Merge pull request #9856 from Ghommie/Ghommie-cit367
Refactoring code to allow all living mobs to use shields.
This commit is contained in:
@@ -169,6 +169,7 @@
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#define TRAIT_EMPATH "empath"
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#define TRAIT_FRIENDLY "friendly"
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#define TRAIT_CULT_EYES "cult_eyes"
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#define TRAIT_AUTO_CATCH_ITEM "auto_catch_item"
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#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
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#define TRAIT_FREESPRINT "free_sprinting"
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@@ -758,16 +758,6 @@ GLOBAL_LIST_INIT(can_embed_types, typecacheof(list(
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/obj/item/stack/rods,
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/obj/item/pipe)))
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/proc/can_embed(obj/item/W)
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if(W.get_sharpness())
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return 1
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if(is_pointed(W))
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return 1
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if(is_type_in_typecache(W, GLOB.can_embed_types))
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return 1
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/*
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Checks if that loc and dir has an item on the wall
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*/
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@@ -98,17 +98,19 @@
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take_damage(I.force, I.damtype, "melee", 1)
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/mob/living/attacked_by(obj/item/I, mob/living/user)
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//CIT CHANGES START HERE - combatmode and resting checks
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var/totitemdamage = I.force
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if(iscarbon(user))
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var/mob/living/carbon/tempcarb = user
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if(!tempcarb.combatmode)
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totitemdamage *= 0.5
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if(user.resting)
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totitemdamage *= 0.5
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//CIT CHANGES END HERE
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if(user != src && check_shields(I, totitemdamage, "the [I.name]", MELEE_ATTACK, I.armour_penetration))
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return FALSE
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send_item_attack_message(I, user)
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if(I.force)
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//CIT CHANGES START HERE - combatmode and resting checks
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var/totitemdamage = I.force
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if(iscarbon(user))
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var/mob/living/carbon/tempcarb = user
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if(!tempcarb.combatmode)
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totitemdamage *= 0.5
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if(user.resting)
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totitemdamage *= 0.5
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//CIT CHANGES END HERE
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apply_damage(totitemdamage, I.damtype) //CIT CHANGE - replaces I.force with totitemdamage
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if(I.damtype == BRUTE && !HAS_TRAIT(src, TRAIT_NOMARROW))
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if(prob(33))
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@@ -150,7 +150,9 @@
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if(!.)
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return
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ADD_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
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ADD_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
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/datum/martial_art/the_rising_bass/on_remove(mob/living/carbon/human/H)
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. = ..()
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REMOVE_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
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REMOVE_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
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REMOVE_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
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+1
-1
@@ -166,7 +166,7 @@
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return FALSE
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/atom/proc/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
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/atom/proc/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
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SEND_SIGNAL(src, COMSIG_ATOM_HULK_ATTACK, user)
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if(does_attack_animation)
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user.changeNext_move(CLICK_CD_MELEE)
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@@ -216,10 +216,11 @@
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return
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else
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if(last_hit < world.time)
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if(target.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
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playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
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return
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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if (H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
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return
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if(check_martial_counter(H, user))
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return
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playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1)
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@@ -11,11 +11,9 @@
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var/charge_cost = 30
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/obj/item/borg/stun/attack(mob/living/M, mob/living/user)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.check_shields(src, 0, "[M]'s [name]", MELEE_ATTACK))
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playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
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return FALSE
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if(M.check_shields(src, 0, "[M]'s [name]", MELEE_ATTACK))
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playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
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return FALSE
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if(iscyborg(user))
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var/mob/living/silicon/robot/R = user
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if(!R.cell.use(charge_cost))
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@@ -168,11 +168,9 @@
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/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user)
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if(ishuman(L))
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var/mob/living/carbon/human/H = L
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if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
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playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
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return FALSE
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if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
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playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
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return FALSE
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var/stunpwr = stunforce
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var/obj/item/stock_parts/cell/our_cell = get_cell()
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if(!our_cell)
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@@ -484,11 +484,9 @@
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user.do_attack_animation(L)
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if(ishuman(L))
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var/mob/living/carbon/human/H = L
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if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
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playsound(H, 'sound/weapons/genhit.ogg', 50, TRUE)
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return FALSE
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if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
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playsound(L, 'sound/weapons/genhit.ogg', 50, TRUE)
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return FALSE
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switch (mode)
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if(BATON_STUN)
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@@ -6,21 +6,21 @@
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return 2 //no ears
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/mob/living/carbon/alien/hitby(atom/movable/AM, skipcatch, hitpush)
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..(AM, skipcatch = TRUE, hitpush = FALSE)
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return ..(AM, skipcatch = TRUE, hitpush = FALSE)
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/mob/living/carbon/alien/can_embed(obj/item/I)
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return FALSE
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/*Code for aliens attacking aliens. Because aliens act on a hivemind, I don't see them as very aggressive with each other.
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As such, they can either help or harm other aliens. Help works like the human help command while harm is a simple nibble.
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In all, this is a lot like the monkey code. /N
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*/
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/mob/living/carbon/alien/attack_alien(mob/living/carbon/alien/M)
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if(isturf(loc) && istype(loc.loc, /area/start))
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to_chat(M, "No attacking people at spawn, you jackass.")
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. = ..()
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if(!.) // the attack was blocked or was help/grab intent
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return
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switch(M.a_intent)
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if ("help")
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if (INTENT_HELP)
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if(!recoveringstam)
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resting = 0
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AdjustStun(-60)
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@@ -28,11 +28,7 @@ In all, this is a lot like the monkey code. /N
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AdjustUnconscious(-60)
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AdjustSleeping(-100)
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visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake [p_them()] up!</span>")
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if ("grab")
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grabbedby(M)
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else
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if(INTENT_DISARM, INTENT_HARM)
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if(health > 0)
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M.do_attack_animation(src, ATTACK_EFFECT_BITE)
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playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
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@@ -50,28 +46,31 @@ In all, this is a lot like the monkey code. /N
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/mob/living/carbon/alien/attack_hand(mob/living/carbon/human/M)
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if(..()) //to allow surgery to return properly.
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return 0
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. = ..()
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if(.) //To allow surgery to return properly.
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return
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switch(M.a_intent)
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if("help")
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if(INTENT_HELP)
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help_shake_act(M)
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if("grab")
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if(INTENT_GRAB)
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grabbedby(M)
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if ("harm")
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if (INTENT_HARM)
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if(HAS_TRAIT(M, TRAIT_PACIFISM))
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to_chat(M, "<span class='notice'>You don't want to hurt [src]!</span>")
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return TRUE
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M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
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return 1
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if("disarm")
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if(INTENT_DISARM)
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if(HAS_TRAIT(M, TRAIT_PACIFISM))
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to_chat(M, "<span class='notice'>You don't want to hurt [src]!</span>")
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return TRUE
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M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
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return 1
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return 0
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/mob/living/carbon/alien/attack_paw(mob/living/carbon/monkey/M)
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if(..())
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if (stat != DEAD)
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var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
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apply_damage(rand(1, 3), BRUTE, affecting)
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. = ..()
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if(.) //successful monkey bite.
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var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
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apply_damage(rand(1, 3), BRUTE, affecting)
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/mob/living/carbon/alien/attack_animal(mob/living/simple_animal/M)
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@@ -93,13 +92,15 @@ In all, this is a lot like the monkey code. /N
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adjustStaminaLoss(damage)
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/mob/living/carbon/alien/attack_slime(mob/living/simple_animal/slime/M)
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if(..()) //successful slime attack
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var/damage = rand(5, 35)
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if(M.is_adult)
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damage = rand(10, 40)
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adjustBruteLoss(damage)
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log_combat(M, src, "attacked")
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updatehealth()
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. = ..()
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if(!.) //unsuccessful slime attack
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return
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var/damage = rand(5, 35)
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if(M.is_adult)
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damage = rand(10, 40)
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adjustBruteLoss(damage)
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log_combat(M, src, "attacked")
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updatehealth()
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/mob/living/carbon/alien/ex_act(severity, target, origin)
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if(origin && istype(origin, /datum/spacevine_mutation) && isvineimmune(src))
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@@ -63,12 +63,7 @@
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if(A)
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if(isliving(A))
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var/mob/living/L = A
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var/blocked = FALSE
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if(ishuman(A))
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var/mob/living/carbon/human/H = A
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if(H.check_shields(src, 0, "the [name]", attack_type = LEAP_ATTACK))
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blocked = TRUE
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if(!blocked)
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if(!L.check_shields(src, 0, "the [name]", attack_type = LEAP_ATTACK))
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L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
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L.Knockdown(100)
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sleep(2)//Runtime prevention (infinite bump() calls on hulks)
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@@ -5,9 +5,11 @@
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else
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..()
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/mob/living/carbon/alien/humanoid/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
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/mob/living/carbon/alien/humanoid/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
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if(user.a_intent == INTENT_HARM)
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..(user, 1)
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. = ..(user, TRUE)
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if(.)
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return
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adjustBruteLoss(15)
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var/hitverb = "punched"
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if(mob_size < MOB_SIZE_LARGE)
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@@ -21,46 +23,46 @@
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return 1
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/mob/living/carbon/alien/humanoid/attack_hand(mob/living/carbon/human/M)
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if(..())
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switch(M.a_intent)
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if ("harm")
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var/damage = rand(1, 9)
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if (prob(90))
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playsound(loc, "punch", 25, 1, -1)
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visible_message("<span class='danger'>[M] has punched [src]!</span>", \
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"<span class='userdanger'>[M] has punched [src]!</span>", null, COMBAT_MESSAGE_RANGE)
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if ((stat != DEAD) && (damage > 9 || prob(5)))//Regular humans have a very small chance of knocking an alien down.
