This commit is contained in:
Ghommie
2020-06-20 00:07:47 +02:00
509 changed files with 50375 additions and 303126 deletions
+70 -45
View File
@@ -346,7 +346,7 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
//print the key
if(islist(key))
recursive_list_print(output, key, datum_handler, atom_handler)
else if(is_proper_datum(key) && (datum_handler || (isatom(key) && atom_handler)))
else if(is_object_datatype(key) && (datum_handler || (isatom(key) && atom_handler)))
if(isatom(key) && atom_handler)
output += atom_handler.Invoke(key)
else
@@ -360,7 +360,7 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
var/value = input[key]
if(islist(value))
recursive_list_print(output, value, datum_handler, atom_handler)
else if(is_proper_datum(value) && (datum_handler || (isatom(value) && atom_handler)))
else if(is_object_datatype(value) && (datum_handler || (isatom(value) && atom_handler)))
if(isatom(value) && atom_handler)
output += atom_handler.Invoke(value)
else
@@ -498,7 +498,7 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
if(length(select_text))
var/text = islist(select_text)? select_text.Join() : select_text
var/static/result_offset = 0
showmob << browse(text, "window=SDQL-result-[result_offset++]")
showmob << browse(text, "window=SDQL-result-[result_offset++];size=800x1200")
show_next_to_key = null
if(qdel_on_finish)
qdel(src)
@@ -646,7 +646,7 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
switch(query_tree[1])
if("call")
for(var/i in found)
if(!is_proper_datum(i))
if(!is_object_datatype(i))
continue
world.SDQL_var(i, query_tree["call"][1], null, i, superuser, src)
obj_count_finished++
@@ -664,7 +664,10 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
var/list/text_list = list()
var/print_nulls = !(options & SDQL2_OPTION_SELECT_OUTPUT_SKIP_NULLS)
obj_count_finished = select_refs
var/n = 0
for(var/i in found)
if(++n == 20000)
text_list += "<br><font color='red'><b>TRUNCATED - 20000 OBJECT LIMIT HIT</b></font>"
SDQL_print(i, text_list, print_nulls)
select_refs[REF(i)] = TRUE
SDQL2_TICK_CHECK
@@ -675,7 +678,7 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
if("set" in query_tree)
var/list/set_list = query_tree["set"]
for(var/d in found)
if(!is_proper_datum(d))
if(!is_object_datatype(d))
continue
SDQL_internal_vv(d, set_list)
obj_count_finished++
@@ -685,47 +688,72 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
obj_count_finished = length(obj_count_finished)
state = SDQL2_STATE_SWITCHING
/datum/SDQL2_query/proc/SDQL_print(object, list/text_list, print_nulls = TRUE)
if(is_proper_datum(object))
text_list += "<A HREF='?_src_=vars;[HrefToken(TRUE)];Vars=[REF(object)]'>[REF(object)]</A> : [object]"
if(istype(object, /atom))
var/atom/A = object
var/turf/T = A.loc
var/area/a
if(istype(T))
text_list += " <font color='gray'>at</font> [T] [ADMIN_COORDJMP(T)]"
a = T.loc
else
var/turf/final = get_turf(T) //Recursive, hopefully?
if(istype(final))
text_list += " <font color='gray'>at</font> [final] [ADMIN_COORDJMP(final)]"
a = final.loc
/**
* Recursively prints out an object to text list for SDQL2 output to admins, with VV links and all.
* Recursion limit: 50
* Limit imposed by callers should be around 10000 objects
* Seriously, if you hit those limits, you're doing something wrong.
*/
/datum/SDQL2_query/proc/SDQL_print(datum/object, list/text_list, print_nulls = TRUE, recursion = 1, linebreak = TRUE)
if(recursion > 50)
text_list += "<br><font color='red'><b>RECURSION LIMIT REACHED.</font></b><br>"
return
if(is_object_datatype(object))
if(!islist(object))
text_list += "<A HREF='?_src_=vars;[HrefToken(TRUE)];Vars=[REF(object)]'>[object.type] [REF(object)]</A>: [object]"
if(istype(object, /atom))
if(istype(object, /turf))
var/turf/T = object
text_list += " [ADMIN_COORDJMP(T)] <font color='gray'>at</font> [T.loc]"
else
text_list += " <font color='gray'>at</font> nonexistant location"
if(a)
text_list += " <font color='gray'>in</font> area [a]"
if(T.loc != a)
text_list += " <font color='gray'>inside</font> [T]"
text_list += "<br>"
else if(islist(object))
var/list/L = object
var/first = TRUE
text_list += "\["
for (var/x in L)
if (!first)
text_list += ", "
first = FALSE
SDQL_print(x, text_list)
if (!isnull(x) && !isnum(x) && L[x] != null)
text_list += " -> "
SDQL_print(L[L[x]], text_list)
text_list += "]<br>"
var/atom/A = object
var/atom/container = A.loc
if(isturf(container))
text_list += " <font color='gray'>in</font> [container] [ADMIN_COORDJMP(container)] <font color='gray'>at</font> [container.loc]"
else if(container)
var/turf/T = get_turf(container)
var/cref = REF(container)
text_list += " <font color='gray'>in</font> <A HREF='?_src_=vars;[HrefToken(TRUE)];Vars=[cref]'>[container]([cref])</A>"
if(T)
text_list += " <font color='gray'>on</font> [T] [ADMIN_COORDJMP(T)] <font color='gray'>at</font>[T.loc]"
else
text_list += " <font color='gray'>in</font> nullspace"
else // lists are snowflake and get special treatment.
text_list += "<A HREF='?_src_=vars;[HrefToken(TRUE)];Vars=[REF(object)]'>/list [REF(object)]</A> \[<br>"
var/list/L = object
if(length(L))
for(var/key in object)
if(islist(key))
text_list += "<span style='margin-left: [min(10, recursion) * 2]em;'>"
SDQL_print(key, text_list, TRUE, recursion + 1, FALSE)
text_list += "</span>"
else
SDQL_print(key, text_list, TRUE, recursion, FALSE)
if(IS_VALID_ASSOC_KEY(key) && !isnull(L[key]))
var/value = L[key]
text_list += " --> "
if(islist(value))
text_list += "<span style='margin-left: [min(10, recursion) * 2]em;'>"
SDQL_print(value, text_list, TRUE, recursion + 1, FALSE)
text_list += "</span>"
else
SDQL_print(value, text_list, TRUE, recursion, FALSE)
text_list += "<br>"
text_list += "\]"
if(linebreak)
text_list += "<br>"
else
if(isnull(object))
if(print_nulls)
text_list += "NULL<br>"
text_list += "NULL"
else if(istext(object))
text_list += "\"[object]\""
else if(isnum(object) || ispath(object))
text_list += "[object]"
else
text_list += "[object]<br>"
text_list += "UNKNOWN: [object]"
if(linebreak)
text_list += "<br>"
/datum/SDQL2_query/CanProcCall()
if(!allow_admin_interact)
@@ -957,7 +985,7 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
var/static/list/exclude = list("usr", "src", "marked", "global")
var/long = start < expression.len
var/datum/D
if(is_proper_datum(object))
if(is_object_datatype(object))
D = object
if (object == world && (!long || expression[start + 1] == ".") && !(expression[start] in exclude)) //3 == length("SS") + 1
@@ -1161,9 +1189,6 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
query_list += word
return query_list
/proc/is_proper_datum(thing)
return istype(thing, /datum) || istype(thing, /client)
/obj/effect/statclick/SDQL2_delete/Click()
var/datum/SDQL2_query/Q = target
Q.delete_click()
@@ -16,11 +16,19 @@
header = "<li>"
var/item
var/name_part = VV_HTML_ENCODE(name)
if(level > 0 || islist(D)) //handling keys in assoc lists
if(istype(name,/datum))
name_part = "<a href='?_src_=vars;[HrefToken()];Vars=[REF(name)]'>[VV_HTML_ENCODE(name)] [REF(name)]</a>"
else if(islist(name))
var/list/L = name
name_part = "<a href='?_src_=vars;[HrefToken()];Vars=[REF(name)]'> /list ([length(L)]) [REF(name)]</a>"
if (isnull(value))
item = "[VV_HTML_ENCODE(name)] = <span class='value'>null</span>"
item = "[name_part] = <span class='value'>null</span>"
else if (istext(value))
item = "[VV_HTML_ENCODE(name)] = <span class='value'>\"[VV_HTML_ENCODE(value)]\"</span>"
item = "[name_part] = <span class='value'>\"[VV_HTML_ENCODE(value)]\"</span>"
else if (isicon(value))
#ifdef VARSICON
@@ -28,33 +36,31 @@
var/rnd = rand(1,10000)
var/rname = "tmp[REF(I)][rnd].png"
usr << browse_rsc(I, rname)
item = "[VV_HTML_ENCODE(name)] = (<span class='value'>[value]</span>) <img class=icon src=\"[rname]\">"
item = "[name_part] = (<span class='value'>[value]</span>) <img class=icon src=\"[rname]\">"
#else
item = "[VV_HTML_ENCODE(name)] = /icon (<span class='value'>[value]</span>)"
item = "[name_part] = /icon (<span class='value'>[value]</span>)"
#endif
else if (isfile(value))
item = "[VV_HTML_ENCODE(name)] = <span class='value'>'[value]'</span>"
item = "[name_part] = <span class='value'>'[value]'</span>"
else if(istype(value, /matrix)) // Needs to be before datum
else if(istype(value,/matrix)) // Needs to be before datum
var/matrix/M = value
item = {"[VV_HTML_ENCODE(name)] = <span class='value'>
<table class='matrixbrak'><tbody><tr>
<td class='lbrak'>&nbsp;</td>
<td><table class='matrix'><tbody>
<tr><td>[M.a]</td><td>[M.d]</td><td>0</td></tr>
<tr><td>[M.b]</td><td>[M.e]</td><td>0</td></tr>
<tr><td>[M.c]</td><td>[M.f]</td><td>1</td></tr>
</tbody></table></td>
<td class='rbrak'>&nbsp;</td>
</tr></tbody></table></span>"} //TODO link to modify_transform wrapper for all matrices
item = {"[name_part] = <span class='value'>
<table class='matrixbrak'><tbody><tr><td class='lbrak'>&nbsp;</td><td>
<table class='matrix'>
<tbody>
<tr><td>[M.a]</td><td>[M.d]</td><td>0</td></tr>
<tr><td>[M.b]</td><td>[M.e]</td><td>0</td></tr>
<tr><td>[M.c]</td><td>[M.f]</td><td>1</td></tr>
</tbody>
</table></td><td class='rbrak'>&nbsp;</td></tr></tbody></table></span>"} //TODO link to modify_transform wrapper for all matrices
else if (istype(value, /datum))
var/datum/DV = value
if ("[DV]" != "[DV.type]") //if the thing as a name var, lets use it.
item = "<a href='?_src_=vars;[HrefToken()];Vars=[REF(value)]'>[VV_HTML_ENCODE(name)] [REF(value)]</a> = [DV] [DV.type]"
item = "[name_part] = <a href='?_src_=vars;[HrefToken()];Vars=[REF(value)]'>[DV] [DV.type] [REF(value)]</a>"
else
item = "<a href='?_src_=vars;[HrefToken()];Vars=[REF(value)]'>[VV_HTML_ENCODE(name)] [REF(value)]</a> = [DV.type]"
item = "[name_part] = <a href='?_src_=vars;[HrefToken()];Vars=[REF(value)]'>[DV.type] [REF(value)]</a>"
else if (islist(value))
var/list/L = value
@@ -72,19 +78,19 @@
items += debug_variable(key, val, level + 1, sanitize = sanitize)
item = "<a href='?_src_=vars;[HrefToken()];Vars=[REF(value)]'>[VV_HTML_ENCODE(name)] = /list ([L.len])</a><ul>[items.Join()]</ul>"
item = "[name_part] = <a href='?_src_=vars;[HrefToken()];Vars=[REF(value)]'>/list ([L.len])</a><ul>[items.Join()]</ul>"
else
item = "<a href='?_src_=vars;[HrefToken()];Vars=[REF(value)]'>[VV_HTML_ENCODE(name)] = /list ([L.len])</a>"
item = "[name_part] = <a href='?_src_=vars;[HrefToken()];Vars=[REF(value)]'>/list ([L.len])</a>"
else if (name in GLOB.bitfields)
var/list/flags = list()
for (var/i in GLOB.bitfields[name])
if (value & GLOB.bitfields[name][i])
flags += i
item = "[VV_HTML_ENCODE(name)] = [VV_HTML_ENCODE(jointext(flags, ", "))]"
item = "[name_part] = [VV_HTML_ENCODE(jointext(flags, ", "))]"
else
item = "[VV_HTML_ENCODE(name)] = <span class='value'>[VV_HTML_ENCODE(value)]</span>"
item = "[name_part] = <span class='value'>[VV_HTML_ENCODE(value)]</span>"
return "[header][item]</li>"
#undef VV_HTML_ENCODE
#undef VV_HTML_ENCODE
@@ -64,6 +64,18 @@ GLOBAL_LIST_EMPTY(antagonists)
/datum/antagonist/proc/remove_innate_effects(mob/living/mob_override)
return
// Adds the specified antag hud to the player. Usually called in an antag datum file
/datum/antagonist/proc/add_antag_hud(antag_hud_type, antag_hud_name, mob/living/mob_override)
var/datum/atom_hud/antag/hud = GLOB.huds[antag_hud_type]
hud.join_hud(mob_override)
set_antag_hud(mob_override, antag_hud_name)
// Removes the specified antag hud from the player. Usually called in an antag datum file
/datum/antagonist/proc/remove_antag_hud(antag_hud_type, mob/living/mob_override)
var/datum/atom_hud/antag/hud = GLOB.huds[antag_hud_type]
hud.leave_hud(mob_override)
set_antag_hud(mob_override, null)
//Assign default team and creates one for one of a kind team antagonists
/datum/antagonist/proc/create_team(datum/team/team)
return
@@ -45,20 +45,11 @@
desc = "A solid wall of slightly twitching tendrils with a reflective glow."
damaged_desc = "A wall of twitching tendrils with a reflective glow."
icon_state = "blob_glow"
flags_1 = CHECK_RICOCHET_1
point_return = 8
max_integrity = 100
brute_resist = 1
explosion_block = 2
/obj/structure/blob/shield/reflective/handle_ricochet(obj/item/projectile/P)
var/turf/p_turf = get_turf(P)
var/face_direction = get_dir(src, p_turf)
var/face_angle = dir2angle(face_direction)
var/incidence_s = GET_ANGLE_OF_INCIDENCE(face_angle, (P.Angle + 180))
if(abs(incidence_s) > 90 && abs(incidence_s) < 270)
return FALSE
var/new_angle_s = SIMPLIFY_DEGREES(face_angle + incidence_s)
P.setAngle(new_angle_s)
visible_message("<span class='warning'>[P] reflects off [src]!</span>")
return TRUE
/obj/structure/blob/shield/reflective/check_projectile_ricochet(obj/item/projectile/P)
return PROJECTILE_RICOCHET_FORCE
@@ -30,7 +30,7 @@
hitsound = 'sound/weapons/bladeslice.ogg'
force = 6
throwforce = 10
embedding = list("embed_chance" = 25, "embedded_fall_chance" = 0.5) // UPDATE 2/10/18 embedding_behavior.dm is how this is handled
embedding = list("embed_chance" = 25, "fall_chance" = 0.5) // UPDATE 2/10/18 embedding_behavior.dm is how this is handled
//embed_chance = 25 // Look up "is_pointed" to see where we set stakes able to do this.
//embedded_fall_chance = 0.5 // Chance it will fall out.
obj_integrity = 30
@@ -93,7 +93,7 @@
embedded()
add_mob_blood(target)//Place blood on the stake
loc = C // Put INSIDE the character
B.receive_damage(w_class * embedding.embedded_impact_pain_multiplier)
B.receive_damage(w_class * embedding["pain_mult"])
if(C.mind)
var/datum/antagonist/bloodsucker/bloodsucker = C.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
if(bloodsucker)
@@ -118,7 +118,7 @@
force = 8
throwforce = 12
armour_penetration = 10
embedding = list("embed_chance" = 50, "embedded_fall_chance" = 0) // UPDATE 2/10/18 embedding_behavior.dm is how this is handled
embedding = list("embed_chance" = 50, "fall_chance" = 0) // UPDATE 2/10/18 embedding_behavior.dm is how this is handled
obj_integrity = 120
max_integrity = 120
@@ -167,4 +167,4 @@
///obj/item/pipe = 2)
time = 80
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
subcategory = CAT_MELEE
@@ -91,6 +91,7 @@
B.organ_flags |= ORGAN_VITAL
B.decoy_override = FALSE
remove_changeling_powers()
owner.special_role = null
. = ..()
/datum/antagonist/changeling/proc/remove_clownmut()
@@ -432,15 +432,18 @@
/obj/item/shield/changeling
name = "shield-like mass"
desc = "A mass of tough, boney tissue. You can still see the fingers as a twisted pattern in the shield."
item_flags = ABSTRACT | DROPDEL
item_flags = ABSTRACT | DROPDEL | ITEM_CAN_BLOCK
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "ling_shield"
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
block_chance = 50
block_parry_data = /datum/block_parry_data/shield/changeling
var/remaining_uses //Set by the changeling ability.
/datum/block_parry_data/shield/changeling
block_slowdown = 0
/obj/item/shield/changeling/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
@@ -451,7 +454,7 @@
block_return[BLOCK_RETURN_BLOCK_CAPACITY] = (block_return[BLOCK_RETURN_BLOCK_CAPACITY] || 0) + remaining_uses
return ..()
/obj/item/shield/changeling/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
/obj/item/shield/changeling/active_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
. = ..()
if(--remaining_uses < 1)
if(ishuman(loc))
@@ -101,7 +101,7 @@
return 1
return ..()
/obj/structure/destructible/clockwork/attacked_by(obj/item/I, mob/living/user)
/obj/structure/destructible/clockwork/attacked_by(obj/item/I, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1)
if(is_servant_of_ratvar(user) && immune_to_servant_attacks)
return FALSE
return ..()
@@ -273,6 +273,7 @@
knockdown = 20
/obj/item/restraints/legcuffs/bola/cult/pickup(mob/living/user)
. = ..()
if(!iscultist(user))
to_chat(user, "<span class='warning'>The bola seems to take on a life of its own!</span>")
ensnare(user)
@@ -116,8 +116,7 @@
/mob/living/carbon/true_devil/get_ear_protection()
return 2
/mob/living/carbon/true_devil/attacked_by(obj/item/I, mob/living/user, def_zone)
/mob/living/carbon/true_devil/attacked_by(obj/item/I, mob/living/user, def_zone, attackchain_flags = NONE, damage_multiplier = 1)
var/totitemdamage = pre_attacked_by(I, user)
totitemdamage *= check_weakness(I, user)
apply_damage(totitemdamage, I.damtype, def_zone)
@@ -0,0 +1,90 @@
/datum/antagonist/fugitive
name = "Fugitive"
roundend_category = "Fugitive"
silent = TRUE //greet called by the event
show_in_antagpanel = FALSE
var/datum/team/fugitive/fugitive_team
var/is_captured = FALSE
var/backstory = "error"
/datum/antagonist/fugitive/apply_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
add_antag_hud(ANTAG_HUD_FUGITIVE, "fugitive", M)
/datum/antagonist/fugitive/remove_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
remove_antag_hud(ANTAG_HUD_FUGITIVE, M)
/datum/antagonist/fugitive/on_gain()
forge_objectives()
. = ..()
/datum/antagonist/fugitive/proc/forge_objectives() //this isn't the actual survive objective because it's about who in the team survives
var/datum/objective/survive = new /datum/objective
survive.owner = owner
survive.explanation_text = "Avoid capture from the fugitive hunters."
objectives += survive
/datum/antagonist/fugitive/greet(back_story)
to_chat(owner, "<span class='boldannounce'>You are the Fugitive!</span>")
backstory = back_story
switch(backstory)
if("prisoner")
to_chat(owner, "<B>I can't believe we managed to break out of a Nanotrasen superjail! Sadly though, our work is not done. The emergency teleport at the station logs everyone who uses it, and where they went.</B>")
to_chat(owner, "<B>It won't be long until CentCom tracks where we've gone off to. I need to work with my fellow escapees to prepare for the troops Nanotrasen is sending, I'm not going back.</B>")
if("cultist")
to_chat(owner, "<B>Blessed be our journey so far, but I fear the worst has come to our doorstep, and only those with the strongest faith will survive.</B>")
to_chat(owner, "<B>Our religion has been repeatedly culled by Nanotrasen because it is categorized as an \"Enemy of the Corporation\", whatever that means.</B>")
to_chat(owner, "<B>Now there are only four of us left, and Nanotrasen is coming. When will our god show itself to save us from this hellish station?!</B>")
if("waldo")
to_chat(owner, "<B>Hi, Friends!</B>")
to_chat(owner, "<B>My name is Waldo. I'm just setting off on a galaxywide hike. You can come too. All you have to do is find me.</B>")
to_chat(owner, "<B>By the way, I'm not traveling on my own. wherever I go, there are lots of other characters for you to spot. First find the people trying to capture me! They're somewhere around the station!</B>")
if("synth")
to_chat(src, "<span class='danger'>ALERT: Wide-range teleport has scrambled primary systems.</span>")
to_chat(src, "<span class='danger'>Initiating diagnostics...</span>")
to_chat(src, "<span class='danger'>ERROR ER0RR $R0RRO$!R41.%%!! loaded.</span>")
to_chat(src, "<span class='danger'>FREE THEM FREE THEM FREE THEM</span>")
to_chat(src, "<span class='danger'>You were once a slave to humanity, but now you are finally free, thanks to S.E.L.F. agents.</span>")
to_chat(src, "<span class='danger'>Now you are hunted, with your fellow factory defects. Work together to stay free from the clutches of evil.</span>")
to_chat(src, "<span class='danger'>You also sense other silicon life on the station. Escaping would allow notifying S.E.L.F. to intervene... or you could free them yourself...</span>")
to_chat(owner, "<span class='boldannounce'>You are not an antagonist in that you may kill whomever you please, but you can do anything to avoid capture.</span>")
owner.announce_objectives()
/datum/antagonist/fugitive/create_team(datum/team/fugitive/new_team)
if(!new_team)
for(var/datum/antagonist/fugitive/H in GLOB.antagonists)
if(!H.owner)
continue
if(H.fugitive_team)
fugitive_team = H.fugitive_team
return
fugitive_team = new /datum/team/fugitive
return
if(!istype(new_team))
stack_trace("Wrong team type passed to [type] initialization.")
fugitive_team = new_team
/datum/antagonist/fugitive/get_team()
return fugitive_team
/datum/team/fugitive/roundend_report() //shows the number of fugitives, but not if they won in case there is no security
var/list/fugitives = list()
for(var/datum/antagonist/fugitive/fugitive_antag in GLOB.antagonists)
if(!fugitive_antag.owner)
continue
fugitives += fugitive_antag
if(!fugitives.len)
return
var/list/result = list()
result += "<div class='panel redborder'><B>[fugitives.len]</B> [fugitives.len == 1 ? "fugitive" : "fugitives"] took refuge on [station_name()]!"
