This commit is contained in:
Hatterhat
2020-01-12 02:49:58 -06:00
129 changed files with 4829 additions and 6595 deletions
@@ -0,0 +1,708 @@
/datum/design/autoylathe
build_type = AUTOYLATHE
/datum/design/autoylathe/mech
category = list("initial", "Figurines")
/datum/design/autoylathe/mech/contraband
category = list("hacked", "Figurines")
/datum/design/autoylathe/figure
category = list("initial", "Figurines")
/datum/design/autoylathe/balloon
name = "Empty Water balloon"
id = "waterballoon"
materials = list(MAT_PLASTIC = 50)
build_path = /obj/item/toy/balloon
category = list("initial", "Toys")
/datum/design/autoylathe/spinningtoy
name = "Toy Singularity"
id = "singuloutoy"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/spinningtoy
category = list("initial", "Toys")
/datum/design/autoylathe/capgun
name = "Cap Gun"
id = "capgun"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/gun
category = list("initial", "Pistols")
/datum/design/autoylathe/capgunammo
name = "Capgun Ammo"
id = "capgunammo"
materials = list(MAT_PLASTIC = 50)
build_path = /obj/item/toy/ammo/gun
category = list("initial", "misc")
/datum/design/autoylathe/toysword
name = "Toy Sword"
id = "toysword"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/sword
category = list("initial", "Melee")
/datum/design/autoylathe/foamblade
name = "Foam Armblade"
id = "foamblade"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/foamblade
category = list("initial", "Melee")
/datum/design/autoylathe/windupbox
name = "Wind Up Toolbox"
id = "windupbox"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/windupToolbox
category = list("initial", "Toys")
/datum/design/autoylathe/toydualsword
name = "Double-Bladed Toy Sword"
id = "dbtoysword"
materials = list(MAT_PLASTIC = 1000)
build_path = /obj/item/twohanded/dualsaber/toy
category = list("initial", "Melee")
/datum/design/autoylathe/toykatana
name = "Replica Katana"
id = "toykatana"
materials = list(MAT_PLASTIC = 50, MAT_METAL = 450)
build_path = /obj/item/toy/katana
category = list("initial", "Melee")
/datum/design/autoylathe/snappop
name = "Snap Pop"
id = "snappop_phoenix"
materials = list(MAT_PLASTIC = 50)
build_path = /obj/item/toy/snappop
category = list("initial", "Toys")
/datum/design/autoylathe/mech/model1
name = "Toy Ripley"
id = "toymech1"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/ripley
/datum/design/autoylathe/mech/model2
name = "Toy Firefighter Ripley"
id = "toymech2"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/fireripley
/datum/design/autoylathe/mech/contraband/model3
name = "Toy Deathsquad fireripley "
id = "toymech3"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/deathripley
/datum/design/autoylathe/mech/model4
name = "Toy Gygax"
id = "toymech4"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/gygax
/datum/design/autoylathe/mech/model5
name = "Toy Durand"
id = "toymech5"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/durand
/datum/design/autoylathe/mech/contraband/model6
name = "Toy H.O.N.K."
id = "toymech6"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/honk
/datum/design/autoylathe/mech/contraband/model7
name = "Toy Marauder"
id = "toymech7"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/marauder
/datum/design/autoylathe/mech/contraband/model8
name = "Toy Seraph"
id = "toymech8"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/seraph
/datum/design/autoylathe/mech/contraband/model9
name = "Toy Mauler"
id = "toymech9"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/mauler
/datum/design/autoylathe/mech/model10
name = "Toy Odysseus"
id = "toymech10"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/odysseus
/datum/design/autoylathe/mech/model11
name = "Toy Phazon"
id = "toymech11"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/phazon
/datum/design/autoylathe/mech/contraband/model12
name = "Toy Reticence"
id = "toymech12"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/reticence
category = list("hacked", "Figurines")
/datum/design/autoylathe/talking/AI
name = "Toy AI"
id = "ToyAICore"
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
build_path = /obj/item/toy/talking/AI
category = list("initial", "Toys")
/datum/design/autoylathe/talking/codex_gigas
name = "Toy Codex Gigas"
id = "ToyCodex"
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
build_path = /obj/item/toy/talking/codex_gigas
category = list("initial", "Toys")
/datum/design/autoylathe/talking/owl
name = "Owl Action Figure"
id = "owlactionfig"
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
build_path = /obj/item/toy/talking/owl
/datum/design/autoylathe/talking/griffin
name = "Griffon Action Figure"
id = "griffinactionfig"
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
