Merge branch 'master' into Reagents_bitflats

This commit is contained in:
Thalpy
2019-10-05 23:43:19 +01:00
committed by GitHub
273 changed files with 2823 additions and 2161 deletions
@@ -1,5 +1,5 @@
/datum/surgery/organ_extraction
name = "experimental dissection"
name = "experimental organ replacement"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/incise, /datum/surgery_step/extract_organ, /datum/surgery_step/gland_insert)
possible_locs = list(BODY_ZONE_CHEST)
ignore_clothes = 1
+16 -7
View File
@@ -4,6 +4,7 @@
desc = "Prepare blood magic by carving runes into your flesh. This rite is most effective with an <b>empowering rune</b>"
var/list/spells = list()
var/channeling = FALSE
var/holy_dispel = FALSE
/datum/action/innate/cult/blood_magic/Grant()
..()
@@ -33,6 +34,9 @@
B.button.moved = B.button.screen_loc
/datum/action/innate/cult/blood_magic/Activate()
if(holy_dispel)
to_chat(owner, "<span class='cultbold'>Holy water currently scours your body, nullifying the power of the rites!</span>")
return
var/rune = FALSE
var/limit = RUNELESS_MAX_BLOODCHARGE
for(var/obj/effect/rune/empower/R in range(1, owner))
@@ -64,7 +68,7 @@
qdel(nullify_spell)
return
BS = possible_spells[entered_spell_name]
if(QDELETED(src) || owner.incapacitated() || !BS || (rune && !(locate(/obj/effect/rune/empower) in range(1, owner))) || (spells.len >= limit))
if(QDELETED(src) || owner.incapacitated() || !BS || holy_dispel || (rune && !(locate(/obj/effect/rune/empower) in range(1, owner))) || (spells.len >= limit))
return
to_chat(owner,"<span class='warning'>You begin to carve unnatural symbols into your flesh!</span>")
SEND_SOUND(owner, sound('sound/weapons/slice.ogg',0,1,10))
@@ -73,7 +77,7 @@
else
to_chat(owner, "<span class='cultitalic'>You are already invoking blood magic!")
return
if(do_after(owner, 100 - rune*60, target = owner))
if(do_after(owner, 100 - rune*60, target = owner) && !holy_dispel)
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
H.bleed(40 - rune*32)
@@ -644,6 +648,11 @@
desc = "A spell that will absorb blood from anything you touch.<br>Touching cultists and constructs can heal them.<br><b>Clicking the hand will potentially let you focus the spell into something stronger.</b>"
color = "#7D1717"
/obj/item/melee/blood_magic/manipulator/examine(mob/user)
. = ..()
if(iscultist(user))
to_chat(user, "<span class='cultitalic'>The [name] currently has <b>[uses]</b> blood charges left.</span>")
/obj/item/melee/blood_magic/manipulator/afterattack(atom/target, mob/living/carbon/human/user, proximity)
if(proximity)
if(ishuman(target))
@@ -678,9 +687,9 @@
if(ratio>1)
ratio = 1
uses -= round(overall_damage)
H.visible_message("<span class='warning'>[H] is fully healed by [H==user ? "[H.p_their()]":"[H]'s"]'s blood magic!</span>")
H.visible_message("<span class='warning'>[H] is fully healed by [H==user ? "[H.p_their()]":"[user]'s"] blood magic!</span>")
else
H.visible_message("<span class='warning'>[H] is partially healed by [H==user ? "[H.p_their()]":"[H]'s"] blood magic.</span>")
H.visible_message("<span class='warning'>[H] is partially healed by [H==user ? "[H.p_their()]":"[user]'s"] blood magic.</span>")
uses = 0
ratio *= -1
H.adjustOxyLoss((overall_damage*ratio) * (H.getOxyLoss() / overall_damage), 0)
@@ -762,7 +771,7 @@
switch(choice)
if("Blood Spear (150)")
if(uses < 150)
to_chat(user, "<span class='cultitalic'>You need 200 charges to perform this rite.</span>")
to_chat(user, "<span class='cultitalic'>You need 150 charges to perform this rite.</span>")
else
uses -= 150
var/turf/T = get_turf(user)
@@ -778,7 +787,7 @@
"<span class='cultitalic'>A [rite.name] materializes at your feet.</span>")
if("Blood Bolt Barrage (300)")
if(uses < 300)
to_chat(user, "<span class='cultitalic'>You need 400 charges to perform this rite.</span>")
to_chat(user, "<span class='cultitalic'>You need 300 charges to perform this rite.</span>")
else
var/obj/rite = new /obj/item/gun/ballistic/shotgun/boltaction/enchanted/arcane_barrage/blood()
uses -= 300
@@ -790,7 +799,7 @@
qdel(rite)
if("Blood Beam (500)")
if(uses < 500)
to_chat(user, "<span class='cultitalic'>You need 600 charges to perform this rite.</span>")
to_chat(user, "<span class='cultitalic'>You need 500 charges to perform this rite.</span>")
else
var/obj/rite = new /obj/item/blood_beam()
uses -= 500
@@ -666,6 +666,7 @@
righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi'
slot_flags = 0
force = 17
force_unwielded = 17
force_wielded = 24
throwforce = 40
throw_speed = 2
@@ -73,6 +73,10 @@
animate(src, color = previouscolor, time = 8)
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 8)
/obj/structure/destructible/cult/proc/check_menu(mob/living/user)
if(!user || user.incapacitated() || !iscultist(user) || !anchored || cooldowntime > world.time)
return FALSE
return TRUE
/obj/structure/destructible/cult/talisman
name = "altar"
@@ -80,9 +84,18 @@
icon_state = "talismanaltar"
break_message = "<span class='warning'>The altar shatters, leaving only the wailing of the damned!</span>"
/obj/structure/destructible/cult/talisman/attack_hand(mob/living/user)
var/static/image/radial_whetstone = image(icon = 'icons/obj/kitchen.dmi', icon_state = "cult_sharpener")
var/static/image/radial_shell = image(icon = 'icons/obj/wizard.dmi', icon_state = "construct-cult")
var/static/image/radial_unholy_water = image(icon = 'icons/obj/drinks.dmi', icon_state = "holyflask")
/obj/structure/destructible/cult/talisman/Initialize()
. = ..()
if(.)
radial_unholy_water.color = "#333333"
/obj/structure/destructible/cult/talisman/ui_interact(mob/user)
. = ..()
if(!user.canUseTopic(src, TRUE))
return
if(!iscultist(user))
to_chat(user, "<span class='warning'>You're pretty sure you know exactly what this is used for and you can't seem to touch it.</span>")
@@ -91,22 +104,27 @@
to_chat(user, "<span class='cultitalic'>You need to anchor [src] to the floor with your dagger first.</span>")
return
if(cooldowntime > world.time)
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
to_chat(user, "<span class='cultitalic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
return
var/choice = alert(user,"You study the schematics etched into the altar...",,"Eldritch Whetstone","Construct Shell","Flask of Unholy Water")
var/list/pickedtype = list()
to_chat(user, "<span class='cultitalic'>You study the schematics etched into the altar...</span>")
var/list/options = list("Eldritch Whetstone" = radial_whetstone, "Construct Shell" = radial_shell, "Flask of Unholy Water" = radial_unholy_water)
var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
var/reward
switch(choice)
if("Eldritch Whetstone")
pickedtype += /obj/item/sharpener/cult
reward = /obj/item/sharpener/cult
if("Construct Shell")
pickedtype += /obj/structure/constructshell
reward = /obj/structure/constructshell
if("Flask of Unholy Water")
pickedtype += /obj/item/reagent_containers/glass/beaker/unholywater
if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
reward = /obj/item/reagent_containers/glass/beaker/unholywater
if(!QDELETED(src) && reward && check_menu(user))
cooldowntime = world.time + 2400
for(var/N in pickedtype)
new N(get_turf(src))
to_chat(user, "<span class='cultitalic'>You kneel before the altar and your faith is rewarded with the [choice]!</span>")
new reward(get_turf(src))
to_chat(user, "<span class='cultitalic'>You kneel before the altar and your faith is rewarded with the [choice]!</span>")
/obj/structure/destructible/cult/forge
name = "daemon forge"
@@ -116,9 +134,14 @@
light_color = LIGHT_COLOR_LAVA
break_message = "<span class='warning'>The force breaks apart into shards with a howling scream!</span>"
/obj/structure/destructible/cult/forge/attack_hand(mob/living/user)
var/static/image/radial_flagellant = image(icon = 'icons/obj/clothing/suits.dmi', icon_state = "cultrobes")
var/static/image/radial_shielded = image(icon = 'icons/obj/clothing/suits.dmi', icon_state = "cult_armor")
var/static/image/radial_mirror = image(icon = 'icons/obj/items_and_weapons.dmi', icon_state = "mirror_shield")
/obj/structure/destructible/cult/forge/ui_interact(mob/user)
. = ..()
if(.)
if(!user.canUseTopic(src, TRUE))
return
if(!iscultist(user))
to_chat(user, "<span class='warning'>The heat radiating from [src] pushes you back.</span>")
@@ -129,24 +152,26 @@
if(cooldowntime > world.time)
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
return
var/choice
if(user.mind.has_antag_datum(/datum/antagonist/cult/master))
choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Mirror Shield")
else
choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Mirror Shield")
var/list/pickedtype = list()
to_chat(user, "<span class='cultitalic'>You study the schematics etched into the forge...</span>")
var/list/options = list("Shielded Robe" = radial_shielded, "Flagellant's Robe" = radial_flagellant, "Mirror Shield" = radial_mirror)
var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
var/reward
switch(choice)
if("Shielded Robe")
pickedtype += /obj/item/clothing/suit/hooded/cultrobes/cult_shield
reward = /obj/item/clothing/suit/hooded/cultrobes/cult_shield
if("Flagellant's Robe")
pickedtype += /obj/item/clothing/suit/hooded/cultrobes/berserker
reward = /obj/item/clothing/suit/hooded/cultrobes/berserker
if("Mirror Shield")
pickedtype += /obj/item/shield/mirror
if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
reward = /obj/item/shield/mirror
if(!QDELETED(src) && reward && check_menu(user))
cooldowntime = world.time + 2400
for(var/N in pickedtype)
new N(get_turf(src))
to_chat(user, "<span class='cultitalic'>You work the forge as dark knowledge guides your hands, creating the [choice]!</span>")
new reward(get_turf(src))
to_chat(user, "<span class='cultitalic'>You work the forge as dark knowledge guides your hands, creating the [choice]!</span>")
@@ -234,9 +259,14 @@
light_color = LIGHT_COLOR_FIRE
break_message = "<span class='warning'>The books and tomes of the archives burn into ash as the desk shatters!</span>"
/obj/structure/destructible/cult/tome/attack_hand(mob/living/user)
var/static/image/radial_blindfold = image(icon = 'icons/obj/clothing/glasses.dmi', icon_state = "blindfold")
var/static/image/radial_curse = image(icon = 'icons/obj/cult.dmi', icon_state ="shuttlecurse")
var/static/image/radial_veilwalker = image(icon = 'icons/obj/cult.dmi', icon_state ="shifter")
/obj/structure/destructible/cult/tome/ui_interact(mob/user)
. = ..()
if(.)
if(!user.canUseTopic(src, TRUE))
return
if(!iscultist(user))
to_chat(user, "<span class='warning'>These books won't open and it hurts to even try and read the covers.</span>")
@@ -247,21 +277,27 @@
if(cooldowntime > world.time)
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
return
var/choice = alert(user,"You flip through the black pages of the archives...",,"Zealot's Blindfold","Shuttle Curse","Veil Walker Set")
var/list/pickedtype = list()
to_chat(user, "<span class='cultitalic'>You flip through the black pages of the archives...</span>")
var/list/options = list("Zealot's Blindfold" = radial_blindfold, "Shuttle Curse" = radial_curse, "Veil Walker Set" = radial_veilwalker)
var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
var/reward
switch(choice)
if("Zealot's Blindfold")
pickedtype += /obj/item/clothing/glasses/hud/health/night/cultblind
reward = /obj/item/clothing/glasses/hud/health/night/cultblind
if("Shuttle Curse")
pickedtype += /obj/item/shuttle_curse
reward = /obj/item/shuttle_curse
if("Veil Walker Set")
pickedtype += /obj/item/cult_shift
pickedtype += /obj/item/flashlight/flare/culttorch
if(src && !QDELETED(src) && anchored && pickedtype.len && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
reward = /obj/effect/spawner/bundle/veil_walker
if(!QDELETED(src) && reward && check_menu(user))
cooldowntime = world.time + 2400
for(var/N in pickedtype)
new N(get_turf(src))
to_chat(user, "<span class='cultitalic'>You summon the [choice] from the archives!</span>")
new reward(get_turf(src))
to_chat(user, "<span class='cultitalic'>You summon the [choice] from the archives!</span>")
/obj/effect/spawner/bundle/veil_walker
items = list(/obj/item/cult_shift, /obj/item/flashlight/flare/culttorch)
/obj/effect/gateway
name = "gateway"
+7 -42
View File
@@ -185,9 +185,6 @@ structure_check() searches for nearby cultist structures required for the invoca
color = RUNE_COLOR_OFFER
req_cultists = 1
rune_in_use = FALSE
var/mob/living/currentconversionman
var/conversiontimeout
var/conversionresult
/obj/effect/rune/convert/do_invoke_glow()
return
@@ -233,37 +230,18 @@ structure_check() searches for nearby cultist structures required for the invoca
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 5)
Cult_team.check_size() // Triggers the eye glow or aura effects if the cult has grown large enough relative to the crew
rune_in_use = FALSE
/obj/effect/rune/convert/proc/do_convert(mob/living/convertee, list/invokers)
if(invokers.len < 2)
for(var/M in invokers)
to_chat(M, "<span class='danger'>You need at least two invokers to convert [convertee]!</span>")
to_chat(M, "<span class='warning'>You need at least two invokers to convert [convertee]!</span>")
log_game("Offer rune failed - tried conversion with one invoker")
return 0
if(convertee.anti_magic_check(TRUE, TRUE))
if(convertee.anti_magic_check(TRUE, TRUE, FALSE, 0)) //Not chargecost because it can be spammed
for(var/M in invokers)
to_chat(M, "<span class='warning'>Something is shielding [convertee]'s mind!</span>")
log_game("Offer rune failed - convertee had anti-magic")
return 0
to_chat(convertee, "<span class='cult italic'><b>The world goes red. All at once you are aware of an evil, eldritch truth taking roots into your mind.\n\
<a href='?src=\ref[src];signmeup=1'>Click here to become a follower of Nar'sie</a></b>, or suffer a fate worse than death.</span>")
INVOKE_ASYNC(src, .proc/optinalert, convertee)
currentconversionman = convertee
conversiontimeout = world.time + (14 SECONDS)
convertee.Stun(140)
ADD_TRAIT(convertee, TRAIT_MUTE, "conversionrune")
flash_color(convertee, list("#960000", "#960000", "#960000", rgb(0,0,0)), 50)
conversionresult = FALSE
while(world.time < conversiontimeout && convertee && !conversionresult)
stoplag(1)
currentconversionman = null
if(!convertee)
return FALSE
REMOVE_TRAIT(convertee, TRAIT_MUTE, "conversionrune")
if(get_turf(convertee) != get_turf(src))
return FALSE
if(!conversionresult)
do_sacrifice(convertee, invokers, TRUE)
return FALSE
var/brutedamage = convertee.getBruteLoss()
var/burndamage = convertee.getFireLoss()
if(brutedamage || burndamage)
@@ -275,6 +253,8 @@ structure_check() searches for nearby cultist structures required for the invoca
SSticker.mode.add_cultist(convertee.mind, 1)
new /obj/item/melee/cultblade/dagger(get_turf(src))
convertee.mind.special_role = ROLE_CULTIST
to_chat(convertee, "<span class='cult italic'><b>Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible, truth. The veil of reality has been ripped away \
and something evil takes root.</b></span>")
to_chat(convertee, "<span class='cult italic'><b>Assist your new compatriots in their dark dealings. Your goal is theirs, and theirs is yours. You serve the Geometer above all else. Bring it back.\
</b></span>")
if(ishuman(convertee))
@@ -284,18 +264,7 @@ structure_check() searches for nearby cultist structures required for the invoca
H.cultslurring = 0
return 1
/obj/effect/rune/convert/proc/optinalert(mob/living/convertee)
var/alert = alert(convertee, "Will you embrace the Geometer of Blood or perish in futile resistance?", "Choose your own fate", "Join the Blood Cult", "Suffer a horrible demise")
if(src && alert == "Join the Blood Cult")
signmeup(convertee)
/obj/effect/rune/convert/proc/signmeup(mob/living/convertee)
if(currentconversionman == convertee)
conversionresult = TRUE
else
to_chat(convertee, "<span class='cult italic'>Your fate has already been set in stone.</span>")
/obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers, force_a_sac)
/obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers)
var/mob/living/first_invoker = invokers[1]
if(!first_invoker)
return FALSE
@@ -305,7 +274,7 @@ structure_check() searches for nearby cultist structures required for the invoca
var/big_sac = FALSE
if(!force_a_sac && (((ishuman(sacrificial) || iscyborg(sacrificial)) && sacrificial.stat != DEAD) || C.cult_team.is_sacrifice_target(sacrificial.mind)) && invokers.len < 3)
if((((ishuman(sacrificial) || iscyborg(sacrificial)) && sacrificial.stat != DEAD) || C.cult_team.is_sacrifice_target(sacrificial.mind)) && invokers.len < 3)
for(var/M in invokers)
to_chat(M, "<span class='cult italic'>[sacrificial] is too greatly linked to the world! You need three acolytes!</span>")
log_game("Offer rune failed - not enough acolytes and target is living or sac target")
@@ -345,10 +314,6 @@ structure_check() searches for nearby cultist structures required for the invoca
sacrificial.gib()
return TRUE
/obj/effect/rune/convert/Topic(href, href_list)
if(href_list["signmeup"])
signmeup(usr)
/obj/effect/rune/empower
cultist_name = "Empower"
cultist_desc = "allows cultists to prepare greater amounts of blood magic at far less of a cost."
@@ -394,6 +394,21 @@
. = TRUE
update_icon()
/obj/machinery/atmospherics/components/unary/cryo_cell/CtrlClick(mob/user)
if(user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK) && !state_open)
on = !on
update_icon()
return ..()
/obj/machinery/atmospherics/components/unary/cryo_cell/AltClick(mob/user)
if(user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
if(state_open)
close_machine()
else
open_machine()
update_icon()
return ..()
/obj/machinery/atmospherics/components/unary/cryo_cell/update_remote_sight(mob/living/user)
return // we don't see the pipe network while inside cryo.