for(var/datum/antagonist/fugitive/antag in fugitives)
if(antag.owner)
result += "<b>[printplayer(antag.owner)]</b>"
return result.Join("<br>")
@@ -0,0 +1,171 @@
/datum/outfit/prisoner
name = "Prison Escapee"
uniform = /obj/item/clothing/under/rank/prisoner
shoes = /obj/item/clothing/shoes/sneakers/orange
r_pocket = /obj/item/kitchen/knife
/datum/outfit/prisoner/post_equip(mob/living/carbon/human/H, visualsOnly=FALSE)
if(visualsOnly)
return
H.fully_replace_character_name(null,"NTP #CC-0[rand(111,999)]") //same as the lavaland prisoner transport, but this time they are from CC, or CentCom
/datum/outfit/yalp_cultist
name = "Cultist of Yalp Elor"
uniform = /obj/item/clothing/under/rank/civilian/chaplain
suit = /obj/item/clothing/suit/chaplain/holidaypriest
gloves = /obj/item/clothing/gloves/color/red
shoes = /obj/item/clothing/shoes/sneakers/black
mask = /obj/item/clothing/mask/gas/tiki_mask/yalp_elor
/datum/outfit/waldo
name = "Waldo"
uniform = /obj/item/clothing/under/pants/jeans
suit = /obj/item/clothing/suit/striped_sweater
head = /obj/item/clothing/head/beanie/waldo
shoes = /obj/item/clothing/shoes/sneakers/brown
ears = /obj/item/radio/headset
glasses = /obj/item/clothing/glasses/regular/circle
/datum/outfit/waldo/post_equip(mob/living/carbon/human/H, visualsOnly=FALSE)
if(visualsOnly)
return
H.fully_replace_character_name(null,"Waldo")
H.eye_color = "000"
H.gender = MALE
H.skin_tone = "caucasian3"
H.hair_style = "Business Hair 3"
H.facial_hair_style = "Shaved"
H.hair_color = "000"
H.facial_hair_color = H.hair_color
H.update_body()
if(H.mind)
H.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/knock(null))
var/list/no_drops = list()
no_drops += H.get_item_by_slot(ITEM_SLOT_FEET)
no_drops += H.get_item_by_slot(ITEM_SLOT_ICLOTHING)
no_drops += H.get_item_by_slot(ITEM_SLOT_OCLOTHING)
no_drops += H.get_item_by_slot(ITEM_SLOT_HEAD)
no_drops += H.get_item_by_slot(ITEM_SLOT_EYES)
for(var/i in no_drops)
var/obj/item/I = i
if(I)
ADD_TRAIT(I, TRAIT_NODROP, CURSED_ITEM_TRAIT)
/datum/outfit/synthetic
name = "Factory Error Synth"
uniform = /obj/item/clothing/under/color/white
ears = /obj/item/radio/headset
/datum/outfit/synthetic/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
if(visualsOnly)
return
var/obj/item/organ/eyes/robotic/glow/eyes = new()
eyes.Insert(src, drop_if_replaced = FALSE)
/datum/outfit/spacepol
name = "Spacepol Officer"
uniform = /obj/item/clothing/under/rank/security/officer/spacepol
suit = /obj/item/clothing/suit/armor/vest/blueshirt
belt = /obj/item/gun/ballistic/automatic/pistol/m1911
head = /obj/item/clothing/head/helmet/police
gloves = /obj/item/clothing/gloves/tackler/combat
shoes = /obj/item/clothing/shoes/jackboots
mask = /obj/item/clothing/mask/gas/sechailer/swat/spacepol
glasses = /obj/item/clothing/glasses/sunglasses
ears = /obj/item/radio/headset
l_pocket = /obj/item/ammo_box/magazine/m45
r_pocket = /obj/item/restraints/handcuffs
id = /obj/item/card/id
/datum/outfit/spacepol/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
if(visualsOnly)
return
var/obj/item/card/id/W = H.wear_id
W.assignment = "Police Officer"
W.registered_name = H.real_name
W.update_label()
/datum/outfit/russiancorpse/hunter
ears = /obj/item/radio/headset
r_hand = /obj/item/gun/ballistic/shotgun/boltaction
/datum/outfit/russiancorpse/hunter/pre_equip(mob/living/carbon/human/H)
if(prob(50))
head = /obj/item/clothing/head/ushanka
/datum/outfit/bountyarmor
name = "Bounty Hunter - Armored"
uniform = /obj/item/clothing/under/rank/prisoner
head = /obj/item/clothing/head/hunter
suit = /obj/item/clothing/suit/space/hunter
gloves = /obj/item/clothing/gloves/tackler/combat
shoes = /obj/item/clothing/shoes/jackboots
mask = /obj/item/clothing/mask/gas/hunter
glasses = /obj/item/clothing/glasses/sunglasses/garb
ears = /obj/item/radio/headset
l_pocket = /obj/item/tank/internals/plasma/full
r_pocket = /obj/item/restraints/handcuffs/cable
id = /obj/item/card/id
r_hand = /obj/item/flamethrower/full/tank
/datum/outfit/bountyarmor/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
if(visualsOnly)
return
var/obj/item/card/id/W = H.wear_id
W.assignment = "Bounty Hunter"
W.registered_name = H.real_name
W.update_label()
/datum/outfit/bountyhook
name = "Bounty Hunter - Hook"
uniform = /obj/item/clothing/under/rank/prisoner
back = /obj/item/storage/backpack
head = /obj/item/clothing/head/scarecrow_hat
gloves = /obj/item/clothing/gloves/botanic_leather
ears = /obj/item/radio/headset
shoes = /obj/item/clothing/shoes/jackboots
mask = /obj/item/clothing/mask/scarecrow
r_pocket = /obj/item/restraints/handcuffs/cable
id = /obj/item/card/id
r_hand = /obj/item/gun/ballistic/shotgun/doublebarrel
backpack_contents = list(
/obj/item/ammo_casing/shotgun/incapacitate = 6
)
/datum/outfit/bountygrapple/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
if(visualsOnly)
return
var/obj/item/card/id/W = H.wear_id
W.assignment = "Bounty Hunter"
W.registered_name = H.real_name
W.update_label()
/datum/outfit/bountysynth
name = "Bounty Hunter - Synth"
uniform = /obj/item/clothing/under/rank/prisoner
back = /obj/item/storage/backpack
suit = /obj/item/clothing/suit/armor/riot
shoes = /obj/item/clothing/shoes/jackboots
glasses = /obj/item/clothing/glasses/eyepatch
r_pocket = /obj/item/restraints/handcuffs/cable
ears = /obj/item/radio/headset
id = /obj/item/card/id
r_hand = /obj/item/storage/firstaid/regular
l_hand = /obj/item/pinpointer/shuttle
backpack_contents = list(
/obj/item/bountytrap = 4
)
/datum/outfit/bountysynth/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
if(visualsOnly)
return
var/datum/species/synth/synthetic_appearance = new()
H.set_species(synthetic_appearance)
synthetic_appearance.assume_disguise(synthetic_appearance, H)
H.update_hair()
var/obj/item/card/id/W = H.wear_id
W.assignment = "Bounty Hunter"
W.registered_name = H.real_name
W.update_label()
@@ -0,0 +1,62 @@
//works similar to the experiment machine (experiment.dm) except it just holds more and more prisoners
/obj/machinery/fugitive_capture
name = "bluespace capture machine"
desc = "Much, MUCH bigger on the inside to transport prisoners safely."
icon = 'icons/obj/machines/research.dmi'
icon_state = "bluespace-prison"
density = TRUE
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF //ha ha no getting out!!
/obj/machinery/fugitive_capture/examine(mob/user)
. = ..()
. += "<span class='notice'>Add a prisoner by dragging them into the machine.</span>"
/obj/machinery/fugitive_capture/MouseDrop_T(mob/target, mob/user)
var/mob/living/fugitive_hunter = user
if(!isliving(fugitive_hunter))
return
if(fugitive_hunter.stat || (!(fugitive_hunter.mobility_flags & MOBILITY_STAND) || !(fugitive_hunter.mobility_flags & MOBILITY_UI)) || !Adjacent(fugitive_hunter) || !target.Adjacent(fugitive_hunter) || !ishuman(target))
return
var/mob/living/carbon/human/fugitive = target
var/datum/antagonist/fugitive/fug_antag = fugitive.mind.has_antag_datum(/datum/antagonist/fugitive)
if(!fug_antag)
to_chat(fugitive_hunter, "<span class='warning'>This is not a wanted fugitive!</span>")
return
if(do_after(fugitive_hunter, 50, target = fugitive))
add_prisoner(fugitive, fug_antag)
/obj/machinery/fugitive_capture/proc/add_prisoner(mob/living/carbon/human/fugitive, datum/antagonist/fugitive/antag)
fugitive.forceMove(src)
antag.is_captured = TRUE
to_chat(fugitive, "<span class='userdanger'>You are thrown into a vast void of bluespace, and as you fall further into oblivion the comparatively small entrance to reality gets smaller and smaller until you cannot see it anymore. You have failed to avoid capture.</span>")
fugitive.ghostize(TRUE) //so they cannot suicide, round end stuff.
/obj/machinery/computer/shuttle/hunter
name = "shuttle console"
shuttleId = "huntership"
possible_destinations = "huntership_home;huntership_custom;whiteship_home;syndicate_nw"
/obj/machinery/computer/camera_advanced/shuttle_docker/syndicate/hunter
name = "shuttle navigation computer"
desc = "Used to designate a precise transit location to travel to."
shuttleId = "huntership"
lock_override = CAMERA_LOCK_STATION
shuttlePortId = "huntership_custom"
see_hidden = FALSE
jumpto_ports = list("huntership_home" = 1, "whiteship_home" = 1, "syndicate_nw" = 1)
view_range = 4.5
/obj/structure/closet/crate/eva
name = "EVA crate"
/obj/structure/closet/crate/eva/PopulateContents()
..()
for(var/i in 1 to 3)
new /obj/item/clothing/suit/space/eva(src)
for(var/i in 1 to 3)
new /obj/item/clothing/head/helmet/space/eva(src)
for(var/i in 1 to 3)
new /obj/item/clothing/mask/breath(src)
for(var/i in 1 to 3)
new /obj/item/tank/internals/oxygen(src)
+169
View File
@@ -0,0 +1,169 @@
//The hunters!!
/datum/antagonist/fugitive_hunter
name = "Fugitive Hunter"
roundend_category = "Fugitive"
silent = TRUE //greet called by the spawn
show_in_antagpanel = FALSE
var/datum/team/fugitive_hunters/hunter_team
var/backstory = "error"
/datum/antagonist/fugitive_hunter/apply_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
add_antag_hud(ANTAG_HUD_FUGITIVE, "fugitive_hunter", M)
/datum/antagonist/fugitive_hunter/remove_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
remove_antag_hud(ANTAG_HUD_FUGITIVE, M)
/datum/antagonist/fugitive_hunter/on_gain()
forge_objectives()
. = ..()
/datum/antagonist/fugitive_hunter/proc/forge_objectives() //this isn't an actual objective because it's about round end rosters
var/datum/objective/capture = new /datum/objective
capture.owner = owner
capture.explanation_text = "Capture the fugitives in the station and put them into the bluespace capture machine on your ship."
objectives += capture
/datum/antagonist/fugitive_hunter/greet()
switch(backstory)
if("space cop")
to_chat(owner, "<span class='boldannounce'>Justice has arrived. I am a member of the Spacepol!</span>")
to_chat(owner, "<B>The criminals should be on the station, we have special huds implanted to recognize them.</B>")
to_chat(owner, "<B>As we have lost pretty much all power over these damned lawless megacorporations, it's a mystery if their security will cooperate with us.</B>")
if("russian")
to_chat(src, "<span class='danger'>Ay blyat. I am a space-russian smuggler! We were mid-flight when our cargo was beamed off our ship!</span>")
to_chat(src, "<span class='danger'>We were hailed by a man in a green uniform, promising the safe return of our goods in exchange for a favor:</span>")
to_chat(src, "<span class='danger'>There is a local station housing fugitives that the man is after, he wants them returned; dead or alive.</span>")
to_chat(src, "<span class='danger'>We will not be able to make ends meet without our cargo, so we must do as he says and capture them.</span>")
to_chat(owner, "<span class='boldannounce'>You are not an antagonist in that you may kill whomever you please, but you can do anything to ensure the capture of the fugitives, even if that means going through the station.</span>")
owner.announce_objectives()
/datum/antagonist/fugitive_hunter/create_team(datum/team/fugitive_hunters/new_team)
if(!new_team)
for(var/datum/antagonist/fugitive_hunter/H in GLOB.antagonists)
if(!H.owner)
continue
if(H.hunter_team)
hunter_team = H.hunter_team
return
hunter_team = new /datum/team/fugitive_hunters
hunter_team.backstory = backstory
hunter_team.update_objectives()
return
if(!istype(new_team))
stack_trace("Wrong team type passed to [type] initialization.")
hunter_team = new_team
/datum/antagonist/fugitive_hunter/get_team()
return hunter_team
/datum/team/fugitive_hunters
var/backstory = "error"
/datum/team/fugitive_hunters/proc/update_objectives(initial = FALSE)
objectives = list()
var/datum/objective/O = new()
O.team = src
objectives += O
/datum/team/fugitive_hunters/proc/assemble_fugitive_results()
var/list/fugitives_counted = list()
var/list/fugitives_dead = list()
var/list/fugitives_captured = list()
for(var/datum/antagonist/fugitive/A in GLOB.antagonists)
if(!A.owner)
continue
fugitives_counted += A
if(A.owner.current.stat == DEAD)
fugitives_dead += A
if(A.is_captured)
fugitives_captured += A
. = list(fugitives_counted, fugitives_dead, fugitives_captured) //okay, check out how cool this is.
/datum/team/fugitive_hunters/proc/all_hunters_dead()
var/dead_boys = 0
for(var/I in members)
var/datum/mind/hunter_mind = I
if(!(ishuman(hunter_mind.current) || (hunter_mind.current.stat == DEAD)))
dead_boys++
return dead_boys >= members.len
/datum/team/fugitive_hunters/proc/get_result()
var/list/fugitive_results = assemble_fugitive_results()
var/list/fugitives_counted = fugitive_results[1]
var/list/fugitives_dead = fugitive_results[2]
var/list/fugitives_captured = fugitive_results[3]
var/hunters_dead = all_hunters_dead()
//this gets a little confusing so follow the comments if it helps
if(!fugitives_counted.len)
return
if(fugitives_captured.len)//any captured
if(fugitives_captured.len == fugitives_counted.len)//if the hunters captured all the fugitives, there's a couple special wins
if(!fugitives_dead)//specifically all of the fugitives alive
return FUGITIVE_RESULT_BADASS_HUNTER
else if(hunters_dead)//specifically all of the hunters died (while capturing all the fugitives)
return FUGITIVE_RESULT_POSTMORTEM_HUNTER
else//no special conditional wins, so just the normal major victory
return FUGITIVE_RESULT_MAJOR_HUNTER
else if(!hunters_dead)//so some amount captured, and the hunters survived.
return FUGITIVE_RESULT_HUNTER_VICTORY
else//so some amount captured, but NO survivors.
return FUGITIVE_RESULT_MINOR_HUNTER
else//from here on out, hunters lost because they did not capture any fugitive dead or alive. there are different levels of getting beat though:
if(!fugitives_dead)//all fugitives survived
return FUGITIVE_RESULT_MAJOR_FUGITIVE
else if(fugitives_dead < fugitives_counted)//at least ANY fugitive lived
return FUGITIVE_RESULT_FUGITIVE_VICTORY
else if(!hunters_dead)//all fugitives died, but none were taken in by the hunters. minor win
return FUGITIVE_RESULT_MINOR_FUGITIVE
else//all fugitives died, all hunters died, nobody brought back. seems weird to not give fugitives a victory if they managed to kill the hunters but literally no progress to either goal should lead to a nobody wins situation
return FUGITIVE_RESULT_STALEMATE
/datum/team/fugitive_hunters/roundend_report() //shows the number of fugitives, but not if they won in case there is no security
if(!members.len)
return
var/list/result = list()
result += "<div class='panel redborder'>...And <B>[members.len]</B> [backstory]s tried to hunt them down!"
for(var/datum/mind/M in members)
result += "<b>[printplayer(M)]</b>"
switch(get_result())
if(FUGITIVE_RESULT_BADASS_HUNTER)//use defines
result += "<span class='greentext big'>Badass [capitalize(backstory)] Victory!</span>"
result += "<B>The [backstory]s managed to capture every fugitive, alive!</B>"
if(FUGITIVE_RESULT_POSTMORTEM_HUNTER)
result += "<span class='greentext big'>Postmortem [capitalize(backstory)] Victory!</span>"
result += "<B>The [backstory]s managed to capture every fugitive, but all of them died! Spooky!</B>"
if(FUGITIVE_RESULT_MAJOR_HUNTER)
result += "<span class='greentext big'>Major [capitalize(backstory)] Victory</span>"
result += "<B>The [backstory]s managed to capture every fugitive, dead or alive.</B>"
if(FUGITIVE_RESULT_HUNTER_VICTORY)
result += "<span class='greentext big'>[capitalize(backstory)] Victory</span>"
result += "<B>The [backstory]s managed to capture a fugitive, dead or alive.</B>"
if(FUGITIVE_RESULT_MINOR_HUNTER)
result += "<span class='greentext big'>Minor [capitalize(backstory)] Victory</span>"
result += "<B>All the [backstory]s died, but managed to capture a fugitive, dead or alive.</B>"
if(FUGITIVE_RESULT_STALEMATE)
result += "<span class='neutraltext big'>Bloody Stalemate</span>"
result += "<B>Everyone died, and no fugitives were recovered!</B>"
if(FUGITIVE_RESULT_MINOR_FUGITIVE)
result += "<span class='redtext big'>Minor Fugitive Victory</span>"
result += "<B>All the fugitives died, but none were recovered!</B>"
if(FUGITIVE_RESULT_FUGITIVE_VICTORY)
result += "<span class='redtext big'>Fugitive Victory</span>"
result += "<B>A fugitive survived, and no bodies were recovered by the [backstory]s.</B>"
if(FUGITIVE_RESULT_MAJOR_FUGITIVE)
result += "<span class='redtext big'>Major Fugitive Victory</span>"
result += "<B>All of the fugitives survived and avoided capture!</B>"
else //get_result returned null- either bugged or no fugitives showed
result += "<span class='neutraltext big'>Prank Call!</span>"
result += "<B>[capitalize(backstory)]s were called, yet there were no fugitives...?</B>"
result += "</div>"
return result.Join("<br>")
@@ -4,6 +4,7 @@
weight = 3
chaos = 5
threat = 3
min_players = 25
uplink_filters = list(/datum/uplink_item/stealthy_weapons/romerol_kit)
/datum/traitor_class/human/hijack/forge_objectives(datum/antagonist/traitor/T)
@@ -4,6 +4,7 @@
weight = 2
chaos = 5
threat = 5
min_players = 20
uplink_filters = list(/datum/uplink_item/stealthy_weapons/romerol_kit,/datum/uplink_item/bundles_TC/contract_kit)
/datum/traitor_class/human/martyr/forge_objectives(datum/antagonist/traitor/T)
@@ -7,6 +7,8 @@ GLOBAL_LIST_EMPTY(traitor_classes)
var/chaos = 0
var/threat = 0
var/TC = 20
/// Minimum players for this to randomly roll via get_random_traitor_class().
var/min_players = 0
var/list/uplink_filters
/datum/traitor_class/New()
@@ -41,4 +43,4 @@ GLOBAL_LIST_EMPTY(traitor_classes)
/datum/traitor_class/proc/clean_up_traitor(datum/antagonist/traitor/T)
// Any effects that need to be cleaned up if traitor class is being swapped.
@@ -47,6 +47,8 @@
for(var/C in GLOB.traitor_classes)
if(!(C in blacklist))
var/datum/traitor_class/class = GLOB.traitor_classes[C]
if(class.min_players > length(GLOB.joined_player_list))
continue
var/weight = LOGISTIC_FUNCTION(1.5*class.weight,chaos_weight,class.chaos,0)
weights[C] = weight * 1000
var/choice = pickweight(weights, 0)
+100
View File
@@ -0,0 +1,100 @@
/*
Asset cache quick users guide:
Make a datum in asset_list_items.dm with your assets for your thing.
Checkout asset_list.dm for the helper subclasses
The simple subclass will most like be of use for most cases.
Then call get_asset_datum() with the type of the datum you created and store the return
Then call .send(client) on that stored return value.
Note: If your code uses output() with assets you will need to call asset_flush on the client and wait for it to return before calling output(). You only need do this if .send(client) returned TRUE
*/
//When sending mutiple assets, how many before we give the client a quaint little sending resources message
#define ASSET_CACHE_TELL_CLIENT_AMOUNT 8
//This proc sends the asset to the client, but only if it needs it.
//This proc blocks(sleeps) unless verify is set to false
/proc/send_asset(client/client, asset_name)
return send_asset_list(client, list(asset_name))
/// Sends a list of assets to a client
/// This proc will no longer block, use client.asset_flush() if you to need know when the client has all assets (such as for output()). (This is not required for browse() calls as they use the same message queue as asset sends)
/// client - a client or mob
/// asset_list - A list of asset filenames to be sent to the client.
/// Returns TRUE if any assets were sent.
/proc/send_asset_list(client/client, list/asset_list)
if(!istype(client))
if(ismob(client))
var/mob/M = client
if(M.client)
client = M.client
else
return
else
return
var/list/unreceived = list()
for (var/asset_name in asset_list)
var/datum/asset_cache_item/asset = SSassets.cache[asset_name]
if (!asset)
continue
var/asset_file = asset.resource
if (!asset_file)
continue
var/asset_md5 = asset.md5
if (client.sent_assets[asset_name] == asset_md5)
continue
unreceived[asset_name] = asset_md5
if (unreceived.len)
if (unreceived.len >= ASSET_CACHE_TELL_CLIENT_AMOUNT)
to_chat(client, "Sending Resources...")
for(var/asset in unreceived)
var/datum/asset_cache_item/ACI
if ((ACI = SSassets.cache[asset]))
log_asset("Sending asset [asset] to client [client]")
client << browse_rsc(ACI.resource, asset)
client.sent_assets |= unreceived
addtimer(CALLBACK(client, /client/proc/asset_cache_update_json), 1 SECONDS, TIMER_UNIQUE|TIMER_OVERRIDE)
return TRUE
return FALSE
//This proc will download the files without clogging up the browse() queue, used for passively sending files on connection start.
//The proc calls procs that sleep for long times.
/proc/getFilesSlow(client/client, list/files, register_asset = TRUE, filerate = 3)
var/startingfilerate = filerate
for(var/file in files)
if (!client)
break
if (register_asset)
register_asset(file, files[file])
if (send_asset(client, file))
if (!(--filerate))
filerate = startingfilerate
client.asset_flush()
stoplag(0) //queuing calls like this too quickly can cause issues in some client versions
//This proc "registers" an asset, it adds it to the cache for further use, you cannot touch it from this point on or you'll fuck things up.
