.transfer_to(H)
if(grab_ghost_when == CLONER_FRESH_CLONE)
H.grab_ghost()
to_chat(H, "<span class='notice'><b>Consciousness slowly creeps over you as your body regenerates.</b><br><i>So this is what cloning feels like?</i></span>")
if(grab_ghost_when == CLONER_MATURE_CLONE)
H.ghostize(TRUE) //Only does anything if they were still in their old body and not already a ghost
to_chat(H.get_ghost(TRUE), "<span class='notice'>Your body is beginning to regenerate in a cloning pod. You will become conscious when it is complete.</span>")
if(H)
H.faction |= factions
H.set_cloned_appearance()
H.suiciding = FALSE
attempting = FALSE
return TRUE
//Grow clones to maturity then kick them out. FREELOADERS
/obj/machinery/clonepod/process()
var/mob/living/mob_occupant = occupant
if(!is_operational()) //Autoeject if power is lost
if(mob_occupant)
go_out()
connected_message("Clone Ejected: Loss of power.")
else if(mob_occupant && (mob_occupant.loc == src))
if((mob_occupant.stat == DEAD) || (mob_occupant.suiciding) || mob_occupant.hellbound) //Autoeject corpses and suiciding dudes.
connected_message("Clone Rejected: Deceased.")
SPEAK("The cloning of [mob_occupant.real_name] has been \
aborted due to unrecoverable tissue failure.")
go_out()
else if(mob_occupant.cloneloss > (100 - heal_level))
mob_occupant.Paralyse(4)
//Slowly get that clone healed and finished.
mob_occupant.adjustCloneLoss(-((speed_coeff/2) * config.damage_multiplier))
var/progress = CLONE_INITIAL_DAMAGE - mob_occupant.getCloneLoss()
// To avoid the default cloner making incomplete clones
progress += (100 - MINIMUM_HEAL_LEVEL)
var/milestone = CLONE_INITIAL_DAMAGE / flesh_number
var/installed = flesh_number - unattached_flesh.len
if((progress / milestone) >= installed)
// attach some flesh
var/obj/item/I = pick_n_take(unattached_flesh)
if(isorgan(I))
var/obj/item/organ/O = I
O.Insert(mob_occupant)
else if(isbodypart(I))
var/obj/item/bodypart/BP = I
BP.attach_limb(mob_occupant)
//Premature clones may have brain damage.
mob_occupant.adjustBrainLoss(-((speed_coeff/2) * config.damage_multiplier))
check_brine()
use_power(7500) //This might need tweaking.
else if((mob_occupant.cloneloss <= (100 - heal_level)))
connected_message("Cloning Process Complete.")
SPEAK("The cloning cycle of [mob_occupant.real_name] is complete.")
go_out()
else if (!mob_occupant || mob_occupant.loc != src)
occupant = null
if (!mess && !panel_open)
icon_state = "pod_0"
use_power(200)
//Let's unlock this early I guess. Might be too early, needs tweaking.
/obj/machinery/clonepod/attackby(obj/item/weapon/W, mob/user, params)
if(!(occupant || mess))
if(default_deconstruction_screwdriver(user, "[icon_state]_maintenance", "[initial(icon_state)]",W))
return
if(exchange_parts(user, W))
return
if(default_deconstruction_crowbar(W))
return
if(istype(W,/obj/item/device/multitool))
var/obj/item/device/multitool/P = W
if(istype(P.buffer, /obj/machinery/computer/cloning))
if(get_area(P.buffer) != get_area(src))
to_chat(user, "<font color = #666633>-% Cannot link machines across power zones. Buffer cleared %-</font color>")
P.buffer = null
return
to_chat(user, "<font color = #666633>-% Successfully linked [P.buffer] with [src] %-</font color>")
var/obj/machinery/computer/cloning/comp = P.buffer
if(connected)
connected.DetachCloner(src)
comp.AttachCloner(src)
else
P.buffer = src
to_chat(user, "<font color = #666633>-% Successfully stored \ref[P.buffer] [P.buffer.name] in buffer %-</font color>")
return
var/mob/living/mob_occupant = occupant
if(W.GetID())
if(!check_access(W))
to_chat(user, "<span class='danger'>Access Denied.</span>")
return
if(!(mob_occupant || mess))
to_chat(user, "<span class='danger'>Error: Pod has no occupant.</span>")
return
else
connected_message("Authorized Ejection")
SPEAK("An authorized ejection of [clonemind.name] has occurred.")
to_chat(user, "<span class='notice'>You force an emergency ejection. </span>")
go_out()
else
return ..()
/obj/machinery/clonepod/emag_act(mob/user)
if(!occupant)
return
to_chat(user, "<span class='warning'>You corrupt the genetic compiler.</span>")
malfunction()
//Put messages in the connected computer's temp var for display.
/obj/machinery/clonepod/proc/connected_message(message)
if ((isnull(connected)) || (!istype(connected, /obj/machinery/computer/cloning)))
return FALSE
if (!message)
return FALSE
connected.temp = message
connected.updateUsrDialog()
return TRUE
/obj/machinery/clonepod/proc/go_out()
countdown.stop()
var/mob/living/mob_occupant = occupant
if(mess) //Clean that mess and dump those gibs!
mess = FALSE
new /obj/effect/gibspawner/generic(loc)
audible_message("<span class='italics'>You hear a splat.</span>")
icon_state = "pod_0"
return
if(!mob_occupant)
return
if(grab_ghost_when == CLONER_MATURE_CLONE)
mob_occupant.grab_ghost()
to_chat(occupant, "<span class='notice'><b>There is a bright flash!</b><br><i>You feel like a new being.</i></span>")
mob_occupant.flash_act()
var/turf/T = get_turf(src)
occupant.forceMove(T)
icon_state = "pod_0"
mob_occupant.domutcheck(1) //Waiting until they're out before possible monkeyizing. The 1 argument forces powers to manifest.
occupant = null
/obj/machinery/clonepod/proc/malfunction()
var/mob/living/mob_occupant = occupant
if(mob_occupant)
connected_message("Critical Error!")
SPEAK("Critical error! Please contact a Thinktronic Systems \
technician, as your warranty may be affected.")
mess = TRUE
for(var/obj/item/O in unattached_flesh)
qdel(O)
icon_state = "pod_g"
if(mob_occupant.mind != clonemind)
clonemind.transfer_to(mob_occupant)
mob_occupant.grab_ghost() // We really just want to make you suffer.
flash_color(mob_occupant, flash_color="#960000", flash_time=100)
to_chat(mob_occupant, "<span class='warning'><b>Agony blazes across your consciousness as your body is torn apart.</b><br><i>Is this what dying is like? Yes it is.</i></span>")
playsound(src.loc, 'sound/machines/warning-buzzer.ogg', 50, 0)
mob_occupant << sound('sound/hallucinations/veryfar_noise.ogg',0,1,50)
QDEL_IN(mob_occupant, 40)
/obj/machinery/clonepod/relaymove(mob/user)
if(user.stat == CONSCIOUS)
go_out()
/obj/machinery/clonepod/emp_act(severity)
var/mob/living/mob_occupant = occupant
if(mob_occupant && prob(100/(severity*efficiency)))
connected_message(Gibberish("EMP-caused Accidental Ejection", 0))
SPEAK(Gibberish("Exposure to electromagnetic fields has caused the ejection of [mob_occupant.real_name] prematurely." ,0))
go_out()
..()
/obj/machinery/clonepod/ex_act(severity, target)
..()
if(!QDELETED(src))
go_out()
/obj/machinery/clonepod/handle_atom_del(atom/A)
if(A == occupant)
occupant = null
countdown.stop()
/obj/machinery/clonepod/proc/horrifyingsound()
for(var/i in 1 to 5)
playsound(loc,pick('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg'), 100, rand(0.95,1.05))
sleep(1)
sleep(10)
playsound(loc,'sound/hallucinations/wail.ogg',100,1)
/obj/machinery/clonepod/deconstruct(disassembled = TRUE)
if(occupant)
go_out()
..()
/obj/machinery/clonepod/proc/maim_clone(mob/living/carbon/human/H)
if(!unattached_flesh)
unattached_flesh = list()
else
for(var/fl in unattached_flesh)
qdel(fl)
unattached_flesh.Cut()
H.setCloneLoss(CLONE_INITIAL_DAMAGE) //Yeah, clones start with very low health, not with random, because why would they start with random health
H.setBrainLoss(CLONE_INITIAL_DAMAGE)
// In addition to being cellularly damaged and having barely any
// brain function, they also have no limbs or internal organs.
var/static/list/zones = list("r_arm", "l_arm", "r_leg", "l_leg")
for(var/zone in zones)
var/obj/item/bodypart/BP = H.get_bodypart(zone)
BP.drop_limb()
BP.forceMove(src)
unattached_flesh += BP
for(var/o in H.internal_organs)
var/obj/item/organ/organ = o
if(!istype(organ) || organ.vital)
continue
organ.Remove(H, special=TRUE)
organ.forceMove(src)
unattached_flesh += organ
flesh_number = unattached_flesh.len
/obj/machinery/clonepod/proc/check_brine()
// Clones are in a pickled bath of mild chemicals, keeping
// them alive, despite their lack of internal organs
for(var/bt in brine_types)
if(occupant.reagents.get_reagent_amount(bt) < 1)
occupant.reagents.add_reagent(bt, 1)
/*
* Manual -- A big ol' manual.
*/
/obj/item/weapon/paper/Cloning
name = "paper - 'H-87 Cloning Apparatus Manual"
info = {"<h4>Getting Started</h4>
Congratulations, your station has purchased the H-87 industrial cloning device!<br>
Using the H-87 is almost as simple as brain surgery! Simply insert the target humanoid into the scanning chamber and select the scan option to create a new profile!<br>
<b>That's all there is to it!</b><br>
<i>Notice, cloning system cannot scan inorganic life or small primates. Scan may fail if subject has suffered extreme brain damage.</i><br>
<p>Clone profiles may be viewed through the profiles menu. Scanning implants a complementary HEALTH MONITOR IMPLANT into the subject, which may be viewed from each profile.
Profile Deletion has been restricted to \[Station Head\] level access.</p>
<h4>Cloning from a profile</h4>
Cloning is as simple as pressing the CLONE option at the bottom of the desired profile.<br>
Per your company's EMPLOYEE PRIVACY RIGHTS agreement, the H-87 has been blocked from cloning crewmembers while they are still alive.<br>
<br>
<p>The provided CLONEPOD SYSTEM will produce the desired clone. Standard clone maturation times (With SPEEDCLONE technology) are roughly 90 seconds.
The cloning pod may be unlocked early with any \[Medical Researcher\] ID after initial maturation is complete.</p><br>
<i>Please note that resulting clones may have a small DEVELOPMENTAL DEFECT as a result of genetic drift.</i><br>
<h4>Profile Management</h4>
<p>The H-87 (as well as your station's standard genetics machine) can accept STANDARD DATA DISKETTES.
These diskettes are used to transfer genetic information between machines and profiles.
