vocal barks - Fully customizable noises for talking!

This commit is contained in:
deathride58
2022-06-09 03:59:17 -04:00
parent 2cf0fbea9a
commit 2a720ce054
16 changed files with 320 additions and 16 deletions
+5 -1
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@@ -80,7 +80,7 @@
//DNA - Because fuck you and your magic numbers being all over the codebase.
#define DNA_BLOCK_SIZE 3
#define DNA_UNI_IDENTITY_BLOCKS 15
#define DNA_UNI_IDENTITY_BLOCKS 19
#define DNA_HAIR_COLOR_BLOCK 1
#define DNA_FACIAL_HAIR_COLOR_BLOCK 2
#define DNA_SKIN_TONE_BLOCK 3
@@ -96,6 +96,10 @@
#define DNA_MUTANTEAR_BLOCK 13
#define DNA_MUTANTMARKING_BLOCK 14
#define DNA_TAUR_BLOCK 15
#define DNA_BARK_SOUND_BLOCK 16
#define DNA_BARK_SPEED_BLOCK 17
#define DNA_BARK_PITCH_BLOCK 18
#define DNA_BARK_VARIANCE_BLOCK 19
#define DNA_SEQUENCE_LENGTH 4
#define DNA_MUTATION_BLOCKS 8
+2 -1
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@@ -15,6 +15,7 @@
#define DISABLE_DEATHRATTLE (1<<12)
#define DISABLE_ARRIVALRATTLE (1<<13)
#define COMBOHUD_LIGHTING (1<<14)
#define SOUND_BARK (1<<15)
#define DEADMIN_ALWAYS (1<<0)
#define DEADMIN_ANTAGONIST (1<<1)
@@ -22,7 +23,7 @@
#define DEADMIN_POSITION_SECURITY (1<<3)
#define DEADMIN_POSITION_SILICON (1<<4)
#define TOGGLES_DEFAULT (SOUND_ADMINHELP|SOUND_MIDI|SOUND_AMBIENCE|SOUND_LOBBY|MEMBER_PUBLIC|INTENT_STYLE|MIDROUND_ANTAG|SOUND_INSTRUMENTS|SOUND_SHIP_AMBIENCE|SOUND_PRAYERS|SOUND_ANNOUNCEMENTS)
#define TOGGLES_DEFAULT (SOUND_ADMINHELP|SOUND_MIDI|SOUND_AMBIENCE|SOUND_LOBBY|MEMBER_PUBLIC|INTENT_STYLE|MIDROUND_ANTAG|SOUND_INSTRUMENTS|SOUND_SHIP_AMBIENCE|SOUND_PRAYERS|SOUND_ANNOUNCEMENTS|SOUND_BARK)
//Chat toggles
#define CHAT_OOC (1<<0)
+4
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@@ -79,6 +79,10 @@
var/datum/emote/E = new path()
E.emote_list[E.key] = E
for(var/path in subtypesof(/datum/bark))
var/datum/bark/B = new path()
GLOB.bark_list[B.id] = path
// Hair Gradients - Initialise all /datum/sprite_accessory/hair_gradient into an list indexed by gradient-style name
for(var/path in subtypesof(/datum/sprite_accessory/hair_gradient))
var/datum/sprite_accessory/hair_gradient/H = new path()
+3
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@@ -43,6 +43,9 @@ GLOBAL_LIST_EMPTY(arachnid_spinneret_list)
GLOBAL_LIST_EMPTY(arachnid_mandibles_list)
GLOBAL_LIST_EMPTY(caps_list)
//Bark bits
GLOBAL_LIST_EMPTY(bark_list)
//a way to index the right bodypart list given the type of bodypart
GLOBAL_LIST_INIT(mutant_reference_list, list(
"tail_lizard" = GLOB.tails_list_lizard,
+98
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@@ -0,0 +1,98 @@
//Datums for barks and bark accessories
/datum/bark
var/name = "Default"
var/id = "Default"
var/soundpath //Path for the actual sound file used for the bark
// Pitch vars. The actual range for a bark is [(pitch - (maxvariance*0.5)) to (pitch + (maxvariance*0.5))]
// Make absolutely sure to take variance into account when curating a sound for bark purposes.
var/minpitch = 0.6
var/maxpitch = 1.4
var/minvariance = 0.1
var/maxvariance = 0.4
// Speed vars. Speed determines the number of characters required for each bark, with lower speeds being faster with higher bark density
var/minspeed = 2
var/maxspeed = 8
// Visibility vars. Regardless of what's set below, these can still be obtained via adminbus and genetics. Rule of fun.
var/list/ckeys_allowed
var/ignore = FALSE //Controls whether or not this can be chosen in chargen
// So the basic jist of the sound design here: We make use primarily of shorter instrument samples for barks. We would've went with animalese instead, but doing so would've involved quite a bit of overhead to saycode.