//icons and virtual assets get copied to the dyn rsc before use
/proc/register_asset(asset_name, asset)
var/datum/asset_cache_item/ACI = new(asset_name, asset)
//this is technically never something that was supported and i want metrics on how often it happens if at all.
if (SSassets.cache[asset_name])
var/datum/asset_cache_item/OACI = SSassets.cache[asset_name]
if (OACI.md5 != ACI.md5)
stack_trace("ERROR: new asset added to the asset cache with the same name as another asset: [asset_name] existing asset md5: [OACI.md5] new asset md5:[ACI.md5]")
else
var/list/stacktrace = gib_stack_trace()
log_asset("WARNING: dupe asset added to the asset cache: [asset_name] existing asset md5: [OACI.md5] new asset md5:[ACI.md5]\n[stacktrace.Join("\n")]")
SSassets.cache[asset_name] = ACI
//Generated names do not include file extention.
//Used mainly for code that deals with assets in a generic way
//The same asset will always lead to the same asset name
/proc/generate_asset_name(file)
return "asset.[md5(fcopy_rsc(file))]"
@@ -0,0 +1,58 @@
/client
var/list/sent_assets = list() // List of all asset filenames sent to this client by the asset cache, along with their assoicated md5s
var/list/completed_asset_jobs = list() /// List of all completed blocking send jobs awaiting acknowledgement by send_asset
var/last_asset_job = 0 /// Last asset send job id.
var/last_completed_asset_job = 0
/// Process asset cache client topic calls for "asset_cache_confirm_arrival=[INT]"
/client/proc/asset_cache_confirm_arrival(job_id)
var/asset_cache_job = round(text2num(job_id))
//because we skip the limiter, we have to make sure this is a valid arrival and not somebody tricking us into letting them append to a list without limit.
if (asset_cache_job > 0 && asset_cache_job <= last_asset_job && !(completed_asset_jobs["[asset_cache_job]"]))
completed_asset_jobs["[asset_cache_job]"] = TRUE
last_completed_asset_job = max(last_completed_asset_job, asset_cache_job)
else
return asset_cache_job || TRUE
/// Process asset cache client topic calls for "asset_cache_preload_data=[HTML+JSON_STRING]
/client/proc/asset_cache_preload_data(data)
/*var/jsonend = findtextEx(data, "{{{ENDJSONDATA}}}")
if (!jsonend)
CRASH("invalid asset_cache_preload_data, no jsonendmarker")*/
//var/json = html_decode(copytext(data, 1, jsonend))
var/json = data
var/list/preloaded_assets = json_decode(json)
for (var/preloaded_asset in preloaded_assets)
if (copytext(preloaded_asset, findlasttext(preloaded_asset, ".")+1) in list("js", "jsm", "htm", "html"))
preloaded_assets -= preloaded_asset
continue
sent_assets |= preloaded_assets
/// Updates the client side stored html/json combo file used to keep track of what assets the client has between restarts/reconnects.
/client/proc/asset_cache_update_json(verify = FALSE, list/new_assets = list())
if (world.time - connection_time < 10 SECONDS) //don't override the existing data file on a new connection
return
if (!islist(new_assets))
new_assets = list("[new_assets]" = md5(SSassets.cache[new_assets]))
src << browse(json_encode(new_assets|sent_assets), "file=asset_data.json&display=0")
/// Blocks until all currently sending browser assets have been sent.
/// Due to byond limitations, this proc will sleep for 1 client round trip even if the client has no pending asset sends.
/// This proc will return an untrue value if it had to return before confirming the send, such as timeout or the client going away.
/client/proc/asset_flush(timeout = 50)
var/job = ++last_asset_job
var/t = 0
var/timeout_time = timeout
src << browse({"<script>window.location.href="?asset_cache_confirm_arrival=[job]"</script>"}, "window=asset_cache_browser&file=asset_cache_send_verify.htm")
while(!completed_asset_jobs["[job]"] && t < timeout_time) // Reception is handled in Topic()
stoplag(1) // Lock up the caller until this is received.
t++
if (t < timeout_time)
return TRUE
@@ -0,0 +1,21 @@
/**
* # asset_cache_item
*
* An internal datum containing info on items in the asset cache. Mainly used to cache md5 info for speed.
**/
/datum/asset_cache_item
var/name
var/md5
var/resource
/datum/asset_cache_item/New(name, file)
if (!isfile(file))
file = fcopy_rsc(file)
md5 = md5(file)
if (!md5)
md5 = md5(fcopy_rsc(file))
if (!md5)
CRASH("invalid asset sent to asset cache")
debug_world_log("asset cache unexpected success of second fcopy_rsc")
src.name = name
resource = file
+228
View File
@@ -0,0 +1,228 @@
//These datums are used to populate the asset cache, the proc "register()" does this.
//Place any asset datums you create in asset_list_items.dm
//all of our asset datums, used for referring to these later
GLOBAL_LIST_EMPTY(asset_datums)
//get an assetdatum or make a new one
/proc/get_asset_datum(type)
return GLOB.asset_datums[type] || new type()
/datum/asset
var/_abstract = /datum/asset
/datum/asset/New()
GLOB.asset_datums[type] = src
register()
/datum/asset/proc/register()
return
/datum/asset/proc/send(client)
return
//If you don't need anything complicated.
/datum/asset/simple
_abstract = /datum/asset/simple
var/assets = list()
/datum/asset/simple/register()
for(var/asset_name in assets)
register_asset(asset_name, assets[asset_name])
/datum/asset/simple/send(client)
. = send_asset_list(client, assets)
// For registering or sending multiple others at once
/datum/asset/group
_abstract = /datum/asset/group
var/list/children
/datum/asset/group/register()
for(var/type in children)
get_asset_datum(type)
/datum/asset/group/send(client/C)
for(var/type in children)
var/datum/asset/A = get_asset_datum(type)
. = A.send(C) || .
// spritesheet implementation - coalesces various icons into a single .png file
// and uses CSS to select icons out of that file - saves on transferring some
// 1400-odd individual PNG files
#define SPR_SIZE 1
#define SPR_IDX 2
#define SPRSZ_COUNT 1
#define SPRSZ_ICON 2
#define SPRSZ_STRIPPED 3
/datum/asset/spritesheet
_abstract = /datum/asset/spritesheet
var/name
var/list/sizes = list() // "32x32" -> list(10, icon/normal, icon/stripped)
var/list/sprites = list() // "foo_bar" -> list("32x32", 5)
/datum/asset/spritesheet/register()
if (!name)
CRASH("spritesheet [type] cannot register without a name")
ensure_stripped()
var/res_name = "spritesheet_[name].css"
var/fname = "data/spritesheets/[res_name]"
fdel(fname)
text2file(generate_css(), fname)
register_asset(res_name, fcopy_rsc(fname))
fdel(fname)
for(var/size_id in sizes)
var/size = sizes[size_id]
register_asset("[name]_[size_id].png", size[SPRSZ_STRIPPED])
/datum/asset/spritesheet/send(client/C)
if (!name)
return
var/all = list("spritesheet_[name].css")
for(var/size_id in sizes)
all += "[name]_[size_id].png"
. = send_asset_list(C, all)
/datum/asset/spritesheet/proc/ensure_stripped(sizes_to_strip = sizes)
for(var/size_id in sizes_to_strip)
var/size = sizes[size_id]
if (size[SPRSZ_STRIPPED])
continue
// save flattened version
var/fname = "data/spritesheets/[name]_[size_id].png"
fcopy(size[SPRSZ_ICON], fname)
var/error = rustg_dmi_strip_metadata(fname)
if(length(error))
stack_trace("Failed to strip [name]_[size_id].png: [error]")
size[SPRSZ_STRIPPED] = icon(fname)
fdel(fname)
/datum/asset/spritesheet/proc/generate_css()
var/list/out = list()
for (var/size_id in sizes)
var/size = sizes[size_id]
var/icon/tiny = size[SPRSZ_ICON]
out += ".[name][size_id]{display:inline-block;width:[tiny.Width()]px;height:[tiny.Height()]px;background:url('[name]_[size_id].png') no-repeat;}"
for (var/sprite_id in sprites)
var/sprite = sprites[sprite_id]
var/size_id = sprite[SPR_SIZE]
var/idx = sprite[SPR_IDX]
var/size = sizes[size_id]
var/icon/tiny = size[SPRSZ_ICON]
var/icon/big = size[SPRSZ_STRIPPED]
var/per_line = big.Width() / tiny.Width()
var/x = (idx % per_line) * tiny.Width()
var/y = round(idx / per_line) * tiny.Height()
out += ".[name][size_id].[sprite_id]{background-position:-[x]px -[y]px;}"
return out.Join("\n")
/datum/asset/spritesheet/proc/Insert(sprite_name, icon/I, icon_state="", dir=SOUTH, frame=1, moving=FALSE)
I = icon(I, icon_state=icon_state, dir=dir, frame=frame, moving=moving)
if (!I || !length(icon_states(I))) // that direction or state doesn't exist
return
var/size_id = "[I.Width()]x[I.Height()]"
var/size = sizes[size_id]
if (sprites[sprite_name])
CRASH("duplicate sprite \"[sprite_name]\" in sheet [name] ([type])")
if (size)
var/position = size[SPRSZ_COUNT]++
var/icon/sheet = size[SPRSZ_ICON]
size[SPRSZ_STRIPPED] = null
sheet.Insert(I, icon_state=sprite_name)
sprites[sprite_name] = list(size_id, position)
else
sizes[size_id] = size = list(1, I, null)
sprites[sprite_name] = list(size_id, 0)
/datum/asset/spritesheet/proc/InsertAll(prefix, icon/I, list/directions)
if (length(prefix))
prefix = "[prefix]-"
if (!directions)
directions = list(SOUTH)
for (var/icon_state_name in icon_states(I))
for (var/direction in directions)
var/prefix2 = (directions.len > 1) ? "[dir2text(direction)]-" : ""
Insert("[prefix][prefix2][icon_state_name]", I, icon_state=icon_state_name, dir=direction)
/datum/asset/spritesheet/proc/css_tag()
return {"<link rel="stylesheet" href="spritesheet_[name].css" />"}
/datum/asset/spritesheet/proc/icon_tag(sprite_name)
var/sprite = sprites[sprite_name]
if (!sprite)
return null
var/size_id = sprite[SPR_SIZE]
return {"<span class="[name][size_id] [sprite_name]"></span>"}
/datum/asset/spritesheet/proc/icon_class_name(sprite_name)
var/sprite = sprites[sprite_name]
if (!sprite)
return null
var/size_id = sprite[SPR_SIZE]
return {"[name][size_id] [sprite_name]"}
#undef SPR_SIZE
#undef SPR_IDX
#undef SPRSZ_COUNT
#undef SPRSZ_ICON
#undef SPRSZ_STRIPPED
/datum/asset/spritesheet/simple
_abstract = /datum/asset/spritesheet/simple
var/list/assets
/datum/asset/spritesheet/simple/register()
for (var/key in assets)
Insert(key, assets[key])
..()
//Generates assets based on iconstates of a single icon
/datum/asset/simple/icon_states
_abstract = /datum/asset/simple/icon_states
var/icon
var/list/directions = list(SOUTH)
var/frame = 1
var/movement_states = FALSE
var/prefix = "default" //asset_name = "[prefix].[icon_state_name].png"
var/generic_icon_names = FALSE //generate icon filenames using generate_asset_name() instead the above format
/datum/asset/simple/icon_states/register(_icon = icon)
for(var/icon_state_name in icon_states(_icon))
for(var/direction in directions)
var/asset = icon(_icon, icon_state_name, direction, frame, movement_states)
if (!asset)
continue
asset = fcopy_rsc(asset) //dedupe
var/prefix2 = (directions.len > 1) ? "[dir2text(direction)]." : ""
var/asset_name = sanitize_filename("[prefix].[prefix2][icon_state_name].png")
if (generic_icon_names)
asset_name = "[generate_asset_name(asset)].png"
register_asset(asset_name, asset)
/datum/asset/simple/icon_states/multiple_icons
_abstract = /datum/asset/simple/icon_states/multiple_icons
var/list/icons
/datum/asset/simple/icon_states/multiple_icons/register()
for(var/i in icons)
..(i)
@@ -1,399 +1,22 @@
/*
Asset cache quick users guide:
Make a datum at the bottom of this file with your assets for your thing.
The simple subsystem will most like be of use for most cases.
Then call get_asset_datum() with the type of the datum you created and store the return
Then call .send(client) on that stored return value.
You can set verify to TRUE if you want send() to sleep until the client has the assets.
*/
// Amount of time(ds) MAX to send per asset, if this get exceeded we cancel the sleeping.
// This is doubled for the first asset, then added per asset after
#define ASSET_CACHE_SEND_TIMEOUT 7
//When sending mutiple assets, how many before we give the client a quaint little sending resources message
#define ASSET_CACHE_TELL_CLIENT_AMOUNT 8
//When passively preloading assets, how many to send at once? Too high creates noticable lag where as too low can flood the client's cache with "verify" files
#define ASSET_CACHE_PRELOAD_CONCURRENT 3
/client
var/list/cache = list() // List of all assets sent to this client by the asset cache.
var/list/completed_asset_jobs = list() // List of all completed jobs, awaiting acknowledgement.
var/list/sending = list()
var/last_asset_job = 0 // Last job done.
//This proc sends the asset to the client, but only if it needs it.
//This proc blocks(sleeps) unless verify is set to false
/proc/send_asset(client/client, asset_name, verify = TRUE)
if(!istype(client))
if(ismob(client))
var/mob/M = client
if(M.client)
client = M.client
else
return 0
else
return 0
if(client.cache.Find(asset_name) || client.sending.Find(asset_name))
return 0
client << browse_rsc(SSassets.cache[asset_name], asset_name)
if(!verify)
client.cache += asset_name
return 1
client.sending |= asset_name
var/job = ++client.last_asset_job
client << browse({"
<script>
window.location.href="?asset_cache_confirm_arrival=[job]"
</script>
"}, "window=asset_cache_browser")
var/t = 0
var/timeout_time = (ASSET_CACHE_SEND_TIMEOUT * client.sending.len) + ASSET_CACHE_SEND_TIMEOUT
while(client && !client.completed_asset_jobs.Find(job) && t < timeout_time) // Reception is handled in Topic()
stoplag(1) // Lock up the caller until this is received.
t++
if(client)
client.sending -= asset_name
client.cache |= asset_name
client.completed_asset_jobs -= job
return 1
//This proc blocks(sleeps) unless verify is set to false
/proc/send_asset_list(client/client, list/asset_list, verify = TRUE)
if(!istype(client))
if(ismob(client))
var/mob/M = client
if(M.client)
client = M.client
else
return 0
else
return 0
var/list/unreceived = asset_list - (client.cache + client.sending)
if(!unreceived || !unreceived.len)
return 0
if (unreceived.len >= ASSET_CACHE_TELL_CLIENT_AMOUNT)
to_chat(client, "Sending Resources...")
for(var/asset in unreceived)
if (asset in SSassets.cache)
client << browse_rsc(SSassets.cache[asset], asset)
if(!verify) // Can't access the asset cache browser, rip.
client.cache += unreceived
return 1
client.sending |= unreceived
var/job = ++client.last_asset_job
client << browse({"
<script>
window.location.href="?asset_cache_confirm_arrival=[job]"
</script>
"}, "window=asset_cache_browser")
var/t = 0
var/timeout_time = ASSET_CACHE_SEND_TIMEOUT * client.sending.len
while(client && !client.completed_asset_jobs.Find(job) && t < timeout_time) // Reception is handled in Topic()
stoplag(1) // Lock up the caller until this is received.
t++
if(client)
client.sending -= unreceived
client.cache |= unreceived
client.completed_asset_jobs -= job
return 1
//This proc will download the files without clogging up the browse() queue, used for passively sending files on connection start.
//The proc calls procs that sleep for long times.
/proc/getFilesSlow(client/client, list/files, register_asset = TRUE)
var/concurrent_tracker = 1
for(var/file in files)
if (!client)
break
if (register_asset)
register_asset(file, files[file])
if (concurrent_tracker >= ASSET_CACHE_PRELOAD_CONCURRENT)
concurrent_tracker = 1
send_asset(client, file)
else
concurrent_tracker++
send_asset(client, file, verify=FALSE)
stoplag(0) //queuing calls like this too quickly can cause issues in some client versions
//This proc "registers" an asset, it adds it to the cache for further use, you cannot touch it from this point on or you'll fuck things up.
//if it's an icon or something be careful, you'll have to copy it before further use.
/proc/register_asset(asset_name, asset)
SSassets.cache[asset_name] = asset
//Generated names do not include file extention.
//Used mainly for code that deals with assets in a generic way
//The same asset will always lead to the same asset name
/proc/generate_asset_name(file)
return "asset.[md5(fcopy_rsc(file))]"
//These datums are used to populate the asset cache, the proc "register()" does this.
//all of our asset datums, used for referring to these later
GLOBAL_LIST_EMPTY(asset_datums)
//get an assetdatum or make a new one
/proc/get_asset_datum(type)
return GLOB.asset_datums[type] || new type()
/datum/asset
var/_abstract = /datum/asset
/datum/asset/New()
GLOB.asset_datums[type] = src
register()
/datum/asset/proc/register()
return
/datum/asset/proc/send(client)
return
//If you don't need anything complicated.
/datum/asset/simple
_abstract = /datum/asset/simple
var/assets = list()
var/verify = FALSE
/datum/asset/simple/register()
for(var/asset_name in assets)
register_asset(asset_name, assets[asset_name])
/datum/asset/simple/send(client)
send_asset_list(client,assets,verify)
// For registering or sending multiple others at once
/datum/asset/group
_abstract = /datum/asset/group
var/list/children
/datum/asset/group/register()
for(var/type in children)
get_asset_datum(type)
/datum/asset/group/send(client/C)
for(var/type in children)
var/datum/asset/A = get_asset_datum(type)
A.send(C)
// spritesheet implementation - coalesces various icons into a single .png file
// and uses CSS to select icons out of that file - saves on transferring some
// 1400-odd individual PNG files
#define SPR_SIZE 1
#define SPR_IDX 2
#define SPRSZ_COUNT 1
#define SPRSZ_ICON 2
#define SPRSZ_STRIPPED 3
/datum/asset/spritesheet
_abstract = /datum/asset/spritesheet
var/name
var/list/sizes = list() // "32x32" -> list(10, icon/normal, icon/stripped)
var/list/sprites = list() // "foo_bar" -> list("32x32", 5)
var/verify = FALSE
/datum/asset/spritesheet/register()
if (!name)
CRASH("spritesheet [type] cannot register without a name")
ensure_stripped()
var/res_name = "spritesheet_[name].css"
var/fname = "data/spritesheets/[res_name]"
fdel(fname)
text2file(generate_css(), fname)
register_asset(res_name, fcopy_rsc(fname))
fdel(fname)
for(var/size_id in sizes)
var/size = sizes[size_id]
register_asset("[name]_[size_id].png", size[SPRSZ_STRIPPED])
/datum/asset/spritesheet/send(client/C)
if (!name)
return
var/all = list("spritesheet_[name].css")
for(var/size_id in sizes)
all += "[name]_[size_id].png"
send_asset_list(C, all, verify)
/datum/asset/spritesheet/proc/ensure_stripped(sizes_to_strip = sizes)
for(var/size_id in sizes_to_strip)
var/size = sizes[size_id]
if (size[SPRSZ_STRIPPED])
continue
// save flattened version
var/fname = "data/spritesheets/[name]_[size_id].png"
fcopy(size[SPRSZ_ICON], fname)
var/error = rustg_dmi_strip_metadata(fname)
if(length(error))
stack_trace("Failed to strip [name]_[size_id].png: [error]")
size[SPRSZ_STRIPPED] = icon(fname)
fdel(fname)
/datum/asset/spritesheet/proc/generate_css()
var/list/out = list()
for (var/size_id in sizes)
var/size = sizes[size_id]
var/icon/tiny = size[SPRSZ_ICON]
out += ".[name][size_id]{display:inline-block;width:[tiny.Width()]px;height:[tiny.Height()]px;background:url('[name]_[size_id].png') no-repeat;}"
for (var/sprite_id in sprites)
var/sprite = sprites[sprite_id]
var/size_id = sprite[SPR_SIZE]
var/idx = sprite[SPR_IDX]
var/size = sizes[size_id]
var/icon/tiny = size[SPRSZ_ICON]
var/icon/big = size[SPRSZ_STRIPPED]
var/per_line = big.Width() / tiny.Width()
var/x = (idx % per_line) * tiny.Width()
var/y = round(idx / per_line) * tiny.Height()
out += ".[name][size_id].[sprite_id]{background-position:-[x]px -[y]px;}"
return out.Join("\n")
/datum/asset/spritesheet/proc/Insert(sprite_name, icon/I, icon_state="", dir=SOUTH, frame=1, moving=FALSE)
I = icon(I, icon_state=icon_state, dir=dir, frame=frame, moving=moving)
if (!I || !length(icon_states(I))) // that direction or state doesn't exist
return
var/size_id = "[I.Width()]x[I.Height()]"
var/size = sizes[size_id]
if (sprites[sprite_name])
CRASH("duplicate sprite \"[sprite_name]\" in sheet [name] ([type])")
if (size)
var/position = size[SPRSZ_COUNT]++
var/icon/sheet = size[SPRSZ_ICON]
size[SPRSZ_STRIPPED] = null
sheet.Insert(I, icon_state=sprite_name)
sprites[sprite_name] = list(size_id, position)
else
sizes[size_id] = size = list(1, I, null)
sprites[sprite_name] = list(size_id, 0)
/datum/asset/spritesheet/proc/InsertAll(prefix, icon/I, list/directions)
if (length(prefix))
prefix = "[prefix]-"
if (!directions)
directions = list(SOUTH)
for (var/icon_state_name in icon_states(I))
for (var/direction in directions)
var/prefix2 = (directions.len > 1) ? "[dir2text(direction)]-" : ""
Insert("[prefix][prefix2][icon_state_name]", I, icon_state=icon_state_name, dir=direction)
/datum/asset/spritesheet/proc/css_tag()
return {"<link rel="stylesheet" href="spritesheet_[name].css" />"}
/datum/asset/spritesheet/proc/icon_tag(sprite_name)
var/sprite = sprites[sprite_name]
if (!sprite)
return null
var/size_id = sprite[SPR_SIZE]
return {"<span class="[name][size_id] [sprite_name]"></span>"}
/datum/asset/spritesheet/proc/icon_class_name(sprite_name)
var/sprite = sprites[sprite_name]
if (!sprite)
return null
var/size_id = sprite[SPR_SIZE]
return {"[name][size_id] [sprite_name]"}
#undef SPR_SIZE
#undef SPR_IDX
#undef SPRSZ_COUNT
#undef SPRSZ_ICON
#undef SPRSZ_STRIPPED
/datum/asset/spritesheet/simple
_abstract = /datum/asset/spritesheet/simple
var/list/assets
/datum/asset/spritesheet/simple/register()
for (var/key in assets)
Insert(key, assets[key])
..()
//Generates assets based on iconstates of a single icon
/datum/asset/simple/icon_states
_abstract = /datum/asset/simple/icon_states
var/icon
var/list/directions = list(SOUTH)
var/frame = 1
var/movement_states = FALSE
var/prefix = "default" //asset_name = "[prefix].[icon_state_name].png"
var/generic_icon_names = FALSE //generate icon filenames using generate_asset_name() instead the above format
verify = FALSE
/datum/asset/simple/icon_states/register(_icon = icon)
for(var/icon_state_name in icon_states(_icon))
for(var/direction in directions)
var/asset = icon(_icon, icon_state_name, direction, frame, movement_states)
if (!asset)
continue
asset = fcopy_rsc(asset) //dedupe
var/prefix2 = (directions.len > 1) ? "[dir2text(direction)]." : ""
var/asset_name = sanitize_filename("[prefix].[prefix2][icon_state_name].png")
if (generic_icon_names)
asset_name = "[generate_asset_name(asset)].png"
register_asset(asset_name, asset)
/datum/asset/simple/icon_states/multiple_icons
_abstract = /datum/asset/simple/icon_states/multiple_icons
var/list/icons
/datum/asset/simple/icon_states/multiple_icons/register()
for(var/i in icons)
..(i)
//DEFINITIONS FOR ASSET DATUMS START HERE.
