Automatic changelog compile [ci skip]
This commit is contained in:
@@ -1,4 +0,0 @@
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author: "SandPoot"
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delete-after: True
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changes:
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- refactor: "Does some extremely minor touches on pulling/pushing code."
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@@ -1,16 +0,0 @@
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author: "Bhijn & Myr"
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delete-after: True
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changes:
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- bugfix: "The shake animation, jiggle animation, squish animation, jitter animation, and float animation, have all been fixed."
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- bugfix: "This also means that storage animations are fully working again. It's been a few years!"
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- bugfix: "The pull animation no longer interrupts ongoing animations.
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tweak: The pull animation now supports diagonal directions (currently only applies to the initial grab! pull code is spaghetti)"
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- bugfix: "All screenshake sources now fully support the screenshake pref"
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- code_imp: "cit_screenshake.dm has been fully merged into the base files."
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- bugfix: "You can no longer remotely apply fingerprints to storage objects by clicking and dragging it around. Additionally, storage objects now rustle again when clicking and dragging (only took like,, a year to fix)"
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- bugfix: "The pickup animation now properly slides into your spaceman again, instead of just kinda disappearing.
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tweak: When pulling a resting mob, they'll now skip the laying animation entirely, fixing a visual oddity where they shrink and grow to flip.
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tweak: Alerts are now a little snappier and bouncier, as they've been swapped from sine easing, to back easing.
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tweak: Radial menus now use sine easing, rather than linear easing. This just looks a little prettier.
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tweak: Runechat now properly respects an object's X offset. Previously, it relied on a hardcoded check for dogborgs.
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tweak: The float animation now uses pixel_z instead of pixel_y, fixing issues where the Y offset gets wiped due to the float animation. This also makes floating fully compatible with ctrl+WASD."
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@@ -1,4 +0,0 @@
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author: "Bhijn & Myr"
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delete-after: True
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changes:
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- bugfix: "Admin vote deobfuscation now properly displays votes as 0 if they were simply never voted for."
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@@ -1,6 +0,0 @@
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author: "timothyteakettle"
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delete-after: True
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changes:
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- rscadd: "updates existing poly maid outfit with tg sprite but polychromatic"
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- rscadd: "adds polychromic maid apron, gloves, collar, headband"
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- rscadd: "adds support for polychromic accessories"
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@@ -1,4 +0,0 @@
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author: "Bhijn & Myr"
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delete-after: True
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changes:
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- rscadd: "During pride month, station nukes are significantly more efficient at revealing genders."
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@@ -1,4 +0,0 @@
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author: "Bhijn & Myr"
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delete-after: True
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changes:
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- bugfix: "Audiovisual redirection now works exactly as it used to. In laymen's terms, this means folks in VR sleepers are aware of the world around them again!"
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@@ -1,4 +0,0 @@
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author: "Bhijn & Myr"
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delete-after: True
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changes:
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- rscadd: "Station pets now retain their color between shifts!"
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@@ -61,3 +61,40 @@
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- refactor: Completely replaces the new player panel *not the admin one* with TG's.
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timothyteakettle:
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- rscadd: adds paper skin and glass bones quirks
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2022-06-08:
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Bhijn & Myr:
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- bugfix: Audiovisual redirection now works exactly as it used to. In laymen's terms,
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this means folks in VR sleepers are aware of the world around them again!
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- rscadd: During pride month, station nukes are significantly more efficient at
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revealing genders.
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- rscadd: Station pets now retain their color between shifts!
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- bugfix: The shake animation, jiggle animation, squish animation, jitter animation,
|
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and float animation, have all been fixed.
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- bugfix: This also means that storage animations are fully working again. It's
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been a few years!
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- bugfix: 'The pull animation no longer interrupts ongoing animations. tweak: The
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pull animation now supports diagonal directions (currently only applies to the
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initial grab! pull code is spaghetti)'
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- bugfix: All screenshake sources now fully support the screenshake pref
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- code_imp: cit_screenshake.dm has been fully merged into the base files.
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- bugfix: You can no longer remotely apply fingerprints to storage objects by clicking
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and dragging it around. Additionally, storage objects now rustle again when
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clicking and dragging (only took like,, a year to fix)
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- bugfix: 'The pickup animation now properly slides into your spaceman again, instead
|
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of just kinda disappearing. tweak: When pulling a resting mob, they''ll now
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skip the laying animation entirely, fixing a visual oddity where they shrink
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and grow to flip. tweak: Alerts are now a little snappier and bouncier, as they''ve
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been swapped from sine easing, to back easing. tweak: Radial menus now use sine
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easing, rather than linear easing. This just looks a little prettier. tweak:
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Runechat now properly respects an object''s X offset. Previously, it relied
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on a hardcoded check for dogborgs. tweak: The float animation now uses pixel_z
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instead of pixel_y, fixing issues where the Y offset gets wiped due to the float
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animation. This also makes floating fully compatible with ctrl+WASD.'
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- bugfix: Admin vote deobfuscation now properly displays votes as 0 if they were
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simply never voted for.
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SandPoot:
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- refactor: Does some extremely minor touches on pulling/pushing code.
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timothyteakettle:
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- rscadd: updates existing poly maid outfit with tg sprite but polychromatic
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- rscadd: adds polychromic maid apron, gloves, collar, headband
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- rscadd: adds support for polychromic accessories
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