+1 -2
View File
@@ -109,10 +109,9 @@ datum/bounty/reagent/complex_drink/New()
/datum/reagent/consumable/ethanol/patron,\
/datum/reagent/consumable/ethanol/quadruple_sec,\
/datum/reagent/consumable/ethanol/quintuple_sec,\
/datum/reagent/consumable/bluecherryshake,\
/datum/reagent/consumable/doctor_delight,\
/datum/reagent/consumable/ethanol/silencer)
var/reagent_type = pick(possible_reagents)
wanted_reagent = new reagent_type
name = wanted_reagent.name
+6
View File
@@ -1039,6 +1039,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/available_in_days = job.available_in_days(user.client)
HTML += "<font color=red>[rank]</font></td><td><font color=red> \[IN [(available_in_days)] DAYS\]</font></td></tr>"
continue
if(!user.client.prefs.pref_species.qualifies_for_rank(rank, user.client.prefs.features))
if(user.client.prefs.pref_species.id == "human")
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[MUTANT\]</b></font></td></tr>"
else
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[NON-HUMAN\]</b></font></td></tr>"
continue
if((job_preferences["[SSjob.overflow_role]"] == JP_LOW) && (rank != SSjob.overflow_role) && !jobban_isbanned(user, SSjob.overflow_role))
HTML += "<font color=orange>[rank]</font></td><td></td></tr>"
continue
+2 -2
View File
@@ -461,9 +461,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
underwear = sanitize_inlist(underwear, GLOB.underwear_list)
undie_color = sanitize_hexcolor(undie_color, 3, FALSE, initial(undie_color))
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_list)
shirt_color = sanitize_hexcolor(shirt_color, 6, FALSE, initial(shirt_color))
shirt_color = sanitize_hexcolor(shirt_color, 3, FALSE, initial(shirt_color))
socks = sanitize_inlist(socks, GLOB.socks_list)
socks_color = sanitize_hexcolor(socks_color, 6, FALSE, initial(socks_color))
socks_color = sanitize_hexcolor(socks_color, 3, FALSE, initial(socks_color))
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
hair_color = sanitize_hexcolor(hair_color, 3, 0)
facial_hair_color = sanitize_hexcolor(facial_hair_color, 3, 0)
@@ -6,21 +6,18 @@
name = "purple sunglasses"
icon_state = "sun_purple"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/glasses.dmi'
/obj/item/clothing/glasses/sunglasses/star
name = "star-shaped sunglasses"
desc = "Novelty sunglasses, both lenses are in the shape of a star."
icon_state = "sun_star"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/glasses.dmi'
/obj/item/clothing/glasses/sunglasses/rockstar
name = "red star-shaped sunglasses"
desc = "Novelty sunglasses with a fancy silver frame and two red-tinted star-shaped lenses. You should probably stomp on them and get a pair of normal ones."
icon_state = "sun_star_silver"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/glasses.dmi'
/obj/item/clothing/glasses/gglasses
name = "Green Glasses"
@@ -28,7 +25,6 @@
icon_state = "gglasses"
item_state = "gglasses"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/glasses.dmi'
/obj/item/clothing/glasses/welding/superior
name = "superior welding goggles"
@@ -36,7 +32,6 @@
icon_state = "rwelding-g"
item_state = "rwelding-g"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/glasses.dmi'
actions_types = list(/datum/action/item_action/toggle)
flash_protect = 2
tint = 1
-1
View File
@@ -4,4 +4,3 @@
icon = 'modular_citadel/icons/obj/clothing/cit_hats.dmi'
icon_state = "hunter"
item_state = "hunter_worn"
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
+11
View File
@@ -129,3 +129,14 @@
icon_state = "emtsoft"
item_color = "emt"
dog_fashion = null
/obj/item/clothing/head/soft/baseball
name = "baseball cap"
desc = "It's a robust baseball hat, this one belongs to syndicate major league team."
icon_state = "baseballsoft"
item_color = "baseballsoft"
item_state = "baseballsoft"
flags_inv = HIDEEYES|HIDEFACE
armor = list("melee" = 35, "bullet" = 35, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 90)
strip_delay = 90 //You dont take a Major Leage cap
dog_fashion = null
-26
View File
@@ -1,4 +1,3 @@
/obj/item/clothing/head/helmet/dredd
name = "Judge Helmet"
desc = "Judge, Jury, and Executioner."
@@ -12,7 +11,6 @@
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
strip_delay = 80
dog_fashion = null
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
/obj/item/clothing/head/helmet/aviatorhelmet
name = "Aviator Helmet"
@@ -21,15 +19,12 @@
item_state = "aviator_helmet"
icon_state = "aviator_helmet"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
/obj/item/clothing/head/helmet/biker
name = "Biker's Helmet"
desc = "This helmet should protect you from russians and masked vigilantes."
armor = list(melee = 25, bullet = 15, laser = 20, energy = 10, bomb = 10, bio = 0, rad = 0)
icon_state = "biker_helmet"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR
/obj/item/clothing/head/helmet/richard
@@ -38,7 +33,6 @@
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
icon_state = "richard"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR
/obj/item/clothing/head/helmet/megahelmet
@@ -47,7 +41,6 @@
icon_state = "megahelmet"
item_state = "megahelmet"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
siemens_coefficient = 1
/obj/item/clothing/head/helmet/protohelmet
@@ -56,7 +49,6 @@
icon_state = "protohelmet"
item_state = "protohelmet"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
siemens_coefficient = 1
/obj/item/clothing/head/helmet/megaxhelmet
@@ -65,7 +57,6 @@
icon_state = "megaxhelmet"
item_state = "megaxhelmet"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
/obj/item/clothing/head/helmet/joehelmet
name = "Sniper Helmet"
@@ -74,7 +65,6 @@
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR
item_state = "joehelmet"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
/obj/item/clothing/head/helmet/doomguy
name = "Doomguy's helmet"
@@ -83,7 +73,6 @@
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR
item_state = "doom"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
armor = list(melee = 50, bullet = 40, laser = 40,energy = 40, bomb = 5, bio = 0, rad = 0)
/obj/item/clothing/head/helmet/neorussian
@@ -92,8 +81,6 @@
icon_state = "nr_helmet"
item_state = "nr_helmet"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
/obj/item/clothing/head/stalhelm
name = "Stalhelm"
@@ -101,7 +88,6 @@
icon_state = "stalhelm"
item_state = "stalhelm"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
/obj/item/clothing/head/panzer
name = "Panzer Cap"
@@ -109,7 +95,6 @@
icon_state = "panzercap"
item_state = "panzercap"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
/obj/item/clothing/head/naziofficer
name = "Officer Cap"
@@ -117,8 +102,6 @@
icon_state = "officercap"
item_state = "officercap"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
/obj/item/clothing/head/russobluecamohat
name = "russian blue camo beret"
@@ -133,7 +116,6 @@
icon_state = "russofurhat"
item_state = "russofurhat"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
/obj/item/clothing/head/squatter_hat
name = "slav squatter hat"
@@ -141,7 +123,6 @@
item_state = "squatter_hat"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
desc = "Cyka blyat."
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
/obj/item/clothing/head/snake
name = "snake head"
@@ -149,8 +130,6 @@
icon_state = "snakehead"
item_state = "snakehead"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
/obj/item/clothing/head/mummy_rags
name = "mummy rags"
desc = "Ancient rags taken off from some mummy."
@@ -158,7 +137,6 @@
item_state = "mummy"
item_color = "mummy"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
/obj/item/clothing/head/clownpiece
@@ -167,7 +145,6 @@
icon_state = "clownpiece"
item_state = "clownpiece"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
/obj/item/clothing/head/mitre
name = "mitre"
@@ -175,7 +152,6 @@
icon_state = "mitre"
item_state = "mitre"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
/obj/item/clothing/head/tinfoil
name = "tinfoil hat"
@@ -183,7 +159,6 @@
icon_state = "foilhat"
item_state = "paper"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
siemens_coefficient = 2
/obj/item/clothing/head/celtic
@@ -192,4 +167,3 @@
icon_state = "celtic_crown"
item_state = "celtic_crown"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
-3
View File
@@ -3,18 +3,15 @@
desc = "Some pranksters are truly magical."
icon_state = "wizzclown"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/masks.dmi'
/obj/item/clothing/mask/chapmask
name = "venetian mask"
desc = "A plain porcelain mask that covers the entire face. Standard attire for particularly unspeakable religions. The eyes are wide shut."
icon_state = "chapmask"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/masks.dmi'
/obj/item/clothing/mask/neorussian
name = "neo-Russian mask"
desc = "Somehow, it makes you act and look way more polite than usual."
icon_state = "nr_mask"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/masks.dmi'
+11 -12
View File
@@ -62,6 +62,16 @@
desc = "A pair of orange rubber boots, designed to prevent slipping on wet surfaces while also drying them."
icon_state = "galoshes_dry"
/obj/item/clothing/shoes/sneakers/noslip
desc = "A pair of black shoes, they have the soles of galoshes making them unable to be slipped on a wet surface."
name = "black shoes"
icon_state = "black"
permeability_coefficient = 0.30
clothing_flags = NOSLIP
strip_delay = 50
equip_delay_other = 50
resistance_flags = NONE
/obj/item/clothing/shoes/galoshes/dry/step_action()
var/turf/open/t_loc = get_turf(src)
SEND_SIGNAL(t_loc, COMSIG_TURF_MAKE_DRY, TURF_WET_WATER, TRUE, INFINITY)
@@ -69,10 +79,8 @@
/obj/item/clothing/shoes/clown_shoes
desc = "The prankster's standard-issue clowning shoes. Damn, they're huge!"
name = "clown shoes"
icon_state = "clown"
item_state = "clown_shoes"
icon_state = "clown_shoes"
slowdown = SHOES_SLOWDOWN+1
item_color = "clown"
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes/clown
/obj/item/clothing/shoes/clown_shoes/Initialize()
@@ -98,7 +106,6 @@
name = "jackboots"
desc = "Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time."
icon_state = "jackboots"
item_state = "jackboots"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
item_color = "hosred"
@@ -115,7 +122,6 @@
name = "winter boots"
desc = "Boots lined with 'synthetic' animal fur."
icon_state = "winterboots"
item_state = "winterboots"
permeability_coefficient = 0.15
cold_protection = FEET|LEGS
min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
@@ -127,7 +133,6 @@
name = "work boots"
desc = "Nanotrasen-issue Engineering lace-up work boots for the especially blue-collar."
icon_state = "workboots"
item_state = "jackboots"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
permeability_coefficient = 0.15
@@ -145,7 +150,6 @@
name = "\improper Nar'Sien invoker boots"
desc = "A pair of boots worn by the followers of Nar'Sie."
icon_state = "cult"
item_state = "cult"
item_color = "cult"
cold_protection = FEET
min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
@@ -178,7 +182,6 @@
name = "roman sandals"
desc = "Sandals with buckled leather straps on it."
icon_state = "roman"
item_state = "roman"
strip_delay = 100
equip_delay_other = 100
permeability_coefficient = 0.9
@@ -187,14 +190,12 @@
name = "griffon boots"
desc = "A pair of costume boots fashioned after bird talons."
icon_state = "griffinboots"
item_state = "griffinboots"
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
/obj/item/clothing/shoes/bhop
name = "jump boots"
desc = "A specialized pair of combat boots with a built-in propulsion system for rapid foward movement."
icon_state = "jetboots"
item_state = "jetboots"
item_color = "hosred"
resistance_flags = FIRE_PROOF
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
@@ -252,7 +253,6 @@
name = "Wheely-Heels"
desc = "Uses patented retractable wheel technology. Never sacrifice speed for style - not that this provides much of either." //Thanks Fel
icon_state = "wheelys"
item_state = "wheelys"
actions_types = list(/datum/action/item_action/wheelys)
var/wheelToggle = FALSE //False means wheels are not popped out
var/obj/vehicle/ridden/scooter/wheelys/W
@@ -291,7 +291,6 @@
name = "Kindle Kicks"
desc = "They'll sure kindle something in you, and it's not childhood nostalgia..."
icon_state = "kindleKicks"
item_state = "kindleKicks"
actions_types = list(/datum/action/item_action/kindleKicks)
var/lightCycle = 0
var/active = FALSE
-17
View File
@@ -5,7 +5,6 @@
icon_state = "leather"
item_color = "leather"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/shoes/magboots/deathsquad
@@ -14,7 +13,6 @@
icon_state = "DS-magboots0"
magboot_state = "DS-magboots"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
mutantrace_variation = NO_MUTANTRACE_VARIATION
@@ -23,7 +21,6 @@
name = "atmospherics magboots"
icon_state = "atmosmagboots0"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
magboot_state = "atmosmagboots"
resistance_flags = FIRE_PROOF
mutantrace_variation = NO_MUTANTRACE_VARIATION
@@ -33,7 +30,6 @@
desc = "Simon's Shoes."
icon_state = "simonshoes"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/shoes/kneesocks
@@ -41,7 +37,6 @@
desc = "A pair of girly knee-high socks."
icon_state = "kneesock"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/shoes/jestershoes
@@ -49,7 +44,6 @@
desc = "As worn by the clowns of old."
icon_state = "jestershoes"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/shoes/aviatorboots
@@ -57,7 +51,6 @@
desc = "Boots suitable for just about any occasion."
icon_state = "aviator_boots"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/shoes/libertyshoes
@@ -65,7 +58,6 @@
desc = "Freedom isn't free, neither were these shoes."
icon_state = "libertyshoes"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/shoes/megaboots
@@ -73,7 +65,6 @@
desc = "Large armored boots, very weak to large spikes."
icon_state = "megaboots"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/shoes/protoboots
@@ -81,7 +72,6 @@
desc = "Functionally identical to the DRN-001 model's boots, but in red."
icon_state = "protoboots"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/shoes/megaxboots
@@ -89,7 +79,6 @@
desc = "Regardless of how much stronger these boots are than the DRN-001 model's, they're still extremely easy to pierce with a large spike."
icon_state = "megaxboots"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/shoes/joeboots
@@ -97,7 +86,6 @@
desc = "Nearly identical to the Prototype's boots, except in black."
icon_state = "joeboots"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/shoes/doomguy
@@ -105,7 +93,6 @@
desc = "If you look closely, you might see skull fragments still buried in these boots."
icon_state = "doom"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/shoes/rottenshoes
@@ -113,7 +100,6 @@
desc = "These shoes seem perfect for sneaking around."
icon_state = "rottenshoes"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/shoes/sandal/slippers
@@ -121,7 +107,6 @@
icon_state = "slippers"
desc = "For the wizard that puts comfort first. Who's going to laugh?"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/shoes/slippers_worn
@@ -129,7 +114,6 @@
desc = "Fluffy..."
icon_state = "slippers_worn"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/shoes/jackboots/neorussian
@@ -137,5 +121,4 @@
desc = "Tovarish, no one will realize you stepped on a pile of shit if your pair already looks like shit."
icon_state = "nr_boots"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
@@ -22,6 +22,7 @@
resistance_flags = NONE
dog_fashion = null
mutantrace_variation = MUTANTRACE_VARIATION
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
/obj/item/clothing/suit/space
name = "space suit"
@@ -44,4 +45,5 @@
strip_delay = 80
equip_delay_other = 80
resistance_flags = NONE
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //rated for cosmic radation :honk:
tauric = TRUE //Citadel Add for tauric hardsuits
+1
View File
@@ -5,6 +5,7 @@
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
slot_flags = ITEM_SLOT_OCLOTHING
body_parts_covered = CHEST
var/blood_overlay_type = "suit"
var/togglename = null
var/suittoggled = FALSE
-1
View File
@@ -1,6 +1,5 @@
/obj/item/clothing/suit/armor
allowed = null
body_parts_covered = CHEST
cold_protection = CHEST|GROIN
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
heat_protection = CHEST|GROIN
+2 -2
View File
@@ -7,7 +7,7 @@
icon_state = "qmcloak"
item_state = "qmcloak"
w_class = WEIGHT_CLASS_SMALL
body_parts_covered = CHEST|GROIN|LEGS|ARMS
body_parts_covered = CHEST|LEGS|ARMS
/obj/item/clothing/head/cloakhood
name = "cloak hood"
@@ -62,7 +62,7 @@
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/pickaxe, /obj/item/twohanded/spear, /obj/item/twohanded/bonespear, /obj/item/organ/regenerative_core/legion, /obj/item/kitchen/knife/combat/bone, /obj/item/kitchen/knife/combat/survival)
armor = list("melee" = 35, "bullet" = 10, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60) //a fair alternative to bone armor, requiring alternative materials and gaining a suit slot
hoodtype = /obj/item/clothing/head/hooded/cloakhood/goliath
body_parts_covered = CHEST|GROIN|ARMS
body_parts_covered = CHEST|ARMS|LEGS
/obj/item/clothing/head/hooded/cloakhood/goliath
name = "goliath cloak hood"
+2
View File
@@ -153,6 +153,7 @@
icon = 'icons/obj/clothing/belts.dmi'
icon_state = "suspenders"
blood_overlay_type = "armor" //it's the less thing that I can put here
body_parts_covered = NONE
//Security
/obj/item/clothing/suit/security/officer
@@ -215,3 +216,4 @@
item_state = "techpriesthood"
body_parts_covered = HEAD
flags_inv = HIDEHAIR|HIDEEARS
mutantrace_variation = MUTANTRACE_VARIATION
+20 -11
View File
@@ -67,6 +67,7 @@
item_state = "death"
flags_1 = CONDUCT_1
fire_resist = T0C+5200
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|FEET
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
@@ -75,6 +76,7 @@
desc = "this pretty much looks ridiculous" //Needs no fixing
icon_state = "justice"
item_state = "justice"
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|FEET
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
@@ -100,14 +102,14 @@
desc = "A fancy purple apron for a stylish person."
icon_state = "purplebartenderapron"
item_state = "purplebartenderapron"
body_parts_covered = CHEST|GROIN|LEGS
body_parts_covered = CHEST
/obj/item/clothing/suit/syndicatefake
name = "black and red space suit replica"
icon_state = "syndicate-black-red"
item_state = "syndicate-black-red"
desc = "A plastic replica of the Syndicate space suit. You'll look just like a real murderous Syndicate agent in this! This is a toy, it is not made for use in space!"
w_class = WEIGHT_CLASS_NORMAL
body_parts_covered = CHEST|ARMS|GROIN|LEGS|FEET|HANDS
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
resistance_flags = NONE
@@ -154,7 +156,7 @@
icon_state = "owl_wings"
item_state = "owl_wings"
togglename = "wings"
body_parts_covered = ARMS|CHEST
body_parts_covered = ARMS
actions_types = list(/datum/action/item_action/toggle_wings)
/obj/item/clothing/suit/toggle/owlwings/Initialize()
@@ -209,6 +211,7 @@
desc = "Your classic, non-racist poncho."
icon_state = "classicponcho"
item_state = "classicponcho"
body_parts_covered = CHEST|GROIN
/obj/item/clothing/suit/poncho/green
name = "green poncho"
@@ -245,7 +248,7 @@
desc = "A costume made from 'synthetic' carp scales, it smells."
icon_state = "carp_casual"
item_state = "labcoat"
body_parts_covered = CHEST|GROIN|ARMS
body_parts_covered = CHEST|GROIN|ARMS|LEGS|FEET
cold_protection = CHEST|GROIN|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT //Space carp like space, so you should too
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/gun/ballistic/automatic/speargun)
@@ -265,9 +268,7 @@
desc = "A costume that looks like someone made a human-like corgi, it won't guarantee belly rubs."
icon_state = "ian"
item_state = "labcoat"
body_parts_covered = CHEST|GROIN|ARMS
//cold_protection = CHEST|GROIN|ARMS
//min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
body_parts_covered = CHEST|GROIN|ARMS|LEGS|FEET
allowed = list()
hoodtype = /obj/item/clothing/head/hooded/ian_hood
dog_fashion = /datum/dog_fashion/back
@@ -277,8 +278,6 @@
desc = "A hood that looks just like a corgi's head, it won't guarantee dog biscuits."
icon_state = "ian"
body_parts_covered = HEAD
//cold_protection = HEAD
//min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
flags_inv = HIDEHAIR|HIDEEARS
/obj/item/clothing/suit/hooded/bee_costume // It's Hip!
