This commit is contained in:
Putnam
2021-03-02 01:33:22 -08:00
62 changed files with 470 additions and 132 deletions

View File

@@ -413,10 +413,6 @@
/obj/item/toy/figure/chef,
/turf/open/floor/wood,
/area/awaymission/jungleresort)
"gC" = (
/obj/item/clothing/head/rice_hat/cursed,
/turf/open/floor/plating/dirt/jungle,
/area/awaymission/jungleresort)
"gK" = (
/obj/structure/table/wood,
/obj/item/gun/ballistic/automatic/c20r/toy/unrestricted,
@@ -13828,7 +13824,7 @@ io
du
YF
io
gC
io
io
io
ia
@@ -26666,4 +26662,3 @@ bG
bG
bG
"}

View File

@@ -22,3 +22,5 @@
#define POLICYCONFIG_ON_DEFIB_LATE "ON_DEFIB_LATE"
/// Displayed to pyroclastic slimes on spawn
#define POLICYCONFIG_ON_PYROCLASTIC_SENTIENT "PYROCLASTIC_SLIME"
/// Displayed to pAIs on spawn
#define POLICYCONFIG_PAI "PAI_SPAWN"

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@@ -19,7 +19,7 @@
#define INSTRUMENT_EXP_FALLOFF_MAX 10
/// Minimum volume for when the sound is considered dead.
#define INSTRUMENT_MIN_SUSTAIN_DROPOFF 0
#define INSTRUMENT_MIN_SUSTAIN_DROPOFF 1
#define SUSTAIN_LINEAR 1
#define SUSTAIN_EXPONENTIAL 2

View File

@@ -86,8 +86,8 @@
#define EMOTE_OMNI 4
//Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam
#define MAX_MESSAGE_LEN 2048 //Citadel edit: What's the WORST that could happen?
#define MAX_FLAVOR_LEN 4096 //double the maximum message length.
#define MAX_MESSAGE_LEN 4096 //Citadel edit: What's the WORST that could happen?
#define MAX_FLAVOR_LEN 4096
#define MAX_TASTE_LEN 40 //lick... vore... ew...
#define MAX_NAME_LEN 42
#define MAX_BROADCAST_LEN 512

View File

@@ -242,6 +242,8 @@
SSpersistence.station_was_destroyed = TRUE
if(!mode.allow_persistence_save)
SSpersistence.station_persistence_save_disabled = TRUE
else
SSpersistence.SaveTCGCards()
SSpersistence.CollectData()
//stop collecting feedback during grifftime

View File

@@ -132,6 +132,9 @@ GLOBAL_LIST_INIT(traits_by_type, list(
"TRAIT_NODROP" = TRAIT_NODROP,
"TRAIT_NO_TELEPORT" = TRAIT_NO_TELEPORT,
"TRAIT_SPOOKY_THROW" = TRAIT_SPOOKY_THROW
),
/datum/mind = list(
"TRAIT_CLOWN_MENTALITY" = TRAIT_CLOWN_MENTALITY
)
))

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@@ -496,9 +496,15 @@ SUBSYSTEM_DEF(job)
H.equip_to_slot_if_possible(binder, SLOT_IN_BACKPACK, disable_warning = TRUE, bypass_equip_delay_self = TRUE)
for(var/card_type in H.client.prefs.tcg_cards)
if(card_type)
var/obj/item/tcg_card/card = new(get_turf(H), card_type, H.client.prefs.tcg_cards[card_type])
card.forceMove(binder)
binder.cards.Add(card)
if(islist(H.client.prefs.tcg_cards[card_type]))
for(var/duplicate in H.client.prefs.tcg_cards[card_type])
var/obj/item/tcg_card/card = new(get_turf(H), card_type, duplicate)
card.forceMove(binder)
binder.cards.Add(card)
else
var/obj/item/tcg_card/card = new(get_turf(H), card_type, H.client.prefs.tcg_cards[card_type])
card.forceMove(binder)
binder.cards.Add(card)
binder.check_for_exodia()
if(length(H.client.prefs.tcg_decks))
binder.decks = H.client.prefs.tcg_decks
@@ -508,9 +514,15 @@ SUBSYSTEM_DEF(job)
H.equip_to_slot_if_possible(binder, SLOT_IN_BACKPACK, disable_warning = TRUE, bypass_equip_delay_self = TRUE)
for(var/card_type in N.client.prefs.tcg_cards)
if(card_type)
var/obj/item/tcg_card/card = new(get_turf(H), card_type, N.client.prefs.tcg_cards[card_type])
card.forceMove(binder)
binder.cards.Add(card)
if(islist(H.client.prefs.tcg_cards[card_type]))
for(var/duplicate in N.client.prefs.tcg_cards[card_type])
var/obj/item/tcg_card/card = new(get_turf(H), card_type, duplicate)
card.forceMove(binder)
binder.cards.Add(card)
else
var/obj/item/tcg_card/card = new(get_turf(H), card_type, N.client.prefs.tcg_cards[card_type])
card.forceMove(binder)
binder.cards.Add(card)
binder.check_for_exodia()
if(length(N.client.prefs.tcg_decks))
binder.decks = N.client.prefs.tcg_decks

View File

@@ -88,7 +88,6 @@ SUBSYSTEM_DEF(persistence)
SavePhotoPersistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION.
SavePaintings()
SaveScars()
SaveTCGCards()
/**
* Loads persistent data relevant to the current map: Objects, etc.

