[READY]Component Forensics and Item Blood OverlayS!
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CitadelStationBot
parent
a034383e15
commit
269208f687
@@ -40,26 +40,26 @@
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/obj/item/clothing/gloves/space_ninja/Touch(atom/A,proximity)
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if(!candrain || draining)
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return 0
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return FALSE
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if(!ishuman(loc))
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return 0 //Only works while worn
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return FALSE //Only works while worn
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var/mob/living/carbon/human/H = loc
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var/obj/item/clothing/suit/space/space_ninja/suit = H.wear_suit
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if(!istype(suit))
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return 0
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return FALSE
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if(isturf(A))
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return 0
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return FALSE
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if(!proximity)
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return 0
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return FALSE
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A.add_fingerprint(H)
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draining = 1
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draining = TRUE
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. = A.ninjadrain_act(suit,H,src)
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draining = 0
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draining = FALSE
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if(isnum(.)) //Numerical values of drained handle their feedback here, Alpha values handle it themselves (Research hacking)
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if(.)
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@@ -67,7 +67,7 @@
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else
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to_chat(H, "<span class='danger'>\The [A] has run dry of energy, you must find another source!</span>")
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else
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. = 0 //as to not cancel attack_hand()
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. = FALSE //as to not cancel attack_hand()
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/obj/item/clothing/gloves/space_ninja/proc/toggledrain()
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