@@ -304,7 +303,7 @@
desc = "A horribly bloated suit made from human skins."
icon_state = "lingspacesuit"
item_state = "labcoat"
body_parts_covered = CHEST|GROIN|ARMS
body_parts_covered = CHEST|GROIN|ARMS|LEGS|FEET|HANDS
allowed = list()
actions_types = list(/datum/action/item_action/toggle_human_head)
hoodtype = /obj/item/clothing/head/hooded/human_head
@@ -345,18 +344,21 @@
desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it, but it's pretty close. Good for sleeping in."
icon_state = "ianshirt"
item_state = "ianshirt"
body_parts_covered = CHEST|GROIN
/obj/item/clothing/suit/nerdshirt
name = "gamer shirt"
desc = "A baggy shirt with vintage game character Phanic the Weasel. Why would anyone wear this?"
icon_state = "nerdshirt"
item_state = "nerdshirt"
body_parts_covered = CHEST|GROIN
/obj/item/clothing/suit/vapeshirt //wearing this is asking to get beat.
name = "Vape Naysh shirt"
desc = "A cheap white T-shirt with a big tacky \"VN\" on the front, Why would you wear this unironically?"
icon_state = "vapeshirt"
item_state = "vapeshirt"
body_parts_covered = CHEST|GROIN
/obj/item/clothing/suit/jacket
name = "bomber jacket"
@@ -364,7 +366,7 @@
icon_state = "bomberjacket"
item_state = "brownjsuit"
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/radio)
body_parts_covered = CHEST|GROIN|ARMS
body_parts_covered = CHEST|ARMS
cold_protection = CHEST|GROIN|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
@@ -389,6 +391,7 @@
desc = "A thick jacket with a rubbery, water-resistant shell."
icon_state = "pufferjacket"
item_state = "hostrench"
body_parts_covered = CHEST|GROIN|ARMS
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/suit/jacket/puffer/vest
@@ -436,18 +439,21 @@
desc = "Looks like this belongs in a very old movie set."
icon_state = "draculacoat"
item_state = "draculacoat"
body_parts_covered = CHEST|ARMS
/obj/item/clothing/suit/drfreeze_coat
name = "doctor freeze's labcoat"
desc = "A labcoat imbued with the power of features and freezes."
icon_state = "drfreeze_coat"
item_state = "drfreeze_coat"
body_parts_covered = CHEST|GROIN|ARMS
/obj/item/clothing/suit/gothcoat
name = "gothic coat"
desc = "Perfect for those who want stalk in a corner of a bar."
icon_state = "gothcoat"
item_state = "gothcoat"
body_parts_covered = CHEST|ARMS|HAND_LEFT //peculiar
/obj/item/clothing/suit/xenos
name = "xenos suit"
@@ -586,6 +592,7 @@
name = "spooky ghost"
desc = "This is obviously just a bedsheet, but maybe try it on?"
icon_state = "bedsheet"
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|HEAD
user_vars_to_edit = list("name" = "Spooky Ghost", "real_name" = "Spooky Ghost" , "incorporeal_move" = INCORPOREAL_MOVE_BASIC, "appearance_flags" = KEEP_TOGETHER|TILE_BOUND, "alpha" = 150)
alternate_worn_layer = ABOVE_BODY_FRONT_LAYER //so the bedsheet goes over everything but fire
@@ -594,6 +601,7 @@
desc = "A big and clanky suit made of bronze that offers no protection and looks very unfashionable. Nice."
icon = 'icons/obj/clothing/clockwork_garb.dmi'
icon_state = "clockwork_cuirass_old"
body_parts_covered = CHEST|GROIN|LEGS
armor = list("melee" = 5, "bullet" = 0, "laser" = -5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20)
/obj/item/clothing/suit/ghost_sheet
@@ -606,4 +614,5 @@
throw_range = 2
w_class = WEIGHT_CLASS_TINY
flags_inv = HIDEGLOVES|HIDEEARS|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|HEAD
alternate_worn_layer = UNDER_HEAD_LAYER
+2 -2
View File
@@ -130,7 +130,7 @@
equip_delay_other = 60
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
resistance_flags = NONE
rad_flags = RAD_PROTECT_CONTENTS
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
mutantrace_variation = MUTANTRACE_VARIATION
/obj/item/clothing/suit/radiation
@@ -150,5 +150,5 @@
equip_delay_other = 60
flags_inv = HIDEJUMPSUIT|HIDETAUR
resistance_flags = NONE
rad_flags = RAD_PROTECT_CONTENTS
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
tauric = TRUE //Citadel Add for tauric hardsuits
+11
View File
@@ -67,3 +67,14 @@
icon_state = "syndicate_combat"
item_color = "syndicate_combat"
can_adjust = FALSE
/obj/item/clothing/under/syndicate/baseball
name = "major league, number unknown"
desc = "A major league outfit with the number faded number on the back. Seems rather robust for just a game"
icon_state = "syndicatebaseball"
item_state = "syndicatebaseball"
item_color = "syndicatebaseball"
has_sensor = NO_SENSORS
armor = list("melee" = 15, "bullet" = 5, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
alt_covers_chest = TRUE
+12
View File
@@ -133,6 +133,18 @@
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/minigun
name = "Laser Minigun"
result = /obj/item/minigunpack2
reqs = list(/obj/item/gun/energy/laser/carbine = 3,
/obj/item/stack/sheet/plasteel = 5,
/obj/item/stack/cable_coil = 30,
/obj/item/stock_parts/cell/bluespace = 2)
tools = list(TOOL_WIRECUTTER, TOOL_SCREWDRIVER, TOOL_WELDER)
time = 150
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/ed209
name = "ED209"
result = /mob/living/simple_animal/bot/ed209
@@ -16,6 +16,7 @@
//Possible_states has the reagent id as key and a list of, in order, the icon_state, the name and the desc as values. Used in the on_reagent_change(changetype) to change names, descs and sprites.
var/list/possible_states = list(
"ketchup" = list("ketchup", "ketchup bottle", "You feel more American already."),
"mustard" = list("mustard", "mustard bottle", "A spice mixed with enzymes and water."),
"capsaicin" = list("hotsauce", "hotsauce bottle", "You can almost TASTE the stomach ulcers now!"),
"enzyme" = list("enzyme", "universal enzyme bottle", "Used in cooking various dishes"),
"soysauce" = list("soysauce", "soy sauce bottle", "A salty soy-based flavoring"),
@@ -282,6 +283,12 @@
originalname = "ketchup"
list_reagents = list("ketchup" = 10)
//Mustard
/obj/item/reagent_containers/food/condiment/pack/mustard
name = "mustard pack"
originalname = "mustard"
list_reagents = list("mustard" = 10)
//Hot sauce
/obj/item/reagent_containers/food/condiment/pack/hotsauce
name = "hotsauce pack"
@@ -335,7 +335,7 @@ obj/item/reagent_containers/food/snacks/store/cake/pound_cake
icon_state = "vanillacake"
slice_path = /obj/item/reagent_containers/food/snacks/cakeslice/vanilla_slice
bonus_reagents = list("sugar" = 15, "vanilla" = 15)
tastes = list("caje" = 1, "sugar" = 1, "vanilla" = 10)
tastes = list("cake" = 1, "sugar" = 1, "vanilla" = 10)
foodtype = GRAIN | SUGAR | DAIRY
/obj/item/reagent_containers/food/snacks/cakeslice/vanilla_slice
@@ -361,4 +361,21 @@ obj/item/reagent_containers/food/snacks/store/cake/pound_cake
icon_state = "clowncake_slice"
filling_color = "#00FFFF"
tastes = list("cake" = 1, "sugar" = 1, "joy" = 10)
foodtype = GRAIN | SUGAR | DAIRY
foodtype = GRAIN | SUGAR | DAIRY
/obj/item/reagent_containers/food/snacks/store/cake/peach_cake
name = "peach cake"
desc = "A peach filled cake."
icon_state = "peachcake"
slice_path = /obj/item/reagent_containers/food/snacks/cakeslice/peach_slice
bonus_reagents = list("sugar" = 5, "peachjuice" = 15)
tastes = list("cake" = 1, "sugar" = 1, "peachjuice" = 10)
foodtype = GRAIN | SUGAR | DAIRY
/obj/item/reagent_containers/food/snacks/cakeslice/peach_slice
name = "peach cake slice"
desc = "A slice of peach cake."
icon_state = "peach_slice"
filling_color = "#00FFFF"
tastes = list("cake" = 1, "sugar" = 1, "peachjuice" = 10)
foodtype = GRAIN | SUGAR | DAIRY
@@ -28,6 +28,50 @@
tastes = list("ice cream" = 1, "banana" = 1, "a bad joke" = 1)
foodtype = FRUIT | DAIRY | SUGAR
/obj/item/reagent_containers/food/snacks/banana_split
name = "banana split"
trash = /obj/item/reagent_containers/food/drinks/drinkingglass
desc = "A long glass dish filled with ice-cream, chocolate and a banana down the middle. A timeless classic by any standards."
icon_state = "banana_split"
bonus_reagents = list("nutriment" = 5, "vitamin" = 3)
list_reagents = list("nutriment" = 3, "banana" = 10, "vitamin" = 2)
filling_color = "#FFFACD"
tastes = list("ice cream" = 1, "banana" = 1, "charries" = 1)
foodtype = FRUIT | DAIRY | SUGAR
/obj/item/reagent_containers/food/snacks/cola_float
name = "Root Beer Float"
trash = /obj/item/reagent_containers/food/drinks/drinkingglass
desc = "A glass filled with cream, soda and ice-cream with a cherry on top."
icon_state = "cola_float"
bonus_reagents = list("nutriment" = 3, "vitamin" = 1)
list_reagents = list("nutriment" = 3, "vitamin" = 2)
filling_color = "#FFFACD"
tastes = list("ice cream" = 1, "space coal" = 1, "cherries" = 1)
foodtype = FRUIT | DAIRY | SUGAR
/obj/item/reagent_containers/food/snacks/charrie_float
name = "Cherry Shake"
trash = /obj/item/reagent_containers/food/drinks/drinkingglass
desc = "Cherries mixed with ice-cream, known for its filling tastes"
icon_state = "cherryshake"
bonus_reagents = list("nutriment" = 3, "vitamin" = 1)
list_reagents = list("nutriment" = 3, "vitamin" = 2, "cherryshake" = 15)
filling_color = "#FFFACD"
tastes = list("ice cream" = 1, "charries" = 1)
foodtype = FRUIT | DAIRY | SUGAR
/obj/item/reagent_containers/food/snacks/bluecharrie_float
name = "Blue Cherry Shake"
trash = /obj/item/reagent_containers/food/drinks/drinkingglass
desc = "Cherries mixed with ice-cream, known for its filling tastes. This one is a exotic blue!"
icon_state = "bluecherryshake"
bonus_reagents = list("nutriment" = 3, "vitamin" = 1)
list_reagents = list("nutriment" = 3, "vitamin" = 2, "bluecherryshake" = 10)
filling_color = "#FFFACD"
tastes = list("ice cream" = 1, "blue cherries" = 1)
foodtype = FRUIT | DAIRY | SUGAR
/obj/item/reagent_containers/food/snacks/spacefreezy
name = "space freezy"
desc = "The best icecream in space."
@@ -126,6 +170,22 @@
tastes = list("ice" = 1, "water" = 1, "berries" = 5)
foodtype = FRUIT
/obj/item/reagent_containers/food/snacks/snowcones/peach
name = "peach flavored snowcone"
desc = "A peach flavord snowball in a paper cup."
icon_state = "peach_sc"
list_reagents = list("nutriment" = 1, "peachjuice" = 10)
tastes = list("ice" = 1, "water" = 1, " peach" = 5)
foodtype = FRUIT
/obj/item/reagent_containers/food/snacks/snowcones/strawberry
name = "strawberry flavored snowcone"
desc = "A strawberry flavord snowball in a paper cup."
icon_state = "blue_sc"
list_reagents = list("nutriment" = 1, "berryjuice" = 10)
tastes = list("ice" = 1, "water" = 1, " strawberry" = 5)
foodtype = FRUIT
/obj/item/reagent_containers/food/snacks/snowcones/fruitsalad
name = "mixed fruit flavored snowcone"
desc = "A mix of different flavors dizzled on a snowball in a paper cup."
@@ -322,6 +322,14 @@
filling_color = "#800000"
tastes = list("meat" = 1, "butter" = 1)
/obj/item/reagent_containers/food/snacks/corndog
name = "corndog plate"
desc = "A plate with two small corn dogs, with two dimples of ketchup and mustard to dip them in."
icon_state = "dorndog"
trash = /obj/item/trash/plate/alt
tastes = list("hotdog" = 2, "mustard and ketchup" = 1, "fryed bread" = 1)
bonus_reagents = list("nutriment" = 6, "vitamin" = 2, "mustard" = 5, "ketchup" = 5)
/obj/item/reagent_containers/food/snacks/kebab/rat
name = "rat-kebab"
desc = "Not so delicious rat meat, on a stick."
@@ -581,6 +581,14 @@
icon_state = "chocolatestrawberry"
list_reagents = list("sugar" = 5, "nutriment" = 2)
filling_color = "#ffdf26"
w_class = WEIGHT_CLASS_NORMAL
tastes = list("strawberries" = 5, "chocolate" = 3)
foodtype = FRUIT | SUGAR
/obj/item/reagent_containers/food/snacks/chocolatebanana
name = "Chocolate dipped banana"
desc = "A banana dipped in a bit of chocolate and held on a stick."
icon_state = "banana_coco"
list_reagents = list("sugar" = 5, "nutriment" = 3, "vitamin" = 1)
filling_color = "#ffdf26"
tastes = list("banana" = 5, "chocolate" = 3)
foodtype = FRUIT | SUGAR
@@ -319,8 +319,16 @@
/obj/item/reagent_containers/food/snacks/pie/strawberrypie
name = "strawberry pie"
desc = "A strawberry.pie."
desc = "A strawberry pie."
icon_state = "strawberrypie"
bonus_reagents = list("nutriment" = 6, "vitamin" = 6)
tastes = list("strawberry" = 1, "pie" = 1)
foodtype = GRAIN | FRUIT | SUGAR
/obj/item/reagent_containers/food/snacks/pie/peachpie
name = "peach pie"
desc = "A pie with peach filling."
icon_state = "strawberrypie"
bonus_reagents = list("nutriment" = 5, "vitamin" = 6, "peachjuice" = 15)
tastes = list("peach" = 1, "pie" = 1)
foodtype = GRAIN | FRUIT
@@ -1,9 +1,13 @@
#define ICECREAM_VANILLA 1
#define ICECREAM_CHOCOLATE 2
#define ICECREAM_STRAWBERRY 3
#define ICECREAM_BLUE 4
#define CONE_WAFFLE 5
#define CONE_CHOC 6
#define ICECREAM_PEACH 4
#define ICECREAM_GRAPE 5
#define ICECREAM_BLUE 6
#define CONE_WAFFLE 7
#define CONE_CHOC 8
/obj/machinery/icecream_vat
name = "ice cream vat"
@@ -26,7 +30,9 @@
"cocoa" = 5,
"vanilla" = 5,
"berryjuice" = 5,
"singulo" = 5)
"singulo" = 5,
"peachjuice" = 5,
"grapejuice" = 5)
/obj/machinery/icecream_vat/proc/get_ingredient_list(type)
switch(type)
@@ -34,6 +40,10 @@
return list("milk", "ice", "cocoa")
if(ICECREAM_STRAWBERRY)
return list("milk", "ice", "berryjuice")
if(ICECREAM_PEACH)
return list("milk", "ice", "peachjuice")
if(ICECREAM_GRAPE)
return list("milk", "ice", "grapejuice")
if(ICECREAM_BLUE)
return list("milk", "ice", "singulo")
if(CONE_WAFFLE)
@@ -50,6 +60,10 @@
return "chocolate"
if(ICECREAM_STRAWBERRY)
return "strawberry"
if(ICECREAM_PEACH)
return "peach"
if(ICECREAM_GRAPE)
return "grape"
if(ICECREAM_BLUE)
return "blue"
if(CONE_WAFFLE)
@@ -62,7 +76,7 @@
/obj/machinery/icecream_vat/Initialize()
. = ..()
while(product_types.len < 6)
while(product_types.len < 8)
product_types.Add(5)
create_reagents(100, OPENCONTAINER | NO_REACT)
for(var/reagent in icecream_vat_reagents)
@@ -76,6 +90,8 @@
dat += "<b>Vanilla ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_VANILLA]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_VANILLA];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_VANILLA];amount=5'><b>x5</b></a> [product_types[ICECREAM_VANILLA]] scoops left. (Ingredients: milk, ice)<br>"
dat += "<b>Strawberry ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_STRAWBERRY]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_STRAWBERRY];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_STRAWBERRY];amount=5'><b>x5</b></a> [product_types[ICECREAM_STRAWBERRY]] dollops left. (Ingredients: milk, ice, berry juice)<br>"
dat += "<b>Chocolate ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_CHOCOLATE]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_CHOCOLATE];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_CHOCOLATE];amount=5'><b>x5</b></a> [product_types[ICECREAM_CHOCOLATE]] dollops left. (Ingredients: milk, ice, coco powder)<br>"
dat += "<b>Peach ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_PEACH]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_PEACH];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_PEACH];amount=5'><b>x5</b></a> [product_types[ICECREAM_PEACH]] dollops left. (Ingredients: milk, ice, peach juice)<br>"
dat += "<b>Grape ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_GRAPE]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_GRAPE];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_GRAPE];amount=5'><b>x5</b></a> [product_types[ICECREAM_GRAPE]] dollops left. (Ingredients: milk, ice, grape juice)<br>"
dat += "<b>Blue ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_BLUE]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_BLUE];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_BLUE];amount=5'><b>x5</b></a> [product_types[ICECREAM_BLUE]] dollops left. (Ingredients: milk, ice, singulo)<br></div>"
dat += "<br><b>CONES</b><br><div class='statusDisplay'>"
dat += "<b>Waffle cones:</b> <a href='?src=[REF(src)];cone=[CONE_WAFFLE]'><b>Dispense</b></a> <a href='?src=[REF(src)];make=[CONE_WAFFLE];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[CONE_WAFFLE];amount=5'><b>x5</b></a> [product_types[CONE_WAFFLE]] cones left. (Ingredients: flour, sugar)<br>"
@@ -207,6 +223,12 @@
if ("strawberry")
desc = "A delicious [cone_type] cone filled with strawberry ice cream. Definitely not made with real strawberries."
