[READY]Component Forensics and Item Blood OverlayS!
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CitadelStationBot
parent
a034383e15
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269208f687
@@ -472,8 +472,7 @@
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if(isturf(next))
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if(bloodiness)
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var/obj/effect/decal/cleanable/blood/tracks/B = new(loc)
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if(blood_DNA && blood_DNA.len)
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B.blood_DNA |= blood_DNA.Copy()
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B.add_blood_DNA(return_blood_DNA())
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var/newdir = get_dir(next, loc)
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if(newdir == dir)
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B.setDir(newdir)
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@@ -655,8 +654,7 @@
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T.add_mob_blood(H)
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var/list/blood_dna = H.get_blood_dna_list()
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if(blood_dna)
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transfer_blood_dna(blood_dna)
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add_blood_DNA(blood_dna)
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bloodiness += 4
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// player on mulebot attempted to move
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