Gibs spawn correctly. Just need to figure out the overlays now
This commit is contained in:
@@ -10,20 +10,17 @@
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/obj/effect/decal/cleanable/blood/gibs/xeno
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color = BLOOD_COLOR_XENO
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unique_body = "x"
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/obj/effect/decal/cleanable/blood/gibs/xeno/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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reagents.add_reagent("liquidxenogibs", 5)
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guts()
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/obj/effect/decal/cleanable/blood/gibs/xeno/guts()
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/obj/effect/decal/cleanable/blood/gibs/xeno/update_icon()
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if(gib_overlay)
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var/icon/blood = new(icon,"[icon_state]",dir)
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var/image/gibz = new(icon, icon_state + "[unique_body]-overlay")
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var/image/gibz = new(icon, icon_state + "x-overlay")
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blood.Blend(blood_DNA_to_color(),ICON_MULTIPLY)
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icon = blood
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cut_overlays()
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gibz.appearance_flags = RESET_COLOR
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add_overlay(gibz)
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/obj/effect/decal/cleanable/blood/gibs/xeno/streak(list/directions)
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@@ -7,23 +7,26 @@
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mergeable_decal = FALSE
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var/gib_overlay = FALSE
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var/body_colors = "e3ba84" //a default color just in case.
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var/unique_body = "c"
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/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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/obj/effect/decal/cleanable/blood/gibs/update_icon()
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. = ..()
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guts()
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cut_overlays()
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var/list/guts = list()
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var/mutable_appearance/blood = new(icon, "[icon_state]")
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blood.appearance_flags |= RESET_COLOR|KEEP_APART
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blood.color = blood_DNA_to_color()
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guts += blood
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var/mutable_appearance/gibz = new(icon, "[icon_state]-guts")
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gibz.appearance_flags |= RESET_COLOR|KEEP_APART
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guts += gibz
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var/mutable_appearance/gibz2 = new(icon, "[icon_state]c-overlay")
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gibz2.appearance_flags |= RESET_COLOR|KEEP_APART
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gibz2.color = body_colors
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guts += gibz2
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/obj/effect/decal/cleanable/blood/gibs/proc/guts()
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if(gib_overlay)
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var/icon/blood = new(icon,"[icon_state]",dir)
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var/icon/gibz = new(icon, icon_state + "-overlay")
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var/image/gibz2 = new(icon, icon_state + "[unique_body]-overlay")
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blood.Blend(blood_DNA_to_color(),ICON_MULTIPLY)
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gibz2.color = body_colors
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icon = blood
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cut_overlays()
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add_overlay(gibz)
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add_overlay(gibz2)
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add_overlay(guts)
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/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target)
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return
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@@ -107,20 +110,6 @@
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/obj/effect/decal/cleanable/blood/gibs/human/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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reagents.add_reagent("liquidgibs", 5)
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update_icon()
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/obj/effect/decal/cleanable/blood/gibs/human/guts()
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if(gib_overlay)
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var/icon/blood = new(icon,"[icon_state]",dir)
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var/icon/gibz = new(icon, icon_state + "-overlay")
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var/image/gibz2 = new(icon, icon_state + "[unique_body]-overlay")
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blood.Blend(blood_DNA_to_color(),ICON_MULTIPLY)
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gibz2.color = body_colors
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icon = blood
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cut_overlays()
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add_overlay(gibz)
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add_overlay(gibz2)
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/obj/effect/decal/cleanable/blood/gibs/human/up
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
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@@ -150,24 +139,6 @@
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/obj/effect/decal/cleanable/blood/gibs/human/lizard
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body_colors = "117720"
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/obj/effect/decal/cleanable/blood/gibs/human/lizard/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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reagents.add_reagent("liquidgibs", 5)
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update_icon()
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/obj/effect/decal/cleanable/blood/gibs/human/lizard/guts()
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if(gib_overlay)
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var/icon/blood = new(icon,"[icon_state]",dir)
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var/icon/gibz = new(icon, icon_state + "-overlay")
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var/image/gibz2 = new(icon, icon_state + "[unique_body]-overlay")
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blood.Blend(blood_DNA_to_color(),ICON_MULTIPLY)
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gibz2.color = body_colors
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icon = blood
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cut_overlays()
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add_overlay(gibz)
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add_overlay(gibz2)
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/obj/effect/decal/cleanable/blood/gibs/human/lizard/up
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
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gib_overlay = TRUE
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@@ -195,24 +166,16 @@
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// Slime Gibs
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/obj/effect/decal/cleanable/blood/gibs/slime
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desc = "They look gooey and gruesome."