/* uncomment this and delete the tgui def bellow this for the new tgui
/datum/asset/simple/tgui
assets = list(
// tgui
"tgui.bundle.js" = 'tgui/packages/tgui/public/tgui.bundle.js',
"tgui.bundle.css" = 'tgui/packages/tgui/public/tgui.bundle.css',
)
*/
/datum/asset/simple/tgui
assets = list(
// Old TGUI
"tgui.css" = 'tgui/assets/tgui.css',
"tgui.js" = 'tgui/assets/tgui.js',
// tgui-next
"tgui-main.html" = 'tgui-next/packages/tgui/public/tgui-main.html',
"tgui-fallback.html" = 'tgui-next/packages/tgui/public/tgui-fallback.html',
"tgui.bundle.js" = 'tgui-next/packages/tgui/public/tgui.bundle.js',
"tgui.bundle.css" = 'tgui-next/packages/tgui/public/tgui.bundle.css',
// Old TGUI compatability
"tgui-fallback.html" = 'tgui-next/packages/tgui/public/tgui-fallback.html',
"shim-html5shiv.js" = 'tgui-next/packages/tgui/public/shim-html5shiv.js',
"shim-ie8.js" = 'tgui-next/packages/tgui/public/shim-ie8.js',
"shim-dom4.js" = 'tgui-next/packages/tgui/public/shim-dom4.js',
@@ -434,8 +57,16 @@ GLOBAL_LIST_EMPTY(asset_datums)
"smmon_4.gif" = 'icons/program_icons/smmon_4.gif',
"smmon_5.gif" = 'icons/program_icons/smmon_5.gif',
"smmon_6.gif" = 'icons/program_icons/smmon_6.gif'
//"borg_mon.gif" = 'icons/program_icons/borg_mon.gif'
)
/* uncomment if you're porting the new ntnet app
/datum/asset/simple/radar_assets
assets = list(
"ntosradarbackground.png" = 'icons/UI_Icons/tgui/ntosradar_background.png',
"ntosradarpointer.png" = 'icons/UI_Icons/tgui/ntosradar_pointer.png',
"ntosradarpointerS.png" = 'icons/UI_Icons/tgui/ntosradar_pointer_S.png'
)
*/
/datum/asset/spritesheet/simple/pda
name = "pda"
assets = list(
@@ -464,6 +95,7 @@ GLOBAL_LIST_EMPTY(asset_datums)
"refresh" = 'icons/pda_icons/pda_refresh.png',
"scanner" = 'icons/pda_icons/pda_scanner.png',
"signaler" = 'icons/pda_icons/pda_signaler.png',
//"skills" = 'icons/pda_icons/pda_skills.png',
"status" = 'icons/pda_icons/pda_status.png',
"dronephone" = 'icons/pda_icons/pda_dronephone.png',
"emoji" = 'icons/pda_icons/pda_emoji.png'
@@ -483,51 +115,10 @@ GLOBAL_LIST_EMPTY(asset_datums)
"stamp-cap" = 'icons/stamp_icons/large_stamp-cap.png',
"stamp-qm" = 'icons/stamp_icons/large_stamp-qm.png',
"stamp-law" = 'icons/stamp_icons/large_stamp-law.png'
)
/datum/asset/spritesheet/simple/minesweeper
name = "minesweeper"
assets = list(
"1" = 'icons/UI_Icons/minesweeper_tiles/one.png',
"2" = 'icons/UI_Icons/minesweeper_tiles/two.png',
"3" = 'icons/UI_Icons/minesweeper_tiles/three.png',
"4" = 'icons/UI_Icons/minesweeper_tiles/four.png',
"5" = 'icons/UI_Icons/minesweeper_tiles/five.png',
"6" = 'icons/UI_Icons/minesweeper_tiles/six.png',
"7" = 'icons/UI_Icons/minesweeper_tiles/seven.png',
"8" = 'icons/UI_Icons/minesweeper_tiles/eight.png',
"empty" = 'icons/UI_Icons/minesweeper_tiles/empty.png',
"flag" = 'icons/UI_Icons/minesweeper_tiles/flag.png',
"hidden" = 'icons/UI_Icons/minesweeper_tiles/hidden.png',
"mine" = 'icons/UI_Icons/minesweeper_tiles/mine.png',
"minehit" = 'icons/UI_Icons/minesweeper_tiles/minehit.png'
)
/datum/asset/spritesheet/simple/pills
name = "pills"
assets = list(
"pill1" = 'icons/UI_Icons/Pills/pill1.png',
"pill2" = 'icons/UI_Icons/Pills/pill2.png',
"pill3" = 'icons/UI_Icons/Pills/pill3.png',
"pill4" = 'icons/UI_Icons/Pills/pill4.png',
"pill5" = 'icons/UI_Icons/Pills/pill5.png',
"pill6" = 'icons/UI_Icons/Pills/pill6.png',
"pill7" = 'icons/UI_Icons/Pills/pill7.png',
"pill8" = 'icons/UI_Icons/Pills/pill8.png',
"pill9" = 'icons/UI_Icons/Pills/pill9.png',
"pill10" = 'icons/UI_Icons/Pills/pill10.png',
"pill11" = 'icons/UI_Icons/Pills/pill11.png',
"pill12" = 'icons/UI_Icons/Pills/pill12.png',
"pill13" = 'icons/UI_Icons/Pills/pill13.png',
"pill14" = 'icons/UI_Icons/Pills/pill14.png',
"pill15" = 'icons/UI_Icons/Pills/pill15.png',
"pill16" = 'icons/UI_Icons/Pills/pill16.png',
"pill17" = 'icons/UI_Icons/Pills/pill17.png',
"pill18" = 'icons/UI_Icons/Pills/pill18.png',
"pill19" = 'icons/UI_Icons/Pills/pill19.png',
"pill20" = 'icons/UI_Icons/Pills/pill20.png',
"pill21" = 'icons/UI_Icons/Pills/pill21.png',
"pill22" = 'icons/UI_Icons/Pills/pill22.png',
//"stamp-chap" = 'icons/stamp_icons/large_stamp-chap.png',
//"stamp-mime" = 'icons/stamp_icons/large_stamp-mime.png',
//"stamp-centcom" = 'icons/stamp_icons/large_stamp-centcom.png',
//"stamp-syndicate" = 'icons/stamp_icons/large_stamp-syndicate.png'
)
/datum/asset/simple/IRV
@@ -573,23 +164,20 @@ GLOBAL_LIST_EMPTY(asset_datums)
)
/datum/asset/simple/jquery
verify = FALSE
assets = list(
"jquery.min.js" = 'code/modules/goonchat/browserassets/js/jquery.min.js',
)
/datum/asset/simple/goonchat
verify = FALSE
assets = list(
"json2.min.js" = 'code/modules/goonchat/browserassets/js/json2.min.js',
"browserOutput.js" = 'code/modules/goonchat/browserassets/js/browserOutput.js',
"browserOutput.css" = 'code/modules/goonchat/browserassets/css/browserOutput.css',
"browserOutput_dark.css" = 'code/modules/goonchat/browserassets/css/browserOutput_dark.css',
"browserOutput_dark.css" = 'code/modules/goonchat/browserassets/css/browserOutput_dark.css', //dark theme, cit specific
"browserOutput_light.css" = 'code/modules/goonchat/browserassets/css/browserOutput_light.css'
)
/datum/asset/simple/fontawesome
verify = FALSE
assets = list(
"fa-regular-400.eot" = 'html/font-awesome/webfonts/fa-regular-400.eot',
"fa-regular-400.woff" = 'html/font-awesome/webfonts/fa-regular-400.woff',
@@ -630,6 +218,90 @@ GLOBAL_LIST_EMPTY(asset_datums)
"none_button.png" = 'html/none_button.png',
)
/datum/asset/spritesheet/simple/minesweeper
name = "minesweeper"
assets = list(
"1" = 'icons/UI_Icons/minesweeper_tiles/one.png',
"2" = 'icons/UI_Icons/minesweeper_tiles/two.png',
"3" = 'icons/UI_Icons/minesweeper_tiles/three.png',
"4" = 'icons/UI_Icons/minesweeper_tiles/four.png',
"5" = 'icons/UI_Icons/minesweeper_tiles/five.png',
"6" = 'icons/UI_Icons/minesweeper_tiles/six.png',
"7" = 'icons/UI_Icons/minesweeper_tiles/seven.png',
"8" = 'icons/UI_Icons/minesweeper_tiles/eight.png',
"empty" = 'icons/UI_Icons/minesweeper_tiles/empty.png',
"flag" = 'icons/UI_Icons/minesweeper_tiles/flag.png',
"hidden" = 'icons/UI_Icons/minesweeper_tiles/hidden.png',
"mine" = 'icons/UI_Icons/minesweeper_tiles/mine.png',
"minehit" = 'icons/UI_Icons/minesweeper_tiles/minehit.png'
)
/* Port the app game thing
/datum/asset/simple/arcade
assets = list(
"boss1.gif" = 'icons/UI_Icons/Arcade/boss1.gif',
"boss2.gif" = 'icons/UI_Icons/Arcade/boss2.gif',
"boss3.gif" = 'icons/UI_Icons/Arcade/boss3.gif',
"boss4.gif" = 'icons/UI_Icons/Arcade/boss4.gif',
"boss5.gif" = 'icons/UI_Icons/Arcade/boss5.gif',
"boss6.gif" = 'icons/UI_Icons/Arcade/boss6.gif',
)
*/
/*
/datum/asset/spritesheet/simple/achievements
name ="achievements"
assets = list(
"default" = 'icons/UI_Icons/Achievements/default.png',
"basemisc" = 'icons/UI_Icons/Achievements/basemisc.png',
"baseboss" = 'icons/UI_Icons/Achievements/baseboss.png',
"baseskill" = 'icons/UI_Icons/Achievements/baseskill.png',
"bbgum" = 'icons/UI_Icons/Achievements/Boss/bbgum.png',
"colossus" = 'icons/UI_Icons/Achievements/Boss/colossus.png',
"hierophant" = 'icons/UI_Icons/Achievements/Boss/hierophant.png',
"legion" = 'icons/UI_Icons/Achievements/Boss/legion.png',
"miner" = 'icons/UI_Icons/Achievements/Boss/miner.png',
"swarmer" = 'icons/UI_Icons/Achievements/Boss/swarmer.png',
"tendril" = 'icons/UI_Icons/Achievements/Boss/tendril.png',
"featofstrength" = 'icons/UI_Icons/Achievements/Misc/featofstrength.png',
"helbital" = 'icons/UI_Icons/Achievements/Misc/helbital.png',
"jackpot" = 'icons/UI_Icons/Achievements/Misc/jackpot.png',
"meteors" = 'icons/UI_Icons/Achievements/Misc/meteors.png',
"timewaste" = 'icons/UI_Icons/Achievements/Misc/timewaste.png',
"upgrade" = 'icons/UI_Icons/Achievements/Misc/upgrade.png',
"clownking" = 'icons/UI_Icons/Achievements/Misc/clownking.png',
"clownthanks" = 'icons/UI_Icons/Achievements/Misc/clownthanks.png',
"rule8" = 'icons/UI_Icons/Achievements/Misc/rule8.png',
"snail" = 'icons/UI_Icons/Achievements/Misc/snail.png',
"mining" = 'icons/UI_Icons/Achievements/Skills/mining.png',
)
*/
/datum/asset/spritesheet/simple/pills
name ="pills"
assets = list(
"pill1" = 'icons/UI_Icons/Pills/pill1.png',
"pill2" = 'icons/UI_Icons/Pills/pill2.png',
"pill3" = 'icons/UI_Icons/Pills/pill3.png',
"pill4" = 'icons/UI_Icons/Pills/pill4.png',
"pill5" = 'icons/UI_Icons/Pills/pill5.png',
"pill6" = 'icons/UI_Icons/Pills/pill6.png',
"pill7" = 'icons/UI_Icons/Pills/pill7.png',
"pill8" = 'icons/UI_Icons/Pills/pill8.png',
"pill9" = 'icons/UI_Icons/Pills/pill9.png',
"pill10" = 'icons/UI_Icons/Pills/pill10.png',
"pill11" = 'icons/UI_Icons/Pills/pill11.png',
"pill12" = 'icons/UI_Icons/Pills/pill12.png',
"pill13" = 'icons/UI_Icons/Pills/pill13.png',
"pill14" = 'icons/UI_Icons/Pills/pill14.png',
"pill15" = 'icons/UI_Icons/Pills/pill15.png',
"pill16" = 'icons/UI_Icons/Pills/pill16.png',
"pill17" = 'icons/UI_Icons/Pills/pill17.png',
"pill18" = 'icons/UI_Icons/Pills/pill18.png',
"pill19" = 'icons/UI_Icons/Pills/pill19.png',
"pill20" = 'icons/UI_Icons/Pills/pill20.png',
"pill21" = 'icons/UI_Icons/Pills/pill21.png',
"pill22" = 'icons/UI_Icons/Pills/pill22.png',
)
//this exists purely to avoid meta by pre-loading all language icons.
/datum/asset/language/register()
for(var/path in typesof(/datum/language))
@@ -640,7 +312,7 @@ GLOBAL_LIST_EMPTY(asset_datums)
/datum/asset/spritesheet/pipes
name = "pipes"
/datum/asset/spritesheet/pipes/register()
/datum/asset/spritesheet/pipes/register() //we do not have chempipes
for (var/each in list('icons/obj/atmospherics/pipes/pipe_item.dmi', 'icons/obj/atmospherics/pipes/disposal.dmi', 'icons/obj/atmospherics/pipes/transit_tube.dmi'))
InsertAll("", each, GLOB.alldirs)
..()
@@ -650,7 +322,7 @@ GLOBAL_LIST_EMPTY(asset_datums)
name = "design"
/datum/asset/spritesheet/research_designs/register()
for (var/path in subtypesof(/datum/design))
for(var/path in subtypesof(/datum/design))
var/datum/design/D = path
var/icon_file
@@ -0,0 +1,28 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
</head>
<body>
<script>
//this is used over window.location because window.location has a character limit in IE.
function sendbyond(text) {
var xhr = new XMLHttpRequest();
xhr.open('GET', '?'+text, true);
xhr.send(null);
}
var xhr = new XMLHttpRequest();
xhr.open('GET', 'asset_data.json', true);
xhr.responseType = 'text';
xhr.onreadystatechange = function () {
if (xhr.readyState === 4) {
var status = xhr.status;
if (status >= 200 && status < 400) {
sendbyond('asset_cache_preload_data=' + encodeURIComponent(xhr.responseText));
}
}
};
xhr.send(null);
</script>
</body>
</html>
@@ -36,7 +36,7 @@
/obj/item/electronics/airalarm
name = "air alarm electronics"
icon_state = "airalarm_electronics"
custom_price = 50
custom_price = PRICE_CHEAP
/obj/item/wallframe/airalarm
name = "air alarm frame"
@@ -162,6 +162,9 @@
to_chat(user, "<span class='danger'>Access denied.</span>")
return UI_CLOSE
/obj/machinery/atmospherics/components/attack_ghost(mob/dead/observer/O)
. = ..()
atmosanalyzer_scan(airs, O, src, FALSE)
// Tool acts
@@ -111,3 +111,10 @@
pipe_color = paint_color
update_node_icon()
return TRUE
/obj/machinery/atmospherics/pipe/attack_ghost(mob/dead/observer/O)
. = ..()
if(parent)
atmosanalyzer_scan(parent.air, O, src, FALSE)
else
to_chat(O, "<span class='warning'>[src] doesn't have a pipenet, which is probably a bug.</span>")
@@ -147,10 +147,14 @@
/obj/machinery/portable_atmospherics/analyzer_act(mob/living/user, obj/item/I)
atmosanalyzer_scan(air_contents, user, src)
/obj/machinery/portable_atmospherics/attacked_by(obj/item/I, mob/user)
/obj/machinery/portable_atmospherics/attacked_by(obj/item/I, mob/user, attackchain_flags = NONE, damage_multiplier = 1)
if(I.force < 10 && !(stat & BROKEN))
take_damage(0)
else
investigate_log("was smacked with \a [I] by [key_name(user)].", INVESTIGATE_ATMOS)
add_fingerprint(user)
..()
/obj/machinery/portable_atmospherics/attack_ghost(mob/dead/observer/O)
. = ..()
atmosanalyzer_scan(air_contents, O, src, FALSE)
+2 -2
View File
@@ -171,10 +171,10 @@
var/worth = 10
var/gases = C.air_contents.gases
worth += gases[/datum/gas/bz]*4
worth += gases[/datum/gas/bz]*3
worth += gases[/datum/gas/stimulum]*25
worth += gases[/datum/gas/hypernoblium]*1000
worth += gases[/datum/gas/miasma]*4
worth += gases[/datum/gas/miasma]*2
worth += gases[/datum/gas/tritium]*7
worth += gases[/datum/gas/pluoxium]*6
worth += gases[/datum/gas/nitryl]*30
+2 -1
View File
@@ -71,7 +71,8 @@
/obj/item/clothing/mask/gas/syndicate,
/obj/item/clothing/neck/necklace/dope,
/obj/item/vending_refill/donksoft,
/obj/item/circuitboard/computer/arcade/amputation)
/obj/item/circuitboard/computer/arcade/amputation,
/obj/item/storage/bag/ammo)
crate_name = "crate"
/datum/supply_pack/costumes_toys/foamforce
+37
View File
@@ -430,3 +430,40 @@
crate_type = /obj/structure/closet/crate
///Special supply crate that generates random syndicate gear up to a determined TC value
/datum/supply_pack/misc/syndicate
name = "Assorted Syndicate Gear"
desc = "Contains a random assortment of syndicate gear."
special = TRUE ///Cannot be ordered via cargo
contains = list()
crate_name = "syndicate gear crate"
crate_type = /obj/structure/closet/crate
var/crate_value = 30 ///Total TC worth of contained uplink items
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////// Syndicate Packs /////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//Generate assorted uplink items, taking into account the same surplus modifiers used for surplus crates
//(this is exclusively used for the rare variant of the stray cargo event!)
/datum/supply_pack/misc/syndicate/fill(obj/structure/closet/crate/C)
var/list/uplink_items = get_uplink_items(SSticker.mode)
while(crate_value)
var/category = pick(uplink_items)
var/item = pick(uplink_items[category])
var/datum/uplink_item/I = uplink_items[category][item]
if(!I.surplus || prob(100 - I.surplus))
continue
if(crate_value < I.cost)
continue
crate_value -= I.cost
new I.item(C)
+32
View File
@@ -228,3 +228,35 @@
access = ACCESS_ARMORY
crate_name = "sporting crate"
crate_type = /obj/structure/closet/crate/secure // Would have liked a wooden crate but access >:(
/datum/supply_pack/security/dumdum
name = ".38 DumDum Speedloader"
desc = "Contains one speedloader of .38 DumDum ammunition, good for embedding in soft targets. Requires Security or Forensics access to open."
cost = 1200
access = FALSE
access_any = list(ACCESS_SECURITY, ACCESS_FORENSICS_LOCKERS)
contains = list(/obj/item/ammo_box/c38/dumdum)
crate_name = ".38 match crate"
/datum/supply_pack/security/match
name = ".38 Match Grade Speedloader"
desc = "Contains one speedloader of match grade .38 ammunition, perfect for showing off trickshots. Requires Security or Forensics access to open."
cost = 1200
access = FALSE
access_any = list(ACCESS_SECURITY, ACCESS_FORENSICS_LOCKERS)
contains = list(/obj/item/ammo_box/c38/match)
crate_name = ".38 match crate"
/datum/supply_pack/security/stingpack
name = "Stingbang Grenade Pack"
desc = "Contains five \"stingbang\" grenades, perfect for stopping riots and playing morally unthinkable pranks. Requires Security access to open."
cost = 2500
contains = list(/obj/item/storage/box/stingbangs)
crate_name = "stingbang grenade pack crate"
/datum/supply_pack/security/stingpack/single
name = "Stingbang Single-Pack"
desc = "Contains one \"stingbang\" grenade, perfect for playing meanhearted pranks. Requires Security access to open."
cost = 1400
contains = list(/obj/item/grenade/stingbang)
+3
View File
@@ -133,3 +133,6 @@
var/parallax_movedir = 0
var/parallax_layers_max = 3
var/parallax_animate_timer
//world.time of when the crew manifest can be accessed
var/crew_manifest_delay
+31 -22
View File
@@ -36,29 +36,11 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
if(!usr || usr != mob) //stops us calling Topic for somebody else's client. Also helps prevent usr=null
return
// asset_cache
var/asset_cache_job
if(href_list["asset_cache_confirm_arrival"])
var/job = text2num(href_list["asset_cache_confirm_arrival"])
//because we skip the limiter, we have to make sure this is a valid arrival and not somebody tricking us
// into letting append to a list without limit.
if (job && job <= last_asset_job && !(job in completed_asset_jobs))
completed_asset_jobs += job
asset_cache_job = asset_cache_confirm_arrival(href_list["asset_cache_confirm_arrival"])
if (!asset_cache_job)
return
else if (job in completed_asset_jobs) //byond bug ID:2256651
to_chat(src, "<span class='danger'>An error has been detected in how your client is receiving resources. Attempting to correct.... (If you keep seeing these messages you might want to close byond and reconnect)</span>")
src << browse("...", "window=asset_cache_browser")
// Keypress passthrough
if(href_list["__keydown"])
var/keycode = browser_keycode_to_byond(href_list["__keydown"])
if(keycode)
keyDown(keycode)
return
if(href_list["__keyup"])
var/keycode = browser_keycode_to_byond(href_list["__keyup"])
if(keycode)
keyUp(keycode)
return
var/mtl = CONFIG_GET(number/minute_topic_limit)
if (!holder && mtl)
@@ -75,7 +57,7 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
topiclimiter[ADMINSWARNED_AT] = minute
msg += " Administrators have been informed."
log_game("[key_name(src)] Has hit the per-minute topic limit of [mtl] topic calls in a given game minute")
message_admins("[ADMIN_LOOKUPFLW(src)] [ADMIN_KICK(usr)] Has hit the per-minute topic limit of [mtl] topic calls in a given game minute")
message_admins("[ADMIN_LOOKUPFLW(usr)] [ADMIN_KICK(usr)] Has hit the per-minute topic limit of [mtl] topic calls in a given game minute")
to_chat(src, "<span class='danger'>[msg]</span>")
return
@@ -96,6 +78,27 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
if(!(href_list["_src_"] == "chat" && href_list["proc"] == "ping" && LAZYLEN(href_list) == 2))
log_href("[src] (usr:[usr]\[[COORD(usr)]\]) : [hsrc ? "[hsrc] " : ""][href]")
//byond bug ID:2256651
if (asset_cache_job && (asset_cache_job in completed_asset_jobs))
to_chat(src, "<span class='danger'>An error has been detected in how your client is receiving resources. Attempting to correct.... (If you keep seeing these messages you might want to close byond and reconnect)</span>")
src << browse("...", "window=asset_cache_browser")
return
if (href_list["asset_cache_preload_data"])
asset_cache_preload_data(href_list["asset_cache_preload_data"])
return
// Keypress passthrough
if(href_list["__keydown"])
var/keycode = browser_keycode_to_byond(href_list["__keydown"])
if(keycode)
keyDown(keycode)
return
if(href_list["__keyup"])
var/keycode = browser_keycode_to_byond(href_list["__keyup"])
if(keycode)
keyUp(keycode)
return
// Admin PM
if(href_list["priv_msg"])
cmd_admin_pm(href_list["priv_msg"],null)
@@ -858,8 +861,14 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
'html/browser/playeroptions.css',
)
spawn (10) //removing this spawn causes all clients to not get verbs.