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Unconscious(40)
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visible_message("<span class='danger'>[M] has knocked [src] down!</span>", \
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"<span class='userdanger'>[M] has knocked [src] down!</span>")
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var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
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apply_damage(damage, BRUTE, affecting)
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log_combat(M, src, "attacked")
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. = ..()
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if(.) //To allow surgery to return properly.
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return
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switch(M.a_intent)
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if (INTENT_HARM)
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var/damage = rand(1, 9)
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if (prob(90))
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playsound(loc, "punch", 25, 1, -1)
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visible_message("<span class='danger'>[M] has punched [src]!</span>", \
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"<span class='userdanger'>[M] has punched [src]!</span>", null, COMBAT_MESSAGE_RANGE)
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if ((stat != DEAD) && (damage > 9 || prob(5)))//Regular humans have a very small chance of knocking an alien down.
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Unconscious(40)
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visible_message("<span class='danger'>[M] has knocked [src] down!</span>", \
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"<span class='userdanger'>[M] has knocked [src] down!</span>")
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var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
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apply_damage(damage, BRUTE, affecting)
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log_combat(M, src, "attacked")
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else
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playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
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visible_message("<span class='danger'>[M] has attempted to punch [src]!</span>", \
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"<span class='userdanger'>[M] has attempted to punch [src]!</span>", null, COMBAT_MESSAGE_RANGE)
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if (INTENT_DISARM)
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if (!lying)
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if (prob(5))
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Unconscious(40)
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playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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log_combat(M, src, "pushed")
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visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
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"<span class='userdanger'>[M] has pushed down [src]!</span>")
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else
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playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
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visible_message("<span class='userdanger'>[M] has attempted to punch [src]!</span>", \
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"<span class='userdanger'>[M] has attempted to punch [src]!</span>", null, COMBAT_MESSAGE_RANGE)
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if ("disarm")
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if (!lying)
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if (prob(5))
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Unconscious(40)
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if (prob(50))
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dropItemToGround(get_active_held_item())
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playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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log_combat(M, src, "pushed")
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visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
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"<span class='userdanger'>[M] has pushed down [src]!</span>")
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visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
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"<span class='userdanger'>[M] has disarmed [src]!</span>", null, COMBAT_MESSAGE_RANGE)
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else
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if (prob(50))
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dropItemToGround(get_active_held_item())
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playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
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"<span class='userdanger'>[M] has disarmed [src]!</span>", null, COMBAT_MESSAGE_RANGE)
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else
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playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
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visible_message("<span class='userdanger'>[M] has attempted to disarm [src]!</span>",\
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"<span class='userdanger'>[M] has attempted to disarm [src]!</span>", null, COMBAT_MESSAGE_RANGE)
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playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
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visible_message("<span class='danger'>[M] has attempted to disarm [src]!</span>",\
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"<span class='userdanger'>[M] has attempted to disarm [src]!</span>", null, COMBAT_MESSAGE_RANGE)
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/mob/living/carbon/alien/humanoid/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect)
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if(!no_effect && !visual_effect_icon)
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@@ -1,26 +1,33 @@
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/mob/living/carbon/alien/larva/attack_hand(mob/living/carbon/human/M)
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if(..())
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var/damage = rand(1, 9)
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if (prob(90))
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playsound(loc, "punch", 25, 1, -1)
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log_combat(M, src, "attacked")
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visible_message("<span class='danger'>[M] has kicked [src]!</span>", \
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"<span class='userdanger'>[M] has kicked [src]!</span>", null, COMBAT_MESSAGE_RANGE)
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if ((stat != DEAD) && (damage > 4.9))
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Unconscious(rand(100,200))
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. = ..()
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if(. || M.a_intent == INTENT_HELP || M.a_intent == INTENT_GRAB)
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return
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var/damage = rand(1, 9)
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if (prob(90))
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playsound(loc, "punch", 25, 1, -1)
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log_combat(M, src, "attacked")
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visible_message("<span class='danger'>[M] has kicked [src]!</span>", \
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"<span class='userdanger'>[M] has kicked [src]!</span>", null, COMBAT_MESSAGE_RANGE)
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if ((stat != DEAD) && (damage > 4.9))
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Unconscious(rand(100,200))
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var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
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apply_damage(damage, BRUTE, affecting)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to kick [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to kick [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to kick [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to kick [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
|
||||
/mob/living/carbon/alien/larva/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
..(user, 1)
|
||||
. = ..(user, TRUE)
|
||||
if(.)
|
||||
return
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
visible_message("<span class='danger'>[user] has pummeled [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has pummeled [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
adjustBruteLoss(5 + rand(1,9))
|
||||
new /datum/forced_movement(src, get_step_away(user,src, 30), 1)
|
||||
return 1
|
||||
|
||||
@@ -48,41 +48,42 @@
|
||||
if(affecting && affecting.dismemberable && affecting.get_damage() >= (affecting.max_damage - P.dismemberment))
|
||||
affecting.dismember(P.damtype)
|
||||
|
||||
/mob/living/carbon/proc/can_catch_item(skip_throw_mode_check)
|
||||
. = FALSE
|
||||
if(mind)
|
||||
if(mind.martial_art && mind.martial_art.dodge_chance == 100)
|
||||
return TRUE
|
||||
if(!skip_throw_mode_check && !in_throw_mode)
|
||||
/mob/living/carbon/catch_item(obj/item/I, skip_throw_mode_check = FALSE)
|
||||
. = ..()
|
||||
if(!HAS_TRAIT(src, TRAIT_AUTO_CATCH_ITEM) && !skip_throw_mode_check && !in_throw_mode)
|
||||
return
|
||||
if(get_active_held_item())
|
||||
if(get_active_held_item() || restrained())
|
||||
return
|
||||
if(restrained())
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE)
|
||||
if(!skipcatch) //ugly, but easy
|
||||
if(can_catch_item())
|
||||
if(istype(AM, /obj/item))
|
||||
var/obj/item/I = AM
|
||||
if (mind)
|
||||
if (mind.martial_art && mind.martial_art.dodge_chance == 100) //autocatch for rising bass
|
||||
if (get_active_held_item())
|
||||
visible_message("<span class='warning'>[I] falls to the ground as [src] chops it out of the air!</span>")
|
||||
return 1
|
||||
if(!in_throw_mode)
|
||||
throw_mode_on()
|
||||
if(isturf(I.loc))
|
||||
I.attack_hand(src)
|
||||
if(get_active_held_item() == I) //if our attack_hand() picks up the item...
|
||||
visible_message("<span class='warning'>[src] catches [I]!</span>") //catch that sucker!
|
||||
throw_mode_off()
|
||||
return 1
|
||||
..()
|
||||
I.attack_hand(src)
|
||||
if(get_active_held_item() == I) //if our attack_hand() picks up the item...
|
||||
visible_message("<span class='warning'>[src] catches [I]!</span>") //catch that sucker!
|
||||
throw_mode_off()
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/embed_item(obj/item/I)
|
||||
throw_alert("embeddedobject", /obj/screen/alert/embeddedobject)
|
||||
var/obj/item/bodypart/L = pick(bodyparts)
|
||||
L.embedded_objects |= I
|
||||
I.add_mob_blood(src)//it embedded itself in you, of course it's bloody!
|
||||
I.forceMove(src)
|
||||
L.receive_damage(I.w_class*I.embedding.embedded_impact_pain_multiplier)
|
||||
visible_message("<span class='danger'>[I] embeds itself in [src]'s [L.name]!</span>","<span class='userdanger'>[I] embeds itself in your [L.name]!</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded)
|
||||
|
||||
/mob/living/carbon/attacked_by(obj/item/I, mob/living/user)
|
||||
//CIT CHANGES START HERE - combatmode and resting checks
|
||||
var/totitemdamage = I.force
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/tempcarb = user
|
||||
if(!tempcarb.combatmode)
|
||||
totitemdamage *= 0.5
|
||||
if(user.resting)
|
||||
totitemdamage *= 0.5
|
||||
if(!combatmode)
|
||||
totitemdamage *= 1.5
|
||||
//CIT CHANGES END HERE
|
||||
if(user != src && check_shields(I, totitemdamage, "the [I.name]", MELEE_ATTACK, I.armour_penetration))
|
||||
return FALSE
|
||||
var/obj/item/bodypart/affecting
|
||||
if(user == src)
|
||||
affecting = get_bodypart(check_zone(user.zone_selected)) //we're self-mutilating! yay!
|
||||
@@ -93,17 +94,6 @@
|
||||
SEND_SIGNAL(I, COMSIG_ITEM_ATTACK_ZONE, src, user, affecting)
|
||||
send_item_attack_message(I, user, affecting.name)
|
||||
if(I.force)
|
||||
//CIT CHANGES START HERE - combatmode and resting checks
|
||||
var/totitemdamage = I.force
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/tempcarb = user
|
||||
if(!tempcarb.combatmode)
|
||||
totitemdamage *= 0.5
|
||||
if(user.resting)
|
||||
totitemdamage *= 0.5
|
||||
if(!combatmode)
|
||||
totitemdamage *= 1.5
|
||||
//CIT CHANGES END HERE
|
||||
apply_damage(totitemdamage, I.damtype, affecting) //CIT CHANGE - replaces I.force with totitemdamage
|
||||
if(I.damtype == BRUTE && affecting.status == BODYPART_ORGANIC)
|
||||
var/basebloodychance = affecting.brute_dam + totitemdamage
|
||||
@@ -137,7 +127,9 @@
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/mob/living/carbon/attack_hand(mob/living/carbon/human/user)
|
||||
|
||||
. = ..()
|
||||
if(.) //was the attack blocked?
