This should be fine now.
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@@ -1,5 +1,5 @@
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/mob/living/carbon/human/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
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/mob/living/carbon/human/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage)
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// depending on the species, it will run the corresponding apply_damage code there
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return dna.species.apply_damage(damage, damagetype, def_zone, blocked, src, forced)
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return dna.species.apply_damage(damage, damagetype, def_zone, blocked, src, forced, spread_damage)
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