Automatic changelog generation for PR #15656 [ci skip]

This commit is contained in:
CitadelStationBot
2022-06-07 13:05:10 -05:00
parent 6f97ec2b1d
commit c33291e92e
@@ -0,0 +1,16 @@
author: "Bhijn & Myr"
delete-after: True
changes:
- bugfix: "The shake animation, jiggle animation, squish animation, jitter animation, and float animation, have all been fixed."
- bugfix: "This also means that storage animations are fully working again. It's been a few years!"
- bugfix: "The pull animation no longer interrupts ongoing animations.
tweak: The pull animation now supports diagonal directions (currently only applies to the initial grab! pull code is spaghetti)"
- bugfix: "All screenshake sources now fully support the screenshake pref"
- code_imp: "cit_screenshake.dm has been fully merged into the base files."
- bugfix: "You can no longer remotely apply fingerprints to storage objects by clicking and dragging it around. Additionally, storage objects now rustle again when clicking and dragging (only took like,, a year to fix)"
- bugfix: "The pickup animation now properly slides into your spaceman again, instead of just kinda disappearing.
tweak: When pulling a resting mob, they'll now skip the laying animation entirely, fixing a visual oddity where they shrink and grow to flip.
tweak: Alerts are now a little snappier and bouncier, as they've been swapped from sine easing, to back easing.
tweak: Radial menus now use sine easing, rather than linear easing. This just looks a little prettier.
tweak: Runechat now properly respects an object's X offset. Previously, it relied on a hardcoded check for dogborgs.
tweak: The float animation now uses pixel_z instead of pixel_y, fixing issues where the Y offset gets wiped due to the float animation. This also makes floating fully compatible with ctrl+WASD."