Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit813
This commit is contained in:
@@ -171,10 +171,10 @@
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var/worth = 10
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var/gases = C.air_contents.gases
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worth += gases[/datum/gas/bz]*4
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worth += gases[/datum/gas/bz]*3
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worth += gases[/datum/gas/stimulum]*25
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worth += gases[/datum/gas/hypernoblium]*1000
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worth += gases[/datum/gas/miasma]*4
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worth += gases[/datum/gas/miasma]*2
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worth += gases[/datum/gas/tritium]*7
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worth += gases[/datum/gas/pluoxium]*6
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worth += gases[/datum/gas/nitryl]*30
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@@ -71,7 +71,8 @@
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/obj/item/clothing/mask/gas/syndicate,
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/obj/item/clothing/neck/necklace/dope,
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/obj/item/vending_refill/donksoft,
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/obj/item/circuitboard/computer/arcade/amputation)
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/obj/item/circuitboard/computer/arcade/amputation,
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/obj/item/storage/bag/ammo)
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crate_name = "crate"
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/datum/supply_pack/costumes_toys/foamforce
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@@ -430,3 +430,40 @@
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crate_type = /obj/structure/closet/crate
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///Special supply crate that generates random syndicate gear up to a determined TC value
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/datum/supply_pack/misc/syndicate
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name = "Assorted Syndicate Gear"
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desc = "Contains a random assortment of syndicate gear."
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special = TRUE ///Cannot be ordered via cargo
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contains = list()
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crate_name = "syndicate gear crate"
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crate_type = /obj/structure/closet/crate
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var/crate_value = 30 ///Total TC worth of contained uplink items
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////// Syndicate Packs /////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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//Generate assorted uplink items, taking into account the same surplus modifiers used for surplus crates
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//(this is exclusively used for the rare variant of the stray cargo event!)
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/datum/supply_pack/misc/syndicate/fill(obj/structure/closet/crate/C)
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var/list/uplink_items = get_uplink_items(SSticker.mode)
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while(crate_value)
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var/category = pick(uplink_items)
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var/item = pick(uplink_items[category])
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var/datum/uplink_item/I = uplink_items[category][item]
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if(!I.surplus || prob(100 - I.surplus))
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continue
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if(crate_value < I.cost)
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continue
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crate_value -= I.cost
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new I.item(C)
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@@ -228,3 +228,35 @@
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access = ACCESS_ARMORY
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crate_name = "sporting crate"
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crate_type = /obj/structure/closet/crate/secure // Would have liked a wooden crate but access >:(
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/datum/supply_pack/security/dumdum
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name = ".38 DumDum Speedloader"
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desc = "Contains one speedloader of .38 DumDum ammunition, good for embedding in soft targets. Requires Security or Forensics access to open."
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cost = 1200
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access = FALSE
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access_any = list(ACCESS_SECURITY, ACCESS_FORENSICS_LOCKERS)
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contains = list(/obj/item/ammo_box/c38/dumdum)
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crate_name = ".38 match crate"
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/datum/supply_pack/security/match
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name = ".38 Match Grade Speedloader"
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desc = "Contains one speedloader of match grade .38 ammunition, perfect for showing off trickshots. Requires Security or Forensics access to open."
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cost = 1200
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access = FALSE
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access_any = list(ACCESS_SECURITY, ACCESS_FORENSICS_LOCKERS)
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contains = list(/obj/item/ammo_box/c38/match)
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crate_name = ".38 match crate"
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/datum/supply_pack/security/stingpack
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name = "Stingbang Grenade Pack"
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desc = "Contains five \"stingbang\" grenades, perfect for stopping riots and playing morally unthinkable pranks. Requires Security access to open."
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cost = 2500
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contains = list(/obj/item/storage/box/stingbangs)
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crate_name = "stingbang grenade pack crate"
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/datum/supply_pack/security/stingpack/single
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name = "Stingbang Single-Pack"
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desc = "Contains one \"stingbang\" grenade, perfect for playing meanhearted pranks. Requires Security access to open."
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cost = 1400
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contains = list(/obj/item/grenade/stingbang)
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