A load/save dialog will become available in each profile if a disk is inserted.</p><br>
<i>A good diskette is a great way to counter aforementioned genetic drift!</i><br>
<br>
<font size=1>This technology produced under license from Thinktronic Systems, LTD.</font>"}
#undef CLONE_INITIAL_DAMAGE
#undef SPEAK
#undef MINIMUM_HEAL_LEVEL
//Cloning revival method.
//The pod handles the actual cloning while the computer manages the clone profiles
//Potential replacement for genetics revives or something I dunno (?)
#define CLONE_INITIAL_DAMAGE 190 //Clones in clonepods start with 190 cloneloss damage and 190 brainloss damage, thats just logical
#define MINIMUM_HEAL_LEVEL 40
#define SPEAK(message) radio.talk_into(src, message, radio_channel, get_spans(), get_default_language())
/obj/machinery/clonepod
anchored = 1
name = "cloning pod"
desc = "An electronically-lockable pod for growing organic tissue."
density = 1
icon = 'icons/obj/cloning.dmi'
icon_state = "pod_0"
req_access = list(GLOB.access_cloning) //For premature unlocking.
verb_say = "states"
var/heal_level //The clone is released once its health reaches this level.
var/obj/machinery/computer/cloning/connected = null //So we remember the connected clone machine.
var/mess = FALSE //Need to clean out it if it's full of exploded clone.
var/attempting = FALSE //One clone attempt at a time thanks
var/speed_coeff
var/efficiency
var/datum/mind/clonemind
var/grab_ghost_when = CLONER_MATURE_CLONE
var/obj/item/device/radio/radio
var/radio_key = /obj/item/device/encryptionkey/headset_med
var/radio_channel = "Medical"
var/obj/effect/countdown/clonepod/countdown
var/list/unattached_flesh
var/flesh_number = 0
// The "brine" is the reagents that are automatically added in small
// amounts to the occupant.
var/static/list/brine_types = list(
"salbutamol", // anti-oxyloss
"bicaridine", // NOBREATHE species take brute in crit
"corazone", // prevents cardiac arrest damage
"mimesbane") // stops them gasping from lack of air.
/obj/machinery/clonepod/New()
..()
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/clonepod(null)
B.apply_default_parts(src)
countdown = new(src)
radio = new(src)
radio.keyslot = new radio_key
radio.subspace_transmission = 1
radio.canhear_range = 0
radio.recalculateChannels()
/obj/machinery/clonepod/Destroy()
go_out()
qdel(radio)
radio = null
qdel(countdown)
countdown = null
if(connected)
connected.DetachCloner(src)
for(var/i in unattached_flesh)
qdel(i)
LAZYCLEARLIST(unattached_flesh)
unattached_flesh = null
. = ..()
/obj/machinery/clonepod/RefreshParts()
speed_coeff = 0
efficiency = 0
for(var/obj/item/weapon/stock_parts/scanning_module/S in component_parts)
efficiency += S.rating
for(var/obj/item/weapon/stock_parts/manipulator/P in component_parts)
speed_coeff += P.rating
heal_level = (efficiency * 15) + 10
if(heal_level < MINIMUM_HEAL_LEVEL)
heal_level = MINIMUM_HEAL_LEVEL
if(heal_level > 100)
heal_level = 100
/obj/item/weapon/circuitboard/machine/clonepod
name = "Clone Pod (Machine Board)"
build_path = /obj/machinery/clonepod
origin_tech = "programming=2;biotech=2"
req_components = list(
/obj/item/stack/cable_coil = 2,
/obj/item/weapon/stock_parts/scanning_module = 2,
/obj/item/weapon/stock_parts/manipulator = 2,
/obj/item/stack/sheet/glass = 1)
//The return of data disks?? Just for transferring between genetics machine/cloning machine.
//TO-DO: Make the genetics machine accept them.
/obj/item/weapon/disk/data
name = "cloning data disk"
icon_state = "datadisk0" //Gosh I hope syndies don't mistake them for the nuke disk.
var/list/fields = list()
var/read_only = 0 //Well,it's still a floppy disk
//Disk stuff.
/obj/item/weapon/disk/data/New()
..()
icon_state = "datadisk[rand(0,6)]"
add_overlay("datadisk_gene")
/obj/item/weapon/disk/data/attack_self(mob/user)
read_only = !read_only
to_chat(user, "<span class='notice'>You flip the write-protect tab to [read_only ? "protected" : "unprotected"].</span>")
/obj/item/weapon/disk/data/examine(mob/user)
..()
to_chat(user, "The write-protect tab is set to [read_only ? "protected" : "unprotected"].")
//Clonepod
/obj/machinery/clonepod/examine(mob/user)
..()
var/mob/living/mob_occupant = occupant
if(mess)
to_chat(user, "It's filled with blood and viscera. You swear you can see it moving...")
if(is_operational() && mob_occupant)
if(mob_occupant.stat != DEAD)
to_chat(user, "Current clone cycle is [round(get_completion())]% complete.")
/obj/machinery/clonepod/return_air()
// We want to simulate the clone not being in contact with
// the atmosphere, so we'll put them in a constant pressure
// nitrogen. They'll breathe through the chemicals we pump into them.
var/static/datum/gas_mixture/immutable/cloner/GM //global so that there's only one instance made for all cloning pods
if(!GM)
GM = new
return GM
/obj/machinery/clonepod/proc/get_completion()
. = FALSE
var/mob/living/mob_occupant = occupant
if(mob_occupant)
. = (100 * ((mob_occupant.health + 100) / (heal_level + 100)))
/obj/machinery/clonepod/attack_ai(mob/user)
return examine(user)
//Start growing a human clone in the pod!
/obj/machinery/clonepod/proc/growclone(ckey, clonename, ui, se, mindref, datum/species/mrace, list/features, factions)
if(panel_open)
return FALSE
if(mess || attempting)
return FALSE
clonemind = locate(mindref)
if(!istype(clonemind)) //not a mind
return FALSE
if( clonemind.current && clonemind.current.stat != DEAD ) //mind is associated with a non-dead body
return FALSE
if(clonemind.active) //somebody is using that mind
if( ckey(clonemind.key)!=ckey )
return FALSE
else
// get_ghost() will fail if they're unable to reenter their body
var/mob/dead/observer/G = clonemind.get_ghost()
if(!G)
return FALSE
if(clonemind.damnation_type) //Can't clone the damned.
INVOKE_ASYNC(src, .proc/horrifyingsound)
mess = TRUE
icon_state = "pod_g"
update_icon()
return FALSE
attempting = TRUE //One at a time!!
countdown.start()
var/mob/living/carbon/human/H = new /mob/living/carbon/human(src)
if(clonemind.changeling)
var/obj/item/organ/brain/B = H.getorganslot("brain")
B.vital = FALSE
B.decoy_override = TRUE
H.hardset_dna(ui, se, H.real_name, null, mrace, features)
if(efficiency > 2)
var/list/unclean_mutations = (GLOB.not_good_mutations|GLOB.bad_mutations)
H.dna.remove_mutation_group(unclean_mutations)
if(efficiency > 5 && prob(20))
H.randmutvg()
if(efficiency < 3 && prob(50))
var/mob/M = H.randmutb()
if(ismob(M))
H = M
H.silent = 20 //Prevents an extreme edge case where clones could speak if they said something at exactly the right moment.
occupant = H
if(!clonename) //to prevent null names
clonename = "clone ([rand(0,999)])"
H.real_name = clonename
icon_state = "pod_1"
//Get the clone body ready
maim_clone(H)
check_brine() // put in chemicals NOW to stop death via cardiac arrest
H.Paralyse(4)
clonemind.transfer_to(H)
if(grab_ghost_when == CLONER_FRESH_CLONE)
H.grab_ghost()
to_chat(H, "<span class='notice'><b>Consciousness slowly creeps over you as your body regenerates.</b><br><i>So this is what cloning feels like?</i></span>")
if(grab_ghost_when == CLONER_MATURE_CLONE)
H.ghostize(TRUE) //Only does anything if they were still in their old body and not already a ghost
to_chat(H.get_ghost(TRUE), "<span class='notice'>Your body is beginning to regenerate in a cloning pod. You will become conscious when it is complete.</span>")
if(H)
H.faction |= factions
H.set_cloned_appearance()
H.suiciding = FALSE
attempting = FALSE
return TRUE
//Grow clones to maturity then kick them out. FREELOADERS
/obj/machinery/clonepod/process()
var/mob/living/mob_occupant = occupant
if(!is_operational()) //Autoeject if power is lost
if(mob_occupant)
go_out()
connected_message("Clone Ejected: Loss of power.")
else if(mob_occupant && (mob_occupant.loc == src))
if((mob_occupant.stat == DEAD) || (mob_occupant.suiciding) || mob_occupant.hellbound) //Autoeject corpses and suiciding dudes.
connected_message("Clone Rejected: Deceased.")
SPEAK("The cloning of [mob_occupant.real_name] has been \
aborted due to unrecoverable tissue failure.")
go_out()
else if(mob_occupant.cloneloss > (100 - heal_level))
mob_occupant.Paralyse(4)
//Slowly get that clone healed and finished.
mob_occupant.adjustCloneLoss(-((speed_coeff/2) * config.damage_multiplier))
var/progress = CLONE_INITIAL_DAMAGE - mob_occupant.getCloneLoss()
// To avoid the default cloner making incomplete clones
progress += (100 - MINIMUM_HEAL_LEVEL)
var/milestone = CLONE_INITIAL_DAMAGE / flesh_number
var/installed = flesh_number - unattached_flesh.len
if((progress / milestone) >= installed)
// attach some flesh
var/obj/item/I = pick_n_take(unattached_flesh)
if(isorgan(I))
var/obj/item/organ/O = I
O.Insert(mob_occupant)
else if(isbodypart(I))
var/obj/item/bodypart/BP = I
BP.attach_limb(mob_occupant)
//Premature clones may have brain damage.
mob_occupant.adjustBrainLoss(-((speed_coeff/2) * config.damage_multiplier))
check_brine()
use_power(7500) //This might need tweaking.
else if((mob_occupant.cloneloss <= (100 - heal_level)))
connected_message("Cloning Process Complete.")
SPEAK("The cloning cycle of [mob_occupant.real_name] is complete.")
go_out()
else if (!mob_occupant || mob_occupant.loc != src)
occupant = null
if (!mess && !panel_open)
icon_state = "pod_0"
use_power(200)
//Let's unlock this early I guess. Might be too early, needs tweaking.
/obj/machinery/clonepod/attackby(obj/item/weapon/W, mob/user, params)
if(!(occupant || mess))
if(default_deconstruction_screwdriver(user, "[icon_state]_maintenance", "[initial(icon_state)]",W))
return
if(exchange_parts(user, W))
return
if(default_deconstruction_crowbar(W))
return
if(istype(W,/obj/item/device/multitool))
var/obj/item/device/multitool/P = W
if(istype(P.buffer, /obj/machinery/computer/cloning))
if(get_area(P.buffer) != get_area(src))
to_chat(user, "<font color = #666633>-% Cannot link machines across power zones. Buffer cleared %-</font color>")
P.buffer = null
return
to_chat(user, "<font color = #666633>-% Successfully linked [P.buffer] with [src] %-</font color>")
var/obj/machinery/computer/cloning/comp = P.buffer
if(connected)
connected.DetachCloner(src)
comp.AttachCloner(src)
else
P.buffer = src
to_chat(user, "<font color = #666633>-% Successfully stored \ref[P.buffer] [P.buffer.name] in buffer %-</font color>")
return
var/mob/living/mob_occupant = occupant
if(W.GetID())
if(!check_access(W))
to_chat(user, "<span class='danger'>Access Denied.</span>")
return
if(!(mob_occupant || mess))
to_chat(user, "<span class='danger'>Error: Pod has no occupant.</span>")
return
else
connected_message("Authorized Ejection")
SPEAK("An authorized ejection of [clonemind.name] has occurred.")
to_chat(user, "<span class='notice'>You force an emergency ejection. </span>")
go_out()
else
return ..()
/obj/machinery/clonepod/emag_act(mob/user)
if(!occupant)
return
to_chat(user, "<span class='warning'>You corrupt the genetic compiler.</span>")
malfunction()
//Put messages in the connected computer's temp var for display.
