[READY]Component Forensics and Item Blood OverlayS!
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CitadelStationBot
parent
a034383e15
commit
269208f687
@@ -13,28 +13,28 @@
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if(!isturf(tile))
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return
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tile.clean_blood()
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tile.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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for(var/A in tile)
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if(is_cleanable(A))
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qdel(A)
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else if(istype(A, /obj/item))
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var/obj/item/cleaned_item = A
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cleaned_item.clean_blood()
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var/obj/item/I = A
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I.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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else if(ishuman(A))
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var/mob/living/carbon/human/cleaned_human = A
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if(cleaned_human.lying)
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if(cleaned_human.head)
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cleaned_human.head.clean_blood()
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cleaned_human.head.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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cleaned_human.update_inv_head()
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if(cleaned_human.wear_suit)
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cleaned_human.wear_suit.clean_blood()
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cleaned_human.wear_suit.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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cleaned_human.update_inv_wear_suit()
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else if(cleaned_human.w_uniform)
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cleaned_human.w_uniform.clean_blood()
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cleaned_human.w_uniform.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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cleaned_human.update_inv_w_uniform()
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if(cleaned_human.shoes)
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cleaned_human.shoes.clean_blood()
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cleaned_human.shoes.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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cleaned_human.update_inv_shoes()
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cleaned_human.clean_blood()
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cleaned_human.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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cleaned_human.wash_cream()
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to_chat(cleaned_human, "<span class='danger'>[AM] cleans your face!</span>")
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@@ -6,19 +6,11 @@
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var/mutable_appearance/pic
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/datum/component/decal/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_GOD, _color, _layer=TURF_LAYER, _description)
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if(!isatom(parent) || !_icon || !_icon_state)
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if(!isatom(parent) || !generate_appearance(_icon, _icon_state, _dir, _layer, _color))
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. = COMPONENT_INCOMPATIBLE
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CRASH("A turf decal was applied incorrectly to [parent.type]: icon:[_icon ? _icon : "none"] icon_state:[_icon_state ? _icon_state : "none"]")
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// It has to be made from an image or dir breaks because of a byond bug
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var/temp_image = image(_icon, null, _icon_state, _layer, _dir)
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pic = new(temp_image)
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pic.color = _color
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cleanable = _cleanable
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description = _description
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apply()
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cleanable = _cleanable
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if(_dir) // If no dir is assigned at start then it follows the atom's dir
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RegisterSignal(COMSIG_ATOM_DIR_CHANGE, .proc/rotate_react)
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@@ -26,6 +18,7 @@
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RegisterSignal(COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_react)
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if(_description)
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RegisterSignal(COMSIG_PARENT_EXAMINE, .proc/examine)
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apply()
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/datum/component/decal/Destroy()
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remove()
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@@ -36,6 +29,15 @@
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remove(thing)
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apply(thing)
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/datum/component/decal/proc/generate_appearance(_icon, _icon_state, _dir, _layer, _color)
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if(!_icon || !_icon_state)
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return FALSE
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// It has to be made from an image or dir breaks because of a byond bug
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var/temp_image = image(_icon, null, _icon_state, _layer, _dir)
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pic = new(temp_image)
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pic.color = _color
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return TRUE
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/datum/component/decal/proc/apply(atom/thing)
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var/atom/master = thing || parent
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master.add_overlay(pic, TRUE)
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@@ -0,0 +1,35 @@
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/datum/component/decal/blood
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dupe_mode = COMPONENT_DUPE_UNIQUE
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/datum/component/decal/blood/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_STRENGTH_BLOOD, _color, _layer=ABOVE_OBJ_LAYER)
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if(!isitem(parent))
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. = COMPONENT_INCOMPATIBLE
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CRASH("Warning: Blood decal attempted to be added to non-item of type [parent.type]")
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. = ..()
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RegisterSignal(COMSIG_ATOM_GET_EXAMINE_NAME, .proc/get_examine_name)
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/datum/component/decal/blood/generate_appearance(_icon, _icon_state, _dir, _layer, _color)