build_path = /obj/item/toy/talking/griffin
/datum/design/autoylathe/cards
name = "Deck of Cards"
id = "carddeck"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/cards/deck
category = list("initial", "Toys")
/datum/design/autoylathe/nuke
name = "Nuclear Fission Explosive Toy"
id = "nuketoy"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/nuke
category = list("initial", "Toys")
/datum/design/autoylathe/minimeteor
name = "Mini-Meteor"
id = "meattoy"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/minimeteor
category = list("hacked", "Misc")
/datum/design/autoylathe/redbutton
name = "Big Red Button"
id = "redbutton"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/redbutton
category = list("initial", "Toys")
/datum/design/autoylathe/beach_ball
name = "Beach Ball"
id = "beachball"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/beach_ball
category = list("initial", "Toys")
/datum/design/autoylathe/clockwork_watch
name = "Clockwork Watch"
id = "clockwatch"
materials = list(MAT_PLASTIC = 1000)
build_path = /obj/item/toy/clockwork_watch
category = list("initial", "misc")
/datum/design/autoylathe/dagger
name = "Toy Dagger"
id = "toydagger"
materials = list(MAT_PLASTIC = 1000)
build_path = /obj/item/toy/toy_dagger
category = list("initial", "Melee")
/datum/design/autoylathe/xeno
name = "Xenomorph"
id = "xenomorph"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/toy_xeno
/datum/design/autoylathe/cattoy
name = "Toy Mouse"
id = "cattoy"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/cattoy
category = list("initial", "Toys")
/datum/design/autoylathe/figure/assistant
name = "Assistant"
id = "assfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/assistant
/datum/design/autoylathe/figure/atmos
name = "Atmos Tech"
id = "atmfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/atmos
/datum/design/autoylathe/figure/bartender
name = "Bartender"
id = "barfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/bartender
/datum/design/autoylathe/figure/botanist
name = "Botanist"
id = "botfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/botanist
/datum/design/autoylathe/figure/captain
name = "Captain"
id = "capfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/captain
/datum/design/autoylathe/figure/cargotech
name = "Cargo Technician"
id = "carfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/cargotech
/datum/design/autoylathe/figure/ce
name = "Chief Engineer"
id = "cefigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/ce
/datum/design/autoylathe/figure/chaplain
name = "Chaplain"
id = "chafigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/chaplain
/datum/design/autoylathe/figure/chef
name = "Chef"
id = "chefigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/chef
/datum/design/autoylathe/figure/chemist
name = "Chemist"
id = "chmfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/chemist
/datum/design/autoylathe/figure/clown
name = "Clown"
id = "clnfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/clown
/datum/design/autoylathe/figure/cmo
name = "Chief Medical Officer"
id = "cmofigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/cmo
/datum/design/autoylathe/figure/curator
name = "Curator"
id = "curfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/curator
/datum/design/autoylathe/figure/borg
name = "Cyborg"
id = "cybfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/borg
/datum/design/autoylathe/figure/detective
name = "Detective"
id = "detfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/detective
/datum/design/autoylathe/figure/engineer
name = "Engineer"
id = "engfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/engineer
/datum/design/autoylathe/figure/geneticist
name = "Geneticist"
id = "genfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/geneticist
/datum/design/autoylathe/figure/hop
name = "Head of Personnel"
id = "hopfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/hop
/datum/design/autoylathe/figure/hos
name = "Head of Security"
id = "hosfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/hos
/datum/design/autoylathe/figure/janitor
name = "Janitor"
id = "janfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/janitor
/datum/design/autoylathe/figure/lawyer
name = "Lawyer"
id = "lawfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/lawyer
/datum/design/autoylathe/figure/md
name = "Medical Doctor"
id = "medfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/md
/datum/design/autoylathe/figure/mime
name = "Mime"
id = "mimfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/mime
/datum/design/autoylathe/figure/miner
name = "Miner"
id = "minfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/miner
/datum/design/autoylathe/figure/rd
name = "Research Director"
