Merge pull request #9906 from Xantholne/xantholne-berets02
[Ready] Ports/Adds new berets but I don't break the branch somehow
This commit is contained in:
@@ -35,6 +35,7 @@
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new /obj/item/storage/lockbox/medal/engineering(src)
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new /obj/item/construction/rcd/loaded/upgraded(src)
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new /obj/item/clothing/suit/hooded/wintercoat/ce(src)
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new /obj/item/clothing/head/beret/ce/white(src)
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/obj/structure/closet/secure_closet/engineering_electrical
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name = "electrical supplies locker"
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@@ -82,6 +82,7 @@
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new /obj/item/storage/photo_album/CMO(src)
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new /obj/item/storage/lockbox/medal/medical(src)
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new /obj/item/clothing/suit/hooded/wintercoat/cmo(src)
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new /obj/item/clothing/head/beret/cmo/blue(src)
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/obj/structure/closet/secure_closet/animal
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name = "animal control"
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@@ -31,3 +31,4 @@
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new /obj/item/circuitboard/machine/techfab/department/science(src)
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new /obj/item/storage/photo_album/RD(src)
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new /obj/item/clothing/suit/hooded/wintercoat/rd(src)
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@@ -34,6 +34,8 @@
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new /obj/item/gun/energy/e_gun(src)
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new /obj/item/door_remote/captain(src)
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new /obj/item/storage/photo_album/Captain(src)
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new /obj/item/clothing/head/caphat/beret/white(src)
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/obj/structure/closet/secure_closet/hop
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name = "\proper head of personnel's locker"
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req_access = list(ACCESS_HOP)
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@@ -62,6 +64,8 @@
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new /obj/item/circuitboard/machine/techfab/department/service(src)
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new /obj/item/storage/photo_album/HoP(src)
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new /obj/item/clothing/suit/hooded/wintercoat/hop(src)
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new /obj/item/clothing/head/hopcap/beret/white(src)
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/obj/structure/closet/secure_closet/hos
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name = "\proper head of security's locker"
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req_access = list(ACCESS_HOS)
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@@ -120,6 +124,7 @@
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new /obj/item/clothing/gloves/krav_maga/sec(src)
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new /obj/item/door_remote/head_of_security(src)
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new /obj/item/gun/ballistic/shotgun/automatic/combat/compact(src)
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new /obj/item/clothing/head/beret/sec/corporatewarden(src)
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/obj/structure/closet/secure_closet/security
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name = "security officer's locker"
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req_access = list(ACCESS_SECURITY)
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@@ -51,6 +51,11 @@
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dog_fashion = null
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/obj/item/clothing/head/caphat/beret/white
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name = "captain's white beret"
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desc = "A white beret fit for a leader."
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icon_state = "beret_captain_white"
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//Head of Personnel
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/obj/item/clothing/head/hopcap
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name = "head of personnel's cap"
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@@ -67,6 +72,11 @@
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dog_fashion = null
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/obj/item/clothing/head/hopcap/beret/white
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name = "head of personnel's white beret"
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desc = "The symbol of true bureaucratic micromanagement, although in a fancy form."
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icon_state = "beret_white_hop"
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//Chaplain
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/obj/item/clothing/head/nun_hood
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name = "nun hood"
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@@ -119,6 +129,16 @@
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desc = "A black beret, perfect for war veterans and dark, brooding, anti-hero mimes."
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icon_state = "beretblack"
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/obj/item/clothing/head/beret/purple
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name = "purple beret"
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desc = "A purple beret."
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icon_state = "beret_purple"
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/obj/item/clothing/head/beret/blue
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name = "blue beret"
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desc = "A blue beret"
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icon_state = "beret_blue"
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/obj/item/clothing/head/beret/highlander
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desc = "That was white fabric. <i>Was.</i>"
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dog_fashion = null //THIS IS FOR SLAUGHTER, NOT PUPPIES
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@@ -146,6 +166,11 @@
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desc = "A robust beret for the Head of Security, for looking stylish while not sacrificing protection."
