Refactors blood regeneration from nutriment (#839)

* Refactors blood regeneration from nutriment

* Update blood.dm

* Delete blood.dm.rej

* Update blood.dm
This commit is contained in:
CitadelStationBot
2017-05-18 00:03:51 -05:00
committed by Poojawa
parent 4740d2fd67
commit cd122501fc
2 changed files with 21 additions and 11 deletions

View File

@@ -31,25 +31,41 @@
if(bodytemperature >= 225 && !(disabilities & NOCLONE)) //cryosleep or husked people do not pump the blood.
//Blood regeneration if there is some space
if(blood_volume < BLOOD_VOLUME_NORMAL)
blood_volume += 0.1 // regenerate blood VERY slowly
if(blood_volume < BLOOD_VOLUME_NORMAL && !(NOHUNGER in dna.species.species_traits))
var/nutrition_ratio = 0
switch(nutrition)
if(0 to NUTRITION_LEVEL_STARVING)
nutrition_ratio = 0.2
if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
nutrition_ratio = 0.4
if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FED)
nutrition_ratio = 0.6
if(NUTRITION_LEVEL_FED to NUTRITION_LEVEL_WELL_FED)
nutrition_ratio = 0.8
else
nutrition_ratio = 1
if(satiety > 80)
nutrition_ratio *= 1.25
nutrition = max(0, nutrition - nutrition_ratio * HUNGER_FACTOR)
blood_volume = min(BLOOD_VOLUME_NORMAL, blood_volume + 0.5 * nutrition_ratio)
//Effects of bloodloss
var/word = pick("dizzy","woozy","faint")
switch(blood_volume)
if(BLOOD_VOLUME_OKAY to BLOOD_VOLUME_SAFE)
if(prob(5))
to_chat(src, "<span class='warning'>You feel [word].</span>")
to_chat(src, "<span class='warning'>You feel [pick("dizzy","woozy","faint")].</span>")
adjustOxyLoss(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.01, 1))
if(BLOOD_VOLUME_BAD to BLOOD_VOLUME_OKAY)
adjustOxyLoss(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.02, 1))
if(prob(5))
blur_eyes(6)
var/word = pick("dizzy","woozy","faint")
to_chat(src, "<span class='warning'>You feel very [word].</span>")
if(BLOOD_VOLUME_SURVIVE to BLOOD_VOLUME_BAD)
adjustOxyLoss(5)
if(prob(15))
Paralyse(rand(1,3))
var/word = pick("dizzy","woozy","faint")
to_chat(src, "<span class='warning'>You feel extremely [word].</span>")
if(0 to BLOOD_VOLUME_SURVIVE)
death()
@@ -69,7 +85,7 @@
bleed_rate = max(bleed_rate - 0.5, temp_bleed)//if no wounds, other bleed effects (heparin) naturally decreases
if(bleed_rate && !bleedsuppress && !(status_flags & FAKEDEATH))
if(bleed_rate && !bleedsuppress)
bleed(bleed_rate)
//Makes a blood drop, leaking amt units of blood from the mob

View File

@@ -29,16 +29,11 @@
var/brute_heal = 1
var/burn_heal = 0
var/blood_gain = 0.4
/datum/reagent/consumable/nutriment/on_mob_life(mob/living/M)
if(prob(50))
M.heal_bodypart_damage(brute_heal,burn_heal, 0)
. = 1
if(iscarbon(M))
var/mob/living/carbon/C = M
if(C.blood_volume < BLOOD_VOLUME_NORMAL)
C.blood_volume += blood_gain
..()
/datum/reagent/consumable/nutriment/on_new(list/supplied_data)
@@ -82,7 +77,6 @@
brute_heal = 1
burn_heal = 1
blood_gain = 0.5
/datum/reagent/consumable/nutriment/vitamin/on_mob_life(mob/living/M)
if(M.satiety < 600)