Merge branch 'master' into Reagents_bitflats
This commit is contained in:
+1
-1
@@ -1,4 +1,4 @@
|
||||
FROM tgstation/byond:512.1484 as base
|
||||
FROM tgstation/byond:512.1488 as base
|
||||
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||||
FROM base as build_base
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||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -23,8 +23,9 @@
|
||||
#define AI_DETECT_HUD "19"
|
||||
#define NANITE_HUD "20"
|
||||
#define DIAG_NANITE_FULL_HUD "21"
|
||||
#define RAD_HUD "22" //radation alerts for medical huds
|
||||
//for antag huds. these are used at the /mob level
|
||||
#define ANTAG_HUD "22"
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||||
#define ANTAG_HUD "23"
|
||||
|
||||
//by default everything in the hud_list of an atom is an image
|
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//a value in hud_list with one of these will change that behavior
|
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|
||||
@@ -50,7 +50,7 @@
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||||
#define isgolem(A) (is_species(A, /datum/species/golem))
|
||||
#define islizard(A) (is_species(A, /datum/species/lizard))
|
||||
#define isplasmaman(A) (is_species(A, /datum/species/plasmaman))
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||||
#define ispodperson(A) (is_species(A, /datum/species/podperson))
|
||||
#define ispodperson(A) (is_species(A, /datum/species/pod))
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||||
#define isflyperson(A) (is_species(A, /datum/species/fly))
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||||
#define isjellyperson(A) (is_species(A, /datum/species/jelly))
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||||
#define isslimeperson(A) (is_species(A, /datum/species/jelly/slime))
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||||
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||||
@@ -116,6 +116,8 @@
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||||
#define BIOWARE_GENERIC "generic"
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||||
#define BIOWARE_NERVES "nerves"
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#define BIOWARE_CIRCULATION "circulation"
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#define BIOWARE_LIGAMENTS "ligaments"
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||||
#define BIOWARE_DISSECTION "dissected"
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//Health hud screws for carbon mobs
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#define SCREWYHUD_NONE 0
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@@ -264,3 +266,6 @@
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#define BODYPART_LIFE_UPDATE_HEALTH (1<<0)
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#define HUMAN_FIRE_STACK_ICON_NUM 3
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||||
#define PULL_PRONE_SLOWDOWN 0.6
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#define HUMAN_CARRY_SLOWDOWN 0
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@@ -31,3 +31,6 @@
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#define MOVESPEED_ID_PAI_SPACEWALK_SPEEDMOD "PAI_SPACEWALK_MODIFIER"
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#define MOVESPEED_ID_SANITY "MOOD_SANITY"
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#define MOVESPEED_ID_PRONE_DRAGGING "PRONE_DRAG"
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#define MOVESPEED_ID_HUMAN_CARRYING "HUMAN_CARRY"
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@@ -10,6 +10,7 @@
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#define UNIQUE_RENAME (1<<6) // can you customize the description/name of the thing?
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#define USES_TGUI (1<<7) //put on things that use tgui on ui_interact instead of custom/old UI.
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#define FROZEN (1<<8)
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#define SHOVABLE_ONTO (1<<9) //called on turf.shove_act() to consider whether an object should have a niche effect (defined in their own shove_act()) when someone is pushed onto it, or do a sanity CanPass() check.
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// If you add new ones, be sure to add them to /obj/Initialize as well for complete mapping support
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@@ -95,6 +95,8 @@
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#define TRAIT_NOHUNGER "no_hunger"
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#define TRAIT_EASYDISMEMBER "easy_dismember"
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#define TRAIT_LIMBATTACHMENT "limb_attach"
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#define TRAIT_NOLIMBDISABLE "no_limb_disable"
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#define TRAIT_EASYLIMBDISABLE "easy_limb_disable"
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#define TRAIT_TOXINLOVER "toxinlover"
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#define TRAIT_NOBREATH "no_breath"
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#define TRAIT_ANTIMAGIC "anti_magic"
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@@ -791,3 +791,6 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
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rearranged += cword
|
||||
message = "[prefix][jointext(rearranged," ")]"
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||||
. = message
|
||||
|
||||
#define is_alpha(X) ((text2ascii(X) <= 122) && (text2ascii(X) >= 97))
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||||
#define is_digit(X) ((length(X) == 1) && (length(text2num(X)) == 1))
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||||
@@ -32,6 +32,7 @@ GLOBAL_LIST_INIT(bitfields, list(
|
||||
"UNIQUE_RENAME" = UNIQUE_RENAME,
|
||||
"USES_TGUI" = USES_TGUI,
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||||
"FROZEN" = FROZEN,
|
||||
"SHOVABLE_ONTO" = SHOVABLE_ONTO
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||||
),
|
||||
"datum_flags" = list(
|
||||
"DF_USE_TAG" = DF_USE_TAG,
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||||
|
||||
@@ -55,6 +55,17 @@
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||||
|
||||
var/obj/item/W = get_active_held_item()
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||||
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||||
if(!W && A.Adjacent(src) && (isobj(A) || ismob(A)))
|
||||
var/atom/movable/C = A
|
||||
if(C.can_buckle && C.has_buckled_mobs())
|
||||
if(C.buckled_mobs.len > 1)
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||||
var/unbuckled = input(src, "Who do you wish to unbuckle?","Unbuckle Who?") as null|mob in C.buckled_mobs
|
||||
if(C.user_unbuckle_mob(unbuckled,src))
|
||||
return
|
||||
else
|
||||
if(C.user_unbuckle_mob(C.buckled_mobs[1],src))
|
||||
return
|
||||
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||||
if(!W && get_dist(src,A) <= interaction_range)
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||||
A.attack_robot(src)
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||||
return
|
||||
|
||||
@@ -110,6 +110,9 @@ SUBSYSTEM_DEF(job)
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||||
if(job.required_playtime_remaining(player.client))
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||||
JobDebug("FOC player not enough xp, Player: [player]")
|
||||
continue
|
||||
if(!player.client.prefs.pref_species.qualifies_for_rank(job.title, player.client.prefs.features))
|
||||
JobDebug("FOC non-human failed, Player: [player]")
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||||
continue
|
||||
if(flag && (!(flag in player.client.prefs.be_special)))
|
||||
JobDebug("FOC flag failed, Player: [player], Flag: [flag], ")
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||||
continue
|
||||
@@ -145,6 +148,10 @@ SUBSYSTEM_DEF(job)
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||||
JobDebug("GRJ player not old enough, Player: [player]")
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||||
continue
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||||
|
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if(!player.client.prefs.pref_species.qualifies_for_rank(job.title, player.client.prefs.features))
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JobDebug("GRJ non-human failed, Player: [player]")
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continue
|
||||
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||||
if(job.required_playtime_remaining(player.client))
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JobDebug("GRJ player not enough xp, Player: [player]")
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continue
|
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@@ -327,6 +334,10 @@ SUBSYSTEM_DEF(job)
|
||||
if(job.required_playtime_remaining(player.client))
|
||||
JobDebug("DO player not enough xp, Player: [player], Job:[job.title]")
|
||||
continue
|
||||
|
||||
if(!player.client.prefs.pref_species.qualifies_for_rank(job.title, player.client.prefs.features))
|
||||
JobDebug("DO non-human failed, Player: [player], Job:[job.title]")
|
||||
continue
|
||||
|
||||
if(player.mind && job.title in player.mind.restricted_roles)
|
||||
JobDebug("DO incompatible with antagonist role, Player: [player], Job:[job.title]")
|
||||
|
||||
+107
-107
@@ -1,108 +1,108 @@
|
||||
/datum/component/footstep
|
||||
var/steps = 0
|
||||
var/volume
|
||||
var/e_range
|
||||
|
||||
/datum/component/footstep/Initialize(volume_ = 0.5, e_range_ = -1)
|
||||
if(!isliving(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
volume = volume_
|
||||
e_range = e_range_
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/play_footstep)
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||||
/datum/component/footstep/proc/play_footstep()
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||||
var/turf/open/T = get_turf(parent)
|
||||
if(!istype(T))
|
||||
return
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||||
|
||||
var/mob/living/LM = parent
|
||||
var/v = volume
|
||||
var/e = e_range
|
||||
if(!T.footstep || LM.buckled || LM.lying || !LM.canmove || LM.resting || LM.buckled || LM.throwing || LM.movement_type & (VENTCRAWLING | FLYING))
|
||||
if (LM.lying && !LM.buckled && !(!T.footstep || LM.movement_type & (VENTCRAWLING | FLYING))) //play crawling sound if we're lying
|
||||
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
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||||
return
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||||
|
||||
if(HAS_TRAIT(LM, TRAIT_SILENT_STEP))
|
||||
return
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||||
|
||||
if(iscarbon(LM))
|
||||
var/mob/living/carbon/C = LM
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||||
if(!C.get_bodypart(BODY_ZONE_L_LEG) && !C.get_bodypart(BODY_ZONE_R_LEG))
|
||||
return
|
||||
if(ishuman(C) && C.m_intent == MOVE_INTENT_WALK)
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||||
v /= 2
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e -= 5
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steps++
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||||
|
||||
if(steps >= 3)
|
||||
steps = 0
|
||||
|
||||
else
|
||||
return
|
||||
|
||||
if(prob(80) && !LM.has_gravity(T)) // don't need to step as often when you hop around
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||||
return
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|
||||
//begin playsound shenanigans//
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//for barefooted non-clawed mobs like monkeys
|
||||
if(isbarefoot(LM))
|
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playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
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GLOB.barefootstep[T.barefootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.barefootstep[T.barefootstep][3] + e)
|
||||
return
|
||||
|
||||
//for xenomorphs, dogs, and other clawed mobs
|
||||
if(isclawfoot(LM))
|
||||
if(isalienadult(LM)) //xenos are stealthy and get quieter footsteps
|
||||
v /= 3
|
||||
e -= 5
|
||||
|
||||
playsound(T, pick(GLOB.clawfootstep[T.clawfootstep][1]),
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||||
GLOB.clawfootstep[T.clawfootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.clawfootstep[T.clawfootstep][3] + e)
|
||||
return
|
||||
|
||||
//for megafauna and other large and imtimidating mobs such as the bloodminer
|
||||
if(isheavyfoot(LM))
|
||||
playsound(T, pick(GLOB.heavyfootstep[T.heavyfootstep][1]),
|
||||
GLOB.heavyfootstep[T.heavyfootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.heavyfootstep[T.heavyfootstep][3] + e)
|
||||
return
|
||||
|
||||
//for slimes
|
||||
if(isslime(LM))
|
||||
playsound(T, 'sound/effects/footstep/slime1.ogg', 15 * v)
|
||||
return
|
||||
|
||||
//for (simple) humanoid mobs (clowns, russians, pirates, etc.)
|
||||
if(isshoefoot(LM))
|
||||
if(!ishuman(LM))
|
||||
playsound(T, pick(GLOB.footstep[T.footstep][1]),
|
||||
GLOB.footstep[T.footstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.footstep[T.footstep][3] + e)
|
||||
return
|
||||
if(ishuman(LM)) //for proper humans, they're special
|
||||
var/mob/living/carbon/human/H = LM
|
||||
var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET))
|
||||
|
||||
if (H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle") //are we a naga or tentacle taur creature
|
||||
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
|
||||
return
|
||||
|
||||
if(H.shoes || feetCover) //are we wearing shoes
|
||||
playsound(T, pick(GLOB.footstep[T.footstep][1]),
|
||||
GLOB.footstep[T.footstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.footstep[T.footstep][3] + e)
|
||||
|
||||
if((!H.shoes && !feetCover)) //are we NOT wearing shoes
|
||||
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
|
||||
GLOB.barefootstep[T.barefootstep][2] * v,
|
||||
TRUE,
|
||||
/datum/component/footstep
|
||||
var/steps = 0
|
||||
var/volume
|
||||
var/e_range
|
||||
|
||||
/datum/component/footstep/Initialize(volume_ = 0.5, e_range_ = -1)
|
||||
if(!isliving(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
volume = volume_
|
||||
e_range = e_range_
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/play_footstep)
|
||||
|
||||
/datum/component/footstep/proc/play_footstep()
|
||||
var/turf/open/T = get_turf(parent)
|
||||
if(!istype(T))
|
||||
return
|
||||
|
||||
var/mob/living/LM = parent
|
||||
var/v = volume
|
||||
var/e = e_range
|
||||
if(!T.footstep || LM.buckled || LM.lying || !LM.canmove || LM.resting || LM.buckled || LM.throwing || LM.movement_type & (VENTCRAWLING | FLYING))
|
||||
if (LM.lying && !LM.buckled && !(!T.footstep || LM.movement_type & (VENTCRAWLING | FLYING))) //play crawling sound if we're lying
|
||||
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
|
||||
return
|
||||
|
||||
if(HAS_TRAIT(LM, TRAIT_SILENT_STEP))
|
||||
return
|
||||
|
||||
if(iscarbon(LM))
|
||||
var/mob/living/carbon/C = LM
|
||||
if(!C.get_bodypart(BODY_ZONE_L_LEG) && !C.get_bodypart(BODY_ZONE_R_LEG))
|
||||
return
|
||||
if(ishuman(C) && C.m_intent == MOVE_INTENT_WALK)
|
||||
v /= 2
|
||||
e -= 5
|
||||
steps++
|
||||
|
||||
if(steps >= 3)
|
||||
steps = 0
|
||||
|
||||
else
|
||||
return
|
||||
|
||||
if(prob(80) && !LM.has_gravity(T)) // don't need to step as often when you hop around
|
||||
return
|
||||
|
||||
//begin playsound shenanigans//
|
||||
|
||||
//for barefooted non-clawed mobs like monkeys
|
||||
if(isbarefoot(LM))
|
||||
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
|
||||
GLOB.barefootstep[T.barefootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.barefootstep[T.barefootstep][3] + e)
|
||||
return
|
||||
|
||||
//for xenomorphs, dogs, and other clawed mobs
|
||||
if(isclawfoot(LM))
|
||||
if(isalienadult(LM)) //xenos are stealthy and get quieter footsteps
|
||||
v /= 3
|
||||
e -= 5
|
||||
|
||||
playsound(T, pick(GLOB.clawfootstep[T.clawfootstep][1]),
|
||||
GLOB.clawfootstep[T.clawfootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.clawfootstep[T.clawfootstep][3] + e)
|
||||
return
|
||||
|
||||
//for megafauna and other large and imtimidating mobs such as the bloodminer
|
||||
if(isheavyfoot(LM))
|
||||
playsound(T, pick(GLOB.heavyfootstep[T.heavyfootstep][1]),
|
||||
GLOB.heavyfootstep[T.heavyfootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.heavyfootstep[T.heavyfootstep][3] + e)
|
||||
return
|
||||
|
||||
//for slimes
|
||||
if(isslime(LM))
|
||||
playsound(T, 'sound/effects/footstep/slime1.ogg', 15 * v)
|
||||
return
|
||||
|
||||
//for (simple) humanoid mobs (clowns, russians, pirates, etc.)
|
||||
if(isshoefoot(LM))
|
||||
if(!ishuman(LM))
|
||||
playsound(T, pick(GLOB.footstep[T.footstep][1]),
|
||||
GLOB.footstep[T.footstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.footstep[T.footstep][3] + e)
|
||||
return
|
||||
if(ishuman(LM)) //for proper humans, they're special
|
||||
var/mob/living/carbon/human/H = LM
|
||||
var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET))
|
||||
|
||||
if (H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle") //are we a naga or tentacle taur creature
|
||||
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
|
||||
return
|
||||
|
||||
if(H.shoes || feetCover) //are we wearing shoes
|
||||
playsound(T, pick(GLOB.footstep[T.footstep][1]),
|
||||
GLOB.footstep[T.footstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.footstep[T.footstep][3] + e)
|
||||
|
||||
if((!H.shoes && !feetCover)) //are we NOT wearing shoes
|
||||
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
|
||||
GLOB.barefootstep[T.barefootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.barefootstep[T.barefootstep][3] + e)
|
||||
@@ -195,21 +195,47 @@
|
||||
. = ..()
|
||||
RegisterSignal(parent, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, .proc/on_host_unarmed_melee)
|
||||
|
||||
/datum/component/riding/human/vehicle_mob_unbuckle(datum/source, mob/living/M, force = FALSE)
|
||||
var/mob/living/carbon/human/H = parent
|
||||
H.remove_movespeed_modifier(MOVESPEED_ID_HUMAN_CARRYING)
|
||||
. = ..()
|
||||
|
||||
/datum/component/riding/human/vehicle_mob_buckle(datum/source, mob/living/M, force = FALSE)
|
||||
. = ..()
|
||||
var/mob/living/carbon/human/H = parent
|
||||
H.add_movespeed_modifier(MOVESPEED_ID_HUMAN_CARRYING, multiplicative_slowdown = HUMAN_CARRY_SLOWDOWN)
|
||||
|
||||
/datum/component/riding/human/proc/on_host_unarmed_melee(atom/target)
|
||||
var/mob/living/carbon/human/AM = parent
|
||||
if(AM.a_intent == INTENT_DISARM && (target in AM.buckled_mobs))
|
||||
var/mob/living/carbon/human/H = parent
|
||||
if(H.a_intent == INTENT_DISARM && (target in H.buckled_mobs))
|
||||
force_dismount(target)
|
||||
|
||||
/datum/component/riding/human/handle_vehicle_layer()
|
||||
var/atom/movable/AM = parent
|
||||
if(AM.buckled_mobs && AM.buckled_mobs.len)
|
||||
if(AM.dir == SOUTH)
|
||||
AM.layer = ABOVE_MOB_LAYER
|
||||
for(var/mob/M in AM.buckled_mobs) //ensure proper layering of piggyback and carry, sometimes weird offsets get applied
|
||||
M.layer = MOB_LAYER
|
||||
if(!AM.buckle_lying)
|
||||
if(AM.dir == SOUTH)
|
||||
AM.layer = ABOVE_MOB_LAYER
|
||||
else
|
||||
AM.layer = OBJ_LAYER
|
||||
else
|
||||
AM.layer = OBJ_LAYER
|
||||
if(AM.dir == NORTH)
|
||||
AM.layer = OBJ_LAYER
|
||||
else
|
||||
AM.layer = ABOVE_MOB_LAYER
|
||||
else
|
||||
AM.layer = MOB_LAYER
|
||||
|
||||
/datum/component/riding/human/get_offsets(pass_index)
|
||||
var/mob/living/carbon/human/H = parent
|
||||
if(H.buckle_lying)
|
||||
return list(TEXT_NORTH = list(0, 6), TEXT_SOUTH = list(0, 6), TEXT_EAST = list(0, 6), TEXT_WEST = list(0, 6))
|
||||
else
|
||||
return list(TEXT_NORTH = list(0, 6), TEXT_SOUTH = list(0, 6), TEXT_EAST = list(-6, 4), TEXT_WEST = list( 6, 4))
|
||||
|
||||
|
||||
/datum/component/riding/human/force_dismount(mob/living/user)
|
||||
var/atom/movable/AM = parent
|
||||
AM.unbuckle_mob(user)
|
||||
@@ -273,12 +299,15 @@
|
||||
M.throw_at(target, 14, 5, AM)
|
||||
M.Knockdown(60)
|
||||
|
||||
/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1)
|
||||
/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1, riding_target_override = null)
|
||||
var/atom/movable/AM = parent
|
||||
var/amount_equipped = 0
|
||||
for(var/amount_needed = amount_required, amount_needed > 0, amount_needed--)
|
||||
var/obj/item/riding_offhand/inhand = new /obj/item/riding_offhand(user)
|
||||
inhand.rider = user
|
||||
if(!riding_target_override)
|
||||
inhand.rider = user
|
||||
else
|
||||
inhand.rider = riding_target_override
|
||||
inhand.parent = AM
|
||||
if(user.put_in_hands(inhand, TRUE))
|
||||
amount_equipped++
|
||||
@@ -318,7 +347,7 @@
|
||||
. = ..()
|
||||
|
||||
/obj/item/riding_offhand/equipped()
|
||||
if(loc != rider)
|
||||
if(loc != rider && loc != parent)
|
||||
selfdeleting = TRUE
|
||||
qdel(src)
|
||||
. = ..()
|
||||
|
||||
+1
-1
@@ -61,7 +61,7 @@
|
||||
teamsize = 1
|
||||
opendoors = FALSE
|
||||
enforce_human = FALSE
|
||||
roles = /datum/antagonist/greybois
|
||||
roles = list(/datum/antagonist/greybois)
|
||||
leader_role = /datum/antagonist/greybois/greygod
|
||||
rename_team = "Emergency Assistants"
|
||||
polldesc = "an Emergency Assistant"
|
||||
|
||||
@@ -235,6 +235,11 @@
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_BULLET_ACT, P, def_zone)
|
||||
. = P.on_hit(src, 0, def_zone)
|
||||
|
||||
//used on altdisarm() for special interactions between the shoved victim (target) and the src, with user being the one shoving the target on it.
|
||||
// IMPORTANT: if you wish to add a new own shove_act() to a certain object, remember to add SHOVABLE_ONTO to its obj_flags bitfied var first.
|
||||
/atom/proc/shove_act(mob/living/target, mob/living/user)
|
||||
return FALSE
|
||||
|
||||
/atom/proc/in_contents_of(container)//can take class or object instance as argument
|
||||
if(ispath(container))
|
||||
if(istype(src.loc, container))
|
||||
|
||||
+18
-1
@@ -18,7 +18,7 @@
|
||||
/datum/atom_hud/data
|
||||
|
||||
/datum/atom_hud/data/human/medical
|
||||
hud_icons = list(STATUS_HUD, HEALTH_HUD, NANITE_HUD)
|
||||
hud_icons = list(STATUS_HUD, HEALTH_HUD, NANITE_HUD, RAD_HUD)
|
||||
|
||||
/datum/atom_hud/data/human/medical/basic
|
||||
|
||||
@@ -162,6 +162,7 @@
|
||||
holder.icon_state = "hud[RoundHealth(src)]"
|
||||
var/icon/I = icon(icon, icon_state, dir)
|
||||
holder.pixel_y = I.Height() - world.icon_size
|
||||
med_hud_set_radstatus()
|
||||
|
||||
//for carbon suit sensors
|
||||
/mob/living/carbon/med_hud_set_health()
|
||||
@@ -211,6 +212,22 @@
|
||||
holder.icon_state = "hudhealthy"
|
||||
|
||||
|
||||
/mob/living/proc/med_hud_set_radstatus()
|
||||
var/image/radholder = hud_list[RAD_HUD]
|
||||
var/icon/I = icon(icon, icon_state, dir)
|
||||
radholder.pixel_y = I.Height() - world.icon_size
|
||||
var/mob/living/M = src
|
||||
var/rads = M.radiation
|
||||
switch(rads)
|
||||
if(-INFINITY to RAD_MOB_SAFE)
|
||||
radholder.icon_state = "hudradsafe"
|
||||
if((RAD_MOB_SAFE+1) to RAD_MOB_MUTATE)
|
||||
radholder.icon_state = "hudraddanger"
|
||||
if((RAD_MOB_MUTATE+1) to RAD_MOB_VOMIT)
|
||||
radholder.icon_state = "hudradlethal"
|
||||
if((RAD_MOB_VOMIT+1) to INFINITY)
|
||||
radholder.icon_state = "hudradnuke"
|
||||
|
||||
/***********************************************
|
||||
Security HUDs! Basic mode shows only the job.