|
||||
return
|
||||
for(var/thing in diseases)
|
||||
var/datum/disease/D = thing
|
||||
if(D.spread_flags & DISEASE_SPREAD_CONTACT_SKIN)
|
||||
@@ -152,8 +144,7 @@
|
||||
if(user.a_intent == INTENT_HELP || user.a_intent == INTENT_DISARM)
|
||||
for(var/datum/surgery/S in surgeries)
|
||||
if(S.next_step(user, user.a_intent))
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
|
||||
|
||||
/mob/living/carbon/attack_paw(mob/living/carbon/monkey/M)
|
||||
@@ -173,7 +164,8 @@
|
||||
help_shake_act(M)
|
||||
return 0
|
||||
|
||||
if(..()) //successful monkey bite.
|
||||
. = ..()
|
||||
if(.) //successful monkey bite.
|
||||
for(var/thing in M.diseases)
|
||||
var/datum/disease/D = thing
|
||||
ForceContractDisease(D)
|
||||
@@ -181,26 +173,27 @@
|
||||
|
||||
|
||||
/mob/living/carbon/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime attack
|
||||
if(M.powerlevel > 0)
|
||||
var/stunprob = M.powerlevel * 7 + 10 // 17 at level 1, 80 at level 10
|
||||
if(prob(stunprob))
|
||||
M.powerlevel -= 3
|
||||
if(M.powerlevel < 0)
|
||||
M.powerlevel = 0
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
if(M.powerlevel > 0)
|
||||
var/stunprob = M.powerlevel * 7 + 10 // 17 at level 1, 80 at level 10
|
||||
if(prob(stunprob))
|
||||
M.powerlevel -= 3
|
||||
if(M.powerlevel < 0)
|
||||
M.powerlevel = 0
|
||||
|
||||
visible_message("<span class='danger'>The [M.name] has shocked [src]!</span>", \
|
||||
"<span class='userdanger'>The [M.name] has shocked [src]!</span>")
|
||||
visible_message("<span class='danger'>The [M.name] has shocked [src]!</span>", \
|
||||
"<span class='userdanger'>The [M.name] has shocked [src]!</span>")
|
||||
|
||||
do_sparks(5, TRUE, src)
|
||||
var/power = M.powerlevel + rand(0,3)
|
||||
Knockdown(power*20)
|
||||
if(stuttering < power)
|
||||
stuttering = power
|
||||
if (prob(stunprob) && M.powerlevel >= 8)
|
||||
adjustFireLoss(M.powerlevel * rand(6,10))
|
||||
updatehealth()
|
||||
return 1
|
||||
do_sparks(5, TRUE, src)
|
||||
var/power = M.powerlevel + rand(0,3)
|
||||
Knockdown(power*20)
|
||||
if(stuttering < power)
|
||||
stuttering = power
|
||||
if (prob(stunprob) && M.powerlevel >= 8)
|
||||
adjustFireLoss(M.powerlevel * rand(6,10))
|
||||
updatehealth()
|
||||
|
||||
/mob/living/carbon/proc/dismembering_strike(mob/living/attacker, dam_zone)
|
||||
if(!attacker.limb_destroyer)
|
||||
@@ -332,12 +325,12 @@
|
||||
|
||||
else
|
||||
return
|
||||
|
||||
|
||||
else if(check_zone(M.zone_selected) == "r_arm" || check_zone(M.zone_selected) == "l_arm")
|
||||
M.visible_message( \
|
||||
"<span class='notice'>[M] shakes [src]'s hand.</span>", \
|
||||
"<span class='notice'>You shake [src]'s hand.</span>", )
|
||||
|
||||
|
||||
else
|
||||
M.visible_message("<span class='notice'>[M] hugs [src] to make [p_them()] feel better!</span>", \
|
||||
"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>")
|
||||
|
||||
@@ -67,66 +67,36 @@
|
||||
P.setAngle(rand(0, 360))//SHING
|
||||
return FALSE
|
||||
|
||||
if(!(P.original == src && P.firer == src)) //can't block or reflect when shooting yourself
|
||||
if(P.is_reflectable)
|
||||
if(check_reflect(def_zone)) // Checks if you've passed a reflection% check
|
||||
visible_message("<span class='danger'>The [P.name] gets reflected by [src]!</span>", \
|
||||
"<span class='userdanger'>The [P.name] gets reflected by [src]!</span>")
|
||||
// Find a turf near or on the original location to bounce to
|
||||
if(P.starting)
|
||||
var/new_x = P.starting.x + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
|
||||
var/new_y = P.starting.y + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
|
||||
var/turf/curloc = get_turf(src)
|
||||
return ..()
|
||||
|
||||
// redirect the projectile
|
||||
P.original = locate(new_x, new_y, P.z)
|
||||
P.starting = curloc
|
||||
P.firer = src
|
||||
P.yo = new_y - curloc.y
|
||||
P.xo = new_x - curloc.x
|
||||
var/new_angle_s = P.Angle + rand(120,240)
|
||||
while(new_angle_s > 180) // Translate to regular projectile degrees
|
||||
new_angle_s -= 360
|
||||
P.setAngle(new_angle_s)
|
||||
/mob/living/carbon/human/check_reflect(def_zone)
|
||||
if(wear_suit?.IsReflect(def_zone))
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
return -1 // complete projectile permutation
|
||||
|
||||
if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration))
|
||||
P.on_hit(src, 100, def_zone)
|
||||
return 2
|
||||
|
||||
return (..(P , def_zone))
|
||||
|
||||
/mob/living/carbon/human/proc/check_reflect(def_zone) //Reflection checks for anything in your l_hand, r_hand, or wear_suit based on the reflection chance of the object
|
||||
if(wear_suit)
|
||||
if(wear_suit.IsReflect(def_zone) == 1)
|
||||
return 1
|
||||
for(var/obj/item/I in held_items)
|
||||
if(I.IsReflect(def_zone) == 1)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/proc/check_shields(atom/AM, var/damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0)
|
||||
/mob/living/carbon/human/check_shields(atom/AM, damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
var/block_chance_modifier = round(damage / -3)
|
||||
|
||||
for(var/obj/item/I in held_items)
|
||||
if(!istype(I, /obj/item/clothing))
|
||||
var/final_block_chance = I.block_chance - (CLAMP((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example
|
||||
if(I.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
|
||||
return 1
|
||||
if(wear_suit)
|
||||
var/final_block_chance = wear_suit.block_chance - (CLAMP((armour_penetration-wear_suit.armour_penetration)/2,0,100)) + block_chance_modifier
|
||||
if(wear_suit.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
|
||||
return 1
|
||||
return TRUE
|
||||
if(w_uniform)
|
||||
var/final_block_chance = w_uniform.block_chance - (CLAMP((armour_penetration-w_uniform.armour_penetration)/2,0,100)) + block_chance_modifier
|
||||
if(w_uniform.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
|
||||
return 1
|
||||
return TRUE
|
||||
if(wear_neck)
|
||||
var/final_block_chance = wear_neck.block_chance - (CLAMP((armour_penetration-wear_neck.armour_penetration)/2,0,100)) + block_chance_modifier
|
||||
if(wear_neck.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/human/can_embed(obj/item/I)
|
||||
if(I.get_sharpness() || is_pointed(I) || is_type_in_typecache(I, GLOB.can_embed_types))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/human/proc/check_block()
|
||||
if(mind)
|
||||
@@ -135,39 +105,7 @@
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/human/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE)
|
||||
if(dna && dna.species)
|
||||
var/spec_return = dna.species.spec_hitby(AM, src)
|
||||
if(spec_return)
|
||||
return spec_return
|
||||
var/obj/item/I
|
||||
var/throwpower = 30
|
||||
if(istype(AM, /obj/item))
|
||||
I = AM
|
||||
throwpower = I.throwforce
|
||||
if(I.thrownby == src) //No throwing stuff at yourself to trigger hit reactions
|
||||
return ..()
|
||||
if(check_shields(AM, throwpower, "\the [AM.name]", THROWN_PROJECTILE_ATTACK))
|
||||
hitpush = FALSE
|
||||
skipcatch = TRUE
|
||||
blocked = TRUE
|
||||
else if(I)
|
||||
if(I.throw_speed >= EMBED_THROWSPEED_THRESHOLD && !(mind.martial_art && mind.martial_art.dodge_chance == 100))
|
||||
if(can_embed(I))
|
||||
if(prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE))
|
||||
throw_alert("embeddedobject", /obj/screen/alert/embeddedobject)
|
||||
var/obj/item/bodypart/L = pick(bodyparts)
|
||||
L.embedded_objects |= I
|
||||
I.add_mob_blood(src)//it embedded itself in you, of course it's bloody!