View File

@@ -44,7 +44,8 @@
icon_state = "colormate"
/obj/machinery/gear_painter/Destroy()
inserted.forceMove(drop_location())
if(inserted) //please i beg you do not drop nulls
inserted.forceMove(drop_location())
return ..()
/obj/machinery/gear_painter/attackby(obj/item/I, mob/living/user)

View File

@@ -117,12 +117,6 @@
if(user.a_intent == INTENT_HARM)
return ..()
//callback proc used on stacks use_tool to stop unnecessary amounts being wasted from spam clicking.
/obj/structure/frame/computer/proc/check_state(target_state)
if(state == target_state)
return TRUE
return FALSE
/obj/structure/frame/computer/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
if(state == 4)

View File

@@ -21,6 +21,11 @@
circuit = null
qdel(src)
//callback proc used on stacks use_tool to stop unnecessary amounts being wasted from spam clicking.
/obj/structure/frame/proc/check_state(target_state)
if(state == target_state)
return TRUE
return FALSE
/obj/structure/frame/machine
name = "machine frame"
@@ -84,7 +89,7 @@
if(!P.tool_start_check(user, amount=5))
return
to_chat(user, "<span class='notice'>You start to add cables to the frame...</span>")
if(P.use_tool(src, user, 20, volume=50, amount=5))
if(P.use_tool(src, user, 20, volume=50, amount=5, extra_checks = CALLBACK(src, .proc/check_state, 1)))
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
state = 2
icon_state = "box_1"
@@ -93,25 +98,23 @@
if(P.tool_behaviour == TOOL_SCREWDRIVER && !anchored)
user.visible_message("<span class='warning'>[user] disassembles the frame.</span>", \
"<span class='notice'>You start to disassemble the frame...</span>", "You hear banging and clanking.")
if(P.use_tool(src, user, 40, volume=50))
if(state == 1)
to_chat(user, "<span class='notice'>You disassemble the frame.</span>")
var/obj/item/stack/sheet/metal/M = new (loc, 5)
M.add_fingerprint(user)
qdel(src)
if(P.use_tool(src, user, 40, volume=50, extra_checks = CALLBACK(src, .proc/check_state, 1)))
to_chat(user, "<span class='notice'>You disassemble the frame.</span>")
var/obj/item/stack/sheet/metal/M = new (loc, 5)
M.add_fingerprint(user)
qdel(src)
return
if(P.tool_behaviour == TOOL_WRENCH)
to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>")
if(P.use_tool(src, user, 40, volume=75))
if(state == 1)
to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [name].</span>")
setAnchored(!anchored)
if(P.use_tool(src, user, 40, volume=75, extra_checks = CALLBACK(src, .proc/check_state, 1)))
to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [name].</span>")
setAnchored(!anchored)
return
if(2)
if(P.tool_behaviour == TOOL_WRENCH)
to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>")
if(P.use_tool(src, user, 40, volume=75))
if(P.use_tool(src, user, 40, volume=75, extra_checks = CALLBACK(src, .proc/check_state, 2)))
to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [name].</span>")
setAnchored(!anchored)
return
@@ -169,7 +172,7 @@
if(P.tool_behaviour == TOOL_WRENCH && !circuit.needs_anchored)
to_chat(user, "<span class='notice'>You start [anchored ? "un" : ""]securing [name]...</span>")
if(P.use_tool(src, user, 40, volume=75))
if(P.use_tool(src, user, 40, volume=75, extra_checks = CALLBACK(src, .proc/check_state, 3)))
to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secure [name].</span>")
setAnchored(!anchored)
return

View File

@@ -122,7 +122,10 @@
/obj/item/paicard/proc/setPersonality(mob/living/silicon/pai/personality)
src.pai = personality
src.add_overlay("pai-null")
var/list/policies = CONFIG_GET(keyed_list/policyconfig)
var/policy = policies[POLICYCONFIG_PAI]
if(policy)
to_chat(personality, policy)
playsound(loc, 'sound/effects/pai_boot.ogg', 50, 1, -1)
audible_message("\The [src] plays a cheerful startup noise!")

View File

@@ -771,7 +771,10 @@
/obj/item/nullrod/tribal_knife/process()
slowdown = rand(-2, 2)
if(iscarbon(loc))
var/mob/living/carbon/wielder = loc
if(wielder.is_holding(src))
wielder.update_equipment_speed_mods()
/obj/item/nullrod/pitchfork
icon_state = "pitchfork0"

View File

@@ -433,31 +433,21 @@
destroy_objective.find_target()
objectives += destroy_objective
else
if(prob(70))
var/datum/objective/assassinate/once/kill_objective = new
kill_objective.owner = owner
if(team_mode) //No backstabbing while in a team
kill_objective.find_target_by_role(role = ROLE_CHANGELING, role_type = 1, invert = 1)
else
kill_objective.find_target()
objectives += kill_objective
/*else
var/datum/objective/maroon/maroon_objective = new
maroon_objective.owner = owner
if(team_mode)
maroon_objective.find_target_by_role(role = ROLE_CHANGELING, role_type = 1, invert = 1)
else
maroon_objective.find_target()
objectives += maroon_objective*/
var/datum/objective/assassinate/once/kill_objective = new
kill_objective.owner = owner
if(team_mode) //No backstabbing while in a team
kill_objective.find_target_by_role(role = ROLE_CHANGELING, role_type = 1, invert = 1)
else
kill_objective.find_target()
objectives += kill_objective
if (!(locate(/datum/objective/escape) in objectives) && escape_objective_possible)
var/datum/objective/escape/escape_with_identity/identity_theft = new
identity_theft.owner = owner
identity_theft.target = kill_objective.target
identity_theft.update_explanation_text()
objectives += identity_theft
escape_objective_possible = FALSE
if(!(locate(/datum/objective/escape) in objectives) && escape_objective_possible && prob(50))
var/datum/objective/escape/escape_with_identity/identity_theft = new
identity_theft.owner = owner
identity_theft.target = kill_objective.target
identity_theft.update_explanation_text()
objectives += identity_theft
escape_objective_possible = FALSE
if (!(locate(/datum/objective/escape) in objectives) && escape_objective_possible)
if(prob(50))

