Automatic changelog compile [ci skip]
This commit is contained in:
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<div class="commit sansserif">
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<h2 class="date">02 October 2020</h2>
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<h3 class="author">EmeraldSundisk updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds the "Skelter" space ruin</li>
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<li class="code_imp">Creates a few new area designations for the Skelter</li>
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<li class="rscadd">Cargo techs now have access to a "long pants" variant of their standard work uniform</li>
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<li class="rscadd">Adds said uniform to CargoDrobes and the loadout menu</li>
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</ul>
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<h3 class="author">ItzGabby updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Three new turf tiles.</li>
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<li class="imageadd">Turf icons with multiple damage icons, with in-hand icons for each tile.</li>
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<li class="spellcheck">Edited the name and description to wooden.</li>
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</ul>
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<h3 class="author">LetterN updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">craftable railings</li>
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<li class="code_imp">ports robust savefiles</li>
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</ul>
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<h3 class="author">MrJWhit updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">tweaked heavy suit dmi</li>
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<li class="bugfix">Fixes drones not being able to quickslot items</li>
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</ul>
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<h3 class="author">Putnam3145 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">New policy config for pyroclastic slimes.</li>
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<li class="tweak">SDGF clones now naked.</li>
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<li class="balance">SDGF is now way more likely to make a clone that will align with the creator's goals, with purity, making it a better antagging tool.</li>
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<li class="bugfix">SDGF clones now have the same traits as the original.</li>
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<li class="bugfix">transfer_ckey now resets view, preventing things like SDGF clones with much larger view range.</li>
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<li class="config">Policy configs have been added for SDGF, currently unused: SDGF, SDGF_ALIGNED, SDGF_UNALIGNED.</li>
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<li class="bugfix">Shivering now has thresholds and fever's thresholds now work.</li>
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<li class="bugfix">Made allturfs setup actually set up all turfs.</li>
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<li class="balance">Dynamic is now more aggressive with adding antags.</li>
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<li class="bugfix">Fixes vore pref saving.</li>
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</ul>
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<h3 class="author">SandPoot updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixes headslugs being unable to recover their human form.</li>
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</ul>
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<h3 class="author">Tupinambis updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds methane and methyl bromide gases.</li>
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<li class="tweak">Minor gas name/desc changes to improve consistency</li>
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<li class="imageadd">Ports the methyl bromide tank from bay. Adds two new canister sprites for the new gases and CH4 screen alerts.</li>
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<li class="bugfix">fixed a mispelling in the wound armor value for the bounty hunter suit</li>
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</ul>
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<h3 class="author">dapnee updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">atrium, clinic, an extra office, a pseudo public mining area, two more deluxe dorms, micro beach, aux bathroom, two construction areas, mass driver, more intercoms</li>
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<li class="tweak">moved all of service, chapel, dorms, garden, holodeck to a different z-level, RnD is more open, maintenance is a bit more random, more firelocks, added more mine-able rock</li>
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<li class="bugfix">fixed the buttons in xenobio, gave shutters to cargo's storage area, fixed holodeck so it works now, fixed some techfabs being lathes, added sensors to atmos tanks, more decals, couple more signs, little floral areas and sitting areas added to break up hallway monotony, mech chargers are no longer missing their consoles, whiteship won't crash into arrivals anymore while the area it takes up is more telegraphed, APC placement on AI sat entrance, missing wire node for the outer portion of the AI sat, civilian level now has a telecom relay</li>
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</ul>
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<h3 class="author">lolman360 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">smonk machine runtimes</li>
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<li class="bugfix">automatic hydro tray has a unique sprite now (fancy robot arm)</li>
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</ul>
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<h3 class="author">timothyteakettle updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">added luminescent and stargazer sprites as selectable body sprites for slimes</li>
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<li class="tweak">wound exponent lowered slightly from 1.225 to 1.2</li>
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<li class="config">wound exponent and limb damage multiplier are now config values</li>
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<li class="refactor">emps now work from 1-100 severity instead of 1/2 and the severity reduces as you move from the epicentre</li>
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</ul>
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<h2 class="date">01 October 2020</h2>
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<h3 class="author">BlueWildrose updated:</h3>
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<ul class="changes bgimages16">
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@@ -27417,3 +27417,66 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- soundadd: Slimepeople are given unique laughs and screams.
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- tweak: Adds "warbles", "chimpers", and "puffs" to the customizable speech verbs
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for character.