|
||||
I.forceMove(src)
|
||||
L.receive_damage(I.w_class*I.embedding.embedded_impact_pain_multiplier)
|
||||
visible_message("<span class='danger'>[I] embeds itself in [src]'s [L.name]!</span>","<span class='userdanger'>[I] embeds itself in your [L.name]!</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded)
|
||||
hitpush = FALSE
|
||||
skipcatch = TRUE //can't catch the now embedded item
|
||||
if (mind)
|
||||
if (mind.martial_art && mind.martial_art.dodge_chance == 100)
|
||||
skipcatch = FALSE
|
||||
return ..()
|
||||
return dna?.species?.spec_hitby(AM, src) || ..()
|
||||
|
||||
/mob/living/carbon/human/grabbedby(mob/living/carbon/user, supress_message = 0)
|
||||
if(user == src && pulling && !pulling.anchored && grab_state >= GRAB_AGGRESSIVE && (HAS_TRAIT(src, TRAIT_FAT)) && ismonkey(pulling))
|
||||
@@ -201,12 +139,12 @@
|
||||
return dna.species.spec_attacked_by(I, user, affecting, a_intent, src)
|
||||
|
||||
|
||||
/mob/living/carbon/human/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
|
||||
/mob/living/carbon/human/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
var/hulk_verb = pick("smash","pummel")
|
||||
if(check_shields(user, 15, "the [hulk_verb]ing"))
|
||||
. = ..(user, TRUE)
|
||||
if(.)
|
||||
return
|
||||
..(user, 1)
|
||||
var/hulk_verb = pick("smash","pummel")
|
||||
playsound(loc, user.dna.species.attack_sound, 25, 1, -1)
|
||||
var/message = "[user] has [hulk_verb]ed [src]!"
|
||||
visible_message("<span class='danger'>[message]</span>", \
|
||||
@@ -215,7 +153,8 @@
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/attack_hand(mob/user)
|
||||
if(..()) //to allow surgery to return properly.
|
||||
. = ..()
|
||||
if(.) //To allow surgery to return properly.
|
||||
return
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
@@ -227,8 +166,7 @@
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
if(M.a_intent == INTENT_HELP)
|
||||
..() //shaking
|
||||
return 0
|
||||
return ..() //shaking
|
||||
|
||||
if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stunned instead.
|
||||
var/obj/item/I = get_active_held_item()
|
||||
@@ -249,78 +187,69 @@
|
||||
if(can_inject(M, 1, affecting))//Thick suits can stop monkey bites.
|
||||
if(..()) //successful monkey bite, this handles disease contraction.
|
||||
var/damage = rand(1, 3)
|
||||
if(check_shields(M, damage, "the [M.name]"))
|
||||
return 0
|
||||
if(stat != DEAD)
|
||||
apply_damage(damage, BRUTE, affecting, run_armor_check(affecting, "melee"))
|
||||
apply_damage(damage, BRUTE, affecting, run_armor_check(affecting, "melee"))
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if(check_shields(M, 0, "the M.name"))
|
||||
visible_message("<span class='danger'>[M] attempted to touch [src]!</span>")
|
||||
return 0
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
if(M.a_intent == INTENT_HARM)
|
||||
if (w_uniform)
|
||||
w_uniform.add_fingerprint(M)
|
||||
var/damage = prob(90) ? 20 : 0
|
||||
if(!damage)
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has lunged at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has lunged at [src]!</span>")
|
||||
return 0
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = run_armor_check(affecting, "melee", null, null,10)
|
||||
|
||||
if(..())
|
||||
if(M.a_intent == INTENT_HARM)
|
||||
if (w_uniform)
|
||||
w_uniform.add_fingerprint(M)
|
||||
var/damage = prob(90) ? 20 : 0
|
||||
if(!damage)
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has lunged at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has lunged at [src]!</span>")
|
||||
return 0
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = run_armor_check(affecting, "melee", null, null,10)
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed at [src]!</span>")
|
||||
log_combat(M, src, "attacked")
|
||||
if(!dismembering_strike(M, M.zone_selected)) //Dismemberment successful
|
||||
return 1
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed at [src]!</span>")
|
||||
log_combat(M, src, "attacked")
|
||||
if(!dismembering_strike(M, M.zone_selected)) //Dismemberment successful
|
||||
return 1
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
|
||||
if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stun instead.
|
||||
var/obj/item/I = get_active_held_item()
|
||||
if(I && dropItemToGround(I))
|
||||
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] disarmed [src]!</span>")
|
||||
if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stun instead.
|
||||
var/obj/item/I = get_active_held_item()
|
||||
if(I && dropItemToGround(I))
|
||||
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] disarmed [src]!</span>")
|
||||
else
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
if(!lying) //CITADEL EDIT
|
||||
Knockdown(100, TRUE, FALSE, 30, 25)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
if(!lying) //CITADEL EDIT
|
||||
Knockdown(100, TRUE, FALSE, 30, 25)
|
||||
else
|
||||
Knockdown(100)
|
||||
log_combat(M, src, "tackled")
|
||||
visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [src]!</span>")
|
||||
|
||||
Knockdown(100)
|
||||
log_combat(M, src, "tackled")
|
||||
visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [src]!</span>")
|
||||
|
||||
/mob/living/carbon/human/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
|
||||
if(..()) //successful larva bite.
|
||||
var/damage = rand(1, 3)
|
||||
if(check_shields(L, damage, "the [L.name]"))
|
||||
return 0
|
||||
if(stat != DEAD)
|
||||
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
. = ..()
|
||||
if(!.) //unsuccessful larva bite.
|
||||
return
|
||||
var/damage = rand(1, 3)
|
||||
if(stat != DEAD)
|
||||
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
|
||||
|
||||
/mob/living/carbon/human/attack_animal(mob/living/simple_animal/M)
|
||||
. = ..()
|
||||
if(.)
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
if(check_shields(M, damage, "the [M.name]", MELEE_ATTACK, M.armour_penetration))
|
||||
return FALSE
|
||||
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
if(!dam_zone) //Dismemberment successful
|
||||
return TRUE
|
||||
@@ -332,23 +261,22 @@
|
||||
|
||||
|
||||
/mob/living/carbon/human/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime attack
|
||||
var/damage = rand(5, 25)
|
||||
if(M.is_adult)
|
||||
damage = rand(10, 35)
|
||||
. = ..()
|
||||
if(!.) //unsuccessful slime attack
|
||||
return
|
||||
var/damage = rand(5, 25)
|
||||
if(M.is_adult)
|
||||
damage = rand(10, 35)
|
||||
|
||||
if(check_shields(M, damage, "the [M.name]"))
|
||||
return 0
|
||||
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
if(!dam_zone) //Dismemberment successful
|
||||
return 1
|
||||
|
||||
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
if(!dam_zone) //Dismemberment successful
|
||||
return 1
|
||||
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
|
||||
/mob/living/carbon/human/mech_melee_attack(obj/mecha/M)
|
||||
if(M.occupant.a_intent == INTENT_HARM)
|
||||
|
||||
@@ -1685,11 +1685,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
attacker_style = M.mind.martial_art
|
||||
if(attacker_style?.pacifism_check && HAS_TRAIT(M, TRAIT_PACIFISM)) // most martial arts are quite harmful, alas.
|
||||
attacker_style = null
|
||||
if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(M, 0, M.name, attack_type = UNARMED_ATTACK))
|
||||
log_combat(M, H, "attempted to touch")
|
||||
H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
|
||||
return 0
|
||||
SEND_SIGNAL(M, COMSIG_MOB_ATTACK_HAND, M, H, attacker_style)
|
||||
switch(M.a_intent)
|
||||
if("help")
|
||||
help(M, H, attacker_style)
|
||||
|
||||
@@ -369,6 +369,23 @@
|
||||
retaliate(L)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/monkey/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if(M.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
|
||||
retaliate(M)
|
||||
else if(M.a_intent == INTENT_DISARM && prob(MONKEY_RETALIATE_DISARM_PROB))
|
||||
retaliate(M)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/monkey/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
if(L.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
|
||||
retaliate(L)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/monkey/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
if(user.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
|
||||
retaliate(user)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/monkey/attack_paw(mob/living/L)
|
||||
if(L.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
|
||||
retaliate(L)
|
||||
|
||||
@@ -6,37 +6,55 @@
|
||||
..()
|
||||
|
||||
/mob/living/carbon/monkey/attack_paw(mob/living/M)
|
||||
if(..()) //successful monkey bite.
|
||||
var/dam_zone = pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
if(M.limb_destroyer)
|
||||
dismembering_strike(M, affecting.body_zone)
|
||||
if(stat != DEAD)
|
||||
var/dmg = rand(1, 5)
|
||||
apply_damage(dmg, BRUTE, affecting)
|
||||
. = ..()
|
||||
if(!.) //unsuccessful monkey bite.
|
||||
return
|
||||
var/dam_zone = pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
if(M.limb_destroyer)
|
||||
dismembering_strike(M, affecting.body_zone)
|
||||
var/dmg = rand(1, 5)
|
||||
apply_damage(dmg, BRUTE, affecting)
|
||||
|
||||
/mob/living/carbon/monkey/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
if(..()) //successful larva bite.
|
||||
var/damage = rand(1, 3)
|
||||
if(stat != DEAD)
|
||||
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
. = ..()
|
||||
if(!.) //unsuccessful larva bite
|
||||
return
|
||||
var/damage = rand(1, 3)
|
||||
if(stat != DEAD)
|
||||
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
|
||||
/mob/living/carbon/monkey/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
. = ..(user, TRUE)
|
||||
if(.)
|
||||
return
|
||||
var/hulk_verb = pick("smash","pummel")
|
||||
playsound(loc, user.dna.species.attack_sound, 25, 1, -1)
|
||||
var/message = "[user] has [hulk_verb]ed [src]!"