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icon_state = "hosberetblack"
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/obj/item/clothing/head/HoS/beret/officer
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name = "head of security officer beret"
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desc = "A robust beret for the Head of Security, for looking stylish while not sacrificing protection."
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icon_state = "beret_centcom_officer"
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/obj/item/clothing/head/HoS/beret/syndicate
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name = "syndicate beret"
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desc = "A black beret with thick armor padding inside. Stylish and robust."
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@@ -242,8 +267,11 @@
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name = "warden's beret"
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desc = "A special beret with the Warden's insignia emblazoned on it. For wardens with class."
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icon_state = "wardenberet"
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armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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strip_delay = 60
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/obj/item/clothing/head/beret/sec/corporatewarden
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name = "warden's corporate beret"
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desc = "A special beret with the Warden's insignia emblazoned on it. For wardens with class."
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icon_state = "beret_corporate_warden"
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/obj/item/clothing/head/beret/sec/navyofficer
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desc = "A special beret with the security insignia emblazoned on it. For officers with class."
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@@ -261,18 +289,71 @@
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desc = "A fancy beret with a green cross, signifying your status in the station's medbay."
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icon_state = "cmoberet"
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/obj/item/clothing/head/beret/cmo/blue
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name = "chief medical officer's blue beret"
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desc = "A fancy beret with a blue and white cross, try not to be chief malpractice officer in it."
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icon_state = "beret_blue_cmo"
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//Medical
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/obj/item/clothing/head/beret/med
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name = "medical officer's beret"
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desc = "A fancy beret with a blue cross, smells sterile"
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icon_state = "beret_med"
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/obj/item/clothing/head/beret/chem
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name = "chemist's beret"
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desc = "A fancy beret with a orange beaker, you're not sure if you should smell it"
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icon_state = "beret_chem"
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/obj/item/clothing/head/beret/viro
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name = "virologist's beret"
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desc = "A fancy beret with a green gross, hopefully it's virus free!"
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icon_state = "beret_viro"
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//Research Director
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/obj/item/clothing/head/beret/rd
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name = "research director's beret"
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desc = "A beret worn only by highly intelligent people."
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icon_state = "rdberet"
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//Scientist
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/obj/item/clothing/head/beret/sci
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name = "scientist's beret"
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desc = "A Scientist's beret, looks like it's covered in slime."
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icon_state = "beret_sci"
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//Roboticist
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/obj/item/clothing/head/beret/robo
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name = "roboticist's beret"
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desc = "A Roboticist's beret, almost more oil than hat."
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icon_state = "beret_robot"
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//Chief Engineer
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/obj/item/clothing/head/beret/ce
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name = "chief engineer's beret"
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desc = "A beret that will surely make you look way cooler than a hard hat, although lack of protection is the price."
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icon_state = "ceberet"
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/obj/item/clothing/head/beret/ce/white
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name = "chief engineer's white beret"
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desc = "A beret that will surely make you look way cooler than a hard hat, although lack of protection is the price."
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icon_state = "beret_ce_white"
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//Atmos
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/obj/item/clothing/head/beret/atmos
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name = "atmospheric technician's beret"
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desc = "An Atmospheric Technician's beret. Smells like plasma fire."
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icon_state = "beret_atmos"
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//Engineer
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/obj/item/clothing/head/beret/eng
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name = "engineer's beret"
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desc = "An Engineer's beret, try not to lose it to space wind."
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icon_state = "beret_engineering"
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//Quartermaster
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/obj/item/clothing/head/beret/qm
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name = "quartermaster's beret"
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@@ -8,6 +8,10 @@
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vend_reply = "Thank you for using the ClothesMate!"
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products = list(/obj/item/clothing/head/that = 4,
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/obj/item/clothing/head/fedora = 3,
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/obj/item/clothing/head/beret = 3,
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/obj/item/clothing/head/beret/black = 3,
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/obj/item/clothing/head/beret/purple = 3,
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/obj/item/clothing/head/beret/blue = 3,
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/obj/item/clothing/glasses/monocle = 3,
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/obj/item/clothing/suit/jacket = 4,
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/obj/item/clothing/suit/jacket/puffer/vest = 4,
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@@ -34,6 +34,7 @@
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product_ads = "Make those blood stains look fashionable!!"