|
||||
************************************************/
|
||||
|
||||
@@ -290,7 +290,6 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
|
||||
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
|
||||
midround_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max)) + world.time
|
||||
message_admins("Dynamic Mode initialized with a Threat Level of... [threat_level]!")
|
||||
log_game("DYNAMIC: Dynamic Mode initialized with a Threat Level of... [threat_level]!")
|
||||
return TRUE
|
||||
|
||||
@@ -420,7 +419,6 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
return FALSE
|
||||
starting_rule = pickweight(drafted_rules)
|
||||
|
||||
message_admins("Picking a [istype(starting_rule, /datum/dynamic_ruleset/roundstart/delayed/) ? " delayed " : ""] ruleset [starting_rule.name]")
|
||||
log_game("DYNAMIC: Picking a [istype(starting_rule, /datum/dynamic_ruleset/roundstart/delayed/) ? " delayed " : ""] ruleset [starting_rule.name]")
|
||||
|
||||
roundstart_rules -= starting_rule
|
||||
|
||||
@@ -88,17 +88,50 @@
|
||||
return
|
||||
close_machine(target)
|
||||
|
||||
/obj/machinery/sleeper/attackby(obj/item/I, mob/user, params)
|
||||
if(!state_open && !occupant)
|
||||
if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
|
||||
return
|
||||
/obj/machinery/sleeper/screwdriver_act(mob/living/user, obj/item/I)
|
||||
. = TRUE
|
||||
if(..())
|
||||
return
|
||||
if(occupant)
|
||||
to_chat(user, "<span class='warning'>[src] is currently occupied!</span>")
|
||||
return
|
||||
if(state_open)
|
||||
to_chat(user, "<span class='warning'>[src] must be closed to [panel_open ? "close" : "open"] its maintenance hatch!</span>")
|
||||
return
|
||||
if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
|
||||
return
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/sleeper/wrench_act(mob/living/user, obj/item/I)
|
||||
. = ..()
|
||||
if(default_change_direction_wrench(user, I))
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/sleeper/crowbar_act(mob/living/user, obj/item/I)
|
||||
. = ..()
|
||||
if(default_pry_open(I))
|
||||
return
|
||||
return TRUE
|
||||
if(default_deconstruction_crowbar(I))
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/sleeper/default_pry_open(obj/item/I) //wew
|
||||
. = !(state_open || panel_open || (flags_1 & NODECONSTRUCT_1)) && I.tool_behaviour == TOOL_CROWBAR
|
||||
if(.)
|
||||
I.play_tool_sound(src, 50)
|
||||
visible_message("<span class='notice'>[usr] pries open [src].</span>", "<span class='notice'>You pry open [src].</span>")
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/sleeper/AltClick(mob/user)
|
||||
if(!user.canUseTopic(src, !issilicon(user)))
|
||||
return
|
||||
return ..()
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/sleeper/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click [src] to [state_open ? "close" : "open"] it.</span>")
|
||||
|
||||
/obj/machinery/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
|
||||
@@ -190,7 +223,7 @@
|
||||
if(inject_chem(chem, usr))
|
||||
. = TRUE
|
||||
if(scrambled_chems && prob(5))
|
||||
to_chat(usr, "<span class='warning'>Chem System Re-route detected, results may not be as expected!</span>")
|
||||
to_chat(usr, "<span class='warning'>Chemical system re-route detected, results may not be as expected!</span>")
|
||||
|
||||
/obj/machinery/sleeper/emag_act(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -566,6 +566,7 @@ Class Procs:
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, !issilicon(user)) || !is_operational())
|
||||
return
|
||||
if(inserted_modify_id)
|
||||
|
||||
@@ -89,11 +89,11 @@
|
||||
return C
|
||||
return null
|
||||
|
||||
/obj/machinery/dna_scannernew/close_machine(mob/living/carbon/user)
|
||||
/obj/machinery/dna_scannernew/close_machine(atom/movable/target)
|
||||
if(!state_open)
|
||||
return FALSE
|
||||
|
||||
..(user)
|
||||
..(target)
|
||||
|
||||
// search for ghosts, if the corpse is empty and the scanner is connected to a cloner
|
||||
var/mob/living/mob_occupant = get_mob_or_brainmob(occupant)
|
||||
@@ -111,7 +111,7 @@
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/dna_scannernew/open_machine()
|
||||
if(state_open)
|
||||
if(state_open || panel_open)
|
||||
return FALSE
|
||||
|
||||
..()
|
||||
@@ -126,23 +126,48 @@
|
||||
return
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/dna_scannernew/attackby(obj/item/I, mob/user, params)
|
||||
|
||||
if(!occupant && default_deconstruction_screwdriver(user, icon_state, icon_state, I))//sent icon_state is irrelevant...
|
||||
update_icon()//..since we're updating the icon here, since the scanner can be unpowered when opened/closed
|
||||
/obj/machinery/dna_scannernew/screwdriver_act(mob/living/user, obj/item/I)
|
||||
. = TRUE
|
||||
if(..())
|
||||
return
|
||||
if(occupant)
|
||||
to_chat(user, "<span class='warning'>[src] is currently occupied!</span>")
|
||||
return
|
||||
if(state_open)
|
||||
to_chat(user, "<span class='warning'>[src] must be closed to [panel_open ? "close" : "open"] its maintenance hatch!</span>")
|
||||
return
|
||||
if(default_deconstruction_screwdriver(user, icon_state, icon_state, I)) //sent icon_state is irrelevant...
|
||||
update_icon() //..since we're updating the icon here, since the scanner can be unpowered when opened/closed
|
||||
return
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/dna_scannernew/wrench_act(mob/living/user, obj/item/I)
|
||||
. = ..()
|
||||
if(default_change_direction_wrench(user, I))
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/dna_scannernew/crowbar_act(mob/living/user, obj/item/I)
|
||||
. = ..()
|
||||
if(default_pry_open(I))
|
||||
return
|
||||
|
||||
return TRUE
|
||||
if(default_deconstruction_crowbar(I))
|
||||
return
|
||||
return TRUE
|
||||
|
||||
return ..()
|
||||
/obj/machinery/dna_scannernew/default_pry_open(obj/item/I) //wew
|
||||
. = !(state_open || panel_open || (flags_1 & NODECONSTRUCT_1)) && I.tool_behaviour == TOOL_CROWBAR
|
||||
if(.)
|
||||
I.play_tool_sound(src, 50)
|
||||
visible_message("<span class='notice'>[usr] pries open [src].</span>", "<span class='notice'>You pry open [src].</span>")
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/dna_scannernew/interact(mob/user)
|
||||
toggle_open(user)
|
||||
|
||||
/obj/machinery/dna_scannernew/AltClick(mob/user)
|
||||
if(!user.canUseTopic(src, !issilicon(user)))
|
||||
return
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/dna_scannernew/MouseDrop_T(mob/target, mob/user)
|
||||
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
|
||||
return
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
to_chat(user, "<span class='warning'>[src] is currently occupied!</span>")
|
||||
return
|
||||
if(state_open)
|
||||
to_chat(user, "<span class='warning'>[src] must be closed to [panel_open ? "close" : "open"] it's maintenance hatch!</span>")
|
||||
to_chat(user, "<span class='warning'>[src] must be closed to [panel_open ? "close" : "open"] its maintenance hatch!</span>")
|
||||
return
|
||||
if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
|
||||
return
|
||||
|
||||
@@ -210,13 +210,13 @@
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/machinery/suit_storage_unit/proc/cook()
|
||||
var/mob/living/mob_occupant = occupant
|
||||
if(uv_cycles)
|
||||
uv_cycles--
|
||||
uv = TRUE
|
||||
locked = TRUE
|
||||
update_icon()
|
||||
if(occupant)
|
||||
var/mob/living/mob_occupant = occupant
|
||||
if(uv_super)
|
||||
mob_occupant.adjustFireLoss(rand(20, 36))
|
||||
else
|
||||
@@ -246,9 +246,25 @@
|
||||
else
|
||||
visible_message("<span class='warning'>[src]'s door slides open, barraging you with the nauseating smell of charred flesh.</span>")
|
||||
playsound(src, 'sound/machines/airlockclose.ogg', 25, 1)
|
||||
for(var/obj/item/I in src) //Scorches away blood and forensic evidence, although the SSU itself is unaffected
|
||||
SEND_SIGNAL(I, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRONG)
|
||||
var/datum/component/radioactive/contamination = I.GetComponent(/datum/component/radioactive)
|
||||
var/list/things_to_clear = list() //Done this way since using GetAllContents on the SSU itself would include circuitry and such.
|
||||
if(suit)
|
||||
things_to_clear += suit
|
||||
things_to_clear += suit.GetAllContents()
|
||||
if(helmet)
|
||||
things_to_clear += helmet
|
||||
things_to_clear += helmet.GetAllContents()
|
||||
if(mask)
|
||||
things_to_clear += mask
|
||||
things_to_clear += mask.GetAllContents()
|
||||
if(storage)
|
||||
things_to_clear += storage
|
||||
things_to_clear += storage.GetAllContents()
|
||||
if(occupant)
|
||||
things_to_clear += occupant
|
||||
things_to_clear += occupant.GetAllContents()
|
||||
for(var/atom/movable/AM in things_to_clear) //Scorches away blood and forensic evidence, although the SSU itself is unaffected
|
||||
SEND_SIGNAL(AM, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRONG)
|
||||
var/datum/component/radioactive/contamination = AM.GetComponent(/datum/component/radioactive)
|
||||
if(contamination)
|
||||
qdel(contamination)
|
||||
open_machine(FALSE)
|
||||
|
||||
@@ -421,6 +421,7 @@
|
||||
"name" = "[customsender]",
|
||||
"job" = "[customjob]",
|
||||
"message" = custommessage,
|
||||
"emoji_message" = emoji_parse(custommessage),
|
||||
"targets" = list("[customrecepient.owner] ([customrecepient.ownjob])")
|
||||
))
|
||||
// this will log the signal and transmit it to the target
|
||||
|
||||
@@ -106,10 +106,11 @@
|
||||
return "Everyone"
|
||||
return data["targets"][1]
|
||||
|
||||
/datum/signal/subspace/pda/proc/format_message()
|
||||
/datum/signal/subspace/pda/proc/format_message(emojify = FALSE)
|
||||
var/message = emojify ? data["emoji_message"] : data["message"]
|
||||
if (logged && data["photo"])
|
||||
return "\"[data["message"]]\" (<a href='byond://?src=[REF(logged)];photo=1'>Photo</a>)"
|
||||
return "\"[data["message"]]\""
|
||||
return "\"[message]\" (<a href='byond://?src=[REF(logged)];photo=1'>Photo</a>)"
|
||||
return "\"[message]\""
|
||||
|
||||
/datum/signal/subspace/pda/broadcast()
|
||||
if (!logged) // Can only go through if a message server logs it
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
dir_in = 1 //Facing North.
|
||||
max_integrity = 250
|
||||
deflect_chance = 5
|
||||
force = 20
|
||||
armor = list("melee" = 25, "bullet" = 20, "laser" = 30, "energy" = 15, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
max_temperature = 25000
|
||||
infra_luminosity = 6
|
||||
@@ -13,6 +14,7 @@
|
||||
internal_damage_threshold = 35
|
||||
max_equip = 3
|
||||
step_energy_drain = 3
|
||||
leg_overload_coeff = 300
|
||||
|
||||
/obj/mecha/combat/gygax/dark
|
||||
desc = "A lightweight exosuit, painted in a dark scheme. This model appears to have some modifications."
|
||||
@@ -20,6 +22,7 @@
|
||||
icon_state = "darkgygax"
|
||||
max_integrity = 300
|
||||
deflect_chance = 15
|
||||
force = 25
|
||||
armor = list("melee" = 40, "bullet" = 40, "laser" = 50, "energy" = 35, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
max_temperature = 35000
|
||||
leg_overload_coeff = 100
|
||||
|
||||
@@ -279,12 +279,12 @@
|
||||
name = "\improper Melon Seed \"Scattershot\""
|
||||
desc = "A weapon for combat exosuits. Shoots a spread of pellets, shaped as seed."
|
||||
icon_state = "mecha_scatter"
|
||||
equip_cooldown = 30
|
||||
equip_cooldown = 20
|
||||
projectile = /obj/item/projectile/bullet/seed
|
||||
projectiles = 4
|
||||
projectile_energy_cost = 55
|
||||
projectiles = 20
|
||||
projectile_energy_cost = 25
|
||||
projectiles_per_shot = 10
|
||||
variance = 20
|
||||
variance = 25
|
||||
harmful = TRUE
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg
|
||||
|
||||
@@ -182,7 +182,7 @@ RSF
|
||||
to_chat(user, "Fabricating Cookie..")
|
||||
var/obj/item/reagent_containers/food/snacks/cookie/S = new /obj/item/reagent_containers/food/snacks/cookie(T)
|
||||
if(toxin)
|
||||
S.reagents.add_reagent("chloralhydratedelayed", 10)
|
||||
S.reagents.add_reagent("chloralhydrate", 10)
|
||||
if (iscyborg(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
R.cell.charge -= 100
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
#define RANDOM_GRAFFITI "Random Graffiti"
|
||||
#define RANDOM_LETTER "Random Letter"
|
||||
#define RANDOM_PUNCTUATION "Random Punctuation"
|
||||
#define RANDOM_NUMBER "Random Number"
|
||||
#define RANDOM_SYMBOL "Random Symbol"
|
||||
#define RANDOM_DRAWING "Random Drawing"
|
||||
#define RANDOM_ORIENTED "Random Oriented"
|
||||
#define RANDOM_RUNE "Random Rune"
|
||||
#define RANDOM_ANY "Random Anything"
|
||||
@@ -32,16 +35,16 @@
|
||||
var/drawtype
|
||||
var/text_buffer = ""
|
||||
|
||||
var/list/graffiti = list("amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa","body","cyka","arrow","star","poseur tag","prolizard","antilizard", "tile") //cit edit
|
||||
var/list/letters = list("a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z")
|
||||
var/list/numerals = list("0","1","2","3","4","5","6","7","8","9")
|
||||
var/list/oriented = list("arrow","body") // These turn to face the same way as the drawer
|
||||
var/list/runes = list("rune1","rune2","rune3","rune4","rune5","rune6")
|
||||
var/list/randoms = list(RANDOM_ANY, RANDOM_RUNE, RANDOM_ORIENTED,
|
||||
RANDOM_NUMBER, RANDOM_GRAFFITI, RANDOM_LETTER)
|
||||
var/list/graffiti_large_h = list("yiffhell", "secborg", "paint")
|
||||
var/static/list/graffiti = list("amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa","body","cyka","star","poseur tag","prolizard","antilizard", "tile")
|
||||
var/static/list/symbols = list("danger","firedanger","electricdanger","biohazard","radiation","safe","evac","space","med","trade","shop","food","peace","like","skull","nay","heart","credit")
|
||||
var/static/list/drawings = list("smallbrush","brush","largebrush","splatter","snake","stickman","carp","ghost","clown","taser","disk","fireaxe","toolbox","corgi","cat","toilet","blueprint","beepsky","scroll","bottle","shotgun")
|
||||
var/static/list/oriented = list("arrow","line","thinline","shortline","body","chevron","footprint","clawprint","pawprint") // These turn to face the same way as the drawer
|
||||
var/static/list/runes = list("rune1","rune2","rune3","rune4","rune5","rune6")
|
||||
var/static/list/randoms = list(RANDOM_ANY, RANDOM_RUNE, RANDOM_ORIENTED,
|
||||
RANDOM_NUMBER, RANDOM_GRAFFITI, RANDOM_LETTER, RANDOM_SYMBOL, RANDOM_PUNCTUATION, RANDOM_DRAWING)
|
||||
var/static/list/graffiti_large_h = list("yiffhell", "secborg", "paint")
|
||||
|
||||
var/list/all_drawables
|
||||
var/static/list/all_drawables = graffiti + symbols + drawings + oriented + runes + graffiti_large_h
|
||||
|
||||
var/paint_mode = PAINT_NORMAL
|
||||
|
||||
@@ -54,8 +57,6 @@
|
||||
var/instant = FALSE
|
||||
var/self_contained = TRUE // If it deletes itself when it is empty
|
||||
|
||||
var/list/validSurfaces = list(/turf/open/floor)
|
||||
|
||||
var/edible = TRUE // That doesn't mean eating it is a good idea
|
||||
|
||||
var/list/reagent_contents = list("nutriment" = 1)
|
||||
@@ -71,6 +72,9 @@
|
||||
var/datum/team/gang/gang //For marking territory.
|
||||
var/gang_tag_delay = 30 //this is the delay for gang mode tag applications on anything that gang = true on.
|
||||
|
||||
/obj/item/toy/crayon/proc/isValidSurface(surface)
|
||||
return istype(surface, /turf/open/floor)
|
||||
|
||||
/obj/item/toy/crayon/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is jamming [src] up [user.p_their()] nose and into [user.p_their()] brain. It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (BRUTELOSS|OXYLOSS)
|
||||
@@ -81,7 +85,6 @@
|
||||
if(name == "crayon")
|
||||
name = "[item_color] crayon"
|
||||
|
||||
all_drawables = graffiti + letters + numerals + oriented + runes + graffiti_large_h
|
||||
drawtype = pick(all_drawables)
|
||||
|
||||
refill()
|
||||
@@ -153,55 +156,62 @@
|
||||
to_chat(user, "<span class='notice'>The cap on [src] is now [is_capped ? "on" : "off"].</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/toy/crayon/ui_data()
|
||||
var/list/data = list()
|
||||
data["drawables"] = list()
|
||||
var/list/D = data["drawables"]
|
||||
/obj/item/toy/crayon/proc/staticDrawables()
|
||||
|
||||
. = list()
|
||||
|
||||
var/list/g_items = list()
|
||||
D += list(list("name" = "Graffiti", "items" = g_items))
|
||||
. += list(list("name" = "Graffiti", "items" = g_items))
|
||||
for(var/g in graffiti)
|
||||
g_items += list(list("item" = g))
|
||||
|
||||
var/list/glh_items = list()
|
||||
D += list(list("name" = "Graffiti Large Horizontal", "items" = glh_items))
|
||||
. += list(list("name" = "Graffiti Large Horizontal", "items" = glh_items))
|
||||
for(var/glh in graffiti_large_h)
|
||||
glh_items += list(list("item" = glh))
|
||||
|
||||
var/list/L_items = list()
|
||||
D += list(list("name" = "Letters", "items" = L_items))
|
||||
for(var/L in letters)
|
||||
L_items += list(list("item" = L))
|
||||
var/list/S_items = list()
|
||||
. += list(list("name" = "Symbols", "items" = S_items))
|
||||
for(var/S in symbols)
|
||||
S_items += list(list("item" = S))
|
||||
|
||||
var/list/N_items = list()
|
||||
D += list(list(name = "Numerals", "items" = N_items))
|
||||
for(var/N in numerals)
|
||||
N_items += list(list("item" = N))
|
||||
var/list/D_items = list()
|
||||
. += list(list("name" = "Drawings", "items" = D_items))
|
||||
for(var/D in drawings)
|
||||
D_items += list(list("item" = D))
|
||||
|
||||
var/list/O_items = list()
|
||||
D += list(list(name = "Oriented", "items" = O_items))
|
||||
. += list(list(name = "Oriented", "items" = O_items))
|
||||
for(var/O in oriented)
|
||||
O_items += list(list("item" = O))
|
||||
|
||||
var/list/R_items = list()
|
||||
D += list(list(name = "Runes", "items" = R_items))
|
||||
. += list(list(name = "Runes", "items" = R_items))
|
||||
for(var/R in runes)
|
||||
R_items += list(list("item" = R))
|
||||
|
||||
var/list/rand_items = list()
|
||||
D += list(list(name = "Random", "items" = rand_items))
|
||||
. += list(list(name = "Random", "items" = rand_items))
|
||||
for(var/i in randoms)
|
||||
rand_items += list(list("item" = i))
|
||||
|
||||
data["selected_stencil"] = drawtype
|
||||
data["text_buffer"] = text_buffer
|
||||
|
||||
data["has_cap"] = has_cap
|
||||
data["is_capped"] = is_capped
|
||||
data["can_change_colour"] = can_change_colour
|
||||
data["current_colour"] = paint_color
|
||||
/obj/item/toy/crayon/ui_data()
|
||||
|
||||
return data
|
||||
var/static/list/crayon_drawables
|
||||
|
||||
if (!crayon_drawables)
|
||||
crayon_drawables = staticDrawables()
|
||||
|
||||
. = list()
|
||||
.["drawables"] = crayon_drawables
|
||||
.["selected_stencil"] = drawtype
|
||||
.["text_buffer"] = text_buffer
|
||||
|
||||
.["has_cap"] = has_cap
|
||||
.["is_capped"] = is_capped
|
||||
.["can_change_colour"] = can_change_colour
|
||||
.["current_colour"] = paint_color
|
||||
|
||||
/obj/item/toy/crayon/ui_act(action, list/params)
|
||||
if(..())
|
||||
@@ -216,6 +226,7 @@
|
||||
if(stencil in all_drawables + randoms)
|
||||
drawtype = stencil
|
||||
. = TRUE
|
||||
text_buffer = ""
|
||||
if(stencil in graffiti_large_h)
|
||||
paint_mode = PAINT_LARGE_HORIZONTAL
|
||||
text_buffer = ""
|
||||
@@ -235,18 +246,16 @@
|
||||
update_icon()
|
||||
|
||||
/obj/item/toy/crayon/proc/crayon_text_strip(text)
|
||||
var/list/base = string2charlist(lowertext(text))
|
||||
var/list/out = list()
|
||||
for(var/a in base)
|
||||
if(a in (letters|numerals))
|
||||
out += a
|
||||
return jointext(out,"")
|
||||
var/static/regex/crayon_r = new /regex(@"[^\w!?,.=%#&+\/\-]")
|
||||
return replacetext(lowertext(text), crayon_r, "")
|
||||
|
||||
/obj/item/toy/crayon/afterattack(atom/target, mob/user, proximity, params)
|
||||
. = ..()
|
||||
if(!proximity || !check_allowed_items(target))
|
||||
return
|
||||
|
||||
var/static/list/punctuation = list("!","?",".",",","/","+","-","=","%","#","&")
|
||||
|
||||
var/cost = 1
|
||||
if(paint_mode == PAINT_LARGE_HORIZONTAL)
|
||||
cost = 5
|
||||
@@ -264,13 +273,19 @@
|
||||
if(istype(target, /obj/effect/decal/cleanable))
|
||||
target = target.loc
|
||||
|
||||
if(!is_type_in_list(target,validSurfaces))
|
||||
if(!isValidSurface(target))
|
||||
return
|
||||
|
||||
var/drawing = drawtype
|
||||
switch(drawtype)
|
||||
if(RANDOM_LETTER)
|
||||
drawing = pick(letters)
|
||||
drawing = ascii2text(rand(97, 122)) // a-z
|
||||
if(RANDOM_PUNCTUATION)
|
||||
drawing = pick(punctuation)
|
||||
if(RANDOM_SYMBOL)
|
||||
drawing = pick(symbols)
|
||||
if(RANDOM_DRAWING)
|
||||
drawing = pick(drawings)
|
||||
if(RANDOM_GRAFFITI)
|
||||
drawing = pick(graffiti)
|
||||
if(RANDOM_RUNE)
|
||||
@@ -278,17 +293,23 @@
|
||||
if(RANDOM_ORIENTED)
|
||||
drawing = pick(oriented)
|
||||
if(RANDOM_NUMBER)
|
||||
drawing = pick(numerals)
|
||||
drawing = ascii2text(rand(48, 57)) // 0-9
|
||||
if(RANDOM_ANY)
|
||||
drawing = pick(all_drawables)
|
||||
|
||||
var/temp = "rune"
|
||||
if(drawing in letters)
|
||||
if(is_alpha(drawing))
|
||||
temp = "letter"
|
||||
else if(drawing in graffiti)
|
||||
temp = "graffiti"
|
||||
else if(drawing in numerals)
|
||||
else if(is_digit(drawing))
|
||||
temp = "number"
|
||||
else if(drawing in punctuation)
|
||||
temp = "punctuation mark"
|
||||
else if(drawing in symbols)
|
||||
temp = "symbol"
|
||||
else if(drawing in drawings)
|
||||
temp = "drawing"
|
||||
else if(drawing in graffiti|oriented)
|
||||
temp = "graffiti"
|
||||
|
||||
// If a gang member is using a gang spraycan, it'll behave differently
|
||||
var/gang_mode = FALSE
|
||||
@@ -338,7 +359,7 @@
|
||||
return
|
||||
|
||||
if(length(text_buffer))
|
||||
drawing = copytext(text_buffer,1,2)
|
||||
drawing = text_buffer[1]
|
||||
|
||||
|
||||
var/list/turf/affected_turfs = list()
|
||||
@@ -362,7 +383,7 @@
|
||||
if(PAINT_LARGE_HORIZONTAL)
|
||||
var/turf/left = locate(target.x-1,target.y,target.z)
|
||||
var/turf/right = locate(target.x+1,target.y,target.z)
|
||||
if(is_type_in_list(left, validSurfaces) && is_type_in_list(right, validSurfaces))
|
||||
if(isValidSurface(left) && isValidSurface(right))
|
||||
var/obj/effect/decal/cleanable/crayon/C = new(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON)
|
||||
C.add_hiddenprint(user)
|
||||
affected_turfs += left
|
||||
@@ -377,8 +398,9 @@
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You spray a [temp] on \the [target.name]</span>")
|
||||
|
||||
if(length(text_buffer))
|
||||
if(length(text_buffer) > 1)
|
||||
text_buffer = copytext(text_buffer,2)
|
||||
SStgui.update_uis(src)
|
||||
|
||||
if(post_noise)
|
||||
audible_message("<span class='notice'>You hear spraying.</span>")
|
||||
@@ -516,7 +538,7 @@
|
||||
|
||||
charges = -1
|
||||
|
||||
/obj/item/toy/crayon/rainbow/afterattack(atom/target, mob/user, proximity)
|
||||
/obj/item/toy/crayon/rainbow/afterattack(atom/target, mob/user, proximity, params)
|
||||
paint_color = rgb(rand(0,255), rand(0,255), rand(0,255))
|
||||
. = ..()
|
||||
|
||||
@@ -591,12 +613,14 @@
|
||||
can_change_colour = TRUE
|
||||
gang = TRUE //Gang check is true for all things upon the honored hierarchy of spraycans, except those that are FALSE.