|
||||
visible_message("<span class='danger'>[message]</span>", \
|
||||
"<span class='userdanger'>[message]</span>")
|
||||
adjustBruteLoss(15)
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/monkey/attack_hand(mob/living/carbon/human/M)
|
||||
if(..()) //To allow surgery to return properly.
|
||||
. = ..()
|
||||
if(.) //To allow surgery to return properly.
|
||||
return
|
||||
|
||||
switch(M.a_intent)
|
||||
if("help")
|
||||
if(INTENT_HELP)
|
||||
help_shake_act(M)
|
||||
if("grab")
|
||||
if(INTENT_GRAB)
|
||||
grabbedby(M)
|
||||
if("harm")
|
||||
if(INTENT_HARM)
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt [src]!</span>")
|
||||
return
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
|
||||
if (prob(75))
|
||||
visible_message("<span class='danger'>[M] has punched [name]!</span>", \
|
||||
@@ -60,7 +78,7 @@
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to punch [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to punch [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
if("disarm")
|
||||
if(INTENT_DISARM)
|
||||
if(!IsUnconscious())
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
|
||||
if (prob(25))
|
||||
@@ -74,50 +92,51 @@
|
||||
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", "<span class='userdanger'>[M] has disarmed [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
/mob/living/carbon/monkey/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if(..()) //if harm or disarm intent.
|
||||
if (M.a_intent == INTENT_HARM)
|
||||
if ((prob(95) && health > 0))
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
var/damage = rand(15, 30)
|
||||
if (damage >= 25)
|
||||
damage = rand(20, 40)
|
||||
if(AmountUnconscious() < 300)
|
||||
Unconscious(rand(200, 300))
|
||||
visible_message("<span class='danger'>[M] has wounded [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has wounded [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
visible_message("<span class='danger'>[M] has slashed [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
log_combat(M, src, "attacked")
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
if(!dismembering_strike(M, affecting.body_zone)) //Dismemberment successful
|
||||
return 1
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
|
||||
. = ..()
|
||||
if(!.) // the attack was blocked or was help/grab intent
|
||||
return
|
||||
if (M.a_intent == INTENT_HARM)
|
||||
if ((prob(95) && health > 0))
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
var/damage = rand(15, 30)
|
||||
if (damage >= 25)
|
||||
damage = rand(20, 40)
|
||||
if(AmountUnconscious() < 300)
|
||||
Unconscious(rand(200, 300))
|
||||
visible_message("<span class='danger'>[M] has wounded [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has wounded [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to lunge at [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to lunge at [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
visible_message("<span class='danger'>[M] has slashed [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
if (M.a_intent == INTENT_DISARM)
|
||||
var/obj/item/I = null
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
if(prob(95))
|
||||
Knockdown(20)
|
||||
visible_message("<span class='danger'>[M] has tackled down [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
log_combat(M, src, "attacked")
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
if(!dismembering_strike(M, affecting.body_zone)) //Dismemberment successful
|
||||
return 1
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
|
||||
else
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to lunge at [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to lunge at [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
else
|
||||
var/obj/item/I = null
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
if(prob(95))
|
||||
Knockdown(20)
|
||||
visible_message("<span class='danger'>[M] has tackled down [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
I = get_active_held_item()
|
||||
if(dropItemToGround(I))
|
||||
visible_message("<span class='danger'>[M] has disarmed [name]!</span>", "<span class='userdanger'>[M] has disarmed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
I = get_active_held_item()
|
||||
if(dropItemToGround(I))
|
||||
visible_message("<span class='danger'>[M] has disarmed [name]!</span>", "<span class='userdanger'>[M] has disarmed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
I = null
|
||||
log_combat(M, src, "disarmed", "[I ? " removing \the [I]" : ""]")
|
||||
updatehealth()
|
||||
|
||||
I = null
|
||||
log_combat(M, src, "disarmed", "[I ? " removing \the [I]" : ""]")
|
||||
updatehealth()
|
||||
|
||||
/mob/living/carbon/monkey/attack_animal(mob/living/simple_animal/M)
|
||||
. = ..()
|
||||
@@ -132,17 +151,19 @@
|
||||
apply_damage(damage, M.melee_damage_type, affecting)
|
||||
|
||||
/mob/living/carbon/monkey/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime attack
|
||||
var/damage = rand(5, 35)
|
||||
if(M.is_adult)
|
||||
damage = rand(20, 40)
|
||||
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
if(!dam_zone) //Dismemberment successful
|
||||
return 1
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
. = ..()
|
||||
if(!.) //unsuccessful slime attack
|
||||
return
|
||||
var/damage = rand(5, 35)
|
||||
if(M.is_adult)
|
||||
damage = rand(20, 40)
|
||||
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
if(!dam_zone) //Dismemberment successful
|
||||
return 1
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
|
||||
/mob/living/carbon/monkey/acid_act(acidpwr, acid_volume, bodyzone_hit)
|
||||
. = 1
|
||||
|
||||
@@ -36,7 +36,50 @@
|
||||
/mob/living/proc/on_hit(obj/item/projectile/P)
|
||||
return
|
||||
|
||||
/mob/living/proc/check_shields(atom/AM, damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0)
|
||||
var/block_chance_modifier = round(damage / -3)
|
||||
for(var/obj/item/I in held_items)
|
||||
if(!istype(I, /obj/item/clothing))
|
||||
var/final_block_chance = I.block_chance - (CLAMP((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example
|
||||
if(I.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/proc/check_reflect(def_zone) //Reflection checks for anything in your hands, based on the reflection chance of the object(s)
|
||||
for(var/obj/item/I in held_items)
|
||||
if(I.IsReflect(def_zone))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/proc/reflect_bullet_check(obj/item/projectile/P, def_zone)
|
||||
if(P.is_reflectable && check_reflect(def_zone)) // Checks if you've passed a reflection% check
|
||||
visible_message("<span class='danger'>The [P.name] gets reflected by [src]!</span>", \
|
||||
"<span class='userdanger'>The [P.name] gets reflected by [src]!</span>")
|
||||
// Find a turf near or on the original location to bounce to
|
||||
if(P.starting)
|
||||
var/new_x = P.starting.x + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
|
||||
var/new_y = P.starting.y + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
|
||||
var/turf/curloc = get_turf(src)
|
||||
// redirect the projectile
|
||||
P.original = locate(new_x, new_y, P.z)
|
||||
P.starting = curloc
|
||||
P.firer = src
|
||||
P.yo = new_y - curloc.y
|
||||
P.xo = new_x - curloc.x
|
||||
var/new_angle_s = P.Angle + rand(120,240)
|
||||
while(new_angle_s > 180) // Translate to regular projectile degrees
|
||||
new_angle_s -= 360
|
||||
P.setAngle(new_angle_s)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/bullet_act(obj/item/projectile/P, def_zone)
|
||||
if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself
|
||||
if(reflect_bullet_check(P, def_zone))
|
||||
return -1 // complete projectile permutation
|
||||
if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration))
|
||||
P.on_hit(src, 100, def_zone)
|
||||
return 2
|
||||
var/armor = run_armor_check(def_zone, P.flag, null, null, P.armour_penetration, null)
|
||||
if(!P.nodamage)
|
||||
apply_damage(P.damage, P.damage_type, def_zone, armor)
|
||||
@@ -55,9 +98,32 @@
|
||||
else
|
||||
return 0
|
||||
|
||||
/mob/living/proc/catch_item(obj/item/I, skip_throw_mode_check = FALSE)
|
||||
return FALSE
|
||||
|
||||
/mob/living/proc/embed_item(obj/item/I)
|
||||
return
|
||||
|
||||
/mob/living/proc/can_embed(obj/item/I)
|
||||
return FALSE
|
||||
|
||||
/mob/living/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE)
|
||||
if(istype(AM, /obj/item))
|
||||
var/obj/item/I = AM
|
||||
var/obj/item/I
|
||||
var/throwpower = 30
|
||||
if(isitem(AM))
|
||||
I = AM
|
||||
throwpower = I.throwforce
|
||||
if(check_shields(AM, throwpower, "\the [AM.name]", THROWN_PROJECTILE_ATTACK))
|
||||
hitpush = FALSE
|
||||
skipcatch = TRUE
|
||||
blocked = TRUE
|
||||
else if(I && I.throw_speed >= EMBED_THROWSPEED_THRESHOLD && can_embed(I, src) && prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE) && (!HAS_TRAIT(src, TRAIT_AUTO_CATCH_ITEM) || incapacitated() || get_active_held_item()))
|
||||
embed_item(I)
|
||||
hitpush = FALSE
|
||||
skipcatch = TRUE //can't catch the now embedded item
|
||||
if(I)
|
||||
if(!skipcatch && isturf(I.loc) && catch_item(I))
|
||||
return TRUE
|
||||
var/zone = ran_zone(BODY_ZONE_CHEST, 65)//Hits a random part of the body, geared towards the chest
|
||||
var/dtype = BRUTE
|
||||
var/volume = I.get_volume_by_throwforce_and_or_w_class()
|
||||
@@ -214,6 +280,24 @@
|
||||
Move(user.loc)
|
||||
return 1
|
||||
|
||||
/mob/living/attack_hand(mob/user)
|
||||
..() //Ignoring parent return value here.