// Short instrument samples tend to sound surprisingly nice for barks, being able to be played in rapid succession without being outright obnoxious.
// It isn't just instruments that work well here, however. Anything that works well as a stab? Short attack, no sustain, a decent amount of release? Also works extremely well for barks.
/datum/bark/mutedc2
name = "Muted String (Low)"
id = "mutedc2"
soundpath = 'sound/instruments/synthesis_samples/guitar/crisis_muted/C2.ogg'
/datum/bark/mutedc3
name = "Muted String (Medium)"
id = "mutedc3"
soundpath = 'sound/instruments/synthesis_samples/guitar/crisis_muted/C3.ogg'
/datum/bark/mutedc4
name = "Muted String (High)"
id = "mutedc4"
soundpath = 'sound/instruments/synthesis_samples/guitar/crisis_muted/C4.ogg'
/datum/bark/banjoc3
name = "Banjo (Medium)"
id = "banjoc3"
soundpath = 'sound/instruments/banjo/Cn3.ogg'
/datum/bark/banjoc4
name = "Banjo (High)"
id = "banjoc4"
soundpath = 'sound/instruments/banjo/Cn4.ogg'
/datum/bark/bikehorn
name = "Bikehorn"
id = "horn"
soundpath = 'sound/instruments/bikehorn/Cn4.ogg'
ignore = TRUE // Genetics only. This is an unusually quiet sound, but genetics should be allowed to have some !!fun!!
/datum/bark/bwoink
name = "Bwoink"
id = "bwoink"
soundpath = 'sound/effects/adminhelp.ogg'
ignore = TRUE // Also genetics only. Emergent heart attack generation
/datum/bark/squeaky
name = "Squeaky"
id = "squeak"
soundpath = 'sound/items/toysqueak1.ogg'
maxspeed = 4
/datum/bark/beep
name = "Beepy"
id = "beep"
soundpath = 'sound/machines/terminal_select.ogg'
maxpitch = 1 //Bringing the pitch higher just hurts your ears :<
maxspeed = 4 //This soundbyte's too short for larger speeds to not sound awkward
/datum/bark/chitter
name = "Chittery"
id = "chitter"
minspeed = 6 //This is a pretty long sound
soundpath = 'sound/items/Ratchet.ogg'
/datum/bark/synthetic_grunt
name = "Synthetic (Grunt)"
id = "synthgrunt"
soundpath = 'sound/misc/bloop.ogg'
/datum/bark/synthetic
name = "Synthetic (Normal)"
id = "synth"
soundpath = 'sound/machines/uplinkerror.ogg'
/datum/bark/bullet
name = "Windy"
id = "bullet"
maxpitch = 1.6 //This works well with higher pitches!
soundpath = 'sound/weapons/bulletflyby.ogg' //This works... Surprisingly well as a bark? It's neat!