|
||||
|
||||
validSurfaces = list(/turf/open/floor, /turf/closed/wall)
|
||||
reagent_contents = list("welding_fuel" = 1, "ethanol" = 1)
|
||||
|
||||
pre_noise = TRUE
|
||||
post_noise = FALSE
|
||||
|
||||
/obj/item/toy/crayon/spraycan/isValidSurface(surface)
|
||||
return (istype(surface, /turf/open/floor) || istype(surface, /turf/closed/wall))
|
||||
|
||||
/obj/item/toy/crayon/spraycan/suicide_act(mob/user)
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(is_capped || !actually_paints)
|
||||
@@ -622,8 +646,8 @@
|
||||
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/toy/crayon/spraycan/New()
|
||||
..()
|
||||
/obj/item/toy/crayon/spraycan/Initialize()
|
||||
. = ..()
|
||||
// If default crayon red colour, pick a more fun spraycan colour
|
||||
if(!paint_color)
|
||||
paint_color = pick("#DA0000","#FF9300","#FFF200","#A8E61D","#00B7EF",
|
||||
@@ -640,7 +664,7 @@
|
||||
to_chat(user, "It is empty.")
|
||||
to_chat(user, "<span class='notice'>Alt-click [src] to [ is_capped ? "take the cap off" : "put the cap on"].</span>")
|
||||
|
||||
/obj/item/toy/crayon/spraycan/afterattack(atom/target, mob/user, proximity)
|
||||
/obj/item/toy/crayon/spraycan/afterattack(atom/target, mob/user, proximity, params)
|
||||
if(!proximity)
|
||||
return
|
||||
|
||||
@@ -656,8 +680,7 @@
|
||||
playsound(user.loc, 'sound/effects/spray.ogg', 25, 1, 5)
|
||||
|
||||
var/mob/living/carbon/C = target
|
||||
user.visible_message("<span class='danger'>[user] sprays [src] into the face of [target]!</span>")
|
||||
to_chat(target, "<span class='userdanger'>[user] sprays [src] into your face!</span>")
|
||||
C.visible_message("<span class='danger'>[user] sprays [src] into the face of [C]!</span>", "<span class='userdanger'>[user] sprays [src] into your face!</span>")
|
||||
|
||||
if(C.client)
|
||||
C.blur_eyes(3)
|
||||
@@ -678,13 +701,14 @@
|
||||
|
||||
return
|
||||
|
||||
if(istype(target, /obj/structure/window))
|
||||
if(isobj(target))
|
||||
if(actually_paints)
|
||||
target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
|
||||
if(color_hex2num(paint_color) < 255)
|
||||
target.set_opacity(255)
|
||||
else
|
||||
target.set_opacity(initial(target.opacity))
|
||||
if(istype(target, /obj/structure/window))
|
||||
if(color_hex2num(paint_color) < 255)
|
||||
target.set_opacity(255)
|
||||
else
|
||||
target.set_opacity(initial(target.opacity))
|
||||
. = use_charges(user, 2)
|
||||
var/fraction = min(1, . / reagents.maximum_volume)
|
||||
reagents.reaction(target, TOUCH, fraction * volume_multiplier)
|
||||
@@ -692,6 +716,7 @@
|
||||
|
||||
if(pre_noise || post_noise)
|
||||
playsound(user.loc, 'sound/effects/spray.ogg', 5, 1, 5)
|
||||
user.visible_message("[user] coats [target] with spray paint!", "<span class='notice'>You coat [target] with spray paint.</span>")
|
||||
return
|
||||
|
||||
. = ..()
|
||||
@@ -709,7 +734,7 @@
|
||||
desc = "A metallic container containing shiny synthesised paint."
|
||||
charges = -1
|
||||
|
||||
/obj/item/toy/crayon/spraycan/borg/afterattack(atom/target,mob/user,proximity)
|
||||
/obj/item/toy/crayon/spraycan/borg/afterattack(atom/target,mob/user,proximity, params)
|
||||
var/diff = ..()
|
||||
if(!iscyborg(user))
|
||||
to_chat(user, "<span class='notice'>How did you get this?</span>")
|
||||
@@ -754,7 +779,9 @@
|
||||
|
||||
reagent_contents = list("lube" = 1, "banana" = 1)
|
||||
volume_multiplier = 5
|
||||
validSurfaces = list(/turf/open/floor)
|
||||
|
||||
/obj/item/toy/crayon/spraycan/lubecan/isValidSurface(surface)
|
||||
return istype(surface, /turf/open/floor)
|
||||
|
||||
/obj/item/toy/crayon/spraycan/mimecan
|
||||
name = "silent spraycan"
|
||||
@@ -794,6 +821,9 @@
|
||||
|
||||
#undef RANDOM_GRAFFITI
|
||||
#undef RANDOM_LETTER
|
||||
#undef RANDOM_PUNCTUATION
|
||||
#undef RANDOM_SYMBOL
|
||||
#undef RANDOM_DRAWING
|
||||
#undef RANDOM_NUMBER
|
||||
#undef RANDOM_ORIENTED
|
||||
#undef RANDOM_RUNE
|
||||
|
||||
@@ -714,6 +714,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
return
|
||||
if((last_text && world.time < last_text + 10) || (everyone && last_everyone && world.time < last_everyone + PDA_SPAM_DELAY))
|
||||
return
|
||||
var/emoji_message = emoji_parse(message)
|
||||
if(prob(1))
|
||||
message += "\nSent from my PDA"
|
||||
// Send the signal
|
||||
@@ -734,7 +735,8 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
"name" = "[owner]",
|
||||
"job" = "[ownjob]",
|
||||
"message" = message,
|
||||
"targets" = string_targets
|
||||
"targets" = string_targets,
|
||||
"emoji_message" = emoji_message
|
||||
))
|
||||
if (picture)
|
||||
signal.data["photo"] = picture
|
||||
@@ -751,13 +753,13 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
// Log it in our logs
|
||||
tnote += "<i><b>→ To [target_text]:</b></i><br>[signal.format_message()]<br>"
|
||||
// Show it to ghosts
|
||||
var/ghost_message = "<span class='name'>[owner] </span><span class='game say'>PDA Message</span> --> <span class='name'>[target_text]</span>: <span class='message'>[signal.format_message()]</span>"
|
||||
var/ghost_message = "<span class='name'>[owner] </span><span class='game say'>PDA Message</span> --> <span class='name'>[target_text]</span>: <span class='message'>[signal.format_message(TRUE)]</span>"
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
if(isobserver(M) && M.client && (M.client.prefs.chat_toggles & CHAT_GHOSTPDA))
|
||||
to_chat(M, "[FOLLOW_LINK(M, user)] [ghost_message]")
|
||||
// Log in the talk log
|
||||
user.log_talk(message, LOG_PDA, tag="PDA: [initial(name)] to [target_text]")
|
||||
to_chat(user, "<span class='info'>Message sent to [target_text]: \"[message]\"</span>")
|
||||
to_chat(user, "<span class='info'>Message sent to [target_text]: \"[emoji_message]\"</span>")
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_success.ogg', 15, 1)
|
||||
// Reset the photo
|
||||
@@ -787,7 +789,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
hrefstart = "<a href='?src=[REF(L)];track=[html_encode(signal.data["name"])]'>"
|
||||
hrefend = "</a>"
|
||||
|
||||
to_chat(L, "[icon2html(src)] <b>Message from [hrefstart][signal.data["name"]] ([signal.data["job"]])[hrefend], </b>[signal.format_message()] (<a href='byond://?src=[REF(src)];choice=Message;skiprefresh=1;target=[REF(signal.source)]'>Reply</a>)")
|
||||
to_chat(L, "[icon2html(src)] <b>Message from [hrefstart][signal.data["name"]] ([signal.data["job"]])[hrefend], </b>[signal.format_message(TRUE)] (<a href='byond://?src=[REF(src)];choice=Message;skiprefresh=1;target=[REF(signal.source)]'>Reply</a>)")
|
||||
|
||||
update_icon(TRUE)
|
||||
|
||||
|
||||
@@ -158,7 +158,7 @@
|
||||
if(!M.radiation)
|
||||
to_chat(user, "<span class='notice'>[icon2html(src, user)] Radiation levels within normal boundaries.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='boldannounce'>[icon2html(src, user)] Subject is irradiated. Radiation levels: [M.radiation].</span>")
|
||||
to_chat(user, "<span class='boldannounce'>[icon2html(src, user)] Subject is irradiated. Radiation levels: [M.radiation] rad.</span>")
|
||||
|
||||
if(rad_strength)
|
||||
to_chat(user, "<span class='boldannounce'>[icon2html(src, user)] Target contains radioactive contamination. Radioactive strength: [rad_strength]</span>")
|
||||
|
||||
@@ -215,8 +215,7 @@ SLIME SCANNER
|
||||
msg += "\t<span class='info'>Brain Activity Level: [(200 - M.getBrainLoss())/2]%.</span>\n"
|
||||
if(M.radiation)
|
||||
msg += "\t<span class='alert'>Subject is irradiated.</span>\n"
|
||||
if(advanced)
|
||||
msg += "\t<span class='info'>Radiation Level: [M.radiation]%.</span>\n"
|
||||
msg += "\t<span class='info'>Radiation Level: [M.radiation] rad</span>\n"
|
||||
|
||||
if(advanced && M.hallucinating())
|
||||
msg += "\t<span class='info'>Subject is hallucinating.</span>\n"
|
||||
|
||||
@@ -440,7 +440,15 @@
|
||||
oneuse = FALSE
|
||||
remarks = list("So that is how icing is made!", "Placing fruit on top? How simple...", "Huh layering cake seems harder then this...", "This book smells like candy", "A clown must have made this page, or they forgot to spell check it before printing...", "Wait, a way to cook slime to be safe?")
|
||||
|
||||
//Later content when I have free time - Trilby Date:02-Aug-2019
|
||||
/obj/item/book/granter/crafting_recipe/coldcooking //IceCream
|
||||
name = "Cooking with Ice"
|
||||
desc = "A cook book that teaches you many old icecream treats."
|
||||
crafting_recipe_types = list(/datum/crafting_recipe/food/banana_split, /datum/crafting_recipe/food/root_float, /datum/crafting_recipe/food/bluecharrie_float, /datum/crafting_recipe/food/charrie_float)
|
||||
icon_state = "cooking_learing_ice"
|
||||
oneuse = FALSE
|
||||
remarks = list("Looks like these would sell much better in a plasma fire...", "Using glass bowls rather then cones?", "Mixing soda and ice-cream?", "Tall glasses with of liquids and solids...", "Just add a bit of icecream and cherry on top?")
|
||||
|
||||
//Later content when I have free time - Trilby Date:24-Aug-2019
|
||||
|
||||
/obj/item/book/granter/crafting_recipe/under_the_oven //Illegal cook book
|
||||
name = "Under The Oven"
|
||||
@@ -449,11 +457,3 @@
|
||||
icon_state = "cooking_learing_illegal"
|
||||
oneuse = FALSE
|
||||
remarks = list()
|
||||
|
||||
/obj/item/book/granter/crafting_recipe/coldcooking //IceCream
|
||||
name = "Cooking with Ice"
|
||||
desc = "A cook book that teaches you many old icecream treats."
|
||||
crafting_recipe_types = list()
|
||||
icon_state = "cooking_learing_ice"
|
||||
oneuse = FALSE
|
||||
remarks = list()
|
||||
@@ -1,5 +1,6 @@
|
||||
/obj/item/restraints
|
||||
breakouttime = 600
|
||||
var/demoralize_criminals = TRUE // checked on carbon/carbon.dm to decide wheter to apply the handcuffed negative moodlet or not.
|
||||
|
||||
/obj/item/restraints/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] is strangling [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -220,6 +221,7 @@
|
||||
name = "fake handcuffs"
|
||||
desc = "Fake handcuffs meant for gag purposes."
|
||||
breakouttime = 10 //Deciseconds = 1s
|
||||
demoralize_criminals = FALSE
|
||||
|
||||
/obj/item/restraints/handcuffs/fake/kinky
|
||||
name = "kinky handcuffs"
|
||||
|
||||
@@ -90,14 +90,14 @@
|
||||
add_fingerprint(user)
|
||||
|
||||
|
||||
/obj/item/paint/afterattack(turf/target, mob/user, proximity)
|
||||
/obj/item/paint/afterattack(atom/target, mob/user, proximity)
|
||||
. = ..()
|
||||
if(!proximity)
|
||||
return
|
||||
if(paintleft <= 0)
|
||||
icon_state = "paint_empty"
|
||||
return
|
||||
if(!istype(target) || isspaceturf(target))
|
||||
if(!isturf(target) || isspaceturf(target))
|
||||
return
|
||||
var/newcolor = "#" + item_color
|
||||
target.add_atom_colour(newcolor, WASHABLE_COLOUR_PRIORITY)
|
||||
@@ -105,12 +105,14 @@
|
||||
/obj/item/paint/paint_remover
|
||||
gender = PLURAL
|
||||
name = "paint remover"
|
||||
desc = "Used to remove color from floors and walls."
|
||||
desc = "Used to remove color from anything."
|
||||
icon_state = "paint_neutral"
|
||||
|
||||
/obj/item/paint/paint_remover/afterattack(turf/target, mob/user, proximity)
|
||||
/obj/item/paint/paint_remover/afterattack(atom/target, mob/user, proximity)
|
||||
. = ..()
|
||||
if(!proximity)
|
||||
return
|
||||
if(istype(target) && target.color != initial(target.color))
|
||||
if(!isturf(target) || !isobj(target))
|
||||
return
|
||||
if(target.color != initial(target.color))
|
||||
target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
var/locked = FALSE
|
||||
var/installed = 0
|
||||
var/require_module = 0
|
||||
var/module_type = null
|
||||
var/list/module_type
|
||||
// if true, is not stored in the robot to be ejected
|
||||
// if module is reset
|
||||
var/one_use = FALSE
|
||||
@@ -18,7 +18,7 @@
|
||||
if(R.stat == DEAD)
|
||||
to_chat(user, "<span class='notice'>[src] will not function on a deceased cyborg.</span>")
|
||||
return FALSE
|
||||
if(module_type && !istype(R.module, module_type))
|
||||
if(module_type && !is_type_in_list(R.module, module_type))
|
||||
to_chat(R, "Upgrade mounting error! No suitable hardpoint detected!")
|
||||
to_chat(user, "There's no mounting point for the module!")
|
||||
return FALSE
|
||||
@@ -93,7 +93,6 @@
|
||||
desc = "Used to cool a mounted disabler, increasing the potential current in it and thus its recharge rate."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
//module_type = /obj/item/robot_module/security
|
||||
|
||||
/obj/item/borg/upgrade/disablercooler/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -141,7 +140,7 @@
|
||||
desc = "A diamond drill replacement for the mining module's standard drill."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = /obj/item/robot_module/miner
|
||||
module_type = list(/obj/item/robot_module/miner)
|
||||
|
||||
/obj/item/borg/upgrade/ddrill/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -173,7 +172,7 @@
|
||||
desc = "A satchel of holding replacement for mining cyborg's ore satchel module."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = /obj/item/robot_module/miner
|
||||
module_type = list(/obj/item/robot_module/miner)
|
||||
|
||||
/obj/item/borg/upgrade/soh/action(mob/living/silicon/robot/R)
|
||||
. = ..()
|
||||
@@ -200,7 +199,7 @@
|
||||
desc = "A trash bag of holding replacement for the janiborg's standard trash bag."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = /obj/item/robot_module/janitor
|
||||
module_type = list(/obj/item/robot_module/janitor, /obj/item/robot_module/scrubpup)
|
||||
|
||||
/obj/item/borg/upgrade/tboh/action(mob/living/silicon/robot/R)
|
||||
. = ..()
|
||||
@@ -227,7 +226,7 @@
|
||||
desc = "An advanced mop replacement for the janiborg's standard mop."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = /obj/item/robot_module/janitor
|
||||
module_type = list(/obj/item/robot_module/janitor, /obj/item/robot_module/scrubpup)
|
||||
|
||||
/obj/item/borg/upgrade/amop/action(mob/living/silicon/robot/R)
|
||||
. = ..()
|
||||
@@ -276,7 +275,7 @@
|
||||
icon_state = "ash_plating"
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF
|
||||
require_module = 1
|
||||
module_type = /obj/item/robot_module/miner
|
||||
module_type = list(/obj/item/robot_module/miner)
|
||||
|
||||
/obj/item/borg/upgrade/lavaproof/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -405,7 +404,9 @@
|
||||
to produce more advanced and complex medical reagents."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = /obj/item/robot_module/medical
|
||||
module_type = list(/obj/item/robot_module/medical,
|
||||
/obj/item/robot_module/syndicate_medical,
|
||||
/obj/item/robot_module/medihound)
|
||||
var/list/additional_reagents = list()
|
||||
|
||||
/obj/item/borg/upgrade/hypospray/action(mob/living/silicon/robot/R, user = usr)
|
||||
@@ -467,7 +468,9 @@
|
||||
defibrillator, for on the scene revival."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = /obj/item/robot_module/medical
|
||||
module_type = list(/obj/item/robot_module/medical,
|
||||
/obj/item/robot_module/syndicate_medical,
|
||||
/obj/item/robot_module/medihound)
|
||||
|
||||
/obj/item/borg/upgrade/defib/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -489,7 +492,9 @@
|
||||
out procedures"
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = /obj/item/robot_module/medical
|
||||
module_type = list(/obj/item/robot_module/medical,
|
||||
/obj/item/robot_module/syndicate_medical,
|
||||
/obj/item/robot_module/medihound)
|
||||
|
||||
/obj/item/borg/upgrade/processor/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -514,7 +519,7 @@
|
||||
/obj/item/robot_module/medical,
|
||||
/obj/item/robot_module/syndicate_medical,
|
||||
/obj/item/robot_module/medihound,
|
||||
/obj/item/robot_module/borgi)
|
||||
/obj/item/robot_module/borgi)
|
||||
|
||||
/obj/item/borg/upgrade/advhealth/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -598,7 +603,7 @@
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "borgrped"
|
||||
require_module = TRUE
|
||||
module_type = /obj/item/robot_module/engineering
|
||||
module_type = list(/obj/item/robot_module/engineering)
|
||||
|
||||
/obj/item/borg/upgrade/rped/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -626,7 +631,9 @@
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "pinpointer_crew"
|
||||
require_module = TRUE
|
||||
module_type = /obj/item/robot_module/medical
|
||||
module_type = list(/obj/item/robot_module/medical,
|
||||
/obj/item/robot_module/syndicate_medical,
|
||||
/obj/item/robot_module/medihound)
|
||||
|
||||
/obj/item/borg/upgrade/pinpointer/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -664,3 +671,33 @@
|
||||
desc = "Allows you to to turn a cyborg into a clown, honk."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
new_module = /obj/item/robot_module/clown
|
||||
|
||||
// Citadel's Vtech Controller
|
||||
/obj/effect/proc_holder/silicon/cyborg/vtecControl
|
||||
name = "vTec Control"
|
||||
desc = "Allows finer-grained control of the vTec speed boost."
