[READY]Component Forensics and Item Blood OverlayS!
This commit is contained in:
committed by
CitadelStationBot
parent
a034383e15
commit
269208f687
@@ -11,13 +11,21 @@
|
||||
strip_delay = 20
|
||||
equip_delay_other = 40
|
||||
|
||||
/obj/item/clothing/gloves/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT), CALLBACK(src, .proc/clean_blood))
|
||||
|
||||
/obj/item/clothing/gloves/proc/clean_blood(strength)
|
||||
if(strength < CLEAN_STRENGTH_BLOOD)
|
||||
return
|
||||
transfer_blood = 0
|
||||
|
||||
/obj/item/clothing/gloves/worn_overlays(isinhands = FALSE)
|
||||
. = list()
|
||||
if(!isinhands)
|
||||
if(damaged_clothes)
|
||||
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedgloves")
|
||||
if(blood_DNA)
|
||||
IF_HAS_BLOOD_DNA(src)
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "bloodyhands")
|
||||
|
||||
/obj/item/clothing/gloves/update_clothes_damaged_state(damaging = TRUE)
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
if(!isinhands)
|
||||
if(damaged_clothes)
|
||||
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedhelmet")
|
||||
if(blood_DNA)
|
||||
IF_HAS_BLOOD_DNA(src)
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "helmetblood")
|
||||
|
||||
/obj/item/clothing/head/update_clothes_damaged_state(damaging = TRUE)
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
if(body_parts_covered & HEAD)
|
||||
if(damaged_clothes)
|
||||
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask")
|
||||
if(blood_DNA)
|
||||
IF_HAS_BLOOD_DNA(src)
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "maskblood")
|
||||
|
||||
/obj/item/clothing/mask/update_clothes_damaged_state(damaging = TRUE)
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
if(body_parts_covered & HEAD)
|
||||
if(damaged_clothes)
|
||||
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask")
|
||||
if(blood_DNA)
|
||||
IF_HAS_BLOOD_DNA(src)
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "maskblood")
|
||||
|
||||
/obj/item/clothing/neck/tie
|
||||
|
||||
@@ -15,12 +15,16 @@
|
||||
var/offset = 0
|
||||
var/equipped_before_drop = FALSE
|
||||
|
||||
/obj/item/clothing/shoes/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT), CALLBACK(src, .proc/clean_blood))
|
||||
|
||||
/obj/item/clothing/shoes/worn_overlays(isinhands = FALSE)
|
||||
. = list()
|
||||
if(!isinhands)
|
||||
var/bloody = 0
|
||||
if(blood_DNA)
|
||||
bloody = 1
|
||||
var/bloody = FALSE
|
||||
IF_HAS_BLOOD_DNA(src)
|
||||
bloody = TRUE
|
||||
else
|
||||
bloody = bloody_shoes[BLOOD_STATE_HUMAN]
|
||||
|
||||
@@ -53,8 +57,9 @@
|
||||
var/mob/M = loc
|
||||
M.update_inv_shoes()
|
||||
|
||||
/obj/item/clothing/shoes/clean_blood()
|
||||
..()
|
||||
/obj/item/clothing/shoes/proc/clean_blood(strength)
|
||||
if(strength < CLEAN_STRENGTH_BLOOD)
|
||||
return
|
||||
bloody_shoes = list(BLOOD_STATE_HUMAN = 0,BLOOD_STATE_XENO = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0)
|
||||
blood_state = BLOOD_STATE_NOT_BLOODY
|
||||
if(ismob(loc))
|
||||
@@ -62,4 +67,4 @@
|
||||
M.update_inv_shoes()
|
||||
|
||||
/obj/item/proc/negates_gravity()
|
||||
return 0
|
||||
return FALSE
|
||||
@@ -14,7 +14,7 @@
|
||||
if(!isinhands)
|
||||
if(damaged_clothes)
|
||||
. += mutable_appearance('icons/effects/item_damage.dmi', "damaged[blood_overlay_type]")
|
||||
if(blood_DNA)
|
||||
IF_HAS_BLOOD_DNA(src)
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "[blood_overlay_type]blood")
|
||||
var/mob/living/carbon/human/M = loc
|
||||
if(ishuman(M) && M.w_uniform)
|
||||
|
||||
@@ -19,10 +19,9 @@
|
||||
/obj/item/clothing/under/worn_overlays(isinhands = FALSE)
|
||||
. = list()
|
||||
if(!isinhands)
|
||||
|
||||
if(damaged_clothes)
|
||||
. += mutable_appearance('icons/effects/item_damage.dmi', "damageduniform")
|
||||
if(blood_DNA)
|
||||
IF_HAS_BLOOD_DNA(src)
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "uniformblood")
|
||||
if(accessory_overlay)
|
||||
. += accessory_overlay
|
||||
|
||||
Reference in New Issue
Block a user