Merge branch 'master' into Reagents_bitflats

This commit is contained in:
Thalpy
2019-10-05 23:43:19 +01:00
committed by GitHub
273 changed files with 2823 additions and 2161 deletions
+2 -1
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@@ -23,8 +23,9 @@
#define AI_DETECT_HUD "19"
#define NANITE_HUD "20"
#define DIAG_NANITE_FULL_HUD "21"
#define RAD_HUD "22" //radation alerts for medical huds
//for antag huds. these are used at the /mob level
#define ANTAG_HUD "22"
#define ANTAG_HUD "23"
//by default everything in the hud_list of an atom is an image
//a value in hud_list with one of these will change that behavior
+1 -1
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@@ -50,7 +50,7 @@
#define isgolem(A) (is_species(A, /datum/species/golem))
#define islizard(A) (is_species(A, /datum/species/lizard))
#define isplasmaman(A) (is_species(A, /datum/species/plasmaman))
#define ispodperson(A) (is_species(A, /datum/species/podperson))
#define ispodperson(A) (is_species(A, /datum/species/pod))
#define isflyperson(A) (is_species(A, /datum/species/fly))
#define isjellyperson(A) (is_species(A, /datum/species/jelly))
#define isslimeperson(A) (is_species(A, /datum/species/jelly/slime))
+5
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@@ -116,6 +116,8 @@
#define BIOWARE_GENERIC "generic"
#define BIOWARE_NERVES "nerves"
#define BIOWARE_CIRCULATION "circulation"
#define BIOWARE_LIGAMENTS "ligaments"
#define BIOWARE_DISSECTION "dissected"
//Health hud screws for carbon mobs
#define SCREWYHUD_NONE 0
@@ -264,3 +266,6 @@
#define BODYPART_LIFE_UPDATE_HEALTH (1<<0)
#define HUMAN_FIRE_STACK_ICON_NUM 3
#define PULL_PRONE_SLOWDOWN 0.6
#define HUMAN_CARRY_SLOWDOWN 0
+3
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@@ -31,3 +31,6 @@
#define MOVESPEED_ID_PAI_SPACEWALK_SPEEDMOD "PAI_SPACEWALK_MODIFIER"
#define MOVESPEED_ID_SANITY "MOOD_SANITY"
#define MOVESPEED_ID_PRONE_DRAGGING "PRONE_DRAG"
#define MOVESPEED_ID_HUMAN_CARRYING "HUMAN_CARRY"
+1
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@@ -10,6 +10,7 @@
#define UNIQUE_RENAME (1<<6) // can you customize the description/name of the thing?
#define USES_TGUI (1<<7) //put on things that use tgui on ui_interact instead of custom/old UI.
#define FROZEN (1<<8)
#define SHOVABLE_ONTO (1<<9) //called on turf.shove_act() to consider whether an object should have a niche effect (defined in their own shove_act()) when someone is pushed onto it, or do a sanity CanPass() check.
// If you add new ones, be sure to add them to /obj/Initialize as well for complete mapping support
+2
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@@ -95,6 +95,8 @@
#define TRAIT_NOHUNGER "no_hunger"
#define TRAIT_EASYDISMEMBER "easy_dismember"
#define TRAIT_LIMBATTACHMENT "limb_attach"
#define TRAIT_NOLIMBDISABLE "no_limb_disable"
#define TRAIT_EASYLIMBDISABLE "easy_limb_disable"
#define TRAIT_TOXINLOVER "toxinlover"
#define TRAIT_NOBREATH "no_breath"
#define TRAIT_ANTIMAGIC "anti_magic"