[READY]Component Forensics and Item Blood OverlayS!
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CitadelStationBot
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269208f687
@@ -20,7 +20,7 @@
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if(!isinhands)
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damagedhelmet")
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if(blood_DNA)
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IF_HAS_BLOOD_DNA(src)
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. += mutable_appearance('icons/effects/blood.dmi', "helmetblood")
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/obj/item/clothing/head/update_clothes_damaged_state(damaging = TRUE)
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