+23 -7
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@@ -153,6 +153,10 @@
if(!GLOB.taur_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/taur, GLOB.taur_list)
L[DNA_TAUR_BLOCK] = construct_block(GLOB.taur_list.Find(features["taur"]), GLOB.taur_list.len)
L[DNA_BARK_SOUND_BLOCK] = construct_block(GLOB.bark_list.Find(H.vocal_bark_id), GLOB.bark_list.len)
L[DNA_BARK_SPEED_BLOCK] = construct_block(H.vocal_speed * 4, 16)
L[DNA_BARK_PITCH_BLOCK] = construct_block(H.vocal_pitch * 30, 48)
L[DNA_BARK_VARIANCE_BLOCK] = construct_block(H.vocal_pitch_range * 48, 48)
for(var/i=1, i<=DNA_UNI_IDENTITY_BLOCKS, i++)
if(L[i])
@@ -248,19 +252,19 @@
if(DNA_HAIR_STYLE_BLOCK)
setblock(uni_identity, blocknumber, construct_block(GLOB.hair_styles_list.Find(H.hair_style), GLOB.hair_styles_list.len))
if(DNA_COLOR_ONE_BLOCK)
sanitize_hexcolor(features["mcolor"], 6)
setblock(uni_identity, blocknumber, sanitize_hexcolor(features["mcolor"], 6))
if(DNA_COLOR_TWO_BLOCK)
sanitize_hexcolor(features["mcolor2"], 6)
setblock(uni_identity, blocknumber, sanitize_hexcolor(features["mcolor2"], 6))
if(DNA_COLOR_THREE_BLOCK)
sanitize_hexcolor(features["mcolor3"], 6)
setblock(uni_identity, blocknumber, sanitize_hexcolor(features["mcolor3"], 6))
if(DNA_MUTANTTAIL_BLOCK)
construct_block(GLOB.mam_tails_list.Find(features["mam_tail"]), GLOB.mam_tails_list.len)
setblock(uni_identity, blocknumber, construct_block(GLOB.mam_tails_list.Find(features["mam_tail"]), GLOB.mam_tails_list.len))
if(DNA_MUTANTEAR_BLOCK)
construct_block(GLOB.mam_ears_list.Find(features["mam_ears"]), GLOB.mam_ears_list.len)
setblock(uni_identity, blocknumber, construct_block(GLOB.mam_ears_list.Find(features["mam_ears"]), GLOB.mam_ears_list.len))
if(DNA_MUTANTMARKING_BLOCK)
construct_block(GLOB.mam_body_markings_list.Find(features["mam_body_markings"]), GLOB.mam_body_markings_list.len)
setblock(uni_identity, blocknumber, construct_block(GLOB.mam_body_markings_list.Find(features["mam_body_markings"]), GLOB.mam_body_markings_list.len))
if(DNA_TAUR_BLOCK)
construct_block(GLOB.taur_list.Find(features["taur"]), GLOB.taur_list.len)
setblock(uni_identity, blocknumber, construct_block(GLOB.taur_list.Find(features["taur"]), GLOB.taur_list.len))
if(species.mutant_bodyparts["taur"] && ishuman(holder))
var/datum/sprite_accessory/taur/T = GLOB.taur_list[features["taur"]]
switch(T?.taur_mode)
@@ -272,6 +276,14 @@
H.physiology.footstep_type = FOOTSTEP_MOB_CRAWL
else
H.physiology.footstep_type = null
if(DNA_BARK_SOUND_BLOCK)
setblock(uni_identity, blocknumber, construct_block(GLOB.bark_list.Find(H.vocal_bark_id), GLOB.bark_list.len))
if(DNA_BARK_SPEED_BLOCK)
setblock(uni_identity, blocknumber, construct_block(H.vocal_speed * 4, 16))
if(DNA_BARK_PITCH_BLOCK)
setblock(uni_identity, blocknumber, construct_block(H.vocal_pitch * 30, 48))
if(DNA_BARK_VARIANCE_BLOCK)
setblock(uni_identity, blocknumber, construct_block(H.vocal_pitch_range * 48, 48))
//Please use add_mutation or activate_mutation instead
/datum/dna/proc/force_give(datum/mutation/human/HM)
@@ -491,6 +503,10 @@
update_body_parts()
if(mutations_overlay_update)
update_mutations_overlay()
set_bark(GLOB.bark_list[deconstruct_block(getblock(structure, DNA_BARK_SOUND_BLOCK), GLOB.bark_list.len)])
vocal_speed = (deconstruct_block(getblock(structure, DNA_BARK_PITCH_BLOCK), 16) / 16)
vocal_pitch = (deconstruct_block(getblock(structure, DNA_BARK_PITCH_BLOCK), 48) / 30)
vocal_pitch_range = (deconstruct_block(getblock(structure, DNA_BARK_VARIANCE_BLOCK), 48) / 48)
/mob/proc/domutcheck()
+19
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@@ -64,6 +64,14 @@
/// last time we yelled
var/last_yell = 0
// Text-to-bark sounds
var/sound/vocal_bark
var/vocal_bark_id
var/vocal_pitch = 1
var/vocal_pitch_range = 0.2 //Actual pitch is (pitch - (vocal_pitch_range*0.5)) to (pitch + (vocal_pitch_range*0.5))
var/vocal_volume = 70 //Baseline. This gets modified by yelling and other factors
var/vocal_speed = 4 //Lower values are faster, higher values are slower
/atom/movable/Initialize(mapload)
. = ..()
switch(blocks_emissive)
@@ -696,6 +704,17 @@
var/datum/language_holder/LH = get_language_holder()
return LH.update_atom_languages(src)