reagents.add_reagent("berryjuice", 2)
if ("peach")
desc = "A delicious [cone_type] cone filled with peach ice cream. Definitely made with real peaches!"
reagents.add_reagent("peachjuice", 2)
if ("grape")
desc = "A delicious [cone_type] cone filled with grape ice cream. Surprisingly, made with real pink grape, likely not real sugarcanes used."
reagents.add_reagent("grapejuice", 2)
if ("blue")
desc = "A delicious [cone_type] cone filled with blue ice cream. Made with real... blue?"
reagents.add_reagent("singulo", 2)
@@ -228,6 +250,8 @@
#undef ICECREAM_VANILLA
#undef ICECREAM_CHOCOLATE
#undef ICECREAM_STRAWBERRY
#undef ICECREAM_PEACH
#undef ICECREAM_GRAPE
#undef ICECREAM_BLUE
#undef CONE_WAFFLE
#undef CONE_CHOC
@@ -484,18 +484,6 @@
results = list("vanillapudding" = 20)
required_reagents = list("vanilla" = 5, "milk" = 5, "eggyolk" = 5)
/datum/chemical_reaction/cherryshake
name = "Cherry Shake"
id = "cherryshake"
results = list("cherryshake" = 3)
required_reagents = list("cherryjelly" = 1, "ice" = 1, "cream" = 1)
/datum/chemical_reaction/bluecherryshake
name = "Blue Cherry Shake"
id = "bluecherryshake"
results = list("bluecherryshake" = 3)
required_reagents = list("bluecherryjelly" = 1, "ice" = 1, "cream" = 1)
/datum/chemical_reaction/drunkenblumpkin
name = "Drunken Blumpkin"
id = "drunkenblumpkin"
@@ -169,6 +169,15 @@
result = /obj/item/reagent_containers/food/snacks/store/cake/vanilla_cake
subcategory = CAT_CAKE
/datum/crafting_recipe/food/peachcake
name = "Peach cake"
reqs = list(
/obj/item/reagent_containers/food/snacks/store/cake/plain = 1,
/obj/item/reagent_containers/food/snacks/grown/peach = 5
)
result = /obj/item/reagent_containers/food/snacks/store/cake/peach_cake
subcategory = CAT_CAKE
/datum/crafting_recipe/food/cak
name = "Living cat/cake hybrid"
reqs = list(
@@ -42,6 +42,52 @@
result = /obj/item/reagent_containers/food/snacks/honkdae
subcategory = CAT_ICE
/datum/crafting_recipe/food/banana_split
name = "Banana Split"
always_availible = FALSE
reqs = list(
/obj/item/reagent_containers/food/snacks/icecream = 3,
/obj/item/reagent_containers/food/snacks/grown/banana = 1,
/obj/item/reagent_containers/food/snacks/grown/cherries = 1,
/obj/item/reagent_containers/food/snacks/chocolatebar = 1
)
result = /obj/item/reagent_containers/food/snacks/banana_split
subcategory = CAT_ICE
/datum/crafting_recipe/food/root_float
name = "Cola Float"
always_availible = FALSE
reqs = list(
/obj/item/reagent_containers/food/snacks/icecream = 1,
/obj/item/reagent_containers/food/snacks/grown/cherries = 1,
/datum/reagent/consumable/space_cola = 10,
/obj/item/reagent_containers/food/drinks/drinkingglass = 1
)
result = /obj/item/reagent_containers/food/snacks/cola_float
subcategory = CAT_ICE
/datum/crafting_recipe/food/charrie_float
name = "Cherry Shake"
always_availible = FALSE
reqs = list(
/obj/item/reagent_containers/food/snacks/icecream = 1,
/obj/item/reagent_containers/food/snacks/grown/cherries = 3,
/obj/item/reagent_containers/food/drinks/drinkingglass = 1
)
result = /obj/item/reagent_containers/food/snacks/charrie_float
subcategory = CAT_ICE
/datum/crafting_recipe/food/bluecharrie_float
name = "Blue Cherry Shake"
always_availible = FALSE
reqs = list(
/obj/item/reagent_containers/food/snacks/icecream = 1,
/obj/item/reagent_containers/food/snacks/grown/bluecherries = 3,
/obj/item/reagent_containers/food/drinks/drinkingglass = 1
)
result = /obj/item/reagent_containers/food/snacks/bluecharrie_float
subcategory = CAT_ICE
//////////////////////////SNOW CONES///////////////////////
/datum/crafting_recipe/food/flaverless_sc
@@ -232,6 +278,28 @@
result = /obj/item/reagent_containers/food/snacks/snowcones/honey
subcategory = CAT_ICE
/datum/crafting_recipe/food/peach_sc
name = "Peach snowcone"
reqs = list(
/obj/item/reagent_containers/food/drinks/sillycup = 1,
/datum/reagent/water = 5,
/datum/reagent/consumable/ice = 15,
/obj/item/reagent_containers/food/snacks/grown/peach = 1
)
result = /obj/item/reagent_containers/food/snacks/snowcones/peach
subcategory = CAT_ICE
/datum/crafting_recipe/food/strawberry_sc
name = "Strawberry snowcone"
reqs = list(
/obj/item/reagent_containers/food/drinks/sillycup = 1,
/datum/reagent/water = 5,
/datum/reagent/consumable/ice = 15,
/obj/item/reagent_containers/food/snacks/grown/strawberry = 2
)
result = /obj/item/reagent_containers/food/snacks/snowcones/strawberry
subcategory = CAT_ICE
/datum/crafting_recipe/food/honey_sc
name = "Rainbow snowcone"
reqs = list(
@@ -128,6 +128,18 @@
result = /obj/item/reagent_containers/food/snacks/pigblanket
subcategory = CAT_MEAT
/datum/crafting_recipe/food/corndog
name = "Corndog meal"
reqs = list(
/obj/item/stack/rods = 1,
/obj/item/reagent_containers/food/snacks/meat/cutlet = 1,
/obj/item/reagent_containers/food/snacks/bun = 1,
/datum/reagent/consumable/mustard = 5,
/datum/reagent/consumable/ketchup = 5
)
result = /obj/item/reagent_containers/food/snacks/corndog
subcategory = CAT_MEAT
/datum/crafting_recipe/food/ratkebab
name = "Rat Kebab"
reqs = list(
@@ -214,4 +214,13 @@
/obj/item/slime_extract = 1
)
result = /obj/item/reagent_containers/food/snacks/pie/cocolavatart
subcategory = CAT_PIE
/datum/crafting_recipe/food/peachpie
name = "Peach Pie"
reqs = list(
/obj/item/reagent_containers/food/snacks/pie/plain = 1,
/obj/item/reagent_containers/food/snacks/grown/peach = 3
)
result = /obj/item/reagent_containers/food/snacks/pie/peachpie
subcategory = CAT_PIE
+59 -1
View File
@@ -37,7 +37,7 @@
species = "lily"
plantname = "Lily Plants"
product = /obj/item/reagent_containers/food/snacks/grown/poppy/lily
mutatelist = list()
mutatelist = list(/obj/item/seeds/bee_balm)
/obj/item/reagent_containers/food/snacks/grown/poppy/lily
seed = /obj/item/seeds/poppy/lily
@@ -221,3 +221,61 @@
if(!user.gloves)
to_chat(user, "<span class='danger'>The [name] burns your bare hand!</span>")
user.adjustFireLoss(rand(1, 5))
// Beebalm
/obj/item/seeds/bee_balm
name = "pack of Bee Balm seeds"
desc = "These seeds grow into Bee Balms."
icon_state = "seed-bee_balm"
species = "bee_balm"
plantname = "Bee Balm Buds"
product = /obj/item/reagent_containers/food/snacks/grown/bee_balm
endurance = 10
maturation = 8
yield = 3
potency = 30
growthstages = 3
growing_icon = 'icons/obj/hydroponics/growing_flowers.dmi'
icon_grow = "bee_balm-grow"
icon_dead = "bee_balm-dead"
mutatelist = list(/obj/item/seeds/poppy/geranium, /obj/item/seeds/bee_balm/honey) //Lower odds of becoming honey
reagents_add = list("spaceacillin" = 0.1, "sterilizine" = 0.05)
/obj/item/reagent_containers/food/snacks/grown/bee_balm
seed = /obj/item/seeds/bee_balm
name = "bee balm"
desc = "A flower used for medical antiseptic in history."
icon_state = "bee_balm"
filling_color = "#FF6347"
bitesize_mod = 8
tastes = list("strong antiseptic " = 1)
foodtype = GROSS
// Beebalm
/obj/item/seeds/bee_balm/honey
name = "pack of Honey Balm seeds"
desc = "These seeds grow into Honey Balms."
icon_state = "seed-bee_balmalt"
species = "seed-bee_balm_alt"
plantname = "Honey Balm Pods"
product = /obj/item/reagent_containers/food/snacks/grown/bee_balm/honey
endurance = 1
maturation = 10
yield = 1
potency = 1
growthstages = 3
growing_icon = 'icons/obj/hydroponics/growing_flowers.dmi'
icon_grow = "bee_balmalt-grow"
icon_dead = "bee_balmalt-dead"
reagents_add = list("honey" = 0.1, "lye" = 0.3) //To make wax
rarity = 30
/obj/item/reagent_containers/food/snacks/grown/bee_balm/honey
seed = /obj/item/seeds/bee_balm/honey
name = "honey balm"
desc = "A large honey filled pod of a flower."
icon_state = "bee_balmalt"
filling_color = "#FF6347"
bitesize_mod = 8
tastes = list("wax" = 1)
foodtype = SUGAR
+3 -2
View File
@@ -1,7 +1,7 @@
// Starthistle
/obj/item/seeds/starthistle
name = "pack of starthistle seeds"
desc = "A robust species of weed that often springs up in-between the cracks of spaceship parking lots."
desc = "A robust species of weed that often springs up in-between the cracks of spaceship parking lots. Grind down these seeds for a substitution for mustardgrind."
icon_state = "seed-starthistle"
species = "starthistle"
plantname = "Starthistle"
@@ -9,9 +9,10 @@
endurance = 50 // damm pesky weeds
maturation = 5
production = 1
yield = 2
yield = 6
potency = 10
growthstages = 3
grind_results = list("mustardgrind" = 1)
growing_icon = 'icons/obj/hydroponics/growing_flowers.dmi'
genes = list(/datum/plant_gene/trait/plant_type/weed_hardy)
mutatelist = list(/obj/item/seeds/harebell)
+9
View File
@@ -169,6 +169,7 @@
locked = FALSE
cut_overlays()
add_overlay("securecrateg")
tamperproof = 0 // set explosion chance to zero, so we dont accidently hit it with a multitool and instantly die
else if (input == null || sanitycheck == null || length(input) != codelen)
to_chat(user, "<span class='notice'>You leave the crate alone.</span>")
else
@@ -213,6 +214,12 @@
return
return ..()
/obj/structure/closet/secure/loot/dive_into(mob/living/user)
if(!locked)
return ..()
to_chat(user, "<span class='notice'>That seems like a stupid idea.</span>")
return FALSE
/obj/structure/closet/crate/secure/loot/emag_act(mob/user)
. = SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
if(!locked)
@@ -227,4 +234,6 @@
..()
/obj/structure/closet/crate/secure/loot/deconstruct(disassembled = TRUE)
if(!locked && disassembled)
return ..()
boom()
+8 -3
View File
@@ -271,9 +271,13 @@
if(restrained())
changeNext_move(CLICK_CD_BREAKOUT)
last_special = world.time + CLICK_CD_BREAKOUT
var/buckle_cd = 600
if(handcuffed)
var/obj/item/restraints/O = src.get_item_by_slot(SLOT_HANDCUFFED)
buckle_cd = O.breakouttime
visible_message("<span class='warning'>[src] attempts to unbuckle [p_them()]self!</span>", \
"<span class='notice'>You attempt to unbuckle yourself... (This will take around one minute and you need to stay still.)</span>")
if(do_after(src, 600, 0, target = src))
"<span class='notice'>You attempt to unbuckle yourself... (This will take around [round(buckle_cd/600,1)] minute\s, and you need to stay still.)</span>")
if(do_after(src, buckle_cd, 0, target = src))
if(!buckled)
return
buckled.user_unbuckle_mob(src,src)
@@ -801,7 +805,8 @@
drop_all_held_items()
stop_pulling()
throw_alert("handcuffed", /obj/screen/alert/restrained/handcuffed, new_master = src.handcuffed)
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "handcuffed", /datum/mood_event/handcuffed)
if(handcuffed.demoralize_criminals)
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "handcuffed", /datum/mood_event/handcuffed)
else
clear_alert("handcuffed")
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "handcuffed")
@@ -2,7 +2,7 @@
gender = MALE
pressure_resistance = 15
possible_a_intents = list(INTENT_HELP, INTENT_HARM)
hud_possible = list(HEALTH_HUD,STATUS_HUD,ANTAG_HUD,GLAND_HUD,NANITE_HUD,DIAG_NANITE_FULL_HUD)
hud_possible = list(HEALTH_HUD,STATUS_HUD,ANTAG_HUD,GLAND_HUD,NANITE_HUD,DIAG_NANITE_FULL_HUD,RAD_HUD)
has_limbs = 1
held_items = list(null, null)
var/list/stomach_contents = list()
+69 -37
View File
@@ -859,52 +859,84 @@
.["Copy outfit"] = "?_src_=vars;[HrefToken()];copyoutfit=[REF(src)]"
/mob/living/carbon/human/MouseDrop_T(mob/living/target, mob/living/user)
//If they dragged themselves and we're currently aggressively grabbing them try to piggyback
if(user == target && can_piggyback(target) && pulling == target && (HAS_TRAIT(src, TRAIT_PACIFISM) || grab_state >= GRAB_AGGRESSIVE) && stat == CONSCIOUS)
buckle_mob(target,TRUE,TRUE)
if(pulling == target && grab_state >= GRAB_AGGRESSIVE && stat == CONSCIOUS)
//If they dragged themselves and we're currently aggressively grabbing them try to piggyback
if(user == target && can_piggyback(target))
piggyback(target)
return
//If you dragged them to you and you're aggressively grabbing try to fireman carry them
else if(user != target && can_be_firemanned(target))
fireman_carry(target)
return
. = ..()
/mob/living/carbon/human/proc/piggyback_instant(mob/living/M)
return buckle_mob(M, TRUE, TRUE, FALSE, TRUE)
//src is the user that will be carrying, target is the mob to be carried
/mob/living/carbon/human/proc/can_piggyback(mob/living/carbon/target)
return (istype(target) && target.stat == CONSCIOUS)
//Can C try to piggyback at all.
/mob/living/carbon/human/proc/can_piggyback(mob/living/carbon/C)
if(istype(C) && C.stat == CONSCIOUS)
return TRUE
return FALSE
/mob/living/carbon/human/proc/can_be_firemanned(mob/living/carbon/target)
return (ishuman(target) && target.lying)
/mob/living/carbon/human/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE, bypass_piggybacking = FALSE, no_delay = FALSE)
/mob/living/carbon/human/proc/fireman_carry(mob/living/carbon/target)
if(can_be_firemanned(target))
visible_message("<span class='notice'>[src] starts lifting [target] onto their back...</span>",
"<span class='notice'>You start lifting [target] onto your back...</span>")
if(do_after(src, 30, TRUE, target))
//Second check to make sure they're still valid to be carried
if(can_be_firemanned(target) && !incapacitated(FALSE, TRUE))
target.resting = FALSE
buckle_mob(target, TRUE, TRUE, 90, 1, 0)
return
visible_message("<span class='warning'>[src] fails to fireman carry [target]!")
else
to_chat(src, "<span class='notice'>You can't fireman carry [target] while they're standing!</span>")
/mob/living/carbon/human/proc/piggyback(mob/living/carbon/target)
if(can_piggyback(target))
visible_message("<span class='notice'>[target] starts to climb onto [src]...</span>")
if(do_after(target, 15, target = src))
if(can_piggyback(target))
if(target.incapacitated(FALSE, TRUE) || incapacitated(FALSE, TRUE))
target.visible_message("<span class='warning'>[target] can't hang onto [src]!</span>")
return
buckle_mob(target, TRUE, TRUE, FALSE, 0, 2)
else
visible_message("<span class='warning'>[target] fails to climb onto [src]!</span>")
else
to_chat(target, "<span class='warning'>You can't piggyback ride [src] right now!</span>")
/mob/living/carbon/human/buckle_mob(mob/living/target, force = FALSE, check_loc = TRUE, lying_buckle = FALSE, hands_needed = 0, target_hands_needed = 0)
if(!force)//humans are only meant to be ridden through piggybacking and special cases
return
if(bypass_piggybacking)
return ..()
if(!is_type_in_typecache(M, can_ride_typecache))
M.visible_message("<span class='warning'>[M] really can't seem to mount [src]...</span>")
if(!is_type_in_typecache(target, can_ride_typecache))
target.visible_message("<span class='warning'>[target] really can't seem to mount [src]...</span>")
return
buckle_lying = lying_buckle
var/datum/component/riding/human/riding_datum = LoadComponent(/datum/component/riding/human)
riding_datum.ride_check_rider_incapacitated = TRUE
riding_datum.ride_check_rider_restrained = TRUE
riding_datum.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 6), TEXT_SOUTH = list(0, 6), TEXT_EAST = list(-6, 4), TEXT_WEST = list( 6, 4)))
if(buckled_mobs && ((M in buckled_mobs) || (buckled_mobs.len >= max_buckled_mobs)) || buckled || (M.stat != CONSCIOUS))
if(target_hands_needed)
riding_datum.ride_check_rider_restrained = TRUE
if(buckled_mobs && ((target in buckled_mobs) || (buckled_mobs.len >= max_buckled_mobs)) || buckled)
return
if(can_piggyback(M))
riding_datum.ride_check_ridden_incapacitated = TRUE
visible_message("<span class='notice'>[M] starts to climb onto [src]...</span>")
if(no_delay || do_after(M, 15, target = src))
if(can_piggyback(M))
if(M.incapacitated(FALSE, TRUE) || incapacitated(FALSE, TRUE))
M.visible_message("<span class='warning'>[M] can't hang onto [src]!</span>")
return
if(!riding_datum.equip_buckle_inhands(M, 2)) //MAKE SURE THIS IS LAST!!
