[READY]Component Forensics and Item Blood OverlayS!

This commit is contained in:
oranges
2017-12-27 15:19:14 -06:00
committed by CitadelStationBot
parent a034383e15
commit 269208f687
57 changed files with 523 additions and 362 deletions
+1 -1
View File
@@ -293,7 +293,7 @@
icon_state = "dualsaber[item_color][wielded]"
else
icon_state = "dualsaber0"
clean_blood()//blood overlays get weird otherwise, because the sprite changes.
SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
/obj/item/twohanded/dualsaber/attack(mob/target, mob/living/carbon/human/user)
if(user.has_dna())