/obj/machinery/clonepod/proc/connected_message(message)
if ((isnull(connected)) || (!istype(connected, /obj/machinery/computer/cloning)))
return FALSE
if (!message)
return FALSE
connected.temp = message
connected.updateUsrDialog()
return TRUE
/obj/machinery/clonepod/proc/go_out()
countdown.stop()
var/mob/living/mob_occupant = occupant
if(mess) //Clean that mess and dump those gibs!
mess = FALSE
new /obj/effect/gibspawner/generic(loc)
audible_message("<span class='italics'>You hear a splat.</span>")
icon_state = "pod_0"
return
if(!mob_occupant)
return
if(grab_ghost_when == CLONER_MATURE_CLONE)
mob_occupant.grab_ghost()
to_chat(occupant, "<span class='notice'><b>There is a bright flash!</b><br><i>You feel like a new being.</i></span>")
mob_occupant.flash_act()
var/turf/T = get_turf(src)
occupant.forceMove(T)
icon_state = "pod_0"
mob_occupant.domutcheck(1) //Waiting until they're out before possible monkeyizing. The 1 argument forces powers to manifest.
occupant = null
/obj/machinery/clonepod/proc/malfunction()
var/mob/living/mob_occupant = occupant
if(mob_occupant)
connected_message("Critical Error!")
SPEAK("Critical error! Please contact a Thinktronic Systems \
technician, as your warranty may be affected.")
mess = TRUE
for(var/obj/item/O in unattached_flesh)
qdel(O)
icon_state = "pod_g"
if(mob_occupant.mind != clonemind)
clonemind.transfer_to(mob_occupant)
mob_occupant.grab_ghost() // We really just want to make you suffer.
flash_color(mob_occupant, flash_color="#960000", flash_time=100)
to_chat(mob_occupant, "<span class='warning'><b>Agony blazes across your consciousness as your body is torn apart.</b><br><i>Is this what dying is like? Yes it is.</i></span>")
playsound(src.loc, 'sound/machines/warning-buzzer.ogg', 50, 0)
mob_occupant << sound('sound/hallucinations/veryfar_noise.ogg',0,1,50)
QDEL_IN(mob_occupant, 40)
/obj/machinery/clonepod/relaymove(mob/user)
if(user.stat == CONSCIOUS)
go_out()
/obj/machinery/clonepod/emp_act(severity)
var/mob/living/mob_occupant = occupant
if(mob_occupant && prob(100/(severity*efficiency)))
connected_message(Gibberish("EMP-caused Accidental Ejection", 0))
SPEAK(Gibberish("Exposure to electromagnetic fields has caused the ejection of [mob_occupant.real_name] prematurely." ,0))
go_out()
..()
/obj/machinery/clonepod/ex_act(severity, target)
..()
if(!QDELETED(src))
go_out()
/obj/machinery/clonepod/handle_atom_del(atom/A)
if(A == occupant)
occupant = null
countdown.stop()
/obj/machinery/clonepod/proc/horrifyingsound()
for(var/i in 1 to 5)
playsound(loc,pick('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg'), 100, rand(0.95,1.05))
sleep(1)
sleep(10)
playsound(loc,'sound/hallucinations/wail.ogg',100,1)
/obj/machinery/clonepod/deconstruct(disassembled = TRUE)
if(occupant)
go_out()
..()
/obj/machinery/clonepod/proc/maim_clone(mob/living/carbon/human/H)
if(!unattached_flesh)
unattached_flesh = list()
else
for(var/fl in unattached_flesh)
qdel(fl)
unattached_flesh.Cut()
H.setCloneLoss(CLONE_INITIAL_DAMAGE) //Yeah, clones start with very low health, not with random, because why would they start with random health
H.setBrainLoss(CLONE_INITIAL_DAMAGE)
// In addition to being cellularly damaged and having barely any
// brain function, they also have no limbs or internal organs.
var/static/list/zones = list("r_arm", "l_arm", "r_leg", "l_leg")
for(var/zone in zones)
var/obj/item/bodypart/BP = H.get_bodypart(zone)
BP.drop_limb()
BP.forceMove(src)
unattached_flesh += BP
for(var/o in H.internal_organs)
var/obj/item/organ/organ = o
if(!istype(organ) || organ.vital)
continue
organ.Remove(H, special=TRUE)
organ.forceMove(src)
unattached_flesh += organ
flesh_number = unattached_flesh.len
/obj/machinery/clonepod/proc/check_brine()
// Clones are in a pickled bath of mild chemicals, keeping
// them alive, despite their lack of internal organs
for(var/bt in brine_types)
if(occupant.reagents.get_reagent_amount(bt) < 1)
occupant.reagents.add_reagent(bt, 1)
/*
* Manual -- A big ol' manual.
*/
/obj/item/weapon/paper/Cloning
name = "paper - 'H-87 Cloning Apparatus Manual"
info = {"<h4>Getting Started</h4>
Congratulations, your station has purchased the H-87 industrial cloning device!<br>
Using the H-87 is almost as simple as brain surgery! Simply insert the target humanoid into the scanning chamber and select the scan option to create a new profile!<br>
<b>That's all there is to it!</b><br>
<i>Notice, cloning system cannot scan inorganic life or small primates. Scan may fail if subject has suffered extreme brain damage.</i><br>
<p>Clone profiles may be viewed through the profiles menu. Scanning implants a complementary HEALTH MONITOR IMPLANT into the subject, which may be viewed from each profile.
Profile Deletion has been restricted to \[Station Head\] level access.</p>
<h4>Cloning from a profile</h4>
Cloning is as simple as pressing the CLONE option at the bottom of the desired profile.<br>
Per your company's EMPLOYEE PRIVACY RIGHTS agreement, the H-87 has been blocked from cloning crewmembers while they are still alive.<br>
<br>
<p>The provided CLONEPOD SYSTEM will produce the desired clone. Standard clone maturation times (With SPEEDCLONE technology) are roughly 90 seconds.
The cloning pod may be unlocked early with any \[Medical Researcher\] ID after initial maturation is complete.</p><br>
<i>Please note that resulting clones may have a small DEVELOPMENTAL DEFECT as a result of genetic drift.</i><br>
<h4>Profile Management</h4>
<p>The H-87 (as well as your station's standard genetics machine) can accept STANDARD DATA DISKETTES.
These diskettes are used to transfer genetic information between machines and profiles.
A load/save dialog will become available in each profile if a disk is inserted.</p><br>
<i>A good diskette is a great way to counter aforementioned genetic drift!</i><br>
<br>
<font size=1>This technology produced under license from Thinktronic Systems, LTD.</font>"}
#undef CLONE_INITIAL_DAMAGE
#undef SPEAK
#undef MINIMUM_HEAL_LEVEL
+8 -8
View File
@@ -186,23 +186,23 @@
// Scanner
if (!isnull(src.scanner))
var/mob/living/scanner_occupant = scanner.occupant
var/mob/living/scanner_occupant = scanner.occupant
dat += "<h3>Scanner Functions</h3>"
dat += "<div class='statusDisplay'>"
if(!scanner_occupant)
if(!scanner_occupant)
dat += "Scanner Unoccupied"
else if(loading)
dat += "[scanner_occupant] => Scanning..."
dat += "[scanner_occupant] => Scanning..."
else
if(scanner_occupant.ckey != scantemp_ckey)
if(scanner_occupant.ckey != scantemp_ckey)
scantemp = "Ready to Scan"
scantemp_ckey = scanner_occupant.ckey
dat += "[scanner_occupant] => [scantemp]"
scantemp_ckey = scanner_occupant.ckey
dat += "[scanner_occupant] => [scantemp]"
dat += "</div>"
if(scanner_occupant)
if(scanner_occupant)
dat += "<a href='byond://?src=\ref[src];scan=1'>Start Scan</a>"
dat += "<br><a href='byond://?src=\ref[src];lock=1'>[src.scanner.locked ? "Unlock Scanner" : "Lock Scanner"]</a>"
else
+3 -3
View File
@@ -113,8 +113,8 @@
to_chat(R.connected_ai, "<br><br><span class='alert'>ALERT - Cyborg detonation detected: [R.name]</span><br>")
R.ResetSecurityCodes()
else
var/turf/T = get_turf(R)
message_admins("<span class='notice'>[ADMIN_LOOKUPFLW(usr)] detonated [key_name(R, R.client)][ADMIN_JMP(T)]!</span>")
var/turf/T = get_turf(R)
message_admins("<span class='notice'>[ADMIN_LOOKUPFLW(usr)] detonated [key_name(R, R.client)][ADMIN_JMP(T)]!</span>")
log_game("\<span class='notice'>[key_name(usr)] detonated [key_name(R)]!</span>")
if(R.connected_ai)
to_chat(R.connected_ai, "<br><br><span class='alert'>ALERT - Cyborg detonation detected: [R.name]</span><br>")
@@ -128,7 +128,7 @@
if(can_control(usr, R))
var/choice = input("Are you certain you wish to [R.canmove ? "lock down" : "release"] [R.name]?") in list("Confirm", "Abort")
if(choice == "Confirm" && can_control(usr, R) && !..())
message_admins("<span class='notice'>[ADMIN_LOOKUPFLW(usr)] [R.canmove ? "locked down" : "released"] [key_name(R, R.client)][ADMIN_LOOKUPFLW(R)]!</span>")
message_admins("<span class='notice'>[ADMIN_LOOKUPFLW(usr)] [R.canmove ? "locked down" : "released"] [key_name(R, R.client)][ADMIN_LOOKUPFLW(R)]!</span>")
log_game("[key_name(usr)] [R.canmove ? "locked down" : "released"] [key_name(R)]!")
