ok
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@@ -162,6 +162,7 @@
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return TRUE
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if(turned_on)
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if(baton_stun(M, user, disarming))
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user.DelayNextAction()
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user.do_attack_animation(M)
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user.adjustStaminaLossBuffered(getweight(user, STAM_COST_BATON_MOB_MULT))
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else if(user.a_intent != INTENT_HARM) //they'll try to bash in the last proc.
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