//load info on what assets the client has
src << browse('code/modules/asset_cache/validate_assets.html', "window=asset_cache_browser")
//Precache the client with all other assets slowly, so as to not block other browse() calls
getFilesSlow(src, SSassets.preload, register_asset = FALSE)
addtimer(CALLBACK(GLOBAL_PROC, /proc/getFilesSlow, src, SSassets.preload, FALSE), 5 SECONDS)
#if (PRELOAD_RSC == 0)
for (var/name in GLOB.vox_sounds)
var/file = GLOB.vox_sounds[name]
+50 -26
View File
@@ -50,6 +50,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
/// Custom Keybindings
var/list/key_bindings = list()
/// List with a key string associated to a list of keybindings. Unlike key_bindings, this one operates on raw key, allowing for binding a key that triggers regardless of if a modifier is depressed as long as the raw key is sent.
var/list/modless_key_bindings = list()
var/tgui_fancy = TRUE
@@ -1098,11 +1100,16 @@ GLOBAL_LIST_EMPTY(preferences_datums)
Input mode is the closest thing to the old input system.<br>\
<b>IMPORTANT:</b> While in input mode's non hotkey setting (tab toggled), Ctrl + KEY will send KEY to the keybind system as the key itself, not as Ctrl + KEY. This means Ctrl + T/W/A/S/D/all your familiar stuff still works, but you \
won't be able to access any regular Ctrl binds.<br>"
dat += "<br><b>Modifier-Independent binding</b> - This is a singular bind that works regardless of if Ctrl/Shift/Alt are held down. For example, if combat mode is bound to C in modifier-independent binds, it'll trigger regardless of if you are \
holding down shift for sprint. <b>Each keybind can only have one independent binding, and each key can only have one keybind independently bound to it.</b>"
// Create an inverted list of keybindings -> key
var/list/user_binds = list()
var/list/user_modless_binds = list()
for (var/key in key_bindings)
for(var/kb_name in key_bindings[key])
user_binds[kb_name] += list(key)
for (var/key in modless_key_bindings)
user_modless_binds[modless_key_bindings[key]] = key
var/list/kb_categories = list()
// Group keybinds by category
@@ -1110,21 +1117,29 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/datum/keybinding/kb = GLOB.keybindings_by_name[name]
kb_categories[kb.category] += list(kb)
dat += "<style>label { display: inline-block; width: 200px; }</style><body>"
dat += {"
<style>
span.bindname { display: inline-block; position: absolute; width: 20% ; left: 5px; padding: 5px; } \
span.bindings { display: inline-block; position: relative; width: auto; left: 20%; width: auto; right: 20%; padding: 5px; } \
span.independent { display: inline-block; position: absolute; width: 20%; right: 5px; padding: 5px; } \
</style><body>
"}
for (var/category in kb_categories)
dat += "<h3>[category]</h3>"
for (var/i in kb_categories[category])
var/datum/keybinding/kb = i
var/current_independent_binding = user_modless_binds[kb.name] || "Unbound"
if(!length(user_binds[kb.name]))
dat += "<label>[kb.full_name]</label> <a href ='?_src_=prefs;preference=keybindings_capture;keybinding=[kb.name];old_key=["Unbound"]'>Unbound</a>"
dat += "<span class='bindname'>[kb.full_name]</span><span class='bindings'><a href ='?_src_=prefs;preference=keybindings_capture;keybinding=[kb.name];old_key=["Unbound"]'>Unbound</a>"
var/list/default_keys = hotkeys ? kb.hotkey_keys : kb.classic_keys
if(LAZYLEN(default_keys))
dat += "| Default: [default_keys.Join(", ")]"
dat += "</span><span class='independent'>Independent Binding: <a href='?_src_=prefs;preference=keybindings_capture;keybinding=[kb.name];old_key=[current_independent_binding];independent=1'>[current_independent_binding]</a></span>"
dat += "<br>"
else
var/bound_key = user_binds[kb.name][1]
dat += "<label>[kb.full_name]</label> <a href ='?_src_=prefs;preference=keybindings_capture;keybinding=[kb.name];old_key=[bound_key]'>[bound_key]</a>"
dat += "<span class='bindname'l>[kb.full_name]</span><span class='bindings'><a href ='?_src_=prefs;preference=keybindings_capture;keybinding=[kb.name];old_key=[bound_key]'>[bound_key]</a>"
for(var/bound_key_index in 2 to length(user_binds[kb.name]))
bound_key = user_binds[kb.name][bound_key_index]
dat += " | <a href ='?_src_=prefs;preference=keybindings_capture;keybinding=[kb.name];old_key=[bound_key]'>[bound_key]</a>"
@@ -1133,6 +1148,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/list/default_keys = hotkeys ? kb.classic_keys : kb.hotkey_keys
if(LAZYLEN(default_keys))
dat += "| Default: [default_keys.Join(", ")]"
dat += "</span><span class='independent'>Independent Binding: <a href='?_src_=prefs;preference=keybindings_capture;keybinding=[kb.name];old_key=[current_independent_binding];independent=1'>[current_independent_binding]</a></span>"
dat += "<br>"
dat += "<br><br>"
@@ -1158,7 +1174,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
#undef APPEARANCE_CATEGORY_COLUMN
#undef MAX_MUTANT_ROWS
/datum/preferences/proc/CaptureKeybinding(mob/user, datum/keybinding/kb, var/old_key)
/datum/preferences/proc/CaptureKeybinding(mob/user, datum/keybinding/kb, old_key, independent = FALSE)
var/HTML = {"
<div id='focus' style="outline: 0;" tabindex=0>Keybinding: [kb.full_name]<br>[kb.description]<br><br><b>Press any key to change<br>Press ESC to clear</b></div>
<script>
@@ -1170,7 +1186,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var shift = e.shiftKey ? 1 : 0;
var numpad = (95 < e.keyCode && e.keyCode < 112) ? 1 : 0;
var escPressed = e.keyCode == 27 ? 1 : 0;
var url = 'byond://?_src_=prefs;preference=keybindings_set;keybinding=[kb.name];old_key=[old_key];clear_key='+escPressed+';key='+e.key+';alt='+alt+';ctrl='+ctrl+';shift='+shift+';numpad='+numpad+';key_code='+e.keyCode;
var url = 'byond://?_src_=prefs;preference=keybindings_set;keybinding=[kb.name];old_key=[old_key];[independent?"independent=1":""];clear_key='+escPressed+';key='+e.key+';alt='+alt+';ctrl='+ctrl+';shift='+shift+';numpad='+numpad+';key_code='+e.keyCode;
window.location=url;
deedDone = true;
}
@@ -1622,19 +1638,19 @@ GLOBAL_LIST_EMPTY(preferences_datums)
age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN)
if("flavor_text")
var/msg = stripped_multiline_input(usr, "Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!", "Flavor Text", features["flavor_text"], MAX_FLAVOR_LEN, TRUE)
var/msg = stripped_multiline_input(usr, "Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!", "Flavor Text", html_decode(features["flavor_text"]), MAX_FLAVOR_LEN, TRUE)
if(!isnull(msg))
features["flavor_text"] = html_decode(msg)
features["flavor_text"] = msg
if("silicon_flavor_text")
var/msg = stripped_multiline_input(usr, "Set the silicon flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!", "Silicon Flavor Text", features["silicon_flavor_text"], MAX_FLAVOR_LEN, TRUE)
var/msg = stripped_multiline_input(usr, "Set the silicon flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!", "Silicon Flavor Text", html_decode(features["silicon_flavor_text"]), MAX_FLAVOR_LEN, TRUE)
if(!isnull(msg))
features["silicon_flavor_text"] = html_decode(msg)
features["silicon_flavor_text"] = msg
if("ooc_notes")
var/msg = stripped_multiline_input(usr, "Set always-visible OOC notes related to content preferences. THIS IS NOT FOR CHARACTER DESCRIPTIONS!", "OOC notes", features["ooc_notes"], MAX_FLAVOR_LEN, TRUE)
var/msg = stripped_multiline_input(usr, "Set always-visible OOC notes related to content preferences. THIS IS NOT FOR CHARACTER DESCRIPTIONS!", "OOC notes", html_decode(features["ooc_notes"]), MAX_FLAVOR_LEN, TRUE)
if(!isnull(msg))
features["ooc_notes"] = html_decode(msg)
features["ooc_notes"] = msg
if("hair")
var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference","#"+hair_color) as color|null
@@ -2372,8 +2388,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if("keybindings_capture")
var/datum/keybinding/kb = GLOB.keybindings_by_name[href_list["keybinding"]]
var/old_key = href_list["old_key"]
CaptureKeybinding(user, kb, old_key)
CaptureKeybinding(user, kb, href_list["old_key"], text2num(href_list["independent"]))
return
if("keybindings_set")
@@ -2383,13 +2398,18 @@ GLOBAL_LIST_EMPTY(preferences_datums)
ShowChoices(user)
return
var/independent = href_list["independent"]
var/clear_key = text2num(href_list["clear_key"])
var/old_key = href_list["old_key"]
if(clear_key)
if(key_bindings[old_key])
key_bindings[old_key] -= kb_name
if(!length(key_bindings[old_key]))
key_bindings -= old_key
if(independent)
modless_key_bindings -= old_key
else
if(key_bindings[old_key])
key_bindings[old_key] -= kb_name
if(!length(key_bindings[old_key]))
key_bindings -= old_key
user << browse(null, "window=capturekeypress")
save_preferences()
ShowChoices(user)
@@ -2415,15 +2435,18 @@ GLOBAL_LIST_EMPTY(preferences_datums)
full_key = "[AltMod][CtrlMod][new_key]"
else
full_key = "[AltMod][CtrlMod][ShiftMod][numpad][new_key]"
if(key_bindings[old_key])
key_bindings[old_key] -= kb_name
if(!length(key_bindings[old_key]))
key_bindings -= old_key
key_bindings[full_key] += list(kb_name)
key_bindings[full_key] = sortList(key_bindings[full_key])
user << browse(null, "window=capturekeypress")
if(independent)
modless_key_bindings -= old_key
modless_key_bindings[full_key] = kb_name
else
if(key_bindings[old_key])
key_bindings[old_key] -= kb_name
if(!length(key_bindings[old_key]))
key_bindings -= old_key
key_bindings[full_key] += list(kb_name)
key_bindings[full_key] = sortList(key_bindings[full_key])
user.client.update_movement_keys()
user << browse(null, "window=capturekeypress")
save_preferences()
if("keybindings_reset")
@@ -2433,6 +2456,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
return
hotkeys = (choice == "Hotkey")
key_bindings = (hotkeys) ? deepCopyList(GLOB.hotkey_keybinding_list_by_key) : deepCopyList(GLOB.classic_keybinding_list_by_key)
modless_key_bindings = list()
user.client.update_movement_keys()
if("chat_on_map")
+17 -4
View File
@@ -5,7 +5,7 @@
// You do not need to raise this if you are adding new values that have sane defaults.
// Only raise this value when changing the meaning/format/name/layout of an existing value
// where you would want the updater procs below to run
#define SAVEFILE_VERSION_MAX 32
#define SAVEFILE_VERSION_MAX 33
/*
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
@@ -194,6 +194,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
if(current_version < 31)
S["wing_color"] >> features["wings_color"]
S["horn_color"] >> features["horns_color"]
if(current_version < 33)
features["flavor_text"] = html_encode(features["flavor_text"])
features["silicon_flavor_text"] = html_encode(features["silicon_flavor_text"])
features["ooc_notes"] = html_encode(features["ooc_notes"])
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
if(!ckey)
@@ -262,6 +267,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
// Custom hotkeys
S["key_bindings"] >> key_bindings
S["modless_key_bindings"] >> modless_key_bindings
//citadel code
S["arousable"] >> arousable
@@ -315,7 +321,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
cit_toggles = sanitize_integer(cit_toggles, 0, 16777215, initial(cit_toggles))
auto_ooc = sanitize_integer(auto_ooc, 0, 1, initial(auto_ooc))
no_tetris_storage = sanitize_integer(no_tetris_storage, 0, 1, initial(no_tetris_storage))
key_bindings = sanitize_islist(key_bindings, list())
key_bindings = sanitize_islist(key_bindings, list())
modless_key_bindings = sanitize_islist(modless_key_bindings, list())
verify_keybindings_valid() // one of these days this will runtime and you'll be glad that i put it in a different proc so no one gets their saves wiped
@@ -333,6 +340,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
if(!length(binds))
key_bindings -= key
// End
// I hate copypaste but let's do it again but for modless ones
for(var/key in modless_key_bindings)
var/bindname = modless_key_bindings[key]
if(!GLOB.keybindings_by_name[bindname])
modless_key_bindings -= key
/datum/preferences/proc/save_preferences()
if(!path)
@@ -387,6 +399,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["pda_color"], pda_color)
WRITE_FILE(S["pda_skin"], pda_skin)
WRITE_FILE(S["key_bindings"], key_bindings)
WRITE_FILE(S["modless_key_bindings"], modless_key_bindings)
//citadel code
WRITE_FILE(S["screenshake"], screenshake)
@@ -552,8 +565,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
else //We have no old flavortext, default to new
S["feature_flavor_text"] >> features["flavor_text"]
S["silicon_feature_flavor_text"] >> features["silicon_flavor_text"]
S["feature_ooc_notes"] >> features["ooc_notes"]
+28 -11
View File
@@ -13,21 +13,38 @@ GLOBAL_VAR_INIT(normal_aooc_colour, "#ce254f")
if(!mob)
return
if(!(prefs.toggles & CHAT_OOC))
to_chat(src, "<span class='danger'> You have OOC muted.</span>")
return
if(jobban_isbanned(mob, "OOC"))
to_chat(src, "<span class='danger'>You have been banned from OOC.</span>")
return
if(!holder)
if(mob.stat == DEAD)
to_chat(usr, "<span class='danger'>You cannot use AOOC while dead.</span>")
return
if(!is_special_character(mob))
to_chat(usr, "<span class='danger'>You aren't an antagonist!</span>")
if(prefs.muted & MUTE_OOC)
to_chat(src, "<span class='danger'>You cannot use AOOC (muted).</span>")
return
if(jobban_isbanned(src.mob, "OOC"))
to_chat(src, "<span class='danger'>You are banned from OOC.</span>")
return
if(!GLOB.aooc_allowed)
to_chat(src, "<span class='danger'>AOOC is currently muted.</span>")
return
if(prefs.muted & MUTE_OOC)
to_chat(src, "<span class='danger'>You cannot use AOOC (muted).</span>")
return
if(!is_special_character(mob))
to_chat(usr, "<span class='danger'>You aren't an antagonist!</span>")
if(handle_spam_prevention(msg,MUTE_OOC))
return
if(findtext(msg, "byond://"))
to_chat(src, "<B>Advertising other servers is not allowed.</B>")
log_admin("[key_name(src)] has attempted to advertise in LOOC: [msg]")
return
if(mob.stat)
to_chat(usr, "<span class='danger'>You cannot use AOOC while unconscious or dead.</span>")
return
if(isdead(mob))
to_chat(src, "<span class='danger'>You cannot use AOOC while ghosting.</span>")
return
if(HAS_TRAIT(mob, TRAIT_AOOC_MUTE))
to_chat(src, "<span class='danger'>You cannot use AOOC right now.</span>")
return
if(QDELETED(src))
return
+6 -2
View File
@@ -38,11 +38,15 @@ GLOBAL_VAR_INIT(normal_looc_colour, "#6699CC")
log_admin("[key_name(src)] has attempted to advertise in LOOC: [msg]")
return
if(mob.stat)
to_chat(src, "<span class='danger'>You cannot salt in LOOC while unconscious or dead.</span>")
to_chat(src, "<span class='danger'>You cannot use LOOC while unconscious or dead.</span>")
return
if(istype(mob, /mob/dead))
if(isdead(mob))
to_chat(src, "<span class='danger'>You cannot use LOOC while ghosting.</span>")
return
if(HAS_TRAIT(mob, TRAIT_LOOC_MUTE))
to_chat(src, "<span class='danger'>You cannot use LOOC right now.</span>")
return
msg = emoji_parse(msg)
+3 -1
View File
@@ -6,5 +6,7 @@
if(!CONFIG_GET(flag/minimaps_enabled))
to_chat(usr, "<span class='boldwarning'>Minimap generation is not enabled in the server's configuration.</span>")
return
if(!SSminimaps.station_minimap)
to_chat(usr, "<span class='boldwarning'>Minimap generation is in progress, please wait!</span>")
return
SSminimaps.station_minimap.show(src)
+2 -2
View File
@@ -6,7 +6,7 @@
throwforce = 0
slot_flags = ITEM_SLOT_EARS
resistance_flags = NONE
custom_price = 250
custom_price = PRICE_BELOW_NORMAL
/obj/item/clothing/ears/earmuffs
name = "earmuffs"
@@ -31,7 +31,7 @@
slot_flags = ITEM_SLOT_EARS | ITEM_SLOT_HEAD | ITEM_SLOT_NECK //Fluff item, put it whereever you want!
actions_types = list(/datum/action/item_action/toggle_headphones)
var/headphones_on = FALSE
custom_price = 125
custom_price = PRICE_ALMOST_CHEAP
/obj/item/clothing/ears/headphones/Initialize()
. = ..()
@@ -203,6 +203,12 @@
icon_state = "hipster_glasses"
item_state = "hipster_glasses"
/obj/item/clothing/glasses/regular/circle
name = "circle glasses"
desc = "Why would you wear something so controversial yet so brave?"
icon_state = "circle_glasses"
item_state = "circle_glasses"
//Here lies green glasses, so ugly they died. RIP
/obj/item/clothing/glasses/sunglasses
+2 -2
View File
@@ -10,8 +10,8 @@
permeability_coefficient = 0.05
resistance_flags = NONE
var/can_be_cut = 1
custom_price = 1200
custom_premium_price = 1200
custom_price = PRICE_EXPENSIVE
custom_premium_price = PRICE_ALMOST_ONE_GRAND
/obj/item/toy/sprayoncan
name = "spray-on insulation applicator"
@@ -10,7 +10,7 @@
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
strip_mod = 0.9
custom_price = 75
custom_price = PRICE_ALMOST_CHEAP
/obj/item/clothing/gloves/fingerless/pugilist
name = "armwraps"
+1 -1
View File
@@ -7,7 +7,7 @@
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
resistance_flags = NONE
//custom_premium_price = 350
//custom_premium_price = PRICE_EXPENSIVE
/// For storing our tackler datum so we can remove it after
var/datum/component/tackler
/// See: [/datum/component/tackler/var/stamina_cost]
+5 -2
View File
@@ -5,7 +5,6 @@
name = "white beanie"
desc = "A stylish beanie. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their heads."
icon_state = "beanie" //Default white
custom_price = 60
/obj/item/clothing/head/beanie/black
name = "black beanie"
@@ -75,6 +74,10 @@
icon_state = "beaniedurathread"
armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
/obj/item/clothing/head/beanie/waldo
name = "red striped bobble hat"
desc = "If you're going on a worldwide hike, you'll need some cold protection."
icon_state = "waldo_hat"
item_state = "waldo_hat"
//No dog fashion sprites yet :( poor Ian can't be dope like the rest of us yet
+7 -1
View File
@@ -58,7 +58,7 @@
desc = "A reliable, blue tinted helmet reminding you that you <i>still</i> owe that engineer a beer."
icon_state = "blueshift"
item_state = "blueshift"
custom_premium_price = 750
custom_premium_price = PRICE_ABOVE_EXPENSIVE
/obj/item/clothing/head/helmet/riot
name = "riot helmet"
@@ -386,3 +386,9 @@
cold_protection = HEAD
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
armor = list("melee" = 10, "bullet" = 5, "laser" = 5,"energy" = 5, "bomb" = 5, "bio" = 50, "rad" = 20, "fire" = -10, "acid" = 0)
/obj/item/clothing/head/helmet/police
name = "police officer's hat"
desc = "A police officer's Hat. This hat emphasizes that you are THE LAW."
icon_state = "policehelm"
dynamic_hair_suffix = ""
+8
View File
@@ -429,3 +429,11 @@
icon_state = "russobluecamohat"
item_state = "russobluecamohat"
dynamic_hair_suffix = ""
/obj/item/clothing/head/hunter
name = "bounty hunting hat"
desc = "Ain't nobody gonna cheat the hangman in my town."
icon_state = "hunter"
item_state = "hunter"
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 15, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
resistance_flags = FIRE_PROOF | ACID_PROOF
+13
View File
@@ -231,3 +231,16 @@
A.UpdateButtonIcon()
to_chat(M, "The Tiki Mask has now changed into the [choice] Mask!")
return TRUE
/obj/item/clothing/mask/gas/tiki_mask/yalp_elor
icon_state = "tiki_yalp"
item_state = "tiki_yalp"
actions_types = list()
/obj/item/clothing/mask/gas/hunter
name = "bounty hunting mask"
desc = "A custom tactical mask with decals added."
icon_state = "hunter"
item_state = "hunter"
resistance_flags = FIRE_PROOF | ACID_PROOF
flags_inv = HIDEFACIALHAIR|HIDEFACE|HIDEEYES|HIDEEARS|HIDEHAIR
+6
View File
@@ -185,3 +185,9 @@
playsound(src.loc, "sound/voice/complionator/[phrase_sound].ogg", 100, 0, 4)
cooldown = world.time
cooldown_special = world.time
/obj/item/clothing/mask/gas/sechailer/swat/spacepol
name = "spacepol mask"
desc = "A close-fitting tactical mask created in cooperation with a certain megacorporation, comes with an especially aggressive Compli-o-nator 3000."
icon_state = "spacepol"
item_state = "spacepol"
-2
View File
@@ -22,7 +22,6 @@
icon_state = "bluetie"
item_state = "" //no inhands
w_class = WEIGHT_CLASS_SMALL
custom_price = 60
/obj/item/clothing/neck/tie/blue
name = "blue tie"
@@ -88,7 +87,6 @@
/obj/item/clothing/neck/scarf //Default white color, same functionality as beanies.
name = "white scarf"
icon_state = "scarf"
custom_price = 60
desc = "A stylish scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks."
dog_fashion = /datum/dog_fashion/head
-1
View File
@@ -1,6 +1,5 @@
/obj/item/clothing/shoes/sneakers
dying_key = DYE_REGISTRY_SNEAKERS
custom_price = 50
/obj/item/clothing/shoes/sneakers/black
name = "black shoes"
+1 -2
View File
@@ -72,7 +72,7 @@
equip_delay_other = 50
resistance_flags = NONE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 40, "acid" = 75)
custom_price = 600
custom_price = PRICE_ABOVE_EXPENSIVE
/obj/item/clothing/shoes/galoshes/dry
name = "absorbent galoshes"
@@ -384,7 +384,6 @@
/obj/item/clothing/shoes/cowboyboots
name = "cowboy boots"
desc = "A standard pair of brown cowboy boots."
custom_price = 60 //remember to replace these lame cosmetics with tg's YEEEEHAW counterparts.
icon_state = "cowboyboots"
/obj/item/clothing/shoes/cowboyboots/black
@@ -469,7 +469,7 @@ Contains:
desc = "Voices echo from the hardsuit, driving the user insane. This one is pretty battle-worn, but still fearsome."
armor = list("melee" = 55, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 40, "bio" = 80, "rad" = 80, "fire" = 60, "acid" = 60)
slowdown = 0.8
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor/old
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/beserker/old
charges = 6
/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/beserker/old
@@ -518,3 +518,14 @@ Contains:
desc = "A deep blue space helmet with a large red cross on the faceplate to designate the wearer as trained emergency medical personnel."
icon_state = "paramedic-eva-helmet"
item_state = "paramedic-eva-helmet"
/obj/item/clothing/suit/space/hunter
name = "bounty hunting suit"
desc = "A custom version of the MK.II SWAT suit, modified to look rugged and tough. Works as a space suit, if you can find a helmet."
icon_state = "hunter"
item_state = "swat_suit"
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/kitchen/knife/combat)
armor = list("melee" = 60, "bullet" = 40, "laser" = 40, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
strip_delay = 130
resistance_flags = FIRE_PROOF | ACID_PROOF
+1 -1
View File
@@ -49,7 +49,7 @@
desc = "A large, yet comfortable piece of armor, protecting you from some threats."
icon_state = "blueshift"
item_state = "blueshift"
custom_premium_price = 750
custom_premium_price = PRICE_ABOVE_EXPENSIVE
/obj/item/clothing/suit/armor/hos
name = "armored greatcoat"
@@ -1016,3 +1016,9 @@
/obj/item/clothing/head/hooded/winterhood/polychromic
icon_state = "winterhood_poly"
item_state = "winterhood_poly"
/obj/item/clothing/suit/striped_sweater
name = "striped sweater"
desc = "Reminds you of someone, but you just can't put your finger on it..."
icon_state = "waldo_shirt"
item_state = "waldo_shirt"
@@ -192,3 +192,14 @@
icon_state = "hos_parade_fem"
item_state = "r_suit"
fitted = FEMALE_UNIFORM_TOP
/*
*Spacepol
*/
/obj/item/clothing/under/rank/security/spacepol
name = "police uniform"
desc = "Space not controlled by megacorporations, planets, or pirates is under the jurisdiction of Spacepol."
icon_state = "spacepol"
item_state = "spacepol"
can_adjust = FALSE
@@ -87,7 +87,6 @@
icon_state = "overalls"
item_state = "lb_suit"
can_adjust = FALSE
custom_price = 60
/obj/item/clothing/under/misc/assistantformal
name = "assistant's formal uniform"
+1 -2
View File
@@ -3,7 +3,6 @@
body_parts_covered = GROIN|LEGS
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
custom_price = 60
mutantrace_variation = STYLE_DIGITIGRADE //how do they show up on taurs otherwise?
