Repaths C4 (#808)
* Repaths C4 * Delete tgstation.2.1.3.dmm.rej * Add files via upload * update CitadelStation-1.2.1.dmm
This commit is contained in:
committed by
Poojawa
parent
cd122501fc
commit
257cf986c5
@@ -1,115 +0,0 @@
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//In this file: C4
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/obj/item/weapon/c4
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name = "C-4"
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desc = "Used to put holes in specific areas without too much extra hole."
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gender = PLURAL
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icon = 'icons/obj/grenade.dmi'
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icon_state = "plastic-explosive0"
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item_state = "plasticx"
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flags = NOBLUDGEON
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w_class = WEIGHT_CLASS_SMALL
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origin_tech = "syndicate=1"
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var/timer = 10
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var/open_panel = 0
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parent_type = /obj/item/weapon/grenade/plastic/c4
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/obj/item/weapon/c4/New()
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wires = new /datum/wires/explosive/c4(src)
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plastic_overlay = mutable_appearance(icon, "plastic-explosive2")
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..()
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/obj/item/weapon/c4/Destroy()
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qdel(wires)
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wires = null
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target = null
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return ..()
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/obj/item/weapon/c4/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] activates the [src.name] and holds it above [user.p_their()] head! It looks like [user.p_theyre()] going out with a bang!</span>")
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var/message_say = "FOR NO RAISIN!"
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if(user.mind)
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if(user.mind.special_role)
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var/role = lowertext(user.mind.special_role)
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if(role == "traitor" || role == "syndicate")
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message_say = "FOR THE SYNDICATE!"
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else if(role == "changeling")
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message_say = "FOR THE HIVE!"
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else if(role == "cultist")
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message_say = "FOR NAR-SIE!"
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else if(role == "revolutionary" || role == "head revolutionary")
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message_say = "VIVA LA REVOLUTION!"
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else if(user.mind.gang_datum)
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message_say = "[uppertext(user.mind.gang_datum.name)] RULES!"
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user.say(message_say)
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target = user
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message_admins("[ADMIN_LOOKUPFLW(user)] suicided with [name] at [ADMIN_COORDJMP(src)]",0,1)
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message_admins("[key_name(user)] suicided with [name] at ([x],[y],[z])")
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sleep(10)
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explode(get_turf(user))
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user.gib(1, 1)
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/obj/item/weapon/c4/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/screwdriver))
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open_panel = !open_panel
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to_chat(user, "<span class='notice'>You [open_panel ? "open" : "close"] the wire panel.</span>")
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else if(is_wire_tool(I))
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wires.interact(user)
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else
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return ..()
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/obj/item/weapon/c4/attack_self(mob/user)
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var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num
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if(user.get_active_held_item() == src)
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newtime = Clamp(newtime, 10, 60000)
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timer = newtime
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to_chat(user, "Timer set for [timer] seconds.")
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/obj/item/weapon/c4/afterattack(atom/movable/AM, mob/user, flag)
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if (!flag)
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return
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if (ismob(AM))
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return
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if(loc == AM)
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return
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if((istype(AM, /obj/item/weapon/storage/)) && !((istype(AM, /obj/item/weapon/storage/secure)) || (istype(AM, /obj/item/weapon/storage/lockbox)))) //If its storage but not secure storage OR a lockbox, then place it inside.
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return
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if((istype(AM,/obj/item/weapon/storage/secure)) || (istype(AM, /obj/item/weapon/storage/lockbox)))
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var/obj/item/weapon/storage/secure/S = AM
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if(!S.locked) //Literal hacks, this works for lockboxes despite incorrect type casting, because they both share the locked var. But if its unlocked, place it inside, otherwise PLANTING C4!
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return
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to_chat(user, "<span class='notice'>You start planting the bomb...</span>")
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if(do_after(user, 50, target = AM))
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if(!user.temporarilyRemoveItemFromInventory(src))
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return
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src.target = AM
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forceMove(null)
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var/message = "[ADMIN_LOOKUPFLW(user)] planted [name] on [target.name] at [ADMIN_COORDJMP(target)] with [timer] second fuse"
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GLOB.bombers += message
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message_admins(message,0,1)
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log_game("[key_name(user)] planted [name] on [target.name] at [COORD(target)] with [timer] second fuse")
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target.add_overlay(plastic_overlay, 1)
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to_chat(user, "<span class='notice'>You plant the bomb. Timer counting down from [timer].</span>")
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addtimer(CALLBACK(src, .proc/explode), timer * 10)
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/obj/item/weapon/c4/proc/explode()
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if(QDELETED(src))
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return
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var/turf/location
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if(target)
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if(!QDELETED(target))
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location = get_turf(target)
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target.cut_overlay(plastic_overlay, TRUE)
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else
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location = get_turf(src)
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if(location)
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location.ex_act(2, target)
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explosion(location,0,0,3)
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qdel(src)
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/obj/item/weapon/c4/attack(mob/M, mob/user, def_zone)
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return
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@@ -154,6 +154,115 @@
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/obj/item/weapon/grenade/plastic/c4
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name = "C4"
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desc = "Used to put holes in specific areas without too much extra hole. A saboteur's favorite."