|
||||
action_icon = 'icons/mob/actions.dmi'
|
||||
action_icon_state = "Chevron_State_0"
|
||||
|
||||
var/currentState = 0
|
||||
var/maxReduction = 2
|
||||
|
||||
|
||||
/obj/effect/proc_holder/silicon/cyborg/vtecControl/Click(mob/living/silicon/robot/user)
|
||||
var/mob/living/silicon/robot/self = usr
|
||||
|
||||
currentState = (currentState + 1) % 3
|
||||
|
||||
if(usr)
|
||||
switch(currentState)
|
||||
if (0)
|
||||
self.speed = maxReduction
|
||||
if (1)
|
||||
self.speed -= maxReduction*0.5
|
||||
if (2)
|
||||
self.speed -= maxReduction*1.25
|
||||
|
||||
action.button_icon_state = "Chevron_State_[currentState]"
|
||||
action.UpdateButtonIcon()
|
||||
|
||||
return
|
||||
|
||||
@@ -46,6 +46,7 @@
|
||||
item_flags = NO_MAT_REDEMPTION
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 50)
|
||||
component_type = /datum/component/storage/concrete/bluespace/bag_of_holding
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/holding/satchel
|
||||
name = "satchel of holding"
|
||||
@@ -53,6 +54,7 @@
|
||||
icon_state = "holdingsat"
|
||||
item_state = "holdingsat"
|
||||
species_exception = list(/datum/species/angel)
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/holding/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -81,6 +83,7 @@
|
||||
icon_state = "giftbag0"
|
||||
item_state = "giftbag"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/santabag/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -133,6 +136,8 @@
|
||||
desc = "It's a special backpack made exclusively for Nanotrasen officers."
|
||||
icon_state = "captainpack"
|
||||
item_state = "captainpack"
|
||||
resistance_flags = FIRE_PROOF
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/industrial
|
||||
name = "industrial backpack"
|
||||
@@ -140,6 +145,7 @@
|
||||
icon_state = "engiepack"
|
||||
item_state = "engiepack"
|
||||
resistance_flags = FIRE_PROOF
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/botany
|
||||
name = "botany backpack"
|
||||
@@ -194,6 +200,8 @@
|
||||
desc = "A tough satchel with extra pockets."
|
||||
icon_state = "satchel-eng"
|
||||
item_state = "engiepack"
|
||||
resistance_flags = FIRE_PROOF
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/satchel/med
|
||||
name = "medical satchel"
|
||||
@@ -261,6 +269,8 @@
|
||||
desc = "An exclusive satchel for Nanotrasen officers."
|
||||
icon_state = "satchel-cap"
|
||||
item_state = "captainpack"
|
||||
resistance_flags = FIRE_PROOF
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/satchel/flat
|
||||
name = "smuggler's satchel"
|
||||
@@ -385,6 +395,8 @@
|
||||
desc = "A large duffel bag for holding extra tools and supplies."
|
||||
icon_state = "duffel-eng"
|
||||
item_state = "duffel-eng"
|
||||
resistance_flags = FIRE_PROOF
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/durathread
|
||||
name = "durathread duffel bag"
|
||||
@@ -400,6 +412,7 @@
|
||||
icon_state = "duffel-drone"
|
||||
item_state = "duffel-drone"
|
||||
resistance_flags = FIRE_PROOF
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/drone/PopulateContents()
|
||||
new /obj/item/screwdriver(src)
|
||||
@@ -427,6 +440,7 @@
|
||||
icon_state = "duffel-syndie"
|
||||
item_state = "duffel-syndieammo"
|
||||
slowdown = 0
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/syndie/ComponentInitialize()
|
||||
. = ..()
|
||||
|
||||
@@ -81,6 +81,7 @@
|
||||
desc = "The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage."
|
||||
icon_state = "bluetrashbag"
|
||||
item_flags = NO_MAT_REDEMPTION
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/bag/trash/bluespace/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -105,6 +106,7 @@
|
||||
component_type = /datum/component/storage/concrete/stack
|
||||
var/spam_protection = FALSE //If this is TRUE, the holder won't receive any messages when they fail to pick up ore through crossing it
|
||||
var/datum/component/mobhook
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/bag/ore/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -391,6 +393,7 @@
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bspace_biobag"
|
||||
desc = "A bag for the safe transportation and disposal of biowaste and other biological materials."
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/bag/bio/holding/ComponentInitialize()
|
||||
. = ..()
|
||||
|
||||
@@ -40,6 +40,7 @@
|
||||
icon_state = "utilitybelt"
|
||||
item_state = "utility"
|
||||
content_overlays = TRUE
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //because this is easier than trying to have showers wash all contents.
|
||||
|
||||
/obj/item/storage/belt/utility/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -344,6 +345,7 @@
|
||||
desc = "A set of tactical webbing worn by Syndicate boarding parties."
|
||||
icon_state = "militarywebbing"
|
||||
item_state = "militarywebbing"
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/belt/military/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -530,6 +532,7 @@
|
||||
desc = "A belt designed to hold various rods of power. A veritable fanny pack of exotic magic."
|
||||
icon_state = "soulstonebelt"
|
||||
item_state = "soulstonebelt"
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/belt/wands/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -599,7 +602,7 @@
|
||||
icon_state = "bandolier-durathread"
|
||||
item_state = "bandolier-durathread"
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
|
||||
/obj/item/storage/belt/bandolier/durathread/ComponentInitialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
resistance_flags = FLAMMABLE
|
||||
var/foldable = /obj/item/stack/sheet/cardboard
|
||||
var/illustration = "writing"
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //exploits ahoy
|
||||
|
||||
/obj/item/storage/box/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
@@ -19,6 +19,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
var/latches = "single_latch"
|
||||
var/has_latches = TRUE
|
||||
var/can_rubberify = TRUE
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //very protecc too
|
||||
|
||||
/obj/item/storage/toolbox/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/storage/box/syndicate
|
||||
|
||||
/obj/item/storage/box/syndicate/PopulateContents()
|
||||
switch (pickweight(list("bloodyspai" = 3, "stealth" = 2, "bond" = 2, "screwed" = 2, "sabotage" = 3, "guns" = 2, "murder" = 2, "implant" = 1, "hacker" = 3, "darklord" = 1, "sniper" = 1, "metaops" = 1, "ninja" = 1)))
|
||||
switch (pickweight(list("bloodyspai" = 3, "stealth" = 2, "bond" = 2, "screwed" = 2, "sabotage" = 3, "guns" = 2, "murder" = 2, "baseball" = 1, "implant" = 1, "hacker" = 3, "darklord" = 1, "sniper" = 1, "metaops" = 1, "ninja" = 1)))
|
||||
if("bloodyspai") // 30 tc now this is more right
|
||||
new /obj/item/clothing/under/chameleon(src) // 2 tc since it's not the full set
|
||||
new /obj/item/clothing/mask/chameleon(src) // Goes with above
|
||||
@@ -52,7 +52,7 @@
|
||||
new /obj/item/clothing/under/suit_jacket/really_black(src)
|
||||
new /obj/item/screwdriver/power(src) //2 tc item
|
||||
|
||||
if("murder") // 35 tc now
|
||||
if("murder") // 35 tc
|
||||
new /obj/item/melee/transforming/energy/sword/saber(src)
|
||||
new /obj/item/clothing/glasses/thermal/syndi(src)
|
||||
new /obj/item/card/emag(src)
|
||||
@@ -62,6 +62,17 @@
|
||||
new /obj/item/clothing/glasses/phantomthief/syndicate(src)
|
||||
new /obj/item/reagent_containers/syringe/stimulants(src)
|
||||
|
||||
if("baseball") // 42~ tc
|
||||
new /obj/item/melee/baseball_bat/ablative/syndi(src) //Lets say 12 tc, lesser sleeping carp
|
||||
new /obj/item/clothing/glasses/sunglasses/garb(src) //Lets say 2 tc
|
||||
new /obj/item/card/emag(src) //6 tc
|
||||
new /obj/item/clothing/shoes/sneakers/noslip(src) //2tc
|
||||
new /obj/item/encryptionkey/syndicate(src) //1tc
|
||||
new /obj/item/autosurgeon/anti_drop(src) //Lets just say 7~
|
||||
new /obj/item/clothing/under/syndicate/baseball(src) //3tc
|
||||
new /obj/item/clothing/head/soft/baseball(src) //Lets say 4 tc
|
||||
new /obj/item/reagent_containers/hypospray/medipen/stimulants/baseball(src) //lets say 5tc
|
||||
|
||||
if("implant") // 67+ tc holy shit what the fuck this is a lottery disguised as fun boxes isn't it?
|
||||
new /obj/item/implanter/freedom(src)
|
||||
new /obj/item/implanter/uplink/precharged(src)
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
name = "brass crowbar"
|
||||
desc = "A brass crowbar. It feels faintly warm to the touch."
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
icon_state = "crowbar_brass"
|
||||
icon_state = "crowbar_clock"
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/crowbar/bronze
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
name = "brass screwdriver"
|
||||
desc = "A screwdriver made of brass. The handle feels freezing cold."
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
icon_state = "screwdriver_brass"
|
||||
icon_state = "screwdriver_clock"
|
||||
item_state = "screwdriver_brass"
|
||||
toolspeed = 0.5
|
||||
random_color = FALSE
|
||||
|
||||
@@ -360,7 +360,7 @@
|
||||
name = "brass welding tool"
|
||||
desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch."
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
icon_state = "brasswelder"
|
||||
icon_state = "clockwelder"
|
||||
item_state = "brasswelder"
|
||||
|
||||
/obj/item/weldingtool/bronze
|
||||
|
||||
@@ -63,9 +63,9 @@
|
||||
|
||||
/obj/item/wirecutters/brass
|
||||
name = "brass wirecutters"
|
||||
desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch."
|
||||
desc = "A pair of eloquent wirecutters made of brass. The handle feels freezing cold to the touch."
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
icon_state = "cutters_brass"
|
||||
icon_state = "cutters_clock"
|
||||
random_color = FALSE
|
||||
toolspeed = 0.5
|
||||
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
name = "brass wrench"
|
||||
desc = "A brass wrench. It's faintly warm to the touch."
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
icon_state = "wrench_brass"
|
||||
icon_state = "wrench_clock"
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/wrench/bronze
|
||||
|
||||
@@ -44,6 +44,10 @@
|
||||
icon_state = "plate"
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/trash/plate/alt
|
||||
desc = "Still some dip left. Sadly still just trash..."
|
||||
icon_state = "plate1"
|
||||
|
||||
/obj/item/trash/pistachios
|
||||
name = "pistachios pack"
|
||||
icon_state = "pistachios_pack"
|
||||
|
||||
@@ -522,7 +522,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
throwforce = 14
|
||||
obj_flags = UNIQUE_RENAME
|
||||
var/chaplain_spawnable = TRUE
|
||||
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
|
||||
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
|
||||
|
||||
/obj/item/melee/baseball_bat/chaplain/Initialize()
|
||||
. = ..()
|
||||
@@ -578,6 +578,12 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
playsound(turf, 'sound/weapons/effects/batreflect2.ogg', 50, 1)
|
||||
return 1
|
||||
|
||||
/obj/item/melee/baseball_bat/ablative/syndi
|
||||
name = "syndicate major league bat"
|
||||
desc = "A metal bat made by the syndicate for the major league team."
|
||||
force = 18 //Spear damage...
|
||||
throwforce = 30
|
||||
|
||||
/obj/item/melee/flyswatter
|
||||
name = "flyswatter"
|
||||
desc = "Useful for killing insects of all sizes."
|
||||
|
||||
@@ -489,3 +489,19 @@
|
||||
. = ..()
|
||||
if(has_gravity())
|
||||
playsound(src, 'sound/machines/clockcult/integration_cog_install.ogg', 50, TRUE)
|
||||
|
||||
/obj/structure/chair/sofa
|
||||
name = "old ratty sofa"
|
||||
icon_state = "sofamiddle"
|
||||
icon = 'icons/obj/sofa.dmi'
|
||||
buildstackamount = 1
|
||||
item_chair = null
|
||||
|
||||
/obj/structure/chair/sofa/left
|
||||
icon_state = "sofaend_left"
|
||||
|
||||
/obj/structure/chair/sofa/right
|
||||
icon_state = "sofaend_right"
|
||||
|
||||
/obj/structure/chair/sofa/corner
|
||||
icon_state = "sofacorner"
|
||||
@@ -21,6 +21,7 @@
|
||||
anchored = TRUE
|
||||
layer = TABLE_LAYER
|
||||
climbable = TRUE
|
||||
obj_flags = CAN_BE_HIT|SHOVABLE_ONTO
|
||||
pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.")
|
||||
var/frame = /obj/structure/table_frame
|
||||
var/framestack = /obj/item/stack/rods
|
||||
@@ -115,6 +116,9 @@
|
||||
log_combat(user, pushed_mob, "placed")
|
||||
|
||||
/obj/structure/table/proc/tablepush(mob/living/user, mob/living/pushed_mob)
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='danger'>Throwing [pushed_mob] onto the table might hurt them!</span>")
|
||||
return
|
||||
var/added_passtable = FALSE
|
||||
if(!pushed_mob.pass_flags & PASSTABLE)
|
||||
added_passtable = TRUE
|
||||
@@ -125,14 +129,23 @@
|
||||
if(pushed_mob.loc != loc) //Something prevented the tabling
|
||||
return
|
||||
pushed_mob.Knockdown(40)
|
||||
pushed_mob.visible_message("<span class='danger'>[user] pushes [pushed_mob] onto [src].</span>", \
|
||||
"<span class='userdanger'>[user] pushes [pushed_mob] onto [src].</span>")
|
||||
log_combat(user, pushed_mob, "pushed")
|
||||
pushed_mob.visible_message("<span class='danger'>[user] slams [pushed_mob] onto [src]!</span>", \
|
||||
"<span class='userdanger'>[user] slams you onto [src]!</span>")
|
||||
log_combat(user, pushed_mob, "tabled", null, "onto [src]")
|
||||
if(!ishuman(pushed_mob))
|
||||
return
|
||||
var/mob/living/carbon/human/H = pushed_mob
|
||||
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "table", /datum/mood_event/table)
|
||||
|
||||
/obj/structure/table/shove_act(mob/living/target, mob/living/user)
|
||||
if(!target.resting)
|
||||
target.Knockdown(SHOVE_KNOCKDOWN_TABLE)
|
||||
user.visible_message("<span class='danger'>[user.name] shoves [target.name] onto \the [src]!</span>",
|
||||
"<span class='danger'>You shove [target.name] onto \the [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
target.forceMove(src.loc)
|
||||
log_combat(user, target, "shoved", "onto [src] (table)")
|
||||
return TRUE
|
||||
|
||||
/obj/structure/table/attackby(obj/item/I, mob/user, params)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(istype(I, /obj/item/screwdriver) && deconstruction_ready)
|
||||
|
||||
@@ -382,6 +382,19 @@
|
||||
if(ismob(A) || .)
|
||||
A.ratvar_act()
|
||||
|
||||
//called on /datum/species/proc/altdisarm()
|
||||
/turf/shove_act(mob/living/target, mob/living/user, pre_act = FALSE)
|
||||
var/list/possibilities
|
||||
for(var/obj/O in contents)
|
||||
if(CHECK_BITFIELD(O.obj_flags, SHOVABLE_ONTO))
|
||||
LAZYADD(possibilities, O)
|
||||
else if(!O.CanPass(target, src))
|
||||
return FALSE
|
||||
if(possibilities)
|
||||
var/obj/O = pick(possibilities)
|
||||
return O.shove_act(target, user)
|
||||
return FALSE
|
||||
|
||||
/turf/proc/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
|
||||
underlay_appearance.icon = icon
|
||||
underlay_appearance.icon_state = icon_state
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/surgery/organ_extraction
|
||||
name = "experimental dissection"
|
||||
name = "experimental organ replacement"
|
||||
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/incise, /datum/surgery_step/extract_organ, /datum/surgery_step/gland_insert)
|
||||
possible_locs = list(BODY_ZONE_CHEST)
|
||||
ignore_clothes = 1
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
desc = "Prepare blood magic by carving runes into your flesh. This rite is most effective with an <b>empowering rune</b>"
|
||||
var/list/spells = list()
|
||||
var/channeling = FALSE
|
||||
var/holy_dispel = FALSE
|
||||
|
||||
/datum/action/innate/cult/blood_magic/Grant()
|
||||
..()
|
||||
@@ -33,6 +34,9 @@
|
||||
B.button.moved = B.button.screen_loc
|
||||
|
||||
/datum/action/innate/cult/blood_magic/Activate()
|
||||
if(holy_dispel)
|
||||
to_chat(owner, "<span class='cultbold'>Holy water currently scours your body, nullifying the power of the rites!</span>")
|
||||
return
|
||||
var/rune = FALSE
|
||||
var/limit = RUNELESS_MAX_BLOODCHARGE
|
||||
for(var/obj/effect/rune/empower/R in range(1, owner))
|
||||
@@ -64,7 +68,7 @@
|
||||
qdel(nullify_spell)
|
||||
return
|
||||
BS = possible_spells[entered_spell_name]
|
||||
if(QDELETED(src) || owner.incapacitated() || !BS || (rune && !(locate(/obj/effect/rune/empower) in range(1, owner))) || (spells.len >= limit))
|
||||
if(QDELETED(src) || owner.incapacitated() || !BS || holy_dispel || (rune && !(locate(/obj/effect/rune/empower) in range(1, owner))) || (spells.len >= limit))
|
||||
return
|
||||
to_chat(owner,"<span class='warning'>You begin to carve unnatural symbols into your flesh!</span>")
|
||||
SEND_SOUND(owner, sound('sound/weapons/slice.ogg',0,1,10))
|
||||
@@ -73,7 +77,7 @@
|
||||
else
|
||||
to_chat(owner, "<span class='cultitalic'>You are already invoking blood magic!")
|
||||
return
|
||||
if(do_after(owner, 100 - rune*60, target = owner))
|
||||
if(do_after(owner, 100 - rune*60, target = owner) && !holy_dispel)
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.bleed(40 - rune*32)
|
||||
@@ -644,6 +648,11 @@
|
||||
desc = "A spell that will absorb blood from anything you touch.<br>Touching cultists and constructs can heal them.<br><b>Clicking the hand will potentially let you focus the spell into something stronger.</b>"
|
||||
color = "#7D1717"
|
||||
|
||||
/obj/item/melee/blood_magic/manipulator/examine(mob/user)
|
||||
. = ..()
|
||||
if(iscultist(user))
|
||||
to_chat(user, "<span class='cultitalic'>The [name] currently has <b>[uses]</b> blood charges left.</span>")
|
||||
|
||||
/obj/item/melee/blood_magic/manipulator/afterattack(atom/target, mob/living/carbon/human/user, proximity)
|
||||
if(proximity)
|
||||
if(ishuman(target))
|
||||
@@ -678,9 +687,9 @@
|
||||
if(ratio>1)
|
||||
ratio = 1
|
||||
uses -= round(overall_damage)
|
||||
H.visible_message("<span class='warning'>[H] is fully healed by [H==user ? "[H.p_their()]":"[H]'s"]'s blood magic!</span>")
|
||||
H.visible_message("<span class='warning'>[H] is fully healed by [H==user ? "[H.p_their()]":"[user]'s"] blood magic!</span>")
|
||||
else
|
||||
H.visible_message("<span class='warning'>[H] is partially healed by [H==user ? "[H.p_their()]":"[H]'s"] blood magic.</span>")
|
||||
H.visible_message("<span class='warning'>[H] is partially healed by [H==user ? "[H.p_their()]":"[user]'s"] blood magic.</span>")
|
||||
uses = 0
|
||||
ratio *= -1
|
||||
H.adjustOxyLoss((overall_damage*ratio) * (H.getOxyLoss() / overall_damage), 0)
|
||||
@@ -762,7 +771,7 @@
|
||||
switch(choice)
|
||||
if("Blood Spear (150)")
|
||||
if(uses < 150)
|
||||
to_chat(user, "<span class='cultitalic'>You need 200 charges to perform this rite.</span>")
|
||||
to_chat(user, "<span class='cultitalic'>You need 150 charges to perform this rite.</span>")
|
||||
else
|
||||
uses -= 150
|
||||
var/turf/T = get_turf(user)
|
||||
@@ -778,7 +787,7 @@
|
||||
"<span class='cultitalic'>A [rite.name] materializes at your feet.</span>")
|
||||
if("Blood Bolt Barrage (300)")
|
||||
if(uses < 300)
|
||||
to_chat(user, "<span class='cultitalic'>You need 400 charges to perform this rite.</span>")
|
||||
to_chat(user, "<span class='cultitalic'>You need 300 charges to perform this rite.</span>")
|
||||
else
|
||||
var/obj/rite = new /obj/item/gun/ballistic/shotgun/boltaction/enchanted/arcane_barrage/blood()
|
||||
uses -= 300
|
||||
@@ -790,7 +799,7 @@
|
||||
qdel(rite)
|
||||
if("Blood Beam (500)")
|
||||
if(uses < 500)
|
||||
to_chat(user, "<span class='cultitalic'>You need 600 charges to perform this rite.</span>")
|
||||
to_chat(user, "<span class='cultitalic'>You need 500 charges to perform this rite.</span>")
|
||||
else
|
||||
var/obj/rite = new /obj/item/blood_beam()
|
||||
uses -= 500
|
||||
|
||||
@@ -666,6 +666,7 @@
|
||||
righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi'
|
||||
slot_flags = 0
|
||||
force = 17
|
||||
force_unwielded = 17
|
||||
force_wielded = 24
|
||||
throwforce = 40
|
||||
throw_speed = 2
|
||||
|
||||
@@ -73,6 +73,10 @@
|
||||
animate(src, color = previouscolor, time = 8)
|
||||
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 8)
|
||||
|
||||
/obj/structure/destructible/cult/proc/check_menu(mob/living/user)
|
||||
if(!user || user.incapacitated() || !iscultist(user) || !anchored || cooldowntime > world.time)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/structure/destructible/cult/talisman
|
||||
name = "altar"
|
||||
@@ -80,9 +84,18 @@
|
||||
icon_state = "talismanaltar"
|
||||
break_message = "<span class='warning'>The altar shatters, leaving only the wailing of the damned!</span>"
|
||||
|
||||
/obj/structure/destructible/cult/talisman/attack_hand(mob/living/user)
|
||||
var/static/image/radial_whetstone = image(icon = 'icons/obj/kitchen.dmi', icon_state = "cult_sharpener")
|
||||
var/static/image/radial_shell = image(icon = 'icons/obj/wizard.dmi', icon_state = "construct-cult")
|
||||
var/static/image/radial_unholy_water = image(icon = 'icons/obj/drinks.dmi', icon_state = "holyflask")
|
||||
|
||||
/obj/structure/destructible/cult/talisman/Initialize()
|
||||
. = ..()
|
||||
if(.)