|
||||
SEND_SIGNAL(src, COMSIG_MOB_ATTACK_HAND, user)
|
||||
if((user != src) && user.a_intent != INTENT_HELP && check_shields(user, 0, user.name, attack_type = UNARMED_ATTACK))
|
||||
log_combat(user, src, "attempted to touch")
|
||||
visible_message("<span class='warning'>[user] attempted to touch [src]!</span>")
|
||||
return TRUE
|
||||
|
||||
/mob/living/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='notice'>You don't want to hurt [src]!</span>")
|
||||
return TRUE
|
||||
var/hulk_verb = pick("smash","pummel")
|
||||
if(user != src && check_shields(user, 15, "the [hulk_verb]ing"))
|
||||
return TRUE
|
||||
..()
|
||||
return FALSE
|
||||
|
||||
/mob/living/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(!SSticker.HasRoundStarted())
|
||||
@@ -229,6 +313,12 @@
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
return FALSE
|
||||
|
||||
var/damage = rand(5, 35)
|
||||
if(M.is_adult)
|
||||
damage = rand(20, 40)
|
||||
if(check_shields(M, damage, "the [M.name]"))
|
||||
return FALSE
|
||||
|
||||
if (stat != DEAD)
|
||||
log_combat(M, src, "attacked")
|
||||
M.do_attack_animation(src)
|
||||
@@ -245,7 +335,8 @@
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
return FALSE
|
||||
|
||||
if(check_shields(M, rand(M.melee_damage_lower, M.melee_damage_upper), "the [M.name]", MELEE_ATTACK, M.armour_penetration))
|
||||
return FALSE
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
M.do_attack_animation(src)
|
||||
@@ -256,10 +347,6 @@
|
||||
|
||||
|
||||
/mob/living/attack_paw(mob/living/carbon/monkey/M)
|
||||
if(isturf(loc) && istype(loc.loc, /area/start))
|
||||
to_chat(M, "No attacking people at spawn, you jackass.")
|
||||
return FALSE
|
||||
|
||||
if (M.a_intent == INTENT_HARM)
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
@@ -268,6 +355,8 @@
|
||||
if(M.is_muzzled() || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSMOUTH))
|
||||
to_chat(M, "<span class='warning'>You can't bite with your mouth covered!</span>")
|
||||
return FALSE
|
||||
if(check_shields(M, 0, "the [M.name]"))
|
||||
return FALSE
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_BITE)
|
||||
if (prob(75))
|
||||
log_combat(M, src, "attacked")
|
||||
@@ -282,15 +371,16 @@
|
||||
|
||||
/mob/living/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
switch(L.a_intent)
|
||||
if("help")
|
||||
if(INTENT_HELP)
|
||||
visible_message("<span class='notice'>[L.name] rubs its head against [src].</span>")
|
||||
return FALSE
|
||||
|
||||
else
|
||||
if(HAS_TRAIT(L, TRAIT_PACIFISM))
|
||||
to_chat(L, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
return
|
||||
|
||||
return FALSE
|
||||
if(L != src && check_shields(L, rand(1, 3), "the [L.name]"))
|
||||
return FALSE
|
||||
L.do_attack_animation(src)
|
||||
if(prob(90))
|
||||
log_combat(L, src, "attacked")
|
||||
@@ -301,24 +391,29 @@
|
||||
else
|
||||
visible_message("<span class='danger'>[L.name] has attempted to bite [src]!</span>", \
|
||||
"<span class='userdanger'>[L.name] has attempted to bite [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
return FALSE
|
||||
|
||||
/mob/living/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if((M != src) && M.a_intent != INTENT_HELP && check_shields(M, 0, "the [M.name]"))
|
||||
visible_message("<span class='danger'>[M] attempted to touch [src]!</span>")
|
||||
return FALSE
|
||||
switch(M.a_intent)
|
||||
if ("help")
|
||||
visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>")
|
||||
if (INTENT_HELP)
|
||||
if(!isalien(src)) //I know it's ugly, but the alien vs alien attack_alien behaviour is a bit different.
|
||||
visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>")
|
||||
return FALSE
|
||||
if ("grab")
|
||||
if (INTENT_GRAB)
|
||||
grabbedby(M)
|
||||
return FALSE
|
||||
if("harm")
|
||||
if(INTENT_HARM)
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
return FALSE
|
||||
M.do_attack_animation(src)
|
||||
if(!isalien(src))
|
||||
M.do_attack_animation(src)
|
||||
return TRUE
|
||||
if("disarm")
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
|
||||
if(INTENT_DISARM)
|
||||
if(!isalien(src))
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
|
||||
return TRUE
|
||||
|
||||
/mob/living/ex_act(severity, target, origin)
|
||||
|
||||
@@ -1,15 +1,9 @@
|
||||
|
||||
/mob/living/silicon/ai/attacked_by(obj/item/I, mob/living/user, def_zone)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return FALSE
|
||||
if(I.force && I.damtype != STAMINA && stat != DEAD) //only sparks if real damage is dealt.
|
||||
spark_system.start()
|
||||
return ..()
|
||||
|
||||
|
||||
/mob/living/silicon/ai/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if(!SSticker.HasRoundStarted())
|
||||
to_chat(M, "You cannot attack people before the game has started.")
|
||||
return
|
||||
..()
|
||||
|
||||
/mob/living/silicon/ai/attack_slime(mob/living/simple_animal/slime/user)
|
||||
return //immune to slimes
|
||||
|
||||
@@ -26,13 +26,14 @@
|
||||
fold_in(force = 1)
|
||||
Knockdown(200)
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/mob/living/silicon/pai/attack_hand(mob/living/carbon/human/user)
|
||||
switch(user.a_intent)
|
||||
if("help")
|
||||
if(INTENT_HELP)
|
||||
visible_message("<span class='notice'>[user] gently pats [src] on the head, eliciting an off-putting buzzing from its holographic field.</span>")
|
||||
if("disarm")
|
||||
if(INTENT_DISARM)
|
||||
visible_message("<span class='notice'>[user] boops [src] on the head!</span>")
|
||||
if("harm")
|
||||
if(INTENT_HARM)
|
||||
user.do_attack_animation(src)
|
||||
if (user.name == master)
|
||||
visible_message("<span class='notice'>Responding to its master's touch, [src] disengages its holochassis emitter, rapidly losing coherence.</span>")
|
||||
@@ -41,14 +42,19 @@
|
||||
if(user.put_in_hands(card))
|
||||
user.visible_message("<span class='notice'>[user] promptly scoops up [user.p_their()] pAI's card.</span>")
|
||||
else
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='notice'>You don't want to hurt [src]!</span>")
|
||||
return
|
||||
visible_message("<span class='danger'>[user] stomps on [src]!.</span>")
|
||||
take_holo_damage(2)
|
||||
else
|
||||
grabbedby(user)
|
||||
|
||||
/mob/living/silicon/pai/bullet_act(obj/item/projectile/Proj)
|
||||
if(Proj.stun)
|
||||
/mob/living/silicon/pai/bullet_act(obj/item/projectile/P, def_zone)
|
||||
if(P.stun)
|
||||
fold_in(force = TRUE)
|
||||
src.visible_message("<span class='warning'>The electrically-charged projectile disrupts [src]'s holomatrix, forcing [src] to fold in!</span>")
|
||||
. = ..(Proj)
|
||||
visible_message("<span class='warning'>The electrically-charged projectile disrupts [src]'s holomatrix, forcing [src] to fold in!</span>")
|
||||
. = ..()
|
||||
|
||||
/mob/living/silicon/pai/stripPanelUnequip(obj/item/what, mob/who, where) //prevents stripping
|
||||
to_chat(src, "<span class='warning'>Your holochassis stutters and warps intensely as you attempt to interact with the object, forcing you to cease lest the field fail.</span>")
|
||||
|
||||
@@ -13,7 +13,19 @@
|
||||
spark_system.start()
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/robot/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
. = ..()
|
||||
if(.)
|
||||
spark_system.start()
|
||||
spawn(0)
|
||||
step_away(src,user,15)
|
||||
sleep(3)
|
||||
step_away(src,user,15)
|
||||
|
||||
/mob/living/silicon/robot/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
. = ..()
|
||||
if(!.) // the attack was blocked or was help/grab intent
|
||||
return
|
||||
if (M.a_intent == INTENT_DISARM)
|
||||
if(!(lying))
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
|
||||
@@ -30,24 +42,19 @@
|
||||
visible_message("<span class='danger'>[M] has forced back [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has forced back [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 50, 1, -1)
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
/mob/living/silicon/robot/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime shock
|
||||
flash_act()
|
||||
var/stunprob = M.powerlevel * 7 + 10
|
||||
if(prob(stunprob) && M.powerlevel >= 8)
|
||||
adjustBruteLoss(M.powerlevel * rand(6,10))
|
||||
|
||||
var/damage = rand(1, 3)
|
||||
|
||||
. = ..()
|
||||
if(!.) //unsuccessful slime shock
|
||||
return
|
||||
var/stunprob = M.powerlevel * 7 + 10
|
||||
var/damage = M.powerlevel * rand(6,10)
|
||||
if(prob(stunprob) && M.powerlevel >= 8)
|
||||
flash_act(affect_silicon = TRUE) //my borg eyes!
