Gibs spawn correctly. Just need to figure out the overlays now
This commit is contained in:
@@ -10,20 +10,17 @@
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/obj/effect/decal/cleanable/blood/gibs/xeno
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color = BLOOD_COLOR_XENO
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unique_body = "x"
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/obj/effect/decal/cleanable/blood/gibs/xeno/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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reagents.add_reagent("liquidxenogibs", 5)
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guts()
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/obj/effect/decal/cleanable/blood/gibs/xeno/guts()
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/obj/effect/decal/cleanable/blood/gibs/xeno/update_icon()
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if(gib_overlay)
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var/icon/blood = new(icon,"[icon_state]",dir)
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var/image/gibz = new(icon, icon_state + "[unique_body]-overlay")
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var/image/gibz = new(icon, icon_state + "x-overlay")
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blood.Blend(blood_DNA_to_color(),ICON_MULTIPLY)
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icon = blood
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cut_overlays()
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gibz.appearance_flags = RESET_COLOR
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add_overlay(gibz)
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/obj/effect/decal/cleanable/blood/gibs/xeno/streak(list/directions)
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@@ -7,23 +7,26 @@
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mergeable_decal = FALSE
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var/gib_overlay = FALSE
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var/body_colors = "e3ba84" //a default color just in case.
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var/unique_body = "c"
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/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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/obj/effect/decal/cleanable/blood/gibs/update_icon()
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. = ..()
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guts()
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cut_overlays()
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var/list/guts = list()
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var/mutable_appearance/blood = new(icon, "[icon_state]")
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blood.appearance_flags |= RESET_COLOR|KEEP_APART
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blood.color = blood_DNA_to_color()
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guts += blood
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var/mutable_appearance/gibz = new(icon, "[icon_state]-guts")
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gibz.appearance_flags |= RESET_COLOR|KEEP_APART
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guts += gibz
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var/mutable_appearance/gibz2 = new(icon, "[icon_state]c-overlay")
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gibz2.appearance_flags |= RESET_COLOR|KEEP_APART
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gibz2.color = body_colors
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guts += gibz2
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/obj/effect/decal/cleanable/blood/gibs/proc/guts()
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if(gib_overlay)
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var/icon/blood = new(icon,"[icon_state]",dir)
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var/icon/gibz = new(icon, icon_state + "-overlay")
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var/image/gibz2 = new(icon, icon_state + "[unique_body]-overlay")
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blood.Blend(blood_DNA_to_color(),ICON_MULTIPLY)
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gibz2.color = body_colors
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icon = blood
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cut_overlays()
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add_overlay(gibz)
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add_overlay(gibz2)
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add_overlay(guts)
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/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target)
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return
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@@ -107,20 +110,6 @@
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/obj/effect/decal/cleanable/blood/gibs/human/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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reagents.add_reagent("liquidgibs", 5)
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update_icon()
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/obj/effect/decal/cleanable/blood/gibs/human/guts()
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if(gib_overlay)
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var/icon/blood = new(icon,"[icon_state]",dir)
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var/icon/gibz = new(icon, icon_state + "-overlay")
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var/image/gibz2 = new(icon, icon_state + "[unique_body]-overlay")
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blood.Blend(blood_DNA_to_color(),ICON_MULTIPLY)
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gibz2.color = body_colors
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icon = blood
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cut_overlays()
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add_overlay(gibz)
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add_overlay(gibz2)
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/obj/effect/decal/cleanable/blood/gibs/human/up
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
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@@ -150,24 +139,6 @@
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/obj/effect/decal/cleanable/blood/gibs/human/lizard
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body_colors = "117720"
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/obj/effect/decal/cleanable/blood/gibs/human/lizard/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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reagents.add_reagent("liquidgibs", 5)
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update_icon()
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/obj/effect/decal/cleanable/blood/gibs/human/lizard/guts()
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if(gib_overlay)
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var/icon/blood = new(icon,"[icon_state]",dir)
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var/icon/gibz = new(icon, icon_state + "-overlay")
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var/image/gibz2 = new(icon, icon_state + "[unique_body]-overlay")
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blood.Blend(blood_DNA_to_color(),ICON_MULTIPLY)
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gibz2.color = body_colors
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icon = blood
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cut_overlays()
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add_overlay(gibz)
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add_overlay(gibz2)
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/obj/effect/decal/cleanable/blood/gibs/human/lizard/up
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
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gib_overlay = TRUE
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@@ -195,24 +166,16 @@
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// Slime Gibs
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/obj/effect/decal/cleanable/blood/gibs/slime
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desc = "They look gooey and gruesome."
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unique_body = "c"
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body_colors = "00fff"
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/obj/effect/decal/cleanable/blood/gibs/slime/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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reagents.add_reagent("liquidslimegibs", 5)
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update_icon()
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guts()
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/obj/effect/decal/cleanable/blood/gibs/slime/guts()
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/*
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/obj/effect/decal/cleanable/blood/gibs/slime/update_icon()
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if(gib_overlay)
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var/icon/blood = new(icon,"[icon_state]",dir)
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var/image/gibz = new(icon, icon_state + "[unique_body]-overlay")
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blood.Blend(blood_DNA_to_color(),ICON_MULTIPLY)
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var/image/gibz = new(icon, icon_state + "c-overlay")
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gibz.color = body_colors
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icon = blood
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cut_overlays()
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add_overlay(gibz)
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add_overlay(gibz) */
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/obj/effect/decal/cleanable/blood/gibs/slime/up
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
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@@ -240,34 +203,26 @@
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/obj/effect/decal/cleanable/blood/gibs/synth
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desc = "They look sludgy and disgusting."
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unique_body = "r"
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/obj/effect/decal/cleanable/blood/gibs/synth/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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reagents.add_reagent("liquidsyntheticgibs", 5)
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update_icon()
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guts()
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//IPCs
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/obj/effect/decal/cleanable/blood/gibs/ipc
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desc = "They look sharp yet oozing."
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unique_body = "r"
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body_colors = "00ff00"
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/obj/effect/decal/cleanable/blood/gibs/ipc/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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reagents.add_reagent("liquidoilgibs", 5)
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update_icon()
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guts()
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/obj/effect/decal/cleanable/blood/gibs/ipc/guts()
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/obj/effect/decal/cleanable/blood/gibs/ipc/update_icon()
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if(gib_overlay)
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var/icon/blood = new(icon,"[icon_state]",dir)
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var/image/gibz = new(icon, icon_state + "[unique_body]-overlay")
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var/image/gibz = new(icon, icon_state + "r-overlay")
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blood.Blend(blood_DNA_to_color(),ICON_MULTIPLY)
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gibz.color = body_colors
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icon = blood
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cut_overlays()
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gibz.appearance_flags = RESET_COLOR
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add_overlay(gibz)
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/obj/effect/decal/cleanable/blood/gibs/ipc/up
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@@ -293,12 +248,3 @@
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/obj/effect/decal/cleanable/blood/gibs/ipc/core
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random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
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gib_overlay = TRUE
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/obj/effect/decal/cleanable/blood/gibs/synth
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desc = "They look sludgy and disgusting."
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/obj/effect/decal/cleanable/blood/gibs/synth/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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reagents.add_reagent("liquidsyntheticgibs", 5)
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update_icon()
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guts()
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