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vend_reply = "Thank you for using the MediDrobe!"
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products = list(/obj/item/clothing/accessory/pocketprotector = 3,
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/obj/item/clothing/head/beret/med = 3,
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/obj/item/storage/backpack/duffelbag/med = 3,
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/obj/item/storage/backpack/medic = 3,
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/obj/item/storage/backpack/satchel/med = 3,
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@@ -63,6 +64,7 @@
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product_ads = "Guaranteed to protect your feet from industrial accidents!;Afraid of radiation? Then wear yellow!"
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vend_reply = "Thank you for using the EngiDrobe!"
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products = list(/obj/item/clothing/accessory/pocketprotector = 5,
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/obj/item/clothing/head/beret/eng = 3,
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/obj/item/storage/backpack/duffelbag/engineering = 3,
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/obj/item/storage/backpack/industrial = 3,
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/obj/item/storage/backpack/satchel/eng = 3,
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@@ -85,6 +87,7 @@
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product_ads = "Get your inflammable clothing right here!!!"
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vend_reply = "Thank you for using the AtmosDrobe!"
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products = list(/obj/item/clothing/accessory/pocketprotector = 3,
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/obj/item/clothing/head/beret/atmos = 3,
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/obj/item/storage/backpack/duffelbag/engineering = 3,
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/obj/item/storage/backpack/satchel/eng = 3,
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/obj/item/storage/backpack/industrial = 3,
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@@ -123,6 +126,7 @@
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product_ads = "You turn me TRUE, use defines!;0110001101101100011011110111010001101000011001010111001101101000011001010111001001100101"
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vend_reply = "Thank you for using the RoboDrobe!"
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products = list(/obj/item/clothing/glasses/hud/diagnostic = 3,
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/obj/item/clothing/head/beret/robo = 3,
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/obj/item/clothing/under/rank/roboticist = 3,
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/obj/item/clothing/under/rank/roboticist/skirt = 3,
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/obj/item/clothing/suit/hooded/wintercoat/robotics = 3,
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@@ -145,6 +149,7 @@
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product_ads = "Longing for the smell of flesh plasma? Buy your science clothing now!;Made with 10% Auxetics, so you don't have to worry losing your arm!"
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vend_reply = "Thank you for using the SciDrobe!"
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products = list(/obj/item/clothing/accessory/pocketprotector = 5,
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/obj/item/clothing/head/beret/sci = 3,
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/obj/item/storage/backpack/science = 3,
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/obj/item/storage/backpack/satchel/tox = 3,
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/obj/item/clothing/suit/hooded/wintercoat/science = 3,
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@@ -341,6 +346,7 @@
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product_ads = "Our clothes are 0.5% more resistant to acid spills! Get yours now!"
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vend_reply = "Thank you for using the ChemDrobe!"
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products = list(/obj/item/clothing/under/rank/chemist = 3,
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/obj/item/clothing/head/beret/chem = 3,
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/obj/item/clothing/under/rank/chemist/skirt = 3,
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/obj/item/clothing/suit/hooded/wintercoat/chemistry = 3,
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/obj/item/clothing/shoes/sneakers/white = 3,
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@@ -378,7 +384,8 @@
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icon_state = "virodrobe"
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product_ads = " Viruses getting you down? Then upgrade to sterilized clothing today!"
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vend_reply = "Thank you for using the ViroDrobe"
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products = list(/obj/item/clothing/under/rank/virologist = 3,
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products = list(/obj/item/clothing/head/beret/viro = 3,
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/obj/item/clothing/under/rank/virologist = 3,
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/obj/item/clothing/under/rank/virologist/skirt = 3,
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/obj/item/clothing/suit/hooded/wintercoat/viro = 3,
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/obj/item/clothing/shoes/sneakers/white = 3,
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