id = "rdfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/rd
/datum/design/autoylathe/figure/robotocist
name = "Robotocist"
id = "robfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/roboticist
/datum/design/autoylathe/figure/qm
name = "Quartermaster"
id = "qtmfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/qm
/datum/design/autoylathe/figure/scientist
name = "Scientist"
id = "scifigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/scientist
/datum/design/autoylathe/figure/secofficer
name = "Security Officer"
id = "secfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/secofficer
/datum/design/autoylathe/figure/virologist
name = "Virologist"
id = "virfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/virologist
/datum/design/autoylathe/figure/warden
name = "Warden"
id = "warfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/warden
/datum/design/autoylathe/figure/dsquad
name = "Deathsquad"
id = "dsqfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/dsquad
category = list("hacked", "Figurines")
/datum/design/autoylathe/figure/ian
name = "Ian"
id = "ianfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/ian
category = list("hacked", "Figurines")
/datum/design/autoylathe/figure/ninja
name = "Ninja"
id = "ninfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/ninja
category = list("hacked", "Figurines")
/datum/design/autoylathe/figure/syndie
name = "Nuclear Operative"
id = "nucfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/syndie
category = list("hacked", "Figurines")
/datum/design/autoylathe/figure/wizard
name = "Wizard"
id = "wizfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/wizard
category = list("hacked", "Figurines")
/datum/design/autoylathe/dildo
name = "Customizable Dildo"
id = "dildo"
materials = list(MAT_PLASTIC = 2000)
build_path = /obj/item/dildo/custom
category = list("initial", "Adult")
/datum/design/autoylathe/collar
name = "Collar"
id = "collar"
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
build_path = /obj/item/clothing/neck/petcollar
category = list("initial", "Adult")
/datum/design/autoylathe/lastag/blue/gun
name = "Blue Lasertag Rifle"
id = "lastagrifleblue"
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/gun/energy/laser/bluetag
category = list("initial", "Rifles")
/datum/design/autoylathe/lastag/red/gun
name = "Red Lasertag Rifle"
id = "lastagriflered"
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/gun/energy/laser/redtag
category = list("initial", "Rifles")
/datum/design/autoylathe/lastag/blue/hat
name = "Blue Lasertag Helmet"
id = "lastaghatblue"
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 1000, MAT_GLASS = 500)
build_path = /obj/item/clothing/head/helmet/bluetaghelm
category = list("initial", "Armor")
/datum/design/autoylathe/lastag/blue/armor
name = "Blue Lasertag Armor"
id = "lastagarmorblue"
materials = list(MAT_PLASTIC = 8000, MAT_METAL = 2000, MAT_GLASS = 100)
build_path = /obj/item/clothing/suit/bluetag
category = list("initial", "Armor")
/datum/design/autoylathe/lastag/red/hat
name = "Red Lasertag Helmet"
id = "lastaghelmetred"
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 1000, MAT_GLASS = 500)
build_path = /obj/item/clothing/head/helmet/redtaghelm
category = list("initial", "Armor")
/datum/design/autoylathe/lastag/red/armor
name = "Red Lasertag Armor"
id = "lastagarmorred"
materials = list(MAT_PLASTIC = 8000, MAT_METAL = 2000, MAT_GLASS = 1000)
build_path = /obj/item/clothing/suit/redtag
category = list("initial", "Armor")
//because why not make a boxed kit with all of the lastag shit?
/obj/item/storage/box/blueteam
name = "Blue Team Kit"
/obj/item/storage/box/blueteam/PopulateContents()
new /obj/item/clothing/head/helmet/bluetaghelm(src)
new /obj/item/clothing/suit/bluetag(src)
new /obj/item/gun/energy/laser/bluetag(src)
new /obj/item/clothing/gloves/color/blue(src)
new /obj/item/clothing/shoes/sneakers/blue(src)
new /obj/item/clothing/under/color/blue(src)
/obj/item/storage/box/redteam
name = "Red Team Kit"
/obj/item/storage/box/redteam/PopulateContents()
new /obj/item/clothing/head/helmet/redtaghelm(src)
new /obj/item/clothing/suit/redtag(src)
new /obj/item/gun/energy/laser/redtag(src)
new /obj/item/clothing/gloves/color/red(src)
new /obj/item/clothing/shoes/sneakers/red(src)
new /obj/item/clothing/under/color/red(src)
/datum/design/autoylathe/lastag/blue
name = "Blue Lasertag Kit"
id = "lastagkitblue"
materials = list(MAT_PLASTIC = 16000, MAT_METAL = 4000, MAT_GLASS = 2000)
build_path = /obj/item/storage/box/blueteam
category = list("initial", "Misc")
/datum/design/autoylathe/lastag/red
name = "Red Lasertag Kit"
id = "lastagkitred"
materials = list(MAT_PLASTIC = 16000, MAT_METAL = 4000, MAT_GLASS = 2000)