View File

@@ -191,8 +191,6 @@ new /datum/disease_ability/symptom/powerful/youth
/datum/disease_ability/action/sneeze
name = "Voluntary Sneezing"
actions = list(/datum/action/cooldown/disease_sneeze)
cost = 2
required_total_points = 3
short_desc = "Force the host you are following to sneeze, spreading your infection to those in front of them."
long_desc = "Force the host you are following to sneeze with extra force, spreading your infection to any victims in a 4 meter cone in front of your host.<br>Cooldown: 20 seconds"
@@ -229,8 +227,6 @@ new /datum/disease_ability/symptom/powerful/youth
/datum/disease_ability/action/infect
name = "Secrete Infection"
actions = list(/datum/action/cooldown/disease_infect)
cost = 2
required_total_points = 3
short_desc = "Cause all objects your host is touching to become infectious for a limited time, spreading your infection to anyone who touches them."
long_desc = "Cause the host you are following to excrete an infective substance from their pores, causing all objects touching their skin to transmit your infection to anyone who touches them for the next 30 seconds. This includes the floor, if they are not wearing shoes, and any items they are holding, if they are not wearing gloves.<br>Cooldown: 40 seconds"
@@ -271,23 +267,20 @@ new /datum/disease_ability/symptom/powerful/youth
//healing costs more so you have to techswitch from naughty disease otherwise we'd have friendly disease for easy greentext (no fun!)
/datum/disease_ability/symptom/mild
cost = 2
required_total_points = 4
category = "Symptom (Weak)"
/datum/disease_ability/symptom/medium
cost = 4
required_total_points = 8
category = "Symptom"
/datum/disease_ability/symptom/medium/heal
cost = 5
required_total_points = 5
malefit = -1
category = "Symptom (+)"
/datum/disease_ability/symptom/powerful
cost = 4
required_total_points = 16
required_total_points = 10
category = "Symptom (Strong)"
/datum/disease_ability/symptom/powerful/heal

View File

@@ -566,7 +566,7 @@
human_user.adjustBruteLoss(-10, FALSE)
human_user.adjustFireLoss(-10, FALSE)
human_user.adjustStaminaLoss(-10, FALSE)
human_user.adjustToxLoss(-10, FALSE)
human_user.adjustToxLoss(-10, FALSE, TRUE)
human_user.adjustOxyLoss(-10)
/obj/effect/proc_holder/spell/pointed/manse_link

View File

@@ -183,7 +183,7 @@
var/mob/living/carbon/human/human_user = user
human_user.adjustBruteLoss(-6, FALSE)
human_user.adjustFireLoss(-6, FALSE)
human_user.adjustToxLoss(-6, FALSE)
human_user.adjustToxLoss(-6, FALSE, TRUE)
human_user.adjustOxyLoss(-6, FALSE)
human_user.adjustStaminaLoss(-20)

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@@ -12,11 +12,10 @@
mode = SSticker.mode
assassin_prob = max(0,mode.threat_level-40)
if(prob(assassin_prob))
if(prob(assassin_prob))
var/datum/objective/assassinate/once/kill_objective = new
kill_objective.owner = T.owner
kill_objective.find_target()
T.add_objective(kill_objective)
var/datum/objective/assassinate/once/kill_objective = new
kill_objective.owner = T.owner
kill_objective.find_target()
T.add_objective(kill_objective)
else
var/list/weights = list()
weights["sabo"] = length(subtypesof(/datum/sabotage_objective))

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@@ -256,6 +256,8 @@
/datum/gas_reaction/fusion/react(datum/gas_mixture/air, datum/holder)
var/turf/open/location
if (isopenturf(holder))
return
if (istype(holder,/datum/pipeline)) //Find the tile the reaction is occuring on, or a random part of the network if it's a pipenet.
var/datum/pipeline/fusion_pipenet = holder
location = get_turf(pick(fusion_pipenet.members))

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@@ -13,7 +13,7 @@ GLOBAL_VAR_INIT(normal_aooc_colour, "#ce254f")
if(!mob)
return
if(!(prefs.toggles & CHAT_OOC))
if(!(prefs.chat_toggles & CHAT_OOC))
to_chat(src, "<span class='danger'> You have OOC muted.</span>")
return
if(jobban_isbanned(mob, "OOC"))

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@@ -220,8 +220,8 @@
parry_max_attacks = INFINITY
parry_failed_cooldown_duration = 2.25 SECONDS
parry_failed_stagger_duration = 2.25 SECONDS
parry_cooldown = 3 SECONDS
parry_failed_clickcd_duration = 0.5 SECONDS
parry_cooldown = 0
parry_failed_clickcd_duration = 0
/obj/item/clothing/gloves/botanic_leather
name = "botanist's leather gloves"

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@@ -1040,6 +1040,12 @@
icon_state = "wbreakpoly"
item_state = "wbreakpoly"
/obj/item/clothing/suit/toggle/wbreakpoly/on_toggle(mob/user)
if(suittoggled)
to_chat(usr, "<span class='notice'>You zip up [src].</span>")
else
to_chat(usr, "<span class='notice'>You unzip [src].</span>")
/obj/item/clothing/suit/toggle/wbreakpoly/polychromic/ComponentInitialize()
. = ..()
AddElement(/datum/element/polychromic, list("#464F65", "#916035", "#474747"), 3)

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@@ -110,6 +110,9 @@
suit_toggle(user)
return TRUE
/obj/item/clothing/suit/toggle/proc/on_toggle(mob/user) // override this, not suit_toggle, which does checks
to_chat(usr, "<span class='notice'>You toggle [src]'s [togglename].</span>")
/obj/item/clothing/suit/toggle/ui_action_click()
suit_toggle()
@@ -119,7 +122,7 @@
if(!can_use(usr))
return 0
to_chat(usr, "<span class='notice'>You toggle [src]'s [togglename].</span>")
on_toggle(usr)
if(src.suittoggled)
src.icon_state = "[initial(icon_state)]"
src.suittoggled = FALSE

