[READY]Component Forensics and Item Blood OverlayS!
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CitadelStationBot
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a034383e15
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269208f687
@@ -12,7 +12,7 @@
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if(body_parts_covered & HEAD)
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask")
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if(blood_DNA)
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IF_HAS_BLOOD_DNA(src)
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. += mutable_appearance('icons/effects/blood.dmi', "maskblood")
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/obj/item/clothing/neck/tie
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