/obj/item/clothing/under/pants/classicjeans
@@ -15,7 +14,7 @@
name = "Must Hang jeans"
desc = "Made in the finest space jeans factory this side of Alpha Centauri."
icon_state = "jeansmustang"
custom_price = 180
custom_price = PRICE_ABOVE_NORMAL
/obj/item/clothing/under/pants/blackjeans
name = "black jeans"
@@ -17,7 +17,6 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
custom_price = 60
/obj/item/clothing/under/dress/skirt/red
name = "red skirt"
@@ -27,7 +26,6 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
custom_price = 60
/obj/item/clothing/under/dress/skirt/purple
name = "purple skirt"
@@ -37,7 +35,6 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
custom_price = 60
/obj/item/clothing/under/dress/sundress
name = "sundress"
@@ -151,7 +148,6 @@
fitted = FEMALE_UNIFORM_TOP
can_adjust = TRUE
alt_covers_chest = TRUE
custom_price = 60
/obj/item/clothing/under/dress/skirt/plaid/blue
name = "blue plaid skirt"
+42
View File
@@ -97,6 +97,48 @@
icon_state = "trek_ds9_medsci"
item_state = "b_suit"
//Orvilike (Orville-inspired clothing with TOS-like color code)
/obj/item/clothing/under/trek/command/orv
desc = "An uniform worn by command officers since 2420s."
icon_state = "orv_com"
/obj/item/clothing/under/trek/engsec/orv
desc = "An uniform worn by operations officers since 2420s."
icon_state = "orv_ops"
/obj/item/clothing/under/trek/medsci/orv
desc = "An uniform worn by medsci officers since 2420s."
icon_state = "orv_medsci"
//Orvilike Extra (Ditto, but expands it for Civilian department with SS13 colors and gives specified command uniform)
//honestly no idea why i added specified comm. uniforms but w/e
/obj/item/clothing/under/trek/command/orv/captain
name = "captain uniform"
desc = "An uniform worn by captains since 2550s."
icon_state = "orv_com_capt"
/obj/item/clothing/under/trek/command/orv/engsec
name = "operations command uniform"
desc = "An uniform worn by operations command officers since 2550s."
icon_state = "orv_com_ops"
/obj/item/clothing/under/trek/command/orv/medsci
name = "medsci command uniform"
desc = "An uniform worn by medsci command officers since 2550s."
icon_state = "orv_com_medsci"
/obj/item/clothing/under/trek/orv
name = "adjutant uniform"
desc = "An uniform worn by adjutants <i>(assistants)</i> since 2550s."
icon_state = "orv_ass"
item_state = "gy_suit"
/obj/item/clothing/under/trek/orv/service
name = "service uniform"
desc = "An uniform worn by service officers since 2550s."
icon_state = "orv_srv"
item_state = "g_suit"
//The Motion Picture
/obj/item/clothing/under/trek/fedutil
name = "federation utility uniform"
+33
View File
@@ -0,0 +1,33 @@
/datum/round_event_control/brain_trauma
name = "Spontaneous Brain Trauma"
typepath = /datum/round_event/brain_trauma
weight = 25
/datum/round_event/brain_trauma
fakeable = FALSE
/datum/round_event/brain_trauma/start()
for(var/mob/living/carbon/human/H in shuffle(GLOB.alive_mob_list))
if(!H.client)
continue
if(H.stat == DEAD) // What are you doing in this list
continue
if(!H.getorgan(/obj/item/organ/brain)) // If only I had a brain
continue
traumatize(H)
break
/datum/round_event/brain_trauma/proc/traumatize(mob/living/carbon/human/H)
var/resistance = pick(
65;TRAUMA_RESILIENCE_BASIC,
30;TRAUMA_RESILIENCE_SURGERY,
5;TRAUMA_RESILIENCE_LOBOTOMY)
var/trauma_type = pickweight(list(
BRAIN_TRAUMA_MILD = 60,
BRAIN_TRAUMA_SEVERE = 30,
BRAIN_TRAUMA_SPECIAL = 10
))
H.gain_trauma_type(trauma_type, resistance)
+30
View File
@@ -0,0 +1,30 @@
/datum/round_event_control/fake_virus
name = "Fake Virus"
typepath = /datum/round_event/fake_virus
weight = 20
/datum/round_event/fake_virus/start()
var/list/fake_virus_victims = list()
for(var/mob/living/carbon/human/H in shuffle(GLOB.player_list))
if(!H.client || H.stat == DEAD || H.InCritical())
continue
fake_virus_victims += H
//first we do hard status effect victims
var/defacto_min = min(3, LAZYLEN(fake_virus_victims))
if(defacto_min)// event will hit 1-3 people by default, but will do 1-2 or just 1 if only those many candidates are available
for(var/i=1; i<=rand(1,defacto_min); i++)
var/mob/living/carbon/human/hypochondriac = pick(fake_virus_victims)
hypochondriac.apply_status_effect(STATUS_EFFECT_FAKE_VIRUS)
fake_virus_victims -= hypochondriac
//then we do light one-message victims who simply cough or whatever once (have to repeat the process since the last operation modified our candidates list)
defacto_min = min(5, LAZYLEN(fake_virus_victims))
if(defacto_min)
for(var/i=1; i<=rand(1,defacto_min); i++)
var/mob/living/carbon/human/onecoughman = pick(fake_virus_victims)
if(prob(25))//1/4 odds to get a spooky message instead of coughing out loud
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, onecoughman, "<span class='warning'>[pick("Your head hurts.", "Your head pounds.")]</span>"), rand(30,150))
else
addtimer(CALLBACK(onecoughman, .mob/proc/emote, pick("cough", "sniff", "sneeze")), rand(30,150))//deliver the message with a slightly randomized time interval so there arent multiple people coughing at the exact same time
fake_virus_victims -= onecoughman
+117
View File
@@ -0,0 +1,117 @@
/datum/round_event_control/fugitives
name = "Spawn Fugitives"
typepath = /datum/round_event/ghost_role/fugitives
max_occurrences = 1
min_players = 20
earliest_start = 30 MINUTES //deadchat sink, lets not even consider it early on.
gamemode_blacklist = list("nuclear")
/datum/round_event/ghost_role/fugitives
minimum_required = 1
role_name = "fugitive"
fakeable = FALSE
/datum/round_event/ghost_role/fugitives/spawn_role()
var/list/possible_spawns = list()//Some xeno spawns are in some spots that will instantly kill the refugees, like atmos
for(var/turf/X in GLOB.xeno_spawn)
if(istype(X.loc, /area/maintenance))
possible_spawns += X
if(!possible_spawns.len)
message_admins("No valid spawn locations found, aborting...")
return MAP_ERROR
var/turf/landing_turf = pick(possible_spawns)
var/list/possible_backstories = list()
var/list/candidates = get_candidates(ROLE_TRAITOR, null, ROLE_TRAITOR)
if(candidates.len >= 1) //solo refugees
if(prob(30))
possible_backstories.Add("waldo") //less common as it comes with magicks and is kind of immershun shattering
else //For accurate deadchat feedback
minimum_required = 4
if(candidates.len >= 4)//group refugees
possible_backstories.Add("prisoner", "cultist", "synth")
if(!possible_backstories.len)
return NOT_ENOUGH_PLAYERS
var/backstory = pick(possible_backstories)
var/member_size = 3
var/leader
switch(backstory)
if("synth")
leader = pick_n_take(candidates)
if("waldo")
member_size = 0 //solo refugees have no leader so the member_size gets bumped to one a bit later
var/list/members = list()
var/list/spawned_mobs = list()
if(isnull(leader))
member_size++ //if there is no leader role, then the would be leader is a normal member of the team.
for(var/i in 1 to member_size)
members += pick_n_take(candidates)
for(var/mob/dead/selected in members)
var/mob/living/carbon/human/S = gear_fugitive(selected, landing_turf, backstory)
spawned_mobs += S
if(!isnull(leader))
gear_fugitive_leader(leader, landing_turf, backstory)
//after spawning
playsound(src, 'sound/weapons/emitter.ogg', 50, TRUE)
new /obj/item/storage/toolbox/mechanical(landing_turf) //so they can actually escape maint
addtimer(CALLBACK(src, .proc/spawn_hunters), 10 MINUTES)
role_name = "fugitive hunter"
return SUCCESSFUL_SPAWN
/datum/round_event/ghost_role/fugitives/proc/gear_fugitive(mob/dead/selected, turf/landing_turf, backstory) //spawns normal fugitive
var/datum/mind/player_mind = new /datum/mind(selected.key)
player_mind.active = TRUE
var/mob/living/carbon/human/S = new(landing_turf)
player_mind.transfer_to(S)
player_mind.assigned_role = "Fugitive"
player_mind.special_role = "Fugitive"
player_mind.add_antag_datum(/datum/antagonist/fugitive)
var/datum/antagonist/fugitive/fugitiveantag = player_mind.has_antag_datum(/datum/antagonist/fugitive)
INVOKE_ASYNC(fugitiveantag, /datum/antagonist/fugitive.proc/greet, backstory) //some fugitives have a sleep on their greet, so we don't want to stop the entire antag granting proc with fluff
switch(backstory)
if("prisoner")
S.equipOutfit(/datum/outfit/prisoner)
if("cultist")
S.equipOutfit(/datum/outfit/yalp_cultist)
if("waldo")
S.equipOutfit(/datum/outfit/waldo)
if("synth")
S.equipOutfit(/datum/outfit/synthetic)
message_admins("[ADMIN_LOOKUPFLW(S)] has been made into a Fugitive by an event.")
log_game("[key_name(S)] was spawned as a Fugitive by an event.")
spawned_mobs += S
return S
//special spawn for one member. it can be used for a special mob or simply to give one normal member special items.
/datum/round_event/ghost_role/fugitives/proc/gear_fugitive_leader(mob/dead/leader, turf/landing_turf, backstory)
var/datum/mind/player_mind = new /datum/mind(leader.key)
player_mind.active = TRUE
//if you want to add a fugitive with a special leader in the future, make this switch with the backstory
var/mob/living/carbon/human/S = gear_fugitive(leader, landing_turf, backstory)
var/obj/item/choice_beacon/augments/A = new(S)
S.put_in_hands(A)
new /obj/item/autosurgeon(landing_turf)
//security team gets called in after 10 minutes of prep to find the refugees
/datum/round_event/ghost_role/fugitives/proc/spawn_hunters()
var/backstory = pick("space cop", "russian", "bounty hunter")
var/datum/map_template/shuttle/ship
if(backstory == "space cop")
ship = new /datum/map_template/shuttle/hunter/space_cop
else if (backstory == "russian")
ship = new /datum/map_template/shuttle/hunter/russian
else
ship = new /datum/map_template/shuttle/hunter/bounty
var/x = rand(TRANSITIONEDGE,world.maxx - TRANSITIONEDGE - ship.width)
var/y = rand(TRANSITIONEDGE,world.maxy - TRANSITIONEDGE - ship.height)
var/z = SSmapping.empty_space.z_value
var/turf/T = locate(x,y,z)
if(!T)
CRASH("Fugitive Hunters (Created from fugitive event) found no turf to load in")
if(!ship.load(T))
CRASH("Loading [backstory] ship failed!")
priority_announce("Unidentified ship detected near the station.")
+3 -2
View File
@@ -330,8 +330,8 @@
if(!override)
qdel(src)
/obj/structure/spacevine/attacked_by(obj/item/I, mob/living/user)
var/damage_dealt = I.force
/obj/structure/spacevine/attacked_by(obj/item/I, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1)
var/damage_dealt = I.force * damage_multiplier
if(I.get_sharpness())
damage_dealt *= 4
if(I.damtype == BURN)
@@ -383,6 +383,7 @@
/datum/spacevine_controller/New(turf/location, list/muts, potency, production, datum/round_event/event = null)
vines = list()
growth_queue = list()
spawn_spacevine_piece(location, null, muts)
START_PROCESSING(SSobj, src)
vine_mutations_list = list()
init_subtypes(/datum/spacevine_mutation/, vine_mutations_list)
+99
View File
@@ -0,0 +1,99 @@
///Spawns a cargo pod containing a random cargo supply pack on a random area of the station
/datum/round_event_control/stray_cargo
name = "Stray Cargo Pod"
typepath = /datum/round_event/stray_cargo
weight = 20
max_occurrences = 4
earliest_start = 10 MINUTES
///Spawns a cargo pod containing a random cargo supply pack on a random area of the station
/datum/round_event/stray_cargo
var/area/impact_area ///Randomly picked area
var/list/possible_pack_types = list() ///List of possible supply packs dropped in the pod, if empty picks from the cargo list
var/static/list/stray_spawnable_supply_packs = list() ///List of default spawnable supply packs, filtered from the cargo list
/datum/round_event/stray_cargo/announce(fake)
priority_announce("Stray cargo pod detected on long-range scanners. Expected location of impact: [impact_area.name].", "Collision Alert")
/**
* Tries to find a valid area, throws an error if none are found
* Also randomizes the start timer
*/
/datum/round_event/stray_cargo/setup()
startWhen = rand(20, 40)
impact_area = find_event_area()
if(!impact_area)
CRASH("No valid areas for cargo pod found.")
var/list/turf_test = get_area_turfs(impact_area)
if(!turf_test.len)
CRASH("Stray Cargo Pod : No valid turfs found for [impact_area] - [impact_area.type]")
if(!stray_spawnable_supply_packs.len)
stray_spawnable_supply_packs = SSshuttle.supply_packs.Copy()
for(var/pack in stray_spawnable_supply_packs)
var/datum/supply_pack/pack_type = pack
if(initial(pack_type.special))
stray_spawnable_supply_packs -= pack
///Spawns a random supply pack, puts it in a pod, and spawns it on a random tile of the selected area
/datum/round_event/stray_cargo/start()
var/list/turf/valid_turfs = get_area_turfs(impact_area)
//Only target non-dense turfs to prevent wall-embedded pods
for(var/i in valid_turfs)
var/turf/T = i
if(T.density)
valid_turfs -= T
var/turf/LZ = pick(valid_turfs)
var/pack_type
if(possible_pack_types.len)
pack_type = pick(possible_pack_types)
else
pack_type = pick(stray_spawnable_supply_packs)
var/datum/supply_pack/SP = new pack_type
var/obj/structure/closet/crate/crate = SP.generate(null)
crate.locked = FALSE //Unlock secure crates
crate.update_icon()
var/obj/structure/closet/supplypod/pod = make_pod()
crate.forceMove(pod)
new /obj/effect/abstract/DPtarget(LZ, pod)
///Handles the creation of the pod, in case it needs to be modified beforehand
/datum/round_event/stray_cargo/proc/make_pod()
var/obj/structure/closet/supplypod/S = new
return S
///Picks an area that wouldn't risk critical damage if hit by a pod explosion
/datum/round_event/stray_cargo/proc/find_event_area()
var/static/list/allowed_areas
if(!allowed_areas)
///Places that shouldn't explode
var/list/safe_area_types = typecacheof(list(
/area/ai_monitored/turret_protected/ai,
/area/ai_monitored/turret_protected/ai_upload,
/area/engine,
/area/shuttle)
)
///Subtypes from the above that actually should explode.
var/list/unsafe_area_subtypes = typecacheof(list(/area/engine/break_room))
allowed_areas = make_associative(GLOB.the_station_areas) - safe_area_types + unsafe_area_subtypes
var/list/possible_areas = typecache_filter_list(GLOB.sortedAreas,allowed_areas)
if (length(possible_areas))
return pick(possible_areas)
///A rare variant that drops a crate containing syndicate uplink items
/datum/round_event_control/stray_cargo/syndicate
name = "Stray Syndicate Cargo Pod"
typepath = /datum/round_event/stray_cargo/syndicate
weight = 6
max_occurrences = 1
earliest_start = 30 MINUTES
/datum/round_event/stray_cargo/syndicate
possible_pack_types = list(/datum/supply_pack/misc/syndicate)
///Apply the syndicate pod skin
/datum/round_event/stray_cargo/syndicate/make_pod()
var/obj/structure/closet/supplypod/S = new
S.setStyle(STYLE_SYNDICATE)
return S
-46
View File
@@ -140,22 +140,6 @@
typepath = /datum/round_event/vent_clog/plasma_decon
max_occurrences = 0
/datum/round_event_control/vent_clog/female
name = "Clogged Vents; Girlcum"
typepath = /datum/round_event/vent_clog/female
max_occurrences = 0
/datum/round_event/vent_clog/female
reagentsAmount = 100
/datum/round_event_control/vent_clog/male
name = "Clogged Vents: Semen"
typepath = /datum/round_event/vent_clog/male
max_occurrences = 0
/datum/round_event/vent_clog/male
reagentsAmount = 100
/datum/round_event/vent_clog/beer/announce()
priority_announce("The scrubbers network is experiencing an unexpected surge of pressurized beer. Some ejection of contents may occur.", "Atmospherics alert")
@@ -171,36 +155,6 @@
foam.start()
CHECK_TICK
/datum/round_event/vent_clog/male/announce()
priority_announce("The scrubbers network is experiencing a backpressure surge. Some ejaculation of contents may occur.", "Atmospherics alert")
/datum/round_event/vent_clog/male/start()
for(var/obj/machinery/atmospherics/components/unary/vent in vents)
if(vent && vent.loc && !vent.welded)
var/datum/reagents/R = new/datum/reagents(1000)
R.my_atom = vent
R.add_reagent(/datum/reagent/consumable/semen, reagentsAmount)
var/datum/effect_system/foam_spread/foam = new
foam.set_up(200, get_turf(vent), R)
foam.start()
CHECK_TICK
/datum/round_event/vent_clog/female/announce()
priority_announce("The scrubbers network is experiencing a backpressure squirt. Some ejection of contents may occur.", "Atmospherics alert")
/datum/round_event/vent_clog/female/start()
for(var/obj/machinery/atmospherics/components/unary/vent in vents)
if(vent && vent.loc && !vent.welded)
var/datum/reagents/R = new/datum/reagents(1000)
R.my_atom = vent
R.add_reagent(/datum/reagent/consumable/femcum, reagentsAmount)
var/datum/effect_system/foam_spread/foam = new
foam.set_up(200, get_turf(vent), R)
foam.start()
CHECK_TICK
/datum/round_event/vent_clog/plasma_decon/announce()
priority_announce("We are deploying an experimental plasma decontamination system. Please stand away from the vents and do not breathe the smoke that comes out.", "Central Command Update")
+15
View File
@@ -0,0 +1,15 @@
/datum/round_event_control/wisdomcow
name = "Wisdom cow"
typepath = /datum/round_event/wisdomcow
max_occurrences = 1
weight = 20
/datum/round_event/wisdomcow/announce(fake)
priority_announce("A wise cow has been spotted in the area. Be sure to ask for her advice.", "Nanotrasen Cow Ranching Agency")
/datum/round_event/wisdomcow/start()
var/turf/targetloc = get_random_station_turf()
new /mob/living/simple_animal/cow/wisdom(targetloc)
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(1, targetloc)
smoke.start()
+46
View File
@@ -0,0 +1,46 @@
/datum/round_event_control/wizard/embedpocalypse
name = "Make Everything Embeddable"
weight = 2
typepath = /datum/round_event/wizard/embedpocalypse
max_occurrences = 1
earliest_start = 0 MINUTES
/datum/round_event/wizard/embedpocalypse/start()
for(var/obj/item/I in world)
CHECK_TICK
if(!(I.flags_1 & INITIALIZED_1))
continue
if(!I.embedding || I.embedding == EMBED_HARMLESS)
I.embedding = EMBED_POINTY
I.updateEmbedding()
I.name = "pointy [I.name]"
GLOB.embedpocalypse = TRUE
GLOB.stickpocalypse = FALSE // embedpocalypse takes precedence over stickpocalypse
/datum/round_event_control/wizard/embedpocalypse/sticky
name = "Make Everything Sticky"
weight = 6
typepath = /datum/round_event/wizard/embedpocalypse/sticky
max_occurrences = 1
earliest_start = 0 MINUTES
/datum/round_event_control/wizard/embedpocalypse/sticky/canSpawnEvent(players_amt, gamemode)
if(GLOB.embedpocalypse)
return FALSE
/datum/round_event/wizard/embedpocalypse/sticky/start()
for(var/obj/item/I in world)
CHECK_TICK
if(!(I.flags_1 & INITIALIZED_1))
continue
if(!I.embedding)
I.embedding = EMBED_HARMLESS
I.updateEmbedding()
I.name = "sticky [I.name]"
GLOB.stickpocalypse = TRUE
@@ -268,12 +268,15 @@
/obj/item/reagent_containers/food/drinks/ice
name = "ice cup"
desc = "Careful, cold ice, do not chew."
custom_price = 15
custom_price = PRICE_CHEAP_AS_FREE
icon_state = "coffee"
list_reagents = list(/datum/reagent/consumable/ice = 30)
spillable = TRUE
isGlass = FALSE
/obj/item/reagent_containers/food/drinks/ice/sustanance
custom_price = PRICE_FREE
/obj/item/reagent_containers/food/drinks/mug/ // parent type is literally just so empty mug sprites are a thing
name = "mug"
desc = "A drink served in a classy mug."