R.SetLockdown(!R.lockcharge)
to_chat(R, "[!R.lockcharge ? "<span class='notice'>Your lockdown has been lifted!" : "<span class='alert'>You have been locked down!"]</span>")
@@ -58,12 +58,12 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
/obj/machinery/computer/telecrystals/uplinker/proc/donateTC(amt, addLog = 1)
if(uplinkholder && linkedboss)
if(amt < 0)
linkedboss.storedcrystals += uplinkholder.hidden_uplink.telecrystals
if(addLog)
linkedboss.logTransfer("[src] donated [uplinkholder.hidden_uplink.telecrystals] telecrystals to [linkedboss].")
uplinkholder.hidden_uplink.telecrystals = 0
else if(amt <= uplinkholder.hidden_uplink.telecrystals)
if(amt < 0)
linkedboss.storedcrystals += uplinkholder.hidden_uplink.telecrystals
if(addLog)
linkedboss.logTransfer("[src] donated [uplinkholder.hidden_uplink.telecrystals] telecrystals to [linkedboss].")
uplinkholder.hidden_uplink.telecrystals = 0
else if(amt <= uplinkholder.hidden_uplink.telecrystals)
uplinkholder.hidden_uplink.telecrystals -= amt
linkedboss.storedcrystals += amt
if(addLog)
@@ -71,12 +71,12 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
/obj/machinery/computer/telecrystals/uplinker/proc/giveTC(amt, addLog = 1)
if(uplinkholder && linkedboss)
if(amt < 0)
uplinkholder.hidden_uplink.telecrystals += linkedboss.storedcrystals
if(addLog)
linkedboss.logTransfer("[src] received [linkedboss.storedcrystals] telecrystals from [linkedboss].")
linkedboss.storedcrystals = 0
else if(amt <= linkedboss.storedcrystals)
if(amt < 0)
uplinkholder.hidden_uplink.telecrystals += linkedboss.storedcrystals
if(addLog)
linkedboss.logTransfer("[src] received [linkedboss.storedcrystals] telecrystals from [linkedboss].")
linkedboss.storedcrystals = 0
else if(amt <= linkedboss.storedcrystals)
uplinkholder.hidden_uplink.telecrystals += amt
linkedboss.storedcrystals -= amt
if(addLog)
@@ -99,7 +99,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
if(uplinkholder)
dat += "[uplinkholder.hidden_uplink.telecrystals] telecrystals remain in this uplink.<BR>"
if(linkedboss)
dat += "Donate TC: <a href='byond://?src=\ref[src];donate=1'>1</a> | <a href='byond://?src=\ref[src];donate=5'>5</a> | <a href='byond://?src=\ref[src];donate=-1'>All</a>"
dat += "Donate TC: <a href='byond://?src=\ref[src];donate=1'>1</a> | <a href='byond://?src=\ref[src];donate=5'>5</a> | <a href='byond://?src=\ref[src];donate=-1'>All</a>"
dat += "<br><a href='byond://?src=\ref[src];eject=1'>Eject Uplink</a>"
@@ -113,9 +113,9 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
if(..())
return
if(href_list["donate"])
var/tcamt = text2num(href_list["donate"])
donateTC(tcamt)
if(href_list["donate"])
var/tcamt = text2num(href_list["donate"])
donateTC(tcamt)
if(href_list["eject"])
ejectuplink()
@@ -170,7 +170,7 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
var/dat = ""
dat += "<a href='byond://?src=\ref[src];scan=1'>Scan for TC stations.</a><BR>"
dat += "[storedcrystals] telecrystals are available for distribution. <BR>"
dat += "[storedcrystals] telecrystals are available for distribution. <BR>"
dat += "<BR><BR>"
@@ -179,10 +179,10 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
if(A.uplinkholder)
dat += "[A.uplinkholder.hidden_uplink.telecrystals] telecrystals."
if(storedcrystals)
dat+= "<BR>Add TC: <a href ='?src=\ref[src];target=\ref[A];give=1'>1</a> | <a href ='?src=\ref[src];target=\ref[A];give=5'>5</a> | <a href ='?src=\ref[src];target=\ref[A];give=10'>10</a> | <a href ='?src=\ref[src];target=\ref[A];give=-1'>All</a>"
dat+= "<BR>Add TC: <a href ='?src=\ref[src];target=\ref[A];give=1'>1</a> | <a href ='?src=\ref[src];target=\ref[A];give=5'>5</a> | <a href ='?src=\ref[src];target=\ref[A];give=10'>10</a> | <a href ='?src=\ref[src];target=\ref[A];give=-1'>All</a>"
dat += "<BR>"
if(TCstations.len && storedcrystals)
if(TCstations.len && storedcrystals)
dat += "<BR><BR><a href='byond://?src=\ref[src];distrib=1'>Evenly distribute remaining TC.</a><BR><BR>"
@@ -203,11 +203,11 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E
if(href_list["scan"])
scanUplinkers()
if(href_list["give"])
var/tcamt = text2num(href_list["give"])
if(TCstations.len) // sanity
var/obj/machinery/computer/telecrystals/uplinker/A = locate(href_list["target"]) in TCstations
A.giveTC(tcamt)
if(href_list["give"])
var/tcamt = text2num(href_list["give"])
if(TCstations.len) // sanity
var/obj/machinery/computer/telecrystals/uplinker/A = locate(href_list["target"]) in TCstations
A.giveTC(tcamt)
if(href_list["distrib"])
var/sanity = 0
+1 -1
View File
@@ -121,7 +121,7 @@
var/atom/movable/AM = i
var/obj/item/bodypart/head/as_head = AM
var/obj/item/device/mmi/as_mmi = AM
var/brain_holder = istype(AM, /obj/item/organ/brain) || (istype(as_head) && as_head.brain) || (istype(as_mmi) && as_mmi.brain) || istype(AM, /mob/living/brain)
var/brain_holder = istype(AM, /obj/item/organ/brain) || (istype(as_head) && as_head.brain) || (istype(as_mmi) && as_mmi.brain) || istype(AM, /mob/living/brain)
if(isliving(AM) || brain_holder)
if(emagged)
if(!brain_holder)
+9 -9
View File
@@ -211,13 +211,13 @@
uv = TRUE
locked = TRUE
update_icon()
if(occupant)
var/mob/living/mob_occupant = occupant
if(occupant)
var/mob/living/mob_occupant = occupant
if(uv_super)
mob_occupant.adjustFireLoss(rand(20, 36))
mob_occupant.adjustFireLoss(rand(20, 36))
else
mob_occupant.adjustFireLoss(rand(10, 16))
mob_occupant.emote("scream")
mob_occupant.adjustFireLoss(rand(10, 16))
mob_occupant.emote("scream")
addtimer(CALLBACK(src, .proc/cook), 50)
else
uv_cycles = initial(uv_cycles)
@@ -368,15 +368,15 @@
else if(!helmet && !mask && !suit && !storage && !occupant)
return
else
if(occupant)
var/mob/living/mob_occupant = occupant
to_chat(mob_occupant, "<span class='userdanger'>[src]'s confines grow warm, then hot, then scorching. You're being burned [!mob_occupant.stat ? "alive" : "away"]!</span>")
if(occupant)
var/mob/living/mob_occupant = occupant
to_chat(mob_occupant, "<span class='userdanger'>[src]'s confines grow warm, then hot, then scorching. You're being burned [!mob_occupant.stat ? "alive" : "away"]!</span>")
cook()
. = TRUE
if("dispense")
if(!state_open)
return
var/static/list/valid_items = list("helmet", "suit", "mask", "storage")
var/item_name = params["item"]
if(item_name in valid_items)
+3 -3
View File
@@ -107,7 +107,7 @@
icon_state = "mecha_ion"
origin_tech = "materials=4;engineering=4;combat=6;magnets=6"
energy_drain = 500
projectile = /obj/item/projectile/energy/tesla/cannon
projectile = /obj/item/projectile/energy/tesla/cannon
fire_sound = 'sound/magic/lightningbolt.ogg'
@@ -337,8 +337,8 @@
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/flashbang/proj_init(var/obj/item/weapon/grenade/flashbang/F)
var/turf/T = get_turf(src)
message_admins("[ADMIN_LOOKUPFLW(chassis.occupant)] fired a [src] in [ADMIN_COORDJMP(T)]",0,1)
log_game("[key_name(chassis.occupant)] fired a [src] [COORD(T)]")
message_admins("[ADMIN_LOOKUPFLW(chassis.occupant)] fired a [src] in [ADMIN_COORDJMP(T)]",0,1)
log_game("[key_name(chassis.occupant)] fired a [src] [COORD(T)]")
addtimer(CALLBACK(F, /obj/item/weapon/grenade/flashbang.proc/prime), det_time)
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/flashbang/clusterbang //Because I am a heartless bastard -Sieve //Heartless? for making the poor man's honkblast? - Kaze
+1 -1
View File
@@ -94,7 +94,7 @@
name = "Head of Personnel"
/obj/effect/landmark/start/librarian
name = "Curator"
name = "Curator"
/obj/effect/landmark/start/lawyer
name = "Lawyer"
+1 -1
View File
@@ -63,7 +63,7 @@
return
if (istype(M, /atom/movable))
if(ismegafauna(M))
message_admins("[M] [ADMIN_FLW(M)] has teleported through [src].")
message_admins("[M] [ADMIN_FLW(M)] has teleported through [src].")
do_teleport(M, target, precision) ///You will appear adjacent to the beacon
+1 -1
View File
@@ -108,7 +108,7 @@
access_mime = 1
var/mime_charges = 5
/obj/item/weapon/cartridge/curator
/obj/item/weapon/cartridge/curator
name = "\improper Lib-Tweet cartridge"
icon_state = "cart-s"
access_newscaster = 1
+80 -80
View File
@@ -12,9 +12,9 @@ GLOBAL_LIST_EMPTY(GPS_list)
var/emped = FALSE
var/turf/locked_location
var/tracking = TRUE
var/updating = TRUE //Automatic updating of GPS list. Can be set to manual by user.
var/global_mode = TRUE //If disabled, only GPS signals of the same Z level are shown
var/updating = TRUE //Automatic updating of GPS list. Can be set to manual by user.
var/global_mode = TRUE //If disabled, only GPS signals of the same Z level are shown
/obj/item/device/gps/Initialize()
..()
@@ -31,7 +31,7 @@ GLOBAL_LIST_EMPTY(GPS_list)
cut_overlay("working")
add_overlay("emp")
addtimer(CALLBACK(src, .proc/reboot), 300, TIMER_OVERRIDE) //if a new EMP happens, remove the old timer so it doesn't reactivate early
SStgui.close_uis(src) //Close the UI control if it is open.
SStgui.close_uis(src) //Close the UI control if it is open.
/obj/item/device/gps/proc/reboot()
emped = FALSE
@@ -39,9 +39,9 @@ GLOBAL_LIST_EMPTY(GPS_list)
add_overlay("working")
/obj/item/device/gps/AltClick(mob/user)
toggletracking(user)
/obj/item/device/gps/proc/toggletracking(mob/user)
toggletracking(user)
/obj/item/device/gps/proc/toggletracking(mob/user)
if(!user.canUseTopic(src, be_close=TRUE))
return //user not valid to use gps
if(emped)
@@ -57,80 +57,80 @@ GLOBAL_LIST_EMPTY(GPS_list)
tracking = TRUE
/obj/item/device/gps/ui_interact(mob/user, ui_key = "gps", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) // Remember to use the appropriate state.