/// Sets the vocal bark for the atom, using the bark's ID
/atom/movable/proc/set_bark(id)
if(!id)
return FALSE
var/datum/bark/B = GLOB.bark_list[id]
if(!B)
return FALSE
vocal_bark = sound(initial(B.soundpath))
vocal_bark_id = id
return vocal_bark
/* End language procs */
+3
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@@ -104,6 +104,9 @@ Class Procs:
anchored = TRUE
interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT
vocal_bark_id = "synth"
vocal_pitch = 0.6
var/stat = 0
var/use_power = IDLE_POWER_USE
//0 = dont run the auto
+22 -1
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@@ -31,14 +31,35 @@ GLOBAL_LIST_INIT(freqtospan, list(
/atom/movable/proc/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
SEND_SIGNAL(src, COMSIG_MOVABLE_HEAR, args)
/atom/movable/proc/bark(list/hearers, distance, volume, pitch)
if(!vocal_bark)
if(!vocal_bark_id || !set_bark(vocal_bark_id)) //just-in-time bark generation
return
volume = min(volume, 100)
var/turf/T = get_turf(src)
for(var/mob/M in hearers)
M.playsound_local(T, vol = volume, vary = TRUE, frequency = pitch, max_distance = distance, falloff_distance = distance * 0.75, S = vocal_bark, distance_multiplier = 1)
/atom/movable/proc/can_speak()
return 1
/atom/movable/proc/send_speech(message, range = 7, atom/movable/source = src, bubble_type, list/spans, datum/language/message_language = null, message_mode)
var/rendered = compose_message(src, message_language, message, , spans, message_mode, source)
for(var/_AM in get_hearers_in_view(range, source))
var/list/hearers = get_hearers_in_view(range, source)
for(var/_AM in hearers)
var/atom/movable/AM = _AM
AM.Hear(rendered, src, message_language, message, , spans, message_mode, source)
if(vocal_bark || vocal_bark_id)
for(var/mob/M in hearers)
if(!M.client)
continue
if(!(M.client.prefs.toggles & SOUND_BARK))
hearers -= M
var/barks = round((LAZYLEN(message) / vocal_speed)) + 1
var/total_delay
for(var/i in 1 to barks)
addtimer(CALLBACK(src, .proc/bark, hearers, range, vocal_volume, rand((vocal_pitch * 100), (vocal_pitch*100) + (vocal_pitch_range*100)) / 100), total_delay)
total_delay += rand(DS2TICKS(vocal_speed/4), DS2TICKS(vocal_speed/4) + DS2TICKS(vocal_speed/4)) TICKS
/atom/movable/proc/compose_message(atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, face_name = FALSE, atom/movable/source)
if(!source)
+79 -3
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@@ -140,6 +140,13 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/modified_limbs = list() //prosthetic/amputated limbs
var/chosen_limb_id //body sprite selected to load for the users limbs, null means default, is sanitized when loaded
// Vocal bark prefs
var/bark_id = "mutedc3"
var/bark_speed = 4
var/bark_pitch = 1
var/bark_variance = 0.2
COOLDOWN_DECLARE(bark_previewing)
/// Security record note section
var/security_records
/// Medical record note section
@@ -795,11 +802,21 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
dat += "<h2>Speech preferences</h2>"
dat += "<b>Custom Speech Verb:</b><BR>"
dat += "</b><a style='display:block;width:100px' href='?_src_=prefs;preference=speech_verb;task=input'>[custom_speech_verb]</a><BR>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=speech_verb;task=input'>[custom_speech_verb]</a><BR>"
dat += "<b>Custom Tongue:</b><BR>"
dat += "</b><a style='display:block;width:100px' href='?_src_=prefs;preference=tongue;task=input'>[custom_tongue]</a><BR>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=tongue;task=input'>[custom_tongue]</a><BR>"
dat += "<b>Additional Language</b><BR>"
dat += "</b><a style='display:block;width:100px' href='?_src_=prefs;preference=language;task=input'>[additional_language]</a><BR>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=language;task=input'>[additional_language]</a><BR>"
dat += "</td>"
dat += "<td width='340px' height='300px' valign='top'>"
dat += "<h2>Vocal Bark preferences</h2>"
var/datum/bark/B = GLOB.bark_list[bark_id]
dat += "<b>Vocal Bark Sound:</b><BR>"
dat += "<a style='display:block;width:200px' href='?_src_=prefs;preference=barksound;task=input'>[B ? initial(B.name) : "INVALID"]</a><BR>"
dat += "<b>Vocal Bark Speed:</b> <a href='?_src_=prefs;preference=barkspeed;task=input'>[bark_speed]</a><BR>"