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gender = PLURAL
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icon = 'icons/obj/grenade.dmi'
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icon_state = "plastic-explosive0"
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item_state = "plasticx"
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flags = NOBLUDGEON
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w_class = WEIGHT_CLASS_SMALL
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origin_tech = "syndicate=1"
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var/timer = 10
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var/open_panel = 0
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/obj/item/weapon/grenade/plastic/c4/New()
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wires = new /datum/wires/explosive/c4(src)
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plastic_overlay = mutable_appearance(icon, "plastic-explosive2")
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..()
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/obj/item/weapon/grenade/plastic/c4/Destroy()
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qdel(wires)
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wires = null
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target = null
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return ..()
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/obj/item/weapon/grenade/plastic/c4/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] activates the [src.name] and holds it above [user.p_their()] head! It looks like [user.p_theyre()] going out with a bang!</span>")
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var/message_say = "FOR NO RAISIN!"
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if(user.mind)
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if(user.mind.special_role)
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var/role = lowertext(user.mind.special_role)
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if(role == "traitor" || role == "syndicate")
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message_say = "FOR THE SYNDICATE!"
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else if(role == "changeling")
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message_say = "FOR THE HIVE!"
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else if(role == "cultist")
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message_say = "FOR NAR-SIE!"
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else if(role == "revolutionary" || role == "head revolutionary")
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message_say = "VIVA LA REVOLUTION!"
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else if(user.mind.gang_datum)
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message_say = "[uppertext(user.mind.gang_datum.name)] RULES!"
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user.say(message_say)
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target = user
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message_admins("[ADMIN_LOOKUPFLW(user)] suicided with [name] at [ADMIN_COORDJMP(src)]",0,1)
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message_admins("[key_name(user)] suicided with [name] at ([x],[y],[z])")
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sleep(10)
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explode(get_turf(user))
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user.gib(1, 1)
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/obj/item/weapon/grenade/plastic/c4/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/screwdriver))
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open_panel = !open_panel
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to_chat(user, "<span class='notice'>You [open_panel ? "open" : "close"] the wire panel.</span>")
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else if(is_wire_tool(I))
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wires.interact(user)
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else
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return ..()
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/obj/item/weapon/grenade/plastic/c4/attack_self(mob/user)
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var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num
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if(user.get_active_held_item() == src)
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newtime = Clamp(newtime, 10, 60000)
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timer = newtime
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to_chat(user, "Timer set for [timer] seconds.")
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/obj/item/weapon/grenade/plastic/c4/afterattack(atom/movable/AM, mob/user, flag)
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if (!flag)
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return
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if (ismob(AM))
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return
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if(loc == AM)
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return
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if((istype(AM, /obj/item/weapon/storage/)) && !((istype(AM, /obj/item/weapon/storage/secure)) || (istype(AM, /obj/item/weapon/storage/lockbox)))) //If its storage but not secure storage OR a lockbox, then place it inside.
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return
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if((istype(AM,/obj/item/weapon/storage/secure)) || (istype(AM, /obj/item/weapon/storage/lockbox)))
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var/obj/item/weapon/storage/secure/S = AM
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if(!S.locked) //Literal hacks, this works for lockboxes despite incorrect type casting, because they both share the locked var. But if its unlocked, place it inside, otherwise PLANTING C4!
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return
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to_chat(user, "<span class='notice'>You start planting the bomb...</span>")
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if(do_after(user, 50, target = AM))
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if(!user.temporarilyRemoveItemFromInventory(src))
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return
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src.target = AM
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forceMove(null)
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var/message = "[ADMIN_LOOKUPFLW(user)] planted [name] on [target.name] at [ADMIN_COORDJMP(target)] with [timer] second fuse"
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GLOB.bombers += message
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message_admins(message,0,1)
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log_game("[key_name(user)] planted [name] on [target.name] at [COORD(target)] with [timer] second fuse")
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target.add_overlay(plastic_overlay, 1)
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to_chat(user, "<span class='notice'>You plant the bomb. Timer counting down from [timer].</span>")
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addtimer(CALLBACK(src, .proc/explode), timer * 10)
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/obj/item/weapon/grenade/plastic/c4/proc/explode()
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if(QDELETED(src))
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return
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var/turf/location
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if(target)
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if(!QDELETED(target))
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location = get_turf(target)
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target.cut_overlay(plastic_overlay, TRUE)
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else
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location = get_turf(src)
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if(location)
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location.ex_act(2, target)
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explosion(location,0,0,3)
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qdel(src)
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/obj/item/weapon/grenade/plastic/c4/attack(mob/M, mob/user, def_zone)
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return
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// X4 is an upgraded directional variant of c4 which is relatively safe to be standing next to. And much less safe to be standing on the other side of.
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// C4 is intended to be used for infiltration, and destroying tech. X4 is intended to be used for heavy breaching and tight spaces.