View File

@@ -138,3 +138,27 @@
icon_state = "greyturtle"
item_state = "greyturtle"
can_adjust = FALSE
/obj/item/clothing/under/suit/turtle/purple
name = "purple turtleneck"
icon_state = "turtle_sci"
item_state = "turtle_sci"
can_adjust = FALSE
/obj/item/clothing/under/suit/turtle/orange
name = "orange turtleneck"
icon_state = "turtle_eng"
item_state = "turtle_eng"
can_adjust = FALSE
/obj/item/clothing/under/suit/turtle/red
name = "red turtleneck"
icon_state = "turtle_sec"
item_state = "turtle_sec"
can_adjust = FALSE
/obj/item/clothing/under/suit/turtle/blue
name = "blue turtleneck"
icon_state = "turtle_med"
item_state = "turtle_med"
can_adjust = FALSE

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@@ -21,27 +21,6 @@
new /obj/item/reagent_containers/food/snacks/candyheart(B)
new /obj/item/storage/fancy/heart_box(B)
var/list/valentines = list()
for(var/mob/living/M in GLOB.player_list)
if(!M.stat && M.client && M.mind && !HAS_TRAIT(M, TRAIT_NO_MIDROUND_ANTAG))
valentines |= M
while(valentines.len)
var/mob/living/L = pick_n_take(valentines)
if(valentines.len)
var/mob/living/date = pick_n_take(valentines)
forge_valentines_objective(L, date)
forge_valentines_objective(date, L)
if(valentines.len && prob(4))
var/mob/living/notgoodenough = pick_n_take(valentines)
forge_valentines_objective(notgoodenough, date)
else
L.mind.add_antag_datum(/datum/antagonist/heartbreaker)
/proc/forge_valentines_objective(mob/living/lover,mob/living/date,var/chemLove = FALSE)
lover.mind.special_role = "valentine"
if (chemLove == TRUE)

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@@ -0,0 +1,23 @@
/datum/round_event_control/supermatter_surge
name = "Supermatter Surge"
typepath = /datum/round_event/supermatter_surge
weight = 20
max_occurrences = 4
earliest_start = 10 MINUTES
/datum/round_event_control/supermatter_surge/canSpawnEvent()
if(GLOB.main_supermatter_engine?.has_been_powered)
return ..()
/datum/round_event/supermatter_surge
var/power = 2000
/datum/round_event/supermatter_surge/setup()
power = rand(200,4000)
/datum/round_event/supermatter_surge/announce()
if(power > 800 || prob(round(power/8)))
priority_announce("Class [round(power/500) + 1] supermatter surge detected. Intervention may be required.", "Anomaly Alert")
/datum/round_event/supermatter_surge/start()
GLOB.main_supermatter_engine.matter_power += power

View File

@@ -97,6 +97,7 @@
if(myseed.mutatelist.len > 0)
myseed.instability = (myseed.instability/2)
mutatespecie()
return BULLET_ACT_HIT
else
return ..()

View File

@@ -142,10 +142,10 @@
parry_efficiency_considered_successful = 0.01
parry_efficiency_to_counterattack = 0.01
parry_max_attacks = INFINITY
parry_failed_cooldown_duration = 3 SECONDS
parry_failed_stagger_duration = 2 SECONDS
parry_cooldown = 3 SECONDS
parry_failed_clickcd_duration = 0.8 SECONDS
parry_failed_cooldown_duration = 1.5 SECONDS
parry_failed_stagger_duration = 1 SECONDS
parry_cooldown = 0
parry_failed_clickcd_duration = 0.8
parry_data = list( // yeah it's snowflake
"UNARMED_PARRY_STAGGER" = 3 SECONDS,

View File

@@ -80,6 +80,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/list/inherent_traits = list()
var/inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID
var/list/blacklisted_quirks = list() // Quirks that will be removed upon gaining this species, to be defined by species
var/list/removed_quirks = list() // Quirks that got removed due to being blacklisted, and will be restored when on_species_loss() is called
var/attack_verb = "punch" // punch-specific attack verb
var/sound/attack_sound = 'sound/weapons/punch1.ogg'
var/sound/miss_sound = 'sound/weapons/punchmiss.ogg'
@@ -342,6 +345,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
for(var/X in inherent_traits)
ADD_TRAIT(C, X, SPECIES_TRAIT)
//lets remove those conflicting quirks
remove_blacklisted_quirks(C)
if(TRAIT_VIRUSIMMUNE in inherent_traits)
for(var/datum/disease/A in C.diseases)
A.cure(FALSE)
@@ -395,6 +401,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
for(var/X in inherent_traits)
REMOVE_TRAIT(C, X, SPECIES_TRAIT)
// lets restore the quirks that got removed when gaining this species
restore_quirks(C)
C.remove_movespeed_modifier(/datum/movespeed_modifier/species)
if(mutant_bodyparts["meat_type"])
@@ -424,6 +433,26 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
SEND_SIGNAL(C, COMSIG_SPECIES_LOSS, src)
// shamelessly inspired by antag_datum.remove_blacklisted_quirks()
/datum/species/proc/remove_blacklisted_quirks(mob/living/carbon/C)
var/mob/living/L = C.mind?.current
if(istype(L))
var/list/my_quirks = L.client?.prefs.all_quirks.Copy()
SSquirks.filter_quirks(my_quirks, blacklisted_quirks)
for(var/q in L.roundstart_quirks)
var/datum/quirk/Q = q
if(!(SSquirks.quirk_name_by_path(Q.type) in my_quirks))
L.remove_quirk(Q.type)
removed_quirks += Q.type
// restore any quirks that we removed
/datum/species/proc/restore_quirks(mob/living/carbon/C)
var/mob/living/L = C.mind?.current
if(istype(L))
for(var/q in removed_quirks)
L.add_quirk(q)
/datum/species/proc/handle_hair(mob/living/carbon/human/H, forced_colour)
H.remove_overlay(HAIR_LAYER)
var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
@@ -1454,9 +1483,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/armor_block = target.run_armor_check(affecting, "melee")
if(HAS_TRAIT(user, TRAIT_MAULER)) // maulers get 15 armorpierce because if you're going to punch someone you might as well do a good job of it
armor_block = target.run_armor_check(affecting, "melee", armour_penetration = 15) // lot of good that sec jumpsuit did you
playsound(target.loc, user.dna.species.attack_sound, 25, 1, -1)
target.visible_message("<span class='danger'>[user] [atk_verb]ed [target]!</span>", \
"<span class='userdanger'>[user] [atk_verb]ed you!</span>", null, COMBAT_MESSAGE_RANGE, null, \
@@ -1473,9 +1499,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
target.apply_damage(damage*1.5, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
target.apply_damage(damage*0.5, STAMINA, affecting, armor_block)
log_combat(user, target, "kicked")
else if(HAS_TRAIT(user, TRAIT_MAULER)) // mauler punches deal 1.1x raw damage + 1.3x stam damage, and have some armor pierce
target.apply_damage(damage*1.1, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
target.apply_damage(damage*1.3, STAMINA, affecting, armor_block)
else if(HAS_TRAIT(user, TRAIT_MAULER)) // mauler punches deal 1.2x raw damage but nstam
target.apply_damage(damage*1.2, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)
log_combat(user, target, "punched (mauler)")
else //other attacks deal full raw damage + 2x in stamina damage
target.apply_damage(damage, attack_type, affecting, armor_block, wound_bonus = punchwoundbonus)