build_path = /obj/item/storage/box/redteam
category = list("initial", "Misc")
/datum/design/foam_x9
name = "Foam Force X9 Rifle"
id = "foam_x9"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
build_path = /obj/item/gun/ballistic/automatic/x9/toy
category = list("initial", "Rifles")
/datum/design/foam_dart
name = "Box of Foam Darts"
id = "foam_dart"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 500, MAT_METAL = 100)
build_path = /obj/item/ammo_box/foambox
category = list("initial", "Misc")
/datum/design/foam_magpistol
name = "Foam Force Magpistol"
id = "magfoam_launcher"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
build_path = /obj/item/gun/ballistic/shotgun/toy/mag
category = list("initial", "Pistols")
/datum/design/foam_magrifle
name = "Foam Force MagRifle"
id = "foam_magrifle"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
build_path = /obj/item/gun/ballistic/automatic/magrifle/toy
category = list("initial", "Rifles")
/datum/design/foam_hyperburst
name = "MagTag Hyper Rifle"
id = "foam_hyperburst"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 2000, MAT_GLASS = 1000)
build_path = /obj/item/gun/energy/laser/practice/hyperburst
category = list("initial", "Rifles")
/datum/design/foam_sp
name = "Foam Force Stealth Pistol"
id = "foam_sp"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 1000)
build_path = /obj/item/gun/ballistic/automatic/toy/pistol/stealth
category = list("initial", "Pistols")
/datum/design/toyray
name = "RayTag Gun"
id = "toyray"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 1000, MAT_GLASS = 1000)
build_path = /obj/item/gun/energy/laser/practice/raygun
category = list("initial", "Pistols")
/datum/design/am4c
name = "Foam Force AM4-C Rifle"
id = "foam_am4c"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
build_path = /obj/item/gun/ballistic/automatic/AM4C
category = list("initial", "Rifles")
/datum/design/foam_f3
name = "Replica F3 Justicar"
id = "foam_f3"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
build_path = /obj/item/toy/gun/justicar
category = list("initial", "Pistols")
/datum/design/toy_blaster
name = "pump-action plastic blaster"
id = "toy_blaster"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 750, MAT_GLASS = 1000)
build_path = /obj/item/gun/energy/pumpaction/toy
category = list("initial", "Rifles")
/datum/design/capammo
name = "Box of Caps"
id = "capammo"
build_type = AUTOYLATHE
materials = list(MAT_METAL = 10, MAT_GLASS = 10)
build_path = /obj/item/toy/ammo/gun
category = list("initial", "Misc")
/datum/design/foam_smg
name = "Foam Force SMG"
id = "foam_smg"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
build_path = /obj/item/gun/ballistic/automatic/toy/unrestricted
category = list("initial", "Pistols")
/datum/design/foam_pistol
name = "Foam Force Pistol"
id = "foam_pistol"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
build_path = /obj/item/gun/ballistic/automatic/toy/pistol/unrestricted
category = list("initial", "Pistols")
/datum/design/foam_shotgun
name = "Foam Force Shotgun"
id = "foam_shotgun"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
build_path = /obj/item/gun/ballistic/shotgun/toy/unrestricted
category = list("initial", "Rifles")
/datum/design/foam_dartred
name = "Box of Lastag Red Foam Darts"
id = "redfoam_dart"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 500, MAT_METAL = 100)
build_path = /obj/item/ammo_box/foambox/tag/red
category = list("initial", "Misc")
/datum/design/foam_dartblue
name = "Box of Lastag Blue Foam Darts"
id = "bluefoam_dart"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 500, MAT_METAL = 100)
build_path = /obj/item/ammo_box/foambox/tag/blue
category = list("initial", "Misc")
/datum/design/foam_bow
name = "Foam Force Crossbow"
id = "foam_bow"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
build_path = /obj/item/gun/ballistic/shotgun/toy/crossbow
category = list("initial", "Pistols")
/datum/design/foam_c20
name = "Donksoft C20R"
id = "foam_c20"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
build_path = /obj/item/gun/ballistic/automatic/c20r/toy/unrestricted
category = list("hacked", "Rifles")
/datum/design/foam_l6
name = "Donksoft LMG"
id = "foam_LMG"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
build_path = /obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted
category = list("hacked", "Rifles")
@@ -24,7 +24,15 @@
id = "sleeper"
build_path = /obj/item/circuitboard/machine/sleeper
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_ENGINEERING
category = list ("Medical Machinery")
category = list("Medical Machinery")
/datum/design/board/syndiesleeper
name = "Machine Design (Syndicate Sleeper Board)"
desc = "The circuit board for a Syndicate sleeper, with controls inside."
