ok
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@@ -375,6 +375,7 @@
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var/wait_desc = get_wait_description()
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if(wait_desc)
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to_chat(user, wait_desc)
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return DISCARD_LAST_ACTION
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/obj/item/melee/classic_baton/telescopic
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name = "telescopic baton"
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@@ -162,6 +162,7 @@
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return TRUE
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if(turned_on)
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if(baton_stun(M, user, disarming))
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user.DelayNextAction()
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user.do_attack_animation(M)
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user.adjustStaminaLossBuffered(getweight(user, STAM_COST_BATON_MOB_MULT))
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else if(user.a_intent != INTENT_HARM) //they'll try to bash in the last proc.
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@@ -218,6 +218,8 @@
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to_chat(user, "<span class='userdanger'>You need both hands free to fire \the [src]!</span>")
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return
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user.DelayNextAction()
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//DUAL (or more!) WIELDING
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var/bonus_spread = 0
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var/loop_counter = 0
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