View File

@@ -37,6 +37,7 @@
armor = 20 // 120 damage to KO a zombie, which kills it
speedmod = 1.6 // they're very slow
mutanteyes = /obj/item/organ/eyes/night_vision/zombie
blacklisted_quirks = list(/datum/quirk/nonviolent)
var/heal_rate = 1
var/regen_cooldown = 0

View File

@@ -23,6 +23,9 @@
if(!(combat_flags & COMBAT_FLAG_PARRY_CAPABLE))
to_chat(src, "<span class='warning'>You are not something that can parry attacks.</span>")
return
if(!(mobility_flags & MOBILITY_STAND))
to_chat(src, "<span class='warning'>You aren't able to parry without solid footing!</span>")
return
// Prioritize item, then martial art, then unarmed.
// yanderedev else if time
var/obj/item/using_item = get_active_held_item()

View File

@@ -424,7 +424,7 @@ Difficulty: Very Hard
/obj/machinery/anomalous_crystal/honk //Strips and equips you as a clown. I apologize for nothing
observer_desc = "This crystal strips and equips its targets as clowns."
possible_methods = list(ACTIVATE_MOB_BUMP, ACTIVATE_SPEECH)
possible_methods = list(ACTIVATE_TOUCH) //Because We love AOE transformations!
activation_sound = 'sound/items/bikehorn.ogg'
/obj/machinery/anomalous_crystal/honk/ActivationReaction(mob/user)

View File

@@ -398,6 +398,14 @@ Difficulty: Medium
crusher_loot = list()
butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/bone = 30)
/mob/living/simple_animal/hostile/megafauna/dragon/lesser/transformed //ash drake balanced around player control
name = "transformed ash drake"
desc = "A sentient being transformed into an ash drake"
mob_size = MOB_SIZE_HUMAN //prevents crusher vulnerability
move_force = MOVE_FORCE_NORMAL //stops them from destroying and unanchoring shit by walking into it
environment_smash = ENVIRONMENT_SMASH_STRUCTURES //no we dont want sentient megafauna be able to delete the entire station in a minute flat
damage_coeff = list(BRUTE = 0.7, BURN = 0.5, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1) //200 health but not locked to standard movespeed, needs armor befitting of a dragon
/mob/living/simple_animal/hostile/megafauna/dragon/lesser/grant_achievement(medaltype,scoretype)
return
@@ -413,7 +421,8 @@ Difficulty: Medium
if(L in hit_list || L == source)
continue
hit_list += L
L.adjustFireLoss(20)
L.adjustFireLoss(5)
L.adjust_fire_stacks(6)
to_chat(L, "<span class='userdanger'>You're hit by [source]'s fire breath!</span>")
// deals damage to mechs

View File

@@ -42,6 +42,8 @@
A.GiveTarget(target)
A.friends = friends
A.faction = faction.Copy()
if(!A == /mob/living/simple_animal/hostile/poison/bees/toxin)
A.my_creator = type
ranged_cooldown = world.time + ranged_cooldown_time
/mob/living/simple_animal/hostile/asteroid/hivelord/AttackingTarget()
@@ -88,6 +90,7 @@
density = FALSE
del_on_death = 1
var/swarming = FALSE
var/my_creator = null
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/Initialize()
. = ..()
@@ -205,11 +208,7 @@
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/proc/infest(mob/living/carbon/human/H)
visible_message("<span class='warning'>[name] burrows into the flesh of [H]!</span>")
var/mob/living/simple_animal/hostile/asteroid/hivelord/legion/L
if(HAS_TRAIT(H, TRAIT_DWARF)) //dwarf legions aren't just fluff!
L = new /mob/living/simple_animal/hostile/asteroid/hivelord/legion/dwarf(H.loc)
else
L = new(H.loc)
var/mob/living/simple_animal/hostile/asteroid/hivelord/legion/L = check_infest_type(H)
visible_message("<span class='warning'>[L] staggers to [L.p_their()] feet!</span>")
H.death()
H.adjustBruteLoss(1000)
@@ -217,6 +216,20 @@
H.forceMove(L)
qdel(src)
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/proc/check_infest_type(mob/living/carbon/human/human)
var/mob/living/simple_animal/hostile/asteroid/hivelord/legion/L
var/list/blacklisted_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord/legion/dwarf)
if(HAS_TRAIT(human, TRAIT_DWARF)) //dwarf legions aren't just fluff!
L = new /mob/living/simple_animal/hostile/asteroid/hivelord/legion/dwarf(human.loc)
else if(my_creator)
if(my_creator in blacklisted_types)
L = new(human.loc)
else
L = new my_creator(human.loc)
else
L = new(human.loc)
return L
//Advanced Legion is slightly tougher to kill and can raise corpses (revive other legions)
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/advanced
stat_attack = DEAD