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@@ -1,5 +1,5 @@
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/obj/item/weapon/grenade/spawnergrenade
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desc = "It will unleash an unspecified anomaly into the vicinity."
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desc = "It will unleash an unspecified anomaly into the vicinity."
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name = "delivery grenade"
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icon = 'icons/obj/grenade.dmi'
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icon_state = "delivery"
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@@ -41,10 +41,10 @@
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data["open"] = state_open
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data["occupant"] = list()
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if(occupant)
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var/mob/living/mob_occupant = occupant
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data["occupant"]["name"] = mob_occupant.name
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data["occupant"]["stat"] = mob_occupant.stat
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if(occupant)
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var/mob/living/mob_occupant = occupant
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data["occupant"]["name"] = mob_occupant.name
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data["occupant"]["stat"] = mob_occupant.stat
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data["special_name"] = special ? special_name : null
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data["ready_implants"] = ready_implants
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@@ -16,7 +16,7 @@
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var/brightness_on = 3
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/obj/item/weapon/melee/energy/Initialize()
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. = ..()
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. = ..()
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if(LAZYLEN(possible_colors))
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item_color = pick(possible_colors)
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switch(item_color)//Only run this check if the color was picked randomly, so that colors can be manually set for non-random colored energy weapons.
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@@ -183,8 +183,8 @@
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light_color = "#40ceff"
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possible_colors = null
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/obj/item/weapon/melee/energy/sword/cyborg/saw/Initialize()
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. = ..()
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/obj/item/weapon/melee/energy/sword/cyborg/saw/Initialize()
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. = ..()
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icon_state = "esaw_0"
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item_color = null
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@@ -207,9 +207,9 @@
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/obj/item/weapon/melee/energy/sword/saber/attackby(obj/item/weapon/W, mob/living/user, params)
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if(istype(W, /obj/item/device/multitool))
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if(!hacked)
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hacked = TRUE
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if(istype(W, /obj/item/device/multitool))
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if(!hacked)
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hacked = TRUE
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item_color = "rainbow"
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to_chat(user, "<span class='warning'>RNBW_ENGAGE</span>")
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@@ -243,8 +243,8 @@
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sharpness = IS_SHARP
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//Most of the other special functions are handled in their own files. aka special snowflake code so kewl
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/obj/item/weapon/melee/energy/blade/Initialize()
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. = ..()
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/obj/item/weapon/melee/energy/blade/Initialize()
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. = ..()
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spark_system = new /datum/effect_system/spark_spread()
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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@@ -296,7 +296,7 @@
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/obj/item/weapon/lighter,
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/obj/item/device/multitool,
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/obj/item/weapon/reagent_containers/food/drinks/bottle/molotov,
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/obj/item/weapon/c4,
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/obj/item/weapon/grenade/plastic/c4,
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)
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/obj/item/weapon/storage/belt/grenade/full/PopulateContents()
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new /obj/item/weapon/grenade/flashbang(src)
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@@ -71,9 +71,9 @@
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icon_state = "refill_clothes"
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charges = list(31, 4, 4)// of 101 standard, 12 contraband, 10 premium(?)
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init_charges = list(31, 4, 4)
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/obj/item/weapon/vending_refill/medical
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machine_name = "NanoMed"
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icon_state = "refill_medical"
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charges = list(26, 5, 3)// of 76 standard, 13 contraband, 8 premium
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/obj/item/weapon/vending_refill/medical
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machine_name = "NanoMed"
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icon_state = "refill_medical"
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charges = list(26, 5, 3)// of 76 standard, 13 contraband, 8 premium
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init_charges = list(26, 5, 3)
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@@ -390,7 +390,7 @@
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desc = "A chainsaw that has replaced your arm."
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icon_state = "chainsaw_on"
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item_state = "mounted_chainsaw"
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flags = NODROP | ABSTRACT | DROPDEL
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flags = NODROP | ABSTRACT | DROPDEL
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w_class = WEIGHT_CLASS_HUGE
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force = 21
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throwforce = 0
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@@ -400,17 +400,17 @@
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attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
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hitsound = 'sound/weapons/chainsawhit.ogg'
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/obj/item/weapon/mounted_chainsaw/Destroy()
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var/obj/item/bodypart/part
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/obj/item/weapon/mounted_chainsaw/Destroy()
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var/obj/item/bodypart/part
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new /obj/item/weapon/twohanded/required/chainsaw(get_turf(src))
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if(iscarbon(loc))
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var/mob/living/carbon/holder = loc
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var/index = holder.get_held_index_of_item(src)
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if(index)
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part = holder.hand_bodyparts[index]
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. = ..()
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if(part)
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part.drop_limb()
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if(iscarbon(loc))
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var/mob/living/carbon/holder = loc
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var/index = holder.get_held_index_of_item(src)
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if(index)
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part = holder.hand_bodyparts[index]
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. = ..()
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if(part)
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part.drop_limb()
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/obj/item/weapon/statuebust
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name = "bust"
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