/obj/item/device/gps/ui_interact(mob/user, ui_key = "gps", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) // Remember to use the appropriate state.
if(emped)
to_chat(user, "[src] fizzles weakly.")
return
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
var/gps_window_height = 300 + GLOB.GPS_list.len * 20 // Variable window height, depending on how many GPS units there are to show
ui = new(user, src, ui_key, "gps", "Global Positioning System", 600, gps_window_height, master_ui, state) //width, height
ui.open()
ui.set_autoupdate(state = updating)
/obj/item/device/gps/ui_data(mob/user)
var/list/data = list()
data["power"] = tracking
data["tag"] = gpstag
data["updating"] = updating
data["globalmode"] = global_mode
if(!tracking || emped) //Do not bother scanning if the GPS is off or EMPed
return data
var/turf/curr = get_turf(src)
data["current"] = "[get_area_name(curr)] ([curr.x], [curr.y], [curr.z])"
var/list/signals = list()
data["signals"] = list()
for(var/gps in GLOB.GPS_list)
var/obj/item/device/gps/G = gps
if(G.emped || !G.tracking || G == src)
continue
var/turf/pos = get_turf(G)
if(!global_mode && pos.z != curr.z)
continue
var/area/gps_area = get_area_name(G)
var/list/signal = list()
signal["entrytag"] = G.gpstag //Name or 'tag' of the GPS
signal["area"] = format_text(gps_area)
signal["coord"] = "[pos.x], [pos.y], [pos.z]"
if(pos.z == curr.z) //Distance/Direction calculations for same z-level only
signal["dist"] = max(get_dist(curr, pos), 0) //Distance between the src and remote GPS turfs
signal["degrees"] = round(Get_Angle(curr, pos)) //0-360 degree directional bearing, for more precision.
var/direction = uppertext(dir2text(get_dir(curr, pos))) //Direction text (East, etc). Not as precise, but still helpful.
if(!direction)
direction = "CENTER"
signal["degrees"] = "N/A"
signal["direction"] = direction
signals += list(signal) //Add this signal to the list of signals
data["signals"] = signals
return data
/obj/item/device/gps/ui_act(action, params)
if(..())
return
switch(action)
if("rename")
var/a = input("Please enter desired tag.", name, gpstag) as text
a = uppertext(copytext(sanitize(a), 1, 5))
gpstag = a
name = "global positioning system ([gpstag])"
. = TRUE
if("power")
toggletracking(usr)
. = TRUE
if("updating")
updating = !updating
. = TRUE
if("globalmode")
global_mode = !global_mode
. = TRUE
to_chat(user, "[src] fizzles weakly.")
return
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
var/gps_window_height = 300 + GLOB.GPS_list.len * 20 // Variable window height, depending on how many GPS units there are to show
ui = new(user, src, ui_key, "gps", "Global Positioning System", 600, gps_window_height, master_ui, state) //width, height
ui.open()
ui.set_autoupdate(state = updating)
/obj/item/device/gps/ui_data(mob/user)
var/list/data = list()
data["power"] = tracking
data["tag"] = gpstag
data["updating"] = updating
data["globalmode"] = global_mode
if(!tracking || emped) //Do not bother scanning if the GPS is off or EMPed
return data
var/turf/curr = get_turf(src)
data["current"] = "[get_area_name(curr)] ([curr.x], [curr.y], [curr.z])"
var/list/signals = list()
data["signals"] = list()
for(var/gps in GLOB.GPS_list)
var/obj/item/device/gps/G = gps
if(G.emped || !G.tracking || G == src)
continue
var/turf/pos = get_turf(G)
if(!global_mode && pos.z != curr.z)
continue
var/area/gps_area = get_area_name(G)
var/list/signal = list()
signal["entrytag"] = G.gpstag //Name or 'tag' of the GPS
signal["area"] = format_text(gps_area)
signal["coord"] = "[pos.x], [pos.y], [pos.z]"
if(pos.z == curr.z) //Distance/Direction calculations for same z-level only
signal["dist"] = max(get_dist(curr, pos), 0) //Distance between the src and remote GPS turfs
signal["degrees"] = round(Get_Angle(curr, pos)) //0-360 degree directional bearing, for more precision.
var/direction = uppertext(dir2text(get_dir(curr, pos))) //Direction text (East, etc). Not as precise, but still helpful.
if(!direction)
direction = "CENTER"
signal["degrees"] = "N/A"
signal["direction"] = direction
signals += list(signal) //Add this signal to the list of signals
data["signals"] = signals
return data
/obj/item/device/gps/ui_act(action, params)
if(..())
return
switch(action)
if("rename")
var/a = input("Please enter desired tag.", name, gpstag) as text
a = uppertext(copytext(sanitize(a), 1, 5))
gpstag = a
name = "global positioning system ([gpstag])"
. = TRUE
if("power")
toggletracking(usr)
. = TRUE
if("updating")
updating = !updating
. = TRUE
if("globalmode")
global_mode = !global_mode
. = TRUE
/obj/item/device/gps/Topic(href, href_list)
..()
+2 -2
View File
@@ -95,8 +95,8 @@
"[user] activates \the [src]!", \
"<span class='notice'>You activate \the [src].</span>",
"<span class='italics'>You hear a click.</span>")
message_admins("Power sink activated by [ADMIN_LOOKUPFLW(user)] at [ADMIN_COORDJMP(src)]")
log_game("Power sink activated by [key_name(user)] at [COORD(src)]")
message_admins("Power sink activated by [ADMIN_LOOKUPFLW(user)] at [ADMIN_COORDJMP(src)]")
log_game("Power sink activated by [key_name(user)] at [COORD(src)]")
set_mode(OPERATING)
if(OPERATING)
@@ -178,21 +178,21 @@
var/log_attacher = ""
if(attacher)
log_attacher = "[ADMIN_QUE(attacher)] [ADMIN_FLW(attacher)]"
log_attacher = "[ADMIN_QUE(attacher)] [ADMIN_FLW(attacher)]"
var/mob/mob = get_mob_by_key(src.fingerprintslast)
var/last_touch_info = ""
if(mob)
last_touch_info = "[ADMIN_QUE(mob)] [ADMIN_FLW(mob)]"
last_touch_info = "[ADMIN_QUE(mob)] [ADMIN_FLW(mob)]"
var/log_str3 = " Last touched by: [key_name_admin(mob)]"
var/bomb_message = "[log_str1] [A.name][ADMIN_JMP(bombturf)] [log_str2][log_attacher] [log_str3][last_touch_info]"
var/bomb_message = "[log_str1] [A.name][ADMIN_JMP(bombturf)] [log_str2][log_attacher] [log_str3][last_touch_info]"
GLOB.bombers += bomb_message
message_admins(bomb_message, 0, 1)
log_game("[log_str1] [A.name][COORD(bombturf)] [log_str2] [log_str3]")
log_game("[log_str1] [A.name][COORD(bombturf)] [log_str2] [log_str3]")
merge_gases()
spawn(20) // In case one tank bursts
for (var/i=0,i<5,i++)
@@ -237,7 +237,7 @@
/obj/item/borg/upgrade/selfrepair/proc/check_dropped()
if(loc != cyborg)
toggle_action.Remove(cyborg)
QDEL_NULL(toggle_action)
QDEL_NULL(toggle_action)
cyborg = null
deactivate()
@@ -400,4 +400,4 @@
return
R.make_shell(src)
return TRUE
return TRUE
@@ -1,115 +0,0 @@
//In this file: C4
/obj/item/weapon/c4
name = "C-4"
desc = "Used to put holes in specific areas without too much extra hole."
gender = PLURAL
icon = 'icons/obj/grenade.dmi'
icon_state = "plastic-explosive0"
item_state = "plasticx"
flags = NOBLUDGEON
w_class = WEIGHT_CLASS_SMALL
origin_tech = "syndicate=1"
var/timer = 10
var/open_panel = 0
parent_type = /obj/item/weapon/grenade/plastic/c4
/obj/item/weapon/c4/New()
wires = new /datum/wires/explosive/c4(src)
plastic_overlay = mutable_appearance(icon, "plastic-explosive2")
..()
/obj/item/weapon/c4/Destroy()
qdel(wires)
wires = null
target = null
return ..()
/obj/item/weapon/c4/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] activates the [src.name] and holds it above [user.p_their()] head! It looks like [user.p_theyre()] going out with a bang!</span>")
var/message_say = "FOR NO RAISIN!"
if(user.mind)
if(user.mind.special_role)
var/role = lowertext(user.mind.special_role)
if(role == "traitor" || role == "syndicate")
message_say = "FOR THE SYNDICATE!"
else if(role == "changeling")
message_say = "FOR THE HIVE!"
else if(role == "cultist")
message_say = "FOR NAR-SIE!"
else if(role == "revolutionary" || role == "head revolutionary")
message_say = "VIVA LA REVOLUTION!"
else if(user.mind.gang_datum)
message_say = "[uppertext(user.mind.gang_datum.name)] RULES!"
user.say(message_say)
target = user
message_admins("[ADMIN_LOOKUPFLW(user)] suicided with [name] at [ADMIN_COORDJMP(src)]",0,1)
message_admins("[key_name(user)] suicided with [name] at ([x],[y],[z])")
sleep(10)
explode(get_turf(user))
user.gib(1, 1)
/obj/item/weapon/c4/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/screwdriver))
open_panel = !open_panel
to_chat(user, "<span class='notice'>You [open_panel ? "open" : "close"] the wire panel.</span>")
else if(is_wire_tool(I))
wires.interact(user)
else
return ..()
/obj/item/weapon/c4/attack_self(mob/user)
var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num
if(user.get_active_held_item() == src)
newtime = Clamp(newtime, 10, 60000)
timer = newtime
to_chat(user, "Timer set for [timer] seconds.")
/obj/item/weapon/c4/afterattack(atom/movable/AM, mob/user, flag)
if (!flag)
return
if (ismob(AM))
return
if(loc == AM)
return
if((istype(AM, /obj/item/weapon/storage/)) && !((istype(AM, /obj/item/weapon/storage/secure)) || (istype(AM, /obj/item/weapon/storage/lockbox)))) //If its storage but not secure storage OR a lockbox, then place it inside.
return
if((istype(AM,/obj/item/weapon/storage/secure)) || (istype(AM, /obj/item/weapon/storage/lockbox)))
var/obj/item/weapon/storage/secure/S = AM
if(!S.locked) //Literal hacks, this works for lockboxes despite incorrect type casting, because they both share the locked var. But if its unlocked, place it inside, otherwise PLANTING C4!
return
to_chat(user, "<span class='notice'>You start planting the bomb...</span>")
if(do_after(user, 50, target = AM))
if(!user.temporarilyRemoveItemFromInventory(src))
return
src.target = AM
forceMove(null)
var/message = "[ADMIN_LOOKUPFLW(user)] planted [name] on [target.name] at [ADMIN_COORDJMP(target)] with [timer] second fuse"
GLOB.bombers += message
message_admins(message,0,1)
log_game("[key_name(user)] planted [name] on [target.name] at [COORD(target)] with [timer] second fuse")
target.add_overlay(plastic_overlay, 1)
to_chat(user, "<span class='notice'>You plant the bomb. Timer counting down from [timer].</span>")
addtimer(CALLBACK(src, .proc/explode), timer * 10)
/obj/item/weapon/c4/proc/explode()
if(QDELETED(src))
return
var/turf/location
if(target)
if(!QDELETED(target))
location = get_turf(target)
target.cut_overlay(plastic_overlay, TRUE)
else
location = get_turf(src)
if(location)
location.ex_act(2, target)
explosion(location,0,0,3)
qdel(src)
/obj/item/weapon/c4/attack(mob/M, mob/user, def_zone)
return
@@ -154,6 +154,115 @@
/obj/item/weapon/grenade/plastic/c4
name = "C4"
desc = "Used to put holes in specific areas without too much extra hole. A saboteur's favorite."