id = "syndiesleeper"
build_path = /obj/item/circuitboard/machine/sleeper/syndie
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_ENGINEERING
category = list("Medical Machinery")
/datum/design/board/cryotube
name = "Machine Design (Cryotube Board)"
+44 -4
View File
@@ -364,6 +364,16 @@
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/holosignfirelock
name = "ATMOS Holofirelock Projector"
desc = "A holographic projector that creates holographic barriers that prevent changes in temperature conditions."
id = "holosignfirelock"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000)
build_path = /obj/item/holosign_creator/firelock
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/forcefield_projector
name = "Forcefield Projector"
desc = "A device which can project temporary forcefields to seal off an area."
@@ -379,13 +389,23 @@
////////////Tools//////////////
///////////////////////////////
/datum/design/rcd_upgrade
name = "Advanced RCD designs upgrade"
/datum/design/rcd_upgrade/frames
name = "RCD frames designs upgrade"
desc = "Adds the computer frame and machine frame to the RCD."
id = "rcd_upgrade"
id = "rcd_upgrade_frames"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500, MAT_SILVER = 1500, MAT_TITANIUM = 2000)
build_path = /obj/item/rcd_upgrade
build_path = /obj/item/rcd_upgrade/frames
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/rcd_upgrade/simple_circuits
name = "RCD simple circuits designs upgrade"
desc = "Adds the simple circuits to the RCD."
id = "rcd_upgrade_simple_circuits"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500, MAT_SILVER = 1500, MAT_TITANIUM = 2000)
build_path = /obj/item/rcd_upgrade/simple_circuits
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
@@ -419,6 +439,26 @@
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/rcd_loaded
name = "Rapid Construction Device"
desc = "A tool that can construct and deconstruct walls, airlocks and floors on the fly."
id = "rcd_loaded"
build_type = PROTOLATHE
materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT, MAT_GLASS = MINERAL_MATERIAL_AMOUNT) // costs more than what it did in the autolathe, this one comes loaded.
build_path = /obj/item/construction/rcd/loaded
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/rpd
name = "Rapid Pipe Dispenser"
desc = "A tool that can construct and deconstruct pipes on the fly."
id = "rpd"
build_type = PROTOLATHE
materials = list(MAT_METAL = 75000, MAT_GLASS = 37500)
build_path = /obj/item/pipe_dispenser
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwrench
name = "Alien Wrench"
desc = "An advanced wrench obtained through Abductor technology."
+3 -3
View File
@@ -200,7 +200,7 @@
display_name = "Advanced Engineering"
description = "Pushing the boundaries of physics, one chainsaw-fist at a time."
prereq_ids = list("engineering", "emp_basic")
design_ids = list("engine_goggles", "magboots", "forcefield_projector", "weldingmask", "tray_goggles_prescription", "engine_goggles_prescription", "mesons_prescription", "rcd_upgrade")
design_ids = list("engine_goggles", "magboots", "forcefield_projector", "weldingmask" , "rcd_loaded", "rpd", "tray_goggles_prescription", "engine_goggles_prescription", "mesons_prescription", "rcd_upgrade_frames", "rcd_upgrade_simple_circuits")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 4000)
export_price = 5000
@@ -430,7 +430,7 @@
display_name = "Electromagnetic Theory"
description = "Study into usage of frequencies in the electromagnetic spectrum."
prereq_ids = list("base")
design_ids = list("holosign", "holosignsec", "holosignengi", "holosignatmos", "inducer", "tray_goggles", "holopad")
design_ids = list("holosign", "holosignsec", "holosignengi", "holosignatmos", "holosignfirelock", "inducer", "tray_goggles", "holopad")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
@@ -1081,7 +1081,7 @@
display_name = "Illegal Technology"
description = "Dangerous research used to create dangerous objects."
prereq_ids = list("adv_engi", "adv_weaponry", "explosive_weapons")
design_ids = list("decloner", "borg_syndicate_module", "suppressor", "largecrossbow", "donksofttoyvendor")
design_ids = list("decloner", "borg_syndicate_module", "suppressor", "largecrossbow", "donksofttoyvendor", "syndiesleeper")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 10000)
export_price = 5000
hidden = TRUE