Antag Info and fixing the handshake finally
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@@ -200,7 +200,6 @@
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/datum/mind/proc/has_antag_datum(datum_type, check_subtypes = TRUE)
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if(!datum_type)
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return
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. = FALSE
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for(var/a in antag_datums)
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var/datum/antagonist/A = a
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if(check_subtypes && istype(A, datum_type))
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@@ -13,6 +13,7 @@ GLOBAL_LIST_EMPTY(objectives)
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var/completed = FALSE //currently only used for custom objectives.
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var/completable = TRUE //Whether this objective shows greentext when completed
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var/martyr_compatible = FALSE //If the objective is compatible with martyr objective, i.e. if you can still do it while dead.
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var/objective_name = "Objective" //name used in printing this objective (Objective #1)
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/datum/objective/New(var/text)
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GLOB.objectives += src // CITADEL EDIT FOR CRYOPODS
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@@ -169,6 +169,8 @@ GLOBAL_LIST_EMPTY(antagonists)
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owner.remove_skill_modifier(GET_SKILL_MOD_ID(A, type))
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if(!LAZYLEN(owner.antag_datums))
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owner.current.remove_from_current_living_antags()
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if(info_button)
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QDEL_NULL(info_button)
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if(!silent && owner.current)
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farewell()
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var/datum/team/team = get_team()
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@@ -364,6 +366,32 @@ GLOBAL_LIST_EMPTY(antagonists)
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return
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..()
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///ANTAGONIST UI STUFF
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/datum/antagonist/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, ui_name, name)
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ui.open()
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/datum/antagonist/ui_state(mob/user)
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return GLOB.always_state
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///generic helper to send objectives as data through tgui. supports smart objectives too!
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/datum/antagonist/proc/get_objectives()
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var/objective_count = 1
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var/list/objective_data = list()
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//all obj
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for(var/datum/objective/objective in objectives)
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objective_data += list(list(
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"count" = objective_count,
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"name" = objective.objective_name,
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"explanation" = objective.explanation_text,
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"complete" = objective.completed,
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))
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objective_count++
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return objective_data
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//button for antags to review their descriptions/info
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/datum/action/antag_info
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