gender = PLURAL
icon = 'icons/obj/grenade.dmi'
icon_state = "plastic-explosive0"
item_state = "plasticx"
flags = NOBLUDGEON
w_class = WEIGHT_CLASS_SMALL
origin_tech = "syndicate=1"
var/timer = 10
var/open_panel = 0
/obj/item/weapon/grenade/plastic/c4/New()
wires = new /datum/wires/explosive/c4(src)
plastic_overlay = mutable_appearance(icon, "plastic-explosive2")
..()
/obj/item/weapon/grenade/plastic/c4/Destroy()
qdel(wires)
wires = null
target = null
return ..()
/obj/item/weapon/grenade/plastic/c4/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] activates the [src.name] and holds it above [user.p_their()] head! It looks like [user.p_theyre()] going out with a bang!</span>")
var/message_say = "FOR NO RAISIN!"
if(user.mind)
if(user.mind.special_role)
var/role = lowertext(user.mind.special_role)
if(role == "traitor" || role == "syndicate")
message_say = "FOR THE SYNDICATE!"
else if(role == "changeling")
message_say = "FOR THE HIVE!"
else if(role == "cultist")
message_say = "FOR NAR-SIE!"
else if(role == "revolutionary" || role == "head revolutionary")
message_say = "VIVA LA REVOLUTION!"
else if(user.mind.gang_datum)
message_say = "[uppertext(user.mind.gang_datum.name)] RULES!"
user.say(message_say)
target = user
message_admins("[ADMIN_LOOKUPFLW(user)] suicided with [name] at [ADMIN_COORDJMP(src)]",0,1)
message_admins("[key_name(user)] suicided with [name] at ([x],[y],[z])")
sleep(10)
explode(get_turf(user))
user.gib(1, 1)
/obj/item/weapon/grenade/plastic/c4/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/screwdriver))
open_panel = !open_panel
to_chat(user, "<span class='notice'>You [open_panel ? "open" : "close"] the wire panel.</span>")
else if(is_wire_tool(I))
wires.interact(user)
else
return ..()
/obj/item/weapon/grenade/plastic/c4/attack_self(mob/user)
var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num
if(user.get_active_held_item() == src)
newtime = Clamp(newtime, 10, 60000)
timer = newtime
to_chat(user, "Timer set for [timer] seconds.")
/obj/item/weapon/grenade/plastic/c4/afterattack(atom/movable/AM, mob/user, flag)
if (!flag)
return
if (ismob(AM))
return
if(loc == AM)
return
if((istype(AM, /obj/item/weapon/storage/)) && !((istype(AM, /obj/item/weapon/storage/secure)) || (istype(AM, /obj/item/weapon/storage/lockbox)))) //If its storage but not secure storage OR a lockbox, then place it inside.
return
if((istype(AM,/obj/item/weapon/storage/secure)) || (istype(AM, /obj/item/weapon/storage/lockbox)))
var/obj/item/weapon/storage/secure/S = AM
if(!S.locked) //Literal hacks, this works for lockboxes despite incorrect type casting, because they both share the locked var. But if its unlocked, place it inside, otherwise PLANTING C4!
return
to_chat(user, "<span class='notice'>You start planting the bomb...</span>")
if(do_after(user, 50, target = AM))
if(!user.temporarilyRemoveItemFromInventory(src))
return
src.target = AM
forceMove(null)
var/message = "[ADMIN_LOOKUPFLW(user)] planted [name] on [target.name] at [ADMIN_COORDJMP(target)] with [timer] second fuse"
GLOB.bombers += message
message_admins(message,0,1)
log_game("[key_name(user)] planted [name] on [target.name] at [COORD(target)] with [timer] second fuse")
target.add_overlay(plastic_overlay, 1)
to_chat(user, "<span class='notice'>You plant the bomb. Timer counting down from [timer].</span>")
addtimer(CALLBACK(src, .proc/explode), timer * 10)
/obj/item/weapon/grenade/plastic/c4/proc/explode()
if(QDELETED(src))
return
var/turf/location
if(target)
if(!QDELETED(target))
location = get_turf(target)
target.cut_overlay(plastic_overlay, TRUE)
else
location = get_turf(src)
if(location)
location.ex_act(2, target)
explosion(location,0,0,3)
qdel(src)
/obj/item/weapon/grenade/plastic/c4/attack(mob/M, mob/user, def_zone)
return
// X4 is an upgraded directional variant of c4 which is relatively safe to be standing next to. And much less safe to be standing on the other side of.
// C4 is intended to be used for infiltration, and destroying tech. X4 is intended to be used for heavy breaching and tight spaces.
@@ -1,5 +1,5 @@
/obj/item/weapon/grenade/spawnergrenade
desc = "It will unleash an unspecified anomaly into the vicinity."
desc = "It will unleash an unspecified anomaly into the vicinity."
name = "delivery grenade"
icon = 'icons/obj/grenade.dmi'
icon_state = "delivery"
@@ -41,10 +41,10 @@
data["open"] = state_open
data["occupant"] = list()
if(occupant)
var/mob/living/mob_occupant = occupant
data["occupant"]["name"] = mob_occupant.name
data["occupant"]["stat"] = mob_occupant.stat
if(occupant)
var/mob/living/mob_occupant = occupant
data["occupant"]["name"] = mob_occupant.name
data["occupant"]["stat"] = mob_occupant.stat
data["special_name"] = special ? special_name : null
data["ready_implants"] = ready_implants
@@ -16,7 +16,7 @@
var/brightness_on = 3
/obj/item/weapon/melee/energy/Initialize()
. = ..()
. = ..()
if(LAZYLEN(possible_colors))
item_color = pick(possible_colors)
switch(item_color)//Only run this check if the color was picked randomly, so that colors can be manually set for non-random colored energy weapons.
@@ -183,8 +183,8 @@
light_color = "#40ceff"
possible_colors = null
/obj/item/weapon/melee/energy/sword/cyborg/saw/Initialize()
. = ..()
/obj/item/weapon/melee/energy/sword/cyborg/saw/Initialize()
. = ..()
icon_state = "esaw_0"
item_color = null
@@ -207,9 +207,9 @@
/obj/item/weapon/melee/energy/sword/saber/attackby(obj/item/weapon/W, mob/living/user, params)
if(istype(W, /obj/item/device/multitool))
if(!hacked)
hacked = TRUE
if(istype(W, /obj/item/device/multitool))
if(!hacked)
hacked = TRUE
item_color = "rainbow"
to_chat(user, "<span class='warning'>RNBW_ENGAGE</span>")
@@ -243,8 +243,8 @@
sharpness = IS_SHARP
//Most of the other special functions are handled in their own files. aka special snowflake code so kewl
/obj/item/weapon/melee/energy/blade/Initialize()
. = ..()
/obj/item/weapon/melee/energy/blade/Initialize()
. = ..()
spark_system = new /datum/effect_system/spark_spread()
spark_system.set_up(5, 0, src)
spark_system.attach(src)
@@ -296,7 +296,7 @@
/obj/item/weapon/lighter,
/obj/item/device/multitool,
/obj/item/weapon/reagent_containers/food/drinks/bottle/molotov,
/obj/item/weapon/c4,
/obj/item/weapon/grenade/plastic/c4,
)
/obj/item/weapon/storage/belt/grenade/full/PopulateContents()
new /obj/item/weapon/grenade/flashbang(src)
@@ -71,9 +71,9 @@
icon_state = "refill_clothes"
charges = list(31, 4, 4)// of 101 standard, 12 contraband, 10 premium(?)
init_charges = list(31, 4, 4)
/obj/item/weapon/vending_refill/medical
machine_name = "NanoMed"
icon_state = "refill_medical"
charges = list(26, 5, 3)// of 76 standard, 13 contraband, 8 premium
/obj/item/weapon/vending_refill/medical
machine_name = "NanoMed"
icon_state = "refill_medical"
charges = list(26, 5, 3)// of 76 standard, 13 contraband, 8 premium
init_charges = list(26, 5, 3)
+11 -11
View File
@@ -390,7 +390,7 @@
desc = "A chainsaw that has replaced your arm."
icon_state = "chainsaw_on"
item_state = "mounted_chainsaw"
flags = NODROP | ABSTRACT | DROPDEL
flags = NODROP | ABSTRACT | DROPDEL
w_class = WEIGHT_CLASS_HUGE
force = 21
throwforce = 0
@@ -400,17 +400,17 @@
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
/obj/item/weapon/mounted_chainsaw/Destroy()
var/obj/item/bodypart/part
/obj/item/weapon/mounted_chainsaw/Destroy()
var/obj/item/bodypart/part
new /obj/item/weapon/twohanded/required/chainsaw(get_turf(src))
if(iscarbon(loc))
var/mob/living/carbon/holder = loc
var/index = holder.get_held_index_of_item(src)
if(index)
part = holder.hand_bodyparts[index]
. = ..()
if(part)
part.drop_limb()
if(iscarbon(loc))
var/mob/living/carbon/holder = loc
var/index = holder.get_held_index_of_item(src)
if(index)
part = holder.hand_bodyparts[index]
. = ..()
if(part)
part.drop_limb()
/obj/item/weapon/statuebust
name = "bust"
+5 -5
View File
@@ -106,11 +106,11 @@ LINEN BINS
icon_state = "sheetrd"
item_color = "director"
// for Free Golems.
/obj/item/weapon/bedsheet/rd/royal_cape
name = "Royal Cape of the Liberator"
desc = "Majestic."
// for Free Golems.
/obj/item/weapon/bedsheet/rd/royal_cape
name = "Royal Cape of the Liberator"
desc = "Majestic."
/obj/item/weapon/bedsheet/medical
name = "medical blanket"
desc = "It's a sterilized* blanket commonly used in the Medbay. *Sterilization is voided if a virologist is present onboard the station."