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2020-10-02:
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EmeraldSundisk:
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- rscadd: Adds the "Skelter" space ruin
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- code_imp: Creates a few new area designations for the Skelter
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- rscadd: Cargo techs now have access to a "long pants" variant of their standard
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work uniform
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- rscadd: Adds said uniform to CargoDrobes and the loadout menu
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ItzGabby:
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- rscadd: Three new turf tiles.
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- imageadd: Turf icons with multiple damage icons, with in-hand icons for each tile.
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- spellcheck: Edited the name and description to wooden.
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LetterN:
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- rscadd: craftable railings
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- code_imp: ports robust savefiles
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MrJWhit:
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- tweak: tweaked heavy suit dmi
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- bugfix: Fixes drones not being able to quickslot items
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Putnam3145:
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- rscadd: New policy config for pyroclastic slimes.
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- tweak: SDGF clones now naked.
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- balance: SDGF is now way more likely to make a clone that will align with the
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creator's goals, with purity, making it a better antagging tool.
|
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- bugfix: SDGF clones now have the same traits as the original.
|
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- bugfix: transfer_ckey now resets view, preventing things like SDGF clones with
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much larger view range.
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- config: 'Policy configs have been added for SDGF, currently unused: SDGF, SDGF_ALIGNED,
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SDGF_UNALIGNED.'
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- bugfix: Shivering now has thresholds and fever's thresholds now work.
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- bugfix: Made allturfs setup actually set up all turfs.
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- balance: Dynamic is now more aggressive with adding antags.
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- bugfix: Fixes vore pref saving.
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SandPoot:
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- bugfix: Fixes headslugs being unable to recover their human form.
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Tupinambis:
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- rscadd: Adds methane and methyl bromide gases.
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- tweak: Minor gas name/desc changes to improve consistency
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- imageadd: Ports the methyl bromide tank from bay. Adds two new canister sprites
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for the new gases and CH4 screen alerts.
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- bugfix: fixed a mispelling in the wound armor value for the bounty hunter suit
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dapnee:
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- rscadd: atrium, clinic, an extra office, a pseudo public mining area, two more
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deluxe dorms, micro beach, aux bathroom, two construction areas, mass driver,
|
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more intercoms
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- tweak: moved all of service, chapel, dorms, garden, holodeck to a different z-level,
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RnD is more open, maintenance is a bit more random, more firelocks, added more
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mine-able rock
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- bugfix: fixed the buttons in xenobio, gave shutters to cargo's storage area, fixed
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holodeck so it works now, fixed some techfabs being lathes, added sensors to
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atmos tanks, more decals, couple more signs, little floral areas and sitting
|
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areas added to break up hallway monotony, mech chargers are no longer missing
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their consoles, whiteship won't crash into arrivals anymore while the area it
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takes up is more telegraphed, APC placement on AI sat entrance, missing wire
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node for the outer portion of the AI sat, civilian level now has a telecom relay
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lolman360:
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- bugfix: smonk machine runtimes
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- bugfix: automatic hydro tray has a unique sprite now (fancy robot arm)
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timothyteakettle:
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- rscadd: added luminescent and stargazer sprites as selectable body sprites for
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slimes
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- tweak: wound exponent lowered slightly from 1.225 to 1.2
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- config: wound exponent and limb damage multiplier are now config values
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- refactor: emps now work from 1-100 severity instead of 1/2 and the severity reduces
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as you move from the epicentre
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@@ -1,4 +0,0 @@
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author: "LetterN"
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delete-after: True
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changes:
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- code_imp: "ports robust savefiles"
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@@ -1,4 +0,0 @@
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author: "timothyteakettle"
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delete-after: True
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changes:
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- refactor: "emps now work from 1-100 severity instead of 1/2 and the severity reduces as you move from the epicentre"
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@@ -1,6 +0,0 @@
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author: "dapnee"
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delete-after: True
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changes:
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- rscadd: "atrium, clinic, an extra office, a pseudo public mining area, two more deluxe dorms, micro beach, aux bathroom, two construction areas, mass driver, more intercoms"
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- tweak: "moved all of service, chapel, dorms, garden, holodeck to a different z-level, RnD is more open, maintenance is a bit more random, more firelocks, added more mine-able rock"
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- bugfix: "fixed the buttons in xenobio, gave shutters to cargo's storage area, fixed holodeck so it works now, fixed some techfabs being lathes, added sensors to atmos tanks, more decals, couple more signs, little floral areas and sitting areas added to break up hallway monotony, mech chargers are no longer missing their consoles, whiteship won't crash into arrivals anymore while the area it takes up is more telegraphed, APC placement on AI sat entrance, missing wire node for the outer portion of the AI sat, civilian level now has a telecom relay"
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@@ -1,5 +0,0 @@
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author: "timothyteakettle"
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delete-after: True
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changes:
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- tweak: "wound exponent lowered slightly from 1.225 to 1.2"
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- config: "wound exponent and limb damage multiplier are now config values"
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@@ -1,4 +0,0 @@
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author: "MrJWhit"
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delete-after: True
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changes:
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- bugfix: "Fixes drones not being able to quickslot items"
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@@ -1,4 +0,0 @@
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author: "Putnam3145"
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delete-after: True
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changes:
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- bugfix: "Made allturfs setup actually set up all turfs."