dat += "<b>Vocal Bark Pitch:</b> <a href='?_src_=prefs;preference=barkpitch;task=input'>[bark_pitch]</a><BR>"
dat += "<b>Vocal Bark Variance:</b> <a href='?_src_=prefs;preference=barkvary;task=input'>[bark_variance]</a><BR>"
dat += "<BR><a href='?_src_=prefs;preference=barkpreview'>Preview Bark</a><BR>"
dat += "</td>"
dat += "</tr></table>"
@@ -2555,6 +2572,43 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(selected_language)
additional_language = selected_language
if("barksound")
var/list/woof_woof = list()
for(var/path in GLOB.bark_list)
var/datum/bark/B = GLOB.bark_list[path]
if(initial(B.ignore))
continue
if(initial(B.ckeys_allowed))
var/list/allowed = initial(B.ckeys_allowed)
if(!allowed.Find(user.client.ckey))
continue
woof_woof[initial(B.name)] = initial(B.id)
var/new_bork = input(user, "Choose your desired vocal bark", "Character Preference") as null|anything in woof_woof
if(new_bork)
bark_id = woof_woof[new_bork]
var/datum/bark/B = GLOB.bark_list[bark_id] //Now we need sanitization to take into account bark-specific min/max values
bark_speed = round(clamp(bark_speed, initial(B.minspeed), initial(B.maxspeed)), 1)
bark_pitch = clamp(bark_pitch, initial(B.minpitch), initial(B.maxpitch))
bark_variance = clamp(bark_variance, initial(B.minvariance), initial(B.maxvariance))
if("barkspeed")
var/datum/bark/B = GLOB.bark_list[bark_id]
var/borkset = input(user, "Choose your desired bark speed (Higher is slower, lower is faster). Min: [initial(B.minspeed)]. Max: [initial(B.maxspeed)]", "Character Preference") as null|num
if(borkset)
bark_speed = round(clamp(borkset, initial(B.minspeed), initial(B.maxspeed)), 1)
if("barkpitch")
var/datum/bark/B = GLOB.bark_list[bark_id]
var/borkset = input(user, "Choose your desired baseline bark pitch. Min: [initial(B.minpitch)]. Max: [initial(B.maxpitch)]", "Character Preference") as null|num
if(borkset)
bark_pitch = clamp(borkset, initial(B.minpitch), initial(B.maxpitch))
if("barkvary")
var/datum/bark/B = GLOB.bark_list[bark_id]
var/borkset = input(user, "Choose your desired baseline bark pitch. Min: [initial(B.minvariance)]. Max: [initial(B.maxvariance)]", "Character Preference") as null|num
if(borkset)
bark_variance = clamp(borkset, initial(B.minvariance), initial(B.maxvariance))
if("bodysprite")
var/selected_body_sprite = input(user, "Choose your desired body sprite", "Character Preference") as null|anything in pref_species.allowed_limb_ids
if(selected_body_sprite)
@@ -3015,6 +3069,23 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if("hud_toggle_flash")
hud_toggle_flash = !hud_toggle_flash
if("barkpreview")
if(SSticker.current_state == GAME_STATE_STARTUP) //Timers don't tick at all during game startup, so let's just give an error message
to_chat(user, "<span class='warning'>Bark previews can't play during initialization!</span>")
return
if(!COOLDOWN_FINISHED(src, bark_previewing))
return
if(!parent || !parent.mob)
return
COOLDOWN_START(src, bark_previewing, (5 SECONDS))
var/atom/movable/barkbox = new(get_turf(parent.mob))
barkbox.set_bark(bark_id)
var/total_delay
for(var/i in 1 to (round((32 / bark_speed)) + 1))
addtimer(CALLBACK(barkbox, /atom/movable/proc/bark, list(parent.mob), 7, 70, rand((bark_pitch * 100), (bark_pitch*100) + (bark_variance*100)) / 100), total_delay)
total_delay += rand(DS2TICKS(bark_speed/4), DS2TICKS(bark_speed/4) + DS2TICKS(bark_speed/4)) TICKS
QDEL_IN(barkbox, total_delay)
if("save")
save_preferences()
save_character()
@@ -3236,6 +3307,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
character.additional_language = language_entry
character.grant_language(language_entry, TRUE, TRUE)
character.set_bark(bark_id)
character.vocal_speed = bark_speed
character.vocal_pitch = bark_pitch
character.vocal_pitch_range = bark_variance
//limb stuff, only done when initially spawning in
if(initial_spawn)
//delete any existing prosthetic limbs to make sure no remnant prosthetics are left over - But DO NOT delete those that are species-related
+19 -1
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@@ -5,7 +5,7 @@
// You do not need to raise this if you are adding new values that have sane defaults.