View File

@@ -178,10 +178,7 @@
new /obj/effect/temp_visual/monkeyify/humanify(loc)
transformation_timer = addtimer(CALLBACK(src, .proc/finish_humanize, tr_flags), TRANSFORMATION_DURATION, TIMER_UNIQUE)
/mob/living/carbon/proc/finish_humanize(tr_flags)
transformation_timer = null
sleep(TRANSFORMATION_DURATION) //This entire proc CANNOT be split into two
var/list/stored_implants = list()
var/list/int_organs = list()

View File

@@ -9,6 +9,7 @@
var/light_on = FALSE
integrity_failure = 0.5
max_integrity = 100
rad_flags = RAD_PROTECT_CONTENTS
armor = list("melee" = 0, "bullet" = 20, "laser" = 20, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0)
var/enabled = 0 // Whether the computer is turned on.

View File

@@ -45,6 +45,13 @@
trippy = FALSE
pH = 8
//Nicotine is used as a pesticide IRL.
/datum/reagent/drug/nicotine/on_hydroponics_apply(obj/item/seeds/myseed, datum/reagents/chems, obj/machinery/hydroponics/mytray, mob/user)
. = ..()
if(chems.has_reagent(type, 1))
mytray.adjustToxic(round(chems.get_reagent_amount(type)))
mytray.adjustPests(-rand(1,2))
/datum/reagent/drug/nicotine/on_mob_life(mob/living/carbon/M)
if(prob(1))
var/smoke_message = pick("You feel relaxed.", "You feel calmed.","You feel alert.","You feel rugged.")

View File

@@ -49,6 +49,11 @@
var/brute_heal = 1
var/burn_heal = 0
/datum/reagent/consumable/nutriment/on_hydroponics_apply(obj/item/seeds/myseed, datum/reagents/chems, obj/machinery/hydroponics/mytray, mob/user)
. = ..()
if(chems.has_reagent(type, 1))
mytray.adjustHealth(round(chems.get_reagent_amount(type) * 0.2))
/datum/reagent/consumable/nutriment/on_mob_life(mob/living/carbon/M)
if(!HAS_TRAIT(M, TRAIT_NO_PROCESS_FOOD))
if(prob(50))

View File

@@ -155,6 +155,12 @@
pH = 11
value = REAGENT_VALUE_COMMON
// Healing
/datum/reagent/medicine/cryoxadone/on_hydroponics_apply(obj/item/seeds/myseed, datum/reagents/chems, obj/machinery/hydroponics/mytray, mob/user)
. = ..()
mytray.adjustHealth(round(chems.get_reagent_amount(type) * 3))
mytray.adjustToxic(-round(chems.get_reagent_amount(type) * 3))
/datum/reagent/medicine/cryoxadone/on_mob_life(mob/living/carbon/M)
var/power = -0.00003 * (M.bodytemperature ** 2) + 3
if(M.bodytemperature < T0C)
@@ -935,6 +941,12 @@
pH = 0
value = REAGENT_VALUE_RARE
// FEED ME SEYMOUR
/datum/reagent/medicine/strange_reagent/on_hydroponics_apply(obj/item/seeds/myseed, datum/reagents/chems, obj/machinery/hydroponics/mytray, mob/user)
. = ..()
if(chems.has_reagent(type, 1))
mytray.spawnplant()
/datum/reagent/medicine/strange_reagent/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(M.stat == DEAD)
if(M.suiciding || M.hellbound) //they are never coming back

View File

@@ -2545,7 +2545,7 @@
M.drowsyness = max(M.drowsyness-5, 0)
M.AdjustAllImmobility(-40, FALSE)
M.adjustStaminaLoss(-15, FALSE)
M.adjustToxLoss(-3, FALSE)
M.adjustToxLoss(-3, FALSE, TRUE)
M.adjustOxyLoss(-3, FALSE)
M.adjustBruteLoss(-3, FALSE)
M.adjustFireLoss(-3, FALSE)

View File

@@ -32,6 +32,12 @@
value = REAGENT_VALUE_VERY_COMMON
taste_description = "metal"
//It has stable IN THE NAME. IT WAS MADE FOR THIS MOMENT.
/datum/reagent/stabilizing_agent/on_hydroponics_apply(obj/item/seeds/myseed, datum/reagents/chems, obj/machinery/hydroponics/mytray, mob/user)
. = ..()
if(myseed && chems.has_reagent(type, 1))
myseed.adjust_instability(-1)
/datum/reagent/clf3
name = "Chlorine Trifluoride"
description = "Makes a temporary 3x3 fireball when it comes into existence, so be careful when mixing. ClF3 applied to a surface burns things that wouldn't otherwise burn, sometimes through the very floors of the station and exposing it to the vacuum of space."
@@ -167,6 +173,15 @@
taste_description = "burning"
value = REAGENT_VALUE_COMMON
// Smells like victory...
/datum/reagent/napalm/on_hydroponics_apply(obj/item/seeds/myseed, datum/reagents/chems, obj/machinery/hydroponics/mytray, mob/user)
. = ..()
if(chems.has_reagent(type, 1))
if(!(myseed.resistance_flags & FIRE_PROOF))
mytray.adjustHealth(-round(chems.get_reagent_amount(type) * 6))
mytray.adjustToxic(round(chems.get_reagent_amount(type) * 7))
mytray.adjustWeeds(-rand(5,9)) //At least give them a small reward if they bother.
/datum/reagent/napalm/on_mob_life(mob/living/carbon/M)
M.adjust_fire_stacks(1)
..()