|
||||
radial_unholy_water.color = "#333333"
|
||||
|
||||
/obj/structure/destructible/cult/talisman/ui_interact(mob/user)
|
||||
. = ..()
|
||||
|
||||
if(!user.canUseTopic(src, TRUE))
|
||||
return
|
||||
if(!iscultist(user))
|
||||
to_chat(user, "<span class='warning'>You're pretty sure you know exactly what this is used for and you can't seem to touch it.</span>")
|
||||
@@ -91,22 +104,27 @@
|
||||
to_chat(user, "<span class='cultitalic'>You need to anchor [src] to the floor with your dagger first.</span>")
|
||||
return
|
||||
if(cooldowntime > world.time)
|
||||
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
|
||||
to_chat(user, "<span class='cultitalic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
|
||||
return
|
||||
var/choice = alert(user,"You study the schematics etched into the altar...",,"Eldritch Whetstone","Construct Shell","Flask of Unholy Water")
|
||||
var/list/pickedtype = list()
|
||||
|
||||
to_chat(user, "<span class='cultitalic'>You study the schematics etched into the altar...</span>")
|
||||
|
||||
var/list/options = list("Eldritch Whetstone" = radial_whetstone, "Construct Shell" = radial_shell, "Flask of Unholy Water" = radial_unholy_water)
|
||||
var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
|
||||
|
||||
var/reward
|
||||
switch(choice)
|
||||
if("Eldritch Whetstone")
|
||||
pickedtype += /obj/item/sharpener/cult
|
||||
reward = /obj/item/sharpener/cult
|
||||
if("Construct Shell")
|
||||
pickedtype += /obj/structure/constructshell
|
||||
reward = /obj/structure/constructshell
|
||||
if("Flask of Unholy Water")
|
||||
pickedtype += /obj/item/reagent_containers/glass/beaker/unholywater
|
||||
if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
|
||||
reward = /obj/item/reagent_containers/glass/beaker/unholywater
|
||||
|
||||
if(!QDELETED(src) && reward && check_menu(user))
|
||||
cooldowntime = world.time + 2400
|
||||
for(var/N in pickedtype)
|
||||
new N(get_turf(src))
|
||||
to_chat(user, "<span class='cultitalic'>You kneel before the altar and your faith is rewarded with the [choice]!</span>")
|
||||
new reward(get_turf(src))
|
||||
to_chat(user, "<span class='cultitalic'>You kneel before the altar and your faith is rewarded with the [choice]!</span>")
|
||||
|
||||
/obj/structure/destructible/cult/forge
|
||||
name = "daemon forge"
|
||||
@@ -116,9 +134,14 @@
|
||||
light_color = LIGHT_COLOR_LAVA
|
||||
break_message = "<span class='warning'>The force breaks apart into shards with a howling scream!</span>"
|
||||
|
||||
/obj/structure/destructible/cult/forge/attack_hand(mob/living/user)
|
||||
var/static/image/radial_flagellant = image(icon = 'icons/obj/clothing/suits.dmi', icon_state = "cultrobes")
|
||||
var/static/image/radial_shielded = image(icon = 'icons/obj/clothing/suits.dmi', icon_state = "cult_armor")
|
||||
var/static/image/radial_mirror = image(icon = 'icons/obj/items_and_weapons.dmi', icon_state = "mirror_shield")
|
||||
|
||||
/obj/structure/destructible/cult/forge/ui_interact(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
|
||||
if(!user.canUseTopic(src, TRUE))
|
||||
return
|
||||
if(!iscultist(user))
|
||||
to_chat(user, "<span class='warning'>The heat radiating from [src] pushes you back.</span>")
|
||||
@@ -129,24 +152,26 @@
|
||||
if(cooldowntime > world.time)
|
||||
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
|
||||
return
|
||||
var/choice
|
||||
if(user.mind.has_antag_datum(/datum/antagonist/cult/master))
|
||||
choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Mirror Shield")
|
||||
else
|
||||
choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Mirror Shield")
|
||||
var/list/pickedtype = list()
|
||||
|
||||
to_chat(user, "<span class='cultitalic'>You study the schematics etched into the forge...</span>")
|
||||
|
||||
|
||||
var/list/options = list("Shielded Robe" = radial_shielded, "Flagellant's Robe" = radial_flagellant, "Mirror Shield" = radial_mirror)
|
||||
var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
|
||||
|
||||
var/reward
|
||||
switch(choice)
|
||||
if("Shielded Robe")
|
||||
pickedtype += /obj/item/clothing/suit/hooded/cultrobes/cult_shield
|
||||
reward = /obj/item/clothing/suit/hooded/cultrobes/cult_shield
|
||||
if("Flagellant's Robe")
|
||||
pickedtype += /obj/item/clothing/suit/hooded/cultrobes/berserker
|
||||
reward = /obj/item/clothing/suit/hooded/cultrobes/berserker
|
||||
if("Mirror Shield")
|
||||
pickedtype += /obj/item/shield/mirror
|
||||
if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
|
||||
reward = /obj/item/shield/mirror
|
||||
|
||||
if(!QDELETED(src) && reward && check_menu(user))
|
||||
cooldowntime = world.time + 2400
|
||||
for(var/N in pickedtype)
|
||||
new N(get_turf(src))
|
||||
to_chat(user, "<span class='cultitalic'>You work the forge as dark knowledge guides your hands, creating the [choice]!</span>")
|
||||
new reward(get_turf(src))
|
||||
to_chat(user, "<span class='cultitalic'>You work the forge as dark knowledge guides your hands, creating the [choice]!</span>")
|
||||
|
||||
|
||||
|
||||
@@ -234,9 +259,14 @@
|
||||
light_color = LIGHT_COLOR_FIRE
|
||||
break_message = "<span class='warning'>The books and tomes of the archives burn into ash as the desk shatters!</span>"
|
||||
|
||||
/obj/structure/destructible/cult/tome/attack_hand(mob/living/user)
|
||||
var/static/image/radial_blindfold = image(icon = 'icons/obj/clothing/glasses.dmi', icon_state = "blindfold")
|
||||
var/static/image/radial_curse = image(icon = 'icons/obj/cult.dmi', icon_state ="shuttlecurse")
|
||||
var/static/image/radial_veilwalker = image(icon = 'icons/obj/cult.dmi', icon_state ="shifter")
|
||||
|
||||
/obj/structure/destructible/cult/tome/ui_interact(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
|
||||
if(!user.canUseTopic(src, TRUE))
|
||||
return
|
||||
if(!iscultist(user))
|
||||
to_chat(user, "<span class='warning'>These books won't open and it hurts to even try and read the covers.</span>")
|
||||
@@ -247,21 +277,27 @@
|
||||
if(cooldowntime > world.time)
|
||||
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
|
||||
return
|
||||
var/choice = alert(user,"You flip through the black pages of the archives...",,"Zealot's Blindfold","Shuttle Curse","Veil Walker Set")
|
||||
var/list/pickedtype = list()
|
||||
|
||||
to_chat(user, "<span class='cultitalic'>You flip through the black pages of the archives...</span>")
|
||||
|
||||
var/list/options = list("Zealot's Blindfold" = radial_blindfold, "Shuttle Curse" = radial_curse, "Veil Walker Set" = radial_veilwalker)
|
||||
var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
|
||||
|
||||
var/reward
|
||||
switch(choice)
|
||||
if("Zealot's Blindfold")
|
||||
pickedtype += /obj/item/clothing/glasses/hud/health/night/cultblind
|
||||
reward = /obj/item/clothing/glasses/hud/health/night/cultblind
|
||||
if("Shuttle Curse")
|
||||
pickedtype += /obj/item/shuttle_curse
|
||||
reward = /obj/item/shuttle_curse
|
||||
if("Veil Walker Set")
|
||||
pickedtype += /obj/item/cult_shift
|
||||
pickedtype += /obj/item/flashlight/flare/culttorch
|
||||
if(src && !QDELETED(src) && anchored && pickedtype.len && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
|
||||
reward = /obj/effect/spawner/bundle/veil_walker
|
||||
if(!QDELETED(src) && reward && check_menu(user))
|
||||
cooldowntime = world.time + 2400
|
||||
for(var/N in pickedtype)
|
||||
new N(get_turf(src))
|
||||
to_chat(user, "<span class='cultitalic'>You summon the [choice] from the archives!</span>")
|
||||
new reward(get_turf(src))
|
||||
to_chat(user, "<span class='cultitalic'>You summon the [choice] from the archives!</span>")
|
||||
|
||||
/obj/effect/spawner/bundle/veil_walker
|
||||
items = list(/obj/item/cult_shift, /obj/item/flashlight/flare/culttorch)
|
||||
|
||||
/obj/effect/gateway
|
||||
name = "gateway"
|
||||
|
||||
@@ -185,9 +185,6 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
color = RUNE_COLOR_OFFER
|
||||
req_cultists = 1
|
||||
rune_in_use = FALSE
|
||||
var/mob/living/currentconversionman
|
||||
var/conversiontimeout
|
||||
var/conversionresult
|
||||
|
||||
/obj/effect/rune/convert/do_invoke_glow()
|
||||
return
|
||||
@@ -233,37 +230,18 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 5)
|
||||
Cult_team.check_size() // Triggers the eye glow or aura effects if the cult has grown large enough relative to the crew
|
||||
rune_in_use = FALSE
|
||||
|
||||
/obj/effect/rune/convert/proc/do_convert(mob/living/convertee, list/invokers)
|
||||
if(invokers.len < 2)
|
||||
for(var/M in invokers)
|
||||
to_chat(M, "<span class='danger'>You need at least two invokers to convert [convertee]!</span>")
|
||||
to_chat(M, "<span class='warning'>You need at least two invokers to convert [convertee]!</span>")
|
||||
log_game("Offer rune failed - tried conversion with one invoker")
|
||||
return 0
|
||||
if(convertee.anti_magic_check(TRUE, TRUE))
|
||||
if(convertee.anti_magic_check(TRUE, TRUE, FALSE, 0)) //Not chargecost because it can be spammed
|
||||
for(var/M in invokers)
|
||||
to_chat(M, "<span class='warning'>Something is shielding [convertee]'s mind!</span>")
|
||||
log_game("Offer rune failed - convertee had anti-magic")
|
||||
return 0
|
||||
to_chat(convertee, "<span class='cult italic'><b>The world goes red. All at once you are aware of an evil, eldritch truth taking roots into your mind.\n\
|
||||
<a href='?src=\ref[src];signmeup=1'>Click here to become a follower of Nar'sie</a></b>, or suffer a fate worse than death.</span>")
|
||||
INVOKE_ASYNC(src, .proc/optinalert, convertee)
|
||||
currentconversionman = convertee
|
||||
conversiontimeout = world.time + (14 SECONDS)
|
||||
convertee.Stun(140)
|
||||
ADD_TRAIT(convertee, TRAIT_MUTE, "conversionrune")
|
||||
flash_color(convertee, list("#960000", "#960000", "#960000", rgb(0,0,0)), 50)
|
||||
conversionresult = FALSE
|
||||
while(world.time < conversiontimeout && convertee && !conversionresult)
|
||||
stoplag(1)
|
||||
currentconversionman = null
|
||||
if(!convertee)
|
||||
return FALSE
|
||||
REMOVE_TRAIT(convertee, TRAIT_MUTE, "conversionrune")
|
||||
if(get_turf(convertee) != get_turf(src))
|
||||
return FALSE
|
||||
if(!conversionresult)
|
||||
do_sacrifice(convertee, invokers, TRUE)
|
||||
return FALSE
|
||||
var/brutedamage = convertee.getBruteLoss()
|
||||
var/burndamage = convertee.getFireLoss()
|
||||
if(brutedamage || burndamage)
|
||||
@@ -275,6 +253,8 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
SSticker.mode.add_cultist(convertee.mind, 1)
|
||||
new /obj/item/melee/cultblade/dagger(get_turf(src))
|
||||
convertee.mind.special_role = ROLE_CULTIST
|
||||
to_chat(convertee, "<span class='cult italic'><b>Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible, truth. The veil of reality has been ripped away \
|
||||
and something evil takes root.</b></span>")
|
||||
to_chat(convertee, "<span class='cult italic'><b>Assist your new compatriots in their dark dealings. Your goal is theirs, and theirs is yours. You serve the Geometer above all else. Bring it back.\
|
||||
</b></span>")
|
||||
if(ishuman(convertee))
|
||||
@@ -284,18 +264,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
H.cultslurring = 0
|
||||
return 1
|
||||
|
||||
/obj/effect/rune/convert/proc/optinalert(mob/living/convertee)
|
||||
var/alert = alert(convertee, "Will you embrace the Geometer of Blood or perish in futile resistance?", "Choose your own fate", "Join the Blood Cult", "Suffer a horrible demise")
|
||||
if(src && alert == "Join the Blood Cult")
|
||||
signmeup(convertee)
|
||||
|
||||
/obj/effect/rune/convert/proc/signmeup(mob/living/convertee)
|
||||
if(currentconversionman == convertee)
|
||||
conversionresult = TRUE
|
||||
else
|
||||
to_chat(convertee, "<span class='cult italic'>Your fate has already been set in stone.</span>")
|
||||
|
||||
/obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers, force_a_sac)
|
||||
/obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers)
|
||||
var/mob/living/first_invoker = invokers[1]
|
||||
if(!first_invoker)
|
||||
return FALSE
|
||||
@@ -305,7 +274,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
|
||||
|
||||
var/big_sac = FALSE
|
||||
if(!force_a_sac && (((ishuman(sacrificial) || iscyborg(sacrificial)) && sacrificial.stat != DEAD) || C.cult_team.is_sacrifice_target(sacrificial.mind)) && invokers.len < 3)
|
||||
if((((ishuman(sacrificial) || iscyborg(sacrificial)) && sacrificial.stat != DEAD) || C.cult_team.is_sacrifice_target(sacrificial.mind)) && invokers.len < 3)
|
||||
for(var/M in invokers)
|
||||
to_chat(M, "<span class='cult italic'>[sacrificial] is too greatly linked to the world! You need three acolytes!</span>")
|
||||
log_game("Offer rune failed - not enough acolytes and target is living or sac target")
|
||||
@@ -345,10 +314,6 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
sacrificial.gib()
|
||||
return TRUE
|
||||
|
||||
/obj/effect/rune/convert/Topic(href, href_list)
|
||||
if(href_list["signmeup"])
|
||||
signmeup(usr)
|
||||
|
||||
/obj/effect/rune/empower
|
||||
cultist_name = "Empower"
|
||||
cultist_desc = "allows cultists to prepare greater amounts of blood magic at far less of a cost."
|
||||
|
||||
@@ -394,6 +394,21 @@
|
||||
. = TRUE
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/CtrlClick(mob/user)
|
||||
if(user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK) && !state_open)
|
||||
on = !on
|
||||
update_icon()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/AltClick(mob/user)
|
||||
if(user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else
|
||||
open_machine()
|
||||
update_icon()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/cryo_cell/update_remote_sight(mob/living/user)
|
||||
return // we don't see the pipe network while inside cryo.
|
||||
|
||||
|
||||
@@ -109,10 +109,9 @@ datum/bounty/reagent/complex_drink/New()
|
||||
/datum/reagent/consumable/ethanol/patron,\
|
||||
/datum/reagent/consumable/ethanol/quadruple_sec,\
|
||||
/datum/reagent/consumable/ethanol/quintuple_sec,\
|
||||
/datum/reagent/consumable/bluecherryshake,\
|
||||
/datum/reagent/consumable/doctor_delight,\
|
||||
/datum/reagent/consumable/ethanol/silencer)
|
||||
|
||||
|
||||
var/reagent_type = pick(possible_reagents)
|
||||
wanted_reagent = new reagent_type
|
||||
name = wanted_reagent.name
|
||||
|
||||
@@ -1039,6 +1039,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/available_in_days = job.available_in_days(user.client)
|
||||
HTML += "<font color=red>[rank]</font></td><td><font color=red> \[IN [(available_in_days)] DAYS\]</font></td></tr>"
|
||||
continue
|
||||
if(!user.client.prefs.pref_species.qualifies_for_rank(rank, user.client.prefs.features))
|
||||
if(user.client.prefs.pref_species.id == "human")
|
||||
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[MUTANT\]</b></font></td></tr>"
|
||||
else
|
||||
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[NON-HUMAN\]</b></font></td></tr>"
|
||||
continue
|
||||
if((job_preferences["[SSjob.overflow_role]"] == JP_LOW) && (rank != SSjob.overflow_role) && !jobban_isbanned(user, SSjob.overflow_role))
|
||||
HTML += "<font color=orange>[rank]</font></td><td></td></tr>"
|
||||
continue
|
||||
|
||||
@@ -461,9 +461,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
underwear = sanitize_inlist(underwear, GLOB.underwear_list)
|
||||
undie_color = sanitize_hexcolor(undie_color, 3, FALSE, initial(undie_color))
|
||||
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_list)
|
||||
shirt_color = sanitize_hexcolor(shirt_color, 6, FALSE, initial(shirt_color))
|
||||
shirt_color = sanitize_hexcolor(shirt_color, 3, FALSE, initial(shirt_color))
|
||||
socks = sanitize_inlist(socks, GLOB.socks_list)
|
||||
socks_color = sanitize_hexcolor(socks_color, 6, FALSE, initial(socks_color))
|
||||
socks_color = sanitize_hexcolor(socks_color, 3, FALSE, initial(socks_color))
|
||||
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
|
||||
hair_color = sanitize_hexcolor(hair_color, 3, 0)
|
||||
facial_hair_color = sanitize_hexcolor(facial_hair_color, 3, 0)
|
||||
|
||||
@@ -6,21 +6,18 @@
|
||||
name = "purple sunglasses"
|
||||
icon_state = "sun_purple"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/glasses.dmi'
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/star
|
||||
name = "star-shaped sunglasses"
|
||||
desc = "Novelty sunglasses, both lenses are in the shape of a star."
|
||||
icon_state = "sun_star"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/glasses.dmi'
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/rockstar
|
||||
name = "red star-shaped sunglasses"
|
||||
desc = "Novelty sunglasses with a fancy silver frame and two red-tinted star-shaped lenses. You should probably stomp on them and get a pair of normal ones."
|
||||
icon_state = "sun_star_silver"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/glasses.dmi'
|
||||
|
||||
/obj/item/clothing/glasses/gglasses
|
||||
name = "Green Glasses"
|
||||
@@ -28,7 +25,6 @@
|
||||
icon_state = "gglasses"
|
||||
item_state = "gglasses"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/glasses.dmi'
|
||||
|
||||
/obj/item/clothing/glasses/welding/superior
|
||||
name = "superior welding goggles"
|
||||
@@ -36,7 +32,6 @@
|
||||
icon_state = "rwelding-g"
|
||||
item_state = "rwelding-g"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/glasses.dmi'
|
||||
actions_types = list(/datum/action/item_action/toggle)
|
||||
flash_protect = 2
|
||||
tint = 1
|
||||
|
||||
@@ -4,4 +4,3 @@
|
||||
icon = 'modular_citadel/icons/obj/clothing/cit_hats.dmi'
|
||||
icon_state = "hunter"
|
||||
item_state = "hunter_worn"
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
@@ -129,3 +129,14 @@
|
||||
icon_state = "emtsoft"
|
||||
item_color = "emt"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/soft/baseball
|
||||
name = "baseball cap"
|
||||
desc = "It's a robust baseball hat, this one belongs to syndicate major league team."
|
||||
icon_state = "baseballsoft"
|
||||
item_color = "baseballsoft"
|
||||
item_state = "baseballsoft"
|
||||
flags_inv = HIDEEYES|HIDEFACE
|
||||
armor = list("melee" = 35, "bullet" = 35, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 90)
|
||||
strip_delay = 90 //You dont take a Major Leage cap
|
||||
dog_fashion = null
|
||||
@@ -1,4 +1,3 @@
|
||||
|
||||
/obj/item/clothing/head/helmet/dredd
|
||||
name = "Judge Helmet"
|
||||
desc = "Judge, Jury, and Executioner."
|
||||
@@ -12,7 +11,6 @@
|
||||
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
|
||||
strip_delay = 80
|
||||
dog_fashion = null
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
/obj/item/clothing/head/helmet/aviatorhelmet
|
||||
name = "Aviator Helmet"
|
||||
@@ -21,15 +19,12 @@
|
||||
item_state = "aviator_helmet"
|
||||
icon_state = "aviator_helmet"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
/obj/item/clothing/head/helmet/biker
|
||||
name = "Biker's Helmet"
|
||||
desc = "This helmet should protect you from russians and masked vigilantes."
|
||||
armor = list(melee = 25, bullet = 15, laser = 20, energy = 10, bomb = 10, bio = 0, rad = 0)
|
||||
icon_state = "biker_helmet"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR
|
||||
|
||||
/obj/item/clothing/head/helmet/richard
|
||||
@@ -38,7 +33,6 @@
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
icon_state = "richard"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR
|
||||
|
||||
/obj/item/clothing/head/helmet/megahelmet
|
||||
@@ -47,7 +41,6 @@
|
||||
icon_state = "megahelmet"
|
||||
item_state = "megahelmet"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/head/helmet/protohelmet
|
||||
@@ -56,7 +49,6 @@
|
||||
icon_state = "protohelmet"
|
||||
item_state = "protohelmet"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/head/helmet/megaxhelmet
|
||||
@@ -65,7 +57,6 @@
|
||||
icon_state = "megaxhelmet"
|
||||
item_state = "megaxhelmet"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
/obj/item/clothing/head/helmet/joehelmet
|
||||
name = "Sniper Helmet"
|
||||
@@ -74,7 +65,6 @@
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR
|
||||
item_state = "joehelmet"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
/obj/item/clothing/head/helmet/doomguy
|
||||
name = "Doomguy's helmet"
|
||||
@@ -83,7 +73,6 @@
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR
|
||||
item_state = "doom"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
armor = list(melee = 50, bullet = 40, laser = 40,energy = 40, bomb = 5, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/head/helmet/neorussian
|
||||
@@ -92,8 +81,6 @@
|
||||
icon_state = "nr_helmet"
|
||||
item_state = "nr_helmet"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
|
||||
/obj/item/clothing/head/stalhelm
|
||||
name = "Stalhelm"
|
||||
@@ -101,7 +88,6 @@
|
||||
icon_state = "stalhelm"
|
||||
item_state = "stalhelm"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
/obj/item/clothing/head/panzer
|
||||
name = "Panzer Cap"
|
||||
@@ -109,7 +95,6 @@
|
||||
icon_state = "panzercap"
|
||||
item_state = "panzercap"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
/obj/item/clothing/head/naziofficer
|
||||
name = "Officer Cap"
|
||||
@@ -117,8 +102,6 @@
|
||||
icon_state = "officercap"
|
||||
item_state = "officercap"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
|
||||
/obj/item/clothing/head/russobluecamohat
|
||||
name = "russian blue camo beret"
|
||||
@@ -133,7 +116,6 @@
|
||||
icon_state = "russofurhat"
|
||||
item_state = "russofurhat"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
/obj/item/clothing/head/squatter_hat
|
||||
name = "slav squatter hat"
|
||||
@@ -141,7 +123,6 @@
|
||||
item_state = "squatter_hat"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
desc = "Cyka blyat."
