upstream-merge-27852
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@@ -21,7 +21,7 @@
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sharpness = IS_SHARP
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var/list/trophies = list()
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var/charged = TRUE
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var/charge_time = 14
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var/charge_time = 15
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/obj/item/weapon/twohanded/required/mining_hammer/Destroy()
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for(var/a in trophies)
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@@ -92,16 +92,21 @@
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for(var/t in trophies)
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var/obj/item/crusher_trophy/T = t
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T.on_mark_detonation(target, user)
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new /obj/effect/temp_visual/kinetic_blast(get_turf(L))
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var/backstab_dir = get_dir(user, L)
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var/def_check = L.getarmor(type = "bomb")
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if((user.dir & backstab_dir) && (L.dir & backstab_dir))
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L.apply_damage(80, BRUTE, blocked = def_check)
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playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
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else
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L.apply_damage(50, BRUTE, blocked = def_check)
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if(!QDELETED(C) && !QDELETED(L))
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C.total_damage += target_health - L.health //we did some damage, but let's not assume how much we did
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if(!QDELETED(L))
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if(!QDELETED(C))
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C.total_damage += target_health - L.health //we did some damage, but let's not assume how much we did
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new /obj/effect/temp_visual/kinetic_blast(get_turf(L))
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var/backstab_dir = get_dir(user, L)
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var/def_check = L.getarmor(type = "bomb")
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if((user.dir & backstab_dir) && (L.dir & backstab_dir))
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if(!QDELETED(C))
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C.total_damage += 80 //cheat a little and add the total before killing it, so certain mobs don't have much lower chances of giving an item
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L.apply_damage(80, BRUTE, blocked = def_check)
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playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
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else
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if(!QDELETED(C))
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C.total_damage += 50
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L.apply_damage(50, BRUTE, blocked = def_check)
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/obj/item/weapon/twohanded/required/mining_hammer/proc/Recharge()
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if(!charged)
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@@ -185,9 +190,70 @@
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/obj/item/crusher_trophy/proc/on_mark_application(mob/living/target, datum/status_effect/crusher_mark/mark, had_mark) //the target, the mark applied, and if the target had a mark before
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/obj/item/crusher_trophy/proc/on_mark_detonation(mob/living/target, mob/living/user) //the target and the user
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//goliath
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/obj/item/crusher_trophy/goliath_tentacle
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name = "goliath tentacle"
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desc = "A sliced-off goliath tentacle. Suitable as a trophy for a kinetic crusher."
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icon_state = "goliath_tentacle"
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denied_type = /obj/item/crusher_trophy/goliath_tentacle
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bonus_value = 2
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var/missing_health_ratio = 0.1
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var/missing_health_desc = 10
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/obj/item/crusher_trophy/goliath_tentacle/effect_desc()
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return "mark detonation to do <b>[bonus_value]</b> more damage for every <b>[missing_health_desc]</b> health you are missing"
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/obj/item/crusher_trophy/goliath_tentacle/on_mark_detonation(mob/living/target, mob/living/user)
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var/missing_health = user.health - user.maxHealth
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missing_health *= missing_health_ratio //bonus is active at all times, even if you're above 90 health
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missing_health *= bonus_value //multiply the remaining amount by bonus_value
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if(missing_health > 0)
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target.adjustBruteLoss(missing_health) //and do that much damage
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/watcher
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/obj/item/crusher_trophy/watcher_wing
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name = "watcher wing"
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desc = "A wing ripped from a watcher. Suitable as a trophy for a kinetic crusher."
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icon_state = "watcher_wing"
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denied_type = /obj/item/crusher_trophy/watcher_wing
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bonus_value = 8
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/obj/item/crusher_trophy/watcher_wing/effect_desc()
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return "mark detonation to prevent certain creatures from using certain attacks for <b>[bonus_value*0.1]</b> second[bonus_value*0.1 == 1 ? "":"s"]"
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/obj/item/crusher_trophy/watcher_wing/on_mark_detonation(mob/living/target, mob/living/user)
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if(ishostile(target))
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var/mob/living/simple_animal/hostile/H = target
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if(H.ranged) //briefly delay ranged attacks
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if(H.ranged_cooldown_time >= world.time)
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H.ranged_cooldown_time += bonus_value
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else
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H.ranged_cooldown_time = bonus_value + world.time
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//legion
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/obj/item/crusher_trophy/legion_skull
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name = "legion skull"
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desc = "A dead and lifeless legion skull. Suitable as a trophy for a kinetic crusher."
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icon_state = "legion_skull"
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denied_type = /obj/item/crusher_trophy/legion_skull
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bonus_value = 3
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/obj/item/crusher_trophy/legion_skull/effect_desc()
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return "a kinetic crusher to recharge <b>[bonus_value*0.1]</b> second[bonus_value*0.1 == 1 ? "":"s"] faster"
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/obj/item/crusher_trophy/legion_skull/add_to(obj/item/weapon/twohanded/required/mining_hammer/H, mob/living/user)
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. = ..()
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if(.)
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H.charge_time -= bonus_value
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/obj/item/crusher_trophy/legion_skull/remove_from(obj/item/weapon/twohanded/required/mining_hammer/H, mob/living/user)
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. = ..()
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if(.)
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H.charge_time += bonus_value
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//ash drake
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/obj/item/crusher_trophy/tail_spike
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desc = "A spike taken from a ash drake's tail."
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desc = "A spike taken from a ash drake's tail. Suitable as a trophy for a kinetic crusher."
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denied_type = /obj/item/crusher_trophy/tail_spike
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bonus_value = 5
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@@ -210,7 +276,7 @@
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//bubblegum
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/obj/item/crusher_trophy/demon_claws
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name = "demon claws"
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desc = "A set of blood-drenched claws from a massive demon's hand."
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desc = "A set of blood-drenched claws from a massive demon's hand. Suitable as a trophy for a kinetic crusher."
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icon_state = "demon_claws"
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gender = PLURAL
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denied_type = /obj/item/crusher_trophy/demon_claws
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@@ -244,7 +310,7 @@
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//colossus
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/obj/item/crusher_trophy/blaster_tubes
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name = "blaster tubes"
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desc = "The blaster tubes from a colossus's arm."
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desc = "The blaster tubes from a colossus's arm. Suitable as a trophy for a kinetic crusher."
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icon_state = "blaster_tubes"
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gender = PLURAL
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denied_type = /obj/item/crusher_trophy/blaster_tubes
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@@ -273,7 +339,7 @@
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//hierophant
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/obj/item/crusher_trophy/vortex_talisman
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name = "vortex talisman"
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desc = "A glowing trinket that was originally the Hierophant's beacon."
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desc = "A glowing trinket that was originally the Hierophant's beacon. Suitable as a trophy for a kinetic crusher."
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icon_state = "vortex_talisman"
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denied_type = /obj/item/crusher_trophy/vortex_talisman
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