M.visible_message("<span class='warning'>[M] can't climb onto [src]!</span>")
return
. = ..(M, force, check_loc)
stop_pulling()
else
visible_message("<span class='warning'>[M] fails to climb onto [src]!</span>")
else
. = ..(M,force,check_loc)
stop_pulling()
var/equipped_hands_self
var/equipped_hands_target
if(hands_needed)
equipped_hands_self = riding_datum.equip_buckle_inhands(src, hands_needed, target)
if(target_hands_needed)
equipped_hands_target = riding_datum.equip_buckle_inhands(target, target_hands_needed)
if(hands_needed || target_hands_needed)
if(hands_needed && !equipped_hands_self)
src.visible_message("<span class='warning'>[src] can't get a grip on [target] because their hands are full!</span>",
"<span class='warning'>You can't get a grip on [target] because your hands are full!</span>")
return
else if(target_hands_needed && !equipped_hands_target)
target.visible_message("<span class='warning'>[target] can't get a grip on [src] because their hands are full!</span>",
"<span class='warning'>You can't get a grip on [src] because your hands are full!</span>")
return
stop_pulling()
riding_datum.handle_vehicle_layer()
. = ..(target, force, check_loc)
/mob/living/carbon/human/proc/is_shove_knockdown_blocked() //If you want to add more things that block shove knockdown, extend this
for(var/obj/item/clothing/C in get_equipped_items()) //doesn't include pockets
@@ -348,10 +348,15 @@
if(temp)
var/update = 0
var/dmg = rand(M.force/2, M.force)
var/atom/throw_target = get_edge_target_turf(src, M.dir)
switch(M.damtype)
if("brute")
if(M.force > 20)
Unconscious(20)
if(M.force > 35) // durand and other heavy mechas
Knockdown(50)
src.throw_at(throw_target, rand(1,5), 7)
else if(M.force >= 20 && !IsKnockdown()) // lightweight mechas like gygax
Knockdown(30)
src.throw_at(throw_target, rand(1,3), 7)
update |= temp.receive_damage(dmg, 0)
playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
if("fire")
@@ -1,5 +1,5 @@
/mob/living/carbon/human
hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPLOYAL_HUD,IMPCHEM_HUD,IMPTRACK_HUD, NANITE_HUD, DIAG_NANITE_FULL_HUD,ANTAG_HUD,GLAND_HUD,SENTIENT_DISEASE_HUD)
hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPLOYAL_HUD,IMPCHEM_HUD,IMPTRACK_HUD, NANITE_HUD, DIAG_NANITE_FULL_HUD,ANTAG_HUD,GLAND_HUD,SENTIENT_DISEASE_HUD,RAD_HUD)
hud_type = /datum/hud/human
possible_a_intents = list(INTENT_HELP, INTENT_DISARM, INTENT_GRAB, INTENT_HARM)
pressure_resistance = 25
+17 -48
View File
@@ -133,10 +133,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
return
//Please override this locally if you want to define when what species qualifies for what rank if human authority is enforced.
/datum/species/proc/qualifies_for_rank(rank, list/features)
if(rank in GLOB.command_positions)
return 0
return 1
/datum/species/proc/qualifies_for_rank(rank, list/features) //SPECIES JOB RESTRICTIONS
//if(rank in GLOB.command_positions) Left as an example: The format qualifies for rank takes.
// return 0 //It returns false when it runs the proc so they don't get jobs from the global list.
return 1 //It returns 1 to say they are a-okay to continue.
//Will regenerate missing organs
/datum/species/proc/regenerate_organs(mob/living/carbon/C,datum/species/old_species,replace_current=TRUE)
@@ -1338,10 +1338,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/obj/item/organ/cyberimp/chest/thrusters/T = H.getorganslot(ORGAN_SLOT_THRUSTERS)
if(!istype(J) && istype(C))
J = C.jetpack
if(istype(J) && J.full_speed && J.allow_thrust(0.01, H)) //Prevents stacking
. -= 2
else if(istype(T) && T.allow_thrust(0.01, H))
. -= 2
if(istype(J) && J.full_speed && J.allow_thrust(0.005, H)) //Prevents stacking
. -= 0.4
else if(istype(T) && T.allow_thrust(0.005, H))
. -= 0.4
if(!ignoreslow && gravity)
if(H.wear_suit)
@@ -1821,67 +1821,36 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(!target.resting)
target.adjustStaminaLoss(5)
if(target.is_shove_knockdown_blocked())
return
var/turf/target_oldturf = target.loc
var/shove_dir = get_dir(user.loc, target_oldturf)
var/turf/target_shove_turf = get_step(target.loc, shove_dir)
var/mob/living/carbon/human/target_collateral_human
var/obj/structure/table/target_table
var/shove_blocked = FALSE //Used to check if a shove is blocked so that if it is knockdown logic can be applied
//Thank you based whoneedsspace
target_collateral_human = locate(/mob/living/carbon/human) in target_shove_turf.contents
if(target_collateral_human)
if(target_collateral_human && !target_collateral_human.resting)
shove_blocked = TRUE
else
target_collateral_human = null
target.Move(target_shove_turf, shove_dir)
if(get_turf(target) == target_oldturf)
if(target_shove_turf.density)
shove_blocked = TRUE
else
var/thoushallnotpass = FALSE
for(var/obj/O in target_shove_turf)
if(istype(O, /obj/structure/table))
target_table = O
else if(!O.CanPass(src, target_shove_turf))
shove_blocked = TRUE
thoushallnotpass = TRUE
if(thoushallnotpass)
target_table = null
shove_blocked = TRUE
if(target.is_shove_knockdown_blocked())
return
if(shove_blocked || target_table)
var/directional_blocked = FALSE
if(shove_dir in GLOB.cardinals) //Directional checks to make sure that we're not shoving through a windoor or something like that
var/target_turf = get_turf(target)
for(var/obj/O in target_turf)
if(O.flags_1 & ON_BORDER_1 && O.dir == shove_dir && O.density)
directional_blocked = TRUE
break
if(target_turf != target_shove_turf) //Make sure that we don't run the exact same check twice on the same tile
for(var/obj/O in target_shove_turf)
if(O.flags_1 & ON_BORDER_1 && O.dir == turn(shove_dir, 180) && O.density)
directional_blocked = TRUE
break
if(shove_blocked && !target.buckled)
var/directional_blocked = !target.Adjacent(target_shove_turf)
var/targetatrest = target.resting
if(((!target_table && !target_collateral_human) || directional_blocked) && !targetatrest)
if((directional_blocked || !(target_collateral_human || target_shove_turf.shove_act(target, user))) && !targetatrest)
target.Knockdown(SHOVE_KNOCKDOWN_SOLID)
user.visible_message("<span class='danger'>[user.name] shoves [target.name], knocking them down!</span>",
"<span class='danger'>You shove [target.name], knocking them down!</span>", null, COMBAT_MESSAGE_RANGE)
log_combat(user, target, "shoved", "knocking them down")
else if(target_table)
if(!targetatrest)
target.Knockdown(SHOVE_KNOCKDOWN_TABLE)
user.visible_message("<span class='danger'>[user.name] shoves [target.name] onto \the [target_table]!</span>",
"<span class='danger'>You shove [target.name] onto \the [target_table]!</span>", null, COMBAT_MESSAGE_RANGE)
target.forceMove(target_shove_turf)
log_combat(user, target, "shoved", "onto [target_table]")
else if(target_collateral_human && !targetatrest)
target.Knockdown(SHOVE_KNOCKDOWN_HUMAN)
if(!target_collateral_human.resting)
target_collateral_human.Knockdown(SHOVE_KNOCKDOWN_COLLATERAL)
target_collateral_human.Knockdown(SHOVE_KNOCKDOWN_COLLATERAL)
user.visible_message("<span class='danger'>[user.name] shoves [target.name] into [target_collateral_human.name]!</span>",
"<span class='danger'>You shove [target.name] into [target_collateral_human.name]!</span>", null, COMBAT_MESSAGE_RANGE)
log_combat(user, target, "shoved", "into [target_collateral_human.name]")
@@ -16,5 +16,5 @@
blacklisted = 1
use_skintones = 0
species_traits = list(NOBLOOD,EYECOLOR,NOGENITALS)
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER)
sexes = 0
@@ -1,5 +1,5 @@
/datum/species/plasmaman
name = "Phoronoid"
name = "Plasmaman"
id = "plasmaman"
say_mod = "rattles"
sexes = 0
@@ -4,7 +4,7 @@
say_mod = "beep boops" //inherited from a user's real species
sexes = 0
species_traits = list(NOTRANSSTING,NOGENITALS,NOAROUSAL) //all of these + whatever we inherit from the real species
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER,TRAIT_NOBREATH)
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER,TRAIT_NOBREATH)
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
dangerous_existence = 1
blacklisted = 1
@@ -12,7 +12,7 @@
damage_overlay_type = "synth"
limbs_id = "synth"
var/list/initial_species_traits = list(NOTRANSSTING) //for getting these values back for assume_disguise()
var/list/initial_inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER,TRAIT_NOBREATH)
var/list/initial_inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER,TRAIT_NOBREATH)
var/disguise_fail_health = 75 //When their health gets to this level their synthflesh partially falls off
var/datum/species/fake_species = null //a species to do most of our work for us, unless we're damaged
+1 -1
View File
@@ -482,7 +482,7 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
/mob/living/carbon/handle_status_effects()
..()
if(getStaminaLoss() && !combatmode)//CIT CHANGE - prevents stamina regen while combat mode is active
adjustStaminaLoss(resting ? (recoveringstam ? -7.5 : -3) : -1.5)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
adjustStaminaLoss(resting ? (recoveringstam ? -7.5 : -6) : -3)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
if(!recoveringstam && incomingstammult != 1)
incomingstammult = max(0.01, incomingstammult)
@@ -189,7 +189,7 @@
var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/restraints.dmi', legcuffed.item_state, -LEGCUFF_LAYER)
legcuffs.color = legcuffed.color
overlays_standing[HANDCUFF_LAYER] = legcuffs
overlays_standing[LEGCUFF_LAYER] = legcuffs
apply_overlay(LEGCUFF_LAYER)
throw_alert("legcuffed", /obj/screen/alert/restrained/legcuffed, new_master = legcuffed)
+10
View File
@@ -287,6 +287,8 @@
if(HAS_TRAIT(src, TRAIT_STRONG_GRABBER))
C.grippedby(src)
update_pull_movespeed()
//mob verbs are a lot faster than object verbs
//for more info on why this is not atom/pull, see examinate() in mob.dm
/mob/living/verb/pulled(atom/movable/AM as mob|obj in oview(1))
@@ -300,6 +302,7 @@
/mob/living/stop_pulling()
..()
update_pull_movespeed()
update_pull_hud_icon()
/mob/living/verb/stop_pulling1()
@@ -520,6 +523,10 @@
var/old_direction = dir
var/turf/T = loc
if(pulling)
update_pull_movespeed()
. = ..()
if(pulledby && moving_diagonally != FIRST_DIAG_STEP && get_dist(src, pulledby) > 1)//separated from our puller and not in the middle of a diagonal move.
@@ -1023,6 +1030,9 @@
stop_pulling() //CIT CHANGE - Ditto...
else if(has_legs || ignore_legs)
lying = 0
if (pulledby)
var/mob/living/L = pulledby
L.update_pull_movespeed()
if(buckled)
lying = 90*buckle_lying
else if(!lying)
+11 -5
View File
@@ -153,7 +153,7 @@
to_chat(user, "<span class='warning'>[src] can't be grabbed more aggressively!</span>")
return FALSE
if(HAS_TRAIT(user, TRAIT_PACIFISM))
if(user.grab_state >= GRAB_AGGRESSIVE && HAS_TRAIT(user, TRAIT_PACIFISM))
to_chat(user, "<span class='notice'>You don't want to risk hurting [src]!</span>")
return FALSE
@@ -184,11 +184,17 @@
user.grab_state++
switch(user.grab_state)
if(GRAB_AGGRESSIVE)
log_combat(user, src, "grabbed", addition="aggressive grab")
visible_message("<span class='danger'>[user] has grabbed [src] aggressively!</span>", \
"<span class='userdanger'>[user] has grabbed [src] aggressively!</span>")
drop_all_held_items()
var/add_log = ""
if(HAS_TRAIT(user, TRAIT_PACIFISM))
visible_message("<span class='danger'>[user] has firmly gripped [src]!</span>",
"<span class='danger'>[user] has firmly gripped you!</span>")
add_log = " (pacifist)"
else
visible_message("<span class='danger'>[user] has grabbed [src] aggressively!</span>", \
"<span class='userdanger'>[user] has grabbed you aggressively!</span>")
drop_all_held_items()
stop_pulling()
log_combat(user, src, "grabbed", addition="aggressive grab[add_log]")
if(GRAB_NECK)
log_combat(user, src, "grabbed", addition="neck grab")
visible_message("<span class='danger'>[user] has grabbed [src] by the neck!</span>",\
+3 -1
View File
@@ -2,7 +2,7 @@
see_invisible = SEE_INVISIBLE_LIVING
sight = 0
see_in_dark = 2
hud_possible = list(HEALTH_HUD,STATUS_HUD,ANTAG_HUD,NANITE_HUD,DIAG_NANITE_FULL_HUD)
hud_possible = list(HEALTH_HUD,STATUS_HUD,ANTAG_HUD,NANITE_HUD,DIAG_NANITE_FULL_HUD,RAD_HUD)
pressure_resistance = 10
var/resize = 1 //Badminnery resize
@@ -110,3 +110,5 @@
//List of active diseases
var/list/diseases = list() // list of all diseases in a mob
var/list/disease_resistances = list()
var/drag_slowdown = TRUE //Whether the mob is slowed down when dragging another prone mob
@@ -25,3 +25,11 @@
add_movespeed_modifier(MOVESPEED_ID_LIVING_TURF_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = T.slowdown)
else
remove_movespeed_modifier(MOVESPEED_ID_LIVING_TURF_SPEEDMOD)
/mob/living/proc/update_pull_movespeed()
if(pulling && isliving(pulling))
var/mob/living/L = pulling
if(drag_slowdown && L.lying && !L.buckled && grab_state < GRAB_AGGRESSIVE)
add_movespeed_modifier(MOVESPEED_ID_PRONE_DRAGGING, multiplicative_slowdown = PULL_PRONE_SLOWDOWN)
return
remove_movespeed_modifier(MOVESPEED_ID_PRONE_DRAGGING)
+1 -1
View File
@@ -49,7 +49,7 @@
else
padloc = "(UNKNOWN)"
src.log_talk(message, LOG_SAY, tag="HOLOPAD in [padloc]")
send_speech(message, 7, T, "robot", language = language)
send_speech(message, 7, T, "robot", message_language = language)
to_chat(src, "<i><span class='game say'>Holopad transmitted, <span class='name'>[real_name]</span> <span class='message robot'>\"[message]\"</span></span></i>")
else
to_chat(src, "No holopad connected.")