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
/obj/item/clothing/head/snake
|
||||
name = "snake head"
|
||||
@@ -149,8 +130,6 @@
|
||||
icon_state = "snakehead"
|
||||
item_state = "snakehead"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
/obj/item/clothing/head/mummy_rags
|
||||
name = "mummy rags"
|
||||
desc = "Ancient rags taken off from some mummy."
|
||||
@@ -158,7 +137,6 @@
|
||||
item_state = "mummy"
|
||||
item_color = "mummy"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
|
||||
|
||||
/obj/item/clothing/head/clownpiece
|
||||
@@ -167,7 +145,6 @@
|
||||
icon_state = "clownpiece"
|
||||
item_state = "clownpiece"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
/obj/item/clothing/head/mitre
|
||||
name = "mitre"
|
||||
@@ -175,7 +152,6 @@
|
||||
icon_state = "mitre"
|
||||
item_state = "mitre"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
/obj/item/clothing/head/tinfoil
|
||||
name = "tinfoil hat"
|
||||
@@ -183,7 +159,6 @@
|
||||
icon_state = "foilhat"
|
||||
item_state = "paper"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
siemens_coefficient = 2
|
||||
|
||||
/obj/item/clothing/head/celtic
|
||||
@@ -192,4 +167,3 @@
|
||||
icon_state = "celtic_crown"
|
||||
item_state = "celtic_crown"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
@@ -3,18 +3,15 @@
|
||||
desc = "Some pranksters are truly magical."
|
||||
icon_state = "wizzclown"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/masks.dmi'
|
||||
|
||||
/obj/item/clothing/mask/chapmask
|
||||
name = "venetian mask"
|
||||
desc = "A plain porcelain mask that covers the entire face. Standard attire for particularly unspeakable religions. The eyes are wide shut."
|
||||
icon_state = "chapmask"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/masks.dmi'
|
||||
|
||||
/obj/item/clothing/mask/neorussian
|
||||
name = "neo-Russian mask"
|
||||
desc = "Somehow, it makes you act and look way more polite than usual."
|
||||
icon_state = "nr_mask"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/masks.dmi'
|
||||
|
||||
@@ -62,6 +62,16 @@
|
||||
desc = "A pair of orange rubber boots, designed to prevent slipping on wet surfaces while also drying them."
|
||||
icon_state = "galoshes_dry"
|
||||
|
||||
/obj/item/clothing/shoes/sneakers/noslip
|
||||
desc = "A pair of black shoes, they have the soles of galoshes making them unable to be slipped on a wet surface."
|
||||
name = "black shoes"
|
||||
icon_state = "black"
|
||||
permeability_coefficient = 0.30
|
||||
clothing_flags = NOSLIP
|
||||
strip_delay = 50
|
||||
equip_delay_other = 50
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/shoes/galoshes/dry/step_action()
|
||||
var/turf/open/t_loc = get_turf(src)
|
||||
SEND_SIGNAL(t_loc, COMSIG_TURF_MAKE_DRY, TURF_WET_WATER, TRUE, INFINITY)
|
||||
@@ -69,10 +79,8 @@
|
||||
/obj/item/clothing/shoes/clown_shoes
|
||||
desc = "The prankster's standard-issue clowning shoes. Damn, they're huge!"
|
||||
name = "clown shoes"
|
||||
icon_state = "clown"
|
||||
item_state = "clown_shoes"
|
||||
icon_state = "clown_shoes"
|
||||
slowdown = SHOES_SLOWDOWN+1
|
||||
item_color = "clown"
|
||||
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes/clown
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/Initialize()
|
||||
@@ -98,7 +106,6 @@
|
||||
name = "jackboots"
|
||||
desc = "Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time."
|
||||
icon_state = "jackboots"
|
||||
item_state = "jackboots"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
item_color = "hosred"
|
||||
@@ -115,7 +122,6 @@
|
||||
name = "winter boots"
|
||||
desc = "Boots lined with 'synthetic' animal fur."
|
||||
icon_state = "winterboots"
|
||||
item_state = "winterboots"
|
||||
permeability_coefficient = 0.15
|
||||
cold_protection = FEET|LEGS
|
||||
min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
|
||||
@@ -127,7 +133,6 @@
|
||||
name = "work boots"
|
||||
desc = "Nanotrasen-issue Engineering lace-up work boots for the especially blue-collar."
|
||||
icon_state = "workboots"
|
||||
item_state = "jackboots"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
permeability_coefficient = 0.15
|
||||
@@ -145,7 +150,6 @@
|
||||
name = "\improper Nar'Sien invoker boots"
|
||||
desc = "A pair of boots worn by the followers of Nar'Sie."
|
||||
icon_state = "cult"
|
||||
item_state = "cult"
|
||||
item_color = "cult"
|
||||
cold_protection = FEET
|
||||
min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
|
||||
@@ -178,7 +182,6 @@
|
||||
name = "roman sandals"
|
||||
desc = "Sandals with buckled leather straps on it."
|
||||
icon_state = "roman"
|
||||
item_state = "roman"
|
||||
strip_delay = 100
|
||||
equip_delay_other = 100
|
||||
permeability_coefficient = 0.9
|
||||
@@ -187,14 +190,12 @@
|
||||
name = "griffon boots"
|
||||
desc = "A pair of costume boots fashioned after bird talons."
|
||||
icon_state = "griffinboots"
|
||||
item_state = "griffinboots"
|
||||
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
|
||||
|
||||
/obj/item/clothing/shoes/bhop
|
||||
name = "jump boots"
|
||||
desc = "A specialized pair of combat boots with a built-in propulsion system for rapid foward movement."
|
||||
icon_state = "jetboots"
|
||||
item_state = "jetboots"
|
||||
item_color = "hosred"
|
||||
resistance_flags = FIRE_PROOF
|
||||
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
|
||||
@@ -252,7 +253,6 @@
|
||||
name = "Wheely-Heels"
|
||||
desc = "Uses patented retractable wheel technology. Never sacrifice speed for style - not that this provides much of either." //Thanks Fel
|
||||
icon_state = "wheelys"
|
||||
item_state = "wheelys"
|
||||
actions_types = list(/datum/action/item_action/wheelys)
|
||||
var/wheelToggle = FALSE //False means wheels are not popped out
|
||||
var/obj/vehicle/ridden/scooter/wheelys/W
|
||||
@@ -291,7 +291,6 @@
|
||||
name = "Kindle Kicks"
|
||||
desc = "They'll sure kindle something in you, and it's not childhood nostalgia..."
|
||||
icon_state = "kindleKicks"
|
||||
item_state = "kindleKicks"
|
||||
actions_types = list(/datum/action/item_action/kindleKicks)
|
||||
var/lightCycle = 0
|
||||
var/active = FALSE
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
icon_state = "leather"
|
||||
item_color = "leather"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/shoes/magboots/deathsquad
|
||||
@@ -14,7 +13,6 @@
|
||||
icon_state = "DS-magboots0"
|
||||
magboot_state = "DS-magboots"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
@@ -23,7 +21,6 @@
|
||||
name = "atmospherics magboots"
|
||||
icon_state = "atmosmagboots0"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
magboot_state = "atmosmagboots"
|
||||
resistance_flags = FIRE_PROOF
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
@@ -33,7 +30,6 @@
|
||||
desc = "Simon's Shoes."
|
||||
icon_state = "simonshoes"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/shoes/kneesocks
|
||||
@@ -41,7 +37,6 @@
|
||||
desc = "A pair of girly knee-high socks."
|
||||
icon_state = "kneesock"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/shoes/jestershoes
|
||||
@@ -49,7 +44,6 @@
|
||||
desc = "As worn by the clowns of old."
|
||||
icon_state = "jestershoes"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/shoes/aviatorboots
|
||||
@@ -57,7 +51,6 @@
|
||||
desc = "Boots suitable for just about any occasion."
|
||||
icon_state = "aviator_boots"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/shoes/libertyshoes
|
||||
@@ -65,7 +58,6 @@
|
||||
desc = "Freedom isn't free, neither were these shoes."
|
||||
icon_state = "libertyshoes"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/shoes/megaboots
|
||||
@@ -73,7 +65,6 @@
|
||||
desc = "Large armored boots, very weak to large spikes."
|
||||
icon_state = "megaboots"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/shoes/protoboots
|
||||
@@ -81,7 +72,6 @@
|
||||
desc = "Functionally identical to the DRN-001 model's boots, but in red."
|
||||
icon_state = "protoboots"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/shoes/megaxboots
|
||||
@@ -89,7 +79,6 @@
|
||||
desc = "Regardless of how much stronger these boots are than the DRN-001 model's, they're still extremely easy to pierce with a large spike."
|
||||
icon_state = "megaxboots"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/shoes/joeboots
|
||||
@@ -97,7 +86,6 @@
|
||||
desc = "Nearly identical to the Prototype's boots, except in black."
|
||||
icon_state = "joeboots"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/shoes/doomguy
|
||||
@@ -105,7 +93,6 @@
|
||||
desc = "If you look closely, you might see skull fragments still buried in these boots."
|
||||
icon_state = "doom"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/shoes/rottenshoes
|
||||
@@ -113,7 +100,6 @@
|
||||
desc = "These shoes seem perfect for sneaking around."
|
||||
icon_state = "rottenshoes"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/shoes/sandal/slippers
|
||||
@@ -121,7 +107,6 @@
|
||||
icon_state = "slippers"
|
||||
desc = "For the wizard that puts comfort first. Who's going to laugh?"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/shoes/slippers_worn
|
||||
@@ -129,7 +114,6 @@
|
||||
desc = "Fluffy..."
|
||||
icon_state = "slippers_worn"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/shoes/jackboots/neorussian
|
||||
@@ -137,5 +121,4 @@
|
||||
desc = "Tovarish, no one will realize you stepped on a pile of shit if your pair already looks like shit."
|
||||
icon_state = "nr_boots"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
@@ -22,6 +22,7 @@
|
||||
resistance_flags = NONE
|
||||
dog_fashion = null
|
||||
mutantrace_variation = MUTANTRACE_VARIATION
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/clothing/suit/space
|
||||
name = "space suit"
|
||||
@@ -44,4 +45,5 @@
|
||||
strip_delay = 80
|
||||
equip_delay_other = 80
|
||||
resistance_flags = NONE
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //rated for cosmic radation :honk:
|
||||
tauric = TRUE //Citadel Add for tauric hardsuits
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
slot_flags = ITEM_SLOT_OCLOTHING
|
||||
body_parts_covered = CHEST
|
||||
var/blood_overlay_type = "suit"
|
||||
var/togglename = null
|
||||
var/suittoggled = FALSE
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
/obj/item/clothing/suit/armor
|
||||
allowed = null
|
||||
body_parts_covered = CHEST
|
||||
cold_protection = CHEST|GROIN
|
||||
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
|
||||
heat_protection = CHEST|GROIN
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
icon_state = "qmcloak"
|
||||
item_state = "qmcloak"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
body_parts_covered = CHEST|LEGS|ARMS
|
||||
|
||||
/obj/item/clothing/head/cloakhood
|
||||
name = "cloak hood"
|
||||
@@ -62,7 +62,7 @@
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/pickaxe, /obj/item/twohanded/spear, /obj/item/twohanded/bonespear, /obj/item/organ/regenerative_core/legion, /obj/item/kitchen/knife/combat/bone, /obj/item/kitchen/knife/combat/survival)
|
||||
armor = list("melee" = 35, "bullet" = 10, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60) //a fair alternative to bone armor, requiring alternative materials and gaining a suit slot
|
||||
hoodtype = /obj/item/clothing/head/hooded/cloakhood/goliath
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
body_parts_covered = CHEST|ARMS|LEGS
|
||||
|
||||
/obj/item/clothing/head/hooded/cloakhood/goliath
|
||||
name = "goliath cloak hood"
|
||||
|
||||
@@ -153,6 +153,7 @@
|
||||
icon = 'icons/obj/clothing/belts.dmi'
|
||||
icon_state = "suspenders"
|
||||
blood_overlay_type = "armor" //it's the less thing that I can put here
|
||||
body_parts_covered = NONE
|
||||
|
||||
//Security
|
||||
/obj/item/clothing/suit/security/officer
|
||||
@@ -215,3 +216,4 @@
|
||||
item_state = "techpriesthood"
|
||||
body_parts_covered = HEAD
|
||||
flags_inv = HIDEHAIR|HIDEEARS
|
||||
mutantrace_variation = MUTANTRACE_VARIATION
|
||||
|
||||
@@ -67,6 +67,7 @@
|
||||
item_state = "death"
|
||||
flags_1 = CONDUCT_1
|
||||
fire_resist = T0C+5200
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|FEET
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
|
||||
@@ -75,6 +76,7 @@
|
||||
desc = "this pretty much looks ridiculous" //Needs no fixing
|
||||
icon_state = "justice"
|
||||
item_state = "justice"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|FEET
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
|
||||
@@ -100,14 +102,14 @@
|
||||
desc = "A fancy purple apron for a stylish person."
|
||||
icon_state = "purplebartenderapron"
|
||||
item_state = "purplebartenderapron"
|
||||
body_parts_covered = CHEST|GROIN|LEGS
|
||||
body_parts_covered = CHEST
|
||||
|
||||
/obj/item/clothing/suit/syndicatefake
|
||||
name = "black and red space suit replica"
|
||||
icon_state = "syndicate-black-red"
|
||||
item_state = "syndicate-black-red"
|
||||
desc = "A plastic replica of the Syndicate space suit. You'll look just like a real murderous Syndicate agent in this! This is a toy, it is not made for use in space!"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
body_parts_covered = CHEST|ARMS|GROIN|LEGS|FEET|HANDS
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
resistance_flags = NONE
|
||||
@@ -154,7 +156,7 @@
|
||||
icon_state = "owl_wings"
|
||||
item_state = "owl_wings"
|
||||
togglename = "wings"
|
||||
body_parts_covered = ARMS|CHEST
|
||||
body_parts_covered = ARMS
|
||||
actions_types = list(/datum/action/item_action/toggle_wings)
|
||||
|
||||
/obj/item/clothing/suit/toggle/owlwings/Initialize()
|
||||
@@ -209,6 +211,7 @@
|
||||
desc = "Your classic, non-racist poncho."
|
||||
icon_state = "classicponcho"
|
||||
item_state = "classicponcho"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
|
||||
/obj/item/clothing/suit/poncho/green
|
||||
name = "green poncho"
|
||||
@@ -245,7 +248,7 @@
|
||||
desc = "A costume made from 'synthetic' carp scales, it smells."
|
||||
icon_state = "carp_casual"
|
||||
item_state = "labcoat"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
body_parts_covered = CHEST|GROIN|ARMS|LEGS|FEET
|
||||
cold_protection = CHEST|GROIN|ARMS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT //Space carp like space, so you should too
|
||||
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/gun/ballistic/automatic/speargun)
|
||||
@@ -265,9 +268,7 @@
|
||||
desc = "A costume that looks like someone made a human-like corgi, it won't guarantee belly rubs."
|
||||
icon_state = "ian"
|
||||
item_state = "labcoat"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
//cold_protection = CHEST|GROIN|ARMS
|
||||
//min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
body_parts_covered = CHEST|GROIN|ARMS|LEGS|FEET
|
||||
allowed = list()
|
||||
hoodtype = /obj/item/clothing/head/hooded/ian_hood
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
@@ -277,8 +278,6 @@
|
||||
desc = "A hood that looks just like a corgi's head, it won't guarantee dog biscuits."
|
||||
icon_state = "ian"
|
||||
body_parts_covered = HEAD
|
||||
//cold_protection = HEAD
|
||||
//min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
flags_inv = HIDEHAIR|HIDEEARS
|
||||
|
||||
/obj/item/clothing/suit/hooded/bee_costume // It's Hip!
|
||||
@@ -304,7 +303,7 @@
|
||||
desc = "A horribly bloated suit made from human skins."
|
||||
icon_state = "lingspacesuit"
|
||||
item_state = "labcoat"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
body_parts_covered = CHEST|GROIN|ARMS|LEGS|FEET|HANDS
|
||||
allowed = list()
|
||||
actions_types = list(/datum/action/item_action/toggle_human_head)
|
||||
hoodtype = /obj/item/clothing/head/hooded/human_head
|
||||
@@ -345,18 +344,21 @@
|
||||
desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it, but it's pretty close. Good for sleeping in."
|
||||
icon_state = "ianshirt"
|
||||
item_state = "ianshirt"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
|
||||
/obj/item/clothing/suit/nerdshirt
|
||||
name = "gamer shirt"
|
||||
desc = "A baggy shirt with vintage game character Phanic the Weasel. Why would anyone wear this?"
|
||||
icon_state = "nerdshirt"
|
||||
item_state = "nerdshirt"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
|
||||
/obj/item/clothing/suit/vapeshirt //wearing this is asking to get beat.
|
||||
name = "Vape Naysh shirt"
|
||||
desc = "A cheap white T-shirt with a big tacky \"VN\" on the front, Why would you wear this unironically?"
|
||||
icon_state = "vapeshirt"
|
||||
item_state = "vapeshirt"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
|
||||
/obj/item/clothing/suit/jacket
|
||||
name = "bomber jacket"
|
||||
@@ -364,7 +366,7 @@
|
||||
icon_state = "bomberjacket"
|
||||
item_state = "brownjsuit"
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/radio)
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
body_parts_covered = CHEST|ARMS
|
||||
cold_protection = CHEST|GROIN|ARMS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
|
||||
@@ -389,6 +391,7 @@
|
||||
desc = "A thick jacket with a rubbery, water-resistant shell."
|
||||
icon_state = "pufferjacket"
|
||||
item_state = "hostrench"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
/obj/item/clothing/suit/jacket/puffer/vest
|
||||
@@ -436,18 +439,21 @@
|
||||
desc = "Looks like this belongs in a very old movie set."
|
||||
icon_state = "draculacoat"
|
||||
item_state = "draculacoat"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
|
||||
/obj/item/clothing/suit/drfreeze_coat
|
||||
name = "doctor freeze's labcoat"
|
||||
desc = "A labcoat imbued with the power of features and freezes."
|
||||
icon_state = "drfreeze_coat"
|
||||
item_state = "drfreeze_coat"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
|
||||
/obj/item/clothing/suit/gothcoat
|
||||
name = "gothic coat"
|
||||
desc = "Perfect for those who want stalk in a corner of a bar."
|
||||
icon_state = "gothcoat"
|
||||
item_state = "gothcoat"
|
||||
body_parts_covered = CHEST|ARMS|HAND_LEFT //peculiar
|
||||
|
||||
/obj/item/clothing/suit/xenos
|
||||
name = "xenos suit"
|
||||
@@ -586,6 +592,7 @@
|
||||
name = "spooky ghost"
|
||||
desc = "This is obviously just a bedsheet, but maybe try it on?"
|
||||
icon_state = "bedsheet"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|HEAD
|
||||
user_vars_to_edit = list("name" = "Spooky Ghost", "real_name" = "Spooky Ghost" , "incorporeal_move" = INCORPOREAL_MOVE_BASIC, "appearance_flags" = KEEP_TOGETHER|TILE_BOUND, "alpha" = 150)
|
||||
alternate_worn_layer = ABOVE_BODY_FRONT_LAYER //so the bedsheet goes over everything but fire
|
||||
|
||||
@@ -594,6 +601,7 @@
|
||||
desc = "A big and clanky suit made of bronze that offers no protection and looks very unfashionable. Nice."
|
||||
icon = 'icons/obj/clothing/clockwork_garb.dmi'
|
||||
icon_state = "clockwork_cuirass_old"
|
||||
body_parts_covered = CHEST|GROIN|LEGS
|
||||
armor = list("melee" = 5, "bullet" = 0, "laser" = -5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20)
|
||||
|
||||
/obj/item/clothing/suit/ghost_sheet
|
||||
@@ -606,4 +614,5 @@
|
||||
throw_range = 2
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
flags_inv = HIDEGLOVES|HIDEEARS|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|HEAD
|
||||
alternate_worn_layer = UNDER_HEAD_LAYER
|
||||
|
||||
@@ -130,7 +130,7 @@
|
||||
equip_delay_other = 60
|
||||
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
resistance_flags = NONE
|
||||
rad_flags = RAD_PROTECT_CONTENTS
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
mutantrace_variation = MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/suit/radiation
|
||||
@@ -150,5 +150,5 @@
|
||||
equip_delay_other = 60
|
||||
flags_inv = HIDEJUMPSUIT|HIDETAUR
|
||||
resistance_flags = NONE
|
||||
rad_flags = RAD_PROTECT_CONTENTS
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
tauric = TRUE //Citadel Add for tauric hardsuits
|
||||
|
||||
@@ -67,3 +67,14 @@
|
||||
icon_state = "syndicate_combat"
|
||||
item_color = "syndicate_combat"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/syndicate/baseball
|
||||
name = "major league, number unknown"
|
||||
desc = "A major league outfit with the number faded number on the back. Seems rather robust for just a game"
|
||||
icon_state = "syndicatebaseball"
|
||||
item_state = "syndicatebaseball"
|
||||
item_color = "syndicatebaseball"
|
||||
has_sensor = NO_SENSORS
|
||||
armor = list("melee" = 15, "bullet" = 5, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
|
||||
@@ -133,6 +133,18 @@
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/minigun
|
||||
name = "Laser Minigun"
|
||||
result = /obj/item/minigunpack2
|
||||
reqs = list(/obj/item/gun/energy/laser/carbine = 3,
|
||||
/obj/item/stack/sheet/plasteel = 5,
|
||||
/obj/item/stack/cable_coil = 30,
|
||||
/obj/item/stock_parts/cell/bluespace = 2)
|
||||
tools = list(TOOL_WIRECUTTER, TOOL_SCREWDRIVER, TOOL_WELDER)
|
||||
time = 150
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_WEAPON
|
||||
|
||||
/datum/crafting_recipe/ed209
|
||||
name = "ED209"
|
||||
result = /mob/living/simple_animal/bot/ed209
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
//Possible_states has the reagent id as key and a list of, in order, the icon_state, the name and the desc as values. Used in the on_reagent_change(changetype) to change names, descs and sprites.