|
||||
if(M.is_adult)
|
||||
damage = rand(20, 40)
|
||||
damage += rand(10, 20)
|
||||
else
|
||||
damage = rand(5, 35)
|
||||
damage = round(damage / 2) // borgs receive half damage
|
||||
damage += rand(2, 17)
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
|
||||
@@ -56,23 +63,17 @@
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/mob/living/silicon/robot/attack_hand(mob/living/carbon/human/user)
|
||||
add_fingerprint(user)
|
||||
if(opened && !wiresexposed && !issilicon(user))
|
||||
if(cell)
|
||||
cell.update_icon()
|
||||
cell.add_fingerprint(user)
|
||||
user.put_in_active_hand(cell)
|
||||
to_chat(user, "<span class='notice'>You remove \the [cell].</span>")
|
||||
cell = null
|
||||
update_icons()
|
||||
diag_hud_set_borgcell()
|
||||
if(opened && !wiresexposed && cell && !issilicon(user))
|
||||
cell.update_icon()
|
||||
cell.add_fingerprint(user)
|
||||
user.put_in_active_hand(cell)
|
||||
to_chat(user, "<span class='notice'>You remove \the [cell].</span>")
|
||||
cell = null
|
||||
update_icons()
|
||||
diag_hud_set_borgcell()
|
||||
|
||||
if(!opened)
|
||||
if(..()) // hulk attack
|
||||
spark_system.start()
|
||||
spawn(0)
|
||||
step_away(src,user,15)
|
||||
sleep(3)
|
||||
step_away(src,user,15)
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/robot/fire_act()
|
||||
if(!on_fire) //Silicons don't gain stacks from hotspots, but hotspots can ignite them
|
||||
@@ -182,9 +183,9 @@
|
||||
if (stat != DEAD)
|
||||
adjustBruteLoss(30)
|
||||
|
||||
/mob/living/silicon/robot/bullet_act(var/obj/item/projectile/Proj)
|
||||
..(Proj)
|
||||
/mob/living/silicon/robot/bullet_act(obj/item/projectile/P, def_zone)
|
||||
..()
|
||||
updatehealth()
|
||||
if(prob(75) && Proj.damage > 0)
|
||||
if(prob(75) && P.damage > 0)
|
||||
spark_system.start()
|
||||
return 2
|
||||
|
||||
@@ -6,7 +6,10 @@
|
||||
return 2
|
||||
|
||||
/mob/living/silicon/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if(..()) //if harm or disarm intent
|
||||
. = ..()
|
||||
if(!.) // the attack was blocked or was help/grab intent
|
||||
return
|
||||
if(M.a_intent == INTENT_HARM)
|
||||
var/damage = 20
|
||||
if (prob(90))
|
||||
log_combat(M, src, "attacked")
|
||||
@@ -49,34 +52,33 @@
|
||||
/mob/living/silicon/attack_paw(mob/living/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/mob/living/silicon/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
if(L.a_intent == INTENT_HELP)
|
||||
visible_message("[L.name] rubs its head against [src].")
|
||||
|
||||
/mob/living/silicon/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
|
||||
/mob/living/silicon/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
..(user, 1)
|
||||
. = ..(user, TRUE)
|
||||
if(.)
|
||||
return
|
||||
adjustBruteLoss(rand(10, 15))
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
visible_message("<span class='danger'>[user] has punched [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has punched [src]!</span>")
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/mob/living/silicon/attack_hand(mob/living/carbon/human/M)
|
||||
. = ..()
|
||||
if(.) //the attack was blocked
|
||||
return
|
||||
switch(M.a_intent)
|
||||
if ("help")
|
||||
if (INTENT_HELP)
|
||||
M.visible_message("[M] pets [src].", \
|
||||
"<span class='notice'>You pet [src].</span>")
|
||||
if("grab")
|
||||
if(INTENT_GRAB)
|
||||
grabbedby(M)
|
||||
else
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
|
||||
playsound(src.loc, 'sound/effects/bang.ogg', 10, 1)
|
||||
visible_message("<span class='danger'>[M] punches [src], but doesn't leave a dent.</span>", \
|
||||
"<span class='warning'>[M] punches [src], but doesn't leave a dent.</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
return 0
|
||||
|
||||
/mob/living/silicon/attack_drone(mob/living/simple_animal/drone/M)
|
||||
if(M.a_intent == INTENT_HARM)
|
||||
@@ -108,19 +110,25 @@
|
||||
M.visible_message("<span class='boldwarning'>[M] is thrown off of [src]!</span>")
|
||||
flash_act(affect_silicon = 1)
|
||||
|
||||
/mob/living/silicon/bullet_act(obj/item/projectile/Proj)
|
||||
if((Proj.damage_type == BRUTE || Proj.damage_type == BURN))
|
||||
adjustBruteLoss(Proj.damage)
|
||||
if(prob(Proj.damage*1.5))
|
||||
/mob/living/silicon/bullet_act(obj/item/projectile/P, def_zone)
|
||||
if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself
|
||||
if(reflect_bullet_check(P, def_zone))
|
||||
return -1 // complete projectile permutation
|
||||
if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration))
|
||||
P.on_hit(src, 100, def_zone)
|
||||
return 2
|
||||
if((P.damage_type == BRUTE || P.damage_type == BURN))
|
||||
adjustBruteLoss(P.damage)
|
||||
if(prob(P.damage*1.5))
|
||||
for(var/mob/living/M in buckled_mobs)
|
||||
M.visible_message("<span class='boldwarning'>[M] is knocked off of [src]!</span>")
|
||||
unbuckle_mob(M)
|
||||
M.Knockdown(40)
|
||||
if(Proj.stun || Proj.knockdown)
|
||||
if(P.stun || P.knockdown)
|
||||
for(var/mob/living/M in buckled_mobs)
|
||||
unbuckle_mob(M)
|
||||
M.visible_message("<span class='boldwarning'>[M] is knocked off of [src] by the [Proj]!</span>")
|
||||
Proj.on_hit(src)
|
||||
M.visible_message("<span class='boldwarning'>[M] is knocked off of [src] by the [P]!</span>")
|
||||
P.on_hit(src)
|
||||
return 2
|
||||
|
||||
/mob/living/silicon/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /obj/screen/fullscreen/flash/static)
|
||||
|
||||
@@ -1,20 +1,22 @@
|
||||
|
||||
|
||||
/mob/living/simple_animal/attack_hand(mob/living/carbon/human/M)
|
||||
..()
|
||||
. = ..()
|
||||
if(.) //the attack was blocked
|
||||
return
|
||||
switch(M.a_intent)
|
||||
if("help")
|
||||
if(INTENT_HELP)
|
||||
if (health > 0)
|
||||
visible_message("<span class='notice'>[M] [response_help] [src].</span>")
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
if("grab")
|
||||
if(INTENT_GRAB)
|
||||
if(grab_state >= GRAB_AGGRESSIVE && isliving(pulling))
|
||||
vore_attack(M, pulling)
|
||||
else
|
||||
grabbedby(M)
|
||||
|
||||
if("harm", "disarm")
|
||||
if(INTENT_HARM, INTENT_DISARM)
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt [src]!</span>")
|
||||
return
|
||||
@@ -27,12 +29,11 @@
|
||||
updatehealth()
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
|
||||
/mob/living/simple_animal/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='notice'>You don't want to hurt [src]!</span>")
|
||||
return FALSE
|
||||
..(user, 1)
|
||||
. = ..(user, TRUE)
|
||||
if(.)
|
||||
return
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
visible_message("<span class='danger'>[user] has punched [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has punched [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
@@ -40,32 +41,32 @@
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/attack_paw(mob/living/carbon/monkey/M)
|
||||
if(..()) //successful monkey bite.
|
||||
if(stat != DEAD)
|
||||
var/damage = rand(1, 3)
|
||||
attack_threshold_check(damage)
|
||||
return 1
|
||||
. = ..()
|
||||
if(.) //successful larva bite
|
||||
var/damage = rand(1, 3)
|
||||
attack_threshold_check(damage)
|
||||
return 1
|
||||
if (M.a_intent == INTENT_HELP)
|
||||
if (health > 0)
|
||||
visible_message("<span class='notice'>[M.name] [response_help] [src].</span>")
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
|
||||
/mob/living/simple_animal/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if(..()) //if harm or disarm intent.
