Merge pull request #10393 from chefferz/chefferz-forcefieldstostronk

Significantly lowers the forcefield projector health, lowers armor.
This commit is contained in:
kevinz000
2020-01-12 00:47:17 -08:00
committed by GitHub
@@ -10,7 +10,7 @@
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
materials = list(MAT_METAL=250, MAT_GLASS=500)
var/max_shield_integrity = 250
var/max_shield_integrity = 100
var/shield_integrity = 250
var/max_fields = 3
var/list/current_fields
@@ -87,7 +87,7 @@
mouse_opacity = MOUSE_OPACITY_OPAQUE
resistance_flags = INDESTRUCTIBLE
CanAtmosPass = ATMOS_PASS_DENSITY
armor = list("melee" = 0, "bullet" = 25, "laser" = 50, "energy" = 50, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
armor = list("melee" = 0, "bullet" = 25, "laser" = 25, "energy" = 25, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
var/obj/item/forcefield_projector/generator
/obj/structure/projected_forcefield/Initialize(mapload, obj/item/forcefield_projector/origin)