Automatic changelog compile [ci skip]

This commit is contained in:
Changelogs
2022-06-08 00:46:03 +00:00
parent c33291e92e
commit 2cf0fbea9a
8 changed files with 37 additions and 42 deletions

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author: "SandPoot"
delete-after: True
changes:
- refactor: "Does some extremely minor touches on pulling/pushing code."

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author: "Bhijn & Myr"
delete-after: True
changes:
- bugfix: "The shake animation, jiggle animation, squish animation, jitter animation, and float animation, have all been fixed."
- bugfix: "This also means that storage animations are fully working again. It's been a few years!"
- bugfix: "The pull animation no longer interrupts ongoing animations.
tweak: The pull animation now supports diagonal directions (currently only applies to the initial grab! pull code is spaghetti)"
- bugfix: "All screenshake sources now fully support the screenshake pref"
- code_imp: "cit_screenshake.dm has been fully merged into the base files."
- bugfix: "You can no longer remotely apply fingerprints to storage objects by clicking and dragging it around. Additionally, storage objects now rustle again when clicking and dragging (only took like,, a year to fix)"
- bugfix: "The pickup animation now properly slides into your spaceman again, instead of just kinda disappearing.
tweak: When pulling a resting mob, they'll now skip the laying animation entirely, fixing a visual oddity where they shrink and grow to flip.
tweak: Alerts are now a little snappier and bouncier, as they've been swapped from sine easing, to back easing.
tweak: Radial menus now use sine easing, rather than linear easing. This just looks a little prettier.
tweak: Runechat now properly respects an object's X offset. Previously, it relied on a hardcoded check for dogborgs.
tweak: The float animation now uses pixel_z instead of pixel_y, fixing issues where the Y offset gets wiped due to the float animation. This also makes floating fully compatible with ctrl+WASD."

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author: "Bhijn & Myr"
delete-after: True
changes:
- bugfix: "Admin vote deobfuscation now properly displays votes as 0 if they were simply never voted for."

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author: "timothyteakettle"
delete-after: True
changes:
- rscadd: "updates existing poly maid outfit with tg sprite but polychromatic"
- rscadd: "adds polychromic maid apron, gloves, collar, headband"
- rscadd: "adds support for polychromic accessories"

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@@ -1,4 +0,0 @@
author: "Bhijn & Myr"
delete-after: True
changes:
- rscadd: "During pride month, station nukes are significantly more efficient at revealing genders."

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@@ -1,4 +0,0 @@
author: "Bhijn & Myr"
delete-after: True
changes:
- bugfix: "Audiovisual redirection now works exactly as it used to. In laymen's terms, this means folks in VR sleepers are aware of the world around them again!"

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@@ -1,4 +0,0 @@
author: "Bhijn & Myr"
delete-after: True
changes:
- rscadd: "Station pets now retain their color between shifts!"

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@@ -61,3 +61,40 @@
- refactor: Completely replaces the new player panel *not the admin one* with TG's.
timothyteakettle:
- rscadd: adds paper skin and glass bones quirks
2022-06-08:
Bhijn & Myr:
- bugfix: Audiovisual redirection now works exactly as it used to. In laymen's terms,
this means folks in VR sleepers are aware of the world around them again!
- rscadd: During pride month, station nukes are significantly more efficient at
revealing genders.
- rscadd: Station pets now retain their color between shifts!
- bugfix: The shake animation, jiggle animation, squish animation, jitter animation,
and float animation, have all been fixed.
- bugfix: This also means that storage animations are fully working again. It's
been a few years!
- bugfix: 'The pull animation no longer interrupts ongoing animations. tweak: The
pull animation now supports diagonal directions (currently only applies to the
initial grab! pull code is spaghetti)'
- bugfix: All screenshake sources now fully support the screenshake pref
- code_imp: cit_screenshake.dm has been fully merged into the base files.
- bugfix: You can no longer remotely apply fingerprints to storage objects by clicking
and dragging it around. Additionally, storage objects now rustle again when
clicking and dragging (only took like,, a year to fix)
- bugfix: 'The pickup animation now properly slides into your spaceman again, instead
of just kinda disappearing. tweak: When pulling a resting mob, they''ll now
skip the laying animation entirely, fixing a visual oddity where they shrink
and grow to flip. tweak: Alerts are now a little snappier and bouncier, as they''ve
been swapped from sine easing, to back easing. tweak: Radial menus now use sine
easing, rather than linear easing. This just looks a little prettier. tweak:
Runechat now properly respects an object''s X offset. Previously, it relied
on a hardcoded check for dogborgs. tweak: The float animation now uses pixel_z
instead of pixel_y, fixing issues where the Y offset gets wiped due to the float
animation. This also makes floating fully compatible with ctrl+WASD.'
- bugfix: Admin vote deobfuscation now properly displays votes as 0 if they were
simply never voted for.
SandPoot:
- refactor: Does some extremely minor touches on pulling/pushing code.
timothyteakettle:
- rscadd: updates existing poly maid outfit with tg sprite but polychromatic
- rscadd: adds polychromic maid apron, gloves, collar, headband
- rscadd: adds support for polychromic accessories