|
||||
var/list/possible_states = list(
|
||||
"ketchup" = list("ketchup", "ketchup bottle", "You feel more American already."),
|
||||
"mustard" = list("mustard", "mustard bottle", "A spice mixed with enzymes and water."),
|
||||
"capsaicin" = list("hotsauce", "hotsauce bottle", "You can almost TASTE the stomach ulcers now!"),
|
||||
"enzyme" = list("enzyme", "universal enzyme bottle", "Used in cooking various dishes"),
|
||||
"soysauce" = list("soysauce", "soy sauce bottle", "A salty soy-based flavoring"),
|
||||
@@ -282,6 +283,12 @@
|
||||
originalname = "ketchup"
|
||||
list_reagents = list("ketchup" = 10)
|
||||
|
||||
//Mustard
|
||||
/obj/item/reagent_containers/food/condiment/pack/mustard
|
||||
name = "mustard pack"
|
||||
originalname = "mustard"
|
||||
list_reagents = list("mustard" = 10)
|
||||
|
||||
//Hot sauce
|
||||
/obj/item/reagent_containers/food/condiment/pack/hotsauce
|
||||
name = "hotsauce pack"
|
||||
|
||||
@@ -335,7 +335,7 @@ obj/item/reagent_containers/food/snacks/store/cake/pound_cake
|
||||
icon_state = "vanillacake"
|
||||
slice_path = /obj/item/reagent_containers/food/snacks/cakeslice/vanilla_slice
|
||||
bonus_reagents = list("sugar" = 15, "vanilla" = 15)
|
||||
tastes = list("caje" = 1, "sugar" = 1, "vanilla" = 10)
|
||||
tastes = list("cake" = 1, "sugar" = 1, "vanilla" = 10)
|
||||
foodtype = GRAIN | SUGAR | DAIRY
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/cakeslice/vanilla_slice
|
||||
@@ -361,4 +361,21 @@ obj/item/reagent_containers/food/snacks/store/cake/pound_cake
|
||||
icon_state = "clowncake_slice"
|
||||
filling_color = "#00FFFF"
|
||||
tastes = list("cake" = 1, "sugar" = 1, "joy" = 10)
|
||||
foodtype = GRAIN | SUGAR | DAIRY
|
||||
foodtype = GRAIN | SUGAR | DAIRY
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/store/cake/peach_cake
|
||||
name = "peach cake"
|
||||
desc = "A peach filled cake."
|
||||
icon_state = "peachcake"
|
||||
slice_path = /obj/item/reagent_containers/food/snacks/cakeslice/peach_slice
|
||||
bonus_reagents = list("sugar" = 5, "peachjuice" = 15)
|
||||
tastes = list("cake" = 1, "sugar" = 1, "peachjuice" = 10)
|
||||
foodtype = GRAIN | SUGAR | DAIRY
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/cakeslice/peach_slice
|
||||
name = "peach cake slice"
|
||||
desc = "A slice of peach cake."
|
||||
icon_state = "peach_slice"
|
||||
filling_color = "#00FFFF"
|
||||
tastes = list("cake" = 1, "sugar" = 1, "peachjuice" = 10)
|
||||
foodtype = GRAIN | SUGAR | DAIRY
|
||||
|
||||
@@ -28,6 +28,50 @@
|
||||
tastes = list("ice cream" = 1, "banana" = 1, "a bad joke" = 1)
|
||||
foodtype = FRUIT | DAIRY | SUGAR
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/banana_split
|
||||
name = "banana split"
|
||||
trash = /obj/item/reagent_containers/food/drinks/drinkingglass
|
||||
desc = "A long glass dish filled with ice-cream, chocolate and a banana down the middle. A timeless classic by any standards."
|
||||
icon_state = "banana_split"
|
||||
bonus_reagents = list("nutriment" = 5, "vitamin" = 3)
|
||||
list_reagents = list("nutriment" = 3, "banana" = 10, "vitamin" = 2)
|
||||
filling_color = "#FFFACD"
|
||||
tastes = list("ice cream" = 1, "banana" = 1, "charries" = 1)
|
||||
foodtype = FRUIT | DAIRY | SUGAR
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/cola_float
|
||||
name = "Root Beer Float"
|
||||
trash = /obj/item/reagent_containers/food/drinks/drinkingglass
|
||||
desc = "A glass filled with cream, soda and ice-cream with a cherry on top."
|
||||
icon_state = "cola_float"
|
||||
bonus_reagents = list("nutriment" = 3, "vitamin" = 1)
|
||||
list_reagents = list("nutriment" = 3, "vitamin" = 2)
|
||||
filling_color = "#FFFACD"
|
||||
tastes = list("ice cream" = 1, "space coal" = 1, "cherries" = 1)
|
||||
foodtype = FRUIT | DAIRY | SUGAR
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/charrie_float
|
||||
name = "Cherry Shake"
|
||||
trash = /obj/item/reagent_containers/food/drinks/drinkingglass
|
||||
desc = "Cherries mixed with ice-cream, known for its filling tastes"
|
||||
icon_state = "cherryshake"
|
||||
bonus_reagents = list("nutriment" = 3, "vitamin" = 1)
|
||||
list_reagents = list("nutriment" = 3, "vitamin" = 2, "cherryshake" = 15)
|
||||
filling_color = "#FFFACD"
|
||||
tastes = list("ice cream" = 1, "charries" = 1)
|
||||
foodtype = FRUIT | DAIRY | SUGAR
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/bluecharrie_float
|
||||
name = "Blue Cherry Shake"
|
||||
trash = /obj/item/reagent_containers/food/drinks/drinkingglass
|
||||
desc = "Cherries mixed with ice-cream, known for its filling tastes. This one is a exotic blue!"
|
||||
icon_state = "bluecherryshake"
|
||||
bonus_reagents = list("nutriment" = 3, "vitamin" = 1)
|
||||
list_reagents = list("nutriment" = 3, "vitamin" = 2, "bluecherryshake" = 10)
|
||||
filling_color = "#FFFACD"
|
||||
tastes = list("ice cream" = 1, "blue cherries" = 1)
|
||||
foodtype = FRUIT | DAIRY | SUGAR
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/spacefreezy
|
||||
name = "space freezy"
|
||||
desc = "The best icecream in space."
|
||||
@@ -126,6 +170,22 @@
|
||||
tastes = list("ice" = 1, "water" = 1, "berries" = 5)
|
||||
foodtype = FRUIT
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/snowcones/peach
|
||||
name = "peach flavored snowcone"
|
||||
desc = "A peach flavord snowball in a paper cup."
|
||||
icon_state = "peach_sc"
|
||||
list_reagents = list("nutriment" = 1, "peachjuice" = 10)
|
||||
tastes = list("ice" = 1, "water" = 1, " peach" = 5)
|
||||
foodtype = FRUIT
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/snowcones/strawberry
|
||||
name = "strawberry flavored snowcone"
|
||||
desc = "A strawberry flavord snowball in a paper cup."
|
||||
icon_state = "blue_sc"
|
||||
list_reagents = list("nutriment" = 1, "berryjuice" = 10)
|
||||
tastes = list("ice" = 1, "water" = 1, " strawberry" = 5)
|
||||
foodtype = FRUIT
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/snowcones/fruitsalad
|
||||
name = "mixed fruit flavored snowcone"
|
||||
desc = "A mix of different flavors dizzled on a snowball in a paper cup."
|
||||
|
||||
@@ -322,6 +322,14 @@
|
||||
filling_color = "#800000"
|
||||
tastes = list("meat" = 1, "butter" = 1)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/corndog
|
||||
name = "corndog plate"
|
||||
desc = "A plate with two small corn dogs, with two dimples of ketchup and mustard to dip them in."
|
||||
icon_state = "dorndog"
|
||||
trash = /obj/item/trash/plate/alt
|
||||
tastes = list("hotdog" = 2, "mustard and ketchup" = 1, "fryed bread" = 1)
|
||||
bonus_reagents = list("nutriment" = 6, "vitamin" = 2, "mustard" = 5, "ketchup" = 5)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/kebab/rat
|
||||
name = "rat-kebab"
|
||||
desc = "Not so delicious rat meat, on a stick."
|
||||
|
||||
@@ -581,6 +581,14 @@
|
||||
icon_state = "chocolatestrawberry"
|
||||
list_reagents = list("sugar" = 5, "nutriment" = 2)
|
||||
filling_color = "#ffdf26"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
tastes = list("strawberries" = 5, "chocolate" = 3)
|
||||
foodtype = FRUIT | SUGAR
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/chocolatebanana
|
||||
name = "Chocolate dipped banana"
|
||||
desc = "A banana dipped in a bit of chocolate and held on a stick."
|
||||
icon_state = "banana_coco"
|
||||
list_reagents = list("sugar" = 5, "nutriment" = 3, "vitamin" = 1)
|
||||
filling_color = "#ffdf26"
|
||||
tastes = list("banana" = 5, "chocolate" = 3)
|
||||
foodtype = FRUIT | SUGAR
|
||||
@@ -319,8 +319,16 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/pie/strawberrypie
|
||||
name = "strawberry pie"
|
||||
desc = "A strawberry.pie."
|
||||
desc = "A strawberry pie."
|
||||
icon_state = "strawberrypie"
|
||||
bonus_reagents = list("nutriment" = 6, "vitamin" = 6)
|
||||
tastes = list("strawberry" = 1, "pie" = 1)
|
||||
foodtype = GRAIN | FRUIT | SUGAR
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/pie/peachpie
|
||||
name = "peach pie"
|
||||
desc = "A pie with peach filling."
|
||||
icon_state = "strawberrypie"
|
||||
bonus_reagents = list("nutriment" = 5, "vitamin" = 6, "peachjuice" = 15)
|
||||
tastes = list("peach" = 1, "pie" = 1)
|
||||
foodtype = GRAIN | FRUIT
|
||||
|
||||
@@ -1,9 +1,13 @@
|
||||
#define ICECREAM_VANILLA 1
|
||||
#define ICECREAM_CHOCOLATE 2
|
||||
#define ICECREAM_STRAWBERRY 3
|
||||
#define ICECREAM_BLUE 4
|
||||
#define CONE_WAFFLE 5
|
||||
#define CONE_CHOC 6
|
||||
#define ICECREAM_PEACH 4
|
||||
#define ICECREAM_GRAPE 5
|
||||
#define ICECREAM_BLUE 6
|
||||
#define CONE_WAFFLE 7
|
||||
#define CONE_CHOC 8
|
||||
|
||||
|
||||
|
||||
/obj/machinery/icecream_vat
|
||||
name = "ice cream vat"
|
||||
@@ -26,7 +30,9 @@
|
||||
"cocoa" = 5,
|
||||
"vanilla" = 5,
|
||||
"berryjuice" = 5,
|
||||
"singulo" = 5)
|
||||
"singulo" = 5,
|
||||
"peachjuice" = 5,
|
||||
"grapejuice" = 5)
|
||||
|
||||
/obj/machinery/icecream_vat/proc/get_ingredient_list(type)
|
||||
switch(type)
|
||||
@@ -34,6 +40,10 @@
|
||||
return list("milk", "ice", "cocoa")
|
||||
if(ICECREAM_STRAWBERRY)
|
||||
return list("milk", "ice", "berryjuice")
|
||||
if(ICECREAM_PEACH)
|
||||
return list("milk", "ice", "peachjuice")
|
||||
if(ICECREAM_GRAPE)
|
||||
return list("milk", "ice", "grapejuice")
|
||||
if(ICECREAM_BLUE)
|
||||
return list("milk", "ice", "singulo")
|
||||
if(CONE_WAFFLE)
|
||||
@@ -50,6 +60,10 @@
|
||||
return "chocolate"
|
||||
if(ICECREAM_STRAWBERRY)
|
||||
return "strawberry"
|
||||
if(ICECREAM_PEACH)
|
||||
return "peach"
|
||||
if(ICECREAM_GRAPE)
|
||||
return "grape"
|
||||
if(ICECREAM_BLUE)
|
||||
return "blue"
|
||||
if(CONE_WAFFLE)
|
||||
@@ -62,7 +76,7 @@
|
||||
|
||||
/obj/machinery/icecream_vat/Initialize()
|
||||
. = ..()
|
||||
while(product_types.len < 6)
|
||||
while(product_types.len < 8)
|
||||
product_types.Add(5)
|
||||
create_reagents(100, OPENCONTAINER | NO_REACT)
|
||||
for(var/reagent in icecream_vat_reagents)
|
||||
@@ -76,6 +90,8 @@
|
||||
dat += "<b>Vanilla ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_VANILLA]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_VANILLA];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_VANILLA];amount=5'><b>x5</b></a> [product_types[ICECREAM_VANILLA]] scoops left. (Ingredients: milk, ice)<br>"
|
||||
dat += "<b>Strawberry ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_STRAWBERRY]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_STRAWBERRY];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_STRAWBERRY];amount=5'><b>x5</b></a> [product_types[ICECREAM_STRAWBERRY]] dollops left. (Ingredients: milk, ice, berry juice)<br>"
|
||||
dat += "<b>Chocolate ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_CHOCOLATE]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_CHOCOLATE];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_CHOCOLATE];amount=5'><b>x5</b></a> [product_types[ICECREAM_CHOCOLATE]] dollops left. (Ingredients: milk, ice, coco powder)<br>"
|
||||
dat += "<b>Peach ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_PEACH]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_PEACH];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_PEACH];amount=5'><b>x5</b></a> [product_types[ICECREAM_PEACH]] dollops left. (Ingredients: milk, ice, peach juice)<br>"
|
||||
dat += "<b>Grape ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_GRAPE]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_GRAPE];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_GRAPE];amount=5'><b>x5</b></a> [product_types[ICECREAM_GRAPE]] dollops left. (Ingredients: milk, ice, grape juice)<br>"
|
||||
dat += "<b>Blue ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_BLUE]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_BLUE];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_BLUE];amount=5'><b>x5</b></a> [product_types[ICECREAM_BLUE]] dollops left. (Ingredients: milk, ice, singulo)<br></div>"
|
||||
dat += "<br><b>CONES</b><br><div class='statusDisplay'>"
|
||||
dat += "<b>Waffle cones:</b> <a href='?src=[REF(src)];cone=[CONE_WAFFLE]'><b>Dispense</b></a> <a href='?src=[REF(src)];make=[CONE_WAFFLE];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[CONE_WAFFLE];amount=5'><b>x5</b></a> [product_types[CONE_WAFFLE]] cones left. (Ingredients: flour, sugar)<br>"
|
||||
@@ -207,6 +223,12 @@
|
||||
if ("strawberry")
|
||||
desc = "A delicious [cone_type] cone filled with strawberry ice cream. Definitely not made with real strawberries."
|
||||
reagents.add_reagent("berryjuice", 2)
|
||||
if ("peach")
|
||||
desc = "A delicious [cone_type] cone filled with peach ice cream. Definitely made with real peaches!"
|
||||
reagents.add_reagent("peachjuice", 2)
|
||||
if ("grape")
|
||||
desc = "A delicious [cone_type] cone filled with grape ice cream. Surprisingly, made with real pink grape, likely not real sugarcanes used."
|
||||
reagents.add_reagent("grapejuice", 2)
|
||||
if ("blue")
|
||||
desc = "A delicious [cone_type] cone filled with blue ice cream. Made with real... blue?"
|
||||
reagents.add_reagent("singulo", 2)
|
||||
@@ -228,6 +250,8 @@
|
||||
#undef ICECREAM_VANILLA
|
||||
#undef ICECREAM_CHOCOLATE
|
||||
#undef ICECREAM_STRAWBERRY
|
||||
#undef ICECREAM_PEACH
|
||||
#undef ICECREAM_GRAPE
|
||||
#undef ICECREAM_BLUE
|
||||
#undef CONE_WAFFLE
|
||||
#undef CONE_CHOC
|
||||
|
||||
@@ -484,18 +484,6 @@
|
||||
results = list("vanillapudding" = 20)
|
||||
required_reagents = list("vanilla" = 5, "milk" = 5, "eggyolk" = 5)
|
||||
|
||||
/datum/chemical_reaction/cherryshake
|
||||
name = "Cherry Shake"
|
||||
id = "cherryshake"
|
||||
results = list("cherryshake" = 3)
|
||||
required_reagents = list("cherryjelly" = 1, "ice" = 1, "cream" = 1)
|
||||
|
||||
/datum/chemical_reaction/bluecherryshake
|
||||
name = "Blue Cherry Shake"
|
||||
id = "bluecherryshake"
|
||||
results = list("bluecherryshake" = 3)
|
||||
required_reagents = list("bluecherryjelly" = 1, "ice" = 1, "cream" = 1)
|
||||
|
||||
/datum/chemical_reaction/drunkenblumpkin
|
||||
name = "Drunken Blumpkin"
|
||||
id = "drunkenblumpkin"
|
||||
|
||||
@@ -169,6 +169,15 @@
|
||||
result = /obj/item/reagent_containers/food/snacks/store/cake/vanilla_cake
|
||||
subcategory = CAT_CAKE
|
||||
|
||||
/datum/crafting_recipe/food/peachcake
|
||||
name = "Peach cake"
|
||||
reqs = list(
|
||||
/obj/item/reagent_containers/food/snacks/store/cake/plain = 1,
|
||||
/obj/item/reagent_containers/food/snacks/grown/peach = 5
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/store/cake/peach_cake
|
||||
subcategory = CAT_CAKE
|
||||
|
||||
/datum/crafting_recipe/food/cak
|
||||
name = "Living cat/cake hybrid"
|
||||
reqs = list(
|
||||
|
||||
@@ -42,6 +42,52 @@
|
||||
result = /obj/item/reagent_containers/food/snacks/honkdae
|
||||
subcategory = CAT_ICE
|
||||
|
||||
/datum/crafting_recipe/food/banana_split
|
||||
name = "Banana Split"
|
||||
always_availible = FALSE
|
||||
reqs = list(
|
||||
/obj/item/reagent_containers/food/snacks/icecream = 3,
|
||||
/obj/item/reagent_containers/food/snacks/grown/banana = 1,
|
||||
/obj/item/reagent_containers/food/snacks/grown/cherries = 1,
|
||||
/obj/item/reagent_containers/food/snacks/chocolatebar = 1
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/banana_split
|
||||
subcategory = CAT_ICE
|
||||
|
||||
/datum/crafting_recipe/food/root_float
|
||||
name = "Cola Float"
|
||||
always_availible = FALSE
|
||||
reqs = list(
|
||||
/obj/item/reagent_containers/food/snacks/icecream = 1,
|
||||
/obj/item/reagent_containers/food/snacks/grown/cherries = 1,
|
||||
/datum/reagent/consumable/space_cola = 10,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass = 1
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/cola_float
|
||||
subcategory = CAT_ICE
|
||||
|
||||
/datum/crafting_recipe/food/charrie_float
|
||||
name = "Cherry Shake"
|
||||
always_availible = FALSE
|
||||
reqs = list(
|
||||
/obj/item/reagent_containers/food/snacks/icecream = 1,
|
||||
/obj/item/reagent_containers/food/snacks/grown/cherries = 3,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass = 1
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/charrie_float
|
||||
subcategory = CAT_ICE
|
||||
|
||||
/datum/crafting_recipe/food/bluecharrie_float
|
||||
name = "Blue Cherry Shake"
|
||||
always_availible = FALSE
|
||||
reqs = list(
|
||||
/obj/item/reagent_containers/food/snacks/icecream = 1,
|
||||
/obj/item/reagent_containers/food/snacks/grown/bluecherries = 3,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass = 1
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/bluecharrie_float
|
||||
subcategory = CAT_ICE
|
||||
|
||||
//////////////////////////SNOW CONES///////////////////////
|
||||
|
||||
/datum/crafting_recipe/food/flaverless_sc
|
||||
@@ -232,6 +278,28 @@
|
||||
result = /obj/item/reagent_containers/food/snacks/snowcones/honey
|
||||
subcategory = CAT_ICE
|
||||
|
||||
/datum/crafting_recipe/food/peach_sc
|
||||
name = "Peach snowcone"
|
||||
reqs = list(
|
||||
/obj/item/reagent_containers/food/drinks/sillycup = 1,
|
||||
/datum/reagent/water = 5,
|
||||
/datum/reagent/consumable/ice = 15,
|
||||
/obj/item/reagent_containers/food/snacks/grown/peach = 1
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/snowcones/peach
|
||||
subcategory = CAT_ICE
|
||||
|
||||
/datum/crafting_recipe/food/strawberry_sc
|
||||
name = "Strawberry snowcone"
|
||||
reqs = list(
|
||||
/obj/item/reagent_containers/food/drinks/sillycup = 1,
|
||||
/datum/reagent/water = 5,
|
||||
/datum/reagent/consumable/ice = 15,
|
||||
/obj/item/reagent_containers/food/snacks/grown/strawberry = 2
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/snowcones/strawberry
|
||||
subcategory = CAT_ICE
|
||||
|
||||
/datum/crafting_recipe/food/honey_sc
|
||||
name = "Rainbow snowcone"
|
||||
reqs = list(
|
||||
|
||||
@@ -128,6 +128,18 @@
|
||||
result = /obj/item/reagent_containers/food/snacks/pigblanket
|
||||
subcategory = CAT_MEAT
|
||||
|
||||
/datum/crafting_recipe/food/corndog
|
||||
name = "Corndog meal"
|
||||
reqs = list(
|
||||
/obj/item/stack/rods = 1,
|
||||
/obj/item/reagent_containers/food/snacks/meat/cutlet = 1,
|
||||
/obj/item/reagent_containers/food/snacks/bun = 1,
|
||||
/datum/reagent/consumable/mustard = 5,
|
||||
/datum/reagent/consumable/ketchup = 5
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/corndog
|
||||
subcategory = CAT_MEAT
|
||||
|
||||
/datum/crafting_recipe/food/ratkebab
|
||||
name = "Rat Kebab"
|
||||
reqs = list(
|
||||
|
||||
@@ -214,4 +214,13 @@
|
||||
/obj/item/slime_extract = 1
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/pie/cocolavatart
|
||||
subcategory = CAT_PIE
|
||||
|
||||
/datum/crafting_recipe/food/peachpie
|
||||
name = "Peach Pie"
|
||||
reqs = list(
|
||||
/obj/item/reagent_containers/food/snacks/pie/plain = 1,
|
||||
/obj/item/reagent_containers/food/snacks/grown/peach = 3
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/pie/peachpie
|
||||
subcategory = CAT_PIE
|
||||
@@ -37,7 +37,7 @@
|
||||
species = "lily"
|
||||
plantname = "Lily Plants"
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/poppy/lily
|
||||
mutatelist = list()
|
||||
mutatelist = list(/obj/item/seeds/bee_balm)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/poppy/lily
|
||||
seed = /obj/item/seeds/poppy/lily
|
||||
@@ -221,3 +221,61 @@
|
||||
if(!user.gloves)
|
||||
to_chat(user, "<span class='danger'>The [name] burns your bare hand!</span>")
|
||||
user.adjustFireLoss(rand(1, 5))
|
||||
|
||||
// Beebalm
|
||||
/obj/item/seeds/bee_balm
|
||||
name = "pack of Bee Balm seeds"
|
||||
desc = "These seeds grow into Bee Balms."