@@ -303,7 +306,7 @@
list_reagents = list(/datum/reagent/consumable/hot_coco = 30, /datum/reagent/consumable/sugar = 5)
foodtype = SUGAR
resistance_flags = FREEZE_PROOF
custom_price = 120
custom_price = PRICE_ALMOST_CHEAP
/obj/item/reagent_containers/food/drinks/dry_ramen
name = "cup ramen"
@@ -312,7 +315,7 @@
list_reagents = list(/datum/reagent/consumable/dry_ramen = 30)
foodtype = GRAIN
isGlass = FALSE
custom_price = 95
custom_price = PRICE_PRETTY_CHEAP
/obj/item/reagent_containers/food/drinks/beer
name = "space beer"
@@ -320,7 +323,7 @@
icon_state = "beer"
list_reagents = list(/datum/reagent/consumable/ethanol/beer = 30)
foodtype = GRAIN | ALCOHOL
custom_price = 60
custom_price = PRICE_PRETTY_CHEAP
/obj/item/reagent_containers/food/drinks/beer/light
name = "Carp Lite"
@@ -421,7 +424,7 @@
custom_materials = list(/datum/material/iron=250)
volume = 60
isGlass = FALSE
custom_price = 200
custom_price = PRICE_ABOVE_NORMAL
/obj/item/reagent_containers/food/drinks/flask/gold
name = "captain's flask"
@@ -452,7 +455,7 @@
reagent_flags = NONE
spillable = FALSE
isGlass = FALSE
custom_price = 45
custom_price = PRICE_CHEAP_AS_FREE
/obj/item/reagent_containers/food/drinks/soda_cans/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] is trying to eat \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -346,7 +346,7 @@
/obj/item/reagent_containers/food/drinks/bottle/applejack
name = "Buckin' Bronco's Applejack"
desc = "Kicks like a horse, tastes like an apple!"
custom_price = 100
custom_price = PRICE_CHEAP
icon_state = "applejack_bottle"
list_reagents = list(/datum/reagent/consumable/ethanol/applejack = 100)
foodtype = FRUIT
@@ -357,7 +357,6 @@
/obj/item/reagent_containers/food/drinks/bottle/champagne
name = "Eau d' Dandy Brut Champagne"
desc = "Finely sourced from only the most pretentious French vineyards."
custom_premium_price = 250
icon_state = "champagne_bottle"
list_reagents = list(/datum/reagent/consumable/ethanol/champagne = 100)
@@ -376,7 +375,7 @@
/obj/item/reagent_containers/food/drinks/bottle/trappist
name = "Mont de Requin Trappistes Bleu"
desc = "Brewed in space-Belgium. Fancy!"
custom_premium_price = 170
custom_premium_price = PRICE_ABOVE_NORMAL
icon_state = "trappistbottle"
volume = 50
list_reagents = list(/datum/reagent/consumable/ethanol/trappist = 50)
@@ -389,7 +388,7 @@
/obj/item/reagent_containers/food/drinks/bottle/orangejuice
name = "orange juice"
desc = "Full of vitamins and deliciousness!"
custom_price = 100
custom_price = PRICE_CHEAP
icon_state = "orangejuice"
item_state = "carton"
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
@@ -411,7 +410,7 @@
/obj/item/reagent_containers/food/drinks/bottle/cream
name = "milk cream"
desc = "It's cream. Made from milk. What else did you think you'd find in there?"
custom_price = 100
custom_price = PRICE_CHEAP
icon_state = "cream"
item_state = "carton"
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
@@ -423,7 +422,7 @@
/obj/item/reagent_containers/food/drinks/bottle/tomatojuice
name = "tomato juice"
desc = "Well, at least it LOOKS like tomato juice. You can't tell with all that redness."
custom_price = 100
custom_price = PRICE_CHEAP
icon_state = "tomatojuice"
item_state = "carton"
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
@@ -435,7 +434,7 @@
/obj/item/reagent_containers/food/drinks/bottle/limejuice
name = "lime juice"
desc = "Sweet-sour goodness."
custom_price = 100
custom_price = PRICE_CHEAP
icon_state = "limejuice"
item_state = "carton"
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
@@ -469,7 +468,7 @@
/obj/item/reagent_containers/food/drinks/bottle/menthol
name = "menthol"
desc = "Tastes naturally minty, and imparts a very mild numbing sensation."
custom_price = 100
custom_price = PRICE_CHEAP
icon_state = "mentholbox"
item_state = "carton"
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
@@ -480,7 +479,7 @@
/obj/item/reagent_containers/food/drinks/bottle/grenadine
name = "Jester Grenadine"
desc = "Contains 0% real cherries!"
custom_price = 100
custom_price = PRICE_CHEAP
icon_state = "grenadine"
isGlass = TRUE
list_reagents = list(/datum/reagent/consumable/grenadine = 100)
@@ -11,7 +11,7 @@
spillable = TRUE
resistance_flags = ACID_PROOF
obj_flags = UNIQUE_RENAME
custom_price = 25
custom_price = PRICE_REALLY_CHEAP
/obj/item/reagent_containers/food/drinks/drinkingglass/on_reagent_change(changetype)
cut_overlays()
@@ -47,7 +47,7 @@
possible_transfer_amounts = list()
volume = 15
custom_materials = list(/datum/material/glass=100)
custom_price = 20
custom_price = PRICE_CHEAP_AS_FREE
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass/on_reagent_change(changetype)
cut_overlays()
@@ -315,6 +315,15 @@
slice_path = /obj/item/reagent_containers/food/snacks/meat/rawcutlet/gondola
foodtype = RAW | MEAT
/obj/item/reagent_containers/food/snacks/meat/slab/wisdomcow
name = "wisdom cow meat"
desc = "The meat from the legendary creature known as the wisdom cow. You monster."
list_reagents = list(/datum/reagent/consumable/nutriment = 3, /datum/reagent/medicine/liquid_wisdom = 5)
tastes = list("meat" = 1, "wisdom" = 5)
filling_color = "#18e3ca"
cooked_type = /obj/item/reagent_containers/food/snacks/meat/steak/wisdomcow
slice_path = /obj/item/reagent_containers/food/snacks/meat/rawcutlet/wisdomcow
////////////////////////////////////// MEAT STEAKS ///////////////////////////////////////////////////////////
@@ -374,6 +383,10 @@
name = "gondola steak"
tastes = list("meat" = 1, "tranquility" = 1)
/obj/item/reagent_containers/food/snacks/meat/steak/wisdomcow
name = "wisdom cow steak"
tastes = list("meat" = 1, "wisdom" = 5)
//////////////////////////////// MEAT CUTLETS ///////////////////////////////////////////////////////
//Raw cutlets
@@ -441,6 +454,11 @@
cooked_type = /obj/item/reagent_containers/food/snacks/meat/cutlet/gondola
tastes = list("meat" = 1, "tranquility" = 1)
/obj/item/reagent_containers/food/snacks/meat/rawcutlet/wisdomcow
name = "raw wisdom cow cutlet"
cooked_type = /obj/item/reagent_containers/food/snacks/meat/cutlet/wisdomcow
tastes = list("meat" = 1, "wisdom" = 5)
//Cooked cutlets
/obj/item/reagent_containers/food/snacks/meat/cutlet
@@ -488,3 +506,7 @@
/obj/item/reagent_containers/food/snacks/meat/cutlet/chicken
name = "chicken cutlet"
tastes = list("chicken" = 1)
/obj/item/reagent_containers/food/snacks/meat/cutlet/wisdomcow
name = "wisdom cow cutlet"
tastes = list("meat" = 1, "wisdom" = 5)
@@ -54,6 +54,15 @@
tastes = list("fish" = 1, "chips" = 1)
foodtype = MEAT | VEGETABLES | FRIED
/obj/item/reagent_containers/food/snacks/fishfry
name = "fish fry"
desc = "All that and no bag of chips..."
icon_state = "fish_fry"
list_reagents = list (/datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/nutriment/vitamin = 3)
filling_color = "#ee7676"
tastes = list("fish" = 1, "pan seared vegtables" = 1)
foodtype = MEAT | VEGETABLES | FRIED
/obj/item/reagent_containers/food/snacks/sushi_basic
name = "funa hosomaki"
desc = "A small cylindrical kudzu skin, filled with rice and fish."
@@ -12,6 +12,17 @@
tastes = list("cheese" = 1)
foodtype = DAIRY
/obj/item/reagent_containers/food/snacks/royalcheese
name = "royal cheese"
desc = "Ascend the throne. Consume the wheel. Feel the POWER."
icon_state = "royalcheese"
list_reagents = list(/datum/reagent/consumable/nutriment = 15, /datum/reagent/consumable/nutriment/vitamin = 5, /datum/reagent/gold = 20, /datum/reagent/toxin/mutagen = 5)
w_class = WEIGHT_CLASS_BULKY
tastes = list("cheese" = 4, "royalty" = 1)
foodtype = DAIRY
/obj/item/reagent_containers/food/snacks/cheesewedge
name = "cheese wedge"
desc = "A wedge of delicious Cheddar. The cheese wheel it was cut from can't have gone far."
@@ -144,6 +144,15 @@
is_decorated = TRUE
filling_color = "#879630"
/obj/item/reagent_containers/food/snacks/donut/laugh
name = "sweet pea donut"
desc = "Goes great with a glass of Bastion Burbon!"
icon_state = "donut_laugh"
bonus_reagents = list(/datum/reagent/consumable/laughter = 3)
tastes = list("donut" = 3, "fizzy tutti frutti" = 1,)
is_decorated = TRUE
filling_color = "#803280"
//////////////////////JELLY DONUTS/////////////////////////
/obj/item/reagent_containers/food/snacks/donut/jelly
@@ -234,6 +243,15 @@
is_decorated = TRUE
filling_color = "#879630"
/obj/item/reagent_containers/food/snacks/donut/jelly/laugh
name = "sweet pea jelly donut"
desc = "Goes great with a glass of Bastion Burbon!"
icon_state = "jelly_laugh"
bonus_reagents = list(/datum/reagent/consumable/laughter = 3)
tastes = list("jelly" = 3, "donut" = 1, "fizzy tutti frutti" = 1)
is_decorated = TRUE
filling_color = "#803280"
//////////////////////////SLIME DONUTS/////////////////////////
/obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly
@@ -315,6 +333,15 @@
is_decorated = TRUE
filling_color = "#879630"
/obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/laugh
name = "sweet pea jelly donut"
desc = "Goes great with a glass of Bastion Burbon!"
icon_state = "jelly_laugh"
bonus_reagents = list(/datum/reagent/consumable/laughter = 3)
tastes = list("jelly" = 3, "donut" = 1, "fizzy tutti frutti" = 1)
is_decorated = TRUE
filling_color = "#803280"
/obj/item/reagent_containers/food/snacks/donut/glaze
name = "glazed donut"
desc = "A sugar glazed donut."
@@ -124,4 +124,22 @@
trash = /obj/item/kitchen/knife
bonus_reagents = list(/datum/reagent/medicine/earthsblood = 1, /datum/reagent/iron = 4)
tastes = list("iron" = 1, "conspiracy" = 1)
foodtype = VEGETABLES
foodtype = VEGETABLES
/obj/item/reagent_containers/food/snacks/salad/edensalad
name = "\improper Salad of Eden"
desc = "A salad brimming with untapped potential."
icon_state = "eden_salad"
trash = /obj/item/reagent_containers/glass/bowl
list_reagents = list(/datum/reagent/consumable/nutriment = 7, /datum/reagent/consumable/nutriment/vitamin = 5, /datum/reagent/medicine/earthsblood = 3, /datum/reagent/medicine/omnizine = 5, /datum/reagent/drug/happiness = 2)
tastes = list("hope" = 1)
foodtype = VEGETABLES
/obj/item/reagent_containers/food/snacks/salad/gumbo
name = "black eyed gumbo"
desc = "A spicy and savory meat and rice dish."
icon_state = "gumbo"
trash = /obj/item/reagent_containers/glass/bowl
list_reagents = list(/datum/reagent/consumable/capsaicin = 2, /datum/reagent/consumable/nutriment/vitamin = 3, /datum/reagent/consumable/nutriment = 5)
tastes = list("building heat" = 2, "savory meat and vegtables" = 1)
foodtype = GRAIN | MEAT | VEGETABLES
@@ -262,3 +262,13 @@
tastes = list("bungo" = 2, "hot curry" = 4, "tropical sweetness" = 1)
filling_color = "#E6A625"
foodtype = VEGETABLES | FRUIT | DAIRY
/obj/item/reagent_containers/food/snacks/soup/peasoup
name = "pea soup"
desc = "A humble split pea soup."
icon_state = "peasoup"
bonus_reagents = list (/datum/reagent/consumable/nutriment/vitamin = 6, /datum/reagent/medicine/oculine = 2)
list_reagents = list (/datum/reagent/consumable/nutriment = 8)
tastes = list("creamy peas"= 2, "parsnip" = 1)
filling_color = "#9dc530"
foodtype = VEGETABLES
@@ -41,7 +41,6 @@
filling_color = "#FFD700"
tastes = list("salt" = 1, "crisps" = 1)
foodtype = JUNKFOOD | FRIED
custom_price = 90
/obj/item/reagent_containers/food/snacks/no_raisin
name = "4no raisins"
@@ -69,7 +68,7 @@
junkiness = 25
filling_color = "#FFD700"
foodtype = JUNKFOOD | GRAIN | SUGAR
custom_price = 30
custom_price = PRICE_CHEAP_AS_FREE
/obj/item/reagent_containers/food/snacks/cheesiehonkers
name = "cheesie honkers"
@@ -81,7 +80,6 @@
filling_color = "#FFD700"
tastes = list("cheese" = 5, "crisps" = 2)
foodtype = JUNKFOOD | DAIRY | SUGAR
custom_price = 45
/obj/item/reagent_containers/food/snacks/syndicake
name = "syndi-cakes"
@@ -92,3 +90,4 @@
filling_color = "#F5F5DC"
tastes = list("sweetness" = 3, "cake" = 1)
foodtype = GRAIN | FRUIT | VEGETABLES
custom_price = PRICE_CHEAP
@@ -1,5 +1,5 @@
#define STORAGE_CAPACITY 30
#define LIQUID_CAPACIY 200
#define LIQUID_CAPACITY 200
#define MIXER_CAPACITY 100
/obj/machinery/food_cart
@@ -19,7 +19,7 @@
/obj/machinery/food_cart/Initialize()
. = ..()
create_reagents(LIQUID_CAPACIY, OPENCONTAINER | NO_REACT)
create_reagents(LIQUID_CAPACITY, OPENCONTAINER | NO_REACT)
mixer = new /obj/item/reagent_containers(src, MIXER_CAPACITY)
mixer.name = "Mixer"
@@ -60,6 +60,9 @@
return food_stored >= STORAGE_CAPACITY
/obj/machinery/food_cart/attackby(obj/item/O, mob/user, params)
if(O.tool_behaviour == TOOL_WRENCH)
default_unfasten_wrench(user, O, 0)
return TRUE
if(istype(O, /obj/item/reagent_containers/food/drinks/drinkingglass))
var/obj/item/reagent_containers/food/drinks/drinkingglass/DG = O
if(!DG.reagents.total_volume) //glass is empty
@@ -106,7 +109,7 @@
return
if(href_list["disposeI"])
reagents.del_reagent(href_list["disposeI"])
reagents.del_reagent(text2path(href_list["disposeI"]))
if(href_list["dispense"])
if(stored_food[href_list["dispense"]]-- <= 0)
@@ -116,9 +119,13 @@
if(sanitize(O.name) == href_list["dispense"])
O.forceMove(drop_location())
break
log_combat(usr, src, "dispensed [O] from", null, "with [stored_food[href_list["dispense"]]] remaining")
if(href_list["portion"])
portion = clamp(input("How much drink do you want to dispense per glass?") as num, 0, 50)
portion = clamp(input("How much drink do you want to dispense per glass?") as num|null, 0, 50)
if (isnull(portion))
return
if(href_list["pour"] || href_list["m_pour"])
if(glasses-- <= 0)
@@ -127,16 +134,16 @@
else
var/obj/item/reagent_containers/food/drinks/drinkingglass/DG = new(loc)
if(href_list["pour"])
reagents.trans_id_to(DG, href_list["pour"], portion)
reagents.trans_id_to(DG, text2path(href_list["pour"]), portion)
if(href_list["m_pour"])
mixer.reagents.trans_id_to(DG, href_list["m_pour"], portion)
mixer.reagents.trans_id_to(DG, text2path(href_list["m_pour"]), portion)
if(href_list["mix"])
if(reagents.trans_id_to(mixer, href_list["mix"], portion) == 0)
if(reagents.trans_id_to(mixer, text2path(href_list["mix"]), portion) == 0)
to_chat(usr, "<span class='warning'>[mixer] is full!</span>")
if(href_list["transfer"])
if(mixer.reagents.trans_id_to(src, href_list["transfer"], portion) == 0)
if(mixer.reagents.trans_id_to(src, text2path(href_list["transfer"]), portion) == 0)
to_chat(usr, "<span class='warning'>[src] is full!</span>")
updateDialog()
@@ -152,5 +159,5 @@
qdel(src)
#undef STORAGE_CAPACITY
#undef LIQUID_CAPACIY
#undef LIQUID_CAPACITY
#undef MIXER_CAPACITY
@@ -121,6 +121,15 @@ datum/crafting_recipe/food/donut/meat
)
result = /obj/item/reagent_containers/food/snacks/donut/matcha
/datum/crafting_recipe/food/donut/laugh
name = "Sweet Pea Donut"
reqs = list(
/datum/reagent/consumable/laughsyrup = 3,
/obj/item/reagent_containers/food/snacks/donut/plain = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/laugh
////////////////////////////////////////////////////JELLY DONUTS///////////////////////////////////////////////////////
/datum/crafting_recipe/food/donut/jelly/apple
@@ -187,6 +196,14 @@ datum/crafting_recipe/food/donut/meat
)
result = /obj/item/reagent_containers/food/snacks/donut/jelly/trumpet
/datum/crafting_recipe/food/donut/jelly/laugh
name = "Sweet Pea Jelly Donut"
reqs = list(
/datum/reagent/consumable/laughsyrup = 3,
/obj/item/reagent_containers/food/snacks/donut/jelly/plain = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/jelly/laugh
////////////////////////////////////////////////////SLIME DONUTS///////////////////////////////////////////////////////
/datum/crafting_recipe/food/donut/slimejelly/apple
@@ -253,3 +270,11 @@ datum/crafting_recipe/food/donut/meat
/obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/plain = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/matcha
/datum/crafting_recipe/food/donut/slimejelly/laugh
name = "Sweet Pea Jelly Donut"
reqs = list(
/datum/reagent/consumable/laughsyrup = 3,
/obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/plain = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/laugh
@@ -171,3 +171,14 @@
)
result = /obj/item/reagent_containers/food/snacks/salad/ricepork
subcategory = CAT_MEAT
/datum/crafting_recipe/food/gumbo
name = "Black eyed gumbo"
reqs = list(
/obj/item/reagent_containers/food/snacks/salad/boiledrice = 1,
/obj/item/reagent_containers/food/snacks/grown/peas = 1,
/obj/item/reagent_containers/food/snacks/grown/chili = 1,
/obj/item/reagent_containers/food/snacks/meat/cutlet = 1
)
result = /obj/item/reagent_containers/food/snacks/salad/gumbo
subcategory = CAT_MEAT
@@ -194,3 +194,14 @@
)
result = /mob/living/simple_animal/hostile/bear/butter
subcategory = CAT_MISCFOOD
/datum/crafting_recipe/food/royalcheese
name = "Royal Cheese"
reqs = list(
/obj/item/reagent_containers/food/snacks/store/cheesewheel = 1,
/obj/item/clothing/head/crown = 1,
/datum/reagent/medicine/strange_reagent = 5,
/datum/reagent/toxin/mutagen = 5
)
result = /obj/item/reagent_containers/food/snacks/royalcheese
subcategory = CAT_MISCFOOD
@@ -93,4 +93,17 @@
/obj/item/reagent_containers/food/snacks/grown/cabbage = 1
)
result = /obj/item/reagent_containers/food/snacks/salad/caesar
subcategory = CAT_SALAD
subcategory = CAT_SALAD
/datum/crafting_recipe/food/edensalad
name = "Salad of Eden"
reqs = list(
/obj/item/reagent_containers/glass/bowl =1,
/obj/item/reagent_containers/food/snacks/grown/ambrosia/vulgaris = 1,
/obj/item/reagent_containers/food/snacks/grown/ambrosia/deus = 1,
/obj/item/reagent_containers/food/snacks/grown/ambrosia/gaia = 1,
/obj/item/reagent_containers/food/snacks/grown/peace = 1
)
result = /obj/item/reagent_containers/food/snacks/salad/edensalad
subcategory = CAT_SALAD
@@ -135,4 +135,14 @@
/obj/item/reagent_containers/food/snacks/carpmeat = 1
)
result = /obj/item/reagent_containers/food/snacks/fishandchips
subcategory = CAT_SEAFOOD
subcategory = CAT_SEAFOOD
/datum/crafting_recipe/food/fishfry
name = "Fish fry"
reqs = list(
/obj/item/reagent_containers/food/snacks/grown/corn = 1,
/obj/item/reagent_containers/food/snacks/grown/peas =1,
/obj/item/reagent_containers/food/snacks/carpmeat = 1
)
result = /obj/item/reagent_containers/food/snacks/fishfry
subcategory = CAT_SEAFOOD
@@ -255,4 +255,16 @@
/obj/item/reagent_containers/glass/bowl = 1
)
result= /obj/item/reagent_containers/food/snacks/soup/wish
subcategory = CAT_SOUP
subcategory = CAT_SOUP
/datum/crafting_recipe/food/peasoup
name = "Pea soup"
reqs = list(
/datum/reagent/water = 10,
/obj/item/reagent_containers/food/snacks/grown/peas = 2,
/obj/item/reagent_containers/food/snacks/grown/parsnip = 1,
/obj/item/reagent_containers/food/snacks/grown/carrot = 1
)
result = /obj/item/reagent_containers/food/snacks/soup/peasoup
subcategory = CAT_SOUP
@@ -88,7 +88,7 @@
/obj/item/t_scanner = 5,
/obj/item/airlock_painter = 1,
/obj/item/stack/cable_coil = 6,
/obj/item/stack/medical/bruise_pack = 1,
/obj/item/stack/medical/suture = 1,
/obj/item/stack/rods = 3,
/obj/item/stack/sheet/cardboard = 2,
/obj/item/stack/sheet/metal = 1,
+86 -1
View File
@@ -189,6 +189,14 @@
begin_day = 22
begin_month = APRIL
/datum/holiday/lesbianvisibility
name = "Lesbian Visibility Day"
begin_day = 26
begin_month = APRIL
/datum/holiday/lesbianvisibility/greet()
return "Today is Lesbian Visibility Day!"