View File

@@ -78,7 +78,7 @@
desc = "Take on the shape a lesser ash drake."
invocation = "RAAAAAAAAWR!"
shapeshift_type = /mob/living/simple_animal/hostile/megafauna/dragon/lesser
shapeshift_type = /mob/living/simple_animal/hostile/megafauna/dragon/lesser/transformed
/obj/shapeshift_holder

View File

@@ -24,6 +24,13 @@
/datum/surgery_step/toxichealing/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] starts rejuvenating some of [target]'s flesh back to life.", "<span class='notice'>You start knitting some of [target]'s flesh back to life.</span>")
/datum/surgery_step/toxichealing/initiate(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, try_to_fail = FALSE)
if(..())
while((target.getToxLoss() >= 1) || (target.getOxyLoss() >= 1))
. = ..()
if(!.)
break
/datum/surgery_step/toxichealing/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] fixes some of [target]'s wounds.", "<span class='notice'>You succeed in fixing some of [target]'s wounds.</span>")
target.heal_bodypart_damage(0,0,30) //Heals stam

View File

@@ -381,6 +381,14 @@
. = ..()
LoadComponent(/datum/component/storage/concrete/tcg)
/obj/item/tcgcard_deck/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage/concrete/tcg)
STR.storage_flags = STORAGE_FLAGS_LEGACY_DEFAULT
STR.max_volume = DEFAULT_VOLUME_TINY * 30
STR.max_w_class = DEFAULT_VOLUME_TINY
STR.max_items = 30
/obj/item/tcgcard_deck/update_icon_state()
. = ..()
if(flipped)
@@ -548,6 +556,7 @@
desc = "A TCG-branded card binder, specifically for your infinite collection of TCG cards!"
icon = 'icons/obj/tcg/misc.dmi'
icon_state = "binder"
w_class = WEIGHT_CLASS_SMALL
var/list/cards = list()
var/list/decks = list()
@@ -796,7 +805,13 @@
var/list/card_types = list()
for(var/obj/item/tcg_card/card in binder.cards)
//if(!card.illegal) //Uncomment if you want to block syndie cards from saving
card_types[card.datum_type] = card.illegal
if(!(card.datum_type in card_types))
card_types[card.datum_type] = card.illegal
else
if(islist(card_types[card.datum_type]))
card_types[card.datum_type] += card.illegal
else
card_types[card.datum_type] = list(card_types[card.datum_type], card.illegal)
client.prefs.tcg_decks = binder.decks
client.prefs.tcg_cards = card_types

View File

@@ -4,8 +4,8 @@
#define BELLIES_MAX 20
#define BELLIES_NAME_MIN 2
#define BELLIES_NAME_MAX 12
#define BELLIES_DESC_MAX 1024
#define BELLIES_NAME_MAX 24
#define BELLIES_DESC_MAX 4096
/mob/living/proc/insidePanel()
set name = "Vore Panel"

View File

@@ -3,7 +3,10 @@
## ON_CLONE - displayed after a successful cloning operation to the cloned person
## ON_DEFIB_INTACT - displayed after defibbing before memory loss time threshold
## ON_DEFIB_LATE - displayed after defibbing post memory loss time threshold
##
## SDGF - displayed on SDGF clone spawning
## SDGF_GOOD - displayed on SDGF clone spawning, if the clone is loyal
## SDGF_BAD - displayed on SDGF clone spawning, if the clone is not loyal
## PAI - displayed on PAI personality being loaded
## EXAMPLE:
## POLICYCONFIG ON_CLONE insert text here <span class='notice'>span classes are fully supported</span>

View File

@@ -50,6 +50,91 @@
-->
<div class="commit sansserif">
<h2 class="date">02 March 2021</h2>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">colorpainter: let's not dispense null</li>
</ul>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Changelings will actually become the person they want to be when using "human form" ability(after having used last resort).</li>
</ul>
<h2 class="date">01 March 2021</h2>
<h3 class="author">SmArtKar updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes decks breaking your screen</li>
<li class="bugfix">Fixes binders not saving cards</li>
<li class="bugfix">Fixes binders not saving multiple cards of the same type</li>
</ul>
<h3 class="author">Vynzill updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">cursed rice hat right in front of the jungle gateway's entrance is now removed from this dimensional plane</li>
</ul>
<h2 class="date">28 February 2021</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Polychromic windbreaker's alt-click message is now coherent</li>
<li class="code_imp">Toggleable suits now have an on_toggle proc to be overridden.</li>
</ul>
<h3 class="author">R3dtail updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">doubled max belly name length and quadrupled belly description length</li>
</ul>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Body rejuvenation surgery will loop until the patient is completely healed.</li>
</ul>
<h3 class="author">dzahlus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes toxinlovers dying from heretic stuff that should heal them instead</li>
</ul>
<h2 class="date">27 February 2021</h2>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Lingfists (trait_mauler) now deal no stam damage and lost their 15(!!!) armor penetration.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Tablets now protect their contents from rads.</li>
</ul>
<h3 class="author">TheObserver-sys updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Chems that should have been usable are now usable, try some cryoxadone on a plant today!!!</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">cards and card binders are now small-class items</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">16 > 10 unlock cost for stronger abilities</li>
<li class="balance">Made nearly all other abilities for free.</li>
</ul>
<h3 class="author">kiwedespars updated:</h3>
<ul class="changes bgimages16">
<li class="balance">reverted the pr that absolutely gutted pugilism and made it worse than base unarmed, also gives it a second long stagger</li>
<li class="balance">removed the ability to parry while horizontal, because that's dumb and makes it easy to just time the parries right.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">chaplain arrythmic knives can no longer be abused for infinite speed.</li>
</ul>
<h2 class="date">26 February 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">All machine-frame based tool-use actions now have state-checking callbacks.</li>
</ul>
<h2 class="date">25 February 2021</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Traitor / Ling objective amount should now be correct again.</li>
</ul>
<h2 class="date">24 February 2021</h2>
<h3 class="author">SandPoot updated:</h3>
<ul class="changes bgimages16">