|
||||
icon_state = "seed-bee_balm"
|
||||
species = "bee_balm"
|
||||
plantname = "Bee Balm Buds"
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/bee_balm
|
||||
endurance = 10
|
||||
maturation = 8
|
||||
yield = 3
|
||||
potency = 30
|
||||
growthstages = 3
|
||||
growing_icon = 'icons/obj/hydroponics/growing_flowers.dmi'
|
||||
icon_grow = "bee_balm-grow"
|
||||
icon_dead = "bee_balm-dead"
|
||||
mutatelist = list(/obj/item/seeds/poppy/geranium, /obj/item/seeds/bee_balm/honey) //Lower odds of becoming honey
|
||||
reagents_add = list("spaceacillin" = 0.1, "sterilizine" = 0.05)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/bee_balm
|
||||
seed = /obj/item/seeds/bee_balm
|
||||
name = "bee balm"
|
||||
desc = "A flower used for medical antiseptic in history."
|
||||
icon_state = "bee_balm"
|
||||
filling_color = "#FF6347"
|
||||
bitesize_mod = 8
|
||||
tastes = list("strong antiseptic " = 1)
|
||||
foodtype = GROSS
|
||||
|
||||
// Beebalm
|
||||
/obj/item/seeds/bee_balm/honey
|
||||
name = "pack of Honey Balm seeds"
|
||||
desc = "These seeds grow into Honey Balms."
|
||||
icon_state = "seed-bee_balmalt"
|
||||
species = "seed-bee_balm_alt"
|
||||
plantname = "Honey Balm Pods"
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/bee_balm/honey
|
||||
endurance = 1
|
||||
maturation = 10
|
||||
yield = 1
|
||||
potency = 1
|
||||
growthstages = 3
|
||||
growing_icon = 'icons/obj/hydroponics/growing_flowers.dmi'
|
||||
icon_grow = "bee_balmalt-grow"
|
||||
icon_dead = "bee_balmalt-dead"
|
||||
reagents_add = list("honey" = 0.1, "lye" = 0.3) //To make wax
|
||||
rarity = 30
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/bee_balm/honey
|
||||
seed = /obj/item/seeds/bee_balm/honey
|
||||
name = "honey balm"
|
||||
desc = "A large honey filled pod of a flower."
|
||||
icon_state = "bee_balmalt"
|
||||
filling_color = "#FF6347"
|
||||
bitesize_mod = 8
|
||||
tastes = list("wax" = 1)
|
||||
foodtype = SUGAR
|
||||
@@ -1,7 +1,7 @@
|
||||
// Starthistle
|
||||
/obj/item/seeds/starthistle
|
||||
name = "pack of starthistle seeds"
|
||||
desc = "A robust species of weed that often springs up in-between the cracks of spaceship parking lots."
|
||||
desc = "A robust species of weed that often springs up in-between the cracks of spaceship parking lots. Grind down these seeds for a substitution for mustardgrind."
|
||||
icon_state = "seed-starthistle"
|
||||
species = "starthistle"
|
||||
plantname = "Starthistle"
|
||||
@@ -9,9 +9,10 @@
|
||||
endurance = 50 // damm pesky weeds
|
||||
maturation = 5
|
||||
production = 1
|
||||
yield = 2
|
||||
yield = 6
|
||||
potency = 10
|
||||
growthstages = 3
|
||||
grind_results = list("mustardgrind" = 1)
|
||||
growing_icon = 'icons/obj/hydroponics/growing_flowers.dmi'
|
||||
genes = list(/datum/plant_gene/trait/plant_type/weed_hardy)
|
||||
mutatelist = list(/obj/item/seeds/harebell)
|
||||
|
||||
@@ -169,6 +169,7 @@
|
||||
locked = FALSE
|
||||
cut_overlays()
|
||||
add_overlay("securecrateg")
|
||||
tamperproof = 0 // set explosion chance to zero, so we dont accidently hit it with a multitool and instantly die
|
||||
else if (input == null || sanitycheck == null || length(input) != codelen)
|
||||
to_chat(user, "<span class='notice'>You leave the crate alone.</span>")
|
||||
else
|
||||
@@ -213,6 +214,12 @@
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/secure/loot/dive_into(mob/living/user)
|
||||
if(!locked)
|
||||
return ..()
|
||||
to_chat(user, "<span class='notice'>That seems like a stupid idea.</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/structure/closet/crate/secure/loot/emag_act(mob/user)
|
||||
. = SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
|
||||
if(!locked)
|
||||
@@ -227,4 +234,6 @@
|
||||
..()
|
||||
|
||||
/obj/structure/closet/crate/secure/loot/deconstruct(disassembled = TRUE)
|
||||
if(!locked && disassembled)
|
||||
return ..()
|
||||
boom()
|
||||
|
||||
@@ -271,9 +271,13 @@
|
||||
if(restrained())
|
||||
changeNext_move(CLICK_CD_BREAKOUT)
|
||||
last_special = world.time + CLICK_CD_BREAKOUT
|
||||
var/buckle_cd = 600
|
||||
if(handcuffed)
|
||||
var/obj/item/restraints/O = src.get_item_by_slot(SLOT_HANDCUFFED)
|
||||
buckle_cd = O.breakouttime
|
||||
visible_message("<span class='warning'>[src] attempts to unbuckle [p_them()]self!</span>", \
|
||||
"<span class='notice'>You attempt to unbuckle yourself... (This will take around one minute and you need to stay still.)</span>")
|
||||
if(do_after(src, 600, 0, target = src))
|
||||
"<span class='notice'>You attempt to unbuckle yourself... (This will take around [round(buckle_cd/600,1)] minute\s, and you need to stay still.)</span>")
|
||||
if(do_after(src, buckle_cd, 0, target = src))
|
||||
if(!buckled)
|
||||
return
|
||||
buckled.user_unbuckle_mob(src,src)
|
||||
@@ -801,7 +805,8 @@
|
||||
drop_all_held_items()
|
||||
stop_pulling()
|
||||
throw_alert("handcuffed", /obj/screen/alert/restrained/handcuffed, new_master = src.handcuffed)
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "handcuffed", /datum/mood_event/handcuffed)
|
||||
if(handcuffed.demoralize_criminals)
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "handcuffed", /datum/mood_event/handcuffed)
|
||||
else
|
||||
clear_alert("handcuffed")
|
||||
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "handcuffed")
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
gender = MALE
|
||||
pressure_resistance = 15
|
||||
possible_a_intents = list(INTENT_HELP, INTENT_HARM)
|
||||
hud_possible = list(HEALTH_HUD,STATUS_HUD,ANTAG_HUD,GLAND_HUD,NANITE_HUD,DIAG_NANITE_FULL_HUD)
|
||||
hud_possible = list(HEALTH_HUD,STATUS_HUD,ANTAG_HUD,GLAND_HUD,NANITE_HUD,DIAG_NANITE_FULL_HUD,RAD_HUD)
|
||||
has_limbs = 1
|
||||
held_items = list(null, null)
|
||||
var/list/stomach_contents = list()
|
||||
|
||||
@@ -859,52 +859,84 @@
|
||||
.["Copy outfit"] = "?_src_=vars;[HrefToken()];copyoutfit=[REF(src)]"
|
||||
|
||||
/mob/living/carbon/human/MouseDrop_T(mob/living/target, mob/living/user)
|
||||
//If they dragged themselves and we're currently aggressively grabbing them try to piggyback
|
||||
if(user == target && can_piggyback(target) && pulling == target && (HAS_TRAIT(src, TRAIT_PACIFISM) || grab_state >= GRAB_AGGRESSIVE) && stat == CONSCIOUS)
|
||||
buckle_mob(target,TRUE,TRUE)
|
||||
if(pulling == target && grab_state >= GRAB_AGGRESSIVE && stat == CONSCIOUS)
|
||||
//If they dragged themselves and we're currently aggressively grabbing them try to piggyback
|
||||
if(user == target && can_piggyback(target))
|
||||
piggyback(target)
|
||||
return
|
||||
//If you dragged them to you and you're aggressively grabbing try to fireman carry them
|
||||
else if(user != target && can_be_firemanned(target))
|
||||
fireman_carry(target)
|
||||
return
|
||||
. = ..()
|
||||
|
||||
/mob/living/carbon/human/proc/piggyback_instant(mob/living/M)
|
||||
return buckle_mob(M, TRUE, TRUE, FALSE, TRUE)
|
||||
//src is the user that will be carrying, target is the mob to be carried
|
||||
/mob/living/carbon/human/proc/can_piggyback(mob/living/carbon/target)
|
||||
return (istype(target) && target.stat == CONSCIOUS)
|
||||
|
||||
//Can C try to piggyback at all.
|
||||
/mob/living/carbon/human/proc/can_piggyback(mob/living/carbon/C)
|
||||
if(istype(C) && C.stat == CONSCIOUS)
|
||||
return TRUE
|
||||
return FALSE
|
||||
/mob/living/carbon/human/proc/can_be_firemanned(mob/living/carbon/target)
|
||||
return (ishuman(target) && target.lying)
|
||||
|
||||
/mob/living/carbon/human/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE, bypass_piggybacking = FALSE, no_delay = FALSE)
|
||||
/mob/living/carbon/human/proc/fireman_carry(mob/living/carbon/target)
|
||||
if(can_be_firemanned(target))
|
||||
visible_message("<span class='notice'>[src] starts lifting [target] onto their back...</span>",
|
||||
"<span class='notice'>You start lifting [target] onto your back...</span>")
|
||||
if(do_after(src, 30, TRUE, target))
|
||||
//Second check to make sure they're still valid to be carried
|
||||
if(can_be_firemanned(target) && !incapacitated(FALSE, TRUE))
|
||||
target.resting = FALSE
|
||||
buckle_mob(target, TRUE, TRUE, 90, 1, 0)
|
||||
return
|
||||
visible_message("<span class='warning'>[src] fails to fireman carry [target]!")
|
||||
else
|
||||
to_chat(src, "<span class='notice'>You can't fireman carry [target] while they're standing!</span>")
|
||||
|
||||
/mob/living/carbon/human/proc/piggyback(mob/living/carbon/target)
|
||||
if(can_piggyback(target))
|
||||
visible_message("<span class='notice'>[target] starts to climb onto [src]...</span>")
|
||||
if(do_after(target, 15, target = src))
|
||||
if(can_piggyback(target))
|
||||
if(target.incapacitated(FALSE, TRUE) || incapacitated(FALSE, TRUE))
|
||||
target.visible_message("<span class='warning'>[target] can't hang onto [src]!</span>")
|
||||
return
|
||||
buckle_mob(target, TRUE, TRUE, FALSE, 0, 2)
|
||||
else
|
||||
visible_message("<span class='warning'>[target] fails to climb onto [src]!</span>")
|
||||
else
|
||||
to_chat(target, "<span class='warning'>You can't piggyback ride [src] right now!</span>")
|
||||
|
||||
/mob/living/carbon/human/buckle_mob(mob/living/target, force = FALSE, check_loc = TRUE, lying_buckle = FALSE, hands_needed = 0, target_hands_needed = 0)
|
||||
if(!force)//humans are only meant to be ridden through piggybacking and special cases
|
||||
return
|
||||
if(bypass_piggybacking)
|
||||
return ..()
|
||||
if(!is_type_in_typecache(M, can_ride_typecache))
|
||||
M.visible_message("<span class='warning'>[M] really can't seem to mount [src]...</span>")
|
||||
if(!is_type_in_typecache(target, can_ride_typecache))
|
||||
target.visible_message("<span class='warning'>[target] really can't seem to mount [src]...</span>")
|
||||
return
|
||||
buckle_lying = lying_buckle
|
||||
var/datum/component/riding/human/riding_datum = LoadComponent(/datum/component/riding/human)
|
||||
riding_datum.ride_check_rider_incapacitated = TRUE
|
||||
riding_datum.ride_check_rider_restrained = TRUE
|
||||
riding_datum.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 6), TEXT_SOUTH = list(0, 6), TEXT_EAST = list(-6, 4), TEXT_WEST = list( 6, 4)))
|
||||
if(buckled_mobs && ((M in buckled_mobs) || (buckled_mobs.len >= max_buckled_mobs)) || buckled || (M.stat != CONSCIOUS))
|
||||
if(target_hands_needed)
|
||||
riding_datum.ride_check_rider_restrained = TRUE
|
||||
if(buckled_mobs && ((target in buckled_mobs) || (buckled_mobs.len >= max_buckled_mobs)) || buckled)
|
||||
return
|
||||
if(can_piggyback(M))
|
||||
riding_datum.ride_check_ridden_incapacitated = TRUE
|
||||
visible_message("<span class='notice'>[M] starts to climb onto [src]...</span>")
|
||||
if(no_delay || do_after(M, 15, target = src))
|
||||
if(can_piggyback(M))
|
||||
if(M.incapacitated(FALSE, TRUE) || incapacitated(FALSE, TRUE))
|
||||
M.visible_message("<span class='warning'>[M] can't hang onto [src]!</span>")
|
||||
return
|
||||
if(!riding_datum.equip_buckle_inhands(M, 2)) //MAKE SURE THIS IS LAST!!
|
||||
M.visible_message("<span class='warning'>[M] can't climb onto [src]!</span>")
|
||||
return
|
||||
. = ..(M, force, check_loc)
|
||||
stop_pulling()
|
||||
else
|
||||
visible_message("<span class='warning'>[M] fails to climb onto [src]!</span>")
|
||||
else
|
||||
. = ..(M,force,check_loc)
|
||||
stop_pulling()
|
||||
var/equipped_hands_self
|
||||
var/equipped_hands_target
|
||||
if(hands_needed)
|
||||
equipped_hands_self = riding_datum.equip_buckle_inhands(src, hands_needed, target)
|
||||
if(target_hands_needed)
|
||||
equipped_hands_target = riding_datum.equip_buckle_inhands(target, target_hands_needed)
|
||||
|
||||
if(hands_needed || target_hands_needed)
|
||||
if(hands_needed && !equipped_hands_self)
|
||||
src.visible_message("<span class='warning'>[src] can't get a grip on [target] because their hands are full!</span>",
|
||||
"<span class='warning'>You can't get a grip on [target] because your hands are full!</span>")
|
||||
return
|
||||
else if(target_hands_needed && !equipped_hands_target)
|
||||
target.visible_message("<span class='warning'>[target] can't get a grip on [src] because their hands are full!</span>",
|
||||
"<span class='warning'>You can't get a grip on [src] because your hands are full!</span>")
|
||||
return
|
||||
|
||||
stop_pulling()
|
||||
riding_datum.handle_vehicle_layer()
|
||||
. = ..(target, force, check_loc)
|
||||
|
||||
/mob/living/carbon/human/proc/is_shove_knockdown_blocked() //If you want to add more things that block shove knockdown, extend this
|
||||
for(var/obj/item/clothing/C in get_equipped_items()) //doesn't include pockets
|
||||
|
||||
@@ -348,10 +348,15 @@
|
||||
if(temp)
|
||||
var/update = 0
|
||||
var/dmg = rand(M.force/2, M.force)
|
||||
var/atom/throw_target = get_edge_target_turf(src, M.dir)
|
||||
switch(M.damtype)
|
||||
if("brute")
|
||||
if(M.force > 20)
|
||||
Unconscious(20)
|
||||
if(M.force > 35) // durand and other heavy mechas
|
||||
Knockdown(50)
|
||||
src.throw_at(throw_target, rand(1,5), 7)
|
||||
else if(M.force >= 20 && !IsKnockdown()) // lightweight mechas like gygax
|
||||
Knockdown(30)
|
||||
src.throw_at(throw_target, rand(1,3), 7)
|
||||
update |= temp.receive_damage(dmg, 0)
|
||||
playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
|
||||
if("fire")
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/mob/living/carbon/human
|
||||
hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPLOYAL_HUD,IMPCHEM_HUD,IMPTRACK_HUD, NANITE_HUD, DIAG_NANITE_FULL_HUD,ANTAG_HUD,GLAND_HUD,SENTIENT_DISEASE_HUD)
|
||||
hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPLOYAL_HUD,IMPCHEM_HUD,IMPTRACK_HUD, NANITE_HUD, DIAG_NANITE_FULL_HUD,ANTAG_HUD,GLAND_HUD,SENTIENT_DISEASE_HUD,RAD_HUD)
|
||||
hud_type = /datum/hud/human
|
||||
possible_a_intents = list(INTENT_HELP, INTENT_DISARM, INTENT_GRAB, INTENT_HARM)
|
||||
pressure_resistance = 25
|
||||
|
||||
@@ -133,10 +133,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
return
|
||||
|
||||
//Please override this locally if you want to define when what species qualifies for what rank if human authority is enforced.
|
||||
/datum/species/proc/qualifies_for_rank(rank, list/features)
|
||||
if(rank in GLOB.command_positions)
|
||||
return 0
|
||||
return 1
|
||||
/datum/species/proc/qualifies_for_rank(rank, list/features) //SPECIES JOB RESTRICTIONS
|
||||
//if(rank in GLOB.command_positions) Left as an example: The format qualifies for rank takes.
|
||||
// return 0 //It returns false when it runs the proc so they don't get jobs from the global list.
|
||||
return 1 //It returns 1 to say they are a-okay to continue.
|
||||
|
||||
//Will regenerate missing organs
|
||||
/datum/species/proc/regenerate_organs(mob/living/carbon/C,datum/species/old_species,replace_current=TRUE)
|
||||
@@ -1338,10 +1338,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/obj/item/organ/cyberimp/chest/thrusters/T = H.getorganslot(ORGAN_SLOT_THRUSTERS)
|
||||
if(!istype(J) && istype(C))
|
||||
J = C.jetpack
|
||||
if(istype(J) && J.full_speed && J.allow_thrust(0.01, H)) //Prevents stacking
|
||||
. -= 2
|
||||
else if(istype(T) && T.allow_thrust(0.01, H))
|
||||
. -= 2
|
||||
if(istype(J) && J.full_speed && J.allow_thrust(0.005, H)) //Prevents stacking
|
||||
. -= 0.4
|
||||
else if(istype(T) && T.allow_thrust(0.005, H))
|
||||
. -= 0.4
|
||||
|
||||
if(!ignoreslow && gravity)
|
||||
if(H.wear_suit)
|
||||
@@ -1821,67 +1821,36 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(!target.resting)
|
||||
target.adjustStaminaLoss(5)
|
||||
|
||||
if(target.is_shove_knockdown_blocked())
|
||||
return
|
||||
|
||||
var/turf/target_oldturf = target.loc
|
||||
var/shove_dir = get_dir(user.loc, target_oldturf)
|
||||
var/turf/target_shove_turf = get_step(target.loc, shove_dir)
|
||||
var/mob/living/carbon/human/target_collateral_human
|
||||
var/obj/structure/table/target_table
|
||||
var/shove_blocked = FALSE //Used to check if a shove is blocked so that if it is knockdown logic can be applied
|
||||
|
||||
//Thank you based whoneedsspace
|
||||
target_collateral_human = locate(/mob/living/carbon/human) in target_shove_turf.contents
|
||||
if(target_collateral_human)
|
||||
if(target_collateral_human && !target_collateral_human.resting)
|
||||
shove_blocked = TRUE
|
||||
else
|
||||
target_collateral_human = null
|
||||
target.Move(target_shove_turf, shove_dir)
|
||||
if(get_turf(target) == target_oldturf)
|
||||
if(target_shove_turf.density)
|
||||
shove_blocked = TRUE
|
||||
else
|
||||
var/thoushallnotpass = FALSE
|
||||
for(var/obj/O in target_shove_turf)
|
||||
if(istype(O, /obj/structure/table))
|
||||
target_table = O
|
||||
else if(!O.CanPass(src, target_shove_turf))
|
||||
shove_blocked = TRUE
|
||||
thoushallnotpass = TRUE
|
||||
if(thoushallnotpass)
|
||||
target_table = null
|
||||
shove_blocked = TRUE
|
||||
|
||||
if(target.is_shove_knockdown_blocked())
|
||||
return
|
||||
|
||||
if(shove_blocked || target_table)
|
||||
var/directional_blocked = FALSE
|
||||
if(shove_dir in GLOB.cardinals) //Directional checks to make sure that we're not shoving through a windoor or something like that
|
||||
var/target_turf = get_turf(target)
|
||||
for(var/obj/O in target_turf)
|
||||
if(O.flags_1 & ON_BORDER_1 && O.dir == shove_dir && O.density)
|
||||
directional_blocked = TRUE
|
||||
break
|
||||
if(target_turf != target_shove_turf) //Make sure that we don't run the exact same check twice on the same tile
|
||||
for(var/obj/O in target_shove_turf)
|
||||
if(O.flags_1 & ON_BORDER_1 && O.dir == turn(shove_dir, 180) && O.density)
|
||||
directional_blocked = TRUE
|
||||
break
|
||||
if(shove_blocked && !target.buckled)
|
||||
var/directional_blocked = !target.Adjacent(target_shove_turf)
|
||||
var/targetatrest = target.resting
|
||||
if(((!target_table && !target_collateral_human) || directional_blocked) && !targetatrest)
|
||||
if((directional_blocked || !(target_collateral_human || target_shove_turf.shove_act(target, user))) && !targetatrest)
|
||||
target.Knockdown(SHOVE_KNOCKDOWN_SOLID)
|
||||
user.visible_message("<span class='danger'>[user.name] shoves [target.name], knocking them down!</span>",
|
||||
"<span class='danger'>You shove [target.name], knocking them down!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
log_combat(user, target, "shoved", "knocking them down")
|
||||
else if(target_table)
|
||||
if(!targetatrest)
|
||||
target.Knockdown(SHOVE_KNOCKDOWN_TABLE)
|
||||
user.visible_message("<span class='danger'>[user.name] shoves [target.name] onto \the [target_table]!</span>",
|
||||
"<span class='danger'>You shove [target.name] onto \the [target_table]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
target.forceMove(target_shove_turf)
|
||||
log_combat(user, target, "shoved", "onto [target_table]")
|
||||
else if(target_collateral_human && !targetatrest)
|
||||
target.Knockdown(SHOVE_KNOCKDOWN_HUMAN)
|
||||
if(!target_collateral_human.resting)
|
||||
target_collateral_human.Knockdown(SHOVE_KNOCKDOWN_COLLATERAL)
|
||||
target_collateral_human.Knockdown(SHOVE_KNOCKDOWN_COLLATERAL)
|
||||
user.visible_message("<span class='danger'>[user.name] shoves [target.name] into [target_collateral_human.name]!</span>",
|
||||
"<span class='danger'>You shove [target.name] into [target_collateral_human.name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
log_combat(user, target, "shoved", "into [target_collateral_human.name]")
|
||||
|
||||
@@ -16,5 +16,5 @@
|
||||
blacklisted = 1
|
||||
use_skintones = 0
|
||||
species_traits = list(NOBLOOD,EYECOLOR,NOGENITALS)
|
||||
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
|
||||
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER)
|
||||
sexes = 0
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/species/plasmaman
|
||||
name = "Phoronoid"
|
||||
name = "Plasmaman"
|
||||
id = "plasmaman"
|
||||
say_mod = "rattles"
|
||||
sexes = 0
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user