straight shooting guns (#11602)
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@@ -365,6 +365,7 @@
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can_unsuppress = TRUE
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can_suppress = TRUE
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w_class = WEIGHT_CLASS_NORMAL
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inaccuracy_modifier = 0
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zoomable = TRUE
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zoom_amt = 10 //Long range, enough to see in front of you, but no tiles behind you.
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zoom_out_amt = 13
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@@ -11,7 +11,7 @@
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slot_flags = ITEM_SLOT_BACK
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item_flags = NONE
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casing_ejector = FALSE
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inaccuracy_modifier = 0.33 //to counteract the innaccuracy from WEAPON_HEAVY, bows are supposed to be accurate but only able to be fired with both hands
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inaccuracy_modifier = 0 //to counteract the innaccuracy from WEAPON_HEAVY, bows are supposed to be accurate but only able to be fired with both hands
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pin = null
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no_pin_required = TRUE
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trigger_guard = TRIGGER_GUARD_NONE //so ashwalkers can use it
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@@ -62,5 +62,4 @@
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desc = "Some sort of pipe made projectile weapon made of a silk string and lots of bending. Used to fire arrows."
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icon_state = "pipebow"
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item_state = "pipebow"
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inaccuracy_modifier = 1.1 //Made of pipe and in a rush
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force = 0
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@@ -6,6 +6,7 @@
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name = "grenade launcher"
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icon_state = "dshotgun-sawn"
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item_state = "gun"
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inaccuracy_modifier = 0
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mag_type = /obj/item/ammo_box/magazine/internal/grenadelauncher
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fire_sound = 'sound/weapons/grenadelaunch.ogg'
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w_class = WEIGHT_CLASS_NORMAL
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@@ -86,7 +87,7 @@
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pin = /obj/item/firing_pin/implant/pindicate
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burst_size = 1
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fire_delay = 0
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inaccuracy_modifier = 0.7
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inaccuracy_modifier = 0
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casing_ejector = FALSE
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weapon_weight = WEAPON_HEAVY
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magazine_wording = "rocket"
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@@ -14,7 +14,7 @@
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spread = 0
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recoil = 0.1
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casing_ejector = FALSE
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inaccuracy_modifier = 0.5
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inaccuracy_modifier = 0
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dualwield_spread_mult = 1.4
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weapon_weight = WEAPON_MEDIUM
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var/obj/item/stock_parts/cell/cell
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@@ -113,6 +113,7 @@
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icon_state = "moistnugget"
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item_state = "moistnugget"
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slot_flags = 0 //no ITEM_SLOT_BACK sprite, alas
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inaccuracy_modifier = 0
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mag_type = /obj/item/ammo_box/magazine/internal/boltaction
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var/bolt_open = FALSE
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can_bayonet = TRUE
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@@ -89,6 +89,7 @@
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suppressed = TRUE
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ammo_type = list(/obj/item/ammo_casing/energy/bolt)
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weapon_weight = WEAPON_LIGHT
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inaccuracy_modifier = 0
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obj_flags = 0
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overheat_time = 20
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holds_charge = TRUE
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@@ -125,6 +126,7 @@
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attack_verb = list("attacked", "slashed", "cut", "sliced")
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force = 12
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sharpness = IS_SHARP
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inaccuracy_modifier = 0
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can_charge = 0
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heat = 3800
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@@ -180,6 +182,7 @@
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item_state = null
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icon_state = "wormhole_projector"
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pin = null
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inaccuracy_modifier = 0
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var/obj/effect/portal/p_blue
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var/obj/effect/portal/p_orange
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var/atmos_link = FALSE
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@@ -315,6 +318,7 @@
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icon_state = "emitter_carbine"
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force = 12
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w_class = WEIGHT_CLASS_SMALL
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inaccuracy_modifier = 0
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cell_type = /obj/item/stock_parts/cell/super
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ammo_type = list(/obj/item/ammo_casing/energy/emitter)
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@@ -9,6 +9,7 @@
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throw_speed = 3
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throw_range = 7
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force = 4
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inaccuracy_modifier = 0
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custom_materials = list(/datum/material/iron=2000)
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clumsy_check = FALSE
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fire_sound = 'sound/items/syringeproj.ogg'
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@@ -7,6 +7,7 @@
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throw_speed = 3
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throw_range = 7
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force = 4
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inaccuracy_modifier = 0
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custom_materials = list(/datum/material/iron=2000)
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clumsy_check = 0
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fire_sound = 'sound/items/syringeproj.ogg'
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