View File

@@ -28591,3 +28591,54 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
silicons:
- balance: xeno cube makes hostile xenos now, and drops a sentinel instead of a
drone.
2021-02-25:
DeltaFire15:
- bugfix: Traitor / Ling objective amount should now be correct again.
2021-02-26:
DeltaFire15:
- code_imp: All machine-frame based tool-use actions now have state-checking callbacks.
2021-02-27:
Hatterhat:
- balance: Lingfists (trait_mauler) now deal no stam damage and lost their 15(!!!)
armor penetration.
Putnam3145:
- tweak: Tablets now protect their contents from rads.
TheObserver-sys:
- rscadd: Chems that should have been usable are now usable, try some cryoxadone
on a plant today!!!
kappa-sama:
- tweak: cards and card binders are now small-class items
keronshb:
- balance: 16 > 10 unlock cost for stronger abilities
- balance: Made nearly all other abilities for free.
kiwedespars:
- balance: reverted the pr that absolutely gutted pugilism and made it worse than
base unarmed, also gives it a second long stagger
- balance: removed the ability to parry while horizontal, because that's dumb and
makes it easy to just time the parries right.
silicons:
- bugfix: chaplain arrythmic knives can no longer be abused for infinite speed.
2021-02-28:
Putnam3145:
- bugfix: Polychromic windbreaker's alt-click message is now coherent
- code_imp: Toggleable suits now have an on_toggle proc to be overridden.
R3dtail:
- tweak: doubled max belly name length and quadrupled belly description length
SandPoot:
- tweak: Body rejuvenation surgery will loop until the patient is completely healed.
dzahlus:
- bugfix: fixes toxinlovers dying from heretic stuff that should heal them instead
2021-03-01:
SmArtKar:
- bugfix: Fixes decks breaking your screen
- bugfix: Fixes binders not saving cards
- bugfix: Fixes binders not saving multiple cards of the same type
Vynzill:
- bugfix: cursed rice hat right in front of the jungle gateway's entrance is now
removed from this dimensional plane
2021-03-02:
LetterN:
- bugfix: 'colorpainter: let''s not dispense null'
SandPoot:
- bugfix: Changelings will actually become the person they want to be when using
"human form" ability(after having used last resort).

View File

@@ -0,0 +1,4 @@
author: "SandPoot"
delete-after: True
changes:
- bugfix: "Legions should now pass their type to the person they infect (if valid)."

View File

@@ -0,0 +1,4 @@
author: "Putnam3145"
delete-after: True
changes:
- rscdel: "Fusion can no longer be done in open air."

View File

@@ -0,0 +1,4 @@
author: "Putnam3145"
delete-after: True
changes:
- rscadd: "\"Supermatter surge\" event, which might cause problems if the supermatter is not sufficiently cooled (i.e. the setup is messed up in some way)"

View File

@@ -0,0 +1,4 @@
author: "Putnam3145"
delete-after: True
changes:
- rscdel: "Valentine's day event no longer gives everyone a valentine's antag."

View File

@@ -0,0 +1,4 @@
author: "Putnam3145"
delete-after: True
changes:
- config: "pAIs now have a policy config"

View File

@@ -0,0 +1,5 @@
author: "dzahlus"
delete-after: True
changes:
- rscadd: "Added new subtype to lesser ash drake balanced around player control"
- balance: "rebalanced dragon transformation to a 1 minute cooldown as well as using the new subtype of megafauna"

View File

@@ -0,0 +1,5 @@
author: "qweq12yt"
delete-after: True
changes:
- bugfix: "fixed infectious zombies not being able to attack if host was pacifist"
- rscadd: "adds a way for species to have blacklisted quirks, the removal, and restoration of said quirks upon species changes"

View File

@@ -0,0 +1,5 @@
author: "MarinaGryphon"
delete-after: True
changes:
- bugfix: "The AOOC mute pref is now properly respected."
- bugfix: "Muting adminhelp sounds no longer mutes AOOC."

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@@ -236,6 +236,22 @@
name = "Grey Turtleneck"
path = /obj/item/clothing/under/suit/turtle/grey
/datum/gear/uniform/purpleturtle
name = "Purple Turtleneck"
path = /obj/item/clothing/under/suit/turtle/purple
/datum/gear/uniform/orangeturtle
name = "Orange Turtleneck"
path = /obj/item/clothing/under/suit/turtle/orange
/datum/gear/uniform/blueturtle
name = "Blue Turtleneck"
path = /obj/item/clothing/under/suit/turtle/blue
/datum/gear/uniform/redturtle
name = "Red Turtleneck"
path = /obj/item/clothing/under/suit/turtle/red
/datum/gear/uniform/polyjump
name = "Polychromic Jumpsuit"
path = /obj/item/clothing/under/misc/polyjumpsuit

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@@ -168,8 +168,8 @@
/obj/item/projectile/bullet/cflechetteshredder //you only get this with a 30TC bundle,5 magazines, as such this should be the superior ammotype
name = "flechette (shredder)"
damage = 10
dismemberment = 50
wound_bonus = 50
dismemberment = 15
wound_bonus = 20
armour_penetration = 100
sharpness = SHARP_EDGED
wound_falloff_tile = 0

View File

@@ -2060,6 +2060,7 @@
#include "code\modules\events\spider_infestation.dm"
#include "code\modules\events\spontaneous_appendicitis.dm"
#include "code\modules\events\stray_cargo.dm"
#include "code\modules\events\supermatter_surge.dm"
#include "code\modules\events\supernova.dm"
#include "code\modules\events\travelling_trader.dm"
#include "code\modules\events\vent_clog.dm"