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var/obj/item/I = parent
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if(!_icon)
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_icon = 'icons/effects/blood.dmi'
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if(!_icon_state)
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_icon_state = "itemblood"
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if(!initial(I.icon) || !initial(I.icon_state))
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return FALSE
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var/static/list/blood_splatter_appearances = list()
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//try to find a pre-processed blood-splatter. otherwise, make a new one
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var/index = "[REF(initial(I.icon))]-[initial(I.icon_state)]"
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pic = blood_splatter_appearances[index]
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if(!pic)
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var/icon/blood_splatter_icon = icon(initial(I.icon), initial(I.icon_state), , 1) //we only want to apply blood-splatters to the initial icon_state for each object
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blood_splatter_icon.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent)
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blood_splatter_icon.Blend(icon(_icon, _icon_state), ICON_MULTIPLY) //adds blood and the remaining white areas become transparant
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pic = mutable_appearance(blood_splatter_icon, initial(I.icon_state), I.layer)
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blood_splatter_appearances[index] = pic
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return TRUE
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/datum/component/decal/blood/proc/get_examine_name(mob/user, list/override)
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var/atom/A = parent
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override[EXAMINE_POSITION_ARTICLE] = A.gender == PLURAL? "some" : "a"
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override[EXAMINE_POSITION_BEFORE] = " blood-stained "
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return COMPONENT_EXNAME_CHANGED
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@@ -0,0 +1,158 @@
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/datum/component/forensics
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var/list/fingerprints //assoc print = print
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var/list/hiddenprints //assoc ckey = realname/gloves/ckey
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var/list/blood_DNA //assoc dna = bloodtype
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var/list/fibers //assoc print = print
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/datum/component/forensics/InheritComponent(datum/component/forensics/F, original) //Use of | and |= being different here is INTENTIONAL.
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fingerprints = fingerprints | F.fingerprints
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hiddenprints = hiddenprints | F.hiddenprints
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blood_DNA = blood_DNA | F.blood_DNA
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fibers = fibers | F.fibers
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check_blood()
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return ..()
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/datum/component/forensics/Initialize(new_fingerprints, new_hiddenprints, new_blood_DNA, new_fibers)
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if(!isatom(parent))
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. = COMPONENT_INCOMPATIBLE
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CRASH("Forensics datum applied incorrectly to non-atom of type [parent.type]!")
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fingerprints = new_fingerprints
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hiddenprints = new_hiddenprints
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blood_DNA = new_blood_DNA
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fibers = new_fibers
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check_blood()
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RegisterSignal(COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_act)
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/datum/component/forensics/proc/wipe_fingerprints()
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fingerprints = null
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return TRUE
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/datum/component/forensics/proc/wipe_hiddenprints()
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return //no.
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/datum/component/forensics/proc/wipe_blood_DNA()
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blood_DNA = null
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if(isitem(parent))
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qdel(parent.GetComponent(/datum/component/decal/blood))
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return TRUE
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/datum/component/forensics/proc/wipe_fibers()
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fibers = null
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return TRUE
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/datum/component/forensics/proc/clean_act(strength)
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if(strength >= CLEAN_STRENGTH_FINGERPRINTS)
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wipe_fingerprints()
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if(strength >= CLEAN_STRENGTH_BLOOD)
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wipe_blood_DNA()
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if(strength >= CLEAN_STRENGTH_FIBERS)
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wipe_fibers()
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/datum/component/forensics/proc/add_fingerprint_list(list/_fingerprints) //list(text)
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if(!length(_fingerprints))
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return
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LAZYINITLIST(fingerprints)
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for(var/i in _fingerprints) //We use an associative list, make sure we don't just merge a non-associative list into ours.
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fingerprints[i] = i
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return TRUE
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/datum/component/forensics/proc/add_fingerprint(mob/living/M, ignoregloves = FALSE)
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if(!M)
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return
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add_hiddenprint(M)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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add_fibers(H)
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if(H.gloves) //Check if the gloves (if any) hide fingerprints
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var/obj/item/clothing/gloves/G = H.gloves
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if(G.transfer_prints)
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ignoregloves = TRUE
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if(!ignoregloves)
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H.gloves.add_fingerprint(H, TRUE) //ignoregloves = 1 to avoid infinite loop.
