[READY]Component Forensics and Item Blood OverlayS!
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CitadelStationBot
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@@ -284,8 +284,8 @@
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T.ChangeTurf(T.baseturf)
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T.CalculateAdjacentTurfs()
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/obj/item/melee/supermatter_sword/add_blood(list/blood_dna)
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return 0
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/obj/item/melee/supermatter_sword/add_blood_DNA(list/blood_dna)
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return FALSE
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/obj/item/melee/curator_whip
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name = "curator's whip"
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