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unique_body = "c"
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body_colors = "00fff"
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/obj/effect/decal/cleanable/blood/gibs/slime/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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reagents.add_reagent("liquidslimegibs", 5)
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update_icon()
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guts()
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/obj/effect/decal/cleanable/blood/gibs/slime/guts()
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/*
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/obj/effect/decal/cleanable/blood/gibs/slime/update_icon()
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if(gib_overlay)
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var/icon/blood = new(icon,"[icon_state]",dir)
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var/image/gibz = new(icon, icon_state + "[unique_body]-overlay")
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blood.Blend(blood_DNA_to_color(),ICON_MULTIPLY)
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var/image/gibz = new(icon, icon_state + "c-overlay")
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gibz.color = body_colors
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icon = blood
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cut_overlays()
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add_overlay(gibz)
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add_overlay(gibz) */
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/obj/effect/decal/cleanable/blood/gibs/slime/up
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
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@@ -240,34 +203,26 @@
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/obj/effect/decal/cleanable/blood/gibs/synth
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desc = "They look sludgy and disgusting."
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unique_body = "r"
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/obj/effect/decal/cleanable/blood/gibs/synth/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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reagents.add_reagent("liquidsyntheticgibs", 5)
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update_icon()
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guts()
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//IPCs
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/obj/effect/decal/cleanable/blood/gibs/ipc
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desc = "They look sharp yet oozing."
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unique_body = "r"
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body_colors = "00ff00"
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/obj/effect/decal/cleanable/blood/gibs/ipc/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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reagents.add_reagent("liquidoilgibs", 5)
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update_icon()
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guts()
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/obj/effect/decal/cleanable/blood/gibs/ipc/guts()
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/obj/effect/decal/cleanable/blood/gibs/ipc/update_icon()
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if(gib_overlay)
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var/icon/blood = new(icon,"[icon_state]",dir)
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var/image/gibz = new(icon, icon_state + "[unique_body]-overlay")
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var/image/gibz = new(icon, icon_state + "r-overlay")
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blood.Blend(blood_DNA_to_color(),ICON_MULTIPLY)
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gibz.color = body_colors
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icon = blood
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cut_overlays()
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gibz.appearance_flags = RESET_COLOR
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add_overlay(gibz)
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/obj/effect/decal/cleanable/blood/gibs/ipc/up
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@@ -293,12 +248,3 @@
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/obj/effect/decal/cleanable/blood/gibs/ipc/core
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random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
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gib_overlay = TRUE
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/obj/effect/decal/cleanable/blood/gibs/synth
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desc = "They look sludgy and disgusting."
