Merge pull request #12603 from b1tt3r1n0/Pouches(again)
Some edits to pouches, and something that can hold sheets.
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@@ -444,4 +444,22 @@
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STR.max_combined_w_class = 30
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STR.max_items = 3
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STR.display_numerical_stacking = FALSE
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STR.can_hold = typecacheof(list(/obj/item/ammo_box/magazine, /obj/item/ammo_casing))
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STR.can_hold = typecacheof(list(/obj/item/ammo_box/magazine, /obj/item/ammo_casing))
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/obj/item/storage/bag/material
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name = "material pouch"
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desc = "A pouch for sheets and RCD ammunition that manages to hang where you would normally put things in your pocket."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "materialpouch"
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slot_flags = ITEM_SLOT_POCKET
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w_class = WEIGHT_CLASS_BULKY
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resistance_flags = FLAMMABLE
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/obj/item/storage/bag/material/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_w_class = WEIGHT_CLASS_NORMAL
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STR.max_combined_w_class = INFINITY
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STR.max_items = 2
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STR.display_numerical_stacking = TRUE
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STR.can_hold = typecacheof(list(/obj/item/rcd_ammo, /obj/item/stack/sheet))
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@@ -25,7 +25,8 @@
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)
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premium = list(/obj/item/storage/belt/utility = 3,
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/obj/item/storage/box/smart_metal_foam = 3,
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/obj/item/rcd_ammo/large = 5
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/obj/item/rcd_ammo/large = 5,
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/obj/item/storage/bag/material = 3
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)
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armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
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refill_canister = /obj/item/vending_refill/engivend
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@@ -15,8 +15,7 @@
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/obj/item/secbat = 5)
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contraband = list(/obj/item/clothing/glasses/sunglasses = 2,
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/obj/item/storage/fancy/donut_box = 2,
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/obj/item/ssword_kit = 1,
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/obj/item/storage/bag/ammo = 1)
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/obj/item/ssword_kit = 1)
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premium = list(/obj/item/coin/antagtoken = 1,
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/obj/item/clothing/head/helmet/blueshirt = 1,
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/obj/item/clothing/suit/armor/vest/blueshirt = 1,
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@@ -24,7 +23,7 @@
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/obj/item/clothing/gloves/tackler = 5,
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/obj/item/grenade/stingbang = 1,
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/obj/item/ssword_kit = 1,
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/obj/item/storage/bag/ammo = 2)
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/obj/item/storage/bag/ammo = 3)
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armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
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resistance_flags = FIRE_PROOF
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refill_canister = /obj/item/vending_refill/security
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