straight shooting guns (#11602)

This commit is contained in:
necromanceranne
2020-03-26 07:18:02 +11:00
committed by GitHub
parent f7fe294742
commit 26ec48f174
8 changed files with 12 additions and 4 deletions
@@ -365,6 +365,7 @@
can_unsuppress = TRUE
can_suppress = TRUE
w_class = WEIGHT_CLASS_NORMAL
inaccuracy_modifier = 0
zoomable = TRUE
zoom_amt = 10 //Long range, enough to see in front of you, but no tiles behind you.
zoom_out_amt = 13
@@ -11,7 +11,7 @@
slot_flags = ITEM_SLOT_BACK
item_flags = NONE
casing_ejector = FALSE
inaccuracy_modifier = 0.33 //to counteract the innaccuracy from WEAPON_HEAVY, bows are supposed to be accurate but only able to be fired with both hands
inaccuracy_modifier = 0 //to counteract the innaccuracy from WEAPON_HEAVY, bows are supposed to be accurate but only able to be fired with both hands
pin = null
no_pin_required = TRUE
trigger_guard = TRIGGER_GUARD_NONE //so ashwalkers can use it
@@ -62,5 +62,4 @@
desc = "Some sort of pipe made projectile weapon made of a silk string and lots of bending. Used to fire arrows."
icon_state = "pipebow"
item_state = "pipebow"
inaccuracy_modifier = 1.1 //Made of pipe and in a rush
force = 0
@@ -6,6 +6,7 @@
name = "grenade launcher"
icon_state = "dshotgun-sawn"
item_state = "gun"
inaccuracy_modifier = 0
mag_type = /obj/item/ammo_box/magazine/internal/grenadelauncher
fire_sound = 'sound/weapons/grenadelaunch.ogg'
w_class = WEIGHT_CLASS_NORMAL
@@ -86,7 +87,7 @@
pin = /obj/item/firing_pin/implant/pindicate
burst_size = 1
fire_delay = 0
inaccuracy_modifier = 0.7
inaccuracy_modifier = 0
casing_ejector = FALSE
weapon_weight = WEAPON_HEAVY
magazine_wording = "rocket"
@@ -14,7 +14,7 @@
spread = 0
recoil = 0.1
casing_ejector = FALSE
inaccuracy_modifier = 0.5
inaccuracy_modifier = 0
dualwield_spread_mult = 1.4
weapon_weight = WEAPON_MEDIUM
var/obj/item/stock_parts/cell/cell
@@ -113,6 +113,7 @@
icon_state = "moistnugget"
item_state = "moistnugget"
slot_flags = 0 //no ITEM_SLOT_BACK sprite, alas
inaccuracy_modifier = 0
mag_type = /obj/item/ammo_box/magazine/internal/boltaction
var/bolt_open = FALSE
can_bayonet = TRUE
@@ -89,6 +89,7 @@
suppressed = TRUE
ammo_type = list(/obj/item/ammo_casing/energy/bolt)
weapon_weight = WEAPON_LIGHT
inaccuracy_modifier = 0
obj_flags = 0
overheat_time = 20
holds_charge = TRUE
@@ -125,6 +126,7 @@
attack_verb = list("attacked", "slashed", "cut", "sliced")
force = 12
sharpness = IS_SHARP
inaccuracy_modifier = 0
can_charge = 0
heat = 3800
@@ -180,6 +182,7 @@
item_state = null
icon_state = "wormhole_projector"
pin = null
inaccuracy_modifier = 0
var/obj/effect/portal/p_blue
var/obj/effect/portal/p_orange
var/atmos_link = FALSE
@@ -315,6 +318,7 @@
icon_state = "emitter_carbine"
force = 12
w_class = WEIGHT_CLASS_SMALL
inaccuracy_modifier = 0
cell_type = /obj/item/stock_parts/cell/super
ammo_type = list(/obj/item/ammo_casing/energy/emitter)
@@ -9,6 +9,7 @@
throw_speed = 3
throw_range = 7
force = 4
inaccuracy_modifier = 0
custom_materials = list(/datum/material/iron=2000)
clumsy_check = FALSE
fire_sound = 'sound/items/syringeproj.ogg'
@@ -7,6 +7,7 @@
throw_speed = 3
throw_range = 7
force = 4
inaccuracy_modifier = 0
custom_materials = list(/datum/material/iron=2000)
clumsy_check = 0
fire_sound = 'sound/items/syringeproj.ogg'