@@ -1216,14 +1216,15 @@
return
if(incapacitated())
return
if(M.incapacitated())
return
if(module)
if(!module.allow_riding)
M.visible_message("<span class='boldwarning'>Unfortunately, [M] just can't seem to hold onto [src]!</span>")
return
if(iscarbon(M) && (!riding_datum.equip_buckle_inhands(M, 1)))
M.visible_message("<span class='boldwarning'>[M] can't climb onto [src] because [M.p_their()] hands are full!</span>")
if(iscarbon(M) && !M.incapacitated() && !riding_datum.equip_buckle_inhands(M, 1))
if(M.get_num_arms() <= 0)
M.visible_message("<span class='boldwarning'>[M] can't climb onto [src] because [M.p_they()] don't have any usable arms!</span>")
else
M.visible_message("<span class='boldwarning'>[M] can't climb onto [src] because [M.p_their()] hands are full!</span>")
return
. = ..(M, force, check_loc)
@@ -44,7 +44,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
var/reset = 0 //if the summoner has reset the guardian already
var/cooldown = 0
var/mob/living/carbon/summoner
var/range = 10 //how far from the user the spirit can be
var/range = 13 //how far from the user the spirit can be
var/toggle_button_type = /obj/screen/guardian/ToggleMode/Inactive //what sort of toggle button the hud uses
var/datum/guardianname/namedatum = new/datum/guardianname()
var/playstyle_string = "<span class='holoparasite bold'>You are a standard Guardian. You shouldn't exist!</span>"
@@ -1,7 +1,5 @@
//Assassin
/mob/living/simple_animal/hostile/guardian/assassin
melee_damage_lower = 15
melee_damage_upper = 15
attacktext = "slashes"
attack_sound = 'sound/weapons/bladeslice.ogg'
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1)
@@ -12,7 +10,7 @@
toggle_button_type = /obj/screen/guardian/ToggleMode/Assassin
var/toggle = FALSE
var/stealthcooldown = 160
var/stealthcooldown = 100
var/obj/screen/alert/canstealthalert
var/obj/screen/alert/instealthalert
@@ -1,13 +1,10 @@
//Charger
/mob/living/simple_animal/hostile/guardian/charger
melee_damage_lower = 15
melee_damage_upper = 15
ranged = 1 //technically
ranged_message = "charges"
ranged_cooldown_time = 40
speed = -1
damage_coeff = list(BRUTE = 0.6, BURN = 0.6, TOX = 0.6, CLONE = 0.6, STAMINA = 0, OXY = 0.6)
playstyle_string = "<span class='holoparasite'>As a <b>charger</b> type you do medium damage, have medium damage resistance, move very fast, and can charge at a location, damaging any target hit and forcing them to drop any items they are holding.</span>"
ranged_cooldown_time = 20
damage_coeff = list(BRUTE = 0, BURN = 0.5, TOX = 0.5, CLONE = 0.5, STAMINA = 0, OXY = 0.5)
playstyle_string = "<span class='holoparasite'>As a <b>charger</b> type you do medium damage, take half damage, immunity to brute damage, move very fast, and can charge at a location, damaging any target hit and forcing them to drop any items they are holding.</span>"
magic_fluff_string = "<span class='holoparasite'>..And draw the Hunter, an alien master of rapid assault.</span>"
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Charge modules loaded. Holoparasite swarm online.</span>"
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! Caught one! It's a charger carp, that likes running at people. But it doesn't have any legs...</span>"
@@ -3,7 +3,7 @@
melee_damage_lower = 10
melee_damage_upper = 10
damage_coeff = list(BRUTE = 0.75, BURN = 0.75, TOX = 0.75, CLONE = 0.75, STAMINA = 0, OXY = 0.75)
playstyle_string = "<span class='holoparasite'>As a <b>dextrous</b> type you can hold items, store an item within yourself, and have medium damage resistance, but do low damage on attacks. Recalling and leashing will force you to drop unstored items!</span>"
playstyle_string = "<span class='holoparasite'>As a <b>dextrous</b> type you can hold items, store an item within yourself, and take half damage, but do low damage on attacks. Recalling and leashing will force you to drop unstored items!</span>"
magic_fluff_string = "<span class='holoparasite'>..And draw the Drone, a dextrous master of construction and repair.</span>"
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Dextrous combat modules loaded. Holoparasite swarm online.</span>"
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! You caught one! It can hold stuff in its fins, sort of.</span>"
@@ -1,10 +1,7 @@
//Bomb
/mob/living/simple_animal/hostile/guardian/bomb
melee_damage_lower = 15
melee_damage_upper = 15
damage_coeff = list(BRUTE = 0.6, BURN = 0.6, TOX = 0.6, CLONE = 0.6, STAMINA = 0, OXY = 0.6)
range = 13
playstyle_string = "<span class='holoparasite'>As an <b>explosive</b> type, you have moderate close combat abilities, may explosively teleport targets on attack, and are capable of converting nearby items and objects into disguised bombs via alt click.</span>"
playstyle_string = "<span class='holoparasite'>As an <b>explosive</b> type, you have moderate close combat abilities, take half damage, may explosively teleport targets on attack, and are capable of converting nearby items and objects into disguised bombs via alt click.</span>"
magic_fluff_string = "<span class='holoparasite'>..And draw the Scientist, master of explosive death.</span>"
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Explosive modules active. Holoparasite swarm online.</span>"
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! Caught one! It's an explosive carp! Boom goes the fishy.</span>"
@@ -1,13 +1,13 @@
//Fire
/mob/living/simple_animal/hostile/guardian/fire
a_intent = INTENT_HELP
melee_damage_lower = 7
melee_damage_upper = 7
melee_damage_lower = 10
melee_damage_upper = 10
attack_sound = 'sound/items/welder.ogg'
attacktext = "ignites"
damage_coeff = list(BRUTE = 0.7, BURN = 0.7, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
range = 7
playstyle_string = "<span class='holoparasite'>As a <b>chaos</b> type, you have only light damage resistance, but will ignite any enemy you bump into. In addition, your melee attacks will cause human targets to see everyone as you.</span>"
melee_damage_type = BURN
damage_coeff = list(BRUTE = 0.7, BURN = 0, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
playstyle_string = "<span class='holoparasite'>As a <b>chaos</b> type, you take 30% damage reduction to all but burn, which you are immune to. You will ignite any enemy you bump into. in addition, your melee attacks will cause human targets to see everyone as you.</span>"
magic_fluff_string = "<span class='holoparasite'>..And draw the Wizard, bringer of endless chaos!</span>"
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Crowd control modules activated. Holoparasite swarm online.</span>"
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! You caught one! OH GOD, EVERYTHING'S ON FIRE. Except you and the fish.</span>"
@@ -38,6 +38,6 @@
/mob/living/simple_animal/hostile/guardian/fire/proc/collision_ignite(AM as mob|obj)
if(isliving(AM))
var/mob/living/M = AM
if(!hasmatchingsummoner(M) && M != summoner && M.fire_stacks < 7)
M.fire_stacks = 7
if(!hasmatchingsummoner(M) && M != summoner && M.fire_stacks < 10)
M.fire_stacks = 10
M.IgniteMob()
@@ -4,14 +4,13 @@
layer = LYING_MOB_LAYER
/mob/living/simple_animal/hostile/guardian/beam
melee_damage_lower = 7
melee_damage_upper = 7
melee_damage_lower = 10
melee_damage_upper = 10
attacktext = "shocks"
melee_damage_type = BURN
attack_sound = 'sound/machines/defib_zap.ogg'
damage_coeff = list(BRUTE = 0.7, BURN = 0.7, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
range = 7
playstyle_string = "<span class='holoparasite'>As a <b>lightning</b> type, you will apply lightning chains to targets on attack and have a lightning chain to your summoner. Lightning chains will shock anyone near them.</span>"
playstyle_string = "<span class='holoparasite'>As a <b>lightning</b> type, you have 30% damage reduction, apply lightning chains to targets on attack and have a lightning chain to your summoner. Lightning chains will shock anyone near them.</span>"
magic_fluff_string = "<span class='holoparasite'>..And draw the Tesla, a shocking, lethal source of power.</span>"
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Lightning modules active. Holoparasite swarm online.</span>"
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! Caught one! It's a lightning carp! Everyone else goes zap zap.</span>"
@@ -31,7 +30,7 @@
var/datum/beam/C = pick(enemychains)
qdel(C)
enemychains -= C
enemychains += Beam(target, "lightning[rand(1,12)]", time=70, maxdistance=7, beam_type=/obj/effect/ebeam/chain)
enemychains += Beam(target, "lightning[rand(1,12)]", time=70, maxdistance=13, beam_type=/obj/effect/ebeam/chain)
/mob/living/simple_animal/hostile/guardian/beam/Destroy()
removechains()
@@ -1,7 +1,5 @@
//Protector
/mob/living/simple_animal/hostile/guardian/protector
melee_damage_lower = 15
melee_damage_upper = 15
range = 15 //worse for it due to how it leashes
damage_coeff = list(BRUTE = 0.4, BURN = 0.4, TOX = 0.4, CLONE = 0.4, STAMINA = 0, OXY = 0.4)
playstyle_string = "<span class='holoparasite'>As a <b>protector</b> type you cause your summoner to leash to you instead of you leashing to them and have two modes; Combat Mode, where you do and take medium damage, and Protection Mode, where you do and take almost no damage, but move slightly slower.</span>"
@@ -33,9 +31,9 @@
cooldown = world.time + 10
if(toggle)
cut_overlays()
melee_damage_lower = initial(melee_damage_lower)
melee_damage_upper = initial(melee_damage_upper)
speed = initial(speed)
melee_damage_lower = 15
melee_damage_upper = 15
speed = 0
damage_coeff = list(BRUTE = 0.4, BURN = 0.4, TOX = 0.4, CLONE = 0.4, STAMINA = 0, OXY = 0.4)
to_chat(src, "<span class='danger'><B>You switch to combat mode.</span></B>")
toggle = FALSE
@@ -44,8 +42,8 @@
if(namedatum)
shield_overlay.color = namedatum.colour
add_overlay(shield_overlay)
melee_damage_lower = 2
melee_damage_upper = 2
melee_damage_lower = 5
melee_damage_upper = 5
speed = 1
damage_coeff = list(BRUTE = 0.05, BURN = 0.05, TOX = 0.05, CLONE = 0.05, STAMINA = 0, OXY = 0.05) //damage? what's damage?
to_chat(src, "<span class='danger'><B>You switch to protection mode.</span></B>")
@@ -16,8 +16,7 @@
ranged_cooldown_time = 1 //fast!
projectilesound = 'sound/effects/hit_on_shattered_glass.ogg'
ranged = 1
range = 13
playstyle_string = "<span class='holoparasite'>As a <b>ranged</b> type, you have only light damage resistance, but are capable of spraying shards of crystal at incredibly high speed. You can also deploy surveillance snares to monitor enemy movement. Finally, you can switch to scout mode, in which you can't attack, but can move without limit.</span>"
playstyle_string = "<span class='holoparasite'>As a <b>ranged</b> type, you have 10% damage reduction, but are capable of spraying shards of crystal at incredibly high speed. You can also deploy surveillance snares to monitor enemy movement. Finally, you can switch to scout mode, in which you can't attack, but can move without limit.</span>"
magic_fluff_string = "<span class='holoparasite'>..And draw the Sentinel, an alien master of ranged combat.</span>"
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Ranged combat modules active. Holoparasite swarm online.</span>"
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! Caught one, it's a ranged carp. This fishy can watch people pee in the ocean.</span>"
@@ -36,7 +35,7 @@
obj_damage = initial(obj_damage)
environment_smash = initial(environment_smash)
alpha = 255
range = initial(range)
range = 13
to_chat(src, "<span class='danger'><B>You switch to combat mode.</span></B>")
toggle = FALSE
else
@@ -3,9 +3,9 @@
melee_damage_lower = 20
melee_damage_upper = 20
obj_damage = 80
next_move_modifier = 0.8 //attacks 20% faster
next_move_modifier = 0.5 //attacks 50% faster
environment_smash = ENVIRONMENT_SMASH_WALLS
playstyle_string = "<span class='holoparasite'>As a <b>standard</b> type you have no special abilities, but have a high damage resistance and a powerful attack capable of smashing through walls.</span>"
playstyle_string = "<span class='holoparasite'>As a <b>standard</b> type you have no special abilities, but take half damage and have powerful attack capable of smashing through walls.</span>"
magic_fluff_string = "<span class='holoparasite'>..And draw the Assistant, faceless and generic, but never to be underestimated.</span>"
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Standard combat modules loaded. Holoparasite swarm online.</span>"
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! You caught one! It's really boring and standard. Better punch some walls to ease the tension.</span>"
@@ -2,11 +2,8 @@
/mob/living/simple_animal/hostile/guardian/healer
a_intent = INTENT_HARM
friendly = "heals"
speed = 0
damage_coeff = list(BRUTE = 0.7, BURN = 0.7, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
melee_damage_lower = 15
melee_damage_upper = 15
playstyle_string = "<span class='holoparasite'>As a <b>support</b> type, you may toggle your basic attacks to a healing mode. In addition, Alt-Clicking on an adjacent object or mob will warp them to your bluespace beacon after a short delay.</span>"
playstyle_string = "<span class='holoparasite'>As a <b>support</b> type, you have 30% damage reduction and may toggle your basic attacks to a healing mode. In addition, Alt-Clicking on an adjacent object or mob will warp them to your bluespace beacon after a short delay.</span>"
magic_fluff_string = "<span class='holoparasite'>..And draw the CMO, a potent force of life... and death.</span>"
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! You caught a support carp. It's a kleptocarp!</span>"
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Support modules active. Holoparasite swarm online.</span>"
+6 -1
View File
@@ -534,7 +534,12 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
return
if(isAI(M))
return
show_inv(usr)
/mob/MouseDrop_T(atom/dropping, atom/user)
. = ..()
if(ismob(dropping) && dropping != user)
var/mob/M = dropping
M.show_inv(user)
/mob/proc/is_muzzled()
return 0
-1
View File
@@ -2,7 +2,6 @@
name = "ninja shoes"
desc = "A pair of running shoes. Excellent for running and even better for smashing skulls."
icon_state = "s-ninja"
item_state = "secshoes"
permeability_coefficient = 0.01
clothing_flags = NOSLIP
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
+3
View File
@@ -67,6 +67,9 @@
/obj/structure/filingcabinet/ui_interact(mob/user)
. = ..()
if(isobserver(user))
return
if(contents.len <= 0)
to_chat(user, "<span class='notice'>[src] is empty.</span>")
return
+1 -1
View File
@@ -164,7 +164,7 @@
/obj/item/pen/sleepy/Initialize()
. = ..()
create_reagents(45, OPENCONTAINER)
reagents.add_reagent("chloralhydratedelayed", 20)
reagents.add_reagent("chloralhydrate", 20)
reagents.add_reagent("mutetoxin", 15)
reagents.add_reagent("tirizene", 10)
-2
View File
@@ -802,8 +802,6 @@
if(!ui)
ui = new(user, src, ui_key, "apc", name, 535, 515, master_ui, state)
ui.open()
if(ui)
ui.set_autoupdate(state = (failure_timer ? 1 : 0))
/obj/machinery/power/apc/ui_data(mob/user)
var/list/data = list(
+5
View File
@@ -323,6 +323,8 @@
var/BR = brightness
var/PO = bulb_power
var/CO = bulb_colour
if(color)
CO = color
var/area/A = get_area(src)
if (A && A.fire)
CO = bulb_emergency_colour
@@ -360,6 +362,9 @@
else
removeStaticPower(static_power_used, STATIC_LIGHT)
/obj/machinery/light/update_atom_colour()
. = ..()
update()
/obj/machinery/light/process()
if (!cell)
+6 -5
View File
@@ -19,6 +19,7 @@
circuit = /obj/item/circuitboard/machine/rad_collector
var/obj/item/tank/internals/plasma/loaded_tank = null
var/stored_power = 0
var/last_push
var/active = 0
var/locked = FALSE
var/drainratio = 1
@@ -61,9 +62,9 @@
loaded_tank.air_contents.gases[/datum/gas/oxygen] -= gasdrained
loaded_tank.air_contents.gases[/datum/gas/carbon_dioxide] += gasdrained*2
GAS_GARBAGE_COLLECT(loaded_tank.air_contents.gases)
var/bitcoins_mined = RAD_COLLECTOR_OUTPUT
SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, bitcoins_mined*RAD_COLLECTOR_MINING_CONVERSION_RATE)
stored_power-=bitcoins_mined
SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, stored_power*RAD_COLLECTOR_MINING_CONVERSION_RATE)
last_push = stored_power
stored_power = 0
/obj/machinery/power/rad_collector/interact(mob/user)
if(anchored)
@@ -170,9 +171,9 @@
. = ..()
if(active)
if(!bitcoinmining)
to_chat(user, "<span class='notice'>[src]'s display states that it has stored <b>[DisplayPower(stored_power)]</b>, and processing <b>[DisplayPower(RAD_COLLECTOR_OUTPUT)]</b>.</span>")
to_chat(user, "<span class='notice'>[src]'s display states that it has stored <b>[DisplayPower(stored_power)]</b>, and is processing <b>[DisplayPower((RAD_COLLECTOR_OUTPUT)*((60 SECONDS)/SSmachines.wait))]</b> per minute. <br>The <b>plasma</b> within it's tank is being irradiated into <b>tritium</b>.</span>")
else
to_chat(user, "<span class='notice'>[src]'s display states that it has stored a total of <b>[stored_power*RAD_COLLECTOR_MINING_CONVERSION_RATE]</b>, and producing [RAD_COLLECTOR_OUTPUT*RAD_COLLECTOR_MINING_CONVERSION_RATE] research points per minute.</span>")
to_chat(user, "<span class='notice'>[src]'s display states that it's producing a total of <b>[(last_push*RAD_COLLECTOR_MINING_CONVERSION_RATE)*((60 SECONDS)/SSmachines.wait)]</b> research points per minute. <br>The <b>tritium</b> and <b>oxygen</b> within it's tank is being combusted into <b>carbon dioxide</b>.</span>")
else
if(!bitcoinmining)
to_chat(user,"<span class='notice'><b>[src]'s display displays the words:</b> \"Power production mode. Please insert <b>Plasma</b>. Use a multitool to change production modes.\"</span>")
@@ -71,3 +71,9 @@
projectile_type = /obj/item/projectile/beam/mindflayer
select_name = "MINDFUCK"
fire_sound = 'sound/weapons/laser.ogg'
/obj/item/ammo_casing/energy/laser/weak
projectile_type = /obj/item/projectile/beam/weak/minigun
e_cost = 10
fire_sound = 'sound/weapons/gatling.ogg'
click_cooldown_override = 1
@@ -118,11 +118,11 @@
switch(fail_tick)
if(0 to 200)
fail_tick += (2*(fail_chance))
M.rad_act(40)
M.rad_act(400)
to_chat(M, "<span class='userdanger'>Your [name] feels warmer.</span>")
if(201 to INFINITY)
SSobj.processing.Remove(src)
M.rad_act(80)
M.rad_act(800)
crit_fail = 1
to_chat(M, "<span class='userdanger'>Your [name]'s reactor overloads!</span>")
@@ -0,0 +1,149 @@
//The ammo/gun is stored in a back slot item
/obj/item/minigunpack2
name = " Laser Gatling Pack"
desc = "A massive battery pack with an attached laser gatling gun!"
icon = 'icons/obj/guns/minigun.dmi'
icon_state = "holstered"
item_state = "backpack"
lefthand_file = 'icons/mob/inhands/equipment/backpack_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/backpack_righthand.dmi'
slot_flags = ITEM_SLOT_BACK
w_class = WEIGHT_CLASS_HUGE
var/obj/item/gun/energy/minigun/gun
var/armed = 0 //whether the gun is attached, 0 is attached, 1 is the gun is wielded.
var/overheat = 0
var/overheat_max = 60
var/heat_diffusion = 5
/obj/item/minigunpack2/Initialize()
. = ..()
gun = new(src)
START_PROCESSING(SSobj, src)
/obj/item/minigunpack2/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/minigunpack2/process()
overheat = max(0, overheat - heat_diffusion)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/minigunpack2/attack_hand(var/mob/living/carbon/user)
if(src.loc == user)
if(!armed)
if(user.get_item_by_slot(SLOT_BACK) == src)
armed = 1
if(!user.put_in_hands(gun))
armed = 0
to_chat(user, "<span class='warning'>You need a free hand to hold the gun!</span>")
return
update_icon()
user.update_inv_back()
else
to_chat(user, "<span class='warning'>You are already holding the gun!</span>")
else
..()
/obj/item/minigunpack2/attackby(obj/item/W, mob/user, params)
if(W == gun) //Don't need armed check, because if you have the gun assume its armed.
user.dropItemToGround(gun, TRUE)
else
..()
/obj/item/minigunpack2/dropped(mob/user)
if(armed)
user.dropItemToGround(gun, TRUE)
/obj/item/minigunpack2/MouseDrop(atom/over_object)
. = ..()
if(armed)
return
if(iscarbon(usr))
var/mob/M = usr
if(!over_object)
return
if(!M.incapacitated())
if(istype(over_object, /obj/screen/inventory/hand))
var/obj/screen/inventory/hand/H = over_object
M.putItemFromInventoryInHandIfPossible(src, H.held_index)
/obj/item/minigunpack2/update_icon()
if(armed)
icon_state = "notholstered"
else
icon_state = "holstered"
/obj/item/minigunpack2/proc/attach_gun(var/mob/user)
if(!gun)
gun = new(src)
gun.forceMove(src)
armed = 0
if(user)
to_chat(user, "<span class='notice'>You attach the [gun.name] to the [name].</span>")
else
src.visible_message("<span class='warning'>The [gun.name] snaps back onto the [name]!</span>")
update_icon()
user.update_inv_back()
/obj/item/gun/energy/minigun
name = "laser gatling gun"
desc = "An advanced laser cannon with an incredible rate of fire. Requires a bulky backpack power source to use."
icon = 'icons/obj/guns/minigun.dmi'
icon_state = "minigun_spin"
item_state = "minigun"
flags_1 = CONDUCT_1
force = 15
recoil = 2
slowdown = 1
slot_flags = null
w_class = WEIGHT_CLASS_HUGE
materials = list()
ammo_type = list(/obj/item/ammo_casing/energy/laser/weak)
burst_size = 2
automatic = 1
can_charge = 0
selfcharge = EGUN_SELFCHARGE
charge_tick = 2
charge_delay = 5
weapon_weight = WEAPON_HEAVY
item_flags = NEEDS_PERMIT | SLOWS_WHILE_IN_HAND
var/obj/item/minigunpack2/ammo_pack
/obj/item/gun/energy/minigun/Initialize()
if(istype(loc, /obj/item/minigunpack2)) //We should spawn inside an ammo pack so let's use that one.
ammo_pack = loc
else
return INITIALIZE_HINT_QDEL //No pack, no gun
return ..()
/obj/item/gun/energy/minigun/attack_self(mob/living/user)
return
/obj/item/gun/energy/minigun/dropped(mob/user)
if(ammo_pack)
ammo_pack.attach_gun(user)
else
qdel(src)
/obj/item/gun/energy/minigun/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
if(ammo_pack)
if(ammo_pack.overheat < ammo_pack.overheat_max)
ammo_pack.overheat += burst_size
..()
else
to_chat(user, "The gun's heat sensor locked the trigger to prevent lens damage.")