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return
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var/full_print = md5(H.dna.uni_identity)
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LAZYSET(fingerprints, full_print, full_print)
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return TRUE
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/datum/component/forensics/proc/add_fiber_list(list/_fibertext) //list(text)
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if(!length(_fibertext))
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return
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LAZYINITLIST(fibers)
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for(var/i in _fibertext) //We use an associative list, make sure we don't just merge a non-associative list into ours.
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fibers[i] = i
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return TRUE
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/datum/component/forensics/proc/add_fibers(mob/living/carbon/human/M)
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var/fibertext
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var/item_multiplier = isitem(src)?1.2:1
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if(M.wear_suit)
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fibertext = "Material from \a [M.wear_suit]."
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if(prob(10*item_multiplier) && !LAZYACCESS(fibers, fibertext))
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LAZYSET(fibers, fibertext, fibertext)
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if(!(M.wear_suit.body_parts_covered & CHEST))
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if(M.w_uniform)
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fibertext = "Fibers from \a [M.w_uniform]."
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if(prob(12*item_multiplier) && !LAZYACCESS(fibers, fibertext)) //Wearing a suit means less of the uniform exposed.
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LAZYSET(fibers, fibertext, fibertext)
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if(!(M.wear_suit.body_parts_covered & HANDS))
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if(M.gloves)
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fibertext = "Material from a pair of [M.gloves.name]."
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if(prob(20*item_multiplier) && !LAZYACCESS(fibers, fibertext))
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LAZYSET(fibers, fibertext, fibertext)
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else if(M.w_uniform)
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fibertext = "Fibers from \a [M.w_uniform]."
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if(prob(15*item_multiplier) && !LAZYACCESS(fibers, fibertext))
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// "Added fibertext: [fibertext]"
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LAZYSET(fibers, fibertext, fibertext)
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if(M.gloves)
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fibertext = "Material from a pair of [M.gloves.name]."
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if(prob(20*item_multiplier) && !LAZYACCESS(fibers, fibertext))
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LAZYSET(fibers, fibertext, fibertext)
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else if(M.gloves)
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fibertext = "Material from a pair of [M.gloves.name]."
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if(prob(20*item_multiplier) && !LAZYACCESS(fibers, fibertext))
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LAZYSET(fibers, fibertext, fibertext)
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return TRUE
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/datum/component/forensics/proc/add_hiddenprint_list(list/_hiddenprints) //list(ckey = text)
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if(!length(_hiddenprints))
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return
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LAZYINITLIST(hiddenprints)
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for(var/i in _hiddenprints) //We use an associative list, make sure we don't just merge a non-associative list into ours.
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hiddenprints[i] = _hiddenprints[i]
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return TRUE
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/datum/component/forensics/proc/add_hiddenprint(mob/living/M)
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if(!M || !M.key)
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return
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var/hasgloves = ""
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.gloves)
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hasgloves = "(gloves)"
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var/current_time = time_stamp()
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if(!LAZYACCESS(hiddenprints, M.key))
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LAZYSET(hiddenprints, M.key, "First: [M.real_name]\[[current_time]\][hasgloves]. Ckey: [M.ckey]")
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else
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var/laststamppos = findtext(LAZYACCESS(hiddenprints, M.key), " Last: ")
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if(laststamppos)
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LAZYSET(hiddenprints, M.key, copytext(hiddenprints[M.key], 1, laststamppos))
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hiddenprints[M.key] += " Last: [M.real_name]\[[current_time]\][hasgloves]. Ckey: [M.ckey]" //made sure to be existing by if(!LAZYACCESS);else
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fingerprintslast = M.ckey
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return TRUE
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/datum/component/forensics/proc/add_blood_DNA(list/dna) //list(dna_enzymes = type)
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if(!length(dna))
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return
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LAZYINITLIST(blood_DNA)
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for(var/i in dna)
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blood_DNA[i] = dna[i]
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check_blood()
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return TRUE
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/datum/component/forensics/proc/check_blood()
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if(!isitem(parent))
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return
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if(!length(blood_DNA))
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return
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parent.LoadComponent(/datum/component/decal/blood)
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