@@ -11,7 +11,7 @@
else
new /obj/item/weapon/storage/backpack/satchel/cap(src)
new /obj/item/clothing/neck/cloak/cap(src)
new /obj/item/weapon/storage/daki(src)
new /obj/item/weapon/storage/daki(src)
new /obj/item/weapon/storage/backpack/dufflebag/captain(src)
new /obj/item/clothing/head/crown/fancy(src)
new /obj/item/clothing/suit/captunic(src)
+361 -361
View File
@@ -1,361 +1,361 @@
/obj/structure/displaycase
name = "display case"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "glassbox0"
desc = "A display case for prized possessions."
density = 1
anchored = 1
resistance_flags = ACID_PROOF
armor = list(melee = 30, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 0, rad = 0, fire = 70, acid = 100)
obj_integrity = 200
max_integrity = 200
integrity_failure = 50
var/obj/item/showpiece = null
var/alert = TRUE
var/open = FALSE
var/openable = TRUE
var/obj/item/weapon/electronics/airlock/electronics
var/start_showpiece_type = null //add type for items on display
/obj/structure/displaycase/Initialize()
. = ..()
if(start_showpiece_type)
showpiece = new start_showpiece_type (src)
update_icon()
/obj/structure/displaycase/Destroy()
if(electronics)
QDEL_NULL(electronics)
if(showpiece)
QDEL_NULL(showpiece)
return ..()
/obj/structure/displaycase/examine(mob/user)
..()
if(alert)
to_chat(user, "<span class='notice'>Hooked up with an anti-theft system.</span>")
if(showpiece)
to_chat(user, "<span class='notice'>There's [showpiece] inside.</span>")
/obj/structure/displaycase/proc/dump()
if (showpiece)
showpiece.forceMove(loc)
showpiece = null
/obj/structure/displaycase/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
if(BURN)
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
/obj/structure/displaycase/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
dump()
if(!disassembled)
new /obj/item/weapon/shard( src.loc )
trigger_alarm()
qdel(src)
/obj/structure/displaycase/obj_break(damage_flag)
if(!broken && !(flags & NODECONSTRUCT))
density = 0
broken = 1
new /obj/item/weapon/shard( src.loc )
playsound(src, "shatter", 70, 1)
update_icon()
trigger_alarm()
/obj/structure/displaycase/proc/trigger_alarm()
//Activate Anti-theft
if(alert)
var/area/alarmed = get_area(src)
alarmed.burglaralert(src)
playsound(src, 'sound/effects/alert.ogg', 50, 1)
/*
*/
/obj/structure/displaycase/proc/is_directional(atom/A)
try
getFlatIcon(A,defdir=4)
catch
return FALSE
return TRUE
/obj/structure/displaycase/proc/get_flat_icon_directional(atom/A)
//Get flatIcon even if dir is mismatched for directionless icons
//SLOW
var/icon/I
if(is_directional(A))
I = getFlatIcon(A)
else
var/old_dir = A.dir
A.setDir(2)
I = getFlatIcon(A)
A.setDir(old_dir)
return I
/obj/structure/displaycase/update_icon()
var/icon/I
if(open)
I = icon('icons/obj/stationobjs.dmi',"glassbox_open")
else
I = icon('icons/obj/stationobjs.dmi',"glassbox0")
if(broken)
I = icon('icons/obj/stationobjs.dmi',"glassboxb0")
if(showpiece)
var/icon/S = get_flat_icon_directional(showpiece)
S.Scale(17,17)
I.Blend(S,ICON_UNDERLAY,8,8)
src.icon = I
return
/obj/structure/displaycase/attackby(obj/item/weapon/W, mob/user, params)
if(W.GetID() && !broken && openable)
if(allowed(user))
to_chat(user, "<span class='notice'>You [open ? "close":"open"] the [src]</span>")
toggle_lock(user)
else
to_chat(user, "<span class='warning'>Access denied.</span>")
else if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent == INTENT_HELP && !broken)
var/obj/item/weapon/weldingtool/WT = W
if(obj_integrity < max_integrity && WT.remove_fuel(5, user))
to_chat(user, "<span class='notice'>You begin repairing [src].</span>")
playsound(loc, WT.usesound, 40, 1)
if(do_after(user, 40*W.toolspeed, target = src))
obj_integrity = max_integrity
playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
update_icon()
to_chat(user, "<span class='notice'>You repair [src].</span>")
else
to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
return
else if(!alert && istype(W,/obj/item/weapon/crowbar) && openable) //Only applies to the lab cage and player made display cases
if(broken)
if(showpiece)
to_chat(user, "<span class='notice'>Remove the displayed object first.</span>")
else
to_chat(user, "<span class='notice'>You remove the destroyed case</span>")
qdel(src)
else
to_chat(user, "<span class='notice'>You start to [open ? "close":"open"] the [src]</span>")
if(do_after(user, 20*W.toolspeed, target = src))
to_chat(user, "<span class='notice'>You [open ? "close":"open"] the [src]</span>")
toggle_lock(user)
else if(open && !showpiece)
if(user.transferItemToLoc(W, src))
showpiece = W
to_chat(user, "<span class='notice'>You put [W] on display</span>")
update_icon()
else if(istype(W, /obj/item/stack/sheet/glass) && broken)
var/obj/item/stack/sheet/glass/G = W
if(G.get_amount() < 2)
to_chat(user, "<span class='warning'>You need two glass sheets to fix the case!</span>")
return
to_chat(user, "<span class='notice'>You start fixing [src]...</span>")
if(do_after(user, 20, target = src))
G.use(2)
broken = 0
obj_integrity = max_integrity
update_icon()
else
return ..()
/obj/structure/displaycase/proc/toggle_lock(mob/user)
open = !open
update_icon()
/obj/structure/displaycase/attack_paw(mob/user)
return src.attack_hand(user)
/obj/structure/displaycase/attack_hand(mob/user)
user.changeNext_move(CLICK_CD_MELEE)
if (showpiece && (broken || open))
to_chat(user, "<span class='notice'>You deactivate the hover field built into the case.</span>")
dump()
src.add_fingerprint(user)
update_icon()
return
else
//prevents remote "kicks" with TK
if (!Adjacent(user))
return
user.visible_message("<span class='danger'>[user] kicks the display case.</span>", null, null, COMBAT_MESSAGE_RANGE)
user.do_attack_animation(src, ATTACK_EFFECT_KICK)
take_damage(2)
/obj/structure/displaycase_chassis
anchored = 1
density = 0
name = "display case chassis"
desc = "wooden base of display case"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "glassbox_chassis"
var/obj/item/weapon/electronics/airlock/electronics
/obj/structure/displaycase_chassis/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/wrench)) //The player can only deconstruct the wooden frame
to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
playsound(src.loc, I.usesound, 50, 1)
if(do_after(user, 30*I.toolspeed, target = src))
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
new /obj/item/stack/sheet/mineral/wood(get_turf(src), 5)
qdel(src)
else if(istype(I, /obj/item/weapon/electronics/airlock))
to_chat(user, "<span class='notice'>You start installing the electronics into [src]...</span>")
playsound(src.loc, I.usesound, 50, 1)
if(do_after(user, 30, target = src) && user.transferItemToLoc(I,src))
electronics = I
to_chat(user, "<span class='notice'>You install the airlock electronics.</span>")
else if(istype(I, /obj/item/stack/sheet/glass))
var/obj/item/stack/sheet/glass/G = I
if(G.get_amount() < 10)
to_chat(user, "<span class='warning'>You need ten glass sheets to do this!</span>")
return
to_chat(user, "<span class='notice'>You start adding [G] to [src]...</span>")
if(do_after(user, 20, target = src))
G.use(10)
var/obj/structure/displaycase/display = new(src.loc)
if(electronics)
electronics.loc = display
display.electronics = electronics
if(electronics.one_access)
display.req_one_access = electronics.accesses
else
display.req_access = electronics.accesses
qdel(src)
else
return ..()
//The captains display case requiring specops ID access is intentional.
//The lab cage and captains display case do not spawn with electronics, which is why req_access is needed.
/obj/structure/displaycase/captain
alert = 1
start_showpiece_type = /obj/item/weapon/gun/energy/laser/captain
req_access = list(GLOB.access_cent_specops)
/obj/structure/displaycase/labcage
name = "lab cage"
desc = "A glass lab container for storing interesting creatures."
start_showpiece_type = /obj/item/clothing/mask/facehugger/lamarr
req_access = list(GLOB.access_rd)
/obj/structure/displaycase/trophy
name = "trophy display case"
desc = "Store your trophies of accomplishment in here, and they will stay forever."
var/trophy_message = ""
var/placer_key = ""
var/added_roundstart = TRUE
var/is_locked = TRUE
alert = TRUE
integrity_failure = 0
openable = FALSE
/obj/structure/displaycase/trophy/Initialize()
. = ..()
GLOB.trophy_cases += src
/obj/structure/displaycase/trophy/Destroy()
GLOB.trophy_cases -= src
return ..()
/obj/structure/displaycase/trophy/examine(mob/user)
..()
if(trophy_message)
to_chat(user, "The plaque reads:")
to_chat(user, trophy_message)
/obj/structure/displaycase/trophy/attackby(obj/item/weapon/W, mob/user, params)
if(!user.Adjacent(src)) //no TK museology
return
if(user.a_intent == INTENT_HARM)
return ..()
if(user.is_holding_item_of_type(/obj/item/key/displaycase))
if(added_roundstart)
is_locked = !is_locked
to_chat(user, "You [!is_locked ? "un" : ""]lock the case.")
else
to_chat(user, "<span class='danger'>The lock is stuck shut!</span>")
return
if(is_locked)
to_chat(user, "<span class='danger'>The case is shut tight with an old fashioned physical lock. Maybe you should ask the curator for the key?</span>")
return
if(!added_roundstart)
to_chat(user, "You've already put something new in this case.")
return
if(is_type_in_typecache(W, GLOB.blacklisted_cargo_types))
to_chat(user, "<span class='danger'>The case rejects the [W].</span>")
return
for(var/a in W.GetAllContents())
if(is_type_in_typecache(a, GLOB.blacklisted_cargo_types))
to_chat(user, "<span class='danger'>The case rejects the [W].</span>")
return
if(user.transferItemToLoc(W, src))
if(showpiece)
to_chat(user, "You press a button, and [showpiece] descends into the floor of the case.")
QDEL_NULL(showpiece)
to_chat(user, "You insert [W] into the case.")
showpiece = W
added_roundstart = FALSE
update_icon()
placer_key = user.ckey
trophy_message = W.desc //default value
var/chosen_plaque = stripped_input(user, "What would you like the plaque to say? Default value is item's description.", "Trophy Plaque")
if(chosen_plaque)
if(user.Adjacent(src))
trophy_message = chosen_plaque
to_chat(user, "You set the plaque's text.")
else
to_chat(user, "You are too far to set the plaque's text.")
SSpersistence.SaveTrophy(src)
return TRUE
else
to_chat(user, "<span class='warning'>\The [W] is stuck to your hand, you can't put it in the [src.name]!</span>")
return
/obj/structure/displaycase/trophy/dump()
if (showpiece)
if(added_roundstart)
visible_message("<span class='danger'>The [showpiece] crumbles to dust!</span>")
new /obj/effect/decal/cleanable/ash(loc)
QDEL_NULL(showpiece)
else
..()
/obj/item/key/displaycase
name = "display case key"
desc = "The key to the curator's display cases."