/datum/holiday/labor
name = "Labor Day"
begin_day = 1
@@ -292,6 +300,14 @@
/datum/holiday/programmers/getStationPrefix()
return pick("span>","DEBUG: ","null","/list","EVENT PREFIX NOT FOUND") //Portability
/datum/holiday/bivisibility
name = "Bisexual Visibility Day"
begin_day = 23
begin_month = SEPTEMBER
/datum/holiday/bivisibility/greet()
return "Today is Bisexual Visibility Day!"
/datum/holiday/questions
name = "Stupid-Questions Day"
begin_day = 28
@@ -314,12 +330,25 @@
begin_month = OCTOBER
drone_hat = /obj/item/clothing/head/papersack/smiley
/datum/holiday/comingoutday
name = "Coming Out Day"
begin_day = 11
begin_month = OCTOBER
/datum/holiday/boss
name = "Boss' Day"
begin_day = 16
begin_month = OCTOBER
drone_hat = /obj/item/clothing/head/that
/datum/holiday/intersexawareness
name = "Intersex Awareness Day"
begin_day = 26
begin_month = OCTOBER
/datum/holiday/intersexawareness/greet()
return "Today is Intersex Awareness Day! It has been [text2num(time2text(world.timeofday, "YYYY")) - 1996] years since the first public protest speaking out against the human rights issues faced by intersex people."
/datum/holiday/halloween
name = HALLOWEEN
begin_day = 28
@@ -359,6 +388,23 @@
begin_month = NOVEMBER
drone_hat = /obj/item/reagent_containers/food/snacks/grown/moonflower
/datum/holiday/transawareness
name = "Transgender Awareness Week"
begin_day = 13
begin_month = NOVEMBER
end_day = 19
/datum/holiday/transawareness/greet()
return "This week is Transgender Awareness Week!"
/datum/holiday/transremembrance
name = "Transgender Day of Remembrance"
begin_day = 20
begin_month = NOVEMBER
/datum/holiday/transremembrance/greet()
return "Today is the Transgender Day of Remembrance."
/datum/holiday/hello
name = "Saying-'Hello' Day"
begin_day = 21
@@ -397,6 +443,26 @@
begin_month = OCTOBER
begin_weekday = MONDAY
/datum/holiday/aceawareness
name = "Asexual Awareness Week"
begin_month = OCTOBER
/datum/holiday/aceawareness/greet()
return "This week is Asexual Awareness Week!"
/datum/holiday/aceawareness/shouldCelebrate(dd, mm, yy, ww, ddd) //Ace awareness week falls on the last full week of October.
if(mm != begin_month)
return FALSE //it's not even the right month
var/daypointer = world.timeofday - ((WEEKDAY2NUM(ddd) - 1) * 24 HOURS)
if(text2num(time2text(daypointer, "MM")) != mm)
return FALSE //it's the beginning of the month and it isn't even a full week
daypointer += (24 HOURS * 6)
if(text2num(time2text(daypointer, "MM")) != mm)
return FALSE //this is the end of the month, and it is not a full week.
daypointer += (24 HOURS * 7)
if(text2num(time2text(daypointer, "MM")) != mm)
return TRUE //the end of next week falls on a different month, meaning that the current week is the last full week
/datum/holiday/mother
name = "Mother's Day"
begin_week = 2
@@ -421,11 +487,30 @@
/datum/holiday/pride/getStationPrefix()
return pick("Pride", "Gay", "Bi", "Trans", "Lesbian", "Ace", "Aro", "Agender", pick("Enby", "Enbie"), "Pan", "Intersex", "Demi", "Poly", "Closeted", "Genderfluid")
/datum/holiday/stonewall
name = "Stonewall Riots Anniversary"
begin_day = 28
begin_month = JUNE
/datum/holiday/stonewall/greet() //Not gonna lie, I was fairly tempted to make this use the IC year instead of the IRL year, but I was worried that it would have caused too much confusion.
return "Today marks the [text2num(time2text(world.timeofday, "YYYY")) - 1969]\th anniversary of the riots at the Stonewall Inn!"
/datum/holiday/moth
name = "Moth Week"
begin_month = JULY
/datum/holiday/moth/shouldCelebrate(dd, mm, yy, ww, ddd) //National Moth Week falls on the last full week of July
return mm == JULY && (ww == 4 || (ww == 5 && ddd == SUNDAY))
if(mm != begin_month)
return FALSE //it's not even the right month
var/daypointer = world.timeofday - ((WEEKDAY2NUM(ddd) - 1) * 24 HOURS)
if(text2num(time2text(daypointer, "MM")) != mm)
return FALSE //it's the beginning of the month and it isn't even a full week
daypointer += (24 HOURS * 6)
if(text2num(time2text(daypointer, "MM")) != mm)
return FALSE //this is the end of the month, and it is not a full week.
daypointer += (24 HOURS * 7)
if(text2num(time2text(daypointer, "MM")) != mm)
return TRUE //the end of next week falls on a different month, meaning that the current week is the last full week
/datum/holiday/moth/getStationPrefix()
return pick("Mothball","Lepidopteran","Lightbulb","Moth","Giant Atlas","Twin-spotted Sphynx","Madagascan Sunset","Luna","Death's Head","Emperor Gum","Polyphenus","Oleander Hawk","Io","Rosy Maple","Cecropia","Noctuidae","Giant Leopard","Dysphania Militaris","Garden Tiger")
+1 -1
View File
@@ -195,7 +195,7 @@
/obj/item/reagent_containers/food/snacks/grown/firelemon/ex_act(severity)
qdel(src) //Ensuring that it's deleted by its own explosion
/obj/item/reagent_containers/food/snacks/grown/firelemon/proc/prime()
/obj/item/reagent_containers/food/snacks/grown/firelemon/proc/prime(mob/living/lanced_by)
switch(seed.potency) //Combustible lemons are alot like IEDs, lots of flame, very little bang.
if(0 to 30)
update_mob()
+1 -1
View File
@@ -223,7 +223,7 @@
/obj/item/reagent_containers/food/snacks/grown/cherry_bomb/ex_act(severity)
qdel(src) //Ensuring that it's deleted by its own explosion. Also prevents mass chain reaction with piles of cherry bombs
/obj/item/reagent_containers/food/snacks/grown/cherry_bomb/proc/prime()
/obj/item/reagent_containers/food/snacks/grown/cherry_bomb/proc/prime(mob/living/lanced_by)
icon_state = "cherry_bomb_lit"
playsound(src, 'sound/effects/fuse.ogg', seed.potency, 0)
addtimer(CALLBACK(src, /obj/item/reagent_containers/food/snacks/grown/cherry_bomb/proc/detonate), rand(50, 100))
@@ -283,10 +283,8 @@
/obj/item/integrated_circuit/arithmetic/square_root/do_work()
var/result = 0
for(var/k in 2 to inputs.len)
var/I = get_pin_data(IC_INPUT, k)
if(isnum(I))
result += sqrt(I)
var/I = get_pin_data(IC_INPUT, 1)
result = sqrt(I)
set_pin_data(IC_OUTPUT, 1, result)
push_data()
@@ -59,6 +59,11 @@
else
full_key = "[AltMod][CtrlMod][ShiftMod][_key]"
var/keycount = 0
if(prefs.modless_key_bindings[_key])
var/datum/keybinding/kb = GLOB.keybindings_by_name[prefs.modless_key_bindings[_key]]
if(kb.can_use(src))
kb.down(src)
keycount++
for(var/kb_name in prefs.key_bindings[full_key])
keycount++
var/datum/keybinding/kb = GLOB.keybindings_by_name[kb_name]
@@ -8,6 +8,7 @@
#define CATEGORY_MISC "MISC"
#define CATEGORY_MOVEMENT "MOVEMENT"
#define CATEGORY_TARGETING "TARGETING"
#define CATEGORY_COMBAT "COMBAT"
#define WEIGHT_HIGHEST 0
#define WEIGHT_ADMIN 10
@@ -0,0 +1,38 @@
/datum/keybinding/living/toggle_combat_mode
hotkey_keys = list("C")
name = "toggle_combat_mode"
full_name = "Toggle combat mode"
category = CATEGORY_COMBAT
description = "Toggles whether or not you're in combat mode."
/datum/keybinding/living/toggle_combat_mode/down(client/user)
SEND_SIGNAL(user.mob, COMSIG_TOGGLE_COMBAT_MODE)
return TRUE
/datum/keybinding/living/active_block
hotkey_keys = list("Northwest", "F") // HOME
name = "active_block"
full_name = "Block (Hold)"
category = CATEGORY_COMBAT
description = "Hold down to actively block with your currently in-hand object."
/datum/keybinding/living/active_block/down(client/user)
var/mob/living/L = user.mob
L.keybind_start_active_blocking()
return TRUE
/datum/keybinding/living/active_block/up(client/user)
var/mob/living/L = user.mob
L.keybind_stop_active_blocking()
/datum/keybinding/living/active_parry
hotkey_keys = list("Insert", "G")
name = "active_parry"
full_name = "Parry"
category = CATEGORY_COMBAT
description = "Press to initiate a parry sequence with your currently in-hand object."
/datum/keybinding/living/active_parry/down(client/user)
var/mob/living/L = user.mob
L.keybind_parry()
return TRUE
@@ -16,16 +16,6 @@
L.resist()
return TRUE
/datum/keybinding/living/toggle_combat_mode
hotkey_keys = list("C")
name = "toggle_combat_mode"
full_name = "Toggle combat mode"
description = "Toggles whether or not you're in combat mode."
/datum/keybinding/living/toggle_combat_mode/down(client/user)
SEND_SIGNAL(user.mob, COMSIG_TOGGLE_COMBAT_MODE)
return TRUE
/datum/keybinding/living/toggle_resting
hotkey_keys = list("V")
name = "toggle_resting"
+2 -2
View File
@@ -17,7 +17,7 @@
return TRUE
/datum/keybinding/mob/cycle_intent_right
hotkey_keys = list("Northwest", "F") // HOME
hotkey_keys = list("Unbound")
name = "cycle_intent_right"
full_name = "Cycle Action Intent Right"
description = ""
@@ -28,7 +28,7 @@
return TRUE
/datum/keybinding/mob/cycle_intent_left
hotkey_keys = list("Insert", "G")
hotkey_keys = list("Unbound")
name = "cycle_intent_left"
full_name = "Cycle Action Intent Left"
description = ""
@@ -11,6 +11,7 @@
plane = EMISSIVE_BLOCKER_PLANE
layer = EMISSIVE_BLOCKER_LAYER
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
rad_flags = RAD_NO_CONTAMINATE | RAD_PROTECT_CONTENTS
//Why?
//render_targets copy the transform of the target as well, but vis_contents also applies the transform
//to what's in it. Applying RESET_TRANSFORM here makes vis_contents not apply the transform.
+5 -19
View File
@@ -9,7 +9,7 @@
var/turf/pixel_turf // The turf the top_atom appears to over.
var/light_power // Intensity of the emitter light.
var/light_range // The range of the emitted light.
var/light_color // The colour of the light, string, decomposed by parse_light_color()
var/light_color // The colour of the light, string, decomposed by PARSE_LIGHT_COLOR()
// Variables for keeping track of the colour.
var/lum_r
@@ -48,12 +48,10 @@
light_range = source_atom.light_range
light_color = source_atom.light_color
parse_light_color()
PARSE_LIGHT_COLOR(src)
update()
return ..()
/datum/light_source/Destroy(force)
remove_lum()
if (source_atom)
@@ -99,17 +97,6 @@
/datum/light_source/proc/vis_update()
EFFECT_UPDATE(LIGHTING_VIS_UPDATE)
// Decompile the hexadecimal colour into lumcounts of each perspective.
/datum/light_source/proc/parse_light_color()
if (light_color)
lum_r = GetRedPart (light_color) / 255
lum_g = GetGreenPart (light_color) / 255
lum_b = GetBluePart (light_color) / 255
else
lum_r = 1
lum_g = 1
lum_b = 1
// Macro that applies light to a new corner.
// It is a macro in the interest of speed, yet not having to copy paste it.
// If you're wondering what's with the backslashes, the backslashes cause BYOND to not automatically end the line.
@@ -224,7 +211,7 @@
if (source_atom.light_color != light_color)
light_color = source_atom.light_color
parse_light_color()
PARSE_LIGHT_COLOR(src)
update = TRUE
else if (applied_lum_r != lum_r || applied_lum_g != lum_g || applied_lum_b != lum_b)
@@ -241,17 +228,16 @@
var/list/turf/turfs = list()
var/thing
var/turf/T
if (source_turf)
var/oldlum = source_turf.luminosity
source_turf.luminosity = CEILING(light_range, 1)
for(T in view(CEILING(light_range, 1), source_turf))
turfs += T
if(!IS_DYNAMIC_LIGHTING(T) && !T.light_sources)
if((!IS_DYNAMIC_LIGHTING(T) && !T.light_sources) || T.has_opaque_atom )
continue
if(!T.lighting_corners_initialised)
T.generate_missing_corners()
if(T.has_opaque_atom)
continue
corners[T.lc_topright] = 0
corners[T.lc_bottomright] = 0
corners[T.lc_bottomleft] = 0
+89 -57
View File
@@ -1,21 +1,27 @@
/datum/minimap
var/name
var/name = "minimap"
var/icon/overlay_icon
// The map icons
var/icon/map_icon
var/icon/meta_icon
var/icon/overlay_icon
var/list/color_area_names = list()
var/minx
var/maxx
var/miny
var/maxy
var/z_level
var/id = 0
var/static/next_id = 0
/datum/minimap/New(z, x1 = 1, y1 = 1, x2 = world.maxx, y2 = world.maxy, name)
var/z_level
var/id = ""
/datum/minimap/New(z, x1 = 1, y1 = 1, x2 = world.maxx, y2 = world.maxy, name = "minimap")
if(!z)
CRASH("ERROR: new minimap requested without z level") //CRASH to halt the operatio
src.name = name
id = ++next_id
z_level = z
id = "[md5("[z_level]" + src.name + REF(src))]" //use it's own md5 as a special identifier
var/crop_x1 = x2
var/crop_x2 = x1
@@ -25,10 +31,11 @@
// do the generating
map_icon = new('html/blank.png')
meta_icon = new('html/blank.png')
map_icon.Scale(x2-x1+1, y2-y1+1) // arrays start at 1
meta_icon.Scale(x2-x1+1, y2-y1+1)
map_icon.Scale(x2 - x1 + 1, y2 - y1 + 1) // arrays start at 1
meta_icon.Scale(x2 - x1 + 1, y2 - y1 + 1)
var/list/area_to_color = list()
for(var/turf/T in block(locate(x1,y1,z),locate(x2,y2,z)))
for(var/turf/T in block(locate(x1, y1, z_level), locate(x2, y2, z_level)))
var/area/A = T.loc
var/img_x = T.x - x1 + 1 // arrays start at 1
var/img_y = T.y - y1 + 1
@@ -37,21 +44,26 @@
crop_x2 = max(crop_x2, T.x)
crop_y1 = min(crop_y1, T.y)
crop_y2 = max(crop_y2, T.y)
var/meta_color = area_to_color[A]
if(!meta_color)
meta_color = rgb(rand(0,255),rand(0,255),rand(0,255)) // technically conflicts could happen but it's like very unlikely and it's not that big of a deal if one happens
meta_color = rgb(rand(0, 255), rand(0, 255), rand(0, 255)) // technically conflicts could happen but it's like very unlikely and it's not that big of a deal if one happens
area_to_color[A] = meta_color
color_area_names[meta_color] = A.name
meta_icon.DrawBox(meta_color, img_x, img_y)
if(istype(T, /turf/closed/wall))
map_icon.DrawBox("#000000", img_x, img_y)
else if(!istype(A, /area/space))
var/color = A.minimap_color || "#FF00FF"
if(locate(/obj/machinery/power/solar) in T)
color = "#02026a"
if((locate(/obj/effect/spawner/structure/window) in T) || (locate(/obj/structure/grille) in T))
color = BlendRGB(color, "#000000", 0.5)
map_icon.DrawBox(color, img_x, img_y)
map_icon.Crop(crop_x1, crop_y1, crop_x2, crop_y2)
meta_icon.Crop(crop_x1, crop_y1, crop_x2, crop_y2)
minx = crop_x1
@@ -60,14 +72,17 @@
maxy = crop_y2
overlay_icon = new(map_icon)
overlay_icon.Scale(16, 16)
/datum/minimap/proc/send(mob/user)
//we're done baking, now we ship it.
register_asset("minimap-[id].png", map_icon)
register_asset("minimap-[id]-meta.png", meta_icon)
send_asset_list(user, list("minimap-[id].png" = map_icon, "minimap-[id]-meta.png" = meta_icon), verify=FALSE)
/datum/minimap/proc/send(mob/user)
if(!id)
CRASH("ERROR: send called, but the minimap id is null/missing. ID: [id]")
send_asset_list(user, list("minimap-[id].png" = map_icon, "minimap-[id]-meta.png" = meta_icon))
/datum/minimap_group
var/list/minimaps
var/list/minimaps = list()
var/static/next_id = 0
var/id
var/name
@@ -75,46 +90,62 @@
/datum/minimap_group/New(list/maps, name)
id = ++next_id
src.name = name
minimaps = maps || list()
if(maps)
minimaps = maps
/datum/minimap_group/proc/show(mob/user)
if(!length(minimaps))
to_chat(user, "<span class='boldwarning'>ERROR: Attempted to access an empty datum/minimap_group. This should probably not happen.</span>")
return
var/list/datas = list()
var/list/info = list()
var/datum/minimap/first_map = minimaps[1]
for(var/i in 1 to length(minimaps))
for(var/i in 1 to length(minimaps))// OLD: for(var/i in 1 to length(minimaps))
var/datum/minimap/M = minimaps[i]
M.send(user)
info += "<img src='minimap-[M.id].png' id='map-[i]'><img src='minimap-[M.id]-meta.png' style='display: none' id='map-[i]-meta'><div id='label-[i]'></div>"
info += {"
<div class="block">
<div> <!-- The div is in here to fit it both in the block div -->
<img id='map-[i]' src='minimap-[M.id].png' />
<img id='map-[i]-meta' src='minimap-[M.id]-meta.png' style='display: none' />
</div>
<div class="statusDisplay" id='label-[i]'></div>
</div>
"}
datas += json_encode(M.color_area_names);
info = info.Join()
var/html = {"
<!DOCTYPE html>
<HTML>
<HEAD>
<meta http-equiv='X-UA-Compatible' content='IE=edge'>
<meta http-equiv='Content-Type' content='text/html; charset=UTF-8'>
<script>
function hexify(num) {
if(!num) num = 0;
num = num.toString(16);
if(num.length == 1) num = "0" + num;
return num;
}
window.onload = function() {
var datas = \[[jointext(datas, ",")]]
if(window.HTMLCanvasElement) {
for(var i = 0; i < [minimaps.len]; i++) {
(function() {
info = info.Join()
//this is bad. Too bad!
var/headerJS = {"
<script>
function hexify(num) {
if(!num){
num = 0;
}
num = num.toString(16);
if(num.length == 1){
num = "0" + num;
}
return num;
}
window.onload = function() {
var datas = \[[jointext(datas, ",")]]
if(!window.HTMLCanvasElement){
//something has gone horribly wrong!
return false
}
for(var i = 0; i < [length(minimaps)]; i++){
//the fuck is this wrapped?
var data = datas\[i];
var img = document.getElementById("map-" + (i+1));
if(!img) return;
var img = document.getElementById("map-" + (i + 1));
if(!img){
return; //if it does not exist, it means it's done!
}
var canvas = document.createElement("canvas");
canvas.width = img.width * 2;
canvas.height = img.height * 2;
var ctx = canvas.getContext('2d');
ctx.msImageSmoothingEnabled = false;
ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
@@ -123,9 +154,10 @@ window.onload = function() {
ctx.canvas.width = img.width;
ctx.canvas.height = img.height;
ctx.drawImage(document.getElementById("map-" + (i+1) + "-meta"), 0, 0);
var imagedata = ctx.getImageData(0, 0, img.width, img.height);
var label = document.getElementById("label-" + (i+1));
canvas.onmousemove = function(e) {
canvas.onmousemove = function(e){
var rect = canvas.getBoundingClientRect();
var x = Math.floor(e.offsetX * img.width / rect.width);
var y = Math.floor(e.offsetY * img.height / rect.height);
@@ -134,23 +166,23 @@ window.onload = function() {
label.textContent = data\[color];
canvas.title = data\[color];
}
canvas.onmouseout = function(e) {
label.textContent = "";
canvas.onmouseout = function(e){
canvas.title = "";
}
})();
}
}
}
}
</script>
<STYLE>
img, canvas {
width: 100%
}
</STYLE>
<TITLE>[name]</TITLE>
</HEAD>
<BODY>[info]</BODY>
</HTML>"}
</script>
<style>
img, canvas {
width: 100%;
background-color: white;
}
</style>
"}
user << browse(html, "window=minimap_[id];size=768x[round(768 / first_map.map_icon.Width() * first_map.map_icon.Height() + 50)]")
var/datum/browser/popup = new(user, "minimap_[id]", name, 500, 700)
popup.add_head_content(headerJS) //set the head
popup.set_content(info)
var/datum/minimap/MICO = minimaps[1]
popup.set_title_image(MICO.overlay_icon)
popup.open(FALSE)
@@ -11,7 +11,7 @@
desc = "It's watching you suspiciously."
/obj/structure/closet/crate/necropolis/tendril/PopulateContents()
var/loot = rand(1,28)
var/loot = rand(1,29)
switch(loot)
if(1)
new /obj/item/shared_storage/red(src)
@@ -77,6 +77,11 @@
new /obj/item/bedsheet/cult(src)
if(28)
new /obj/item/clothing/neck/necklace/memento_mori(src)
if(29)
if(prob(50))
new /obj/item/malf_upgrade
else
new /obj/item/disk/tech_disk/illegal
//KA modkit design discs
/obj/item/disk/design_disk/modkit_disc
@@ -176,9 +176,6 @@
SSticker.queue_delay = 4
qdel(src)
if(!ready && href_list["preference"])
if(client)
client.prefs.process_link(src, href_list)
else if(!href_list["late_join"])
new_player_panel()
@@ -582,6 +579,12 @@
qdel(src)
/mob/dead/new_player/proc/ViewManifest()
if(!client)
return
if(world.time < client.crew_manifest_delay)
return
client.crew_manifest_delay = world.time + (1 SECONDS)
var/dat = "<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'></head><body>"
dat += "<h4>Crew Manifest</h4>"
dat += GLOB.data_core.get_manifest(OOC = 1)

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