Repaths C4 (#808)

* Repaths C4

* Delete tgstation.2.1.3.dmm.rej

* Add files via upload

* update CitadelStation-1.2.1.dmm
This commit is contained in:
CitadelStationBot
2017-05-18 00:37:20 -05:00
committed by Poojawa
parent cd122501fc
commit 257cf986c5
99 changed files with 8768 additions and 8760 deletions
@@ -191,7 +191,7 @@
fire_sound = 'sound/magic/lightningbolt.ogg'
e_cost = 200
select_name = "stun"
projectile_type = /obj/item/projectile/energy/tesla/revolver
projectile_type = /obj/item/projectile/energy/tesla/revolver
/obj/item/ammo_casing/energy/gravityrepulse
projectile_type = /obj/item/projectile/gravityrepulse
@@ -19,12 +19,12 @@
/obj/item/weapon/gun/energy/pulse/prize/New()
. = ..()
GLOB.poi_list |= src
var/msg = "A pulse rifle prize has been created at [ADMIN_COORDJMP(src)]"
var/msg = "A pulse rifle prize has been created at [ADMIN_COORDJMP(src)]"
message_admins(msg)
log_game(msg)
notify_ghosts("Someone won a pulse rifle as a prize!", source = src, action = NOTIFY_ORBIT)
notify_ghosts("Someone won a pulse rifle as a prize!", source = src, action = NOTIFY_ORBIT)
/obj/item/weapon/gun/energy/pulse/prize/Destroy()
GLOB.poi_list -= src
+14 -14
View File
@@ -179,8 +179,8 @@
return
if(setAngle)
Angle = setAngle
var/old_pixel_x = pixel_x
var/old_pixel_y = pixel_y
var/old_pixel_x = pixel_x
var/old_pixel_y = pixel_y
if(!legacy) //new projectiles
set waitfor = 0
var/next_run = world.time
@@ -203,30 +203,30 @@
var/Pixel_x=round((sin(Angle)+16*sin(Angle)*2), 1) //round() is a floor operation when only one argument is supplied, we don't want that here
var/Pixel_y=round((cos(Angle)+16*cos(Angle)*2), 1)
var/pixel_x_offset = old_pixel_x + Pixel_x
var/pixel_y_offset = old_pixel_y + Pixel_y
var/pixel_x_offset = old_pixel_x + Pixel_x
var/pixel_y_offset = old_pixel_y + Pixel_y
var/new_x = x
var/new_y = y
while(pixel_x_offset > 16)
pixel_x_offset -= 32
old_pixel_x -= 32
old_pixel_x -= 32
new_x++// x++
while(pixel_x_offset < -16)
pixel_x_offset += 32
old_pixel_x += 32
old_pixel_x += 32
new_x--
while(pixel_y_offset > 16)
pixel_y_offset -= 32
old_pixel_y -= 32
old_pixel_y -= 32
new_y++
while(pixel_y_offset < -16)
pixel_y_offset += 32
old_pixel_y += 32
old_pixel_y += 32
new_y--
pixel_x = old_pixel_x
pixel_y = old_pixel_y
pixel_x = old_pixel_x
pixel_y = old_pixel_y
step_towards(src, locate(new_x, new_y, z))
next_run += max(world.tick_lag, speed)
var/delay = next_run - world.time
@@ -235,9 +235,9 @@
pixel_y = pixel_y_offset
else
animate(src, pixel_x = pixel_x_offset, pixel_y = pixel_y_offset, time = max(1, (delay <= 3 ? delay - 1 : delay)), flags = ANIMATION_END_NOW)
old_pixel_x = pixel_x_offset
old_pixel_y = pixel_y_offset
old_pixel_x = pixel_x_offset
old_pixel_y = pixel_y_offset
if(original && (original.layer>=2.75) || ismob(original))
if(loc == get_turf(original))
if(!(original in permutated))