Identification components + chameleon clothing from uplink is now obfuscated (#12045)
* fine we'll use components * syndie kits * Whew * examine * flags * whew * compile * fix * fix * ok * ok * ok * done
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@@ -434,11 +434,12 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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// for items that can be placed in multiple slots
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// note this isn't called during the initial dressing of a player
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/obj/item/proc/equipped(mob/user, slot)
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SEND_SIGNAL(src, COMSIG_ITEM_EQUIPPED, user, slot)
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for(var/X in actions)
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var/datum/action/A = X
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if(item_action_slot_check(slot, user, A)) //some items only give their actions buttons when in a specific slot.
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A.Grant(user)
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. = SEND_SIGNAL(src, COMSIG_ITEM_EQUIPPED, user, slot)
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if(!(. & COMPONENT_NO_GRANT_ACTIONS))
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for(var/X in actions)
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var/datum/action/A = X
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if(item_action_slot_check(slot, user, A)) //some items only give their actions buttons when in a specific slot.
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A.Grant(user)
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item_flags |= IN_INVENTORY
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user.update_equipment_speed_mods()
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@@ -258,6 +258,8 @@ update_label("John Doe", "Clowny")
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chameleon_action.chameleon_type = /obj/item/card/id
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chameleon_action.chameleon_name = "ID Card"
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chameleon_action.initialize_disguises()
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if(!anyone)
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AddComponent(/datum/component/identification/syndicate, ID_COMPONENT_DEL_ON_IDENTIFY, ID_COMPONENT_EFFECT_NO_ACTIONS, NONE) //no deconstructive analyzer usage.
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/obj/item/card/id/syndicate/afterattack(obj/item/O, mob/user, proximity)
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if(!proximity)
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@@ -294,18 +294,18 @@
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name = "chameleon kit"
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/obj/item/storage/box/syndie_kit/chameleon/PopulateContents()
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new /obj/item/clothing/under/chameleon(src)
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new /obj/item/clothing/suit/chameleon(src)
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new /obj/item/clothing/gloves/chameleon(src)
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new /obj/item/clothing/shoes/chameleon(src)
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new /obj/item/clothing/glasses/chameleon(src)
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new /obj/item/clothing/head/chameleon(src)
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new /obj/item/clothing/mask/chameleon(src)
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new /obj/item/storage/backpack/chameleon(src)
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new /obj/item/radio/headset/chameleon(src)
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new /obj/item/stamp/chameleon(src)
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new /obj/item/pda/chameleon(src)
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new /obj/item/clothing/neck/cloak/chameleon(src)
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new /obj/item/clothing/under/chameleon/syndicate(src)
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new /obj/item/clothing/suit/chameleon/syndicate(src)
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new /obj/item/clothing/gloves/chameleon/insulated/syndicate(src)
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new /obj/item/clothing/shoes/chameleon/syndicate(src)
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new /obj/item/clothing/glasses/chameleon/syndicate(src)
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new /obj/item/clothing/head/chameleon/syndicate(src)
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new /obj/item/clothing/mask/chameleon/syndicate(src)
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new /obj/item/storage/backpack/chameleon/syndicate(src)
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new /obj/item/radio/headset/chameleon/syndicate(src)
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new /obj/item/stamp/chameleon/syndicate(src)
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new /obj/item/pda/chameleon/syndicate(src)
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new /obj/item/clothing/neck/cloak/chameleon/syndicate(src)
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//5*(2*4) = 5*8 = 45, 45 damage if you hit one person with all 5 stars.
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//Not counting the damage it will do while embedded (2*4 = 8, at 15% chance)
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@@ -510,4 +510,4 @@
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new /obj/item/clothing/under/chameleon(src)
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new /obj/item/storage/fancy/cigarettes/cigpack_syndicate(src)
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new /obj/item/lighter(src)
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