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/obj/effect/decal/cleanable/blood/gibs/synth/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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reagents.add_reagent("liquidsyntheticgibs", 5)
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update_icon()
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guts()
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@@ -73,7 +73,7 @@
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var/mob/living/carbon/digester = loc
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digester.stomach_contents += gib
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if(dna_to_add.len)
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if(dna_to_add && dna_to_add.len)
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gib.add_blood(dna_to_add)
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gib.body_colors = body_coloring
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gib.update_icon()
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@@ -111,7 +111,6 @@
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
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return ..()
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/obj/effect/gibspawner/human/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/core, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/core, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/torso)
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gibamounts = list(1, 1, 1, 1, 1, 1)
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@@ -121,33 +120,70 @@
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
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return ..()
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/obj/effect/gibspawner/human/lizard
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/core, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/core, /obj/effect/decal/cleanable/blood/gibs/human, /obj/effect/decal/cleanable/blood/gibs/human/lizard/torso)
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gibamounts = list(1, 1, 1, 1, 1, 1)
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/obj/effect/gibspawner/lizard
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human/lizard/up, /obj/effect/decal/cleanable/blood/gibs/human/lizard/down, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/body, /obj/effect/decal/cleanable/blood/gibs/human/lizard/limb, /obj/effect/decal/cleanable/blood/gibs/human/lizard/core)
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gibamounts = list(1, 1, 1, 1, 1, 1, 1)
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gib_mob_type = /mob/living/carbon/human/species/lizard
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gib_mob_species = /datum/species/lizard
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sound_vol = 50
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/obj/effect/gibspawner/human/lizard/bodypartless
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/obj/effect/gibspawner/lizard/Initialize()
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if(!gibdirections.len)
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
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return ..()
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/obj/effect/gibspawner/lizard/bodypartless
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/core, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/core, /obj/effect/decal/cleanable/blood/gibs/human/lizard, /obj/effect/decal/cleanable/blood/gibs/human/lizard/torso)
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gibamounts = list(2, 0, 1, 1, 2, 0)
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gibamounts = list(1, 1, 1, 1, 1, 1)
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/obj/effect/gibspawner/human/slimeperson
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/obj/effect/gibspawner/lizard/bodypartless/Initialize()
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if(!gibdirections.len)
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
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return ..()
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/obj/effect/gibspawner/slime
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/slime/up, /obj/effect/decal/cleanable/blood/gibs/slime/down, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/body, /obj/effect/decal/cleanable/blood/gibs/slime/limb, /obj/effect/decal/cleanable/blood/gibs/slime/core)
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gib_mob_species = /datum/species/jelly
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gibamounts = list(1, 1, 1, 1, 1, 1, 1)
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gib_mob_type = /mob/living/carbon/human/species/roundstartslime
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gib_mob_species = /datum/species/jelly/roundstartslime
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sound_vol = 50
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/obj/effect/gibspawner/human/slimeperson/bodypartless
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/core, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/core, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/torso)
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gibamounts = list(2, 0, 1, 1, 2, 0)
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/obj/effect/gibspawner/slime/Initialize()
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if(!gibdirections.len)
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
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return ..()
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/obj/effect/gibspawner/human/ipc
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sparks = TRUE