/obj/item/showpiece_dummy
name = "Cheap replica"
/obj/item/showpiece_dummy/Initialize(mapload, path)
. = ..()
var/obj/item/I = path
name = initial(I.name)
icon = initial(I.icon)
icon_state = initial(I.icon_state)
/obj/structure/displaycase
name = "display case"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "glassbox0"
desc = "A display case for prized possessions."
density = 1
anchored = 1
resistance_flags = ACID_PROOF
armor = list(melee = 30, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 0, rad = 0, fire = 70, acid = 100)
obj_integrity = 200
max_integrity = 200
integrity_failure = 50
var/obj/item/showpiece = null
var/alert = TRUE
var/open = FALSE
var/openable = TRUE
var/obj/item/weapon/electronics/airlock/electronics
var/start_showpiece_type = null //add type for items on display
/obj/structure/displaycase/Initialize()
. = ..()
if(start_showpiece_type)
showpiece = new start_showpiece_type (src)
update_icon()
/obj/structure/displaycase/Destroy()
if(electronics)
QDEL_NULL(electronics)
if(showpiece)
QDEL_NULL(showpiece)
return ..()
/obj/structure/displaycase/examine(mob/user)
..()
if(alert)
to_chat(user, "<span class='notice'>Hooked up with an anti-theft system.</span>")
if(showpiece)
to_chat(user, "<span class='notice'>There's [showpiece] inside.</span>")
/obj/structure/displaycase/proc/dump()
if (showpiece)
showpiece.forceMove(loc)
showpiece = null
/obj/structure/displaycase/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
if(BURN)
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
/obj/structure/displaycase/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
dump()
if(!disassembled)
new /obj/item/weapon/shard( src.loc )
trigger_alarm()
qdel(src)
/obj/structure/displaycase/obj_break(damage_flag)
if(!broken && !(flags & NODECONSTRUCT))
density = 0
broken = 1
new /obj/item/weapon/shard( src.loc )
playsound(src, "shatter", 70, 1)
update_icon()
trigger_alarm()
/obj/structure/displaycase/proc/trigger_alarm()
//Activate Anti-theft
if(alert)
var/area/alarmed = get_area(src)
alarmed.burglaralert(src)
playsound(src, 'sound/effects/alert.ogg', 50, 1)
/*
*/
/obj/structure/displaycase/proc/is_directional(atom/A)
try
getFlatIcon(A,defdir=4)
catch
return FALSE
return TRUE
/obj/structure/displaycase/proc/get_flat_icon_directional(atom/A)
//Get flatIcon even if dir is mismatched for directionless icons
//SLOW
var/icon/I
if(is_directional(A))
I = getFlatIcon(A)
else
var/old_dir = A.dir
A.setDir(2)
I = getFlatIcon(A)
A.setDir(old_dir)
return I
/obj/structure/displaycase/update_icon()
var/icon/I
if(open)
I = icon('icons/obj/stationobjs.dmi',"glassbox_open")
else
I = icon('icons/obj/stationobjs.dmi',"glassbox0")
if(broken)
I = icon('icons/obj/stationobjs.dmi',"glassboxb0")
if(showpiece)
var/icon/S = get_flat_icon_directional(showpiece)
S.Scale(17,17)
I.Blend(S,ICON_UNDERLAY,8,8)
src.icon = I
return
/obj/structure/displaycase/attackby(obj/item/weapon/W, mob/user, params)
if(W.GetID() && !broken && openable)
if(allowed(user))
to_chat(user, "<span class='notice'>You [open ? "close":"open"] the [src]</span>")
toggle_lock(user)
else
to_chat(user, "<span class='warning'>Access denied.</span>")
else if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent == INTENT_HELP && !broken)
var/obj/item/weapon/weldingtool/WT = W
if(obj_integrity < max_integrity && WT.remove_fuel(5, user))
to_chat(user, "<span class='notice'>You begin repairing [src].</span>")
playsound(loc, WT.usesound, 40, 1)
if(do_after(user, 40*W.toolspeed, target = src))
obj_integrity = max_integrity
playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
update_icon()
to_chat(user, "<span class='notice'>You repair [src].</span>")
else
to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
return
else if(!alert && istype(W,/obj/item/weapon/crowbar) && openable) //Only applies to the lab cage and player made display cases
if(broken)
if(showpiece)
to_chat(user, "<span class='notice'>Remove the displayed object first.</span>")
else
to_chat(user, "<span class='notice'>You remove the destroyed case</span>")
qdel(src)
else
to_chat(user, "<span class='notice'>You start to [open ? "close":"open"] the [src]</span>")
if(do_after(user, 20*W.toolspeed, target = src))
to_chat(user, "<span class='notice'>You [open ? "close":"open"] the [src]</span>")
toggle_lock(user)
else if(open && !showpiece)
if(user.transferItemToLoc(W, src))
showpiece = W
to_chat(user, "<span class='notice'>You put [W] on display</span>")
update_icon()
else if(istype(W, /obj/item/stack/sheet/glass) && broken)
var/obj/item/stack/sheet/glass/G = W
if(G.get_amount() < 2)
to_chat(user, "<span class='warning'>You need two glass sheets to fix the case!</span>")
return
to_chat(user, "<span class='notice'>You start fixing [src]...</span>")
if(do_after(user, 20, target = src))
G.use(2)
broken = 0
obj_integrity = max_integrity
update_icon()
else
return ..()
/obj/structure/displaycase/proc/toggle_lock(mob/user)
open = !open
update_icon()
/obj/structure/displaycase/attack_paw(mob/user)
return src.attack_hand(user)
/obj/structure/displaycase/attack_hand(mob/user)
user.changeNext_move(CLICK_CD_MELEE)
if (showpiece && (broken || open))
to_chat(user, "<span class='notice'>You deactivate the hover field built into the case.</span>")
dump()
src.add_fingerprint(user)
update_icon()
return
else
//prevents remote "kicks" with TK
if (!Adjacent(user))
return
user.visible_message("<span class='danger'>[user] kicks the display case.</span>", null, null, COMBAT_MESSAGE_RANGE)
user.do_attack_animation(src, ATTACK_EFFECT_KICK)
take_damage(2)
/obj/structure/displaycase_chassis
anchored = 1
density = 0
name = "display case chassis"
desc = "wooden base of display case"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "glassbox_chassis"
var/obj/item/weapon/electronics/airlock/electronics
/obj/structure/displaycase_chassis/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/wrench)) //The player can only deconstruct the wooden frame
to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
playsound(src.loc, I.usesound, 50, 1)
if(do_after(user, 30*I.toolspeed, target = src))
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
new /obj/item/stack/sheet/mineral/wood(get_turf(src), 5)
qdel(src)
else if(istype(I, /obj/item/weapon/electronics/airlock))
to_chat(user, "<span class='notice'>You start installing the electronics into [src]...</span>")
playsound(src.loc, I.usesound, 50, 1)
if(do_after(user, 30, target = src) && user.transferItemToLoc(I,src))
electronics = I
to_chat(user, "<span class='notice'>You install the airlock electronics.</span>")
else if(istype(I, /obj/item/stack/sheet/glass))
var/obj/item/stack/sheet/glass/G = I
if(G.get_amount() < 10)
to_chat(user, "<span class='warning'>You need ten glass sheets to do this!</span>")
return
to_chat(user, "<span class='notice'>You start adding [G] to [src]...</span>")
if(do_after(user, 20, target = src))
G.use(10)
var/obj/structure/displaycase/display = new(src.loc)
if(electronics)
electronics.loc = display
display.electronics = electronics
if(electronics.one_access)
display.req_one_access = electronics.accesses
else
display.req_access = electronics.accesses
qdel(src)
else
return ..()
//The captains display case requiring specops ID access is intentional.
//The lab cage and captains display case do not spawn with electronics, which is why req_access is needed.
/obj/structure/displaycase/captain
alert = 1
start_showpiece_type = /obj/item/weapon/gun/energy/laser/captain
req_access = list(GLOB.access_cent_specops)
/obj/structure/displaycase/labcage
name = "lab cage"
desc = "A glass lab container for storing interesting creatures."
start_showpiece_type = /obj/item/clothing/mask/facehugger/lamarr
req_access = list(GLOB.access_rd)
/obj/structure/displaycase/trophy
name = "trophy display case"
desc = "Store your trophies of accomplishment in here, and they will stay forever."
var/trophy_message = ""
var/placer_key = ""
var/added_roundstart = TRUE
var/is_locked = TRUE
alert = TRUE
integrity_failure = 0
openable = FALSE
/obj/structure/displaycase/trophy/Initialize()
. = ..()
GLOB.trophy_cases += src
/obj/structure/displaycase/trophy/Destroy()
GLOB.trophy_cases -= src
return ..()
/obj/structure/displaycase/trophy/examine(mob/user)
..()
if(trophy_message)
to_chat(user, "The plaque reads:")
to_chat(user, trophy_message)
/obj/structure/displaycase/trophy/attackby(obj/item/weapon/W, mob/user, params)
if(!user.Adjacent(src)) //no TK museology
return
if(user.a_intent == INTENT_HARM)
return ..()
if(user.is_holding_item_of_type(/obj/item/key/displaycase))
if(added_roundstart)
is_locked = !is_locked
to_chat(user, "You [!is_locked ? "un" : ""]lock the case.")
else
to_chat(user, "<span class='danger'>The lock is stuck shut!</span>")
return
if(is_locked)
to_chat(user, "<span class='danger'>The case is shut tight with an old fashioned physical lock. Maybe you should ask the curator for the key?</span>")
return
if(!added_roundstart)
to_chat(user, "You've already put something new in this case.")
return
if(is_type_in_typecache(W, GLOB.blacklisted_cargo_types))
to_chat(user, "<span class='danger'>The case rejects the [W].</span>")
return
for(var/a in W.GetAllContents())
if(is_type_in_typecache(a, GLOB.blacklisted_cargo_types))
to_chat(user, "<span class='danger'>The case rejects the [W].</span>")
return
if(user.transferItemToLoc(W, src))
if(showpiece)
to_chat(user, "You press a button, and [showpiece] descends into the floor of the case.")
QDEL_NULL(showpiece)
to_chat(user, "You insert [W] into the case.")
showpiece = W
added_roundstart = FALSE
update_icon()
placer_key = user.ckey
trophy_message = W.desc //default value
var/chosen_plaque = stripped_input(user, "What would you like the plaque to say? Default value is item's description.", "Trophy Plaque")
if(chosen_plaque)
if(user.Adjacent(src))
trophy_message = chosen_plaque
to_chat(user, "You set the plaque's text.")
else
to_chat(user, "You are too far to set the plaque's text.")
SSpersistence.SaveTrophy(src)
return TRUE
else
to_chat(user, "<span class='warning'>\The [W] is stuck to your hand, you can't put it in the [src.name]!</span>")
return
/obj/structure/displaycase/trophy/dump()
if (showpiece)
if(added_roundstart)
visible_message("<span class='danger'>The [showpiece] crumbles to dust!</span>")
new /obj/effect/decal/cleanable/ash(loc)
QDEL_NULL(showpiece)
else
..()
/obj/item/key/displaycase
name = "display case key"
desc = "The key to the curator's display cases."
/obj/item/showpiece_dummy
name = "Cheap replica"
/obj/item/showpiece_dummy/Initialize(mapload, path)
. = ..()
var/obj/item/I = path
name = initial(I.name)
icon = initial(I.icon)
icon_state = initial(I.icon_state)
@@ -188,9 +188,9 @@
/obj/structure/mineral_door/transparent/plasma/attackby(obj/item/weapon/W, mob/user, params)
if(W.is_hot())
var/turf/T = get_turf(src)
message_admins("Plasma mineral door ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_COORDJMP(T)]",0,1)
log_game("Plasma mineral door ignited by [key_name(user)] in [COORD(T)]")
var/turf/T = get_turf(src)
message_admins("Plasma mineral door ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_COORDJMP(T)]",0,1)
log_game("Plasma mineral door ignited by [key_name(user)] in [COORD(T)]")
TemperatureAct()
else
return ..()