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@@ -1,5 +0,0 @@
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author: "EmeraldSundisk"
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delete-after: True
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changes:
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- rscadd: "Cargo techs now have access to a \"long pants\" variant of their standard work uniform"
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- rscadd: "Adds said uniform to CargoDrobes and the loadout menu"
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@@ -1,4 +0,0 @@
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author: "Putnam3145"
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delete-after: True
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changes:
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- bugfix: "Shivering now has thresholds and fever's thresholds now work."
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@@ -1,6 +0,0 @@
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author: "ItzGabby"
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delete-after: True
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changes:
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- rscadd: "Three new turf tiles."
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- imageadd: "Turf icons with multiple damage icons, with in-hand icons for each tile."
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- spellcheck: "Edited the name and description to wooden."
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@@ -1,4 +0,0 @@
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author: "Putnam3145"
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delete-after: True
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changes:
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- balance: "Dynamic is now more aggressive with adding antags."
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@@ -1,4 +0,0 @@
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author: "Tupinambis"
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delete-after: True
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changes:
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- bugfix: "fixed a mispelling in the wound armor value for the bounty hunter suit"
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@@ -1,4 +0,0 @@
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author: "MrJWhit"
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delete-after: True
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changes:
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- tweak: "tweaked heavy suit dmi"
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@@ -1,6 +0,0 @@
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author: "Tupinambis"
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delete-after: True
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changes:
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- rscadd: "Adds methane and methyl bromide gases."
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- tweak: "Minor gas name/desc changes to improve consistency"
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- imageadd: "Ports the methyl bromide tank from bay. Adds two new canister sprites for the new gases and CH4 screen alerts."
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@@ -1,4 +0,0 @@
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author: "Putnam3145"
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delete-after: True
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changes:
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- rscadd: "New policy config for pyroclastic slimes."
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@@ -1,4 +0,0 @@
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author: "SandPoot"
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delete-after: True
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changes:
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- bugfix: "Fixes headslugs being unable to recover their human form."
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@@ -1,5 +0,0 @@
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author: "lolman360"
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delete-after: True
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changes:
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- bugfix: "smonk machine runtimes"
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- bugfix: "automatic hydro tray has a unique sprite now (fancy robot arm)"
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@@ -1,4 +0,0 @@
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author: "timothyteakettle"
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delete-after: True
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changes:
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- rscadd: "added luminescent and stargazer sprites as selectable body sprites for slimes"
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@@ -1,8 +0,0 @@
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author: "Putnam3145"
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delete-after: True
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changes:
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- tweak: "SDGF clones now naked."
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- balance: "SDGF is now way more likely to make a clone that will align with the creator's goals, with purity, making it a better antagging tool."
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- bugfix: "SDGF clones now have the same traits as the original."
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- bugfix: "transfer_ckey now resets view, preventing things like SDGF clones with much larger view range."
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- config: "Policy configs have been added for SDGF, currently unused: SDGF, SDGF_ALIGNED, SDGF_UNALIGNED."
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@@ -1,4 +0,0 @@
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author: "Putnam3145"
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delete-after: True
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changes:
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- bugfix: "Fixes vore pref saving."
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@@ -1,5 +0,0 @@
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author: "EmeraldSundisk"
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delete-after: True
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changes:
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- rscadd: "Adds the \"Skelter\" space ruin"
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- code_imp: "Creates a few new area designations for the Skelter"
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@@ -1,4 +0,0 @@
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author: "LetterN"
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delete-after: True
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changes:
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- rscadd: "craftable railings"
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