// Only raise this value when changing the meaning/format/name/layout of an existing value
// where you would want the updater procs below to run
#define SAVEFILE_VERSION_MAX 54
#define SAVEFILE_VERSION_MAX 55
/*
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
@@ -42,6 +42,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
//if your savefile is 3 months out of date, then 'tough shit'.
/datum/preferences/proc/update_preferences(current_version, savefile/S)
if(current_version < 55) //Bitflag toggles don't set their defaults when they're added, always defaulting to off instead.
toggles |= SOUND_BARK
if(current_version < 46) //If you remove this, remove force_reset_keybindings() too.
force_reset_keybindings_direct(TRUE)
addtimer(CALLBACK(src, .proc/force_reset_keybindings), 30) //No mob available when this is run, timer allows user choice.
@@ -845,6 +847,12 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["feature_silicon_flavor_text"] >> features["silicon_flavor_text"]
S["feature_ooc_notes"] >> features["ooc_notes"]
// Barks
S["bark_id"] >> bark_id
S["bark_speed"] >> bark_speed
S["bark_pitch"] >> bark_pitch
S["bark_variance"] >> bark_variance
S["vore_flags"] >> vore_flags
S["vore_taste"] >> vore_taste
S["vore_smell"] >> vore_smell
@@ -1022,6 +1030,12 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
scars_list["4"] = sanitize_text(scars_list["4"])
scars_list["5"] = sanitize_text(scars_list["5"])
bark_id = sanitize_inlist(bark_id, GLOB.bark_list, initial(bark_id))
var/datum/bark/bark_path = GLOB.bark_list[bark_id]
bark_speed = sanitize_num_clamp(bark_speed, initial(bark_path.minspeed), initial(bark_path.maxspeed), initial(bark_speed))
bark_pitch = sanitize_num_clamp(bark_pitch, initial(bark_path.minpitch), initial(bark_path.maxpitch), initial(bark_pitch))
bark_variance = sanitize_num_clamp(bark_variance, initial(bark_path.minvariance), initial(bark_path.maxvariance), initial(bark_variance))
joblessrole = sanitize_integer(joblessrole, 1, 3, initial(joblessrole))
//Validate job prefs
for(var/j in job_preferences)
@@ -1089,6 +1103,10 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["custom_speech_verb"] , custom_speech_verb)
WRITE_FILE(S["custom_tongue"] , custom_tongue)
WRITE_FILE(S["additional_language"] , additional_language)
WRITE_FILE(S["bark_id"] , bark_id)
WRITE_FILE(S["bark_speed"] , bark_speed)
WRITE_FILE(S["bark_pitch"] , bark_pitch)
WRITE_FILE(S["bark_variance"] , bark_variance)
// records
WRITE_FILE(S["security_records"] , security_records)
@@ -227,6 +227,17 @@ TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Sound, toggleprayersounds)()
return C.prefs.toggles & SOUND_PRAYERS
TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Sound, toggle_bark)()
set name = "Hear/Silence Vocal Barks"
set category = "Preferences"
set desc = "Hear Vocal Barks"
usr.client.prefs.toggles ^= SOUND_BARK
usr.client.prefs.save_preferences()
to_chat(usr, "You will now [(usr.client.prefs.toggles & SOUND_BARK) ? "hear" : "no longer hear"] vocal barks when other people talk.")