/obj/item/gun/energy/minigun/afterattack(atom/target, mob/living/user, flag, params)
if(!ammo_pack || ammo_pack.loc != user)
to_chat(user, "You need the backpack power source to fire the gun!")
. = ..()
/obj/item/gun/energy/minigun/dropped(mob/living/user)
ammo_pack.attach_gun(user)
@@ -39,6 +39,14 @@
/obj/item/projectile/beam/weak
damage = 15
/obj/item/projectile/beam/weak/minigun
damage = 12.5
armour_penetration = 40
/obj/item/projectile/beam/weak/minigun/Initialize()
.=..()
speed = pick(0.7,0.75,0.8,0.85,0.9,0.95,1,1.05,1.1,1.15)
/obj/item/projectile/beam/weak/penetrator
armour_penetration = 50
+10 -1
View File
@@ -496,7 +496,12 @@
//Standard reaction mechanics:
else
if (C.FermiChem == TRUE)//Just to make sure
if (C.FermiChem == TRUE)//Just to make sure, should only proc when grenades are combining.
if (chem_temp > C.ExplodeTemp) //To allow fermigrenades
var/datum/chemical_reaction/fermi/Ferm = selected_reaction
fermiIsReacting = FALSE
SSblackbox.record_feedback("tally", "fermi_chem", 1, ("[Ferm] explosion"))
Ferm.FermiExplode(src, my_atom, volume = total_volume, temp = chem_temp, pH = pH)
return 0
for(var/B in cached_required_reagents) //
@@ -749,10 +754,14 @@
total_volume = 0
for(var/reagent in cached_reagents)
var/datum/reagent/R = reagent
if(R.volume == 0)
del_reagent(R.id)
if((R.volume < 0.01) && !fermiIsReacting)
del_reagent(R.id)
else
total_volume += R.volume
if(!reagent_list)
pH = 7
return 0
/datum/reagents/proc/clear_reagents()
@@ -77,6 +77,16 @@
updateUsrDialog()
update_icon()
return
if(beaker)
if(istype(I, /obj/item/reagent_containers/dropper))
var/obj/item/reagent_containers/dropper/D = I
D.afterattack(beaker, user, 1)
if(istype(I, /obj/item/reagent_containers/syringe))
var/obj/item/reagent_containers/syringe/S = I
S.afterattack(beaker, user, 1)
return ..()
/obj/machinery/chem_heater/on_deconstruction()
@@ -191,6 +191,13 @@
color = "#731008" // rgb: 115, 16, 8
taste_description = "ketchup"
/datum/reagent/consumable/mustard
name = "Mustard"
id = "mustard"
description = "Mustard, mostly used on hotdogs, corndogs and burgers."
nutriment_factor = 5 * REAGENTS_METABOLISM
color = "#DDED26" // rgb: 221, 237, 38
taste_description = "mustard"
/datum/reagent/consumable/capsaicin
name = "Capsaicin Oil"
@@ -200,22 +200,20 @@
pH = 7.5 //God is alkaline
/datum/reagent/water/holywater/on_mob_metabolize(mob/living/L)
..()
. = ..()
ADD_TRAIT(L, TRAIT_HOLY, id)
if(is_servant_of_ratvar(L))
to_chat(L, "<span class='userdanger'>A fog spreads through your mind, purging the Justiciar's influence!</span>")
else if(iscultist(L))
to_chat(L, "<span class='userdanger'>A fog spreads through your mind, weakening your connection to the veil and purging Nar-sie's influence</span>")
/datum/reagent/water/holywater/on_mob_end_metabolize(mob/living/L)
REMOVE_TRAIT(L, TRAIT_HOLY, id)
..()
/datum/reagent/water/holywater/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(is_servant_of_ratvar(M))
to_chat(M, "<span class='userdanger'>A fog spreads through your mind, purging the Justiciar's influence!</span>")
..()
/datum/reagent/water/holywater/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(iscultist(M))
to_chat(M, "<span class='userdanger'>A fog spreads through your mind, weakening your connection to the veil and purging Nar-sie's influence</span>")
..()
if(iscultist(L))
for(var/datum/action/innate/cult/blood_magic/BM in L.actions)
BM.holy_dispel = FALSE
return ..()
/datum/reagent/water/holywater/on_mob_life(mob/living/carbon/M)
if(!data)
@@ -224,9 +222,11 @@
M.jitteriness = min(M.jitteriness+4,10)
if(iscultist(M))
for(var/datum/action/innate/cult/blood_magic/BM in M.actions)
to_chat(M, "<span class='cultlarge'>Your blood rites falter as holy water scours your body!</span>")
for(var/datum/action/innate/cult/blood_spell/BS in BM.spells)
qdel(BS)
if(!BM.holy_dispel)
BM.holy_dispel = TRUE
to_chat(M, "<span class='cultlarge'>Your blood rites falter as holy water scours your body!</span>")
for(var/datum/action/innate/cult/blood_spell/BS in BM.spells)
qdel(BS)
if(data >= 25) // 10 units, 45 seconds @ metabolism 0.4 units & tick rate 1.8 sec
if(!M.stuttering)
M.stuttering = 1
@@ -1445,9 +1445,6 @@
color = "#FFFFFF" // white
random_color_list = list("#FFFFFF") //doesn't actually change appearance at all
//////////////////////////////////Hydroponics stuff///////////////////////////////
/datum/reagent/plantnutriment
@@ -1489,16 +1486,8 @@
tox_prob = 15
pH = 1
// GOON OTHERS
/datum/reagent/oil
name = "Oil"
id = "oil"
@@ -1676,7 +1665,7 @@
reagent_state = LIQUID
color = "#FFFFD6" // very very light yellow
taste_description = "alkali" //who put ACID for NaOH ????
pH = 13
pH = 11.9
/datum/reagent/drying_agent
name = "Drying agent"
@@ -2032,6 +2021,13 @@
qdel(original_dna)
return ..()
/datum/reagent/mustardgrind
name = "Mustardgrind"
id = "mustardgrind"
description = "A powerd that is mixed with water and enzymes to make mustard."
color = "#BCC740" //RGB: 188, 199, 64
taste_description = "plant dust"
/datum/reagent/pax/catnip
name = "catnip"
id = "catnip"
@@ -313,25 +313,6 @@
. = 1
..()
/datum/reagent/toxin/chloralhydratedelayed //sedates half as quickly and does not cause toxloss. same name/desc so it doesn't give away sleepypens
name = "Chloral Hydrate"
id = "chloralhydratedelayed"
description = "A powerful sedative that induces confusion and drowsiness before putting its target to sleep."
reagent_state = SOLID
color = "#000067" // rgb: 0, 0, 103
toxpwr = 0
metabolization_rate = 1 * REAGENTS_METABOLISM
/datum/reagent/toxin/chloralhydratedelayed/on_mob_life(mob/living/carbon/M)
switch(current_cycle)
if(10 to 20)
M.confused += 1
M.drowsyness += 1
M.adjustStaminaLoss(7.5)
if(20 to INFINITY)
M.Sleeping(40, 0)
..()
/datum/reagent/toxin/fakebeer //disguised as normal beer for use by emagged brobots
name = "Beer"
id = "fakebeer"
@@ -389,12 +370,12 @@
id = "tirizene"
description = "A nonlethal poison that causes extreme fatigue and weakness in its victim."
color = "#6E2828"
data = 13
data = 15
toxpwr = 0
/datum/reagent/toxin/staminatoxin/on_mob_life(mob/living/carbon/M)
M.adjustStaminaLoss(REM * data, 0)
data = max(data - 1, 3)
data = max(data - 1, 5)
..()
. = 1
@@ -82,6 +82,12 @@
required_temp = 374
mob_react = FALSE
/datum/chemical_reaction/mustard
name = "Mustard"
id = "mustard"
results = list("mustard" = 5)
required_reagents = list("mustardgrind" = 1, "water" = 10, "enzyme"= 1)
/datum/chemical_reaction/soapification/on_reaction(datum/reagents/holder, created_volume)
var/location = get_turf(holder.my_atom)
for(var/i = 1, i <= created_volume, i++)
+64 -22
View File
@@ -17,6 +17,7 @@
var/spillable = FALSE
var/beaker_weakness_bitflag = NONE//Bitflag!
var/container_HP = 2
var/cached_icon
/obj/item/reagent_containers/Initialize(mapload, vol)
. = ..()
@@ -148,30 +149,71 @@
/obj/item/reagent_containers/proc/temp_check()
if(beaker_weakness_bitflag & TEMP_WEAK)
if(reagents.chem_temp >= 444)//assuming polypropylene
var/list/seen = viewers(5, get_turf(src))
var/iconhtml = icon2html(src, seen)
for(var/mob/M in seen)
to_chat(M, "<span class='notice'>[iconhtml] \The [src]'s melts from the temperature!</span>")
playsound(get_turf(src), 'sound/FermiChem/heatmelt.ogg', 80, 1)
to_chat(M, "<span class='warning'><i>[iconhtml] Have you tried using glass or meta beakers for high temperature reactions? These are immune to temperature effects.</i></span>")
SSblackbox.record_feedback("tally", "fermi_chem", 1, "Times beakers have melted from temperature")
qdel(src)
START_PROCESSING(SSobj, src)
//melts glass beakers
/obj/item/reagent_containers/proc/pH_check()
if(beaker_weakness_bitflag & PH_WEAK)
if((reagents.pH < 0.5) || (reagents.pH > 13.5))
var/list/seen = viewers(5, get_turf(src))
var/iconhtml = icon2html(src, seen)
container_HP--
if(container_HP <= 0)
for(var/mob/M in seen)
to_chat(M, "<span class='notice'>[iconhtml] \The [src]'s melts from the extreme pH!</span>")
playsound(get_turf(src), 'sound/FermiChem/acidmelt.ogg', 80, 1)
SSblackbox.record_feedback("tally", "fermi_chem", 1, "Times beakers have melted from pH")
qdel(src)
if((reagents.pH < 1.5) || (reagents.pH > 12.5))
START_PROCESSING(SSobj, src)
/obj/item/reagent_containers/process()
if(!cached_icon)
cached_icon = icon_state
var/damage
var/cause
if(beaker_weakness_bitflag & PH_WEAK)
if(reagents.pH < 2)
damage = (2 - reagents.pH)/20
cause = "from the extreme pH"
playsound(get_turf(src), 'sound/FermiChem/bufferadd.ogg', 50, 1)
if(reagents.pH > 12)
damage = (reagents.pH - 12)/20
cause = "from the extreme pH"
playsound(get_turf(src), 'sound/FermiChem/bufferadd.ogg', 50, 1)
if(beaker_weakness_bitflag & TEMP_WEAK)
if(reagents.chem_temp >= 444)
if(damage)
damage += (reagents.chem_temp/444)/5
else
for(var/mob/M in seen)
to_chat(M, "<span class='notice'>[iconhtml] \The [src]'s is damaged by the extreme pH and begins to deform!</span>")
playsound(get_turf(src), 'sound/FermiChem/bufferadd.ogg', 50, 1)
to_chat(M, "<span class='warning'><i>[iconhtml] Have you tried using plastic beakers (XL) or metabeakers for high pH reactions? These beakers are immune to pH effects.</i></span>")
damage = (reagents.chem_temp/444)/5
if(cause)
cause += " and "
cause += "from the high temperature"
playsound(get_turf(src), 'sound/FermiChem/heatdam.ogg', 50, 1)
if(!damage || damage <= 0)
STOP_PROCESSING(SSobj, src)
container_HP -= damage
var/list/seen = viewers(5, get_turf(src))
var/iconhtml = icon2html(src, seen)
var/damage_percent = ((container_HP / initial(container_HP)*100))
switch(damage_percent)
if(-INFINITY to 0)
for(var/mob/M in seen)
to_chat(M, "<span class='notice'>[iconhtml] \The [src]'s melts [cause]!</span>")
playsound(get_turf(src), 'sound/FermiChem/acidmelt.ogg', 80, 1)
SSblackbox.record_feedback("tally", "fermi_chem", 1, "Times beakers have melted")
STOP_PROCESSING(SSobj, src)
qdel(src)
return
if(0 to 35)
icon_state = "[cached_icon]_m3"
desc = "[initial(desc)] It is severely deformed."
if(35 to 70)
icon_state = "[cached_icon]_m2"
desc = "[initial(desc)] It is deformed."
if(70 to 85)
desc = "[initial(desc)] It is mildly deformed."
icon_state = "[cached_icon]_m1"
update_icon()
if(prob(25))
for(var/mob/M in seen)
to_chat(M, "<span class='notice'>[iconhtml] \The [src]'s is damaged by [cause] and begins to deform!</span>")
@@ -90,3 +90,9 @@
update_pack_name()
else
return ..()
/obj/item/reagent_containers/blood/bluespace
name = "bluespace blood pack"
desc = "Contains blood used for transfusion, this one has been made with bluespace technology to hold much more blood. Must be attached to an IV drip."
icon_state = "bsbloodpack"
volume = 600 //its a blood bath!
@@ -6,7 +6,7 @@
reagent_flags = OPENCONTAINER
spillable = TRUE
resistance_flags = ACID_PROOF
container_HP = 3
container_HP = 2
/obj/item/reagent_containers/glass/attack(mob/M, mob/user, obj/target)
@@ -115,7 +115,6 @@
item_state = "beaker"
materials = list(MAT_GLASS=500)
beaker_weakness_bitflag = PH_WEAK
container_HP = 5
/obj/item/reagent_containers/glass/beaker/Initialize()
. = ..()
@@ -128,27 +127,29 @@
update_icon()
/obj/item/reagent_containers/glass/beaker/update_icon()
if(!cached_icon)
cached_icon = icon_state
cut_overlays()
if(reagents.total_volume)
var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "[icon_state]10")
var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "[cached_icon]10")
var/percent = round((reagents.total_volume / volume) * 100)
switch(percent)
if(0 to 9)
filling.icon_state = "[icon_state]-10"
filling.icon_state = "[cached_icon]-10"
if(10 to 24)
filling.icon_state = "[icon_state]10"
filling.icon_state = "[cached_icon]10"
if(25 to 49)
filling.icon_state = "[icon_state]25"
filling.icon_state = "[cached_icon]25"
if(50 to 74)
filling.icon_state = "[icon_state]50"
filling.icon_state = "[cached_icon]50"
if(75 to 79)
filling.icon_state = "[icon_state]75"
filling.icon_state = "[cached_icon]75"
if(80 to 90)
filling.icon_state = "[icon_state]80"
filling.icon_state = "[cached_icon]80"
if(91 to INFINITY)
filling.icon_state = "[icon_state]100"
filling.icon_state = "[cached_icon]100"
filling.color = mix_color_from_reagents(reagents.reagent_list)
add_overlay(filling)
@@ -167,7 +168,7 @@
volume = 100
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,20,25,30,50,100)
container_HP = 6
container_HP = 3
/obj/item/reagent_containers/glass/beaker/plastic
name = "x-large beaker"
@@ -227,7 +228,7 @@
volume = 300
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,20,25,30,50,100,300)
container_HP = 8
container_HP = 4
/obj/item/reagent_containers/glass/beaker/cryoxadone
list_reagents = list("cryoxadone" = 30)
@@ -284,7 +285,7 @@
SLOT_L_STORE, SLOT_R_STORE,\
SLOT_GENERC_DEXTROUS_STORAGE
)
container_HP = 2
container_HP = 1
/obj/item/reagent_containers/glass/bucket/Initialize()
beaker_weakness_bitflag |= TEMP_WEAK
@@ -338,7 +339,7 @@
materials = list(MAT_GLASS=0)
volume = 50
amount_per_transfer_from_this = 10
container_HP = 2
container_HP = 1
/obj/item/reagent_containers/glass/beaker/waterbottle/Initialize()
beaker_weakness_bitflag |= TEMP_WEAK
@@ -354,7 +355,7 @@
list_reagents = list("water" = 100)
volume = 100
amount_per_transfer_from_this = 20
container_HP = 2
container_HP = 1
/obj/item/reagent_containers/glass/beaker/waterbottle/large/empty
list_reagents = list()
@@ -127,6 +127,21 @@
else
to_chat(usr, "<span class='notice'>It is spent.</span>")
/obj/item/reagent_containers/hypospray/medipen/stimulants
name = "illegal stimpack medipen"
desc = "A highly illegal medipen due to its load and small injections, allow for five uses before being drained"
volume = 50
amount_per_transfer_from_this = 10
list_reagents = list("stimulants" = 50)
/obj/item/reagent_containers/hypospray/medipen/stimulants/baseball
name = "the reason the syndicate major league team wins."
desc = "They say drugs never win, but look where you are now, then where they are."
icon_state = "baseballstim"
volume = 50
amount_per_transfer_from_this = 50
list_reagents = list("stimulants" = 50)
/obj/item/reagent_containers/hypospray/medipen/stimpack //goliath kiting
name = "stimpack medipen"
desc = "A rapid way to stimulate your body's adrenaline, allowing for freer movement in restrictive armor."