|
||||
if(M.a_intent == INTENT_DISARM)
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] [response_disarm] [name]!</span>", \
|
||||
"<span class='userdanger'>[M] [response_disarm] [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
log_combat(M, src, "disarmed")
|
||||
else
|
||||
var/damage = rand(15, 30)
|
||||
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed at [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
attack_threshold_check(damage)
|
||||
log_combat(M, src, "attacked")
|
||||
return 1
|
||||
. = ..()
|
||||
if(!.) // the attack was blocked or was help/grab intent
|
||||
return
|
||||
if(M.a_intent == INTENT_DISARM)
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] [response_disarm] [name]!</span>", \
|
||||
"<span class='userdanger'>[M] [response_disarm] [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
log_combat(M, src, "disarmed")
|
||||
else
|
||||
var/damage = rand(15, 30)
|
||||
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed at [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
attack_threshold_check(damage)
|
||||
log_combat(M, src, "attacked")
|
||||
|
||||
/mob/living/simple_animal/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
. = ..()
|
||||
@@ -82,7 +83,8 @@
|
||||
return attack_threshold_check(damage, M.melee_damage_type)
|
||||
|
||||
/mob/living/simple_animal/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime attack
|
||||
. = ..()
|
||||
if(.) //successful slime shock
|
||||
var/damage = rand(15, 25)
|
||||
if(M.is_adult)
|
||||
damage = rand(20, 35)
|
||||
|
||||
@@ -113,7 +113,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
|
||||
mode = BOT_HUNT
|
||||
|
||||
/mob/living/simple_animal/bot/honkbot/attack_hand(mob/living/carbon/human/H)
|
||||
if(H.a_intent == "harm")
|
||||
if(H.a_intent == INTENT_HARM)
|
||||
retaliate(H)
|
||||
addtimer(CALLBACK(src, .proc/react_buzz), 5)
|
||||
return ..()
|
||||
|
||||
@@ -232,9 +232,9 @@
|
||||
/mob/living/simple_animal/pet/cat/attack_hand(mob/living/carbon/human/M)
|
||||
. = ..()
|
||||
switch(M.a_intent)
|
||||
if("help")
|
||||
if(INTENT_HELP)
|
||||
wuv(1, M)
|
||||
if("harm")
|
||||
if(INTENT_HARM)
|
||||
wuv(-1, M)
|
||||
|
||||
/mob/living/simple_animal/pet/cat/proc/wuv(change, mob/M)
|
||||
@@ -290,7 +290,9 @@
|
||||
D.decorate_donut()
|
||||
|
||||
/mob/living/simple_animal/pet/cat/cak/attack_hand(mob/living/L)
|
||||
..()
|
||||
. = ..()
|
||||
if(.) //the attack was blocked
|
||||
return
|
||||
if(L.a_intent == INTENT_HARM && L.reagents && !stat)
|
||||
L.reagents.add_reagent("nutriment", 0.4)
|
||||
L.reagents.add_reagent("vitamin", 0.4)
|
||||
|
||||
@@ -643,9 +643,9 @@
|
||||
/mob/living/simple_animal/pet/dog/attack_hand(mob/living/carbon/human/M)
|
||||
. = ..()
|
||||
switch(M.a_intent)
|
||||
if("help")
|
||||
if(INTENT_HELP)
|
||||
wuv(1,M)
|
||||
if("harm")
|
||||
if(INTENT_HARM)
|
||||
wuv(-1,M)
|
||||
|
||||
/mob/living/simple_animal/pet/dog/proc/wuv(change, mob/M)
|
||||
|
||||
@@ -31,9 +31,9 @@
|
||||
|
||||
//picky up the drone c:
|
||||
/mob/living/simple_animal/drone/attack_hand(mob/user)
|
||||
..()
|
||||
if(user.a_intent == INTENT_HELP)
|
||||
mob_try_pickup(user)
|
||||
if(user.a_intent != INTENT_HELP)
|
||||
return ..() // TODO: convert picking up mobs into an element or component.
|
||||
mob_try_pickup(user)
|
||||
|
||||
/mob/living/simple_animal/drone/proc/try_reactivate(mob/living/user)
|
||||
var/mob/dead/observer/G = get_ghost()
|
||||
|
||||
@@ -54,10 +54,8 @@
|
||||
var/blocked = FALSE
|
||||
if(hasmatchingsummoner(A)) //if the summoner matches don't hurt them
|
||||
blocked = TRUE
|
||||
if(ishuman(A))
|
||||
var/mob/living/carbon/human/H = A
|
||||
if(H.check_shields(src, 90, "[name]", attack_type = THROWN_PROJECTILE_ATTACK))
|
||||
blocked = TRUE
|
||||
if(L.check_shields(src, 90, "[name]", attack_type = THROWN_PROJECTILE_ATTACK))
|
||||
blocked = TRUE
|
||||
if(!blocked)
|
||||
L.drop_all_held_items()
|
||||
L.visible_message("<span class='danger'>[src] slams into [L]!</span>", "<span class='userdanger'>[src] slams into you!</span>")
|
||||
|
||||
@@ -166,7 +166,9 @@
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/mushroom/attack_hand(mob/living/carbon/human/M)
|
||||
..()
|
||||
. = ..()
|
||||
if(.) // the attack was blocked
|
||||
return
|
||||
if(M.a_intent == INTENT_HARM)
|
||||
Bruise()
|
||||
|
||||
|
||||
@@ -253,33 +253,34 @@
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/slime/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime attack
|
||||
if(M == src)
|
||||
return
|
||||
if(buckled)
|
||||
Feedstop(silent = TRUE)
|
||||
visible_message("<span class='danger'>[M] pulls [src] off!</span>")
|
||||
return
|
||||
attacked += 5
|
||||
if(nutrition >= 100) //steal some nutrition. negval handled in life()
|
||||
nutrition -= (50 + (40 * M.is_adult))
|
||||
M.add_nutrition(50 + (40 * M.is_adult))
|
||||
if(health > 0)
|
||||
M.adjustBruteLoss(-10 + (-10 * M.is_adult))
|
||||
M.updatehealth()
|
||||
. = ..()
|
||||
if(!. || M == src) //unsuccessful slime shock
|
||||
return
|
||||
if(buckled)
|
||||
Feedstop(silent = TRUE)
|
||||
visible_message("<span class='danger'>[M] pulls [src] off!</span>")
|
||||
return
|
||||
attacked += 5
|
||||
if(nutrition >= 100) //steal some nutrition. negval handled in life()
|
||||
nutrition -= (50 + (40 * M.is_adult))
|
||||
M.add_nutrition(50 + (40 * M.is_adult))
|
||||
if(health > 0)
|
||||
M.adjustBruteLoss(-10 + (-10 * M.is_adult))
|
||||
M.updatehealth()
|
||||
|
||||
/mob/living/simple_animal/slime/attack_animal(mob/living/simple_animal/M)
|
||||
. = ..()
|
||||
if(.)
|
||||
attacked += 10
|
||||
|
||||
|
||||
/mob/living/simple_animal/slime/attack_paw(mob/living/carbon/monkey/M)
|
||||
if(..()) //successful monkey bite.
|
||||
. = ..()
|
||||
if(.)//successful monkey bite.
|
||||
attacked += 10
|
||||
|
||||
/mob/living/simple_animal/slime/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
if(..()) //successful larva bite.
|
||||
. = ..()
|
||||
if(.) //successful larva bite.
|
||||
attacked += 10
|
||||
|
||||
/mob/living/simple_animal/slime/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
|
||||
@@ -321,9 +322,11 @@
|
||||
attacked += 10
|
||||
|
||||
/mob/living/simple_animal/slime/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if(..()) //if harm or disarm intent.
|
||||
attacked += 10
|
||||
discipline_slime(M)
|
||||
. = ..()
|
||||
if(!.) // the attack was blocked or was help/grab intent
|
||||
return
|
||||
attacked += 10
|
||||
discipline_slime(M)
|
||||
|
||||
|
||||
/mob/living/simple_animal/slime/attackby(obj/item/W, mob/living/user, params)
|
||||
|
||||
@@ -26,10 +26,9 @@ Contents:
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/enable_signals()
|
||||
if(!affecting)
|
||||
return
|
||||
RegisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY, COMSIG_MOVABLE_TELEPORTED, COMSIG_LIVING_GUN_PROCESS_FIRE), .proc/reduce_stealth)
|
||||
RegisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY, COMSIG_MOVABLE_TELEPORTED, COMSIG_LIVING_GUN_PROCESS_FIRE), .proc/reduce_stealth)
|
||||
RegisterSignal(affecting, COMSIG_MOVABLE_BUMP, .proc/bumping_stealth)
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/reduce_stealth(datum/source)
|
||||
affecting.alpha = min(affecting.alpha + 40, 100)
|
||||
|
||||
@@ -42,7 +41,7 @@ Contents:
|
||||
return FALSE
|
||||
stealth = !stealth
|
||||
stealth_cooldown = world.time + 5 SECONDS
|
||||
UnregisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY, COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_TELEPORTED, COMSIG_LIVING_GUN_PROCESS_FIRE))
|
||||
UnregisterSignal(affecting, list(COMSIG_MOB_ITEM_ATTACK, COMSIG_MOB_ATTACK_RANGED, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_THROW, COMSIG_PARENT_ATTACKBY, COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_TELEPORTED, COMSIG_LIVING_GUN_PROCESS_FIRE))
|
||||
animate(affecting, alpha = 255, time = 3 SECONDS)
|
||||
affecting.visible_message("<span class='warning'>[affecting.name] appears from thin air!</span>", \
|
||||
"<span class='notice'>You are now visible.</span>")
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
/obj/item/paperplane/throw_impact(atom/hit_atom)
|
||||
if(iscarbon(hit_atom))
|
||||
var/mob/living/carbon/C = hit_atom
|
||||
if(C.can_catch_item(TRUE))
|
||||
if(!C.get_active_held_item() && !C.restrained())
|
||||
var/datum/action/innate/origami/origami_action = locate() in C.actions
|
||||
if(origami_action?.active) //if they're a master of origami and have the ability turned on, force throwmode on so they'll automatically catch the plane.
|
||||
C.throw_mode_on()
|
||||
|
||||
@@ -424,12 +424,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
|
||||
if(A)
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
var/blocked = 0
|
||||
if(ishuman(A))
|
||||
var/mob/living/carbon/human/H = A
|
||||
if(H.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK))
|
||||
blocked = 1
|
||||
if(!blocked)
|
||||
if(!L.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK))
|
||||
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
|
||||
L.Knockdown(iscarbon(L) ? 60 : 45, override_stamdmg = CLAMP(pounce_stamloss, 0, pounce_stamloss_cap-L.getStaminaLoss())) // Temporary. If someone could rework how dogborg pounces work to accomodate for combat changes, that'd be nice.
|
||||
playsound(src, 'sound/weapons/Egloves.ogg', 50, 1)
|
||||
|
||||
Reference in New Issue
Block a user