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/obj/effect/gibspawner/slime/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/core, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/core, /obj/effect/decal/cleanable/blood/gibs/slime, /obj/effect/decal/cleanable/blood/gibs/slime/torso)
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gibamounts = list(1, 1, 1, 1, 1, 1)
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/obj/effect/gibspawner/slime/bodypartless/Initialize()
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if(!gibdirections.len)
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
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return ..()
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/obj/effect/gibspawner/ipc
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/ipc/up, /obj/effect/decal/cleanable/blood/gibs/ipc/down, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/body, /obj/effect/decal/cleanable/blood/gibs/ipc/limb, /obj/effect/decal/cleanable/blood/gibs/ipc/core)
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gibamounts = list(1, 1, 1, 1, 1, 1, 1)
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gib_mob_type = /mob/living/carbon/human
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gib_mob_type = /mob/living/carbon/human/species/ipc
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gib_mob_species = /datum/species/ipc
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sound_vol = 50
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sparks = TRUE
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sound_to_play = 'sound/effects/bang.ogg'
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/obj/effect/gibspawner/human/ipc/bodypartless
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/ipc/up, /obj/effect/decal/cleanable/blood/gibs/ipc/down, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/body, /obj/effect/decal/cleanable/blood/gibs/ipc/limb, /obj/effect/decal/cleanable/blood/gibs/ipc/core)
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gibamounts = list(1, 1, 2, 2, 0, 0, 1)
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/obj/effect/gibspawner/ipc/Initialize()
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if(!gibdirections.len)
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
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return ..()
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/obj/effect/gibspawner/ipc/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/core, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/core, /obj/effect/decal/cleanable/blood/gibs/ipc, /obj/effect/decal/cleanable/blood/gibs/ipc/torso)
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gibamounts = list(1, 1, 1, 1, 1, 1)
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/obj/effect/gibspawner/ipc/bodypartless/Initialize()
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if(!gibdirections.len)
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
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return ..()
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/obj/effect/gibspawner/xeno
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/up, /obj/effect/decal/cleanable/blood/gibs/xeno/down, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/xeno/body, /obj/effect/decal/cleanable/blood/gibs/xeno/limb, /obj/effect/decal/cleanable/blood/gibs/xeno/core)
|
||||
@@ -169,7 +205,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/effect/gibspawner/xeno/xenoperson
|
||||
gib_mob_type = /mob/living/carbon/human
|
||||
gib_mob_type = /mob/living/carbon/human/species/xeno
|
||||
gib_mob_species = /datum/species/xeno
|
||||
|
||||
/obj/effect/gibspawner/xeno/xenoperson/bodypartless
|
||||
@@ -197,7 +233,7 @@
|
||||
sparks = TRUE
|
||||
gibtypes = list(/obj/effect/decal/cleanable/robot_debris/up, /obj/effect/decal/cleanable/robot_debris/down, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris/limb)
|
||||
gibamounts = list(1, 1, 1, 1, 1, 1)
|
||||
gib_mob_type = /mob/living/silicon
|
||||
gib_mob_type = /mob/living/silicon/robot
|
||||
|
||||
/obj/effect/gibspawner/robot/Initialize()
|
||||
if(!gibdirections.len)
|
||||
|
||||
@@ -7,15 +7,15 @@
|
||||
/mob/living/carbon/human/spawn_gibs(with_bodyparts)
|
||||
if(isjellyperson(src))
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/human/slimeperson(drop_location(), dna, get_static_viruses())
|
||||
new /obj/effect/gibspawner/slime(drop_location(), dna, get_static_viruses())
|
||||
else
|
||||
new /obj/effect/gibspawner/human/slimeperson/bodypartless(drop_location(), dna, get_static_viruses())
|
||||
new /obj/effect/gibspawner/slime/bodypartless(drop_location(), dna, get_static_viruses())
|
||||
|
||||
if(isipcperson(src))
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/human/ipc(drop_location(), dna, get_static_viruses())
|
||||
new /obj/effect/gibspawner/ipc(drop_location(), dna, get_static_viruses())
|
||||
else
|
||||
new /obj/effect/gibspawner/human/ipc/bodypartless(drop_location(), dna, get_static_viruses())
|
||||
new /obj/effect/gibspawner/ipc/bodypartless(drop_location(), dna, get_static_viruses())
|
||||
|
||||
if(isxenoperson(src))
|
||||
if(with_bodyparts)
|
||||
@@ -23,6 +23,12 @@
|
||||
else
|
||||
new /obj/effect/gibspawner/xeno/xenoperson/bodypartless(drop_location(), dna, get_static_viruses())
|
||||
|
||||
if(islizard(src))
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/lizard(drop_location(), dna, get_static_viruses())
|
||||
else
|
||||
new /obj/effect/gibspawner/lizard/bodypartless(drop_location(), dna, get_static_viruses())
|
||||
|
||||
else
|
||||
if(with_bodyparts)
|
||||
new /obj/effect/gibspawner/human(drop_location(), dna, get_static_viruses())
|
||||
|
||||
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Reference in New Issue
Block a user