reverti9es

This commit is contained in:
lolman360
2020-08-25 19:03:04 +10:00
parent 43af265037
commit 2b057b2483

View File

@@ -151,7 +151,7 @@
/obj/item/smithing/hammerhead/startfinish()
var/obj/item/melee/smith/hammer/finalforreal = new /obj/item/melee/smith/hammer(src)
finalforreal.force *= 1+(quality/15)
finalforreal.force += quality/2
finalforreal.qualitymod = quality/4
finalitem = finalforreal
..()
@@ -165,7 +165,7 @@
/obj/item/smithing/scytheblade/startfinish()
finalitem = new /obj/item/scythe/smithed(src)
finalitem.force *= 1+(quality/10)
finalitem.force += quality
..()
/obj/item/smithing/shovelhead
@@ -175,7 +175,7 @@
/obj/item/smithing/shovelhead/startfinish()
finalitem = new /obj/item/shovel/smithed(src)
finalitem.force *= 1+(quality/20)
finalitem.force += quality/2
if(quality > 0)
finalitem.toolspeed /= quality
else
@@ -189,7 +189,7 @@
/obj/item/smithing/cogheadclubhead/startfinish()
finalitem = new /obj/item/melee/smith/cogheadclub(src)
finalitem.force *= 1+(quality/10)
finalitem.force += quality
..()
/obj/item/smithing/javelinhead
@@ -199,7 +199,7 @@
/obj/item/smithing/javelinhead/startfinish()
var/obj/item/melee/smith/twohand/javelin/finalforreal = new /obj/item/melee/smith/twohand/javelin(src)
finalforreal.force *= 1+(quality/10)
finalforreal.force += quality
finalforreal.wield_force = finalforreal.force*finalforreal.wielded_mult
finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]")
finalforreal.throwforce = finalforreal.force*2
@@ -213,7 +213,7 @@
/obj/item/smithing/pikehead/startfinish()
var/obj/item/melee/smith/twohand/pike/finalforreal = new /obj/item/melee/smith/twohand/pike(src)
finalforreal.force *= 1+(quality/10)
finalforreal.force += quality
finalforreal.wield_force = finalforreal.force*finalforreal.wielded_mult
finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]")
finalforreal.throwforce = finalforreal.force/10 //its a pike not a javelin
@@ -227,7 +227,7 @@
/obj/item/smithing/pickaxehead/startfinish()
var/obj/item/pickaxe/smithed/finalforreal = new /obj/item/pickaxe/smithed(src)
finalforreal.force *= 1+(quality/20)
finalforreal.force += quality/2
if(quality > 0)
finalforreal.toolspeed /= quality
else
@@ -267,7 +267,7 @@
/obj/item/smithing/shortswordblade/startfinish()
finalitem = new /obj/item/melee/smith/shortsword(src)
finalitem.force *= 1+(quality/10)
finalitem.force += quality
..()
/obj/item/smithing/scimitarblade
@@ -278,7 +278,7 @@
/obj/item/smithing/scimitarblade/startfinish()
finalitem = new /obj/item/melee/smith/shortsword/scimitar(src)
finalitem.force *= 1+(quality/10)
finalitem.force += quality
..()
/obj/item/smithing/wakiblade
@@ -289,7 +289,7 @@
/obj/item/smithing/wakiblade/startfinish()
finalitem = new /obj/item/melee/smith/wakizashi(src)
finalitem.force *= 1+(quality/10)
finalitem.force += quality
..()
/obj/item/smithing/sabreblade
@@ -300,7 +300,7 @@
/obj/item/smithing/sabrerblade/startfinish()
finalitem = new /obj/item/melee/smith/sabre(src)
finalitem.force *= 1+(quality/10)
finalitem.force += quality
..()
/obj/item/smithing/rapierblade
@@ -311,7 +311,7 @@
/obj/item/smithing/rapierblade/startfinish()
finalitem = new /obj/item/melee/smith/sabre/rapier(src)
finalitem.force *= 1+(quality/10)
finalitem.force += quality
..()
/obj/item/smithing/knifeblade
@@ -343,7 +343,7 @@
/obj/item/smithing/broadblade/startfinish()
var/obj/item/melee/smith/twohand/broadsword/finalforreal = new /obj/item/melee/smith/twohand/broadsword(src)
finalforreal.force *= 1+(quality/10)
finalforreal.force += quality
finalforreal.wield_force = finalforreal.force*finalforreal.wielded_mult
finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]")
finalitem = finalforreal
@@ -357,7 +357,7 @@
/obj/item/smithing/zweiblade/startfinish()
var/obj/item/melee/smith/twohand/zweihander/finalforreal = new /obj/item/melee/smith/twohand/zweihander(src)
finalforreal.force *= 1+(quality/10)
finalforreal.force += quality
finalforreal.wield_force = finalforreal.force*finalforreal.wielded_mult
finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]")
finalitem = finalforreal
@@ -370,7 +370,7 @@
/obj/item/smithing/halberdhead/startfinish()
var/obj/item/melee/smith/twohand/halberd/finalforreal = new /obj/item/melee/smith/twohand/halberd(src)
finalforreal.force *= 1+(quality/10)
finalforreal.force += quality
finalforreal.wield_force = finalforreal.force*finalforreal.wielded_mult
finalforreal.throwforce = finalforreal.force/3
finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]")
@@ -382,9 +382,9 @@
finalitem = /obj/item/melee/smith/twohand/glaive
icon_state = "glaive"
/obj/item/smithing/glaivehead/startfinish()
/obj/item/smithing/glaive/startfinish()
var/obj/item/melee/smith/twohand/glaive/finalforreal = new /obj/item/melee/smith/twohand/glaive(src)
finalforreal.force *= 1+(quality/10)
finalforreal.force += quality
finalforreal.wield_force = finalforreal.force*finalforreal.wielded_mult
finalforreal.throwforce = finalforreal.force
finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]")
@@ -400,7 +400,7 @@
/obj/item/smithing/katanablade/startfinish()
var/obj/item/melee/smith/twohand/katana/finalforreal = new /obj/item/melee/smith/twohand/katana(src)
finalforreal.force *= 1+(quality/10)
finalforreal.force += quality
finalforreal.wield_force = finalforreal.force*finalforreal.wielded_mult
finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]")
finalitem = finalforreal