SSblackbox.record_feedback("nested tally", "preferences_verb", 1, list("Toggle Vocal Barks", "[usr.client.prefs.toggles & SOUND_BARK ? "Enabled" : "Disabled"]"))
/datum/verbs/menu/Settings/Sound/toggle_bark/Get_checked(client/C)
return C.prefs.toggles & SOUND_BARK
/datum/verbs/menu/Settings/Sound/verb/stop_client_sounds()
set name = "Stop Sounds"
set category = "Preferences"
+19 -2
View File
@@ -297,8 +297,9 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
AM.Hear(rendered, src, message_language, message, null, spans, message_mode, source)
SEND_GLOBAL_SIGNAL(COMSIG_GLOB_LIVING_SAY_SPECIAL, src, message)
if(client && !eavesdrop_range && say_test(message) == "2") // Yell hook
process_yelling(listening, rendered, src, message_language, message, spans, message_mode, source)
var/is_yell = (say_test(message) == "2")
if(client && !eavesdrop_range && is_yell) // Yell hook
listening |= process_yelling(listening, rendered, src, message_language, message, spans, message_mode, source)
//speech bubble
var/list/speech_bubble_recipients = list()
@@ -309,6 +310,20 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
INVOKE_ASYNC(GLOBAL_PROC, /.proc/flick_overlay, I, speech_bubble_recipients, 30)
//Listening gets trimmed here if a vocal bark's present. If anyone ever makes this proc return listening, make sure to instead initialize a copy of listening in here to avoid wonkiness
if(vocal_bark || vocal_bark_id)
for(var/mob/M in listening)
if(!M.client)
continue
if(!(M.client.prefs.toggles & SOUND_BARK))
listening -= M
var/barks = round((LAZYLEN(message) / vocal_speed)) + 1
var/total_delay
for(var/i in 1 to barks)
addtimer(CALLBACK(src, /atom/movable/proc/bark, listening, (message_range * (is_yell ? 4 : 1)), (vocal_volume * (is_yell ? 1.5 : 1)), rand(vocal_pitch * 100, ((vocal_pitch*100) + (vocal_pitch_range*100))) / 100), total_delay)
total_delay += rand(DS2TICKS((vocal_speed/4) * (is_yell ? 0.5 : 1)), DS2TICKS(vocal_speed/4) + DS2TICKS((vocal_speed/4) * (is_yell ? 0.5 : 1))) TICKS
/atom/movable/proc/process_yelling(list/already_heard, rendered, atom/movable/speaker, datum/language/message_language, message, list/spans, message_mode, obj/source)
if(last_yell > (world.time - 10))
to_chat(src, "<span class='warning'>Your voice doesn't project as far as you try to yell in such quick succession.") // yeah no, no spamming an expensive floodfill.
@@ -333,6 +348,8 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
var/atom/movable/AM = _AM
AM.Hear(rendered, speaker, message_language, message, null, spans, message_mode, source)
return overhearing
/mob/proc/binarycheck()
return FALSE
@@ -20,6 +20,9 @@
footstep_type = FOOTSTEP_MOB_CLAW
vocal_bark_id = "bullet"
vocal_speed = 6
/mob/living/simple_animal/pet/dog/ComponentInitialize()
. = ..()
AddElement(/datum/element/wuv, "yaps happily!", EMOTE_AUDIBLE, /datum/mood_event/pet_animal, "growls!", EMOTE_AUDIBLE)
@@ -639,6 +642,8 @@ GLOBAL_LIST_INIT(strippable_corgi_items, create_strippable_list(list(
mob_size = MOB_SIZE_SMALL
collar_type = "puppy"
vocal_pitch = 1.6
//puppies cannot wear anything.
/mob/living/simple_animal/pet/dog/corgi/puppy/Topic(href, href_list)
if(href_list["remove_inv"] || href_list["add_inv"])
@@ -660,6 +665,8 @@ GLOBAL_LIST_INIT(strippable_corgi_items, create_strippable_list(list(
maxbodytemp = T0C + 40
held_icon = "void_puppy"
vocal_pitch = 0.6
/mob/living/simple_animal/pet/dog/corgi/puppy/void/Process_Spacemove(movement_dir = 0)
return 1 //Void puppies can navigate space.
@@ -23,6 +23,11 @@
gold_core_spawnable = FRIENDLY_SPAWN
footstep_type = FOOTSTEP_MOB_CLAW
vocal_bark_id = "bullet"
vocal_speed = 2
vocal_pitch = 1.6
vocal_pitch_range = 0.4
/mob/living/simple_animal/pet/fox/ComponentInitialize()
. = ..()
AddElement(/datum/element/mob_holder, "fox")