keeps knockdown on rng throw, because you deserve it if you land it
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@@ -57,7 +57,7 @@
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..()
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//Only mob/living types have stun handling
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if(turned_on && prob(throw_hit_chance) && iscarbon(hit_atom))
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baton_stun(hit_atom)
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baton_stun(hit_atom, shoving = TRUE)
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/obj/item/melee/baton/loaded //this one starts with a cell pre-installed.
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preload_cell_type = /obj/item/stock_parts/cell/high/plus
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