+27 -9
View File
@@ -111,14 +111,7 @@
stuff_mob_in(target, user)
/obj/machinery/disposal/proc/stuff_mob_in(mob/living/target, mob/living/user)
if(!iscarbon(user) && !user.ventcrawler) //only carbon and ventcrawlers can climb into disposal by themselves.
return
if(!isturf(user.loc)) //No magically doing it from inside closets
return
if(target.buckled || target.has_buckled_mobs())
return
if(target.mob_size > MOB_SIZE_HUMAN)
to_chat(user, "<span class='warning'>[target] doesn't fit inside [src]!</span>")
if(!can_stuff_mob_in(target, user))
return
add_fingerprint(user)
if(user == target)
@@ -137,6 +130,19 @@
target.LAssailant = user
update_icon()
/obj/machinery/disposal/proc/can_stuff_mob_in(mob/living/target, mob/living/user, pushing = FALSE)
if(!pushing && !iscarbon(user) && !user.ventcrawler) //only carbon and ventcrawlers can climb into disposal by themselves.
return FALSE
if(!isturf(user.loc)) //No magically doing it from inside closets
return FALSE
if(target.buckled || target.has_buckled_mobs())
return FALSE
if(target.mob_size > MOB_SIZE_HUMAN)
if(!pushing)
to_chat(user, "<span class='warning'>[target] doesn't fit inside [src]!</span>")
return FALSE
return TRUE
/obj/machinery/disposal/relaymove(mob/user)
attempt_escape(user)
@@ -265,6 +271,7 @@
desc = "A pneumatic waste disposal unit."
icon_state = "disposal"
var/datum/oracle_ui/themed/nano/ui
obj_flags = CAN_BE_HIT | USES_TGUI | SHOVABLE_ONTO
/obj/machinery/disposal/bin/Initialize(mapload, obj/structure/disposalconstruct/make_from)
. = ..()
@@ -305,7 +312,7 @@
if(Adjacent(user))
return TRUE
return ..()
/obj/machinery/disposal/bin/oui_data(mob/user)
var/list/data = list()
@@ -360,6 +367,17 @@
else
return ..()
/obj/machinery/disposal/bin/shove_act(mob/living/target, mob/living/user)
if(!can_stuff_mob_in(target, user, TRUE))
return FALSE
target.Knockdown(SHOVE_KNOCKDOWN_SOLID)
target.forceMove(src)
user.visible_message("<span class='danger'>[user.name] shoves [target.name] into \the [src]!</span>",
"<span class='danger'>You shove [target.name] into \the [src]!</span>", null, COMBAT_MESSAGE_RANGE)
log_combat(user, target, "shoved", "into [src] (disposal bin)")
return TRUE
/obj/machinery/disposal/bin/flush()
..()
full_pressure = FALSE
@@ -192,6 +192,16 @@
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/bsblood_bag
name = "Blue Space Empty Blood Bag"
desc = "A large sterilized plastic bag for blood."
id = "bsblood_bag"
build_path = /obj/item/reagent_containers/blood/bluespace
build_type = PROTOLATHE
materials = list(MAT_GLASS = 2500, MAT_PLASTIC = 4500, MAT_BLUESPACE = 250)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cloning_disk
name = "Cloning Data Disk"
desc = "Produce additional disks for storing genetic data."
@@ -713,6 +723,13 @@
research_icon = 'icons/obj/surgery.dmi'
research_icon_state = "surgery_any"
var/surgery
/datum/design/surgery/experimental_dissection
name = "Experimental Dissection"
desc = "A surgical procedure which deeply analyzes the biology of a corpse, and automatically adds new findings to the research database."
id = "surgery_exp_dissection"
surgery = /datum/surgery/advanced/bioware/experimental_dissection
research_icon_state = "surgery_chest"
/datum/design/surgery/lobotomy
name = "Lobotomy"
@@ -784,6 +801,22 @@
surgery = /datum/surgery/advanced/bioware/vein_threading
research_icon_state = "surgery_chest"
/datum/design/surgery/ligament_hook
name = "Ligament Hook"
desc = "A surgical procedure which reshapes the connections between torso and limbs, making it so limbs can be attached manually if severed. \
However this weakens the connection, making them easier to detach as well."
id = "surgery_ligament_hook"
surgery = /datum/surgery/advanced/bioware/ligament_hook
research_icon_state = "surgery_chest"
/datum/design/surgery/ligament_reinforcement
name = "Ligament Reinforcement"
desc = "A surgical procedure which adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. \
However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage."
id = "surgery_ligament_reinforcement"
surgery = /datum/surgery/advanced/bioware/ligament_reinforcement
research_icon_state = "surgery_chest"
/datum/design/surgery/necrotic_revival
name = "Necrotic Revival"
desc = "An experimental surgical procedure that stimulates the growth of a Romerol tumor inside the patient's brain. Requires zombie powder or rezadone."
+2
View File
@@ -13,6 +13,7 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi
var/works_from_distance = FALSE
var/pshoom_or_beepboopblorpzingshadashwoosh = 'sound/items/rped.ogg'
var/alt_sound = null
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //cutting down on exploits
/obj/item/storage/part_replacer/pre_attack(obj/machinery/T, mob/living/user, params)
if(!istype(T) || !T.component_parts)
@@ -67,6 +68,7 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi
icon = 'icons/obj/stock_parts.dmi'
w_class = WEIGHT_CLASS_SMALL
var/rating = 1
rad_flags = RAD_NO_CONTAMINATE
/obj/item/stock_parts/Initialize()
. = ..()
+7 -7
View File
@@ -115,7 +115,7 @@
display_name = "Advanced Surgery"
description = "When simple medicine doesn't cut it."
prereq_ids = list("adv_biotech")
design_ids = list("surgery_lobotomy", "surgery_reconstruction", "surgery_toxinhealing", "organbox")
design_ids = list("surgery_lobotomy", "surgery_reconstruction", "surgery_toxinhealing", "organbox", "surgery_exp_dissection")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
@@ -124,7 +124,7 @@
display_name = "Experimental Surgery"
description = "When evolution isn't fast enough."
prereq_ids = list("adv_surgery")
design_ids = list("surgery_revival","surgery_pacify","surgery_vein_thread","surgery_nerve_splice","surgery_nerve_ground","surgery_viral_bond")
design_ids = list("surgery_revival","surgery_pacify","surgery_vein_thread","surgery_nerve_splice","surgery_nerve_ground","surgery_ligament_hook","surgery_ligament_reinforcement","surgery_viral_bond")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000)
export_price = 5000
@@ -272,7 +272,7 @@
display_name = "Bluespace Pockets"
description = "Studies into the mysterious alternate dimension known as bluespace and how to place items in the threads of reality."
prereq_ids = list("adv_power", "adv_bluespace", "adv_biotech", "adv_plasma")
design_ids = list( "bluespacebodybag","bag_holding", "bluespace_pod", "borg_upgrade_trashofholding", "blutrash", "satchel_holding")
design_ids = list( "bluespacebodybag","bag_holding", "bluespace_pod", "borg_upgrade_trashofholding", "blutrash", "satchel_holding", "bsblood_bag")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5500)
export_price = 5000
@@ -998,7 +998,7 @@
description = "Things used by the greys."
prereq_ids = list("biotech","engineering")
boost_item_paths = list(/obj/item/gun/energy/alien, /obj/item/scalpel/alien, /obj/item/hemostat/alien, /obj/item/retractor/alien, /obj/item/circular_saw/alien,
/obj/item/cautery/alien, /obj/item/surgicaldrill/alien, /obj/item/screwdriver/abductor, /obj/item/wrench/abductor, /obj/item/crowbar/abductor, /obj/item/multitool/abductor,
/obj/item/cautery/alien, /obj/item/surgicaldrill/alien, /obj/item/screwdriver/abductor, /obj/item/wrench/abductor, /obj/item/crowbar/abductor, /obj/item/multitool/abductor, /obj/item/stock_parts/cell/infinite/abductor,
/obj/item/weldingtool/abductor, /obj/item/wirecutters/abductor, /obj/item/circuitboard/machine/abductor, /obj/item/abductor_baton, /obj/item/abductor, /obj/item/stack/sheet/mineral/abductor)
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000)
export_price = 20000
@@ -1012,7 +1012,7 @@
prereq_ids = list("alientech", "adv_biotech")
design_ids = list("alien_scalpel", "alien_hemostat", "alien_retractor", "alien_saw", "alien_drill", "alien_cautery")
boost_item_paths = list(/obj/item/gun/energy/alien, /obj/item/scalpel/alien, /obj/item/hemostat/alien, /obj/item/retractor/alien, /obj/item/circular_saw/alien,
/obj/item/cautery/alien, /obj/item/surgicaldrill/alien, /obj/item/screwdriver/abductor, /obj/item/wrench/abductor, /obj/item/crowbar/abductor, /obj/item/multitool/abductor,
/obj/item/cautery/alien, /obj/item/surgicaldrill/alien, /obj/item/screwdriver/abductor, /obj/item/wrench/abductor, /obj/item/crowbar/abductor, /obj/item/multitool/abductor, /obj/item/stock_parts/cell/infinite/abductor,
/obj/item/weldingtool/abductor, /obj/item/wirecutters/abductor, /obj/item/circuitboard/machine/abductor, /obj/item/abductor_baton, /obj/item/abductor)
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 20000
@@ -1024,7 +1024,7 @@
description = "Alien engineering tools"
prereq_ids = list("alientech", "adv_engi")
design_ids = list("alien_wrench", "alien_wirecutters", "alien_screwdriver", "alien_crowbar", "alien_welder", "alien_multitool")
boost_item_paths = list(/obj/item/screwdriver/abductor, /obj/item/wrench/abductor, /obj/item/crowbar/abductor, /obj/item/multitool/abductor,
boost_item_paths = list(/obj/item/screwdriver/abductor, /obj/item/wrench/abductor, /obj/item/crowbar/abductor, /obj/item/multitool/abductor, /obj/item/stock_parts/cell/infinite/abductor,
/obj/item/weldingtool/abductor, /obj/item/wirecutters/abductor, /obj/item/circuitboard/machine/abductor, /obj/item/abductor_baton, /obj/item/abductor)
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 20000
@@ -1088,4 +1088,4 @@
for(var/i in processing)
var/datum/techweb_node/TN = i
TW.add_point_list(TN.research_costs)
return TW.printout_points()
return TW.printout_points()
@@ -0,0 +1,72 @@
/datum/surgery/advanced/bioware/experimental_dissection
name = "Experimental Dissection"
desc = "A surgical procedure which deeply analyzes the biology of a corpse, and automatically adds new findings to the research database."
steps = list(/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/incise,
/datum/surgery_step/dissection,
/datum/surgery_step/close)
possible_locs = list(BODY_ZONE_CHEST)
bioware_target = BIOWARE_DISSECTION
/datum/surgery/advanced/bioware/experimental_dissection/can_start(mob/user, mob/living/carbon/target)
. = ..()
if(iscyborg(user))
return FALSE //robots cannot be creative
//(also this surgery shouldn't be consistently successful, and cyborgs have a 100% success rate on surgery)
if(target.stat != DEAD)
return FALSE
/datum/surgery_step/dissection
name = "dissection"
implements = list(/obj/item/scalpel = 60, /obj/item/kitchen/knife = 30, /obj/item/shard = 15)
time = 125
/datum/surgery_step/dissection/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You start dissecting [target].</span>",
"[user] starts dissecting [target].",
"[user] starts dissecting [target].")
/datum/surgery_step/dissection/proc/check_value(mob/living/carbon/target)
if(isalienroyal(target))
return 10000
else if(isalienadult(target))
return 5000
else if(ismonkey(target))
return 1000
else if(ishuman(target))
var/mob/living/carbon/human/H = target
if(H.dna && H.dna.species)
if(isabductor(H))
return 8000
if(isgolem(H) || iszombie(H))
return 4000
if(isjellyperson(H) || ispodperson(H))
return 3000
return 2000
/datum/surgery_step/dissection/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You dissect [target], and add your discoveries to the research database!</span>",
"[user] dissects [target], adding [user.p_their()] discoveries to the research database!",
"[user] dissects [target]!")
SSresearch.science_tech.add_point_list(list(TECHWEB_POINT_TYPE_GENERIC = check_value(target)))
var/obj/item/bodypart/L = target.get_bodypart(BODY_ZONE_CHEST)
target.apply_damage(80, BRUTE, L)
new /datum/bioware/dissected(target)
return TRUE
/datum/surgery_step/dissection/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You dissect [target], but do not find anything particularly interesting.</span>",
"[user] dissects [target], however it seems [user.p_they()] didn't find anything useful.",
"[user] dissects [target], but looks a little dissapointed.")
SSresearch.science_tech.add_point_list(list(TECHWEB_POINT_TYPE_GENERIC = (check_value(target) * 0.2)))
var/obj/item/bodypart/L = target.get_bodypart(BODY_ZONE_CHEST)
target.apply_damage(80, BRUTE, L)
new /datum/bioware/dissected(target)
return TRUE
/datum/bioware/dissected
name = "Dissected"
desc = "This body has been dissected and analyzed. It is no longer worth experimenting on."
mod_type = BIOWARE_DISSECTION
@@ -0,0 +1,45 @@
/datum/surgery/advanced/bioware/ligament_hook
name = "Ligament Hook"
desc = "A surgical procedure which reshapes the connections between torso and limbs, making it so limbs can be attached manually if severed. \
However this weakens the connection, making them easier to detach as well."
steps = list(/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/incise,
/datum/surgery_step/incise,
/datum/surgery_step/reshape_ligaments,
/datum/surgery_step/close)
possible_locs = list(BODY_ZONE_CHEST)
bioware_target = BIOWARE_LIGAMENTS
/datum/surgery_step/reshape_ligaments
name = "reshape ligaments"
accept_hand = TRUE
time = 125
/datum/surgery_step/reshape_ligaments/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You start reshaping [target]'s ligaments into a hook-like shape.</span>",
"[user] starts reshaping [target]'s ligaments into a hook-like shape.",
"[user] starts manipulating [target]'s ligaments.")
/datum/surgery_step/reshape_ligaments/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You finish reshaping [target]'s ligaments into a connective hook!</span>",
"[user] finishes reshaping [target]'s ligaments into a connective hook!",
"[user] finishes manipulating [target]'s ligaments!")
new /datum/bioware/hooked_ligaments(target)
return TRUE
/datum/bioware/hooked_ligaments
name = "Hooked Ligaments"
desc = "The ligaments and nerve endings that connect the torso to the limbs are formed into a hook-like shape, so limbs can be attached without requiring surgery, but are easier to sever."
mod_type = BIOWARE_LIGAMENTS
/datum/bioware/hooked_ligaments/on_gain()
..()
ADD_TRAIT(owner, TRAIT_LIMBATTACHMENT, "ligament_hook")
ADD_TRAIT(owner, TRAIT_EASYDISMEMBER, "ligament_hook")
/datum/bioware/hooked_ligaments/on_lose()
..()
REMOVE_TRAIT(owner, TRAIT_LIMBATTACHMENT, "ligament_hook")
REMOVE_TRAIT(owner, TRAIT_EASYDISMEMBER, "ligament_hook")
@@ -0,0 +1,45 @@
/datum/surgery/advanced/bioware/ligament_reinforcement
name = "Ligament Reinforcement"
desc = "A surgical procedure which adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. \
However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage."
steps = list(/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/incise,
/datum/surgery_step/incise,
/datum/surgery_step/reinforce_ligaments,
/datum/surgery_step/close)
possible_locs = list(BODY_ZONE_CHEST)
bioware_target = BIOWARE_LIGAMENTS
/datum/surgery_step/reinforce_ligaments
name = "reinforce ligaments"
accept_hand = TRUE
time = 125
/datum/surgery_step/reinforce_ligaments/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You start reinforcing [target]'s ligaments.</span>",
"[user] starts reinforcing [target]'s ligaments.",
"[user] starts manipulating [target]'s ligaments.")
/datum/surgery_step/reinforce_ligaments/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You finish reinforcing [target]'s ligaments!</span>",
"[user] finishes reinforcing [target]'s ligaments!",
"[user] finishes manipulating [target]'s ligaments!")
new /datum/bioware/reinforced_ligaments(target)
return TRUE
/datum/bioware/reinforced_ligaments
name = "Reinforced Ligaments"
desc = "The ligaments and nerve endings that connect the torso to the limbs are protected by a mix of bone and tissues, and are much harder to separate from the body, but are also easier to disable."
mod_type = BIOWARE_LIGAMENTS
/datum/bioware/reinforced_ligaments/on_gain()
..()
ADD_TRAIT(owner, TRAIT_NODISMEMBER, "reinforced_ligaments")
ADD_TRAIT(owner, TRAIT_EASYLIMBDISABLE, "reinforced_ligaments")
/datum/bioware/reinforced_ligaments/on_lose()
..()
REMOVE_TRAIT(owner, TRAIT_NODISMEMBER, "reinforced_ligaments")
REMOVE_TRAIT(owner, TRAIT_EASYLIMBDISABLE, "reinforced_ligaments")
+1 -1
View File
@@ -231,7 +231,7 @@
return BODYPART_DISABLED_PARALYSIS
if(can_dismember() && !HAS_TRAIT(owner, TRAIT_NODISMEMBER))
. = disabled //inertia, to avoid limbs healing 0.1 damage and being re-enabled
if((get_damage(TRUE) >= max_damage))
if((get_damage(TRUE) >= max_damage) || (HAS_TRAIT(owner, TRAIT_EASYLIMBDISABLE) && (get_damage(TRUE) >= (max_damage * 0.6)))) //Easy limb disable disables the limb at 40% health instead of 0%
return BODYPART_DISABLED_DAMAGE
if(disabled && (get_damage(TRUE) <= (max_damage * 0.5)))
return BODYPART_NOT_DISABLED
@@ -99,6 +99,9 @@
/obj/item/autosurgeon/reviver
starting_organ = /obj/item/organ/cyberimp/chest/reviver
/obj/item/autosurgeon/anti_drop
starting_organ = /obj/item/organ/cyberimp/brain/anti_drop
/obj/item/autosurgeon/penis
desc = "A single use autosurgeon that contains a penis. A screwdriver can be used to remove it, but implants can't be placed back in."
uses = 1
+2
View File
@@ -9,7 +9,9 @@
/obj/item/kitchen/rollingpin = 2,
/obj/item/reagent_containers/food/drinks/drinkingglass = 8,
/obj/item/clothing/suit/apron/chef = 2,
/obj/item/storage/box/cups = 2,
/obj/item/reagent_containers/food/condiment/pack/ketchup = 5,
/obj/item/reagent_containers/food/condiment/pack/mustard = 5,
/obj/item/reagent_containers/food/condiment/pack/hotsauce = 5,
/obj/item/reagent_containers/food/condiment/pack/astrotame = 5,
/obj/item/reagent_containers/food/condiment/saltshaker = 5,
+3 -3
View File
@@ -7,12 +7,12 @@
products = list(/obj/item/clothing/glasses/meson/engine = 5,
/obj/item/clothing/glasses/welding = 5,
/obj/item/multitool = 5,
/obj/item/construction/rcd/loaded = 3,
/obj/item/construction/rcd/loaded/upgraded = 3,
/obj/item/grenade/chem_grenade/smart_metal_foam = 10,
/obj/item/geiger_counter = 6,
/obj/item/stock_parts/cell/high = 10,
/obj/item/electronics/airlock = 10,
/obj/item/electronics/apc = 10,
/obj/item/electronics/airlock = 10,
/obj/item/electronics/apc = 10,
/obj/item/electronics/airalarm = 10,
/obj/item/electronics/firealarm = 10,
/obj/item/electronics/firelock = 10,

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